Phaerimm For 5e GM Binder
Phaerimm For 5e GM Binder
Phaerimm For 5e GM Binder
Reactions
Spell Reflection. If the phaerimm is targeted by a
magic missile spell, a line spell, or a spell that
requires a ranged attack roll, it can use its reaction to
make an Intelligence (Arcana) check with a DC equal
to 10 + the spell’s level. On a success, the phaerimm
is unaffected, and the effect is reflected back at the
caster as though it originated from the phaerimm,
turning the caster into the target.
Actions
Multiattack. It makes six attacks: one with its bite,
four with its fists, and one with its tail.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one
target. Hit: 7 (2d6) piercing damage.
Fist. Melee Weapon Attack: +5 to hit, reach 5 ft., one
creature. Hit: 5 (2d4) bludgeoning damage. Instead
of dealing damage, it can grapple the target (escape
DC 13).
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft.,
one target. Hit: 7 (3d4) piercing damage plus 18
(4d8) poison damage. If the target is a creature, it
must succeed on a DC 18 Constitution saving throw
or become paralyzed.
Legendary Actions
It can take 3 legendary actions, choosing from the
options below. Only one legendary action option can
be used at a time and only at the end of another
creature’s turn. It regains spent legendary actions at
the start of its turn.
Haunting Image. The phaerimm targets one creature it