This script automatically parries balls in a Blade Ball game using prediction. It tracks the position of balls using a folder and calculates the time until collision with the player's character. If this time is below a threshold based on ball speed, it fires a parry input. It handles pressing/releasing the input as needed based on ball proximity. The script prints a success message on execution.
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This script automatically parries balls in a Blade Ball game using prediction. It tracks the position of balls using a folder and calculates the time until collision with the player's character. If this time is below a threshold based on ball speed, it fires a parry input. It handles pressing/releasing the input as needed based on ball proximity. The script prints a success message on execution.
local function calculatePredictionTime(ball, player)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local rootPart = player.Character.HumanoidRootPart local relativePosition = ball.Position - rootPart.Position local velocity = ball.Velocity + rootPart.Velocity local a = (ball.Size.magnitude / 2) local b = relativePosition.magnitude local c = math.sqrt(a * a + b * b) local timeToCollision = (c - a) / velocity.magnitude return timeToCollision end return math.huge end
local function updateIndicatorPosition(ball)
indicatorPart.Position = ball.Position end
local function checkProximityToPlayer(ball, player)
local predictionTime = calculatePredictionTime(ball, player) local realBallAttribute = ball:GetAttribute("realBall") local target = ball:GetAttribute("target")
local ballSpeedThreshold = math.max(0.4, 0.6 - ball.Velocity.magnitude * 0.01)
if predictionTime <= ballSpeedThreshold and realBallAttribute == true and
target == player.Name and not isKeyPressed then game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire() wait(0.005) game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire() lastBallPressed = ball isKeyPressed = true elseif lastBallPressed == ball and (predictionTime > ballSpeedThreshold or realBallAttribute ~= true or target ~= player.Name) then isKeyPressed = false end end
local function checkBallsProximity()
local player = players.LocalPlayer if player then for _, ball in pairs(ballFolder:GetChildren()) do checkProximityToPlayer(ball, player) updateIndicatorPosition(ball) end end end