Vcol JS31 User Manual
Vcol JS31 User Manual
Vcol JS31 User Manual
Example flight.……………………………………………………………………………………………………………. 47
Checklist………….….……………………………………………………………………………………………………… 88
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MEET THE PRODUCT
Thank you for purchasing our product, the fruit of many months of effort. We're sure
to enjoy both the fly as we develop it.
The model has power Ground service ONLY IN FS2004 which is requested from cabin
by selecting the icon in the 2D panel , a passenger and cargo door at the bottom
and all control surfaces with animation.
Follow FLIGHT OF EXAMPLE section for engaging and disengaging the ground service.
In contrast to the FS2004 model to FSX is not incorporated GROUND POWER CAR
SERVICE, but is implicit in the functions of the panel. In exchange has an excellent and
near-real textured exterior and interior and all the controls and moving parts work
properly and a full virtual cockpit and operational.
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The user has two flight options consist of:
A panel flat or two-dimensional (2D), the functions of switches and buttons is quite
operative in both FS2004 and in FSX. Also has lighting instruments individually in the
light of cabin and cockpit lighting in night.
But there are huge differences between the two operational models (FS2004 and FSX).
In FS2004 by the terms of the simulator, it is not possible that the aircraft can be
operated entirely from virtual cockpit, virtual cockpit as well as the cabin flat generate
conflict when there functions the same in both conditions.
That's because if you want to fly the plane from virtual cockpit MUST first load the 2D
panel and launched from the engines and then whether to continue his flight (and
smoothly) from the virtual panel. The virtual cockpit of FS2004 is operational and has
the same functions of the 2D cockpit, but this panel does not work properly or the
TESTERS nor boot and ignition switches as generate a bug in the simulator. Therefore,
the process engine starter should ALWAYS be done in the 2D cockpit and after that the
rest will thrive in the virtual cockpit if desired.
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Unlike the FSX version and the same conditions the simulator (the virtual cockpit is
default) does not present these conflicts, so the user can operate the aircraft from
either unconditionally cockpit. You can start engines and operate the aircraft from any
of the booths.
Also features a detailed cabin, which can be covered if you have additional software
that allows free movement. (Walk and follow or Active camera products, not provided
by Virtualcol. See your favorite virtual aviation shop).
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Both FS2004 and FSX in both passenger cabins also have illuminated signs
characteristic of the airplane cabin, such as fast seat belt warning is activated with the
button or not to smoke, which in this plane is an automatic once you turn on the
battery or no power of ground.
Has also notices that EXIT and CAUTION are activated or deactivated from the switch
lights. These notices are not dependent on air power, have their own energy, then stay
on even if the plane has no lighting for lack of energy (in case of emergency).
So you can fly the airplane properly, it is necessary to know the instruments and their
functions and procedures. The latter are indicated in section SAMPLE FLIGHT.
For better understanding we have divided into sections of the aircraft instruments, so
that it can be easy to understand where they are and what role.
PRINCIPAL PANEL
Is the initial or front panel (if we talk about the 2D panel) or in the case of the virtual
cockpit, the commander of the front panel.
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1. COMPASS
Here we find the magnetic compass. Not dependent on any energy, so it is a reliable
power even in emergencies.
2. ALERTS PANEL
In this panel are the alerts generated by the aircraft systems. They are divided into 2:
WARNING and CAUTION. The former are RED and generate the RED button (left panel)
is lit when any of these is generated.
This panel is divided into two areas: One is the LEFT that reflects all systems and
alerts related to the engine 1 and the right to assume the same for the engine 2. Here
is the distribution of these alerts:
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The layout is very simple to understand as the alert generated by each space. If you
look closely you will find that the same columns on the left are repeated in reverse on
the right. This means that the same alert generated on the left side is generated by
oppositely right and the left that corresponds to engine 1 or left and right to the engine
2 or right or on other occasions or functions CAPTAIN or FIRST OFFICER.
The order of the alert is described in the following table according to the column. Also
be taken into account that according to the type of alert depends on the complexity of
it: RED are serious alerts, YELLOW are cautions or working systems.
1 2 3 4 5 6
FIRE LOW FUEL OIL TEMP BATT EGT ICE
FEATHER FUEL PRESS COWL FLAP AC XFEED IEC-TTL PROP DEICE
ENG FAULT FUEL LOW P OIL LOW P GEN FAULT TORQUE PITOT
UNFEATHER FUEL XFEED IGNITE GEN OFF PROP SYNC PITOT HEAT
7 8 9 10 11 12
Note again that this same distribution is repeated on the right side inverted.
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AC XFEED: The transfer switch to battery power or from Ground is on and transferring
GENERATOR.
IEC-TTL: The computer DC (IEC) or the TTL of the corresponding motor is on.
Deice PROP: The device de-icing of blades of the engine is running.
UNFEATHER: The switch from restore of the blades of the propeller has been
activated.
XFEED FUEL: The fuel transfer switch is on.
IGNITE: There are conditions for starting the engine. Only if this alert is on, the
corresponding engine start switch can be clicked and the engine will start, otherwise it
will not generate boot.
GEN OFF: Engine generator has been turned off.
PROP SYNC: The propeller sync switch rotor is turned. (Repeat the same on the right
panel)
PITOT HEAT: pitot switch is on. (Repeat the same on the right panel)
The left switch (RED) and right (YELLOW) are pressed to cancel the alert and turn on
when any of these shows. However, if the emergency or alert has not been settled
when severe, will remain on.
Finally, the power switches are: DAY / NIGHT allowing more light alerts on the night
(only valid function in both 2D cockpit simulators) and TEST, which will illuminate the
entire email (works in both 2D panel and virtual cockpit FS2004).
3. AUTOPILOT PANEL
In this panel are the functions of the aircraft autopilot. The following explains the
function of each:
NAV: If the switch NAV / GPS is OFF, select NAV permit the autopilot to follow the
right course to the VOR frequency active and localized. Otherwise (NAV / GPS active)
will follow the flight plan inserted in the FMS.
APR: To locate and follow the path of approach or GLIDE SLOPE on track.
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ALT: Serves as ALT HOLD is selected to maintain altitude. This does not allow single
button selected altitude is reached but will maintain flight level where you are or
maximum difference of 300 feet.
4. CAPTIAN PANEL
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1. CLOCK
2. DME indicator: It has 3 buttons below: The first (from left to right) shows
NAV1 when information has been located, the second (middle) displays
information located DME NAV2 and third in the next point of the GPS or FMS
when active. Information is delivered in distance in nautical miles and speed
for reaching the set point in time.
3. O-M-I: LEDs that light up when the plane is on the outer marker (O), medium
(M) or interior (I) in an ILS approach path.
7. HSI: This device displays information similar course can be selected by turning
radio aid NAV1 or NAV2 as selected on the HSI course selector and
selected with and allow the aircraft to follow when selecting HDG
autopilot. Similarly show the PROGRESS selected (above left) and the DME or
distance remaining to reach the radio for help when it depends on NAV1 or
NAV2 in absolute value.
8. MODE INDICATOR: It's a light (not selectable) that allows knowing how the
autopilot works. According to the selected function will turn on the warning
message.
10. VARTICAL SPEDD indicator: Specifies the vertical speed of ascent or descent
of the aircraft.
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5. INDICADORES DE MOTOR
2. RPM or N2: Revolutions or RPM. The big hand indicates dozens and the small
units.
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3. DC (IEC) and TTL alerts: When you turn on any of the computers (right or
left) TTL turns warning TTL, also if any of the computers DC (right or left) turns
the alert IEC.
4. Switch TEST TTL IEC alert: When you select are illuminated both alerts and
automatically return to its position.
5. EGT o ITT: Indicate the corresponding engine temperature. If this rises above
680 ° turn on the respective alert in the Alerts pane. Avoid that you rise more
than 800 ° o may cause a fire alert.
6. OIL and fuel pressure indicators: These indicators show the same indicator
3 items: fuel pressure looms in the upper part of the indicator. The left part
shows the temperature of the oil and right hand in the same indicator oil
pressure reaches the engine.
7. COWL FLAPS alert: These alerts are lit when the cowl flaps are opened, either
manually or automatically by the system.
8. FUEL FLOW indicators: Indicate the flow of fuel reaching the engine in
pounds per hour.
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6. CENTRAL PANEL
1. TAT: Indicates the temperature. The middle button it will turn off or turn on
when required.
3. ALTITUDE and VS Selector: The big right button allows selecting the desired
altitude and the smallest indicator on left side, allows you to select the vertical
speed to ascent or descent.
5. GPS: Panel of the GPS or satellite Locator. Allows locating the position of
the aircraft with respect to the navaids, airports and geography.
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6. DH indicator and selector: The bottom button allows selecting the minimum
height above ground to which decision to leave an approach should be taken.
The upper left corner light turns on when the aircraft is below this altitude and
the indicator shows which is the chosen height.
7. HSI Selector: Allows you to move the signal NAV1 Captain HSI and NAV2 to
first mate or vice versa. This function is not notorious in 2D panel because it
will work how to activate NAV1 or NAV2 in the HSI of the captain, but in virtual
cockpit if it is possible to appreciate it.
8. ICONOS
They are images in tables small localized in the central & single pane are available
in the 2D PANEL. Its primary role is the opening of panels or aid thus:
Open the KNEEBOARD where you'll find lists of check and references of the
aircraft such as dimensions, performance and speed.
In this panel there are two icons like this: on the left side panel of
Commander maximizes while on the right side maximizes engine indicators.
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OVERHEAD
The overhead is the panel located at the top of the cockpit of the aircraft. There are
systems of energy (or administration), lights, computers and power of engines. As
with the previous panel, below the operation by sections:
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1. ELECTRIC SYSTEM
B. LEFT GENERATOR: It is composed of the switch and indicator. The first one
has three positions: ON for ignition, OFF and RESET (which returns only) to
reset any problem of voltage to generate.
C. VOLTMETER: Voltmeter that allows knowing the electrical charge that flows
through the main bus, which is entering the plane from the ground or have the
battery charged.
D. RIGHT GENERATOR: It is composed of the switch and indicator. The first one
has three positions: ON for ignition, OFF and RESET (which returns only) to
reset any problem of voltage to generate.
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E. VOLTMETER INDICATOR SWITCH (GROUND POWER SWITCH): Depending
on the position, the burden of energy in volts that circulates in the aircraft
indicated in the voltmeter. If the position is Volt BATT BUS, indicates the
charging of the battery, if it is on MAIN BUS indicates the full load bus including
circulating on generators and if you are GND power jointly with the same
position of battery (GND) will show the load that enters ground’s car. If you
push the AC CONTROL switch, turns the ground and is shown the totality of
electric charge to enter.
G. BUS TIE RESET: This indicator lights up when the battery is charged from any
of the generators at the time of starting engines. With a click on this indicator is
reset and turn off. It is basically a charging battery alert from engines.
H. AC CONTROL SWITCH: Allows you to move energy from ground’s car or from
the generators on drums. It must be in the NORMAL position when not the
battery is loading from ground service or by the generators.
2. LIGHT SYSTEM
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A.EMERGENCY LIGHTS: These switch controls the armed and ignition of the
emergency lights. In this model specific turns on and turns off (controls) the lights of
CAUTION and EXITS (emergency) that can be seen in the passenger cabin.
B. PANEL MASTER ESENTIAL and NON ESSENTIAL: These switches control the
ignition of the lighting instruments. This only effect is visible in the panel 2D in both
simulators and virtual cockpit in FS2004 only.
C. COCKPIT LIGHT: Turn on and turn off the lights of cabin in both simulators and
both types of cabin.
D. DOOR ON: In this model really does not meet function, it is assumed that you turn
on the lights of the stairs. For the only Simulator effect meets function to assume that
this happens.
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E. PASSENGER HEADING ON and CABIN HIGH: It controls the cabin lights. This is
only visible in virtual cockpit.
F. FAST BELT SEATS: Turn on and turn off the fast belts seats warning in the
passenger cabin. The “no smoking” warning automatically glows when turn on the
battery of the aircraft, it never shuts down, except that there is no energy.
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3. FUEL SYSTEM
4. STALL PROTECTION
5. COMPUTERS
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6. ENGINE STARTERS
Once completed these parameters press SELECT the engine to start. You must appear
in the Alerts pane of lit the box corresponding to IGNITE, which indicates that it is
possible to start the engine, press START and the engine automatically start smoothly.
If there is a problem in the ignition, immediately press STOP and this will stop the boot
process and later take the mixture lever to LEAN. Follow the instructions in the
corresponding checklist after starting the engine.
Followed this press START and check the indicator RPM (N2) of the engine that
launched. When this happens for 15% move the knob to IGNITE and turn off the fuel
pump. When the RPM indicator exceeds 60%, turn to 60% and finally to NORMAL.
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It is very important that the RPM does not exceed 15% because it might generate boot
problems, i.e. on fuel in the engine load or revolutions above.
8. COWL FLAPS
9. PROP SYNC
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10.CONTROL OF VALVES AND EMERGENCY ELECTRIC
In this panel are hydraulic, fuel and electric valves closures. When the aircraft turned
off engine and ends the flight, all these switches should be closed in order to prevent
leakage of fuel or hydraulic fluid as well as electrical shorts. Before starting engine it is
necessary that these switches are NORMAL in the case of ELECTRICS MASTER position
and OPEN.
TOP PEDESTAL
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1. Landing Gear alert cancel
It is a switch that allows you to cancel the warning of LANDING GEAR especially in
emergency conditions where the alert might be annoying if it is not possible to get off
the train.
Through lights, it allows to know if the gear is in transit to extend or retract and if it is
assured, appear all 3 lights that indicate that the 3 landing gear are down and
insurance.
4. FLAPS position
Specifies the position of the flaps. There are 3 flap positions and another position
called DUMP 90 ° which operates similar to a SPOILER to stop the aircraft on the
ground or reduce speed on approach in this aircraft. Don't let long the flaps in this
position, he might enter into loss very fast because the reduction is quite sharp.
This indicator shows in the upper part the operation of hydraulic valve left and at the
bottom the hydraulic pressure in the brake.
This indicator shows in the right upper part the operation of hydraulic valve and at the
bottom the hydraulic pressure in the engine.
It allows controlling the air conditioning. When you select FAN, you hear the noise
generated by the fans of cabin. The left knob allows aerate the bottom of cabin on
FOOT or fulfill the DEMIST glass.
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8. PRESSURIZATION SYSTEM
This system controls the pressurization of the aircraft on flights whose ceiling is higher
than 15000 feet. The logic of the system is based on adjusting the conditions of the
place of departure and arrival during the flight so not to generate health problems to
the passengers. He settled first by selecting in RATE the altitude of the airport
destination or conditions of altitude on which you want to set the flight. The CABIN
button sets barometric pressure in the cabin trying to match the altimeter so that the
pressure difference is almost zero.
The CLIMB indicator displays the pressure generated in ascent or descent so the Pilot
establishes a point in which not affect the ears of the passengers and their integrity
pressure generated by a sudden rise or fall. The right indicator displays the difference
in altitude between which is the plane and which settled in the aircraft. The final
difference must be not more that was established as a point of reference or RATE or
altitude of destination. A beeeeeeep will sound if this problem is generated.
9. Temperature selector
These selectors allow pilots and passenger cabin temperature. Use MANUAL or
automatic switches are operating only in 2D cockpit, virtual cockpit and not.
They finally are selectors laying down flow air conditioning the cabin of pilots or
passengers.
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DOWN PEDESTAL
1. Throttle levers
These control the mixture of fuel and the RPM of the aircraft. It is used in 3 basic
positions: LEAN or closed, TAXI to maintain RPM in conditions that the plane does not
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accelerate much on ground and MAX takeoff and flight. At the time of start engines, it
must be in position TAXI… ALWAYS!
The fire in engine control system consists of a switch that controls the bottle assigned
for the engine and a warning light turns on when you turn on the fire alert.
4. UNFEATHER
This aircraft does not have AUTOFEATHER system, which allows changing the pitch
propeller automatically in case of loss of the same engine. Instead there are knobs
FEATHER (5) which may not return to its position if alone, for which require the
UNFEATHER, which restores the normal position of the blades of the selected engine.
5. FEATHER system
7. FLAPS lever
Allows you to locate extend or retract the flaps to the desired position.
8. Rudder trim
This knob allows movement and establishes movement to the tail trim, and the
indicator shows this position.
9. Aileron trim
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DOWN PANEL
In this panel are all systems de-icing of the aircraft. Higher luminous witnesses
illuminate when they are active.
1. WIPERS
These switches activate the wipers however by a problem with the model and a bug
that generates this animation, are still in correction, therefore not will they move yet.
Higher luminous indicators lit when activated the switch under these.
2. WING DETECTION
3. PITOT HEAT
This switch controls the heating of the PITOT tubes when there is ice. In the Alerts
pane it glows requiring turning on this system when it detects possible ice.
4. WINDSHIELDS
These indicators show the periodicity of deice cycle of the blades while they work. At
higher altitudes and lower temperatures should adjust to one greater cycle.
These switches allow you to control the periodicity of deice cycle of blades of engines.
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7. ENG/ELEV deice switches
Activate deice on structure and moving parts (engines ailerons and elevators).
The pilot can be used as guide which is incorporated in the ATTITUDE INDICATOR,
however this indicator will serve as alternate in case of loss of energy because it is
absolutely analogous and works with movement and vacuum, not with electricity.
These are two indicators of amount of fuel in tank, left and right. These are indicated
in pounds. Luminous witnesses found in the Center; Flash when the tank has less than
5% of content (reserve). The upper witness indicates the left tank and the bottom
right.
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RADIOS
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In this panel you find the RADIOS and the FMS (Flight Management System) which
allows to create a flight plan and the plane follow it automatically.
1. Los Radios
The aircraft has 3 divided into 2 sections each, whose function is highlighted below. All
Radios except the TRANSPONDER function in the same way to tune and activate or
deactivate a frequency. In each radio there are two frequencies: one in STANDBY
(STBY) is not active and can be modified, in fact is what allows being changed to tune
in to the correct and the frequency ACTIVE (T).
The frequency is modified in two ways: NUMERAL and DECIMAL. Numerals are
frequencies of 3 digits; decimals are 1 or 2 depending on the case. In these radios
amending using the "wheel" or knob that corresponds to each one as well:
RED area: LEFT side increase the numerals and the RIGHT side reduce its
value.
YELLOW area: LEFT side reduce the decimal and the RIGHT side to
increase its value.
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NAV1: It allows tuning the frequency of a VOR or ILS in NAV1.
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ADF: It allows tuning stations NDB or RADIO stations frequencies. Unlike other rays,
this modifies the active frequency. There is a frequency STBY not shown but that can
be activated by sending to STBY which appears on screen. A NDB frequency with
alternating can be stored in this way.
TRANSPONDER: It allows tuning the code XPNDR or SQWAK required by the air traffic
control to establish the location and position of our aircraft. Unlike other radios this
code does not change with a knob but by clicking on each button that will modify the
corresponding position. It should be clarified that only increasing does not decreasing,
but as each modifies the numbers from 0 to 9, it is no problem to restart it. The STBY
option on this device has the function of establishing the international code 7600 which
means problems in communication as required.
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2. El FMS
It is a system to automatically set the flight plan that may follow the aircraft if you
don't use the conventional point-to-point by VOR navigation or NAVAIDS. Currently,
there are areas of the planet without Radiobeacons or nearby radio stations each other
so it is more reliable to make the flights by benchmarks or FIXES. The FMS allows to
locate these points and follow them automatically once inserted and even remove
them, modify the path.
In this model, we have incorporated a simple but effective system of FMS using the
navigational aids that the Flight Simulators FS2004 or FSX incorporated. If the radio
helps it is in the FS, it will appear in this FMS. Unlike other commercial FMS, this
unused AIRACS or aid outside of the FS, so it is necessary to configure the starting
point establishing at least a source and a destination. Benchmarks can be added,
modified, or deleted and it will be reflected in the GPS of the aircraft.
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How this FMS
This instrument has not only the FLIGHT PLAN, also with additional information like
local time, zulu time, of the flight, the plane and the route information.
So that it can be operated requires current first 15 volts. This means that you don't
need to turn on the battery of the aircraft, which have current Ground (Ground power
service), will work. In fact suggests modify and insert the flight plan always in
GROUND POWER mode to prevent the aircraft battery is exhausted if you delay in the
process and you have to restart the flight or the aircraft in the Simulator.
Encendido de la unidad
Check the unit of land GND is connected to the aircraft or that has
current in the MAIN BUS. Select the switch from ESSENTIAL AVIONICS
and then click START. The unit will turn on in a screen like the following:
As you can see there is a second page indicated at the top. To access this, click the
NEXT button that appears on the left side of the screen and PREV to return to this
screen. Use this procedure whenever you notice that there is more than one page,
even in the FLIGHT PLAN.
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On page 2 of the initial screen find information
such as the date of the flight, the ZULU time and
local time, flight number that we must report to
the ATC, ATC of the airline, the ID or registration
of the aircraft, the aircraft model and as
recognized by the ATC Simulator.
The location of LATITUDE and LONGITUDE showing this time is the reference point
showing.
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FLIGHT PLAN (FPL)
Remember that in order to establish a flight plan, this FMS requires always have a
point origin and a destination that for reasons of programming of the Flight simulator
is not possible to establish from the airplane.
Our FMS allows you to create two ways flight plan: create a flight with an origin and a
destination plan and upload it to your Flight Simulator and then if add the points that it
considers appropriate, or you can create a full flight and plan simply administer
benchmarks later as needed during the flight.
So remember to select in the menu of your Simulator FLIGHT PLANNER and create
your basic flight plan.
In this example we will perform a flight from BELFAST (EGAC) and GLOUCESTERSHIRE
(EGBJ). To make more real flight, in this single example we report the point of origin
and destination and the flight reference points them we will insert manually as would
be done in reality.
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For this flight, we will insert the following reference points:
RINGA (FIX)
LYNAS (FIX)
PS (NDB)
WPL (NDB)
ELGAR (FIX)
CHELT (FIX)
As you can see, there is no VOR en route, however this does not mean that no you can
insert, also is possible to use them as reference points, even if it is an airport.
We must bear in mind that our FMS reported as the following point of reference
destination airport (EGBJ), therefore and in that order, the points are inserted into the
FMS in INVERSE way, i.e., of more distant to the closest (as last point). In this case
this means that it should be inserted as well:
CHELT (FIX)
ELGAR (FIX)
WPL (NDB)
PS (NDB)
LYNAS (FIX)
RINGA (FIX)
It is a very simple procedure, which requires that you have clear points to insert listed
previously and have clear order that should do it. To start select FPL and press any
letter or number of the lower keyboard. This will open the option of inserting a point
and will appear at the bottom of the screen the type of NAVAID to be used. If you
press the button right to the type of NAVAID text will disappear, so it is best to define
what type of NAVAID is and then if write the reference point. Don’t forget that only
uses the keyboard of the FMS.
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Once defined the type of NAVAID to be inserted, the system checks if this point exists.
If so will appear on the right side of what wrote the reference of the same name.
The new distance that will appear at the destination will be reduced to which there is
between the inserted point and final destination, while the indicated in the inserted
point is the distance between the origin and the point inserted. On the right side the
number indicates the recommended altitude the place, according to the altitude
indicated by you as highest in flight. The point of destination (Airport) corresponds to
the height of the destination airport. This data is used to adjust in the
PRESSURIZATION in RATE as the average altitude of the flight cabin.
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As you can see the NAVAID
"CHELT" is inserted to the plan
and now the values of DME and
course, adapt to the new inserted
point.
Remember it is suggested to
insert from the origin of more
distant to more close, in other
way around to where you have it
annotated.
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You are now ready to be inserted
because the system detects that
indeed this NAVAID exists in the
database.
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We have finally done insert the
navigation points. As you can see the
plan already has 2 pages. So that you
can observe data points that follow,
just click NEXT on the left side the FMS
to advance and PREV buttons to return
to a previous page.
If it is a procedure of departure
(SID), just select DEPARTURES, if
arrival selects ARRIVAL.
If there is a procedure, just select it and then press LOAD TO PLAN that will appear on
the screen and this will be incorporated into the flight plan and will be reflected in your
GPS, as well as inserts in your FMS route.
It should be noted that this plan will be not charged to the FLIGHT PLANNER of your
Simulator, but will run as long as the flight is open. This plan may not be saved with
the flight, will only be maintained while the Simulator is active. If you want to use a
permanent flight PLAN, then we suggest creating all of the flight plan in its FLIGHT
PLANNER of the FS and save it and only load it before the flight. In that case you can
only manage (delete or add) points of the same but if it is very long, need not repeat
this process all the time.
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As you can see now the GPS indicates that the next item on the flight plan is the last
point we insert RINGA and the aircraft will follow this pattern as it was programmed
into the FMS.
There are moments in flight, especially when ATC calls change the course and does not
wish to switch to HDG course, select a point in the flight plan or insert it and go there
without taking into account the others. For that do the following:
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When the aircraft is in flight, you will notice that the DIRECT indication displayed at the
beginning of the list of the flight plan. If you decided that the aircraft must go straight
to a different to the next point just click on the left button adjacent to DIRECT and
then click on the left button that corresponds to the NAVAID to which to refer the
aircraft.
When this happens, the current ZULU time will appear on the right side of DIRECT and
next to CHELT displayed the estimated time of arrival to the NAVAID. The number
listed with a Z on the right side is the arrival ZULU time estimated speed (IAS) current
aircraft, as shown in the following graph:
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If you have questions about the operation of this system, please contact our support
service and happy to help.
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EXAMPLE FLIGHT
Before you start need you as a user have clear what type of aircraft is JETSTRESM
31/32.
This is not a conventional TURBOPROP aircraft, this means that no STOL or operate on
short runways. Must interpret this as a JET aircraft with propellers, because that's
literally the aircraft. The aerodynamics of the model, due to its characteristics make it
an extremely fast and functional aircraft operating with low fuel consumption, but will
not let you do things like 90Knts approaches within it is not able to sustain short flight
speed. The normal approach speed is between 120 and 140kns payload and fuel
depending on the board.
Because its wing area is very short, the engines up for this with an extremely
exaggerated in power, so the same plane has different configuration features on the
ground taxiing to flight.
For example, the power of their engines is so high that if the mixing levers (Fuel
condition) not found in TAXI mode when on land, whether the powers are in IDLE
mode, the aircraft could continue to move. Therefore it is recommended not to board
MAX mixture levers but only when going to take off.
Also the flaps are set to the same function. These have 3 normal points (10 °, 20 ° and
35 °) to lift in flight and a 90 ° DUMP function that works like SPOILER to slow in flight
or on the ground when landing. Not recommended for use in flight by more than 5
seconds, this can cause the plane to stall if the speed is dramatically reduced. In fact it
is possible to observe that the speed of retraction and extension of the flaps is very
rapid, in order precisely to avoid slowing down abruptly.
Finally, keep in mind that the engine power is necessary for computers TTL and DC
(IEC) are monitoring the temperature and torque motors in at least the first 15,000
feet, after this there will be no problem as cruise powers must be in FLIGHT IDLE for
the single push of these maintained normal cruising speed of the aircraft, which ranges
between 220 and 250 knts depending on load and fuel.
The flight
The flight we example is on the route: EGAC (Belfast City) - EGNS (Isle Of Man) A
simple and very short flight of just 30 minutes. Information from the flight plan is as
follows, according to the FS2004.
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1. Pre-flight
When the plane is select, you will find that it is completely switched off. It is time to
prepare for the flight. Select the icon to open the Kneeboard for the plane and select
CHECKLIST. We will start with START FLIGHT or the flight home to prepare the aircraft
from scratch. Select the highlighted icon to request the vehicle of GROUND POWER
SERVICE. When requesting this service, you will notice on the outside that the vehicle
is connected to the aircraft. The current will allow starting some systems without
discharge battery.
Step by step follow the checklist and see in these images where the switch or required
element:
Select the indicated icon to open the checklists. FS2004 is possible to appreciate a
simple manual of the aircraft using the KNEEBOARD. In FSX this is not possible,
however if you select lists of check you will find that they are in the same order as this
instructive.
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Now select checklists of to start the procedure for verification of the aircraft to point to
start the flight. This is basically do a thorough step-by-step of each system revision so
that there are no errors at the time of starting the flight. This aircraft is a very
sensitive and any error can cause problems with engines or electrical system during
the flight.
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There is the option of GROUND POWER SERVICE CAR connected to the plane, since
FS2004 retains even the option of hidden animations or ENCAPS for FS2004. In FSX
this is not possible, therefore although the animation of GROUND SERVICE won't work
showing the vehicle, if it operates the same function of energy on Ground.
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Agree on what is observed in this manual, it is possible that you locate each
instrument in the aircraft, however we have illustrated how much of it should be noted
in the checklist.
It is important to take into account that if their flight is in FSX, you must define from
the outset in that cockpit flies the aircraft. If it is in cockpit flat, features power,
THROTTLE and FUEL CONDITION will operate administered by cabin flat and not by the
virtual cockpit, while if it operates aircraft from virtual cockpit at all times, the
functions will be absolute in this cabin.
If it operates from virtual cockpit please print the checklist and have them on hand and
avoid use of the aircraft in the kneeboard, because it could generate interference with
the flat cockpit and force him to use all functions of the flight engine in this cockpit.
Then see step by step where to locate each item in the Checklist:
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Before starting engines
The following checklist, prepared the aircraft for ignition engines. It is necessary to
take into account that the procedure must follow to the letter and the previous check
list (START FLIGHT CHEKLIST) was completed.
From this moment already it can be switched on the battery and prepared all other
systems. Remember that suggestion is that if you are going to prepare FLIGHT PLAN
from the FMS is better to do it with the battery in GROUND mode and the AC turned on
CONTROL switch, this provides enough energy to prepare the flight plan and avoids the
battery is exhausted upon the ignition of engines.
Remember, requiring the procedure of ignition of engines have provided energy from
the ground while the first engine is launched. If this fails it is possible to download the
battery and have not been able to power up the first engine.
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Start engines
There are two ways to start the engines in this aircraft: automatic and MANUAL. The
standard procedure of ignition is the automatic, but we can also do it manually. The
automatic procedure prevents common errors of interpretation and regulates all
processes of the engines on the plane, while the manual procedure requires attention
in order to avoid problems such as OVERTORQUE or overload of fuel in the engine (wet
ignition).
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We now explain the procedure MANUAL. Keep in mind that there are several
differences to keep in mind when using this system:
DC (IEC) or TTL computers are not used in the procedure manual. Both must be
off.
It is necessary attention to the percentage of revolutions of the motor (RPM or
N2) if it is very low when the engine starts, this does not turn on and if it is
very high, you can generate a moist boot. It must be in the range between 10
and 15 per cent and no more than there.
The switch of FUEL ENRICH SYSTEM (mixture enrichment) Unlike the automatic
process where you turn on automatically, in this process must be turned on
when the system is opened with the IGNITE knob.
Ignition knob should return to its normal position only when the engine has
ignited altogether. Her never return (opposite to clockwise) if it fails. Complete
the back the hands of the clock always following, so the engine not start.
Now note carefully step by step as the ignition is carried out manually:
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After engines start
Once the engines are lit, we proceed to review the checklist AFTER ENGINES START.
This list allows us to verify that processes continue prior to the flight and request
permission to TAXI to runway.
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TAXI to runway
This process prepares the plane for taxi to runway and subsequent take off. At this
point the pilot already had permission to taxi and corresponding indications. Similarly
the FMS and radio frequencies already had be set. Not taxi the aircraft to runway if you
have not done NAVAIDs adjustment procedures previously.
Remember that on ground and even more taxiing, the FUEL CONDITION LEVERS
should always be in position TAXI, so that the engine not to pass the necessary power
for ground thrust and could lead to increased speed and loss of control of the aircraft
taxiing. We suggest you use the investment of thrust when you require reducing speed
during taxi procedure and not use both brakes. These can overheat and cause some of
them inoperable when landing or during the same taxi procedure. When the brakes are
overheat, begin to operate independently and wrong. When apply the aircraft you can
stop on one side but not the other. If this happens, try to reduce speed with thrust
reversers and if you need to slow down, do so gently while they cooled. If it has not
yet cancel the flight or wait a few minutes on the ground before attempting to take off.
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Before to take off
Before takeoff you must give a brief but effective review all their systems and controls.
While waiting for approval of take-off, check controls, engines and indicators are
operating properly. It is possible that both engines operate differently, sometimes
there are percentage differences in indicators due to the work of control carried out
computers, however if you notice that this gap is too big (over 20%) in all systems,
must cancel the takeoff attempt, return to platform, shut down engines and start the
process from scratch again. If continuing problem, it is possible to have to restart the
aircraft then probably starting engines generated damage in the engine as the minor
benefits or benefits about potent sing present.
If you detect problems such as permanent EGT alerts in one of the engines even with
glowing computers, it is not appropriate to continue because this can generate an
emergency during the flight. Return to platform, turn off the engine and perform the
procedure of ignition again automatically. If the problem continues, restart your flight
or the aircraft.
Then note the previous checklist to begin take-off. Remember that only until you're in
the track header, the FUEL CONDITION LEVERS not must be at maximum.
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After take off
Once it has taken off, follow the appropriate checklist, which basically ask raise the
landing gear, flaps upload and lights of landing and taxi on. Don't forget to continually
check the behavior of the engines in flight.
According to this manual in the section of discover the aircraft and the AUTOPILOT
PANEL section, remember that you must configure panel autopilot according to the
type of flight being undertaken. For this flight we use the FMS with point to point, and
to achieve the desired altitude we have selected ALTSEL and VS to climb to 5000 feet
with a rat rise of 1200 feet per minute. When flight level reaches the 4700, the
autopilot automatically changed to ALT to maintain the requested flight level.
If you want to change the altitude in ascent or descent, it must do so while the aircraft
is in ALT mode. If you do in ALTSEL mode the altitude which will remain as the limit
will be which is in process at the time. To modify it, change to ALT and modify it, then
again select ALTSEL + VS or IAS (as wish you) and the autopilot will seek to the
requested altitude.
Don't forget that you must turn off the FAST BELT SEAT feature once you have
reached the level of desired cruise.
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Before to landing
When you start the process of decline, it must follow the instructions of the
corresponding checklist as well:
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When landing, do not forget to apply the thrust reversers first taking the levers of
power to idle and then backwards. Also use the DUMP function in flaps, which will act
as SPOILERS to allow stopping the aircraft, as shown below:
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After landing
Similarly, there are two features that there are different in FS2004 and FSX for night
flights must be taken into account.
FS2004 lights instruments rely on the LANDING LIGHTS, therefore, if it is night flight
not turn these lights on taxi to avoid the loss of lighting instruments. For his part in
FSX, this lighting instruments not dependent on anything, but by mistake in handling
of lights by the developers of FSX, TAXI lights and LANDING LIGHTS are administered
by the same system and if you turn off won't lighting on the ground that allows you to
see the ground of shooting as well. The TAXI LIGHTS switch is switched on.
We have finally landed and we must now make it completely off plane. It is a simple
procedure despite the fact that the corresponding checklist see so long.
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CHECKLIST
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Windshield switches OFF
Deice switches OFF
Fuel qty tanks CHKD
Pax Door OPEN
Cargo door OPEN
Hydraulics indicators CHKD
Pressurization CHKD
Air condition CHKD
Cabin and cockpit temperature CHKD
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Right boost fuel pump switch ON
Right Fuel low alert panel OFF
DC computer switches ON
DC (IEC) light alert panel ON
TTL computer switches ON
TTL light alert panel ON
Mixture fuel lever right TAXI position SET
Select engine Right switch ON
Ignite alert panel right ON
Start right engine switch ON
Fuel enrich light ON
Right boost fuel pump switch OFF
Bus Tie warning light ON
AC Control switch TRANSFER
Right generator switch ON
Fuel enrich light OFF
Bus Tie warning light Press to reset SET
Ground power switch position MAIN BUS
Ground power service car RETIRED
Left engine area CLEAR
Left boost fuel pump switch ON
Left Fuel low alert panel OFF
Mixture fuel lever left TAXI position SET
Select engine Left switch ON
Ignite alert panel left ON
Start left engine switch ON
Fuel enrich light ON
Left boost fuel pump switch OFF
Bus Tie warning light ON
AC Control switch TRANSFER
Left generator switch ON
Fuel enrich light OFF
Bus Tie warning light Press to reset SET
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Right engine area CLEAR
Right boost fuel pump switch ON
Right Fuel low alert panel OFF
DC computer switches OFF
TTL computer switches OFF
Mixture fuel lever right TAXI position SET
Right Ignite knob ENERGISE
Ignite alert panel right ON
Fuel enrich pression switch ON
Start right engine switch ON
Right NG (RPM) indicator over 12% CHKD
Right Ignite knob IGNITE
Right NG (RPM) indicator over 60% CHKD
Right Ignite knob 60%
Right boost fuel pump switch OFF
Bus Tie warning light ON
AC Control switch TRANSFER
Right generator switch ON
Fuel enrich light OFF
Bus Tie warning light Press to reset SET
Right Ignite knob NORMAL
Ground power switch position MAIN BUS
Ground power service car RETIRED
Left engine area CLEAR
Left boost fuel pump switch ON
Left Fuel low alert panel OFF
Mixture fuel lever left TAXI position SET
Left Ignite knob ENERGISE
Ignite alert panel Left ON
Fuel enrich pression switch ON
Start Left engine switch ON
Left NG (RPM) indicator over 12% CHKD
Left Ignite knob IGNITE
Left NG (RPM) indicator over 60% CHKD
Left Ignite knob 60%
Left boost fuel pump switch OFF
Bus Tie warning light ON
AC Control switch TRANSFER
Left generator switch ON
Fuel enrich light OFF
Bus Tie warning light Press to reset SET
Left Ignite knob NORMAL
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After engines start Checklist
Taxi Checklist
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Flaps position for take off SET
Propeller syncro switch ON
Landing gear UP
Flaps UP
Landing lights (only in day flight) OFF
Taxi lights OFF
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AFTER LANDING CHECKLIST COMPLETE
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Unfeather knob select engine off TURN
Emergency lights switch ON
Fast seat belt switch ON
Fire extinguisher switch of engine off OFF
AIR/GND switch engine off, set mode AIR SET
DC computer switch engine off OFF
TTL computer switch engine off OFF
Boost fuel pump switch engine off OFF
Fuel condition lever engine off full position SET
Ignite knob engine off ENERGISE
Ignite alert panel engine off ON
Fuel enrich pression switch ON
Start engine switch engine off ON
NG (RPM) indicator over 12% engine off CHKD
Ignite knob IGNITE
NG (RPM) indicator over 60% engine off CHKD
Ignite knob 60%
Boost fuel pump switch OFF
Bus Tie warning light ON
AC Control switch TRANSFER
Fuel enrich light OFF
Bus Tie warning light Press to reset SET
Not use for real flights, only use for Microsoft flight simulator.
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This product, as well as the generated manual corresponds only to the simulation
model for use with MICROSOFT ® FLIGHT SIMULATOR 2004 and MICROSOFT ®
FLIGHT SIMULATOR X developed by VIRTUALCOL® FS SOFTWARE, should not be used
for actual flights or be taken as reference of the real aircraft. The data contained here
are part of tests conducted to the model in the Simulator, not to the actual aircraft,
which while it attempted to emulate all possible really, is logical that by the nature of
the software that runs and the conditions of both simulators, is not operationally
identical to the real.
Similarly, the name and the aircraft technical references, as well as the image of the
same is absolute property of BRITISH AEROSPACE SYSTEM (BAE SYSTEM), Virtualcol®
only operates as developer of a model that emulates the aircraft operations but does
not part the company manufacturer of the aircraft or the same rights. Failures that
recreates on the plane are not necessarily those of the real aircraft, they have created
challenges for virtual pilots to simulate emergencies and procedures in case of
handling.
Incorporated into the aircraft textures are emulations of the airlines that use it.
Trademarks and logos as well as their rights are property of each one of the airlines
that are represented there. Virtualcol ® does not charge or collecting any income by
providing them to users or request money to the companies that own his rights by
publishing them. Additions to the final programming work that is finally the real work
on which payment of the respective rights are considered.
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