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Scripts Compativeis

This script automatically parries balls in a Blade Ball game using prediction. It tracks the position of balls using a folder and calculates the time until collision with the player's character. If this time is below a threshold based on ball speed, it fires a parry input. It handles pressing/releasing the input as needed based on ball proximity. The script prints a success message on execution.
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0% found this document useful (0 votes)
63 views

Scripts Compativeis

This script automatically parries balls in a Blade Ball game using prediction. It tracks the position of balls using a folder and calculates the time until collision with the player's character. If this time is below a threshold based on ball speed, it fires a parry input. It handles pressing/releasing the input as needed based on ball proximity. The script prints a success message on execution.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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_G.

IY() -> IF YEILD


_G.dex() -> Dex
_G.prisonlife() -> PrisonLife Script
_G.lt() -- Lumber Tycoon Money Farm
_G.CMDY() -- Kohls Admin House

-- Blade Ball Auto Parry

local workspace = game:GetService("Workspace")


local players = game:GetService("Players")
local runService = game:GetService("RunService")

local ballFolder = workspace.Balls


local indicatorPart = Instance.new("Part")
indicatorPart.Size = Vector3.new(5, 5, 5)
indicatorPart.Anchored = true
indicatorPart.CanCollide = false
indicatorPart.Transparency = 1
indicatorPart.BrickColor = BrickColor.new("Bright red")
indicatorPart.Parent = workspace

local lastBallPressed = nil


local isKeyPressed = false

local function calculatePredictionTime(ball, player)


if player.Character and player.Character:FindFirstChild("HumanoidRootPart")
then
local rootPart = player.Character.HumanoidRootPart
local relativePosition = ball.Position - rootPart.Position
local velocity = ball.Velocity + rootPart.Velocity
local a = (ball.Size.magnitude / 2)
local b = relativePosition.magnitude
local c = math.sqrt(a * a + b * b)
local timeToCollision = (c - a) / velocity.magnitude
return timeToCollision
end
return math.huge
end

local function updateIndicatorPosition(ball)


indicatorPart.Position = ball.Position
end

local function checkProximityToPlayer(ball, player)


local predictionTime = calculatePredictionTime(ball, player)
local realBallAttribute = ball:GetAttribute("realBall")
local target = ball:GetAttribute("target")

local ballSpeedThreshold = math.max(0.4, 0.6 - ball.Velocity.magnitude * 0.01)

if predictionTime <= ballSpeedThreshold and realBallAttribute == true and


target == player.Name and not isKeyPressed then
game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire()
wait(0.005)
game:GetService("ReplicatedStorage").Remotes.ParryButtonPress:Fire()
lastBallPressed = ball
isKeyPressed = true
elseif lastBallPressed == ball and (predictionTime > ballSpeedThreshold or
realBallAttribute ~= true or target ~= player.Name) then
isKeyPressed = false
end
end

local function checkBallsProximity()


local player = players.LocalPlayer
if player then
for _, ball in pairs(ballFolder:GetChildren()) do
checkProximityToPlayer(ball, player)
updateIndicatorPosition(ball)
end
end
end

runService.Heartbeat:Connect(checkBallsProximity)

print("SCRIPT EXECUTADO COM SUCESSO BY SKILIN")

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