WARSCROLL
M OV E
6" GREY SEER
U N DS
S AV E
5 5+
WO
Grey Seers are manipulators and master sorcerers who attempt
6 to direct the skaven to ultimate victory at any price. They are
BR A ERY
V
dangerous and deranged, more than willing to devour raw
warpstone in order to supercharge their magical abilities.
MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
Warpstone Staff 2" 1 4+ 3+ -1 D3
DESCRIPTION of the spell have been resolved this model Wither has a casting value of 7. If
is slain. If the 3D6 roll was not 13, remove successfully cast, pick 1 enemy unit within
A Grey Seer is a single model armed with a
1 dice of your choice, and then use the 13" of the caster and visible to them, and
Warpstone Staff.
remaining 2D6 as the casting roll. roll 2D6. If the roll is greater than that
unit’s Wounds characteristic, that unit
ABILITIES
MAGIC suffers D3 mortal wounds. In addition, if
Warpstone Tokens: Potentially lethal the roll is greater than that unit’s Wounds
This model is a Wizard. It can attempt
warpstone is consumed by Grey Seers to aid characteristic, subtract 1 from hit rolls for
to cast two spells in your hero phase, and
their spellcasting. attacks made with melee weapons by that
attempt to unbind two spells in the enemy
hero phase. It knows the Arcane Bolt, unit until your next hero phase.
Once in each of your hero phases, when this
model attempts to cast a spell, you can say it Mystic Shield and Wither spells.
will consume a warpstone token before you
Wither: The Grey Seer hurls a glowing green
make the casting roll. If you do so, roll 3D6.
globe of magical energy at a foe. Anyone
This roll cannot be re-rolled or modified.
touched by the globe starts to shrivel and
If the 3D6 roll is 13, the spell is cast and
wither away.
cannot be unbound, and after the effects
KEYWORDS CHAOS, SKAVEN, SKAVENTIDE, MASTERCLAN, HERO, WIZARD, GREY SEER