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6.UX, Usability and UI in Mobile Computing

This document discusses UX, usability, and UI in mobile app design. It defines each term and explains their relationships. UX refers to the user's overall experience and satisfaction when using an app. Usability focuses on how easily users can complete tasks. UI is the visual elements users interact with. The document outlines common mobile design problems like small screens and discusses principles for improving UX, such as intuitive navigation, personalization, and minimizing data input. Following user-centric design principles is important for understanding users and providing the best experience.

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Sk. Azraf Sami
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0% found this document useful (0 votes)
32 views19 pages

6.UX, Usability and UI in Mobile Computing

This document discusses UX, usability, and UI in mobile app design. It defines each term and explains their relationships. UX refers to the user's overall experience and satisfaction when using an app. Usability focuses on how easily users can complete tasks. UI is the visual elements users interact with. The document outlines common mobile design problems like small screens and discusses principles for improving UX, such as intuitive navigation, personalization, and minimizing data input. Following user-centric design principles is important for understanding users and providing the best experience.

Uploaded by

Sk. Azraf Sami
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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UX, Usability, and UI in Mobile

Computing
Md. Motaleb Hossen Manik
Lecturer
Department of CSE
KUET
Before We Start
• Firstly, a website or an app needs to be useful and meet users’
demands
• But the environments or the devices may have limitations
• Small screen problem
• Resource shortage
• Memory shortage
•…
• Then how can we make our app more user-friendly and useful?

2
What are User Experience (UX),
Usability, and User Interface (UI)?
• User Experience (UX)
• Is the impression and satisfaction that a user gets when interacting with a
product (app)
• It focuses on understanding user’s needs, behaviors, and preferences while
designing an app
• So, design an app that covers user’s needs and gets positive impression or
feedbacks

3
Cont.
• Usability
• A subset of UX
• Refers to the ease with which users can complete their tasks while using an
app
• A measurement of how user-friendly an app is
• Target is to find issues that a user may face while interacting with an app

4
Cont.
• User Interface (UI)
• Refers to the visual elements, layouts, and other components that users see
and interact with while using an app
• Can be menus, icons, buttons,…
• Targets on designing more appealing interfaces

5
6
Problems with Our Devices and Designs
• Small screen size
• It may be challenging to create visually appealing and
user-friendly interfaces
• Users may face issues while reading, touching, and
navigating
• Touch sensitivity
• Inconsistent touch sensitivity can lead to disappointment

7
Cont.
• Complex navigation
• Complex or hidden navigation can confuse users
• Loading time
• Slow loading time for content can lead to impatient users
• Inconsistent design patterns
• Inconsistency across different menu can confuse users

8
Cont.
• Unwanted permissions
• Apps may request excessive permissions without any explanations
• Users may hesitate to grant the permissions
• Content overload
• Apps may include excessive content or options
• Users may find it difficult to keep track

9
So, What Can be Done?
• Gain knowledge about users
• Track their patterns of usage and demands
• Follow user-centric design principles

10
Why User-centric Design/UX Design
Principles are Important?
• There is a difference between designing an app and designing a
website
• Users do not want to download an app as the mobile version of the
website
• They want a unique experience
• 75% of downloaded apps are opened only once

11
User-centric Design/UX Design
Principles
• Make navigation intuitive
• Users should be able to identify how to get around
an app
• Using icons or patterns can ease it
• Focus on user goals
• Think about what a user actually wants on an app
• Making features easy can improve UX
• Ex: Avoid login option

12
Cont.
• Allow personalization
• Push the contents that a user is demanding
• It removes unnecessary and irrelevant contents
• Make things easier
• Avoid complex UI
• Reduce content in a single activity
• Allow customization
• Provide users with features to customize their UI

13
Cont.
• Use established gestures
• Try to keep the same gestures that are common and users are used to
• Example: Zooming, taking screenshot,…
• Focus on speed
• Minimize data input

14
How to Make UX, Usability, and UI Better?
• Good UX includes
• Consideration of users’ feelings: trust, joy, or frustration
• Research to understand and provide the best possible design
• Integration of requirements, technology,…
• Good Usability includes
• Fast-loading facility
• Sufficient content

15
Cont.
• Good UI includes
• Free from unnecessary distractors
• Minimal, clear and complete design
• Consistent contents

16
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References
• https://www.toptal.com/designers/mobile-ui/mobile-ux-design-princ
iples
• https://hype4.academy/articles/design/the-bad-ux-design-challenge
• https://ux4sight.com/blog/ux-ui-and-usability-what-they-are-and-ho
w-they-differ

18
Thank You

19

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