CG 2022 Solution
CG 2022 Solution
=======================PART A===========================
QUE 1 What is resolution in computer graphics?
**1. Resolution in Computer Graphics:**
Resolution in computer graphics refers to the number of pixels that can
be displayed on a screen, typically measured in terms of pixels per inch
(PPI) or dots per inch (DPI). It determines the level of detail and clarity
in a digital image. Higher resolutions generally result in sharper and
more detailed images, while lower resolutions may appear pixelated or
less defined. Resolution is crucial in various digital displays, such as
monitors, TVs, cameras, and printers.
The process involves an electron beam moving across the screen, and
as it passes through each row, it illuminates the pixels based on the
intensity and color values specified by the image. The result is a
complete image formed by the combination of these illuminated pixels.
The algorithm used for point clipping typically involves comparing the
coordinates of the point with the boundaries of the clipping window. If
the point lies within the specified region, it is retained for further
processing; otherwise, it is discarded. The specific method used for
point clipping can vary depending on the graphics system and the
nature of the coordinate system being employed.
======================PART B ====================
QUE 1. Properties of Bezier Curves:**
- **Degree:** Bezier curves can be of any degree, but commonly
used are quadratic (degree 2), cubic (degree 3), and higher-degree
curves.
- **Convex Hull Property:** All control points of a Bezier curve lie
within the convex hull formed by the control points.
- **End Point Interpolation:** The curve starts at the first control
point and ends at the last control point.
- **Variation Diminishing:** As the parameter varies from 0 to 1, the
curve lies entirely within the convex hull of its control points.
- **Affine Invariance:** Bezier curves remain unchanged under affine
transformations (translation, rotation, scaling).
Phong shading computes the shading at each pixel, taking into account
the position of the viewer, the light source, and the surface normals.
This method provides a smoother and more realistic appearance,
especially for surfaces with specular highlights.
```plaintext
function drawCircle(centerX, centerY, radius):
x=0
y = radius
P = 1 - radius
// Symmetry points
plotPixel(centerX, centerY, x, y)
plotPixel(centerX, centerY, -x, y)
plotPixel(centerX, centerY, x, -y)
plotPixel(centerX, centerY, -x, -y)
plotPixel(centerX, centerY, y, x)
plotPixel(centerX, centerY, -y, x)
plotPixel(centerX, centerY, y, -x)
plotPixel(centerX, centerY, -y, -x)
```
A Cathode Ray Tube (CRT) is a vacuum tube technology that was widely
used in older computer monitors and television displays. It operates
based on the principles of electron beams and phosphorescence to
create visual images on a screen.
**Key Characteristics:**
1. **Refresh Rate:** CRTs use a raster-scan method, refreshing the
entire screen multiple times per second. The refresh rate is typically
measured in Hertz (Hz).
**Advantages:**
- **Size and Weight:** CRTs are bulky and heavy compared to modern
display technologies.
- **Energy Consumption:** CRTs consume more power than newer
technologies.
- **Screen Flicker:** The refresh rate can cause flickering, which may
cause eye strain.
**Legacy:**
**Definition:**
Anti-aliasing is a technique used in computer graphics to minimize
visual artifacts, such as jagged edges or aliasing, that can occur when
displaying or rendering images. The goal of anti-aliasing is to reduce
the stair-stepped appearance of diagonal or curved lines, creating a
smoother and more visually pleasing representation.
**How it Works:**
The aliasing effect occurs when high-frequency components in an
image, such as sharp edges, are not accurately represented due to the
discrete nature of digital displays. Anti-aliasing works by blending the
colors of pixels along the edges to simulate the effect of higher
resolution, producing a smoother transition between foreground and
background or between different colors.
**Benefits:**
- Improved visual quality by reducing jagged edges and aliasing
artifacts.
- Enhanced realism in computer graphics, especially in scenes with fine
details and high-contrast boundaries.
- Better representation of curved or diagonal lines, resulting in a more
natural and visually pleasing appearance.
**Drawbacks:**
- Anti-aliasing techniques may introduce a slight blurring effect, which
can impact the overall sharpness of the image.
- Depending on the method used, anti-aliasing can be computationally
expensive, affecting real-time graphics performance.
**Applications:**
Anti-aliasing is commonly used in various graphical applications,
including video games, computer-aided design (CAD), digital imaging,
and multimedia content creation. It plays a crucial role in creating high-
quality visuals and improving the overall user experience in graphical
interfaces.
**Key Points:**
**Key Points:**
While the Beam Penetration Technique was relevant in the era of CRT
displays, modern display technologies, such as LCDs and LEDs, have
largely replaced CRTs due to their superior performance, slim form
factors, and energy efficiency.
======================PART C ====================
\[ T_{\text{composite}} = T2 \times T1 \]
\[ S_{\text{composite}} = S2 \times S1 \]
\[ M_{\text{composite}} = T \times S \]
Again, the order is crucial, and this sequence will first scale the object
and then translate it.
- **Properties:**
- No foreshortening: Objects are represented at their true
size regardless of their distance from the viewer.
- All parallel lines in 3D remain parallel in the 2D
projection.
- Lack of depth perception: Orthographic projections do
not convey a sense of depth, making them suitable for
technical drawings and architectural plans.
- **Types of Orthographic Projection:**
- **Multiview Orthographic Projection:** In multiview
orthographic projection, an object is viewed from different
directions to represent it accurately in two dimensions.
Common views include top, front, and side views.
=========================================================
**Animation:**
Animation is a dynamic medium that involves the creation of moving
images through a sequence of frames or pictures. It is a visual art form
that brings static images to life, creating the illusion of motion.
Animation can be produced using various techniques, including
traditional hand-drawn animation, computer-generated imagery (CGI),
stop-motion, and more. It is widely used in entertainment, education,
simulations, advertising, and other fields to convey information, tell
stories, and engage audiences.
5. **Keyframing:**
- Define key poses and movements at specific frames.
- Keyframes serve as the foundation for the animation.
6. **Inbetweening:**
- Fill in the frames between keyframes to achieve smooth motion.
- Ensure a natural and fluid progression of movement.
7. **Timing and Spacing:**
- Adjust the timing of keyframes to control the speed of animation.
- Refine spacing to control the distance and speed of movement.
9. **Rendering:**
- Generate the final frames of the animation.
- Rendering involves processing the scenes to create the images that
will make up the animation.
10. **Post-Production:**
- Add special effects, color correction, and any additional visual
enhancements.
- Integrate sound effects, music, and dialogue.
11. **Review and Iteration:**
- Review the animation and make necessary revisions.
- Iteratively refine the animation based on feedback.
Each step in this process requires skill, creativity, and attention to detail
to produce a visually appealing and engaging animation.
defined as ABCD — A(20, 20), B(60, 20), C(60, 40) and D(20,
40)
The Cohen-Sutherland line clipping algorithm is used to
Here, I'll walk you through the steps of applying the Cohen-
40)
- Q(120, 30): Region code = 1000 (To the left of the window)
If both region codes are 0000 (inside the window), the line
outside.
- P and Q bitwise AND: 0010 & 1000 = 0000 (not equal to
- Check if the line crosses the left boundary (x < 20): Adjust
(x - x_1)\)
(x - x_2)\)
of the angle between the incoming light and the surface normal.
the angle between the incoming light and the surface normal.
normal.
shading.
The basic steps of ray tracing include casting rays from the camera
green, and blue light. The combination of full intensity of all three
multimedia.
results in black.
- The CMY model is commonly used in color printing processes,