Phy110note 3
Phy110note 3
SU
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©19©
Special properties of vectors (1) easy to write physical laws (2) new algebra
A scalar quantity has only magnitude and no direction in space (eg. mass, distance, time,
A vector quantity has both magnitude and direction in space (eg. displacement, velocity,
acceleration ...) and the combination of vector quantities follow new rules. (ordinary algebra in
To see the vector rules which work for any vector, let us examine a special kind of vector,
displacement, a vector that represents a change in position for a point. If a particle changes its
represent this with an arrow pointing from A to B (the arrow specifies the vector graphically).
ex: car moved from Bloomington to Indianapolis (200 mi=magnitude, due East=direction)
Draw on paper length proportional to the magnitude of the vector. (eg. A and 2A)
r
The symbol for vector: (1) printed boldface Α, handwriting symbols (2) A or (3) A
ex: B is the displacement vector from Bloomington to Milwaukee (about 200 mi, also)
fortunately it means no more than one city is 200 mi due East and the other one is 200 mi due
North
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Many quantities already have directional information, so they may naturally be represented by
a vector. Velocity has a direction, but speed does not. When you are near a cliff you care not
only your speedometer reading, but also in which direction you are driving. And we know the
ex: car moves from Bloomington->Urbana (A) then later Urbana->Chicago (B)
We can represent the overall displacement with two successive displacement vectors, A and B,
the net effect of these two displacements is a single displacement from B to C (S). We call S the
vector sum (or resultant) of the vectors A and B. (not the usual algebraic sum)
S B
“+” or “sum” or “add” have different meanings for vectors than they do in the usual algebraic
operations (somehow the horizontal displacement caused by the vector A due east is cancelled by
that from B)
Graphic procedure: lay out B with its tail at the head of A, construct S by drawing an arrow
Properties:
(A)
B
S (S)
(2)When dealing with more than two vectors, grouping doesn’t matter: (A+B) + C = A + (B+C)
(associative law)
C
B
S
ex: if 2 vectors' tails are together, how to draw the sum and the difference of the two?
©20©
requires that the vectors be placed on a rectangular coordinate system. We ignore z for now and
add it in later.
Drop ⊥ lines from ends of A to x-, y- axes, Ax and Ay these are called the components of A in
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the x and y directions. The procedure of forming them is called resolving the vector.
Note: A = Ax + Ay but components are either horizontal or vertical
A
Ay
Ax
The net effect of A is indistinguishable from the sum of vector components Ax and Ay
Note:
Unit vectors: A unit vector has a magnitude of 1 and points in a particular direction. It has no
Ax = Ax i
Similarly,
Ay =Ay j with j due North
Using the graphic method is tedious, the accuracy is limited, and it is challenging in 3d. So,
(2) axis by axis, combine scalar components to get the components of the sum S
ex: (2 i + j) + 2 (i - j) = (2 i + j) + 2 i - 2 j = 4 i - j
magnitude 17= 4.123, direction θ = tan-1(-1/4)= 14 ° , south of east
ex: Find force C such that 3 forces balance A+B+C=0, for (1) A = B =1 (2) A = 1, B = 2.
Note: (1) by symmetry C = 1 and it is along -x. (not obvious but check it)
(2) Cx = - (Ax+Bx) = -(cos60°+2 cos-60°) = -1.5
Ax
Az y
x
Ay
Unit vectors in + x, +y and +z axes are labeled i, j, and k.
S = A + B, Sx = Ax + Bx, Sy = Ay + By, Sz = Az + Bz
eg. 3 vectors S = A + B + C
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Examples:
(6) The Moon around the Earth, Earth around the Sun, ...
Keep track of the position (location) of the object as a function of time. Are you a Chicago or
Example: Birthday present: Hot dogs and beer in a major league ball park.
a
b
o
(1) Ken Griffy, Jr.’s base-run: create a drawing for mom (bird-eye view) showing where
home-base (point a) 1st-base (b) and you (o) are. He went straight from a to
b.
(2) Call your brother (with your cellular) and describe the situation:
a
29.
15
40-25 15
25
40 b
25
o 20
45
45-20
Ken was 20m East/40m North of you when started, and 45m East/25m North when he
was finished. His net Eastward movement was 25m, and his Southward movement was 15m;
therefore, the net (south of east) movement was 29.15m, according to the Pythagorean
Ken finished in 5 seconds so his average speed was 29.1m/5s = 5.8 m/s.
The direction of his run was θ = tan-1(-15/25) = - 31° (31° South of East)
To summarize:
Since vector d carries both the magnitude of d and the direction of the movement required,
define V = d/ε (divide by ε has no effect on the direction, V points along d)
The velocity defined is actually the average velocity, however, for Ken’s uniform velocity, it
coincides with his instantaneous velocity. If his velocity changes, (either non-uniform speed or
changing direction) an instantaneous velocity needs to be defined at every point along the path.
(Instantaneous) velocity is defined as the limit when the time increment is small (very close to
zero).
lim
V= ! "0 d/ε
o
Position vectors r(t) and r(t+Δt) locate points a and b, it is not difficult to find that
= (Δx/Δt) i + (Δy/Δt) j
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2D Acceleration
(3) Ken’s Eastward and Northward position x(t) and y(t) are, t ≤ 5s:
Velocities:
Eastbound Vx = dx/dt = d/dt (20 + 5 t) = 5 m/s (uniform motion)
You project the bullet straight at the target center but always miss by a bit.
t x(t) y(t)
0.00 0 0.00000
0.01 10 -0.00049
0.02 20 -0.00196
0.03 30 -0.00441
0.04 40 -0.00784
0.05 50 -0.01225
0.06 60 -0.01764
0.07 70 -0.02401
0.08 80 -0.03136
0.09 90 -0.03969
0.10 100 -0.04900
PHY110 LECTURE NOTES BY DR. SU
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Vx is independent of time
V is diagonal of parallelogram
Vx
Vy
v
Accelerations: ax(t) = dVx / dt = d/dt (1000) = 0 m/s2 (no gravity, affects no x(t))
ay(t) = dVy / dt = d/dt (-9.8*t) = -9.8 m/s2 (gravity act only vertically)
Ah-Ha: 2D projectile is the combination of uniform horizontal motion and vertical free fall!
Demo: Data t, x, y, Vx, Vy with FORTRAN, plot x-y, demonstrate angles, when Vy change sign.
Summary:
= d/dt (x i+y j)
so V(t) = dr(t)/dt
Acceleration: a(t) = ax(t) i+ay(t) j = (dVx(t)/dt) i+(dVy(t)/dt) j (i, j: consts, move inside d/dt)
= d/dt (Vx(t) i + Vy j)
so a(t) = dV(t)/dt
Average V and a: V(t) = Δr(t) / Δt (refer to Griffy’s B-A)
a(t) = ΔV(t) / Δt
©23©
2D-Projectile Motion
Appl: If a ball follows x(t) = 10 t (m) y(t) = 2t2 - 4t3 (m)
At the maximum what are the (2) velocity and (3) acceleration?
t = 0 (drop) or t =1/3 s
xmax = x(t=1/3s) = 10*1/3 (m) = 3.33 m (limit taking)
(2) Vx(t=1/3s) =dx/dt (t=1/3s) =d/dt(10t) (t=1/3s) =10 m/s (limit after derivative)
(3) ax(t=1/3s) =dVx/dt (t=1/3s) =d/dt(10) (t=1/3s) = [4t - 12t2] (t=1/3s) = 0 m/s2
Fortran plot x(t), Vx(t), ax(t) on one, y(t), Vy(t), ay(t) on another ball_surface2.f
display
(2) V = dr/dt = d[2t i + 5t2 j]/dt (move i, j out of d/dt with consts.)
Demo: Game time: drop a bullet at the same time as fire a bullet horizontally,
take another look at shoot the bulls-eye, y = - 0.5 g t2, same equation as free fall
which bullet hits the ground first? (start at the same height)
Same time, because they fall at the same rate (horizontal motion has no effect on vertical motion)
So t = √(1s2/4) = 0.5 s
Same downward acceleration and velocity: ay, Vy.
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Shoot the money hanging on the tree and horizontally to the right of the hunter, on gun fire the
Hint: Compare this with the previous example, Draw the vertical drop after equal times.
Another thought-exp: Monkey & hunter (down with animal exp if you are related to monkeys)
Hunter aims his gun directly at a monkey hanging from a tree, the monkey cleverly
releases his grip at the exact moment the hunter fires the gun, what happens?
Vertical falling is independent of forward motion, (should have learned physics for
monkeys)
in the case when the bullet goes fast the bullet and monkey fall only a little way
if bullet is slow, they fall farther, but still both d=0.5gt2 from the same straight
line
convince yourself that when a bullet passes over the vertical line of monkey Vy0 t = H
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©24©
Vy=0
y
Mark McGuire hits 550 ft at 300 ft max height, what’s ball’s speed off the bat and angle?
x = Vx0 t = (V0 cosθ0) t y = Vy0 t - 0.5gt2 = (V0 sinθ0) t - 0.5gt2
Quizzes
Case: Which ball hits 1st, both with 152 ft/s, one at 65.4° the other at 45° [t1=2V0 sinθ 0/g]
Case: What about 24.6°? R24.6° = 550 ft = R65.4° generally Rθ = R90°-θ [same |45° | 65.4°]
Case: Which hits higher: 65.4° or at 45°, both with 152.4 ft/s [H=0.5V02 sin2θ 0 /g]
Case: Send Mark to the Moon, how does he do under same θ 0 and V0?
Demo: project them x-y plot for: 65.4°, 55.4°, 45.4°, 35.4°, 25.4° f9 mark.f plot
©25©
PHY110 LECTURE NOTES BY DR. SU
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It helps to draw
! v
Vy
Vx
r !
y s
x
period = time to travel circumference of circle, speed could stay the same when velocity changes
position: x(t) = r cos θ = r cos(s/r) (θ in rads ; s=rθ)
r = r cosθ i + r sinθ j
magnitude: r
direction: θ
rule)
= -ds/dt sinθ = -v sinθ
V = -v sinθ i + v cosθ j
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magnitude: v
direction: ⊥ to r and θV = 90°+θr
acceleration:
ax(t) = dVx/dt =d/dt [-v sin(s/r)] = d/dt[-v sin(θ) ]=-v d/dθ[sin(θ)] d(s/r)/dt
d(s/r)/dt
= -v v /r sinθ= -v2/r sinθ
a -a sin !
!
-a cos !
magnitude: a = v2/r = ar
= v2/r√[cos2θ+sin2θ] = v2/r
Alternatively, strictly from geometry. A force toward the center at the top
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x
s
x
2r-s
x / s = (2r-s) / x ≈ 2r / x
so s = x2 / (2r)
a = d v/ dt = v2/r
©26©
r = 3.84 ∞ 108 m
Appl: Calculate an electron’s acceleration around the hydrogen nucleus, if its orbiting speed
is 1/137 the speed of light in vacuum and orbiting radius of 0.5∞ 10-10 m.
r = r cosθ i + r sinθ j
Vy(t) = v cosθ
V = -v sinθ i + v cosθ j
acceleration:
ax(t) = dVx/dt =d/dt [-v(t) sin (θ(t))] = d/dt[-v] [sin(θ)] + [-v] d/dt[sin(θ)]
xxx Similarly ay(t) = dVy/dt =d/dt [v(t) cos(θ(t))] = d/dt[v] [cos(θ)] + [v] d/dt[cos(θ)]
! at
ar
!
When comparing with the above statements, we have the identification: ar = v2/r at =
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dv/dt
total acceleration is a = ar + at
magnitude: a = √[ (v2/r)2+(dv/dt)2 ]
direction: θa = tan-1(ay / ax)
xxxx check magnitude: a = √[ax2+ay2] = √[(-dv/dt sinθ -v2/r cosθ)2+(dv/dt cosθ-v2/r sinθ)2]
= √[ (v2/r)2+(dv/dt)2 ]
Appl: A stunt pilot follows a vertical circular path (clockwise) of radius 500 m. At the top
of this path, the pilot has a speed of 100 m/s which is decreasing at the rate of 5 m/s2. What is
the (a) magnitude and the (b) direction of the acceleration of the pilot at this maximum height?
at = dv/dt = -5 m/s2
(b) θ = tan-1(-5/-20)=14°+180°=194°
©27©
At any instance find the tightest circle of rotation. We may want to consider circular, non-
magnitude: r = √[x2+y2+z2]
directions: θx = cos-1(x/r), θy = cos-1(y/r), θz = cos-1(z/r)
mag: V = √[Vx2+Vy2+Vz2]
mag: a = √[ax2+ay2+az2]
classical (as oppose to modern) mechanics. Classical mechanics is also known to as Newtonian
mechanics.
With his three laws, Newton summarized all the experimental laws to his time:
Galileo’s experiment and Kepler’s theoretical laws of planetary motion that stemmed from
astronomical data. His theories are the ones that best fit all experiments for objects not moving
extremely fast or that have a very small mass. He could now begin to explain why do apples fall,
why the moon orbits, or why toys move, but what is the deepest secret?
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The only limitation to his theory was the fact that they require significant
modifications when: (1) speed of the motion is approaching the speed of light, and (2) if the
masses in question are on the atomic scale. Theoretical extensions have been developed for
those cases, which must recover “Newtonian” limit out of those ranges.
The idea of linking the cause and the motion (via equation of motion), with complete
predictability of the future from the present is very profound in physics. This brings the
universality to problem solving in physics. All mechanical problems may be solved through
more or less the same procedure, by solving the Newton’s equation with terms in it that are
specific to the system at hand. We know how to do this, at least in principle, and it has become
truer with ever more powerful computers. Refer to the success of the Moon-landing project.
Many “versions” of the Newton’s laws for different “branches” of physics may be
deduced from the original version, to name a few: fluid mechanics, plasma mechanics,
Within Newtonian mechanics, other laws may be deduced from Newton’s laws. We
will illustrate this as we go along. Mechanics is Newton's laws plus some definitions.
Reference frames in which the 1st law is true is referred to as inertial frames.
Mass is different from weight, though they are proportional on the Earth surface. Mass is
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measured in kg. Acceleration is a vector, and its direction is the same as the net force. It is
The 1st law is the case when F=0, so a = 0 = dv/dt, so v = constant = unchanged
Force in the 2nd law should be the net result of all of the forces experienced, meaning the vector
sum of them.
would have to consider the fact that it experiences forces from stars...
Important forces: Weight (earth attraction), normal force, friction, tension, elastic force in
Object may be earthly or heavenly. The forces we are considering are directed toward each
other.
©28©
For centuries physicist slept in the shadow of Aristotle (484-322 BC), who believed
Thus
The moon's motion therefore, has no need to invent gravity (no Force for Celestial
motion)
Earthly objects, after falling, come to rest, unless forces push them sideways.
Forces are needed to change the motion. Left alone, objects will stay moving, it’s the
force of friction that slows them down. (F to change V, The force of his idea stopped
Aristotle.
But now we know there are 3 basic types of forces on the microscopic scale
For a frictionless rubber mat, the ball likes to roll to the same height on the other side, if there
An object at rest tends to stay at rest, an object in motion tends to continue in motion at constant
speed in a straight line. (where there are no forces, objects move with constant V).
Inertia: is the property that makes them "tend" to obey the 1st law,
acceleration)
x Earth pulls on the moon with the same force, causing it to fall away from its straight
path
x ar = v2 /r = 2.72∞10-3 m/s2 ≈ 1/3600 g= 1/602 g Earth’s gravity decreases with
1/r2.
x the force is universal, objects are attracted to each other, so the laws are universal
Neglect all other forces on the apple, due to you, Monica, sun, stars
W depends on where you are, on the moon 1/6th that of earth, in outer-space may be 0, but "m"
stays unchanged
2nd law suggests F = mg = m ay ( -mg = m ay , if up is positive )
the equation of motion for the falling apple system is the same as g = ay (free fall
vert. down)
check dy(t)/dt = d/dt (y0 + v0 t + 1/2 g t2)= d/dt (y0)+d/dt (v0 t)+d/dt (1/2 g t2)
(gt)=0+gdt/dt=g=LHS
usually taken both zero from free fall y(t) = 1/2 g t2 = 4.9 t2 (4.9m of drop per sec)
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©29©
Spring force
If V0 and y0 are given, can we predict v(t) and y(t) for all "future" times?
note w/ y points up y(t) = -4.9 t2 and -4.9m per sec, since up is positive, it also means drop
x note if not free fall but with initial velocity or height, solution should take v0, y0 terms.
x (equation of motion generates a family of solutions, v0, y0 picks one solution out)
eg. with y(t)=4.9 t2 the apple's future is determined 100% before it hits ground
Q: This is a simple example which may be solved analytically to the end. Here is a more
complicated force.
equilibrium
x position
Direction of displacement is opposite of directional force. Force magnitude grows with the
magnitude of the displacement. What equation does the spring obey according to the "law"?
Equation of motion: F = -kx (Hooke’s law), k is a constant that depends on
spring
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Goal: find x(t) and v (t) (knowing initially Vx (0) = 0, and x(0) = 1.00)
Q: one step predictor: given x(t) and Vx(t), can we predict x(t+ε) and Vx(t+ε)? for small
or Vx(t+ε)=Vx(t)-ε*x(t)
Predict: Solution "ε" sec into the future (LHS) from knowledge about the present (RHS)
If repeated, we can find solutions even farther into the future. The prediction gets better with
a smaller ε and more rounds of repetition.
...
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The x(t) fits well with a cos(t), we will come back to this later.
generalize this to: F = m dv/dt, v = dx/dt, v = v + F/m*Δt x = x + v*Δt
Numerical accuracy for free fall objects, is found by changing a minimum in the program.
free_fall.f. Computer demonstration about spring motion with different values of ε:
ε 4.9-x(t=1s) Nt
.1000E+00 .4900E+00 10
.4642E-01 .4662E+00 21
.2154E-01 .1920E+00 46
.1000E-01 .4900E-01 100
.4642E-02 .4285E-01 215
.2154E-02 .1391E-01 464
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©30©
Create, grow, decrease, and disappear at same time. Love and hate or when considering
relationships: (Shakespeare)
Hate? You Slap someone on the face, you get a force in return. The harder you slap the
Push against the wall, the force you get increases/decreases with the wall’s deformation/damage.
Why avoid a lot of splash off a diving board? Splash is an indication of the force the water
eg. When considering the free fall apple, there is one force on the apple, while the other force is
acting on the Earth. This latter force is as large as the net force on the apple during free fall, it is
non-zero. If we decide to look at apple+Earth as a system, the sum of the two forces will add
to zero. (They fall toward each other in a way the net force for the system of two bodies is zero.
From Newton’s 2nd law, acceleration must be zero? The point called the center of mass, it does
not accelerate)
The application of 2nd law on the apple, then again the 2nd law applied on the Earth will give
e.g. Study a book sitting on the table, what is the action-reaction pair of the weight of the book.
"If the Earth attracts the book, the origin of its weight, then the book attracts the Earth"
The table pushes the book upward (F), thus the net force on the book is the vector sum of that
and the weight. Usually, the forces on the book are balanced, W=F. But if support is not enough,
F< W, net force is downward and it will break the table and fall.
Horse pulls a cart, if the cart pulls back with an equal force, how does it ever move ahead?
look at the cart: if pull of horse > friction on the cart, cart move ahead (2nd law)
look at the horse if push of ground > pull of cart, horse move ahead (2nd law)
pull of cart = pull of horse (3rd law) so push of ground > friction of cart to move
push of horse = push of ground (3rd law) so push of horse > friction of cart to move
(2) A force produces an acceleration proportional to the force (and inversely prop to the
mass.)
(3) Objects exert equal but opposite forces on each other.
Forces are vectors (magnitude & direction), if forces F1, F2, F3 don't act in the same direction,
Similarly the forces on a skier (constant speed) must add to zero, too.
Generally ∑i Fix = max = m d2x/dt2
This is the most general form of the Newton’s 2nd law for single particle system.
Ex: A skier (of 200kg) slides down hill of 30°, how much distance is covered after 5 sec?
Assume no friction.
y N y
N
x x N y
x
Wsin30
Wcos30 Wsin30
W W Wcos30
N = 200*9.8*cos30° = 1960 N
4.9 m/s2 = d2x/dt2 x 5 = 0.5*4.9*52 = 61.25 m
HW: A skier (of 200kg) slides down hill of 30° maintains a constant velocity, what is the
friction?
©31©
Tension
Tug of war, each team pulls with a force of 980 N. What is the tension of the rope?
Tension: the value a spring scale would read if the rope were cut and the scale inserted.
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Compare with 100 kg mass with a spring scale hanging from the ceiling. W=980N=T
Mass pulls down with 980N, scale pulls up on the mass with the same F. The scale also pulls
down on the ceiling, and the ceiling pulls back with 980 N. (Mass less spring and scale)
This is a version of tug of war, oriented vertically. The rope transmits the force from one team
m1 m2 F
Ex: Tension in the string between
masses=?
F x
T T
m1g m2g
T = m1/(m1+m2) * F so T < F
case1: m2 = 0 T=F
case2: m1 = m2 T = 0.5 F
Ex: find out the acceleration and the tension in the string. (No friction) a =W2/m1 wrong!
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y N1
a
x
T
m1g a
T
y
m2g
note the coordinate system does not have to been identical for m1 and m2,
but a, T must be the same because linked by string, pulley to change the direction.
for m1: T = m1 a (1) N1-m1g = 0 (1’)
for m2: m2 g - T = m2 a (2)
givens: m1 , m2 unknowns: T, a
T = m1 m2/(m1+m2) g
©32©
before sliding: grows with other force up to a max value (static friction)
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fs, max = µ s N
µs, µk are independent of the area and force, and velocity depend only on material, µ s>µ k.
Ex: find out the acceleration and the tension in the string. (µk=0.3)
y N1
a
x
f T
m1g a
T
y
m2g
f = µk N1 (3)
reduce a, increase T
case1: m1=m2 a = 0.35 g T = 0.65 W
HW(5.61) - Kinetic friction A block is placed on a plane inclined at 35° relative to the
horizontal. If the block slides down the plane with an acceleration of magnitude g=g/3, determine
the coefficient of kinetic friction between the block and the plane.
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y
N x
f
Wsin30
Wcos30
W
µ = f/N = (mg*sinθ−mg/3)/(mg*cosθ)
= (sinθ−1/3)/cosθ=(0.574-0.333)/0.819=0.29
©33©
k is constant
g - κ v = d v / dt and v = d x / dt
Numerical solution:
x(t+dt) = x(t) + v(t)*dt and v(t+dt)=v(t)+[g-κv(t)]*dt
Terminal velocity, at which there is no net acceleration due to a balance of forces: g -κ vt = 0 thus
vt = g/κ=98m/s
Ex: car over a bump. what is the support force from the bump
m g - N =m ac = m v2/r so N = m g - m v2/r < mg
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Ex: Circular motion with static friction: Coin on a turntable before slipping
N
y
f x
mg
cm/s2)
only // component counts if F ⊥ d W = 0 (waitress’ tray, ball on a string, Moon around Earth)
generally W = F// d = F cos(θF,d) d ≡ F•d
Ax
Az y
x
Ay !A2x + A2y
W = ∫ Fx dx + ∫ Fy dy + ∫ Fz dz = ∫ F•dr
©35©
mg
T-f-mg=ma=0 T=f+mg=4∞103N+(1.8∞103kg)(9.8m/s2)=2.16∞104N
P = TV=(2.16∞104N)(3m/s)=6.49∞104W=64.9kW=6.49∞104W*hp/746W=87hp
HW7.37 A 40-kg box initially at rest is pushed 5m along a rough, horizontal floor with a
constant applied horizontal force of 130N. If the coefficient of friction between box and floor is
0.3, find (a) the work done by the applied force (b) the energy lost due to friction (c) the change
in kinetic energy of the box (d) the final speed of the box
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(a) WF=130N*5m=650J
(b) Wf=-µmgd =-0.3*40*9.8*5=-588J
(c) Wnet = WF+Wf =650-588 =62J =Δk
(d) Δk=mvf2/2-mvi2/2=62J-0 so vf =√(2*62/40) =1.76 m/s
Conservative Forces
g-force and s-force are examples of conservative forces, since mechanical energy is conserved.
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cat
A path-2
path-1
C B Q: which path does more work?
path-1 W1 = WAC+WCB = mg AC +0 = mg AC
path-2 W2 = WAB = mg AB cosA = mg AC = W1
W<0 W>0
Ex: Energy conservation is usually easier to solve a problem then going through F=ma.
Loop the loop mgh = 0.5mv2 v = √(2gh)
Ex8-11 A bead slides w/o friction around a loop-the-loop. If the bead is released from a
height h=3.5 R, what is its speed at point A (R=3m, m=123kg)
A
Demo: loop-the-loop
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peg
h=?
Demo: how high does the pendulum swing up?
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non-conservative forces
What if there is non-conservative force present
Theorem extended to Wnc = ΔE
since Wext-nc = ∫ Fext-nc dx = ∫ (F-Fnc) dx =∫ m dv /dt*dx +ΔPE=∫ d(0.5mv2) + ΔPE
=ΔKE+ΔPE = Δ(KE+PE) = ΔE
Other forms of energy relations:
Wnc = ΔE = ΔK + ΔU
Wnc = Ef -Ei or Wnc + Ei = Ef or -Wnc + Ki + Ui = Kf + Uf
Note:
(1) For work done by a conservative force (gravity, spring) exerted on a particle moving
through any closed path is zero, i.e. ΔE = ΔK + ΔU = 0
(2) A nonconservative force (e.g. friction) causes loss in mechanical energy and a net amount of
work is done, i.e. Wnc = ΔK + ΔU = ΔE < 0
Ex: push box up incline with friction. What is the stopping distance = ?
m1
unstretched
initially
m2
V=0
find µ = ?
Ex8.31
x=0 vi=4m/s xm=0 v=0 x=0 vf=3m/s
General energy conservation principle: Energy may not be created nor destroyed,
and
it may transfer from one form to another.
Everything may usually be related to atoms/molecules, chemical energy, to solar energy, to the
big bang.
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change in momentum is the impulse (force over time) for large I maximize
product
I
Pf
Pi
baseball hit
Collision
Now consider collision (coming together and flying apart)
ex: car crash, bomb sets off,...
during a collision a pair of forces induced with equal strength and opposite orientation, each
body thus receive an equal and opposite impulse during the collision, since impulse is the change
of P
ΔP1 = - ΔP2 the increase of one momentum must be the decrease of the other
P1f - P1i = - (P2f - P2i) = P2i - P2f or P1i + P2i = P1f + P2f
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mom)
Ex: Push off on ice m1 v1 + m2 v2 = 0 (started at rest) v2 = - m1 v1/ m2
Ex: Bullet-Sandbox
v
V
Inelastic: Collision in which energy is lost (other forms like heat) (ex any entanglement)
Elastic: Collision in which energy is conserved. (stretchy, spring like)
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2D Collision
momentum conservation in each of the two directions
2m/s v=?
100kg
3m/s
80kg
Ex: tackled football player
Px = 100kg*2m/s = 200 kgm/s
Py = 80kg*3m/s = 240 kgm/s
???
All the balls are identical. What happens if one ball is dropped?
why not 2 balls? with half the speed each?
m v = m (1/2v) + m (1/2v) (momentum is conserved)
KEi = 1/2 m v2
KEf = 1/2 m (1/2v)2 + 1/2 m (1/2v)2 = 1/4 m v2 =1/2 KEi < KEi (energy loss)
The fact that one flies off and that it reaches the same height, shows that it elastic.
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Center of Mass
If system of particles, 1 point behaves like a single particle with the total amount of mass on it.
significance: drop cat (cm obeys free fall), drivers projectile
a cm = F/M (also P tot = M Vcm)
When looking at the motion of a very odd shaped object, we can simply look at the point
that is the center of mass and treat the system as the motion of a point particle.
Ex: baseball bat, sweet spot (least shock)
Ex: bend down while against the wall, not fall over
y
4
(2, 4 1/2)
5
(1/2, 2)
x
Ex: If rod is non-uniform and λ = α x (Here λ is the mass length density, α is a constant.)
L
x dx M = ∫ λ dx = ∫α x dx =[αx2/2] 0 L = αL2/2
∫ x dm = ∫ x λ dx = ∫α x2 dx =[αx3/3] 0 L = αL3/3
xcm= [ ∫ x dm ] / M =( αL3/3 ) / ( αL2/2 ) = 2L/3
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Rigid object: non-deformable, separations between all pairs of particles remain constant
Any particle on the object undergoes circular motion in polar coordinates (r, q) arc length s (from
One radian =the angle subtended by an arc length equal to the radius of the arc
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or one revolution
equilibrium
x position
may be used as a clock, break into a watch and you will find a spring
x 0 =0 V0 =1
x 0 =1 V0 =0
different phase of the same oscillation, only what we define as the starting point of time.
Q: Can you start with x(0)=1 and V(0)=1? Numerically one can do it.
x(t) = x1(t)+x2(t) =cos(t)+sin(t)
check: x(0)=cos(0)+sin(0)=1
V(t) =x’(t)=-sin(t)+cos(t) V(0)=-sin(0)+cos(0)=1
check that it satisfies the Newton’s 2nd law
dV/dt = (-sin(t)+cos(t))’=-cos(t)-sin(t)=-x = F/m √
Numerical demo, compare with analytical solution.
Similarly solution x(t) = Acos(t)+Bsin(t) has x0=A and v0=B is a general solution
x(t) = x0cos(t)+v0sin(t) may also be written as x(t) = C sin(t+φ)
as a starting point has the same effect, both describe the exact same solution.
Demo: numerically compare x(t)=x0cos(t)+v0sin(t) with x(t) = C sin(t+φ)
x
slope=v 0
x0 T
C
t
!="# t*
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Geometric interpretation
y=Csin(")
"
#t
!
C
It may be used as a clock when we start with any amplitude, and adjust m to change T
C, φ depend on initial conditions
V=d/dt[C sin(ωt+φ)] = Cωcos[Φ]
KE = 1/2mv2 = 1/2m(Cωcos[Φ])2=1/2mC2ω2cos2[Φ]
PE = 1/2kx2 = 1/2(mω2)*(Csin[Φ])2=1/2mC2ω2 sin2[Φ]
E = KE + PE =1/2mC2ω2 [ cos2[Φ]+sin2[Φ] ] =1/2mC2ω 2 (doesn’t vary with t!)
we just checked the conservation of mechanical energy (spring force is conservative)
Demo: FORTRAN check energy conservation
"
mg
!
for small s/L sin(s/L) ≈ s/L recall sin(x)/x -> 1 for small x
-(g/L) s = -d2s/dt2 compare with spring -(k/m) x = -d2x/dt2
define ω = √(g/L) the solution is simple harmonic as well
the solution is s(t) = C sin (ωt+φ)
period T = 2π/ω = 2π√(L/g) again doesn’t depend on initial condition but L
adjust L to change the period of the pendulum - grandfather clock
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Periodic motion: simply repeat itself after period T, in general this depends on
amplitude
Simple harmonic motion: special periodic motion that takes the sinusoidal form. T is
independent of A
Chaotic: if the force is non-linear slightly diff initial conditions produce big diff future
motion
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G: is universal: determined for two known masses at known distance with known attraction.
Cavendish (1798) determined: G = 6.67 ∞ 10-11 Nm2/kg2
With G, the mass of apple, and radius of earth, one may estimate the mass of the earth.
So Cavendish was known to be the first person to have weighed the earth.
The reason for tides (twice daily rise and fall of ocean water) is because gravity gets weaker with
distance (the inverse square law, like the moon is pulled less as apple)
notice g is independent of m, so same for any object, g only depends on M and slightly on
h
W: is the amount of gravitational pull on the object, and it varies according to where you are
in deep space h -->∞ W -->0 but m stays the same
units: m (kg) W (N) 50kg person is 490 N
technically incorrect to say someone “weighs” 50kg,
in BE force unit is pound, while unit of mass is slug
a person weighing 160 pounds has a mass m=W/g = 160 lb / 32ft/s2 = 5 slugs
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dx/dt = Vx (3)
dVy/dt = - y / (x2+y2)3/2 (2)
dy/dt = Vy (4)
from above, it is not difficult to show that: (challenge) [via (1)/(2) + (3)/(4)]
1/2 (Vx2 +Vy2) -1/(x2+y2)1/2 = constant which is special form of
1/2 m (Vx2 +Vy2) -GMm/(x2+y2)1/2 = E conservation of Moon’s mechanical energy
PE = -GMm/(x2+y2)1/2 KE = 1/2 m (Vx2 +Vy2)
the orbit is in general elliptical. If the initial speed is small E<0 , and can be circular
for larger initial speed E=0 the trajectory becomes parabola
numerically, we can check to see what initial speed was needed for the Moon to
escape from Earth
for even larger initial speed E>0, trajectory is hyperbolic
The analytical solutions of x(t) and y(t) are possible (1 of 2 known solvable examples in
physics)
In general the exact solution of the Moon with other interaction included (Sun), needs to be
numerical, and in the same spirit as we have been demonstrated. kep.f