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* Added operative level rewards in "CAREER", unlock cool stuff with combined
operative levels
* Removed the operative level cap
* Perks stop being improved after Level 10
- New shop category, "Special Weapons"
* This means that there are now three slots: primary, secondary and special
* Grenade launchers have been moved from storage items slots into the special
slot
* The grenade launchers you owned are now blueprints
* Special weapons have limited stock and you need a blueprint to craft them
* They also require points but they aren't really expensive
- New Pratva gamepass operative, "Pratva Zero Day"
* Gravity Beast
* You get +200 max HP, +20 per operative level
* You get +0.5 speed per operative level
* You are 25% bigger than other players
* Anti Gravity - you can use abilities that stall waves, they are improved
with operative levels (better range, damage etc)
* Push Away - costs 15 BP, pushes away enemies and staggers them
* Eradicate - costs 40 BP, for 12 seconds you choke any enemy that
comes near you
* Mastery
* You are immortal while performing the eradicate ability
* You steal health from enemies you choke
* Pratva Protection - you get +50 HP, +10 HP and +0.5 speed per operative
level
- Changes to operatives
* Juggernaut
* New perk, "Hit Taker", you take 25% less damage
* Vanguard
* New existing perk, "LMG User"
* CRT
* Reflex Shoot now instantly shoots enemies and you can now shoot max
30 enemies instead of 20
* Polatia Contractor
* Mastery: you spawn with improved Thompson
* "Temp Backup" cost: 80 -> 50
* "Frontline Support" cost: 50 -> 35
* "Shady Deal" cost: 150 -> 125
* Frostkill
* "Thick Ice" perk now also reduces 30% of incoming damage
* "Blizzard" ability now heals frostkill 20 HP per second
* Max Mana: 100 -> 150
* Magmion
* "Infero Beam" deals 0.0005% of Max HP every damage tick, +0.0001%
more every damage tick (+0.00005 if its kraken). Deals at least 10 dmg.
* "Doomsday" ability now sets Magmion on fire for 30 seconds
* "Throw Up" cooldown: 30 -> 180
* "Hardened Rock" now also reduces incoming damage by 15%
* Anarchist
* Adrenalin cooldown: 180 -> 90
* World on Fire cooldown: 180 -> 120
* Pipebomb damage: ~800 -> 2000
* Valkyrie
* Scan Plane
* Price: 40 -> 20 BP
* Bombing Run
* Price: 70 -> 50
* Damage: 1000-2200 -> 4500 -> 500
* Delta:
* New perk, "Wonder Vest"
* +20 HP, +3 per operative level
* You take 10% less damage, +2% per operative level
* New perk, "Trained Aim", all bodyshots count as headshots
* 2x damage duration buff: 10s -> 20s
* Akimbo G18s now get +3 dmg per operative level instead of +1.25
* Intelligence Agency
* New perk, "Light Experience", you can't have any items or guns that
slow you down (such as M249, PKM, Tanzanite Axe)
* New perk, "Field Intelligence", you gain +1% damage for every kill of
an enemy, capped at +50% damage
* New mastery perk, "Improved Shadow Armor", you get +1 max hp per
kill, capped at 250
* UIU Detective
* Sense price: 15 -> 0
* Point Out price: 45 -> 30
- RRT
* New perk, "Trained Aim", all bodyshots count as headshots
- Rebalance to shop weapon rifles
* AK47
* Reload time: 2.5 -> 2.1
* Damage: 44 -> 50
* G36
* Damage: 48 -> 52
* Reload time: 2.65 -> 2.4
* Range: 400 -> 450
* RPM: 780 -> 700
* Price: 725 -> 825
* CRL10
* Damage: 77.5 -> 90
* RPM: 365 -> 400
* Range: 1600 -> 1700
* Price: 900 -> 1000
* M4
* Damage: 40 -> 46
* RPM: 650 -> 700
- Rebalance to shop weapon shotguns
* Scattergun
* Damage per pellet: 90 -> 110
* Reload time: 4.5 -> 4
* R870
* Damage per pellet: 90 -> 150
* Increased the range: 250 -> 275
* AA12
* Damage per pellet: 24 -> 32
* Reduced spread: 1.25 -> 1.1
- Rebalanced base EXP rewards for game modes
* Classic
* Easy: 2k -> 2.5k
* Medium: 4.5k -> 10k
* Brutal Bad Ending: 25k -> 40k
* Brutal Good Ending: 70k -> 75k
* Raid
* Easy: no change
* Medium: 2.5k -> 6k
* Brutal: 4k -> 15k
* Shadow War
* Easy: 1k -> 2k
* Medium: 2.5k -> 12k
* Brutal: 4k -> 30k
- Changes to Grenade Launchers
* GL06
* Damage: 33 -> 38
* Firework Launcher
* Damage: 490 -> 800
* M32
* Reload Speed: 12s -> 10s
* Annihilator
* Charging time is now 100% slower
* Base explosion range: 100 -> 75
* Bonus explosion range (depends on hold duration) reduced by 20%-35%
- Buffed Pratva
* Hitman
* Elite Suit base: 30% -> 50%
* Back Liner: you now also deal 35% more damage with guns
* Reduced the cost of Death Bullet ability: 40 -> 30
* Executor
* Undertaker damage base: 10% -> 25%
* Execute: you now also deal 40% more damage
* Give him an old perk, "Light Armor", +50 HP in total
- Hunter changes
* Detection rework
* New GUI
* Not a tool anymore
* You now deal 25% more damage to the selected monster
* Now you can only target monsters that exist on the battlefield
* You can not select more than 1 monster
* Mastery spawns with Improved ASR
* Damage: 100 -> 165
* RPM: 440 -> 540
- Heath changes
* Changes to heli call ability
* Kill requirement: 90 -> 120
* Increased NPC count: 2 -> 3
* Increased the attack range of NPCs: 230 -> 330
* Changes to smoke shells ability
* Kill requirement: 150 -> 100
* Increased the duration: 120s -> 180s
* Increased the cooldown: 240s -> 300s
* Changes to A10 ability
* It now deals 1% of max health
* Increased the duration: 10s -> 15s
* It now comes up higher and further away
* It now has global cooldown, 140 seconds
* Changes to firefight ability
* Kill requirement: 250 -> 275
* Increased the cooldown: 120 -> 360
* Increased the duration: 20s -> 60s
* Nerfed the reload buff: 70% -> 40%
* The cooldown is now global
* Max mana buffed: 300 -> 400
- Changes to MTF Commander
* Changes to Artillery Strike
* Reduced the kill requirement: 250 -> 200
* The cooldown is now global
* Max mana buffed: 325 -> 400
* Reduced the kill requirement of Rapid Response: 40 -> 35
* Reduced the kill requirement of Rally: 150 -> 100
- Added one perk to each event Polatia operative
* Polatia Consigliere: Akimbo G18s
* Polatia Contractor: Tactical Deployment
* Polatia Arms Dealer: MRL4
- Broken Dagger's "Break Em" perk is now 25% less effective with damage
- Buffed AMR damage: 1650 -> 2200
- Buffed the damage semi auto weapons deal in towers: 50% -> 100%
- Nerfed Juggernaut's "Hold The Line" perk damage: 4x -> 3x
- Grenadiers and Rapids deal 25% less damage
- Normal riots deal 25% less damage
- Normal rushers deal 35% less damage and walk 25% faster
- Ghosts are completely immune to damage and targeting when invisible but now
uncloak when attacking someone
- Nerfed Mixture uses: 4 -> 2