UXDD Module 4
UXDD Module 4
UXDD Module 4
Interaction Design (IxD) is the design discipline that focuses on creating engaging
and meaningful interactions between users and digital products or services.
Designing interactive products to support the way people communicate and interact
in their everyday and working lives.
Difference
Explain the design principles mentioned (Visibility, Feedback, Constraints,
Consistency, Affordance).
How do these principles contribute to creating a positive user experience?
1. Visibility:
- Definition: The design elements and actions should be easily perceivable by users.
Users should be able to understand what's happening and what options are available.
- Example: In a navigation menu, visible and clear labels help users understand the
purpose of each menu item.
Contribution to User Experience : Visibility ensures that users are not confused or
disoriented, leading to a more intuitive and user-friendly interface. Users can quickly grasp
the available options, reducing cognitive load.
2. Feedback:
- Definition : Users should receive immediate and informative feedback in response to
their actions. This helps users understand the outcome of their interactions.
- Example: After submitting a form, a confirmation message or a subtle animation
provides feedback, indicating that the action was successful.
3. Constraints:
- Definition : Design should limit the possible actions users can take, guiding them
toward the correct path and preventing errors.
- Example: Grayed-out or disabled buttons indicate unavailable options until certain
conditions are met.
4. Consistency:
- Definition : Design elements, interactions, and terminology should be consistent
across the entire interface, providing a predictable and familiar experience.
- Example: Using the same iconography for similar actions (e.g., a trash can icon for
deleting) across different sections of an application.
Contribution to User Experience : Consistency fosters familiarity, reducing the learning
curve for users. It creates a sense of coherence, making the interface more user-friendly and
efficient.
5. Affordance:
- Definition : Design should communicate how an element can be interacted with,
suggesting its functionality or purpose.
- Example: A button with a 3D appearance suggests that it can be pressed, indicating its
clickable nature.
When these principles are applied cohesively, they create a seamless and intuitive user
experience. Users feel in control, informed, and supported, resulting in a positive and
satisfying interaction with the product or service.
1. Usability Goals
- Usability goals focus on the efficiency, effectiveness, and satisfaction with which users
can achieve specific tasks within a product or system. They often include metrics related to
learnability, ease of use, and error prevention.
While there can be some overlap, trade-offs can exist between usability and user experience
goals. For example, a product might prioritize fun and engaging interactions (enhancing user
experience) but may sacrifice a bit of efficiency in task completion (potentially affecting
usability). Striking the right balance requires careful consideration of the target audience and
product goals.
Measuring Usability vs. User Experience Goals:
- Usability
- Usability can be measured using quantitative metrics such as task success rates, time on
task, error rates, and user satisfaction scores from usability testing. These metrics provide
concrete data on the efficiency and effectiveness of user interactions.
- User Experience
- User experience is more subjective and often requires a combination of quantitative and
qualitative methods. Surveys, interviews, and observational studies can capture users'
emotional responses, perceptions, and overall satisfaction.
Example:
Consider a mobile banking app:
- Usability Goal: Reduce the time it takes for users to complete a fund transfer transaction
and minimize errors in entering recipient details.
- User Experience Goal: Enhance the visual design of the app, introduce personalized
animations for successful transactions, and create a seamless, enjoyable experience that
encourages users to explore additional features.
Trade-off Scenario:
If the app introduces visually appealing animations (enhancing user experience), it might
slightly extend the time it takes for users to complete a transaction (potentially impacting
usability). However, if the target audience values a visually engaging experience, the
trade-off may be acceptable.
In conclusion, while usability and user experience goals share common ground, they have
distinct focuses and metrics. Balancing both aspects requires careful consideration, and
trade-offs may be necessary based on the specific goals and priorities of the product or
service.
What is cognition?
Why it is important to understand in interaction design
Describe how cognition has been applied to interaction design
Definition of Cognition:
Cognition refers to the mental processes and activities related to acquiring, processing,
storing, and using information. It involves various aspects of thinking, such as perception,
attention, memory, problem-solving, and decision-making.
1. User-Centered Design
- Understanding cognition is essential for creating user-centered designs. By considering
how users perceive, process, and understand information, designers can develop interfaces
that align with users' mental models, making the interaction more intuitive and user-friendly.
3. Enhancing Usability
- Cognition is integral to usability. Designing interfaces that match users' cognitive
expectations reduces the learning curve and facilitates ease of use. Elements like clear
navigation, consistent design patterns, and straightforward feedback contribute to a more
usable interface, allowing users to accomplish tasks with greater efficiency.
By applying cognitive principles in these use cases, designers create interfaces that are
more intuitive, reduce cognitive strain, and align with users' natural thought processes. This,
in turn, contributes to a positive and efficient user experience.
Explain what are mental models and how to elicit them
Mental Models:
Mental models are cognitive representations that individuals construct to understand how
something works. These models help people predict the behavior of a system, anticipate the
outcomes of their actions, and guide their interactions with the environment. In the context of
interaction design, mental models are crucial because they influence how users perceive,
interpret, and interact with digital products or systems.
Eliciting mental models involves discovering and understanding the mental representations
that users have about a particular system or concept. Here are some methods to elicit
mental models:
1. User Interviews:
- Conduct one-on-one interviews with users to explore their understanding of a system.
Ask open-ended questions about how they perceive the system, what they expect it to do,
and how they envision their interactions with it.
2. Observational Studies:
- Observe users as they interact with a system or perform specific tasks. Note their
actions, comments, and reactions to gain insights into their mental processes and
expectations.
4. Card Sorting:
- Ask users to organize information or tasks into categories that make sense to them. This
helps reveal how users mentally categorize and structure information within a system.
6. Concept Mapping:
- Encourage users to create visual representations or concept maps of their understanding
of a system. This method helps uncover the relationships and connections users perceive
within the context of the system.
7. Usability Testing:
- During usability testing, pay attention to users' comments, questions, and actions that
indicate their mental models. Identify any discrepancies between users' mental models and
the actual behavior of the system.
Incorporating insights from the elicitation of mental models into the design process ultimately
leads to interfaces that are more intuitive and user-friendly.
Cover relevant theories of cognition