KaldaKin 200
KaldaKin 200
KaldaKin 200
Kinematics
Edition 2.0.0
Ashmit Dutta, Daniel Yang, Kushal Thaman, QiLin Xue, Tarun Agarwal
F
a
Preface
Jaan Kalda’s handouts are beloved by physics students both in for a quick challenge, to students preparing for
international Olympiads. As of writing, the current kinematics handout (ver 2.0) has 66 unique problems and
45 main ‘ideas’.
This solutions manual came as a pilot project from the online community at artofproblemsolving.com.
Although there were detailed hints provided, full solutions have never been written. The majority of the
solutions seen here were written on a private forum given to those who wanted to participate in making
solutions. In an amazing show of an online collaboration, students from around the world came together to
discuss ideas and methods and created what we see today.
This project would not have been possible without the countless contributions from members of the com-
munity. Online usernames were used for those who did not wish to be named:
Rakshit, Evan Kim, Ameya Deshmukh, Alan Abraham, dbs27, Heramb Podar, Anant Lunia, Sumgato, Viraj
Jayam
Contact Us
Despite editing, there is almost zero probability that there are no mistakes inside this book. If there are any
mistakes, you want to add a remark, have a unique solution, or know the source of a specific problem, then
please contact us at [email protected]. The most current and updated version can be found on our website
physoly.tech
Please feel free to contact us at the same email if you are confused on a solution. Chances are that many
others will have the same question as you.
1
Kalda Kinematics 2
pr 1. In a time 2t, the barge moved a distance of 6 km in the ground frame, so this implies that the
speed of the water is:
∆d 6 km
vwater = = = 4 km/h
2t 1.5 hours
In the water’s reference frame, the barge is stationary and the boat travels at a constant speed
vboat rel water relative to the water, where:
∆d 30 − 6 km
vboat rel water = = = 16 km/h
2t 1.5 hours
pr 2. Moving into the frame of the red plane, we see the blue plane with a diagonally directed velocity.
800
600
1000
The closest approach would be when the faster plane’s path makes a perpendicular line with the slower
plane. This turns out into a geometry problem where we have two similar right triangles. We can break
up the velocity of the blue plane into components (since the displacement is in the same direction as
velocity, this is also the components of its displacement). The top triangle is a 3 − 4 − 5 right triangle
so the bottom right triangle must also be a 3 − 4 − 5 right triangle.
Now all we need to know now is to determine how far away the blue plane is when it is directly overhead
the red plane. The time it takes to reach this point is:
20 km
t= = 0.025 h
800 km/h
and the vertical distance it travels during this time is:
∆y = (600 km/h)(0.025 h) = 15 km/h
2
Kalda Kinematics 3
d = 4 km
Solution 2: Let us work in the lab frame this time, but break the velocities of the two planes into a
direction perpendicular and towards the other plane. We only need to worry about this radial component.
Originally, the two planes will be nearing each other but will eventually get farther apart. The point at
which this happens is when the radial component of their velocities are directed in the same direction
and have the same magnitude. If we measured their radial acceleration at this point, it would be zero.
x α
800
y
α
600
Solution 3: We can use generalized coordinates. The distance between the two planes is:
where ~s ≡ 20x̂ − 20ŷ and ~v ≡ −800x̂ + 600ŷ, which represents the relative velocity. As with before, we
want the relative velocity to be perpendicular to the displacement d. ~ One way of doing it is maximizing
the dot product:
|d~ × ~v | = |~s × ~v + ~v × ~v t| = |~s × ~v |
At the maximum, this cross product has to be equal to |d||~ ~ v |. Therefore, all we need is to evaluate:
~ = |~s × ~v |
|d| = 4 km
|~v |
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Kalda Kinematics 4
Solution 4: Here’s a standard calculus method. The distance between the two planes after a time t is:
d = 4 km
Moving into the reference frame moving leftward at velocity v/2 gives us the following diagram (where
u is the velocity of intersection):
v/2
u
a/2
v v
u= p = p
2
2r r − (a/2) 2 2 1 − (a/2r)2
4
Kalda Kinematics 5
Solution 2: We start similarly to Solution 1 and move into a reference frame moving left at v/2.
p
Let y = r2 − a2 /4 be the height of of the intersection above the centers of the hoop. We then see that
dy dy da 1 v
= · =p ·
dt da dt (2r/a) − 1 2
2
Therefore,
s
q v2 v2 1
u = u2x + u2y = + · 2
4 4 (2r /a) − 1
v
u= p
2 1 − (a/2r)2
You don’t need the equation of the curve to perform calculations, but even without it, the answer can appear a bit off.
e.g. the initial slope you get could be:
5
Kalda Kinematics 6
pr 5.
Ff
In the board’s frame of reference, there is only a horizontal force (the friction force), which has a constant
direction that is anti-parallel to the velocity. Thus, the chalk moves in a straight line .
pr 6. Let us assume that the block is originally pushed leftwards in the frame of the ground and the
conveyor is travelling upwards.
√
In the frame of the conveyor belt, the block is moving with a speed of 5 m/s. This is represented by
the red vector. Due to friction opposing the motion, the direction of motion relative to the belt will be
constant. The magnitude will steadily decrease to zero.
To move back to the frame of the ground, we can add back the velocity of the conveyor belt, as shown
below.
θ √
5 m/s
1 m/s
2 m/s
The blue vector shows the velocity of the block relative to the ground. Initially, it is 2 m/s but as friction
reduces the magnitude of the red vector (which represents the velocity relative to conveyor belt), the
blue vector will decrease to a minimum. This minimum occurs when it forms a right angled triangle
(represented by the dotted lines).
2
v = 1 sin θ = √
5
6
Kalda Kinematics 7
pr 7.
uL
v cos α
ut
α
v cos α
s
Denote the dashed line by the wall which is a distance L away from the point source.
We express the lateral displacement of the ball as the sum of two components: lateral displacement in
the air’s frame of reference, and the lateral displacement of the moving frame.
uL s L
ut = + s =⇒ t = +
v cos α u v cos α
We decompose ~v into parallel and perpendicular components, ~v = v~x + v~y ; let us mark points A, B and
C so that AB = v~x and BC = v~y (then, AC = ~v ).
Next we mark points D, E and F so that CD = v~y0 = v~y , DE = −v~x , and EF = 2u~x ; then, CF =
v~y0 − v~x + 2u~x ≡ v~0 and AF = 2v~y + 2u~x ≡ 2~u.
D −v~x 2u~x E
v~y0 = v~y
2v~y + 2u~x = 2~u
C
α β F
v~y
α
B v~x A
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Kalda Kinematics 8
We now can see that ∆ACF is an isoceles triangle containing the lengths provided in the figure below.
Let us also mark point G as the centre of AF ; then, F C is both the median of the right trapezoid ABDF
(and hence, parallel to AB and the x−axis), and the median of the triangle ACF .
F
~u
C
α
β
~u
~v
v v
u cos α = =⇒ u = .
2 2 cos α
For this to also happen, we see that β = 180 − 2α because ∆ACF is an isoceles triangle.
pr 9. We move into the reference frame that is rotating clockwise at ω about the center of the mirror
(i.e. the mirror is stationary).
S0
ω
In this frame of reference, the image S 0 has angular velocity ω clockwise about the center of the mirror.
Moving back into the reference frame where S is stationary, we see that S 0 is moving with angular velocity
2ω about the center of the mirror, so the image has speed
v = 2ωa
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Kalda Kinematics 9
This chapter will contain problems 10-16 of the handout. In this section, we will be analyzing the usage of
non-constant velocity and graphs. When an object does not have a constant velocity, there is an acceleration
present meaning that the object is either speeding up or slowing down. The implementation of acceleration and
graphs allows us to figure out many problems. In this section, we will also be looking at the implementation of
cutting into tiny pieces and integrating to derive a result.
v (m/s)
2
t (s)
5 10 15
0
−2
Since the particle starts from the origin, the distance graph is simply the area under the velocity graph:
d (m)
18.75
16
14
12
10
2
t (s)
0
5 10 15 20
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Kalda Kinematics 10
P
pr 11. Let us divide the displacement into tiny pieces, s = ∆s where ∆s = v∆t.
P
If the function v(t) were known, the last formula would have been completed our task, because v(t)∆t
is the sum of rectangles making up the area under the v − t-graph.
However, the acceleration is given to us as a function of v, hence we need to substitute ∆t with ∆v.
While trying to do that, we can introduce the acceleration (which is given to as a function of v):
∆t ∆v ∆v
∆t = ∆v · = = .
∆v ∆v/∆t a
In other words Z
Xv v
s= ∆v = dv.
a a(v)
v
This tells us that the answer is equal to the area under a graph which depicts as a function of v.
a(v)
Applying a quartic least-squares fit to some of the discernible data points, we can see that the curve a(v) is
well approximated by the function 0.00617211v 4 −0.0301639v 3 +0.0581573v 2 +0.0546369v +0.000715828.
Don’t worry if your answer isn’t exactly the same as ours, as this result may be difficult to determine by hand with the
graph provided. A rough approximation (within reasonable limits) would suffice.
pr 12.
B
x
α α
aB = 2g sin α cos α
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Kalda Kinematics 11
Therefore,
g t21 − t22 sin α cos α
x=
2
Since there is no relative acceleration in the y-direction, we need
aB t2
=x
2
2 − t2 sin α cos α
g t1 2
gt2 sin α cos α =
2
r
2 2
t1 − t2
t=
2
Solution 2: Each ball will accelerate with the same acceleration down their platform, meaning that
they will travel the same distance in the same timeframe.
Let x be the distance traveled by the individual balls and k be the distance between the two balls. Let
the height of the ball at point A be h1 and the height of the ball at point B be h2 .
If you draw a diagram you will find that there is a triangle formed by the position of the two balls and
h1 − h2
the intersection of the planks. The lengths of the triangle are x, x − , k.
sin α
A
h1 − h2
−x
sin α
k
O
B x
α α
h1 − h2
Let β = for simplicity.
sin α
Simplifying the expression, we get that
p
k(x) = 2x2 (1 + cos (2α)) − 2xβ(1 + cos (2α)) + β 2
After taking the derivative of the quadratic and setting it equal to zero, we get that
B β
xm = − =
2A 2
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Kalda Kinematics 12
pr 13.
g sin α
g cos α d
Let t be the time it takes the ball to hit the ramp. Therefore, we find that
s
1 2 1 2d
d = at =⇒ d = g cos αt2 =⇒ t = .
2 2 g cos α
Now, we note that the total time T = 3t because the ball travels a distance d to collide with the ramp,
bounces up a distance d to the vertex of its parabolic trajectory, and then falls back down for the final
distance d.
This means that the distance between both bouncing points s is found by
1
s = g sin α(T 2 − t2 )
2
1 2 2d
s = g sin α(8t ) = 4g sin α
2 g cos α
s = 8d tan α
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Kalda Kinematics 13
90 − α
We rotate the plane by α counterclockwise such that gravity now has acceleration g cos α in the y-direction
and g sin α in the x-direction.
r
2gd
When the ball hits the plane, it strikes with velocity v0 = at an angle 90 − α to the
sin (90 − α)
inclined plane.
13
Kalda Kinematics 14
pr 14.
β
v0 α
When on the plane, the puck experiences no change in its x-velocity, which is
v0 cos β = 5 m/s
a = g sin α
We note from the trajectory given that the puck drops 2.5 m below the apex of its trajectory while
undergoing a horizontal displacement of x = 5 m.
The time it takes to complete this motion is
x
t= =1s
v0 cos β
Therefore, we have that
gt2 sin α
= 2.5
2
5
sin α = 2
gt
α ≈ 30◦
pr 15. Due to symmetry the turtles meet at the centroid of the triangle formed, and form an equilateral
triangle at any instant. The velocity of the first turtle with respect to the other is obviously
14
Kalda Kinematics 15
15
Kalda Kinematics 16
This section will contain problems 17-22 of the handout. In this section, we will be analyzing trajectories. You
should have a good understanding of conics (parabolas in general) and projectile motion before getting into
this section. There are a lot of proofs and sometimes more they have more math than what you would call
physics. However, don’t be demotivated, there are a lot of great problems in this section and some of these
problems have ties to other areas of physics.
pr 17.
M P
O
One extreme case that we must consider first is directly travelling along the path AO, which gives
√
l2 + h2
t=
v
We’ll deal with this later, but we first use fact 5, as shown in the following diagram:
M P
φ A
α φ
x0
α
x
16
Kalda Kinematics 17
Since
x0 = l − h tan φ
x = (l − h tan φ) cos α
a
α
v+w
n2 = u
n1 = 1
Let us move into the reference frame of the river such that everywhere in the water, the boy is travelling
at a constant speed u. This might seem troublesome at first because his destination would be moving,
but that doesn’t trouble us at all. As it will soon be made clear, the angle α the boy makes with the
shore-line will be independent of how far away the target is.
Consider a light beam that starts off from A and ends up travelling with a speed of v + w parallel to the
17
Kalda Kinematics 18
shoreline. Since it will take the fastest path, the boy will need to mimic this behavior. Snell’s Law gives:
◦ u u
n1 sin(90 ) = n2 sin α =⇒ sin α = =⇒ α = arcsin
v+w v+w
ut
θ
θ
O (w + v)t B
Consider the same setup as before by moving into the frame of the river. This time however, the path
is reversed. The boy starts running from point O along the shore and eventually starts swimming to
location A. Imagine the boy emitting Chernenko radiation as he moves as shown in the diagram. The
wave speed is u while the speed of the boy is w +v > u. Physically, the outlines of all the circles represent
the superposition of all the points in which the boy can be at after a time t.
Due to Huygen’s Principle, we can see that this forms a wavefront that is moving towards A at a speed of
u. We can let this wavefront evolve until a part of it eventually reaches the point A. The path that this
part of the wave takes will represent the optimal path of the boy, that is, perpendicular to the wavefront.
We can determine the angle θ by considering two extreme paths the boy can take.
First, the boy can start swimming immediately and reach a distance ut after a time t. During this period,
the boy can also run a distance (w + v)t. The angle θ is thus given by:
u
cos θ =
w+v
and thus the angle α = 90◦ − θ normal to the shore is
u
α = arcsin
w+v
This is the same angle found in the first solution and as a result we can copy the exact steps to determine
x.
18
Kalda Kinematics 19
pr 19. We split up v into it’s vertical and horizontal components. From here we can see that each
parameter x, y and z as a function of t is
1
z = v0 t sin α − gt2 (1)
2
x = v0 cos αt (2)
x
t= (3)
v0 cos α
From here, we substitute equation 3 into equation 1 to yield
2
x 1 x
z = v0 sin α − g .
v0 cos α 2 v0 cos α
gx2
z = x tan α − sec2 α
2v02
gx2
z = x tan α − 2 (tan2 α + 1)
2v0
gx 2 gx2
0 = 2 tan2 α − x tan α + 2
2v0 2v0
Here, we find a quadratic. For the region of space R to exist, the discriminant of this quadratic must be
greater than zero. This tells us
2
gx2
2 gx
x −4 z+ 2 ≥0
2v02 2v0
2gx 2 g 2 x4
x2 − 2 z + 4 ≥ 0
v0 v0
2gx2 2 g2 4
z ≤ x − v
v02 x4 0
Simplifying this final expression gives us the answer. The region of space of R is
v02 gx2
z≤ − 2
2g 2v0
pr 20. Note that for a parabola with equation x2 = 4p(z − k), the focus is located at (0, k + p)
19
Kalda Kinematics 20
2
v02
2 v0
x =4 − z−
2g 2g
Therefore, the focus of the parabola is at
v2 v2
0, 0 − 0 = (0, 0).
2g 2g
In problem 19, we assumed that the cannon was located at (0, 0), and so we are done.
Claim: The optimal-velocity trajectory must contain both endpoints of the roof along its path.
Proof: Assume for the sake of contradiction that the optimal-velocity trajectory hits neither one of the
two endpoints of the roof. Then, we can clearly see that reducing the velocity by an small amount would
still result in the stone clearing the roof.
Now assume that the optimal-velocity trajectory hits only one of the two endpoints of the roof. In both
cases, the thrower can displace themself horizonally by an small amount, resulting the stone hitting
neither one of the two endpoints.
Thus, the optimal-velocity trajectory must contain both endpoints of the roof.
By idea 28, we can set the rightmost point of the roof (point F ) to be the focus of the region R of all
possible trajectories. Optimally, this parabola should pass through the left end of the roof.
F
a v
c
v0
20
Kalda Kinematics 21
We know that if the projectile is thrown straight up, it hits the top of the red parabola, so
1 2
v = gh
2 p
v = g(a + b − c)
By idea 32, we have that
1 2
v + gh = constant
2
1 2 1 2
v = v + gc
2 0 2
p
v0 = vmin = g (a + b + c)
Solution 2: We begin this solution by also proving that the optimal-velocity trajectory must pass
through the two endpoints of the roof.
Then,
p we set of coordinates
of F to be (0, 0), so the coordinates of the left end of the roof are
b2 − (a − c)2 , a − c , where we have taken the absolute value of the x-coordinate to make calcu-
lations easier.
!
a−c
Let θ = arctan p , let the initial launch angle (to the horizontal) be α, and let the initial
b2 − (a − c)2
velocity of the stone be v0 .
b
a−c
θ
p
b2 − (a − c)2
21
Kalda Kinematics 22
dx 2v 2
2 tan θ sin α cos α − sin2 α + cos2 α
=
dα g
2v 2
= cos (θ − 2α)
g cos θ
π θ
=⇒ α = +
4 2
From this, we can find that
r
a+b−c
sin α =
2b
r
−a + b + c
cos α =
2b
p
b − (a − c)2
2
cos θ =
b
a−c
tan θ = p
b2 − (a − c)2
vt cos α = b cos θ
2v 2 cos α (sin α − cos α tan θ)
= b cos θ
g
s
gb cos θ
v=
2 cos α(sin α − cos α tan θ)
Applying conservation of energy to find the velocity at the ground, we see that
p
v0 = g(a + b + c)
pr 22. Assume you are at (0, 0), and let the target be at (x0 , y0 ), x0 > 0.
gx2
y = x tan(θ) −
2v 2 cos2 (θ)
22
Kalda Kinematics 23
gx20
since v 2 cos2 (θ) = , it suffices to prove that
2(x0 tan(θ) − y0 )
2(x0 tan(θ) − y0 )
tan(θ) tan(θ) − = −1
x0
we know that s
gx20
v= .
2 cos2 (θ)(x0 tan(θ) − y0 )
Minimizing v means maximizing
Solution 2:
Due to idea 28, together with facts 6, 7, and 9, a vertical ray directed at the target is reflected by the
projectile’s trajectory to the focus, i.e. to the cannon.
When making use of idea 26, we see that this projectile’s trajectory is also optimal for shooting the
cannon’s position from the location of the target; hence, the projectile’s trajectory reflects a vertical ray
directed to the cannon towards the target.
If we combine these two observations we see that a vertical ray directed to the cannon is rotated after
two reflections from the trajectory by 180◦ , which means that the reflecting surfaces must have been
perpendicular to each other.
23
Kalda Kinematics 24
This section will contain problem 23-27 of the handout. Some of the hardest problems in kinematics come from
rigid bodies/hinges/ropes. These types of problems generally want the solver to calculate a certain aspect of
motion of a singular system or multiple systems of objects interacting with each other. When solving these
types of problems. it is best to analyze how the motion will happen before getting right into the equations.
pr 23.
v1
l1
l2
v2
We know by idea 33 that the instantaneous axis of rotation O of the object exists.
Let l1 and l2 be the distance from O to the top and bottom boards, respectively.
24
Kalda Kinematics 25
pr 24.
2v
v
As the wheel is rolling, we have that ω = .
R
The speed of the highest point in the lab frame is
v + ωR = 2v
(2v)2
ac =
r
The speed of highest point in frame of wheel’s centre is ωR = v.
v2
ac = ω 2 R =
R
As both frames are inertial frames,
v2 4v 2
= =⇒ r = 4R
R r
pr 25. a)
2L
30◦
30◦
2L
25
Kalda Kinematics 26
v02
First we can find that the horizontal projection of the acceleration is .
2l
Then, since the velocity of the joint and the end are equal, there can be no centripetal acceleration, so
the direction of the total acceleration must be perpendicular to the right rod, thus
v02 v2
= a cos 30◦ =⇒ a = √0
2l 3l
b) If we take the frame of reference moving upward at v0 , it is essentially the same setup and thus
v2
a = √0
3l
pr 26.
ωR = vCM sin α
v0
vCM = v0 − ωR ⇒ vCM =
1 + sin α
v sin α
v0 =
1 + sin α
Moving back into the reference frame of the wall, we get
v sin α v
v0 = v − =
1 + sin α 1 + sin α
26
Kalda Kinematics 27
pr 27.
α
u
Since the length of the rod is constant, we can consider the equation
x2 + y 2 = L2
27
Kalda Kinematics 28
This section will contain problem 28-34 of the handout. These problems are ones that are too unique or different
to be placed under one singular category. Therefore, all of these problems got their own category by themselves,
the Miscellaneous Problems Category. These problems are generally pretty interesting, but beware! You may
have to take out a compass and straightedge for some of these problems!
pr 28. Consider a reference frame moving with speed u opposite to the direction of the cars.
Cars at the end will be moving with speed v + u, and the distance between them will be vτ .
Cars at the front will be moving at speed u (because they are stopped) and have a distance l between
them.
pr 29.
vt
A C M B
α ut
Consider the diagram above, where A is the engine of the left train, B is the engine of the right train,
M is the midpoint of AB, P is the intersection of the smoke trails, and C is that intersection projected
onto line AB.
Since both trains travel at v = 50 km/h, M is where the two trains met. In the time it took the trains
to travel from M to A and B, the wind caused the smoke to drift from point M to point P .
28
Kalda Kinematics 29
|AB| = 15.8 cm
|AM | = 7.9 cm = vt
t = 15.8 h
|P M | = 2.3 cm = ut
u = 14.55 km/h ≈ 15 km/h ≈ 4.2 m/s
α ≈ 27◦
Don’t worry if you didn’t set the same scale or measure the same distances as us; however, the ratios of your distances
and the final answer should still remain (approximately) the same
pr 30. From the first two collisions, we can deduce that all three bodies lie on the same plane. For
simplicity, let this be the x-y plane.
Additionally, we can assume that all three bodies lie on the x-axis, with body a at the origin O. We can
then plot the motion of the bodies in three dimensions (with time as the third dimension) as follows:
Since body a collides with body b, both the trajectories of a and b must lie on some unique plane P in
our 3-D plot.
Since body a collides with body b, both the trajectories of a and c must lie on some unique plane P 0 in
our 3-D plot.
However, both P and P 0 contain the trajectory of A and the x-axis, so they must be the same plane.
29
Kalda Kinematics 30
pr 31.
ΩRt
R0
α
R
In the free-falling frame, all the particles move with constant velocities; each particle had initial velocity
equal to the wheel’s velocity at the releasing point, i.e. tangential to the wheel and equal by modulus to
ΩR. Hence the ensemble of particle expands as a circle, the radius of which can be calculated from the
Pythagorean theorem. p
R02 = R2 + Ω2 R2 t2 =⇒ R0 = R 1 + Ω2 t2
In the lab frame, the centre of the circle performs a free fall d = 21 gt2 − R. A droplet reaching the point
A corresponds to the expanding circle touching the ground. Therefore, setting R0 = d gives us
p 1
R 1 + Ω2 t2 = gt2 − R
2
1 2 2
g t − gRt2 + R2 = R2 + R2 Ω2 t2
4
1 2 2
g t − gR = R2 Ω2
4
s
2 R2 + gR
RΩ2
2 4 Ω R
t = =⇒ t = 2 1+
g2 g g
30
Kalda Kinematics 31
pr 32. Let us make the assumption that the width of each propeller is much larger than a single pixel
and the speed of the propellers aren’t too fast. The reason we need to make this assumption is that this
will prevent a propeller from being missed completely.
We can imagine a physical vertical line transverse the propellers as they spin. Every time a propeller
passes this line, it will be caught on camera. We also make the assumption that the propellers are
straight and equally spaced; this is what we should expect in a real life scenario.
a) To determine the direction of rotation of the blades, we note that the blades are more frequently
spaced on the top side than the bottom side. This implies the blades have a higher speed relative to the
moving line than the blades at the bottom. Although they have the same speed in the lab frame, they
are moving in two separate directions. In order for the relative speed to be higher at the top, the blades
need to be moving towards the scanning line, and thus, counterclockwise .
120◦
b) Refer to the diagram above. The figure shows one column with a maximum of 2 blades on top at a
time. If there were 2 blades, only one blade should appear at a time. The blades themselves are marked
in black on the figure. It is seen that the angle between the blades is near 120◦ . Using our assumption
that they are equally spaced, this implies a 3-blade propeller.
Alternatively, we can label the seven blades at the top A, B, C, D, E, F , and G from left to right.
From inspection, we know that the leftmost blade at the bottom must also be A. This comes from our
assumption that A must be scanned before B, and so on. Furthermore, there couldn’t be any blades in
between or else it would have shown up in the scan. This follows that the second blade at the bottom must
be B, the third must be C, and the fourth must be D. Due to similar reason, the rightmost propeller at
31
Kalda Kinematics 32
the top must also be D. However, we have already stated that this propeller was G. Therefore, G = D.
Continuing counterclockwise, we have F = C, then E = B and D = A = G. With this systematic
labeling, we have completed one loop and can confidently state that there are only three unique blades.
In the diagram below, each unique blade has been coloured with a separate color.
0.9`
120◦
c) We track the rotation of any arbitrary blade, the easiest being the red blade from its top left position
to its top right position. This corresponds with a 600◦ rotation (one may be tempted to say a 240◦
rotation but note that the red blade can be seen when the scanning line is at the middle meaning at that
point it has already passed the 240◦ mark.
Using a ruler, we can measure the horizontal distance between the starting and final location to be
0.9` where ` is the width of the photo. If it takes 0.125 s to scan the entire photo, then it takes
0.9 · 0.125 = 0.1125 s for the blade to travel 1 32 revolutions. This corresponds with an angular frequency
of:
5/3
f= = 14.8 Hz ≈ 15 Hz
0.1125
32
Kalda Kinematics 33
pr 33. i) Assume that we have stuck paper strips with sinusoidal waves on both the combs such that
the crests correspond with the teeth.
and
π
k~2 · ~r − ωt = 2mπ +
2
~ ~
(k1 − k2 ) · ~r = 2kπ − ωt
Solution 2 to i) Let ∆l1 be the gap between the teeth of the black comb and let ∆l2 = be the gap
between the teeth of the gray comb.
From the gap between 2 transparent spaces in the given image we can observe that
7∆l2 = 8∆l1
If we observe the teeth of both the combs just before where they coincide, the gap between their centres
will be
8 ∆l1
∆l2 − ∆l1 = ∆l1 − l1 =
7 7
When this gap is covered, the transparent, and hence dark, stripes move by an entire black comb’s gap
(i.e. ∆l1 ) backwards
∆l1
∴ vstripes = − ∆l1 = −7v = −7 cm/s
7v
33
Kalda Kinematics 34
−ω
∴ vstripes =
k~1 − k~2
−ω
k2
≈s 2
k1
α2 + −1
k2
−v
=r = −5.73 cm/s
2
1
α +
49
pr 34. Consider the moment when the angle of the dog-fox line relative to the horizontal is θ.
r
ry
v
θ
rx
By splitting the velocity of the dog into is x and y components, we can see that
drx vrx
= −v cos θ = −
dt r
dry vry
= v − v sin θ = v −
dt r
By the Pythagorean Theorem, we have that
rx2 + ry2 = r2
34
Kalda Kinematics 35
Note that
dr dry vr
y
vry
+ = −v + v− =0
dt dt r r
Integrating with respect to time, we see that r + ry = C, where C is a constant.
L
rmin =
2
Hence, we have
−v dr = v dx
dr = −dx
Z rmin Z 0
√ dr = − dx
L2 +02 rmin
rmin − L = −rmin
L
rmin =
2
35
Kalda Kinematics 36
This section will contain problems 35-66 of the handout. Revision problems take concepts and ideas from earlier
problems and place them in a new context. As a result, many of the problems in this section will seem familiar.
This however, does not mean that all the problems in this section are easy. Some of the hardest questions
originate in this section, which takes up nearly half of all the problems in the handout.
pr 35.
v sin ϕ
v cos ϕ
v
ϕ
Since we have u > v > v sin ϕ ∀ 90◦ > ϕ ≥ 0◦ , this means that the fast-flowing river carries the boy a
lateral distance of a = (u − v sin ϕ)T (where T is the time it takes to reach the other shore) from point
B.
L
Since the time taken to cross the river is simply T = , this means that
v cos ϕ
L(2 − 12 ) √
amin = √ = L 3
3/2
36
Kalda Kinematics 37
Solution 2: Let the velocity of the boy with respect to the ground be w ~ = ~u + ~v . Since ~u, the velocity
of the water is fixed and the magnitude of ~v is fixed, we can only change the orientation.
w v
θ
u
The superposition of all possible orientations fill up a circle as shown. We want the velocity relative to
the ground to make as large an angle as possible. To achieve this, w, u, and v must be the three sides
of a right angled triangle such that:
√
w2 = u2 − v 2 =⇒ w = 3 m/s
pr 36. Let the length of the rope be L, let AO = x, and let A0 O0 = y as shown in the diagram below.
A A0
y
O0
x v
α
O
B B0
37
Kalda Kinematics 38
(x − y)2 + b2 = (L − y)2
Note that this velocity is directed upwards along the rail, hence its negative value.
Note that
x−y
cot α =
b
dα d
− csc2 α = b · (x − y)
dt dt
dα v sin2 α
=
dt b cos α
Since we have
x−y
cot α =
b
dα d
− csc2 α = b · (x − y)
dt dt
dα v sin2 α
=
dt b cos α
We get the acceleration of point O as
dvO dα v2
aO = = v sec α tan α = tan3 α
dt dt b
pr 37. The ball can escape the well if at the time at which the ball is at maximum height, it collides
with the wall.
2R cos α
The time between any 2 collisions with the wall is .
v0
38
Kalda Kinematics 39
r
2H
The total time of flight of 1 parabola is 2 . This means that the required condition is then
g
s
2H 2qR cos α
2p = , or
g v0
s
2H
pv0 = qR cos α, p, q ∈ N
g
pr 38. The ball will have an acceleration a along the wedge to keep the length of the string constant.
Therefore, by drawing the acceleration vectors, we can obtain the following diagram:
a
180 − α
a
α
dv~2 dθ
~a = = v2 r̂
dt dt
By Idea 37, we have the angular velocity of the relative position vector as
dθ v1 sin 90◦ v1
= =
dt ` `
Hence, from the two relations, the acceleration of the dog is
v1 v2
a=
`
39
Kalda Kinematics 40
pr 40. Consider the moment when the cone is right on the edge and take the reference frame of the
cone. In this reference frame the corner of the table is moving to the left with velocity v and has upward
acceleration of g.
The corner of the table is essentially a projectile that is launched horizontally with velocity v and has to
not touch the cone. The minimum value for v will then result in the trajectory where the corner touches
the top of the cone.
r
The corner has to take time to reach the corner. In this time it has to travel
v
1 r 2
h= g
2 v
r
g
v= r
2h
Since the rope can go up to infinity, let’s consider the last point instead. We set the point where all the
shockwaves coincide at the origin and we use polar coordinates since we are going to be dealing with
distances.
The rope lies along the curve r(θ), where r(0) is the last point to be ignited. It takes time r(0)/c for
the shockwave from the last ignition point to reach the origin. If we go back an angle dθ along the rope,
then it takes time
r(dθ) ds
−
c v
40
Kalda Kinematics 41
for that shockwave to reach the origin, where ds is the infinitesimal arc length. Note that
p
ds = r2 dθ2 + dr2 .
We can set up our differential equation from this knowledge. For each r(θ), we want
pr 42.
B3
B2
B1
v0
A0 A1 A2 A3
C1
C2
C3
d/6
d/2
d
Since each of the rhombi deform at the same rate, we can apply homothetic transformations H(A0 , d/6)
41
Kalda Kinematics 42
v0 v0
vA1 = , v A2 =
6 2
v0 cos(45◦ ) −−−→
Applying Idea 35 on lines A1 B2 and A2 B2 , we see that vB2 has a component of along B2 A2
2
v0 cos(45◦ ) −−−→
and a component of along A1 B2 .
6
Using the Pythagorean theorem, we see that
u v √2 2 √ !2
v !
u
0 v0 2
vb = t +
4 12
√
v0 5
=
6
Since the horizontal velocities of all the points are constant, the acceleration of B2 must be directed
downwards.
v0 cos(45◦ )
Moving into the frame of reference of A2 , we can apply Idea 35 to see that vB2 = and is
−−−→ 3
directed along B2 A1 .
The tangential component must balance out the centripetal component and result in a net downwards
acceleration, so
v2
aT = aC = 0
36l
and √
v02 2
q
2
aB2 = aT + aC =2
36l
v~2
v~1
β
α
A B
l
42
Kalda Kinematics 43
Now, we move into the reference frame of the boat that departed from harbour A.
v~2
vrel
d
β
φ
A α B
v~1
Since v~rel = v~2 − v~1 , we can separate them into components to find that
d = l sin φ
l · |v1 sin α − v2 sin β|
= p 2
v1 + v22 + 2v1 v2 cos(α + β)
pr 44. Because the ropes are constantly being unwinded at a rate of ωR , the disk has to move in
the direction of the strings to keep the strings in tension the whole time. Using this information we can
create a diagram
ωR
α/2
ωR
v
α ωR ωR
Now using trig we can see that cos = or v = .
2 v cos α2
43
Kalda Kinematics 44
pr 45. We tilt the plane by an angle α. This then gives us the following diagram
b
B
g sin α
g cos α
the ball is a distance b away from wall B and a distance a away from wall A. Let ta and tb be the jumping
periods.
t2a
r
1 2a
a = g cos α =⇒ ta = 2
2 4 g cos α
and s
1 t2b 2b
b = g sin α =⇒ tb = 2 .
2 4 g sin α
On average, the ball bounces against A for each time it bounces against wall B in a ratio of
r
ta a tan α
=
tb b
By idea 21 (tension is perpendicular to direction of motion), the velocity v of the block remains constant
throughout the motion.
Let l be the length of the portion of the string not in contact with the cylinder.
v
The angular velocity about the point of tangency with the cylinder is ω = .
l
dθ dl
Note that r = .
dt dt
dl rv dl dl
rω = =⇒ = =⇒ rv = l
dt l dt dt
2
1 d(l )
rv = =⇒ l2 = 2rvt since l0 = 0
2 dt
l2 2π 2 rk 2
t= =
2rv v
Note that the string also completes an additional semicircle without changing length before starting to
wrap back around again.
44
Kalda Kinematics 45
2π 2 rk 2 π(2πrk)
Therefore, our final time is t = 2 · + , or
v v
2π 2 kr(2k + 1)
t=
v
pr 47. If the velocity of the box is represented by the vector v3 , then the projection of v3 onto v1 must
be equivalent to v1 and the projection of v3 onto v2 must be equivalent to v2 .
Essentially this means that v3 must be composed of the sum of v1 and a vector perpendicular to v1 and
likewise for v2 . This gives us the following diagram:
B
v1
α
A
v2 D
We want to find the magnitude of AC. Since this quadrilateral is formed by two right triangles, it is a
cyclic quadrilateral.
45
Kalda Kinematics 46
Since ∠BDA and ∠BCA are inscribed angles of the same arc, they are congruent. Using the law of
sines, we get that
BD AB AB
= , = AC
sin α sin ∠BDA sin ∠BCA
Since
BD
∠BDA = ∠BCA, = AC
sin α
p
Using the law of cosines, BD = v12 + v22 − 2v1 v2 cos α, so
p
v12 + v22 − 2v1 v2 cos α
AC =
sin α
Solution 2: Similar to above, but let us denote ∠CAD = θ such that we have v2 = v cos θ and
v1 = v cos(α − θ). We can rewrite v1 , using the cosine addition formula as:
∆~v = v î + v ĵ
√
|∆~v | = 2v
= a∆t
46
Kalda Kinematics 47
Since a = µg,
√
2v
∆t =
µg
ii) Since the optimal trajectory requires acceleration (in both magnitude and direction) to be constant,
we see that the trajectory shape is simply that of a ball under free-fall (i.e. a parabola )
pr 49.
v0
(x, z)
O
The equation for the trajectory of the ball (see problem 19) is
v02 g 2
z= − x
2g 2v02
a
This problem was found in the 2012 IPhO
47
Kalda Kinematics 48
pr 50. We note that a time interval of 3 flashes occur for one full rotation of the disk.
We also know that the distance between the top and the bottom of the lamp’s trajectory is 2a = 9.0 cm.
The horizonal distance between two red flashes at the bottom of the trajectory is approximately 4 squares,
which corresponds to a horizontal distance of 6.0 cm
6 cm
Thus, the speed of the center of the disk is v = = 20 cm/s
0.3 s
2a
pr 51. i) Note that the total time is , so the cars can each only travel along 2 segments.
v
Since vdist is never positive, the two cars are always approaching each other (aside from a brief instant
a
at t = ).
v
From this, we note that both cars must end up at city O.
If the two cars started from cities A and B, then their initial vdist would have been 0.
√
If the two cars started from cities B and C, then their initial vdist would have been v0 2.
This leaves only the option that the two cars started from A and C and both ended at O .
ii) Since the area under a velocity graph is just distance, the area under this velocity graph is the
a
difference between the distance between the two cars at time t = 0 and time t = .
v
Thus, our answer is
√ √
2a − 2a = (2 − 2)a
iii) A − B :
For the first segment, the cars have the same velocity, so vdist = 0.
For the second segment, the cars face each other, so vdist = −2v.
vdist
a 2a
v v
t
−2v
48
Kalda Kinematics 49
B−C :
For the entire course of the motion, the velocity vectors of the two cars are perpendicular to each other
and both cars approach each other, so √
vdist = − 2v
vdist
a 2a
v v
t
√
− 2v
iv) B − C :
√
As they turn, the cars
√ face each other and then turn to perpendicular again, so v dist goes from − 2v to
−2v and back to − 2v.
a 2a
vdist v v
t
√
− 2v
−2v
49
Kalda Kinematics 50
pr 52. If we shift into a reference frame rotating counterclockwise with angular velocity ω/2 about
point A, we can note that the intersection point I moves along a straight line in this reference frame.
ω/2 ω/2
O1 2R sin θ O2
θ
A
We have that
AI = 2R sin θ
d(AI) dθ
= 2R cos θ ·
dt dt
= ωR cos θ
In the non-rotating reference frame, we have that
ω
~
~vground = ~vrotating + × ~r
2
ω
= ωR cos θ ĵ − · 2R sin θ î
2
= ωR
Solution 2: Let the first ring be centered in (0, 0), so that its equation is x2 + y 2 = r2 , and let the
position of point O be (xo , yo ).
We know that the second ring is centered at (xo + r cos(ωt), yo + r sin(ωt)), so its equation is
(x − (xo + r cos ωt))2 + (y − (yo + r sin ωt))2 = r2
The two solutions to this system of equations are (xo , yo ) and (r cos(ωt), r sin(ωt)), since x2o + yo2 = 1.
But then those are the coordinates of the second intersection point, and that means that the point moves
in a circle of radius r with angular velocity ω and therefore its speed is constant and equal to ωr .
Solution 3: The point of intersection follows the arbitrary curve ρ = 2rcosθ with angular speed ω/2
(we use ρ here to distinguish between the radius of the circle).
50
Kalda Kinematics 51
pr 53. Note that a point on a spoke will appear motionless (i.e. sharp) if it’s velocity is directed along
(or parallel to) the spoke.
(0, 0)
r θ
θ
ωr ~v
Since the tangential velocity is perpendicular to the radial distance vector, we need ωr = |~v | cos θ =
ωR cos θ, or r = R cos θ
Labelling the center of the wheel as (0, 0) we can determine that the set of points can be represented as
the parametric equation
x = −R cos θ sin θ, y = −R cos2 θ
Note that
R2 R2
x2 + (y + R/2)2 = R2 cos2 θ sin2 θ + R2 cos4 θ − R2 cos2 θ + =
4 4
2
R
Since we have x2
+ (y + R/2)2
= , the set of points on the spokes that appear sharp is described
2
R R
by a circle of radius centered at below the center of the wheel
2 2
pr 54. a) We notice that there is no image of the orange pulse, hence it must have taken place
immediately before the shutter release. So the blue pulse is first, then red, then green, and finaly yellowl.
As 4 pulses are recorded exposure time must be between 300 ms and 500 ms.
b) In the frame of disk’s centre, the displacement vector d~ between neighbouring flashes has always the
same modulus
d = 2R sin(ωτ /2),
and neighbouring displacement vectors are always rotated by the same angle ωτ . In the lab frame,
additional constant displacement vector ~v τ is to be added due to the translational motion of the frame:
d~0 = d~ + ~v τ.
51
Kalda Kinematics 52
Because of that, if we bring all the displacement vectors to such positions that their starting points
~ rg,
coincide, the endpoints will lie on a circle of radius d. So, we redraw the displacement vectors br, ~
and gy
~ draw the circumcircle of the triangle formed by the endpoints of the vectors
O
A
We can use the points (0, 0), (20d, −5.5d), and (30d, −12.5d) to find the equation of the water trajectory,
which we determine to be
0.014 2
y=− x
d
g
The trajectory of the water is also given by the parametric equation x = vt, y = − t2 , which gives
2
g 2
y = − 2x
2v
Thus, we have r
0.014 g gd
= 2 =⇒ v =
d 2v 0.028
Since the pipe outflow rate must be the same as the bucket inflow rate,
r
2 gd
πd
πd2 v 0.028 V
= =
4 4 t
52
Kalda Kinematics 53
Since the velocity of both the boat and river are constant, the litter must lie on the same line as the
boat it fell from, so we can deduce that the bottom two pieces of litter are from the boat marked with a
triangle.
Thus, the boat marked with a triangle must have come from point A and the boat marked with a square
must have come from the other side of the river (or else the other boat would not have been able to drop
its litter above itself) Then, we can draw the following lines:
Since the river flow velocity is only directed horizontally, the boats meet at a point on the line parallel
to the banks and passing through point P . Since we already have the path of the boat marked with a
triangle, we can connect that intersection point with the square and extend it to the opposite bank to
get the departure point of the boat marked with a square:
53
Kalda Kinematics 54
pr 57. Let d denote the common distance of separation between adjacent cars (it’s the same for all
lanes)
vA
The flow rate (in cars/s) of the cars entering lane A is equal to
d
vB
The flow rate (in cars/s) of the cars entering lane B is equal to
d
Note that vA = 3 km/h and vB = 5 km/h
By idea 39, the flow rate (in cars/s) of the cars entering lane C must be
vA vB
+
d d
This means that the velocity of the cars in lane C is simply
vA + vB = 8 km/h
Assume that the volume of rain that the man receives per second is proportional to Avr by some
proportionality factor k, where A is the cross sectional area of where the rain strikes and where vr is the
velocity of the rain.
Let V be the critical volume of rain needed for the man to ”get wet”.
V = Akvr t1 = lwkvr t1
54
Kalda Kinematics 55
When the man is moving at speed vm , in his frame of reference, the rain falls on him at an angle
vm p
θ = arctan to the vertical at a speed of vr2 + vm
2 , as shown in the following diagram:
vr
l cos θ
θ h sin θ
l
We now have
hvm t2
lwkvr t1 = w(lvr + hvm )kt2 =⇒ vr =
l(t1 − t2 )
18
Plugging in vm = m/s, t1 = 120 s, t2 = 30 s, we get that
3.6
5h
vr = m/s
3l
This gives, for
lvr t1
vm = 6 km/h, t = = 60 s
lvr + hvm
b) Consider a sphere of radius R.
Assume that the volume of rain that the man receives per second is proportional to Avr by some
proportionality factor k, where A is the cross sectional area of where the rain strikes and where vr is the
velocity of the rain.
Let V be the critical volume of rain needed for the man to ”get wet”.
When the man is moving at speed vm , in his frame of reference, the rain falls on him at an angle
vm p
θ = arctan to the vertical at a speed of vr2 + vm
2 , as shown in the following diagram:
vr
55
Kalda Kinematics 56
2R
R θ
θ
We now have p p
πR2 kvr t1 = πR2 k vr2 + vm
2 t =⇒ v t =
2 r 1 vr2 + vm
2 t
2
18
Solving the system of equations with vm = m/s, t1 = 120 s, t2 = 30 s, we get
3.6
√
vm t2 15
vr = p 2 2
= ≈ 1.29 m/s
t1 − t2 3
pr 59. The length of the trails is defined by the time interval during which the droplet’s image remains
within the gap between the curtains.
This, in turn, is inversely proportional to that component of the image’s relative velocity which is
perpendicular to the curtain’s edge.
In first case, the velocity of the curtains ~v and the velocity of the droplet’s image ~u are parallel, in
the second case antiparallel, and in the third case perpendicular. In the antiparallel case there are two
possibilities as we don’t know which is faster, the curtain or the image.
d vd
Thus, the time of appearance of a sufficient trail is and trace length l =
|u ± v| |u ± v|
Let u ≥ v; then
vd vd
l1 = , l2 =
u+v u−v
u+v l2 5
By dividing the second equation by the first one, we get = = , of which
u−v l1 3
3u + 3v = 5u − 5v ⇒ u = 4v
56
Kalda Kinematics 57
If the camera is in portrait position, then a sufficient image is present in the slit during d/u, so the trail
length is
vd
l3 =
u
l3 v 5 5
=1+ = =⇒ l3 = l1 = 150 pixels
l1 u 4 4
vd
If u < v, only the second equation changes, l2 = , so 3u + 3v = 5v − 5u and u = v/4, so
v−u
pr 60.
d1 = 0.09L
d2 = 0.39L
d3 = 0.90L
d4 = 1.61L
d5 = 2.52L
d6 = 3.53L
d7 = 4.54L
57
Kalda Kinematics 58
This gives
gt2
r
2πx
x= =⇒ t =
2π g
Plugging in the first couple values of d, we find that
s
0.1πL
∆t ≈
g
√
Also according to the question, the wavecrest approaches a terminal velocity v∞ = hg.
L
R
θ
πR
t=0 t= v
58
Kalda Kinematics 59
pr 62. The waves move symmetrically about boat’s trajectory in river’s reference frame. In river’s
reference frame trajectory of boat is on angle bisector of the wave angle.
P O
O
R Q
R Q
Direction of boat’s speed relative to ground is from A to B. Let u be water speed. Then v, u and boat’s
speed relative to ground form a right triangle.
u u
sin(∠RQO) = =⇒ 0.26 = =⇒ u = 1.82m/s
v v
We also note that
OP = ωt
and
OQ = vt
59
Kalda Kinematics 60
Therefore,
ω OP
= = 0.64 =⇒ ω = 4.48 m/s
v OQ
and
ω2
h= = 2.05 m
g
pr 63. a) Let us examine an arbritary point B on the road defined by the light gray color. The point
of intersection of B with the gas trail represents C.
ut
A B
v0 t
The smoke will have traveled a distance |BC| = ut, where u is the speed of the wind. In the time t, the
tractor will have travelled a distance v0 t. By measuring we find that
|AB| = 7.1 cm, |BC| = 3.1 cm.
We then find that
ut |BC| 3.1 cm
u = v0 = v0 = 30 km/h · ≈ 13 km/h
v0 t |AB| 7.1 cm
b) Label the initial point of the tractor on the left to be A, the origin to be O, and the initial point of
the tractor on the right to be B.
ut
O B
A v0 t
v0 t
60
Kalda Kinematics 61
We note that |AO| = v0 t, thus if we extrapolate the line on the other road, we find that |OC| = v0 t.
Therefore, we find point C. The smoke trail of C can be found to be parallel to the smoke trail at B. If
we extrapolate both smoke trails at A and C, we then find point D.
Therefore, we find that the meeting of the smoke trails of both tractors to be |OD| = ut.
Therefore,
ut |OD| 4.9 cm
u = v0 = v0 = 30 km/h · ≈ 21 km/h
v0 t |OC| 7.0 cm
pr 64. In the freefalling frame, both balls move with a constant velocity. Let us define point Q as
where both A and B are an equal distance from each other.
To find where Q is, we can connect line |AB| and find the perpendicular bisector (which can be done
using a compass and a straight-edge). We also draw a vertical line down P . Q is found where this line
and |AB|⊥ connects.
In the lab frame, Q is freefalling and thus after a time t it has fallen a distance |P Q| = gt2 /2. We know
measure and see that
|P Q| = 8.6 cm, |AQ| = 26 cm
we now find that
1
|P Q| = gt2 =⇒ t = 1.3 s
2
and using d = vt (because of a constant acceleration), we find that
pr 65. We consider the boat in the frame of reference of the air. Since we have the wind measurements,
we can find the displacement of the boat in the frame of reference of the air. We’ll be taking south and
east as positive.
During the first segment we have the wind blowing east, so in the frame of reference of the air, the boat
is displaced east by
x1 = 60v1 t1
.
We do the same for the second leg, however we must account for the fact that the wind blows southeast,
so there is both a southern displacement and an eastern displacement.
√
x2 = 60v2 cos(π/4)t2 = 30 2v2 t2
√
y2 = 60v2 sin(π/4)t2 = 30 2v2 t2
Similarly for the last leg, we have that
√
x3 = 60v3 cos(3π/4)t3 = −30 2v3 t3
√
y3 = 60v3 cos(3π4)t3 = 30 2v3 t3
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Kalda Kinematics 62
Since the displacement in the lab frame is south 4000 m, we can find the displacement caused by the
wind (in the lab frame) as 4000 − y south and −x east. From there we just divide by the total time to
find the wind speed as it’s constant, so
p √
(4000 − y)2 + (−x)2 30452 + 30182
vwind = = ≈ 12 m/s
60(t1 + t2 + t3 ) 60
When all the balls are released their comparative velocities will not change (i.e. if the velocity of ai is
initially less than that of aj , then it will always be less than that of aj at all times).
When two identical objects collide elastically, their velocities will switch. This is essentially the same
as the two objects phasing through each other. So instead, let us assume that the balls never change
direction and continue to phase through each other and instead we are trying to calculate the number
of times a ball phases through another ball.
These ideas can be combined to conclude that each ball can at most only phase through each other ball
exactly once, so the maximum would result from each ball phasing through every other ball exactly once
for a final answer of
N (N − 1)
2
62