0% found this document useful (0 votes)
27 views29 pages

CH 2

This document discusses different coordinate systems including Cartesian, cylindrical, and spherical coordinates. It provides the definitions and transformations between these coordinate systems. Some key points: - Coordinate systems define points in space and allow representing vectors. Orthogonal systems like Cartesian have mutually perpendicular axes. - Cylindrical coordinates (ρ, φ, z) are convenient for problems with cylindrical symmetry. A point P is defined by its radial distance ρ, azimuthal angle φ, and height z. - Spherical coordinates (r, θ, φ) are useful for problems with spherical symmetry. A point P is defined by its radial distance r, polar angle θ, and azimuthal φ. - Transformations between

Uploaded by

Yahya Almoliki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
27 views29 pages

CH 2

This document discusses different coordinate systems including Cartesian, cylindrical, and spherical coordinates. It provides the definitions and transformations between these coordinate systems. Some key points: - Coordinate systems define points in space and allow representing vectors. Orthogonal systems like Cartesian have mutually perpendicular axes. - Cylindrical coordinates (ρ, φ, z) are convenient for problems with cylindrical symmetry. A point P is defined by its radial distance ρ, azimuthal angle φ, and height z. - Spherical coordinates (r, θ, φ) are useful for problems with spherical symmetry. A point P is defined by its radial distance r, polar angle θ, and azimuthal φ. - Transformations between

Uploaded by

Yahya Almoliki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 29

EELE 3331 – Electromagnetic I

Chapter 2
Coordinate Systems and
Transformations
Islamic University of Gaza
Electrical Engineering Department
Dr. Talal Skaik

2012
1
Coordinate Systems
To define all points in space in a suitable manner →we need
coordinate systems.
Orthogonal Systems: Coordinates are mutually perpendicular.
Examples: Cartesian (or Rectangular), Circular Cylindrical,
Spherical.

Non-orthogonal Systems: Coordinates not mutually


perpendicular.
→ Hard to work with.
→ Little or no practical use.
2
Cartesian Coordinates

Range of coordinate variables:

-∞<x< ∞
-∞<y< ∞
-∞<z< ∞

Vector A in Cartesian coordinates:


(Ax, Ay, Az) or Ax ax+Ay ay+Az az
3
Circular Cylindrical coordinates
Convenient when dealing
with problems having
Cylindrical symmetry.
Point P(ρ,ϕ,z)
ρ→radial distance from z-
axis.
ϕ →measured from x-
axis in x-y plane.
z→like Cartesian.
0≤ ρ<∞
0 ≤ ϕ < 2π
-∞ < z < ∞

4
Circular Cylindrical coordinates
Vector A in cylindrical coordinates
A ,A ,A 
  z or A a  A a  Az az
where
a , a , az  unit vectors (mutually perpendicular)
A  A2  A2  Az2
Notes :
a  a  a  a  az  az  1
a  a  a  az  az  a  0

a  a  az , a  az  a , az  a  a 5
Cylindrical coordinates - Transformation
Point P( x, y, z )  P(  ,  , z )

= x  y ,
2 2

y
 =tan ,
-1

x
zz
or
x   cos  ,
y   sin  ,
zz
6
Cylindrical coordinates - Transformation
A  Ax ax  Ay a y  Az az
Vectors :
A  A a  A a  Az az
A  component of A along  :
A  A  a   Ax ax  Ay a y  Az az   a
A  Ax (ax  a )  Ay (a y  a )  Az (az  a )
but  ax  a  cos 
a y  a  cos(90   )  sin 
az  a  cos 90  0
 A  Ax cos   Ay sin 
7
Cylindrical coordinates - Transformation
The component A 
A  A  a   Ax a x  Ay a y  Az a z   a
A  Ax (a x  a )  Ay (a y  a )  Az (a z  a )
but  a x  a  cos(90   )   sin 
a y  a  cos 
a z  a  0
 A   Ax sin   Ay cos 

and Az =A.a z =  Ax a x  Ay a y  Az a z   a z  Az

8
Cylindrical coordinates - Transformation
In matrix form: Transformation of Vector A
from  Ax , Ay , Az  to  A , A , Az  : 
 A   cos  sin  0  Ax 
 A     sin  cos  0  A 
    y
 Az   0 0 1  Az 
The inverse of the transformation:
A ,A ,A   A ,A ,A 
  z x y z
1
 Ax   cos  sin  0  A  cos   sin  0  A 
 A     sin  cos  0  A    sin  cos  0  A 
 y       
 Az   0 0 1  Az   0 0 1  A 
9 z 
Spherical coordinates (r, θ, φ)
Convenient when dealing
with problems having a
degree of spherical
symmetry.
Point P(r,θ,ϕ)
r→distance from the
Origin to point P.
θ→angle between the z-
axis and the position
vector of P.
ϕ→measured from x-axis.
0≤ r<∞
0≤θ≤π
0 ≤ ϕ < 2π 10
Spherical coordinates (r, θ, φ)
Vector A in spherical coordinates
 r  
A , A , A or A a
r r  A a
   A a
  , A  A2
r  A2
  A2

where : ar , a , a  unit vectors (mutually perpendicular)


ar  in the direction of increasing r
a  in the direction of increasing 
a  in the direction of increasing 
Notes :
ar  ar  a  a  a  a  1
ar  a  a  a  a  ar  0
ar  a  a , a  a  ar , a  ar  a 11
Spherical coordinates - Transformation
Point P( x, y , z )  P( r,  ,  )
r   2  z2 ,  2  x2  y2

r  x2  y2  z2

  tan 1

z
x2  y2
   tan 1
z Point P ( r,  ,  )  P ( x, y , z )

  tan 1 y x   cos   r sin  cos 


x y   sin   r sin  sin 
z  r cos  12
Spherical coordinates - Transformation
Vectors :

A  Ax a x  Ay a y  Az a z
A  Ar ar  A a  A a

Ar  A  ar  Ax sin  cos   Ay sin  sin   Az cos 


A  A  a  Ax cos  cos   Ay cos  sin   Az sin 
A  A  a   Ax sin   Ay cos 
13
Spherical coordinates - Transformation
In matrix form: Transformation of Vector A
from  Ax , Ay , Az  to  Ar , A , A  : 
 Ar   sin  cos  sin  sin  cos    Ax 
  
 A   cos  cos  cos  sin   sin    Ay 
 
 A    sin  cos  0   Az 
The inverse of the transformation:
from  Ar , A , A  to  Ax , Ay , Az 

 Ax  sin  cos  cos  cos   sin    Ar 


 A    sin  sin  cos  sin    
cos   A 
 y  
 Az   cos   sin  0   A  14
Coordinate Systems
Transformation from Cylindrical to Spherical (See problem 2.9).
Distance between two points:
The distance between two points with position vectors r1 and r2 is

generally given by: d=|r2-r1|


or
d 2  ( x2  x1 ) 2  ( y2  y1 ) 2  ( z2  z1 ) 2 (Cartesian)
In Cylindrical: x   cos  , y   sin  , z  z
d 2   22  12  2 1 2 cos 2  1   ( z2  z1 ) 2
In Spherical: x  r sin  cos  , y  r sin  sin  , z  r cos 
d 2  r22  r12  2r1r2 cos  2 cos 1  2 r1r2 sin  2 sin 1 cos 2  1 
15
Example 2.1
Given Point P(-2,6,3) and vector A=y ax + (x+z) ay,
Express P and A in Cylindrical and Spherical coordinates.
Evaluate A at P in the Cartesian, Cylindrical and Spherical systems.
Point P  x  -2, y  6, z  3
Cylindrical    x 2  y 2  6.32
y -1 6
 =tan-1
 tan  108.430 , z3
x 2
Spherical  r  x 2  y 2  z 2  49  7
x 2
 y 2
40
 =tan -1
 tan -1
 64.620 ,  =108.430
z 3
Thus P(-2,6,3)  P(6.32, 108.430 ,3)  P(7,64.62 0 ,108.430 )
(x, y , z ) ( ,  , z) (r ,  ,  ) 16
Example 2.1 - continued
Vector A in Cylindrical system:
 A   cos  sin  0  Ax 
 A     sin  cos  0  A  , but A  y, A  x  z, A  0
    y x y z

 Az   0 0 1  Az 
A  y cos   ( x  z )sin 
A   y sin   ( x  z ) cos 
Az  0
But x   cos  , y   sin 
 A   A , A , Az     sin  cos     cos   z  sin   a
+    sin 2     cos   z  cos   a
At P    6.32,   108.430 , z  3
A at P  A=  0.9487a  6.008a 17
Example 2.1 - continued
Vector A in Spherical system:
 Ar   sin  cos  sin  sin  cos    y 
     x  z ,
A
    cos  cos  cos  sin   sin 
 
 A    sin  cos  0   0 
Ar  y sin  cos   ( x  z )sin  sin 
A  y cos  cos   ( x  z ) cos  sin 
A   y sin   ( x  z ) cos 
 But x  r sin  cos  , y  r sin  sin  and z=r cos 
 A   Ar , A , A 
 r sin 2  sin  cos    sin  cos   cos   sin  sin   ar
+r sin  cos  sin  cos    sin  cos   cos   cos  sin   a
 r   sin  sin 2    sin  cos   cos   cos   a 18
Example 2.1 - continued
At P , r=7,  =64.620 ,  =108.430
A at P  A=-0.8571ar  0.4066a  6.008a

Note :
A is the same in three coordinate systems:
A(x, y , z ) = A( ,  , z) = A( r,  ,  ) =6.083

19
Example 2.2
Express the vector
10
B  ar  r cos  a  a
r
In Cartesian and Cylindrical Coordinates.
Find B(-3,4,0) and B(5,π/2,-2)

 Spherical to Cartesian:
 Bx  sin  cos  cos  cos   sin    Br 
 B    sin  sin  cos  sin  cos    B 
 y   
 Bz   cos   sin  0   B 
10
But Br  , B  r cos  , B  1
r 20
Example 2.2 - continued
 Bx  10 / r  sin  cos   r cos2  cos   sin 
 B y  10 / r  sin  sin   r cos 2  sin   cos 
 Bz  10 / r  cos   r cos  sin 
x2  y2 -1 y
But r  x 2  y 2  z 2 ,  =tan -1 ,  =tan
z x

x y
2 2
z
sin   , cos  
x y z
2 2 2
x y z
2 2 2

y x
sin = , cos =
x y
2 2
x2  y2 21
Example 2.2 - continued
10 x xz 2 y
 Bx  2  
x  y  z 
2 2
 x y
2 2
x 2
y z
2 2
 x2  y2

10 y yz 2 x
 By  2  
x  y  z 
2 2
 x2  y2   x 2
 y 2
 z 2
 x2  y2

10 z z x2  y2
 Bz  2 
x  y  z 
2 2
 x2  y2  z2 
B=Bx a x  B y a y  Bz a z
At (-3,4,0)  B= - 2a x  a y
22
Example 2.2 - continued
 From Spherical to Cylindrical (See problem 2.9)
 B   sin  cos  0  10 / r 
B    0 0 1  r cos  
    
 Bz  cos   sin  0  1 
B  (10 / r )sin   r cos 2 
B  1
Bz  (10 / r ) cos   r sin  cos 
 r   2  z 2 ,  =tan -1   / z 
sin =   / r    /  2  z 2
cos =  z / r   z /  2  z 2 23
Example 2.2 - continued
10 z 2
B  2   2
 z 2

  z2  2  z2
B  1
10 z z
Bz  2   z 2
2 2

 z 2
  z2

 B  B a  B a  Bz a z
  
at  5, , 2   B  2.467a  a  1.167a z
 2 

24
Constant Coordinate Surfaces
Infinite planes: (Cartesian)
x=constant
y=constant
z=constant

* Intersection of two planes is


a line.
* Intersection of three planes is
a point.

25
Constant Coordinate Surfaces
Infinite planes: (Cylindrical)
ρ=constant
φ=constant
z=constant

Intersection of z=constant, and


ρ=constant → circle of radius ρ.

Intersection of z=constant, and


φ=constant → semi-infinite line.

Intersection of the three surfaces


is a point.
26
Constant Coordinate Surfaces
Infinite planes: (Spherical)
r=constant
θ=constant
φ=constant

Intersection of r=constant, and


φ=constant → semi-circle.

Intersection of the three surfaces


is a point.

27
Summary – Vector Transformation

28
Practice Exercise
Express the following vectors in Cartesian Coordinates:
(a) A   z sin  a  3 cos  a   cos  sin  a z
(b) B  r 2ar  sin  a
Answer

 xyz  3xy  a x   zy 2  3x 2  a y  xy a z 
1
( a ) A=
2  
x y
2

(b) B=
x y z
2
1
2 2
 x  x2  y 2  z 2   y  ax
 

+  y  x 2  y 2  z 2   x  a y

  z  x 2  y 2  z 2   a z  29

You might also like