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1 Computer Graphics (CST307) - Lect 1

The document discusses an introductory lecture on computer graphics which covers why computer graphics are used, what computer graphics are, an overview of the syllabus and evaluation mechanism, and examples of applications of computer graphics like document processing, visualization, and different display devices like raster scan and vector scan graphics.

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0% found this document useful (0 votes)
31 views56 pages

1 Computer Graphics (CST307) - Lect 1

The document discusses an introductory lecture on computer graphics which covers why computer graphics are used, what computer graphics are, an overview of the syllabus and evaluation mechanism, and examples of applications of computer graphics like document processing, visualization, and different display devices like raster scan and vector scan graphics.

Uploaded by

Nand Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Computer Graphics (CST307)

Lect 1: Introduction
Dr. Satyendra Singh Chouhan
MNIT Jaipur
Overview of Today’s Lecture
 Why Computer Graphics?

 What is Computer Graphics?

 Syllabus?

 Evaluation Mechanism?

Class code: tadzd2p


What we do with Computer?
 Lot of things
 Example1: Document Processing
 Very Common - Creation/presentation of documents
Example Document Processing
 Primary
Components are
the alphanumeric
characters
 Entered through
keyboard
 There are some
other equally
important
components
 Menu option, editing
tools
Example:
 There is a mix of characters and images that constitutes
the interface of a typical document processing system

 Another example
Ø CAD Interface
Visualization
 DNA Visualization
 Scientific Visualization

 Information Visualization
 n-dimensional data
Computer Graphics
 Spectrum of such application is very wide
 Difficult to list all applications as everything we see
around us involving computers contains some application
of computer Graphics.
 Here, from CG point of view, computer refers to:
 Mobile phones
 Information kiosk at popular spots such as airports
 ATMs
 Large display at open air concerts
 Air traffic control panel
 Anything with having display mechanism
Computer Graphics
 What is the common in all these applications
 Instance of images displayed on the screen
 Note: text are also images (will see later)
 Images are constructed with objects,
 Basically geometric shapes (Characters or icons)
 When we create/edit/view a document, we are
dealing with letter, numbers, punctuations, and
symbols.
 Each is an object, rendered on the screen with difference
size and style
Computer Graphics
 How a computer do all these things?
 In other word, how we can create or represents,
synthesize, and render imagery on a computer display.
 This the fundamental question that is studied in
Computer Graphics.
Computer Graphics
 It is process of rendering static images or animation
(sequence of images) on computer screen in a efficient
way.
 In this course we will learn about the process
 Stages of CG pipeline
 Pipeline implementation (hardware and software)
Syllabus and Evaluation mechanism
Ø Syllabus is tentative: I will include some advance parts
Ø Such as GPUs

 Mid Term 30 %
 End Term 40%
 Internal 30% (Two Quizes)
See this

https://www.youtube.com/watch?v=D4NPQ8mfKU0
Prerequisites for Computer Graphics
 Linear Algebra
 Knowledge of data structures and algorithm
 C/C++ Programming
Overview of Lecture 2
 We will discuss basic graphics system (It will help in
upcoming lectures)
 We will briefly discuss the historical evolution
CG-Core idea
 What we do in CG-
 generate 2D images and display on the screen.
 How we do that?

15
Generic CG System Architecture
Display Controller
 Image generation task is performed by Display Controller
 Takes input from CPU (Host computer)
 As well as external input devices (mouse keyboard etc.)
 Image generation is multistage process, involving a lot of
computation
 Why we need Display Controller (Display Processor)?
 Why not CPU?
 To avoid such situation and increase efficiency , rendering
is usually carried out by a dedicated component of the
system (Graphic card)
 Has it own processing unit called GPU
CG –core idea
 CPU assign any graphic rendering task to this separate
graphic unit
 We are calling it display controller (generic name)
Video Memory
 Stores the representation of image received from Display
controller
 Display controller generates image in digital format ( 0 or
1)
 It is dedicated part of memory hierarchy
 Typically part of separate graphic unit (The VRAM in the
graphic card)
Video Controller
 Video Controller converts digital image to analog voltages
 It takes the storage image as input
 The analog voltage drive electro-mechanical arrangements,
which ultimately render image on the screen.
 Display screen contains picture elements or pixels
 Arranged in form of grid
Video Controller
 When these pixels are excited by electrical means, they
emit lights with specific intensities, which give us the
sensation of coloured images on the screen.
 The mechanism of exciting the pixel is done by Video
controller
 Input is digital image stored in the VRAM and activates suitable
electro-mechanical mechanism for pixel to emit light.
Type of graphic devices
 Broadly there are two types (Based on the method to
excite pixels)
 Vector Scan
 Raster Scan
 Vector Scan Device (aka random –scan, stroke writing, or
calligraphic devices)
 Image viewed as composition of continuous geometric
primitives (lines as curves)
 Image is rendered by rendering these primitives
Example: Vector Scan
Vector Scan: Pros and Cons
 In vector scan devices, need to excite only a subset of the
pixel grid
 It requires high precision and complex hardware
 Consequently vector devices are costly.
 Due to selective exciting, it is good for rendering
wireframe images
 For complex images, flicker is visible as rendering involves
lots of random movements
Raster Scan Devices
 Image viewed as representation by whole pixel grid (Not
only selected primitives)
 To render a raster image, all the pixels are considered
 For this, it consider the pixel in sequence

 Video controller starts with the top left pixel and check if the
pixel needs to excited or not
Raster Scan process
 It is a sequential consideration of pixel grid – scanning
 Each row is called scan line
Frame buffer
 The video memory of Raster scan system is generally
known as frame buffer.
 Contains one location corresponding to each pixel
 Size?
 Display processor works at the speed of the CPU
 Video controller is typically a electro mechanical
arrangement (Slower compare to CPU)
 Problem?
Frame buffer
 If display controller output fed directly to video controller,
resulting image can get distorted
 Why?
 To synchronization, frame buffer is used
 However, single buffer is not sufficient
 Double buffering
 Primary and secondary buffers
 So how they work?
 Video controller takes the input from primary buffer while
display controller fills up the other (Secondary)
 Then role reversal and the process repeats
Screen refreshing
 Lights emitted from pixel elements, after excitation, starts
decaying over time
 Lead to fading of the scene after sometime
 However, pixel in a scene may get excited at different
time
 Problem?
 May lead to image distortion
 To avoid we have to keep on exciting the pixel
periodically- Refreshing
 Refresh rate- (in Hz)
 Typically 60 Hz
Raster Scan device pros and cons

 Scanning based rendering requires simple hardware to


implement
 Good for complex images also as no flicker problem
 Due to low cost and ability to generate complex images
we mostly see raster scan device
Vector and Raster Graphics

 Not related to vector scan and raster scan system


 It is actually representation of images
 Vector graphics- refer to images represented in terms of
continuous geometric primitives as line as curve
 Raster Graphics: refers to images represented in terms of
a pixel grid
Note
 Indicate only image presentation, - not underlying
hardware rendering process
 We can always use a raster scan method to render a
vector graphics and vice versa
Color display basics
Black and white Image Generation
Ø Each pixel contain one type of element (e.g., a single
phosphor on CRT)
Ø We can excite it to generate different light intensities-
different shades of grey
Color image generation
 Each pixel contains more than one type of element
 E.g., 3 phosphor dots representing3 primary color ( R G
B)
 When excited, 3 colors combine to produce the desire
output
Color Image generation
 Each element capable of
generating different shades
of the color
 3 shades combined
together gives the
sensation of the desired
color
How to implement
 Direct Coding – individual color information for each R G
and B components of a pixel stored directly in the
corresponding frame buffer location
 Large frame buffer size to store all possible color values
 All possible combinations of RGB values
 Also called color gamut
Another way
Color Look Up Table
 Separate look up table
(Portion of memory)
 With each entry (row) of
table contains a specific
RGB combination
 Frame buffer location
contains pointer to entry in
the table
Color Image generation
CLT assumption
 Only require a small fraction of the whole color gamut.
 We know it a-priori
 If this assumption is not valid then this method is not
much of use
Poll Question 1
What do we do in CG?
 a. We generate 2D image and display on a screen.
 b. We generate 3D image and display on a screen.
 c. Both a, and b.
 d. None of these.
Poll Question 2
What does the video memory do?
 a. It stores the image in the form of string of 0 and 1,
which is generated by display controller.
 b. It stores the image in the form of string of 0 and 1,
which is generated by video controller.
 c. It stores the videos, which is generated by display
controller.
 d. All of the above.
Poll Question 3
Computer graphics are used in mobile phones, information
kiosks at popular spots such as airports, ATMS, large
displays at open air music concerts, air traffic control panels,
and so on.
 a. True
 b. False
Poll Question 4
Which among the following is correct?
 a. We can use a raster scan method to render a vector
graphics but cannot use a vector scan method to render a
raster graphics.
 b. We can use a vector scan method to render a raster
graphics but cannot use a raster scan method to render a
vector graphics.
 c. We can use a raster scan method to render a vector
graphics and vice versa.
 d. We can use only raster scan method to render a raster
graphics and only vector screen method to render vector
graphics.
Historical Evolution of Computer
Graphics
Computer Graphics: 1950-1960
 Computer graphics goes back to the earliest days of
computing
 Strip charts
 Pen plotters
 Simple displays using A/D converters to go from computer to
calligraphic CRT
 Cost of refresh for CRT too high
 Computers slow, expensive, unreliable

44
Computer Graphics: 1960-1970
 Wireframe graphics
 Draw only lines
 Sketchpad
 Display Processors
 Storage tube

wireframe representation
of sun object

45
Sketchpad
 Ivan Sutherland’s PhD thesis at MIT
 Recognized the potential of man-machine interaction
 Loop
 Display something
 User moves light pen
 Computer generates new display
 Sutherland also created many of the now common algorithms
for computer graphics
Direct View Storage Tube
 Created by Tektronix
 Did not require constant refresh
 Standard interface to computers
 Allowed for standard software
 Plot3D in Fortran
 Relatively inexpensive
 Opened door to use of computer graphics for CAD community
Computer Graphics: 1970-1980
 Raster Graphics
 Beginning of graphics standards
 IFIPS
 GKS: European effort
 Becomes ISO 2D standard
 Core: North American effort
 3D but fails to become ISO standard
 Workstations and PCs

48
Raster Graphics
 Image produced as an array (the raster) of picture
elements (pixels) in the frame buffer
Raster Graphics
 Allows us to go from lines and wire frame images to filled
polygons
PCs and Workstations
 Although we no longer make the distinction between
workstations and PCs, historically they evolved from
different roots
 Early workstations characterized by
 Networked connection: client-server model
 High-level of interactivity
 Early PCs included frame buffer as part of user memory
 Easy to change contents and create images
Computer Graphics: 1980-1990
Realism comes to computer graphics

smooth shading environment bump mapping


mapping
52
Computer Graphics: 1980-1990
 Special purpose hardware
 Silicon Graphics geometry engine
 VLSI implementation of graphics pipeline
 Industry-based standards
 PHIGS
 RenderMan
 Networked graphics: X Window System
 Human-Computer Interface (HCI)

53
Computer Graphics: 1990-2000
 OpenGL API
 Completely computer-generated feature-length movies
(Toy Story) are successful
 New hardware capabilities
 Texture mapping
 Blending
 Accumulation, stencil buffers

54
Computer Graphics: 2000-2010
 Photorealism
 Graphics cards (GPU) for PCs dominate market
 Nvidia, ATI
 Game boxes and game players determine direction of
market (Wii, Kinect, etc)
 Computer graphics routine in movie industry: Maya,
Lightwave
 Programmable pipelines

55
Computer Graphics: 2010-
 Mobile Computing
 iPhone
 Cloud Computing
 Amazon Web Services (AWS)
 Virtual Reality
 Oculus Rift
 Artificial Intelligence
 Big Data/Deep Learning
 Google Car

56

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