Chapter 2 Part 7
Chapter 2 Part 7
ENVIRONMENTS
Blender basics
Chapter 2 – Part 7
Click on the material icon in the right pannel, you see a button with
‘Use nodes’ click on this
Add a texture
You can now add a texture. On the right of the white color bar is a
grey dot, click it.
Select image texture
When you switch to object mode, you will see a brown color on the
cube. It has no UV coordinates, thats why it looks brown.
UV Unwrap the cube
This is how the cube looks like with a default UV unwrap map.
Split your screen
On the top right of the screen is a marker. When you press left
mouse butto you can split your screen. Make it 50/50
UV image editor
Click the image icon in the toolbar and select teh Wood_cleaunup
texture.
Select all the vertices
Select all the cube vertices to see your UV coordinates. Select one
vertice + CTRL + L or press A
Cube coordinates
You will see an orange square on the left. In fact you see 6 faces
placed on eachother. These are the UV coordinates of your cube
Load Textel density image
Pick a new image in the material tab, this will load in the UV image
editor. You now need to switch image to make it visible.
Cube map projection
Select all teh vertices of teh cube and press U. Now pick Cube map
projection to make a new UV map
New coordinates
The coordinates are now looking different. Thsi shows there are
multiple ways to make the UV map.