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Chapter 2 Part 7

This document provides instructions for creating a 3D scene in Blender that includes adding a material and texture to a cube. The key steps are: 1) Import a wood texture image and apply it to a material node for a cube. 2) UV unwrap the cube to map the texture coordinates, which initially results in the texture appearing brown on the cube. 3) Load a texel density image in the UV image editor and change the cube's UV mapping projection to cube map to better display the texture on each face of the cube.

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0% found this document useful (0 votes)
18 views18 pages

Chapter 2 Part 7

This document provides instructions for creating a 3D scene in Blender that includes adding a material and texture to a cube. The key steps are: 1) Import a wood texture image and apply it to a material node for a cube. 2) UV unwrap the cube to map the texture coordinates, which initially results in the texture appearing brown on the cube. 3) Load a texel density image in the UV image editor and change the cube's UV mapping projection to cube map to better display the texture on each face of the cube.

Uploaded by

wingkle
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
You are on page 1/ 18

CREATING 3D

ENVIRONMENTS
Blender basics
Chapter 2 – Part 7

■ Saving previous work


■ Creating a new scene
■ Adding a new material
■ Importing a texture
■ UV Unwrap the cube
■ Importing texel density image
■ Make a cube map projection
Add material

Click on the material icon in the right pannel, you see a button with
‘Use nodes’ click on this
Add a texture

You can now add a texture. On the right of the white color bar is a
grey dot, click it.
Select image texture

Click on image texture, Select the wood_cleanup texture


Texture mode

Switch the viewpoort mode to texture mode


Brown cube

When you switch to object mode, you will see a brown color on the
cube. It has no UV coordinates, thats why it looks brown.
UV Unwrap the cube

Press U key to open the UV mapping options. Click Unwrap.


Wood texture on the cube

This is how the cube looks like with a default UV unwrap map.
Split your screen

On the top right of the screen is a marker. When you press left
mouse butto you can split your screen. Make it 50/50
UV image editor

Now we have two 3D viewpoorts, change teh left one to UV/image


Editor
Selecting the texture

Click the image icon in the toolbar and select teh Wood_cleaunup
texture.
Select all the vertices

Select all the cube vertices to see your UV coordinates. Select one
vertice + CTRL + L or press A
Cube coordinates

You will see an orange square on the left. In fact you see 6 faces
placed on eachother. These are the UV coordinates of your cube
Load Textel density image

Pick a new image in the material tab, this will load in the UV image
editor. You now need to switch image to make it visible.
Cube map projection

Select all teh vertices of teh cube and press U. Now pick Cube map
projection to make a new UV map
New coordinates

The coordinates are now looking different. Thsi shows there are
multiple ways to make the UV map.

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