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Cambridge Math 5 Week 5 - Unit 3 - 3.1

This document provides instructions for a math game called "Twenty-One" and discusses counting sequences. It includes: 1) An explanation of the card game "Twenty-One", where players are dealt cards and try to get as close to 21 without going over, adding the values of drawn cards. 2) A definition of counting sequences as lists of numbers with a rule linking the terms, and examples of linear sequences where each term is found by adding a constant value, called the common difference. 3) Directions for an activity called "Human Scramble" where learners line up in teams, are assigned numbers, create nicknames, scramble and reorder themselves without facing each other when prompted, then try to

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0% found this document useful (0 votes)
110 views14 pages

Cambridge Math 5 Week 5 - Unit 3 - 3.1

This document provides instructions for a math game called "Twenty-One" and discusses counting sequences. It includes: 1) An explanation of the card game "Twenty-One", where players are dealt cards and try to get as close to 21 without going over, adding the values of drawn cards. 2) A definition of counting sequences as lists of numbers with a rule linking the terms, and examples of linear sequences where each term is found by adding a constant value, called the common difference. 3) Directions for an activity called "Human Scramble" where learners line up in teams, are assigned numbers, create nicknames, scramble and reorder themselves without facing each other when prompted, then try to

Uploaded by

tianshi7878
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Cambridge

Math 5 Week
5 - Unit 3 - 3.1
Numbers and
Sequences
3.1
Counting and
Sequences
Warm Up Activity:Twenty-One
First! Second! Third!
❏ This classroom math ❏ Each student will need ❏ The goal is to get as close
game is played with a a whiteboard and to the number “21” as
regular deck of cards. marker. Deal out two possible without going
All you need to do is cards to each player over. Players can either
remove the face cards face down. choose to stop and keep
and aces, then shuffle ❏ One at a time, each their current score, or they
the deck. student will turn over can risk going over 21 by
their top card and adding the value of their
reveal the number to next card.
❏ If a player goes over 21,
the class.
they are out for that round.
The last player standing is
the winner.
Counting and Sequences
Counting and Sequences
A number sequence is a list of numbers that are linked by a
rule. If you work out the rule, you can work out the next
numbers in the sequence.
Counting and Sequences
A linear sequence goes from one term to the next by always adding (or
subtracting) the same value. The number added (or subtracted) at each
stage of the linear sequence is called the common difference.
Counting and Sequences
A linear sequence goes from one term to the next by always adding (or
subtracting) the same value. The number added (or subtracted) at each
stage of the linear sequence is called the common difference.
Examples
Example

+4 +4 +4 +4 +4 +4

23 27 31 35 39 43 47

What is the
The common
common
difference is 4.
difference?
Activity 3.1.1:Human Scramble

First! Second! Third!


❏ Learners will line up ❏ Once the teacher say ❏ Then the other team will
together in teams. scramble, the learner give hint to the learner to
❏ Teacher will assigned will move and rearrange guess the other team
the numbers to the themselves and teacher using the nicknames
learners which near to will say stop and they assigned to them.
the teacher starting learners will freeze. ❏ The learners who was
from 1. ❏ Teacher will say the right then gets the
❏ Learners will create a number and that points.
nickname to the other number will backward ❏ The most number of
team to remember. without facing to each points win the game.
other.
Workbook
Homework
Thank you!
Write a closing statement
or call-to-action here.

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