OOPS Feature
OOPS Feature
There are some basic concepts that act as the building blocks of OOPs i.e.
Class
Objects
Encapsulation
Abstraction
Polymorphism
Inheritance
Dynamic Binding
Message Passing
A Class is a user-defined data type that has data members and member functions.
Data members are the data variables and member functions are the functions used to manipulate these
variables together these data members and member functions define the properties and behavior of the
objects in a Class.
In the above example of class Car, the data member will be speed limit, mileage, etc and member
functions can apply brakes, increase speed, etc.
We can say that a Class in C++ is a blueprint representing a group of objects which shares some common
properties and behaviors.
Object
An Object is an identifiable entity with some characteristics and behavior. An Object is an instance of a
Class. When a class is defined, no memory is allocated but when it is instantiated (i.e. an object is
created) memory is allocated.
// C++ Program to show the syntax/working of Objects as a part of Object Oriented PProgramming
#include <iostream>
Class person {
Char name[20];
Int id;
Public:
Void getdetails() {}
};
Int main()
Return 0;
}
Encapsulation
In normal terms, Encapsulation is defined as wrapping up data and information under a single unit. In
Object-Oriented Programming, Encapsulation is defined as binding together the data and the functions
that manipulate them. Consider a real-life example of encapsulation, in a company, there are different
sections like the accounts section, finance section, sales section, etc. The finance section handles all the
financial transactions and keeps records of all the data related to finance. Similarly, the sales section
handles all the sales-related activities and keeps records of all the sales. Now there may arise a situation
when for some reason an official from the finance section needs all the data about sales in a particular
month. In this case, he is not allowed to directly access the data of the sales section. He will first have to
contact some other officer in the sales section and then request him to give the particular data. This is
what encapsulation is. Here the data of the sales section and the employees that can manipulate them
are wrapped under a single name “sales section”.
Encapsulation also leads to data abstraction or data hiding. Using encapsulation also hides the data. In
the above example, the data of any of the sections like sales, finance, or accounts are hidden from any
other section.
Abstraction
Data abstraction is one of the most essential and important features of object-oriented programming in
C++. Abstraction means displaying only essential information and hiding the details. Data abstraction
refers to providing only essential information about the data to the outside world, hiding the background
details or implementation. Consider a real-life example of a man driving a car. The man only knows that
pressing the accelerator will increase the speed of the car or applying brakes will stop the car but he
does not know how on pressing the accelerator the speed is actually increasing, he does not know about
the inner mechanism of the car or the implementation of an accelerator, brakes, etc. in the car.
Operator Overloading:
The process of making an operator exhibit different behaviors in different instances is known as operator
overloading.
Function Overloading:
Function overloading is using a single function name to perform different types of tasks. Polymorphism is
extensively used in implementing inheritance
Example:
Suppose we have to write a function to add some integers, sometimes there are 2 integers, and
sometimes there are 3 integers. We can write the Addition Method with the same name having different
parameters, the concerned method will be called according to parameters.
Inheritance
The capability of a class to derive properties and characteristics from another class is called Inheritance.
Inheritance is one of the most important features of Object-Oriented Programming.
Sub Class:
The class that inherits properties from another class is called Sub class or Derived Class.
Super Class:
The class whose properties are inherited by a sub-class is called Base Class or Superclass.
Reusability: Inheritance supports the concept of “reusability”, i.e. when we want to create a new class
and there is already a class that includes some of the code that we want, we can derive our new class
from the existing class. By doing this, we are reusing the fields and methods of the existing class.
Example: Dog, Cat, Cow can be Derived Class of Animal Base Class.
Dynamic Binding
In dynamic binding, the code to be executed in response to the function call is decided at
runtime. C++ has virtual functions to support this. Because dynamic binding is flexible, it avoids
the drawbacks of static binding, which connected the function call and definition at build time .
Example:
// C++ Program to Demonstrate the Concept of Dynamic binding
// with the help of virtual function
#include <iostream>
Using namespace std;
Class GFG {
Public:
Void call_Function() // function that call print
{
Print();
}
Void print() // the display function
{
Cout << “Printing the Base class Content” << endl;
}
};
Class GFG2 : public GFG // GFG2 inherit a publicly
{
Public:
Void print() // GFG2’s display
{
Cout << “Printing the Derived class Content”
<< endl;
}
};
Int main()
{
GFG Rockforrocks; // Creating GFG’s object
Rockforrocks.call_Function(); // Calling call_Function
GFG2 Rockforrocks2; // creating GFG2 object
Rockforrocks2.call_Function(); // calling call_Function
// for GFG2 object
Return 0;
}
OUTPUT
Printing the Base class Content
Printing the Base class Content
As we can see, the print() function of the parent class is called even from the
derived class object. To resolve this we use virtual functions.
Message Passing