Living in An It Era
Living in An It Era
Living in An It Era
COMPUTER - It is electronic device that takes data and Instruction as Input, Process the data
and produce useful information as output.
the electronic devices is known as HARDWARE and the set of instruction is known as
SOFTWARE.
AI - Artificial intelligence
Hardware - the physical component of computer and devices used to process and interact with
data including CPU, memory, storage
Software - a set of instruction, data or programs
Peopleware - refers to anything that has to do with the role of people
Cloud computing - is an online storage
Fundation of information - refers to the use, development management, and application of
varian
Charles Babbage - known as the “father of modern computers”
1977 - Steve Jobs & Steve Wozniak introduced Commodore & Radio Shack
ICT - information communication technology
Concept of central processing unit (CPU), Memory, Programming language and input and
output units came into picture.
Keyboard - is the basic input device for computer that is used for entering data and instructions
Mouse - is an input device equipped with one or more buttons, housed in a palm-sized case
and designed to roll on the mouse pad.
Trackball - it is an alternative peripheral to the mouse.
Joystick - is a hand-held device with several buttons and an upright movable stick you can use
to control the movement of object in the figure game program.
Light pen - is a computer input device in the form of a light-sensitive wand used in conjunction
with a computer's CRT TV set or monitor.
● Electromechanical computer - An
electromechanical device is usually
powered by an electric motor and
uses switches and relays.
Some ways in which computer are deeply embedded in our daily routines:
1. Communication
2. Information acces
3. Work and productivity
4. Education
5. Entertainment
6. Shopping
7. Banking and finance
8. Healthcare
9. Transportation
10. Smart homes
11. Social interaction
12. Research and innovation
13. Travel and navigation
14. Creativity
15. Environmental monitoring
Uses of computer
1. Science
2. Government
3. Health and medical
4. Education
5. Industry
6. Banking
7. Entertainment
8. Training
9. Arts
10. Sports
11. Robotics
12. Safety and security
13. Publishing
14. Weather forecasting
15. Communication