AA FeatsOfFaith

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PRODUCT NO.

FO333
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ABANDONED ARTS© PRESENTS:

EIGHT NEW FEATS FOR USE WITH THE PATHFINDER® ROLEPLAYING GAME

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more
information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered
trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC,
and are used under the Pathfinder Roleplaying Game Compatibility License.
See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
CLEANSING FLAMES LEY LONGEVITY
You can channel a divine flame with which to burn away undead monsters. The ley lines that run through your bonded terrain grant you long life and vitality.
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PREREQUISITES: channel energy or lay on hands class features, access to the Fire or Sun PREREQUISITES: access to any terrain domain
domains (or any subdomain thereof) BENEFIT: For every five years that you spend primarily occupying a terrain type matching
BENEFIT: When you use the channel energy or lay on hands class features to damage one of your terrain domains, you age only a year. As long as you occupy a terrain type
undead creatures, you may choose for that ability to deal fire damage. If an undead that matches one of your terrain domains, you gain a +2 sacred bonus on saving throws
creature receives fire damage from your channel energy or lay on hands class features, against death and necromancy effects, and on Knowledge (geography) and Knowledge
it must succeed on a Reflex saving throw equal to the damage dealt or catch fire. (local) skill checks relevant to that terrain. This is a supernatural ability.

DEAD REST RELIQUARY ANTIQUARIAN


You may enter a state of restfulness which is indistinguishable from death. You possess an encyclopedic knowledge of religious artifacts.
PREREQUISITES: access to the Evil, Death, Repose, or Trickery domains (or any subdomain PREREQUISITES: access to the Artifice or Knowledge domains (or any subdomain
thereof), ability to cast a necromancy spell of 5th-level or higher thereof) or Appraise 3 ranks and Knowledge (religion) 3 ranks
BENEFIT: You may perform a minute-long divine ritual before resting or sleeping. If you BENEFIT: You can use the Knowledge (religion) skill in place of the Spellcraft skill to
do, you may enter a supernatural sleep in which you are effectively dead. You count as identify the properties of magic items with religious significance, including magic items
a dead creature for the purposes of spells such as deathwatch or speak with dead, and whose construction requires a spell found on the cleric or inquisitor spell list.
any creature that examines you will perceive you as a relatively fresh corpse. Any spell Additionally, you gain a +2 bonus on skill checks made to bargain for such items (see
that would raise you from the dead simply awakens you instead. You may not be the the Pathfinder® Roleplaying Game: Ultimate Campaign sourcebook).
target of any spell or effect which could not affect a corpse or an object.
You may choose to wake from this state normally, though after waking, you must SPELL CHANNEL
wait at least 1 hour before you may perform the divine dead rest ritual again. This is a You can channel spells through your holy symbol.
supernatural ability. PREREQUISITES: Int 11, access to the Magic domain (or any subdomain thereof),
channel energy 2d6, any two metamagic feats
FORTUNATE FAITH BENEFIT: Once per round, when you channel energy, you may choose to expend any
Your faith may rescue you from death’s door. number of additional daily uses of that ability. If you do, you may cast a spell as a swift
PREREQUISITES: access to the Luck or Protection domains (or any subdomain thereof), action as a part of the same action used to channel energy. Any spell cast in this way
ability to cast an abjuration spell of 3rd-level or higher must have a spell level equal to the number of additional uses of channel energy that
BENEFIT: Whenever your hit points fall to -1 or less, you gain DR/– equal to the level of you expended to gain the benefits of this feat, and the selected spell may not target
the highest-level divine spell that you have prepared. This benefit persists until your hit any creature that is not included in the area of your channeled energy. Spells which do
points reach 0 or higher. If the level of the highest-level spell available to you changes, not target one or more creatures may not be cast in this way.
so does the amount of damage reduction granted by this feat. This damage reduction
does not stack with damage reduction from any other source. ZEALOT’S CONVICTION
You can cast spells with verbal components while raging.
HOLY SLAYER PREREQUISITES: Cha 15, ability to cast divine spells, access to the Strength or War
Your divine mission to seek out and destroy the abominable undead has made you domains (or any subdomain thereof), moment of clarity rage power, rage class feature
adept at marrying opportune martial attacks with channeled positive energy. BENEFIT: You can cast divine spells with exclusively-verbal components (but not spells
PREREQUISITES: non-evil alignment, access to the Good or Sun domains (or any with divine focus, focus, material, somatic, or other components, or spells which do
subdomain thereof), channel energy 2d6, sneak attack 2d6 not have verbal components) while raging.
BENEFIT: Once per round, when you deal sneak attack damage to an undead creature,
you may deal an additional amount of damage equal to your channel energy dice to 1:
See the Pathfinder® Roleplaying Game: Ultimate Magic™ sourcebook.
that creature. This ability does not expend a daily use of your channel energy ability.

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15. COPYRIGHT NOTICE
Open Game License v 1.0 © 2000, Wizards of the Coast, Inc.; System Reference Document. © 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on material by E. Gary Gygax and Dave
Arneson. Pathfinder Roleplaying Game Core Rulebook. © 2009, Paizo Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Advanced Player’s Guide. © 2010, Paizo
Publishing, LLC; Author: Jason Buhlman, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Pathfinder Roleplaying Game Ultimate Combat © 2011, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner,
Benjamin Bruck, Jason Buhlman, Brian J. Cortijo, Jim Groves, Tim Hitchcock, Richard A. Hunt, Colin McComb, Jason Nelson, Tom Phillips, Patrick Renie, Sean K Reynolds, and Russ Taylor. Pathfinder Roleplaying Game Ultimate
Magic. © 2011, Paizo Publushing. LLC; Authors: Jason Buhlman, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. The Book of
Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson,
Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Abandoned Arts Presents: Feats of Faith © 2014, Daron Woodson; Author: Daron Woodson, based on material by
Jonathan Tweet, Monte Cook, and Skip Williams.

CREDITS
Design and editing by Daron Woodson. Open Game License v 1.0 © 2000, Wizards of the Coast, Inc. Pathfinder is a registered trademark of Paizo Publishing, LLC, and
the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder
Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Learn more about the Pathfinder Roleplaying Game at www.paizo.com.
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