Introduction To Parallel Computing Tutorial - HPC at LLNL
Introduction To Parallel Computing Tutorial - HPC at LLNL
Table of Contents
1. Abstract
A. Parallel Computing Overview
i. What Is Parallel Computing?
ii. Why Use Parallel Computing?
iii. Who Is Using Parallel Computing?
B. Concepts and Terminology
i. von Neumann Computer Architecture
ii. Flynn’s Taxonomy
iii. Parallel Computing Terminology
iv. Potential Benefits, Limits and Costs of Parallel Programming
C. Parallel Computer Memory Architectures
i. Shared Memory
ii. Distributed Memory
iii. Hybrid Distributed-Shared Memory
D. Parallel Programming Models
i. Shared Memory Model
ii. Threads Model
iii. Distributed Memory / Message Passing Model
iv. Data Parallel Model
v. Hybrid Model
vi. SPMD and MPMP
E. Designing Parallel Programs
i. Automatic vs. Manual Parallelization
ii. Understand the Problem and the Program
iii. Partitioning
iv. Communications
v. Synchronization
vi. Data Dependencies
vii. Load Balancing
viii. Granularity
ix. I/O
x. Debugging
xi. Performance Analysis and Tuning
F. Parallel Examples
i. Array Processing
ii. PI Calculation
iii. Simple Heat Equation
iv. 1-D Wave Equation
G. References and More Information
Abstract
This is the first tutorial in the "Livermore Computing Getting Started" workshop. It is intended to provide only a brief overview
of the extensive and broad topic of Parallel Computing, as a lead-in for the tutorials that follow it. As such, it covers just the
very basics of parallel computing, and is intended for someone who is just becoming acquainted with the subject and who is
planning to attend one or more of the other tutorials in this workshop. It is not intended to cover Parallel Programming in
depth, as this would require significantly more time. The tutorial begins with a discussion on parallel computing - what it is
and how it's used, followed by a discussion on concepts and terminology associated with parallel computing. The topics of
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parallel memory architectures and programming models are then explored. These topics are followed by a series of practical
discussions on a number of the complex issues related to designing and running parallel programs. The tutorial concludes
with several examples of how to parallelize several simple problems. References are included for further self-study.
Overview
What Is Parallel Computing?
Serial Computing
Traditionally, software has been written for serial computation:
For example:
Parallel Computing
In the simplest sense, parallel computing is the simultaneous use of multiple compute resources to solve a computational
problem:
A problem is broken into discrete parts that can be solved concurrently
Each part is further broken down to a series of instructions
Instructions from each part execute simultaneously on different processors
An overall control/coordination mechanism is employed
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For example:
Parallel Computers
Virtually all stand-alone computers today are parallel from a hardware perspective:
Multiple functional units (L1 cache, L2 cache, branch, prefetch, decode, floating-point, graphics processing (GPU),
integer, etc.)
Multiple execution units/cores
Multiple hardware threads
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IBM BG/Q Compute Chip with 18 cores (PU) and 16 L2 Cache units (L2)
Networks connect multiple stand-alone computers (nodes) to make larger parallel computer clusters.
Network connections
For example, the schematic below shows a typical LLNL parallel computer cluster:
Each compute node is a multi-processor parallel computer in itself
Multiple compute nodes are networked together with an Infiniband network
Special purpose nodes, also multi-processor, are used for other purposes
The majority of the world's large parallel computers (supercomputers) are clusters of hardware produced by a handful
of (mostly) well known vendors.
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Source: Top500.org
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PROVIDE CONCURRENCY
A single compute resource can only do one thing at a time. Multiple compute resources can do many things
simultaneously.
Example: Collaborative Networks provide a global venue where people from around the world can meet and conduct
work "virtually."
Collaborative networks
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The Future
During the past 20+ years, the trends indicated by ever faster networks, distributed systems, and multi-processor
computer architectures (even at the desktop level) clearly show that parallelism is the future of computing.
In this same time period, there has been a greater than 500,000x increase in supercomputer performance, with no end
currently in sight.
The race is already on for Exascale Computing - we are entering Exascale era
Exaflop = 1018 calculations per second
US DOE Exascale Computing Project: https://www.exascaleproject.org
Source: Top500.org
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Global Applications
Parallel computing is now being used extensively around the world, in a wide variety of applications.
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Source: Top500.org
Source: Top500.org
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Source: Top500.org
1. Memory
2. Control Unit
3. Arithmetic Logic Unit
4. Input/Output
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Read/write, random access memory is used John von Neumann circa 1940s
to store both program instructions and data (Source: LANL archives)
Program instructions are coded data which
tell the computer to do something
Data is simply information to be used by the program
Control unit fetches instructions/data from memory, decodes the instructions and
then sequentially coordinates operations to accomplish the programmed task.
Arithmetic Unit performs basic arithmetic operations
Input/Output is the interface to the human operator
Parallel computers still follow this basic design, just multiplied in units. The basic,
fundamental architecture remains the same. More info on his other remarkable
Basic computing architecture accomplishments: http://en.wikipedia.org/wiki/John_von_Neumann
Flynn's taxonomy
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CPU
Contemporary CPUs consist of one or more cores - a distinct execution unit with its own instruction stream. Cores with a CPU
may be organized into one or more sockets - each socket with its own distinct memory . When a CPU consists of two or more
sockets, usually hardware infrastructure supports memory sharing across sockets.
Node
A standalone "computer in a box." Usually comprised of multiple CPUs/processors/cores, memory, network interfaces, etc.
Nodes are networked together to comprise a supercomputer.
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Nodes in a supercomputer
Task
A logically discrete section of computational work. A task is typically a program or program-like set of instructions that is
executed by a processor. A parallel program consists of multiple tasks running on multiple processors.
Pipelining
Breaking a task into steps performed by different processor units, with inputs streaming through, much like an assembly line;
a type of parallel computing.
Shared Memory
Describes a computer architecture where all processors have direct access to common physical memory. In a programming
sense, it describes a model where parallel tasks all have the same "picture" of memory and can directly address and access
the same logical memory locations regardless of where the physical memory actually exists.
Synchronization
The coordination of parallel tasks in real time, very often associated with communications.
Synchronization usually involves waiting by at least one task, and can therefore cause a parallel application's wall clock
execution time to increase.
Computational Granularity
In parallel computing, granularity is a quantitative or qualitative measure of the ratio of computation to communication.
Coarse: relatively large amounts of computational work are done between communication events
Fine: relatively small amounts of computational work are done between communication events
Observed Speedup
Observed speedup of a code which has been parallelized, defined as:
One of the simplest and most widely used indicators for a parallel program's performance.
Parallel Overhead
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Required execution time that is unique to parallel tasks, as opposed to that for doing useful work. Parallel overhead can
include factors such as:
Task start-up time
Synchronizations
Data communications
Software overhead imposed by parallel languages, libraries, operating system, etc.
Task termination time
Massively Parallel
Refers to the hardware that comprises a given parallel system - having many processing elements. The meaning of "many"
keeps increasing, but currently, the largest parallel computers are comprised of processing elements numbering in the
hundreds of thousands to millions.
Scalability
Refers to a parallel system's (hardware and/or software) ability to demonstrate a proportionate increase in parallel speedup
with the addition of more resources. Factors that contribute to scalability include:
speedup =
--------
1 - P
If none of the code can be parallelized, P = 0 and the speedup = 1 (no speedup).
If all of the code is parallelized, P = 1 and the speedup is infinite (in theory).
If 50% of the code can be parallelized, maximum speedup = 2, meaning the code will run twice as fast.
Introducing the number of processors performing the parallel fraction of work, the relationship can be modeled by:
1
speedup = ------------
P + S
---
N
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speedup
-------------------------------------
N P = .50 P = .90 P = .95 P = .99
----- ------- ------- ------- -------
10 1.82 5.26 6.89 9.17
100 1.98 9.17 16.80 50.25
1,000 1.99 9.91 19.62 90.99
10,000 1.99 9.91 19.96 99.02
100,000 1.99 9.99 19.99 99.90
"Famous" quote: You can spend a lifetime getting 95% of your code to be parallel, and never achieve better than 20x
speedup no matter how many processors you throw at it!
However, certain problems demonstrate increased performance by increasing the problem size. For example:
2D Grid Calculations
Parallel fraction 85 seconds 85%
Serial fraction 15 seconds 15%
We can increase the problem size by doubling the grid dimensions and halving the time step. This results in four times
the number of grid points and twice the number of time steps. The timings then look like:
2D Grid Calculations
Parallel fraction 680 seconds 97.84%
Serial fraction 15 seconds 2.16%
Problems that increase the percentage of parallel time with their size are more scalable than problems with a fixed
percentage of parallel time.
Complexity
In general, parallel applications are more complex than corresponding serial applications. Not only do you have
multiple instruction streams executing at the same time, but you also have data flowing between them.
The costs of complexity are measured in programmer time in virtually every aspect of the software development cycle:
Design
Coding
Debugging
Tuning
Maintenance
Adhering to "good" software development practices is essential when developing parallel applications.
Portability
Thanks to standardization in several APIs, such as MPI, OpenMP and POSIX threads, portability issues with parallel
programs are not as serious as in years past. However...
All of the usual portability issues associated with serial programs apply to parallel programs. For example, if you use
vendor "enhancements" to Fortran, C or C++, portability will be a problem.
Even though standards exist for several APIs, implementations will differ in a number of details, sometimes to the point
of requiring code modifications in order to effect portability.
Operating systems can play a key role in code portability issues.
Hardware architectures are characteristically highly variable and can affect portability.
Resource Requirements
The primary intent of parallel programming is to decrease execution wall clock time, however in order to accomplish
this, more CPU time is required. For example, a parallel code that runs in 1 hour on 8 processors actually uses 8 hours
of CPU time.
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The amount of memory required can be greater for parallel codes than serial codes, due to the need to replicate data
and for overheads associated with parallel support libraries and subsystems.
For short running parallel programs, there can actually be a decrease in performance compared to a similar serial
implementation. The overhead costs associated with setting up the parallel environment, task creation, communications
and task termination can comprise a significant portion of the total execution time for short runs.
Scalability
Two types of scaling based on time to solution: strong scaling and
weak scaling.
Strong scaling (Amdahl):
The total problem size stays fixed as more processors are
added.
Goal is to run the same problem size faster
Perfect scaling means problem is solved in 1/P time
(compared to serial)
Weak scaling (Gustafson):
The problem size per processor stays fixed as more processors
are added. The total problem size is proportional to the
number of processors used.
Goal is to run larger problem in same amount of time
Perfect scaling means problem Px runs in same time as single
processor run
The ability of a parallel program's performance to scale is a result of
a number of interrelated factors. Simply adding more processors is
rarely the answer.
The algorithm may have inherent limits to scalability. At some point,
adding more resources causes performance to decrease. This is a
common situation with many parallel applications. Strong and weak scaling
Hardware factors play a significant role in scalability. Examples:
Memory-cpu bus bandwidth on an SMP machine
Communications network bandwidth
Amount of memory available on any given machine or set of machines
Processor clock speed
Parallel support libraries and subsystems software can limit scalability independent of your application.
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Advantages
Global address space provides a user-friendly programming perspective to memory
Data sharing between tasks is both fast and uniform due to the proximity of memory to CPUs
Disadvantages
Primary disadvantage is the lack of scalability between memory and CPUs. Adding more CPUs can geometrically
increases traffic on the shared memory-CPU path, and for cache coherent systems, geometrically increase traffic
associated with cache/memory management.
Programmer responsibility for synchronization constructs that ensure "correct" access of global memory.
Distributed Memory
General Characteristics
Like shared memory systems, distributed memory systems vary widely but share a common characteristic. Distributed
memory systems require a communication network to connect inter-processor memory.
Processors have their own local memory. Memory addresses in one processor do not map to another processor, so
there is no concept of global address space across all processors.
Because each processor has its own local memory, it operates independently. Changes it makes to its local memory
have no effect on the memory of other processors. Hence, the concept of cache coherency does not apply.
When a processor needs access to data in another processor, it is usually the task of the programmer to explicitly define
how and when data is communicated. Synchronization between tasks is likewise the programmer's responsibility.
The network "fabric" used for data transfer varies widely, though it can be as simple as Ethernet.
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Distributed memory
Advantages
Memory is scalable with the number of processors. Increase the number of processors and the size of memory
increases proportionately.
Each processor can rapidly access its own memory without interference and without the overhead incurred with trying
to maintain global cache coherency.
Cost effectiveness: can use commodity, off-the-shelf processors and networking.
Disadvantages
The programmer is responsible for many of the details associated with data communication between processors.
It may be difficult to map existing data structures, based on global memory, to this memory organization.
Non-uniform memory access times - data residing on a remote node takes longer to access than node local data.
The shared memory component can be a shared memory machine and/or graphics processing units (GPU).
The distributed memory component is the networking of multiple shared memory/GPU machines, which know only
about their own memory - not the memory on another machine. Therefore, network communications are required to
move data from one machine to another.
Current trends seem to indicate that this type of memory architecture will continue to prevail and increase at the high
end of computing for the foreseeable future.
Although it might not seem apparent, these models are NOT specific to a particular type of machine or memory
architecture. In fact, any of these models can (theoretically) be implemented on any underlying hardware. Two examples
from the past are discussed below.
Which model to use? This is often a combination of what is available and personal choice. There is no "best" model,
although there certainly are better implementations of some models over others.
The following sections describe each of the models mentioned above, and also discuss some of their actual
implementations.
Implementations
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On stand-alone shared memory machines, native operating systems, compilers and/or hardware provide support for
shared memory programming. For example, the POSIX standard provides an API for using shared memory, and UNIX
provides shared memory segments (shmget, shmat, shmctl, etc.).
On distributed memory machines, memory is physically distributed across a network of machines, but made global
through specialized hardware and software. A variety of SHMEM implementations are available:
http://en.wikipedia.org/wiki/SHMEM.
Threads Model
This programming model is a type of shared memory programming.
In the threads model of parallel programming, a single "heavy
weight" process can have multiple "light weight", concurrent
execution paths.
For example:
The main program a.out is scheduled to run by the native
operating system. a.out loads and acquires all of the
necessary system and user resources to run. This is the "heavy
weight" process.
a.out performs some serial work, and then creates a number
of tasks (threads) that can be scheduled and run by the
operating system concurrently.
Each thread has local data, but also, shares the entire
resources of a.out. This saves the overhead associated with
replicating a program's resources for each thread ("light
weight"). Each thread also benefits from a global memory view
because it shares the memory space of a.out.
A thread's work may best be described as a subroutine within
the main program. Any thread can execute any subroutine at
the same time as other threads.
Threads communicate with each other through global memory
(updating address locations). This requires synchronization
constructs to ensure that more than one thread is not Threads model
updating the same global address at any time.
Threads can come and go, but a.out remains present to provide the necessary shared resources until the
application has completed.
Implementations
In both cases, the programmer is responsible for determining the parallelism (although compilers can sometimes help).
Threaded implementations are not new in computing. Historically, hardware vendors have implemented their own
proprietary versions of threads. These implementations differed substantially from each other making it difficult for
programmers to develop portable threaded applications.
Unrelated standardization efforts have resulted in two very different implementations of threads: POSIX Threads and
OpenMP.
POSIX Threads
Specified by the IEEE POSIX 1003.1c standard (1995). C Language only.
Part of Unix/Linux operating systems
Library based
Commonly referred to as Pthreads.
Very explicit parallelism; requires significant programmer attention to detail.
OpenMP
Industry standard, jointly defined and endorsed by a group of major computer hardware and software vendors,
organizations and individuals.
Compiler directive based
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More Information
POSIX Threads tutorial: hpc.llnl.gov/sites/default/files/2019.08.21.TAU_.pdf
OpenMP tutorial: hpc-tutorials.llnl.gov/openmp/
Implementations:
Distributed memory model
From a programming perspective, message passing
implementations usually comprise a library of subroutines. Calls to these subroutines are imbedded in source code. The
programmer is responsible for determining all parallelism.
Historically, a variety of message passing libraries have been available since the 1980s. These implementations differed
substantially from each other making it difficult for programmers to develop portable applications.
In 1992, the MPI Forum was formed with the primary goal of establishing a standard interface for message passing
implementations.
Part 1 of the Message Passing Interface (MPI) was released in 1994. Part 2 (MPI-2) was released in 1996 and MPI-3 in
2012. All MPI specifications are available on the web at http://www.mpi-forum.org/docs/.
MPI is the "de facto" industry standard for message passing, replacing virtually all other message passing
implementations used for production work. MPI implementations exist for virtually all popular parallel computing
platforms. Not all implementations include everything in MPI-1, MPI-2 or MPI-3.
More Information
MPI tutorial: hpc-tutorials.llnl.gov/mpi/
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Implementations:
Currently, there are several parallel programming implementations in various stages of developments, based on the
Data Parallel / PGAS model.
Coarray Fortran: a small set of extensions to Fortran 95 for SPMD parallel programming. Compiler dependent. More
information: https://en.wikipedia.org/wiki/Coarray_Fortran
Unified Parallel C (UPC): an extension to the C programming language for SPMD parallel programming. Compiler
dependent. More information: https://upc.lbl.gov/
Global Arrays: provides a shared memory style programming environment in the context of distributed array data
structures. Public domain library with C and Fortran77 bindings. More information:
https://en.wikipedia.org/wiki/Global_Arrays
X10: a PGAS based parallel programming language being developed by IBM at the Thomas J. Watson Research Center.
More information: http://x10-lang.org/
Chapel: an open source parallel programming language project being led by Cray. More information:
http://chapel.cray.com/
Hybrid Model
A hybrid model
combines
more than one
of the
previously
described
programming
models. Hybrid model with MPI and CUDA
Hybrid model with MPI and OpenMP
Currently, a
common example of a hybrid model is the combination of the
message passing model (MPI) with the threads model (OpenMP).
Threads perform computationally intensive kernels using local, on-node data
Communications between processes on different nodes occurs over the network using MPI
This hybrid model lends itself well to the most popular (currently) hardware environment of clustered multi/many-core
machines.
Another similar and increasingly popular example of a hybrid model is using MPI with CPU-GPU (graphics processing
unit) programming.
MPI tasks run on CPUs using local memory and communicating with each other over a network.
Computationally intensive kernels are off-loaded to GPUs on-node.
Data exchange between node-local memory and GPUs uses CUDA (or something equivalent).
Other hybrid models are common:
MPI with Pthreads
MPI with non-GPU accelerators
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Fully Automatic
The compiler analyzes the source code and identifies opportunities for parallelism.
The analysis includes identifying inhibitors to parallelism and possibly a cost weighting on whether or not the parallelism
would actually improve performance.
Loops (do, for) are the most frequent target for automatic parallelization.
Programmer Directed
Using "compiler directives" or possibly compiler flags, the programmer explicitly tells the compiler how to parallelize the
code.
May be able to be used in conjunction with some degree of automatic parallelization also.
The most common compiler generated parallelization is done using on-node shared memory and threads (such as
OpenMP).
If you are beginning with an existing serial code and have time or budget constraints, then automatic parallelization may
be the answer. However, there are several important caveats that apply to automatic parallelization:
Wrong results may be produced
Performance may actually degrade
Much less flexible than manual parallelization
Limited to a subset (mostly loops) of code
May actually not parallelize code if the compiler analysis suggests there are inhibitors or the code is too complex
The remainder of this section applies to the manual method of developing parallel codes.
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Undoubtedly, the first step in developing parallel software is to first understand the problem that you wish to solve in
parallel. If you are starting with a serial program, this means understanding the existing code also.
Before spending time in an attempt to develop a parallel solution for a problem, determine whether or not the problem
is one that can actually be parallelized.
Example of an easy-to-parallelize problem:
Calculate the potential energy for each of several thousand independent conformations of a molecule. When done,
find the minimum energy conformation.
This problem is able to be solved in parallel. Each of the molecular conformations is independently determinable. The
calculation of the minimum energy conformation is also a parallelizable problem.
Example of a problem and algorithm with little-to-no parallelism:
Calculation of the first 10,000 members of the Fibonacci series (0,1,1,2,3,5,8,13,21,...) by use of the formula:
F(n) = F(n-1) + F(n-2)
The calculation of the F(n) value uses those of both F(n-1) and F(n-2), which must be computed first.
An example of a parallel algorithm for solving this problem (using Binet's formula):
where
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Are there areas that are disproportionately slow, or cause parallelizable work to halt or be deferred? For example,
I/O is usually something that slows a program down.
May be possible to restructure the program or use a different algorithm to reduce or eliminate unnecessary slow
areas
Identify inhibitors to parallelism. One common class of inhibitor is data dependence, as demonstrated by the Fibonacci
sequence above.
Investigate other algorithms if possible. This may be the single most important consideration when designing a parallel
application.
Take advantage of optimized third party parallel software and highly optimized math libraries available from leading
vendors (IBM's ESSL, Intel's MKL, AMD's AMCL, etc.).
Partitioning
One of the first steps in designing a parallel program is to break the problem into discrete "chunks" of work that can be
distributed to multiple tasks. This is known as decomposition or partitioning.
There are two basic ways to partition computational work among parallel tasks: domain decomposition and functional
decomposition.
Domain Decomposition
In this type of partitioning, the data associated with a problem is decomposed. Each parallel task then works on a portion of
the data.
Domain decomposition
Partitioning examples
Functional Decomposition
In this approach, the focus is on the computation that is to be performed rather than on the data manipulated by the
computation. The problem is decomposed according to the work that must be done. Each task then performs a portion of
the overall work.
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Functional decomposition
Functional decomposition lends itself well to problems that can be split into different tasks. For example:
Ecosystem Modeling
Each program calculates the population of a given group, where each group's growth depends on that of its neighbors. As
time progresses, each process calculates its current state, then exchanges information with the neighbor populations. All
tasks then progress to calculate the state at the next time step.
Ecosystem modeling
Signal Processing
An audio signal data set is passed through four distinct computational filters. Each filter is a separate process. The first
segment of data must pass through the first filter before progressing to the second. When it does, the second segment of
data passes through the first filter. By the time the fourth segment of data is in the first filter, all four tasks are busy.
Signal processing
Climate Modeling
Each model component can be thought of as a separate task. Arrows represent exchanges of data between components
during computation: the atmosphere model generates wind velocity data that are used by the ocean model, the ocean model
generates sea surface temperature data that are used by the atmosphere model, and so on.
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Climate modeling
Communications
Who Needs Communications?
The need for communications between tasks depends upon your problem:
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Factors to Consider
There are a number of important factors to consider when designing your program's inter-task communications:
Communication overhead
Communication is complex
Competing communication traffic can saturate the available network bandwidth, further aggravating performance
problems.
Latency vs. bandwidth
Latency is the time it takes to send a minimal (0 byte) message from point A to point B. Commonly expressed as
microseconds.
Bandwidth is the amount of data that can be communicated per unit of time. Commonly expressed as megabytes/sec or
gigabytes/sec.
Sending many small messages can cause latency to dominate communication overheads. Often it is more efficient to
package small messages into a larger message, thus increasing the effective communications bandwidth.
Visibility of communications
With the Message Passing Model, communications are explicit and generally quite visible and under the control of the
programmer.
With the Data Parallel Model, communications often occur transparently to the programmer, particularly on distributed
memory architectures. The programmer may not even be able to know exactly how inter-task communications are
being accomplished.
Scope of communications
Knowing which tasks must communicate with each other is critical during the design stage of a parallel code. Both of the
two scopings described below can be implemented synchronously or asynchronously.
Point-to-point - involves two tasks with one task acting as the sender/producer of data, and the other acting as the
receiver/consumer.
Collective - involves data sharing between more than two tasks, which are often specified as being members in a
common group, or collective. Some common variations (there are more):
Efficiency of communications
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Oftentimes, the programmer has choices that can affect communications performance. Only a few are mentioned here.
Which implementation for a given model should be used? Using the Message Passing Model as an example, one MPI
implementation may be faster on a given hardware platform than another.
What type of communication operations should be used? As mentioned previously, asynchronous communication
operations can improve overall program performance.
Network fabric—different platforms use different networks. Some networks perform better than others. Choosing a
platform with a faster network may be an option.
Synchronization
Managing the sequence of work and the tasks performing it is a critical design consideration for most parallel programs.
Can be a significant factor in program performance (or lack of it)
Often requires "serialization" of segments of the program.
Types of Synchronization
Barrier
Usually implies that all tasks are involved
Each task performs its work until it reaches the barrier. It then stops, or "blocks".
When the last task reaches the barrier, all tasks are synchronized.
What happens from here varies. Often, a serial section of work must be done. In other cases, the tasks are automatically
released to continue their work.
Lock / semaphore
Can involve any number of tasks
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Typically used to serialize (protect) access to global data or a section of code. Only one task at a time may use (own) the
lock / semaphore / flag.
The first task to acquire the lock "sets" it. This task can then safely (serially) access the protected data or code.
Other tasks can attempt to acquire the lock but must wait until the task that owns the lock releases it.
Can be blocking or non-blocking.
Data Dependencies
Definition
A dependence exists between program statements when the order of statement execution affects the results of the
program.
A data dependence results from multiple use of the same location(s) in storage by different tasks.
Dependencies are important to parallel programming because they are one of the primary inhibitors to parallelism.
Visualization of dependencies
Examples
Loop carried data dependence
DO J = MYSTART,MYEND
A(J) = A(J-1) * 2.0
END DO
The value of A(J-1) must be computed before the value of A(J), therefore A(J) exhibits a data dependency on A(J-1).
Parallelism is inhibited.
If Task 2 has A(J) and task 1 has A(J-1), computing the correct value of A(J) necessitates:
Distributed memory architecture - task 2 must obtain the value of A(J-1) from task 1 after task 1 finishes its
computation
Shared memory architecture - task 2 must read A(J-1) after task 1 updates it
Loop independent data dependence
task 1 task 2
------ ------
X = 2 X = 4
. .
. .
Y = X**2 Y = X**3
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As with the previous example, parallelism is inhibited. The value of Y is dependent on:
Distributed memory architecture - if or when the value of X is communicated between the tasks.
Shared memory architecture - which task last stores the value of X.
Although all data dependencies are important to identify when designing parallel programs, loop carried dependencies
are particularly important since loops are possibly the most common target of parallelization efforts.
Load Balancing
Load balancing refers to the practice of distributing approximately equal amounts of work among tasks so that all tasks
are kept busy all of the time. It can be considered a minimization of task idle time.
Load balancing is important to parallel programs for performance reasons. For example, if all tasks are subject to a
barrier synchronization point, the slowest task will determine the overall performance.
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When the amount of work each task will perform is intentionally variable, or is unable to be predicted, it may be helpful
to use a scheduler-task pool approach. As each task finishes its work, it receives a new piece from the work queue.
Scheduler-task pool
Ultimately, it may become necessary to design an algorithm which detects and handles load imbalances as they occur
dynamically within the code.
Granularity
Computation / Communication Ratio
In parallel computing, granularity is a qualitative measure of the ratio of computation to communication.
Periods of computation are typically separated from periods of communication by synchronization events.
Fine-grain Parallelism
Relatively small amounts of computational work are done between
communication events.
Low computation to communication ratio.
Facilitates load balancing.
Implies high communication overhead and less opportunity for
performance enhancement.
If granularity is too fine it is possible that the overhead required for
communications and synchronization between tasks takes longer than the
computation.
Fine-grain parallelism
Coarse-grain Parallelism
Relatively large amounts of computational work are done between
communication/synchronization events
High computation to communication ratio
Implies more opportunity for performance increase
Harder to load balance efficiently
Which is Best?
The most efficient granularity is dependent on the algorithm and the
hardware environment in which it runs.
In most cases the overhead associated with communications and Coarse-grain parallelism
synchronization is high relative to execution speed so it is advantageous to
have coarse granularity.
Fine-grain parallelism can help reduce overheads due to load imbalance.
I/O
The Bad News
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I/O operations
Debugging
Debugging parallel codes can be incredibly difficult, particularly as codes scale upwards.
The good news is that there are some excellent debuggers available to assist:
Threaded - pthreads and OpenMP
MPI
GPU / accelerator
Hybrid
Livermore Computing users have access to several parallel debugging tools installed on LC's clusters:
TotalView from RogueWave Software
DDT from Allinea
Inspector from Intel
Stack Trace Analysis Tool (STAT) - locally developed at LLNL
All of these tools have a learning curve associated with them.
For details and getting started information, see:
LC's web pages at hpc.llnl.gov/software/development-environment-software
TotalView tutorial: hpc.llnl.gov/documentation/tutorials/totalview-tutorial
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Parallel Examples
Array Processing
This example demonstrates calculations on 2-dimensional array elements;
a function is evaluated on each array element.
The computation on each array element is independent from other array
elements.
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do j = 1,n
do i = 1,n
a(i,j) = fcn(i,j)
end do
end do
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs? 2-D array
Will load balancing be a concern?
Parallel Solution 1
The calculation of elements is independent of one another - leads to an
embarrassingly parallel solution.
Arrays elements are evenly distributed so that each process owns a
portion of the array (subarray).
Distribution scheme is chosen for efficient memory access; e.g. unit
stride (stride of 1) through the subarrays. Unit stride maximizes
cache/memory usage.
Since it is desirable to have unit stride through the subarrays, the
choice of a distribution scheme depends on the programming
language. See the Block - Cyclic Distributions Diagram for the
options. Parallel solution 1
Independent calculation of array elements ensures there is no need for
communication or synchronization between tasks.
Since the amount of work is evenly distributed across processes, there should not be load balance concerns.
After the array is distributed, each task executes the portion of the loop corresponding to the data it owns.
For example, both Fortran (column-major) and C (row-major) block distributions are shown:
Column-major:
do j = mystart, myend
do i = 1, n
a(i,j) = fcn(i,j)
end do
end do
Row-major:
Notice that only the outer loop variables are different from the serial solution.
Using the Fortran storage scheme, perform block distribution of the array.
Pseudo code solution: red highlights changes for parallelism.
if I am MASTER
else if I am WORKER
receive from MASTER info on part of array I own
receive from MASTER my portion of initial array
endif
Example programs
MPI Array Program in C
MPI Array Program in Fortran
Master Process:
Worker processes do not know before runtime which portion of array they will handle or how many tasks they will
perform.
Dynamic load balancing occurs at run time: the faster tasks will get more work to do.
Pseudo code solution: red highlights changes for parallelism.
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if I am MASTER
else if I am WORKER
endif
Discussion
In the above pool of tasks example, each task calculated an individual array element as a job. The computation to
communication ratio is finely granular.
Finely granular solutions incur more communication overhead in order to reduce task idle time.
A more optimal solution might be to distribute more work with each job. The "right" amount of work is problem
dependent.
PI Calculation
The value of PI can be calculated in various ways. Consider the
Monte Carlo method of approximating PI:
Inscribe a circle with radius r in a square with side length of 2r
The area of the circle is Πr2 and the area of the square is 4r2
The ratio of the area of the circle to the area of the square is:
Πr2 / 4r2 = Π / 4
If you randomly generate N points inside the square,
approximately
N * Π / 4 of those points (M) should fall inside the circle.
Π is then approximated as:
N*Π/4=M
Π/4=M/N
Π=4*M/N
Note that increasing the number of points generated
improves the approximation.
Serial pseudo code for this procedure:
Calculating pi in serial
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npoints = 10000
circle_count = 0
do j = 1,npoints
generate 2 random numbers between 0 and 1
xcoordinate = random1
ycoordinate = random2
if (xcoordinate, ycoordinate) inside circle
then circle_count = circle_count + 1
end do
PI = 4.0*circle_count/npoints
The problem is computationally intensive—most of the time is spent executing the loop
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
Parallel Solution
Another problem that's easy to parallelize:
All point calculations are independent; no data dependencies
Work can be evenly divided; no load balance concerns
No need for communication or synchronization between tasks
Parallel strategy:
Divide the loop into equal portions that can be executed by
the pool of tasks
Each task independently performs its work
A SPMD model is used
One task acts as the master to collect results and compute the
value of PI
Pseudo code solution: red highlights changes for parallelism.
Calculating pi in parallel
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npoints = 10000
circle_count = 0
p = number of tasks
num = npoints/p
do j = 1,num
generate 2 random numbers between 0 and 1
xcoordinate = random1
ycoordinate = random2
if (xcoordinate, ycoordinate) inside circle
then circle_count = circle_count + 1
end do
if I am MASTER
else if I am WORKER
endif
Example Programs
MPI Pi Calculation Program in C
MPI Pi Calculation Program in Fortran
do iy = 2, ny - 1
do ix = 2, nx - 1
u2(ix, iy) = u1(ix, iy) +
cx * (u1(ix+1,iy) + u1(ix-1,iy) - 2.*u1(ix,iy)) +
cy * (u1(ix,iy+1) + u1(ix,iy-1) - 2.*u1(ix,iy))
end do
end do
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
Parallel Solution
This problem is more challenging, since there are data dependencies,
which require communications and synchronization.
The entire array is partitioned and distributed as subarrays to all tasks.
Each task owns an equal portion of the total array.
Because the amount of work is equal, load balancing should not be a
concern
Determine data dependencies:
interior elements belonging to a task are independent of other tasks
border elements are dependent upon a neighbor task's data,
necessitating communication.
Implement as an SPMD model:
Master process sends initial info to workers, and then waits to collect
results from all workers
Parallel solution to 2-D heat problem
Worker processes calculate solution within specified number of time
steps, communicating as necessary with neighbor processes
Pseudo code solution: red highlights changes for parallelism.
if I am MASTER
initialize array
send each WORKER starting info and subarray
receive results from each WORKER
else if I am WORKER
receive from MASTER starting info and subarray
end do
endif
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Example Programs
MPI Heat Equation Program in C
MPI Heat Equation Program in Fortran
where c is a constant
Note that amplitude will depend on previous timesteps (t, t-1) and neighboring points (i-1, i+1).
Questions to ask:
Is this problem able to be parallelized?
How would the problem be partitioned?
Are communications needed?
Are there any data dependencies?
Are there synchronization needs?
Will load balancing be a concern?
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end do
Example Programs
MPI Concurrent Wave Equation Program in C
MPI Concurrent Wave Equation Program in Fortran
A search on the Web for "parallel programming" or "parallel computing" will yield a wide variety of information.
Recommended reading - Parallel Programming:
"Designing and Building Parallel Programs", Ian Foster - from the early days of parallel computing, but still
illuminating.
http://www.mcs.anl.gov/~itf/dbpp/
"Introduction to Parallel Computing", Ananth Grama, Anshul Gupta, George Karypis, Vipin Kumar.
University of Oregon - Intel Parallel Computing Curriculum
https://ipcc.cs.uoregon.edu/curriculum.html
UC Berkeley CS267, Applications of Parallel Computing, Prof. Jim Demmel, UCB --
https://sites.google.com/lbl.gov/cs267-spr2020
Udacity CS344: Intro to Parallel Programming - https://developer.nvidia.com/udacity-cs344-intro-parallel-
programming
"Programming on Parallel Machines", Norm Matloff, UC Davis:
http://heather.cs.ucdavis.edu/~matloff/158/PLN/ParProcBookS2011.pdf
Cornell Virtual Workshop: Parallel Programming Concepts and High-Performance Computing -
https://cvw.cac.cornell.edu/Parallel/
CS267, Applications of Parallel Computers, Spring 2021, Prof. Jim Demmel, UCB -
https://sites.google.com/lbl.gov/cs267-spr2021
Introduction to High Performance Scientific Computing", Victor Eijkhout, TACC
COMP 705: Advanced Parallel Computing (Fall, 2017), SDSU, Prof. Mary Thomas -
https://edoras.sdsu.edu/~mthomas/f17.705
Georg Hager's SC '20 Tutorial on Node-Level Performance Tuning - https://blogs.fau.de/hager/tutorials/sc20
Recommended reading - Linux
An Introduction to Linux - https://cvw.cac.cornell.edu/Linux/
Linux Tutorial for Beginners: Introduction to Linux Operating System - https://www.youtube.com/watch?v=V1y-
mbWM3B8
"Introduction to Linux" - Boston University - https://www.bu.edu/tech/files/2018/05/2018-Summer-Tutorial-
Intro-to-Lin…
Photos/Graphics have been created by the authors, created by other LLNL employees, obtained from non-copyrighted,
government or public domain (such as http://commons.wikimedia.org/) sources, or used with the permission of
authors from other presentations and web pages.
History: These materials evolved from the following sources:
Tutorials developed by the Cornell University Center for Advanced Computing (CAC) available
at https://cvw.cac.cornell.edu/.
Tutorials developed by the Maui High Performance Computing Center’s “SP Parallel Programming Workshop” (no
longer available).
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