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Menus and Features View

The View menu in VERICUT allows users to control how machining simulations are viewed. It provides options to change the number and layout of views, orient views in different ways, and set attributes for each view. Users can customize views to see machining from any angle or perspective.

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0% found this document useful (0 votes)
18 views80 pages

Menus and Features View

The View menu in VERICUT allows users to control how machining simulations are viewed. It provides options to change the number and layout of views, orient views in different ways, and set attributes for each view. Users can customize views to see machining from any angle or perspective.

Uploaded by

Creo Parametric
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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VERICUT Help - View Menu

Back to Table of Contents


View Menu

Introduction to VERICUT Views

One of the most powerful advantages of VERICUT's user interface is flexibility in


viewing the simulation. The simulation can be viewed from any distance or direction, in
as many views as required to gain good visibility of the machining process. Just a click
away, you can change the quantity and layout of view ports, each capable of showing
machining on the workpiece, the NC machine, or a "combined" view where machining
takes place on the machine.

Orienting views
Objects can be quickly oriented in standard drawing views, dynamically manipulated,
and sectioned to "virtually see" every aspect of machining. VERICUT provides tools to
rotate, zoom, pan, and reverse models in any view. Use the View menu > Orient
function or the corresponding Toolbar options to change the view angle or distance.
Each view in the VERICUT window is independently controlled.

The "View coordinate system"


View rotations are performed about X, Y, or Z axes of a right-hand Cartesian "view
coordinate system". The "view coordinate system" is oriented such that the Y-axis is
parallel the left edge of the computer screen, the X-axis is parallel to the bottom edge and
the Z-axis points out of the screen towards you. By default, the origin of the of the "view
coordinate system" is the center of the view in the plane of the screen.

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VERICUT Help - View Menu

View attributes
View attributes add to visualization power by enabling you to:
• Change what is seen in a view: workpiece machining, machine motions without
machining, or machining a workpiece on a machine.
• Show machines in shaded or wireframe display.
• Control light direction.
• Change the background, including ability to add walls and a floor in a view of an
NC machine.
Each view has its own individually controlled attributes.

See View Orient window and View Attributes window, also in the View menu section of
VERICUT Help.
Also see Configure Coordinate System menu in the Project Tree section of VERICUT
Help.

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VERICUT Help - View Menu

Layout (view)
Location: View menu > Layout

The options in the Layout menu control how many views of the VERICUT model are
seen, and how they are arranged. All views are contained within the VERICUT main
window. The size and orientation of the model in each view is individually controlled.
View port size and layout are saved in the project file.
One view is considered by VERICUT to be the "active view". A view is made active by
clicking in it, and is designated by a colored window header. Many VERICUT functions
are effective only in the active view, including most viewing functions.
Standard — Sets views of the VERICUT model to one of the standard view layout
choices. By default standard view layouts are tiled, but you can change this using other
functions in the Layout menu, or via standard window management features, such as
dragging, resizing, etc.

NOTE: If you currently have a Single View Layout and change to a Two View Layout
(either Horizontal or Vertical) VERICUT will add the view with the type as defined
below:

• If the single view is a Workpiece View, the added view will be a Machine/Cut
Stock view.
• If the single view is a Machine view or a Machine/Cut Stock view, the added
view is a Workpiece view.

If the default view is not the view type that you want, right mouse click in the added view
and select View Type > desired view type (Workpiece, Machine, Machine/Cut Stock, or
Profile) from the right mouse button shortcut menu.

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VERICUT Help - View Menu

Tip: You can also use the corresponding view layout icons in the Toolbar.

See Changing the View Layout, under Using View Layout Features, also in the View
menu section of VERICUT Help for information additonal information.

Add View — Adds a view. You can add as many views as desired. What is seen in a
view (workpiece, machine, etc.) is determined by the view attributes (ref. View Attributes
window, also in the View menu section of VERICUT Help.
Tip: You can also right mouse click in a view and select Add a View > desired view
type (Workpiece, Machine, Machine/Cut Stock, or Profile) from the right mouse button
shortcut menu.
Shortcut: You can quickly change the attributes or orientation of a view by right-
clicking in the view, and selecting from the displayed menu. See the Graphics Area
Right Mouse Button Shortcut Menus, in the Getting Started with VERICUT section of
VERICUT Help for more information.
Delete View — Deletes a view. You can also delete a view via clicking "X" at the top
right corner of the view window.
See Adding or Deleting Views in the VERICUT View Layout, under Using View
Layout Features, also in the View menu section of VERICUT Help for information
additonal information.
Cascade — Cascades views in an overlapping arrangement. Note that cascaded view
layouts are not saved by VERICUT.

NOTE: The Cascade view feature is not available in VERICUT when Hardware
Graphics Acceleration (OpenGL) is active in any of the views. The Cascade view feature
is not available in VERICUT Composite Simulation.since Hardware Graphics
Acceleration (OpenGL) is always active.

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VERICUT Help - View Menu

Tile Horizontally — Tiles views in a horizontal arrangement.

Tile Vertically — Tiles views in a vertical arrangement. Examples follow.

See Cascading or Tiling Views, under Using View Layout Features, also in the View
menu section of VERICUT Help for information additonal information.

View to Back — Moves the "active" view to the back. This function can also be accessed
using the right mouse button in the active view.
View to Front — Moves the selected view to the front. Selecting "View to Front"
displays a list of all available views allowing you to select the desired view to be moved
to the front even if it is obscured by other views in the graphics area.

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VERICUT Help - View Menu

Always in Front — Makes the active view remain "always in front" until it is
specifically moved to the back or until another view is specified as "always in front".
This function can also be accessed using the right mouse button in the active view
.
See Using View Layout Features for information on using the available view layout
features.

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VERICUT Help - View Menu

Using View Layout Features


The options in the Layout menu control how many views of the VERICUT model are
seen, and how they are arranged. All views are contained within the VERICUT main
window. The size and orientation of the model in each view is individually controlled.
View port size and layout are saved in the project file.

Changing the View Layout


Use the procedure described below to change the view layout in VERICUT.
1. In the VERICUT main menu bar, click View menu > Layout > Standard.
2. Choose the option that provides the desired view quantity and layout from the pull-
down list.

Tip: You can also use the corresponding view layout icons in the Toolbar.

With the view layout set, additional views can be added, or views can be deleted from the
current layout using other functions in View menu > Layout pull-down.

3. Drag or resize any of the view ports in the VERICUT main window as desired via
dragging the view port window header, sides or corners. View port size and layout are
saved in the project file.
See View Menu > Layout, also in the in the View menu section of VERICUT Help for
more information.

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VERICUT Help - View Menu

Adding or Deleting Views in the VERICUT View


Layout

Use the procedure described below to add, or delete, a view from the VERICUT view
layout.

To add a new view:


1. In the VERICUT main menu bar, select View menu > Layout > Add View.
A new view is added. Reposition, or resize, views via dragging the view window
header, sides, or corners.

To delete a view:
1. Click in the view that you want to delete so that it becomes the "active" view.
2. In the VERICUT main menu bar, select View menu > Layout > Delete View.
The view is removed.
Shortcut: You can also delete a view via clicking "X" at the top right corner of
the view window.

See View Menu > Layout, also in the View menu section of VERICUT Help for more
information.

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VERICUT Help - View Menu

Cascading or Tiling Views

Use the procedure described below to arrange views in a cascaded, or tiled, layout.
Example arrangements are shown below.

Cascaded

Tiled Horizontally

Tiled Vertically

After any of these operations, you can reposition, or resize, any of the views via dragging
the view window header, sides or corners.

To cascade views:
1. In the VERICUT main menu bar, select View menu > Layout > Cascade.
The view ports are arranged in a cascaded (overlapping) arrangement as shown in
the picture above.
NOTE: The Cascade view feature is not available in VERICUT when Hardware
Graphics Acceleration (OpenGL) is active in any of the views. The Cascade view

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VERICUT Help - View Menu

feature is not available in VERICUT Composite Simulation.since Hardware


Graphics Acceleration (OpenGL) is always active.

To tile views horizontally:


1. In the VERICUT main menu bar, select View menu > Layout > Tile
Horizontally.
The view ports are arranged in a horizontal tiled arrangement as shown in the
picture above.

To tile views vertically:


1. In the VERICUT main menu bar, select View menu > Layout > Tile Vertically,
depending on the desired orientation.
The view ports are arranged in a vertical tiled arrangement as shown in the picture
above.

See View Menu > Layout, also in the View menu section of VERICUT Help for more
information.

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VERICUT Help - View Menu

Orient
The Orient option opens the View Orient window enabling you to orient the view,
including: rotate, zoom, pan, reverse, etc.

View Orient window


VERICUT Locations: View menu > Orient

VERICUT Composite Simulation Location: View menu > Orient

The Orient option opens the View Orient window enabling you to orient the view,
including: rotate, zoom, pan, reverse, etc. You can view machining from any angle or
distance, and change the view at any time during the simulation. Views of the workpiece,
NC machine are oriented in the same manner, as described by the sections that follow. In
general, click in a view to make it active, then change view orientation as required. View
rotations are described with respect to the "view coordinate system".

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VERICUT Help - View Menu

Dynamic Viewing Options:


These options use mouse actions to dynamically orient the object in view. Mouse actions
are different, depending on the active option-see the table below for details. Dynamic
viewing options are also available on the VERICUT Toolbar.

Toolbar Icon: Name: Action:

Dynamic X Rotation Horizontal rotation- drag mouse up/down in


direction to rotate

Dynamic Y Rotation Vertical rotation- drag mouse left/right in


direction to rotate

Dynamic Z Rotation Screen plane rotation- drag mouse left to rotate


CCLW, right for to rotate CLW

Dynamic XY Horizontal/vertical combined rotation- drag


Rotation mouse up/down/left/right in direction to rotate

Dynamic Pan Pan/translate- drag mouse in the direction pan

Dynamic Zoom Zoom/magnify- drag mouse up to zoom in, down


to zoom out

Shortcuts:
1. Use the following mouse features to manipulate the view with a single mouse
button.
Dynamic Rotate — Left mouse button, drag.
Dynamic Pan — Right mouse button, drag.
Dynamic Rotation — Rotate the thumbwheel toward you to make the
displayed image larger, away from you to make the displayed image smaller.
See Dynamic Zoom, Pan and Rotate in the Getting Started with VERICUT
section for additional information.
NOTE: Dynamic Controls (View menu > Dynamic Controls) must be set
to VERICUT.

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VERICUT Help - View Menu

2. The following keys provide instant access from the keyboard to dynamic viewing
options (press and hold keys while dragging):
Dynamic Zoom — <Ctrl>, drag
Dynamic Pan — <Shift>, drag
Dynamic XY — <Ctrl> + <Shift>, drag
Mouse actions are the same as described above.

Standard drawing view buttons- XY, YX, YZ, ZY, ZX, XZ, V-ISO, H-ISO —
Orients the object in the selected standard drawing view and automatically fits the object
in the view.

Rotation Options:
Angles — Absolute rotation about the view coordinate system X Y Z axes, respectively.
The three values are separated by spaces.
Increment — Degrees of incremental rotation to apply when a rotation button is pressed
(see below).
Rotation buttons (X+/X-, Y+/Y-, Z+/Z-) — axis and direction in which to apply
incremental rotation specified by the Increment value.
Spin Center — Specify a point to be used as the center of rotation during dynamic
rotations. Click in the Spin Center text field so that it becomes active, then either enter
XYZ values (separated by spaces) in the field and click on the Apply button or click on a
position on an object (not the background) in the view to specify the Spin Center point.
The values are applied to the "active" view. If a workpiece view is the active view, the
coordinates are relative to the origin of the workpiece coordinate system. If the "active"
view is a machine view, the coordinates are relative to the origin of the machine
coordinate system.

Press to display the Spin Center marker and activate the point for the active
view. To de-activate Spin Center point, press the button again. You can specify a
different rotation point for each view. When you close the View Orient window, the
Spin Center markers will no longer be displayed but the activated Spin Centers will
remain active. When you use one of the dynamic rotation features described above in a
view with an active Spin Center, the Spin Center point will be used as the center of
rotation instead of the view coordinate system origin.
Shortcut: You can quickly change the spin center location by right-clicking on the
position on an object (not on the background) in the view where you want the spin center
located, and then left-click on Spin Center in the menu that displays. The spin center
will be located at your pick point.

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VERICUT Help - View Menu

See the Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started
section of VERICUT Help or VERICUT Composite Simulation Help for more
information.

Orient on Feature — Resets the view, normal to the feature selected in the graphics
area. The modified view is centered on the position of the selection vector.
Zoom creates new View — When toggled on, creates a new view for the zoomed area
instead of modifying the current view. Also changes the icon in the toolbar to the Zoom
(create new view mode) icon.
Shortcut: You can quickly toggle between the two Zoom modes (standard or create
new view) by right-clicking on the Zoom to Box icon , or , in the toolbar.

Static Viewing Options:


These buttons use various mouse actions to zoom, fit, and reverse the object in view. See
the table below for details. Static viewing options are also available on the VERICUT
Toolbar.

Button name: Toolbar Icon: Action:

Left-click and move mouse


to trap area to zoom (press
Zoom (standard mode)
(Zoom to Box) <Esc> to interrupt rubber-
banding)

Similar to Zoom (standard


mode) described above
except a new view is created
Zoom ( with Zoom creates to display the zoomed area.
new View toggled On) (right click on Zoom to
Box) NOTE: This feature not
available in VERICUT
Composite Simulation.

Pan Click in the view then drag


the cursor the distance and
None
direction that you want the
objects in the view to move.

Zoom In / Zoom Out Zooms in/out approx. 20%


each time clicked

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VERICUT Help - View Menu

Fit Fits object in active view


(left click)

Fit All Fits objects in all views


(right click)

Refine Refines the display to


(Refine Display) improve image quality.

Reverse Reverses viewing direction,


as if you stood behind the
object (see also: "reverse"
VERICUT command record)

none Restores the last refined


(Last Refine Display) display.
NOTE: This feature not
available in VERICUT
Composite Simulation.

Shortcuts:
1. You can quickly fit, reverse, or orient the model in one of the defined views by
right-clicking in the view and then selecting Fit, Reverse, or Select View from the
menu that displays.
See the Graphics Area Right Mouse Button Shortcut Menus, in the Getting
Started with VERICUT section of VERICUT Help for more information.
2. Use the thumb wheel on the mouse to Zoom to Box. Click on the thumb wheel
and drag the mouse to define the box to zoom to. The zoom takes place when you
release the thumb wheel.
See Dynamic Zoom, Pan and Rotate in the Getting Started with VERICUT
section for additional information.
NOTE: Dynamic Controls (View menu > Dynamic Controls) must be set to
VERICUT.

Reset — Resets the view to the last orientation accepted by pressing Apply, or as it was
when the Orient window was opened.
Apply — Use the Apply button to accept the current window settings and leave the View
Orient window open for additional work.

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VERICUT Help - View Menu

Close — Use to close the View Orient window.

See Using the View Orient window, also in the View menu section of VERICUT Help for
information on using the features in the View Orient window.

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VERICUT Help - View Menu

Using the View Orient window

Rotate a View
You can rotate views of the workpiece or NC machine to provide optimum viewing.
View rotations are described with respect to the "view coordinate system". If a Spin
Center point is active for a workpiece or machine view, it will be used as the center of
rotation for dynamic rotations instead of the view coordinate system origin. VERICUT
offers several methods of view rotation, as described below.
View orientation does not change the orientation of the model in physical space, only the
way that it is displayed in a VERICUT view. To change the orientation of the model in
physical space, use the Configure Model menu features, in the Project Tree.
See Configure Model menu, in the Project Tree section of VERICUT Help for complete
information.

To dynamically rotate a view:


1. Click in the view that you want to rotate so that it becomes the "active" view.
2. Use one of the following methods to rotate the objects in a view:
• You can rotate specifically about the view coordinate system X, Y, or Z axis

using the dynamic rotation icons in the View menu >


Orient window (ref. View Orient window, also in the View menu section of
VERICUT Help) in the VERICUT Toolbar (ref. View Toolbar window,
also in the View menu section of VERICUT Help).
• Press and hold the <Ctrl> + <Shift> keys while left-clicking and dragging
the mouse in the direction to rotate.
The model rotates in the direction you drag. Note that the speed of rotation
varies with the complexity of the model.

To rotate a view by angle values (degrees):


1. Click in the view that you want to rotate so that it becomes the "active" view.
2. In the VERICUT main menu bar click on View menu > Orient to display the
View Orient window.
3. In the View Orient window, use one if the following methods to rotate the objects
in a view:

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VERICUT Help - View Menu

To enter view coordinate system X Y Z angles: enter the values for X rotation, Y
rotation, Z rotation (separated by spaces) in the Angles text field and and then
press Apply.
For example, "0 0 0" specifies no rotation, or XY "plan" view. "-30 0 0" rotates
30 degrees in the negative direction about the view coordinate system X-axis.
To rotate incrementally by degrees: enter the number of degrees to rotate for each
increment in the Increment text field, and then then press the desired rotation
axis/direction button: X+ X-,Y+, ... etc.
After a short delay, the view of the model is rotated. Repeat pressing the
axis/direction buttons to rotate additional increments.

To rotate a model 180 degrees (reverse) in a view:


1. Click in the view that you want to rotate so that it becomes the "active" view.
2. In the VERICUT main menu bar click on View menu > Orient to display the
View Orient window.
3. In the View Orient window, click on the Reverse button.

4. You can also click on the (Reverse) icon


After a short delay, the view of the model is reversed.

Tips:

1. If object display appears coarse, use the (Refine Display) icon in the VERICUT
Toolbar, or the Refine button in the View menu > Orient window, to improve image
quality.
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.

See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.

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VERICUT Help - View Menu

Changing a View Rotation Point

You can change the center of rotation that will be used for a view during dynamic
rotations to provide optimum viewing. By default, dynamic view rotations revolve
around the "view coordinate system" origin. Use the procedure described below to
change the pint about which a view rotates. If a Spin Center point is active for a
workpiece or machine view, it will be used as the center of rotation for dynamic rotations
instead of the view coordinate system origin. VERICUT offers several methods of view
rotation, as described below.
NOTE: View orientation does not change the orientation of the model in physical
space, only the way that it is displayed in a VERICUT view. To change the orientation of
the model in physical space, use the Configure Model menu features, in the Project Tree.
See Configure Model menu, in the Project Tree section of VERICUT Help for complete
information.

To change a view rotation point:


1. Click in the view that you want to rotate so that it becomes the "active" view.
2. In the VERICUT main menu bar, click on View menu > Orient to display the
View Orient window.
3. In the View Orint window, click on the Set Spin Center text field to make it
active (becomes highlighted).
4. Enter the XYZ values to be used as the Spin Center point in the Set Spin Center
text field, or click on the position on an object (not the background) in the view
where you want the center of rotation, and and then click Apply.

5. Press the (Spin Center) icon to display the Spin Center marker and
activate the point for the active view. To de-activate the Spin Center marker,
press the button again.
You can specify a different rotation point for each view using the above procedure. When
you close the View Orient window, the Spin Center markers will no longer be displayed
but the activated Spin Centers will remain active.

When you use one of the dynamic rotation options on the Toolbar, or
in the View menu > Orient window, in a view with an active Spin Center, the Spin
Center point will be used as the center of rotation instead of the view coordinate system
origin.

See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.

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VERICUT Help - View Menu

Zoom a View

You can magnify (zoom in) or reduce (zoom out) the view of a workpiece or NC
machine. VERICUT offers several methods of zooming, as described below.

To dynamically zoom:
1. Click in the view that you want to "zoom" in so that it becomes the "active" view.
2. Use one of the following methods to zoom in/out on objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main
menu bar) click on the (Dynamic Zoom) icon and then left click in the
view and drag the mouse up to zoom in (magnify), or down to zoom out
(reduce). Click on the Dynamic Zoom icon again to quit the zooming action.
• In the VERICUT Toolbar, click on the (Dynamic Zoom) icon and then
left click in the view and drag the mouse up to zoom in (magnify), or down to
zoom out (reduce). Click on the Dynamic Zoom icon again to quit the
zooming action.
• You can also press and hold the <Ctrl> key on your keyboard while left-
clicking and dragging the mouse up to zoom in (magnify), down to zoom out
(reduce).

To zoom by "rubberbanding" a target area (static zoom):


1. Click in the view that you want to "zoom" in so that it becomes the "active" view.
2. Use one of the following methods to zoom in on objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main
menu bar), click on the Zoom button to zoom in on the objects in the "active"
view and display the results in the "active" view. If you want to zoom in on
objects in the "active" view but display the results in a new view, toggle
Zoom creates new View "on" (checked) before clicking on the Zoom button.
Now proceed with step 3.

• In the VERICUT Toolbar, click on the (Zoom to Box) icon, or the


(Zoom Box in New View) icon. Only one of the two icons will appear in the
Toolbar. Right click on the icon to toggle between the two icons (modes).
Now proceed with step 3.

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VERICUT Help - View Menu

3. Left click in the view to anchor a corner of the zoom box.


4. Drag the mouse to stretch the box around the area to zoom.
5. When the target area is surrounded, left click again to indicate the opposite corner
of the box.
VERICUT will zoom in on the area enclosed by the box.
6. To cancel the operation while rubberbanding a zoom box press the <Esc> key on
your keyboard.

To zoom in or out by steps (approx. 20% each step):


1. Click in the view that you want to "zoom" in so that it becomes the "active" view.
2. Use one of the following methods to zoom in, or zoom out, by steps:
• In the View Orient window (File menu > Orient in the VERICUT main menu
bar), click on the Zoom In button to zoom in on the objects in the "active" view.
Each time that you click on the Zoom In button, the objects in the view will be
magnified by about 20%.
• Click on the Zoom Out button to zoom out on the objects in the "active" view.
Each time that you click on the Zoom Out button, the size of the objects in the
view will be decreased by about 20%.

• In the VERICUT Toolbar, click on the (Zoom In) icon to zoom out on the
objects in the "active" view. Each time that you click on the Zoom In icon, the
size of the objects in the view will be magnified by about 20%.

• Click on the (ZoomOut) icon to zoom out on the objects in the "active"
view. Each time that you click on the Zoom Out icon, the size of the objects in
the view will be decreased by about 20%.
Tips:

1. If object display appears coarse, use (Refine Display) in the Toolbar, or the
Refine button in the View menu > Orient window, to improve image quality.
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and tool paths. To do this, click View menu > Axes to display the View
Axes window, and select the axes you wish to display.

See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.

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VERICUT Help - View Menu

Panning (shifting) a View

You can pan (shift) views to see different portions of the workpiece or NC machine.
VERICUT offers several methods of panning, as described below.

To dynamically pan:
1. Click in the view that you want to "pan" in so that it becomes the "active" view.
2. Use one of the following methods to pan the objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main

menu bar), click on the (Dynamic Pan) icon and then drag the mouse in
the direction that you want to pan.

• In the VERICUT Toolbar, click on the (Dynamic Pan) icon and then
drag the mouse in the direction that you want to pan.
• Press and hold the <Shift> key on your keyboard while left-clicking and
dragging the mouse in the direction thst you want to pan.

To pan by picking "from" and "to" positions (static pan):


1. Click in the view that you want to "pan" in so that it becomes the "active" view.
2. In the View Orient window (File menu > Orient in the VERICUT main menu
bar), click on the Pan button.
3. Click on a position in the view to indicate the pan "from" point.
4. Move the mouse and click again to indicate the pan "to" point.
5. The objects in the view will shift from the "from" point position to the "to" point
position.
To cancel the operation while positioning for the move "to" point, press the <Esc>
key on your keyboard.

Tips:

1. If object display appears coarse, use the (Refine Display) icon in the VERICUT
Toolbar, or the Refine button in the View menu > Orient window, to improve image
quality.

22
VERICUT Help - View Menu

2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.

See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.

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VERICUT Help - View Menu

Fitting Models in a View

A "Fit" operation resizes the workpiece and/or NC machine so the entire model can be
seen in the view.

To fit a model in a single view:


1. Click in the view that you want to "fit" in so that it becomes the "active" view.
2. Use one of the following methods to pan the objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main menu
bar), click on the Fit button to fit the selected view.

• In the VERICUT Toolbar, left-click on the (Fit) icon to fit the selected
view.

To fit all views:


1. Click in the view that you want to "fit" in so that it becomes the "active" view.
2. Use one of the following methods to pan the objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main menu
bar), click on the Fit All button to fit the selected view.

• In the VERICUT Toolbar, right click on the (Fit) icon to fit all views.

Tips:

1. If object display appears coarse, use the (Refine Display) icon in the VERICUT
Toolbar, or the Refine button in the View menu > Orient window, to improve image
quality.
2. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.

See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.

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VERICUT Help - View Menu

Reverse a View

You can reverse views of the workpiece and NC machine at any time. The affect is as if
you walked behind the computer screen and viewed the model from the opposite side.
Reversing the view does not change the orientation of the model in physical space, only
the way that it is displayed in a VERICUT view. To change the orientation of the model
in physical space, use the Configure Model menu features, in the Project Tree.
See Configure Model menu, in the Project Tree section of VERICUT Help for complete
information.

To reverse a view:
1. Click in the view that you want to "reverse" in so that it becomes the "active"
view.
2. Use one of the following methods to reverse the display of the objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main menu
bar), click on the Reverse button to reverse the objects in the selected view.

• In the VERICUT Toolbar, left-click on the (Reverse) icon to reverse the


display of the objects in the selected view.
After a short delay, the view of the model is reversed.

Tips:
1. If object display appears coarse, use the Refine button in the View Orient window
(View menu > Orient window), or the (Refine Display) icon in the VERICUT
Toolbar, to improve image quality.
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.

See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.

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VERICUT Help - View Menu

Attributes (View Attributes window)

Location: View menu > Attributes

The Attributes option opens the View Attributes window enabling you to control the
attributes of a view, such as: what is seen in a view, light source, shading, etc. In general,
click in a view to make it active, then change attributes as required. Each view has its
own view attributes.

General tab — The features on the General tab enable you to control the display
characteristics of a view.
OpenGL Settings tab — The features on the OpenGL Settings tab enable you to control
the display characteristics of an Accelerated (OpenGL) view. This tab is only available
when Accelerated (OpenGL) is toggled "On".

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VERICUT Help - View Menu

OK — Applies the changes and closes the View Attributes window.


Apply — Applies the changes and leaves the View Attributes window open.
Cancel — Closes the View Attributes window without applying changes.

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VERICUT Help - View Menu

View Attributes Window, General tab

Location: View menu > Attributes

The features on the General tab enable you to control the display characteristics of a
view.

View Type — Controls what is seen in a view.


Options are:
Workpiece — Displays the stock workpiece and machining that occurs on it. This
view supports full inspection capabilities on the machined part, including X-Caliper
measurements and AUTO-DIFF model comparisons.
Machine — Displays a 3-D NC machine, when defined. The uncut stock can be seen,
however, material removal does not occur in this view type.
Machine/Cut Stock — Same as above, except material removal does occur. (Does
not support machined part inspection-use a Workpiece view type for this activity.)
Profile — Displays a 2-D profile view of a turned workpiece in a G-Code NC
program simulation, as if it were spinning and sectioned along the turning axis. The
profile is created when cutting begins.

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VERICUT Help - View Menu

NOTE: Ensure a Spindle component is defined in the machine and turned on by


codes in the G-Code NC program file.

Shortcut: You can quickly change the View Type by right-clicking in the view, and
selecting from the displayed menu. See the Graphics Area Right Mouse Button
Shortcut Menus, in the Getting Started section of VERICUT Help for more information.

See Changing the View Type under Using the View Attributes window, also in the
View menu section of VERICUT Help for additional information.

Draw Mode — Controls how machine components are displayed.

Toolbar short cuts for Draw Shaded , Draw Lines , and Draw Mixed draw
modes.
Options:
Shade — Shaded solids
Lines — Wireframe
Hidden — Wireframe with back-facing lines hidden
Mixed — shade, lines or hidden, as defined by the component's Mixed Mode
attribute (Ref. Mixed Mode in the Configure Component menu: Component tab
section of the Project Tree section of VERICUT Help for additional information)

Shortcut: You can quickly change the Draw Mode by right-clicking in the view, and
selecting from the displayed menu. See the Graphics Area Right Mouse Button
Shortcut Menus, in the Getting Started with section of VERICUT Help for more
information.

See Changing How a Machine is Displayed under Using the View Attributes window,
also in the View menu section of VERICUT Help for additional information.

Light — I J K vector direction in which the light source points. The three values are
separated by spaces, as described in the view coordinate system. A second light source
shines on the opposite side of the model.

See Changing the Direction of the Light Source under Using the View Attributes
window, also in the View menu section of VERICUT Help for additional information.

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VERICUT Help - View Menu

Background Style — Controls the background seen in a view. Colors for backgrounds
are defined via the Edit menu > Colors function.
Options:
Flat — Monochromatic.
Shaded — Light-to-dark shading.
Walls — Walls, floor, and ceiling-machine views only.

Sample backgrounds:

Shaded

Walls Flat

Shortcut: You can quickly change the Background Style by right-clicking in the view,
and selecting from the displayed menu. See the Graphics Area Right Mouse Button
Shortcut Menus, in the Getting Started section of VERICUT Help for more information.

See Changing the View Background under Using the View Attributes window, also in
the View menu section of VERICUT Help for additional information.

Attach Comp. — Attaches the view point and line of sight for a view to the selected
component. By default, a Workpiece view is attached to a Stock component, thus the
workpiece remains stationary while the tool moves about it. Similarly, by default in a
Machine view the view is attached to the machine's Base component, thus the machine
base appears stationary while its axes move. Whatever component is selected as the

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VERICUT Help - View Menu

attach component becomes stationary in the simulation, while all other objects are
simulated as moving relative to that component.
Shortcut: You can quickly change the component the view is attached to by right-
clicking in the view, and selecting Attach Component in the menu that displays. See the
Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started section of
VERICUT Help for more information.

Translucent Cut Stock — Controls when the stock model is displayed as translucent
(can be seen through).
Translucent can only be applied to an active workpiece view. Once the attribute is set,
more than one workpiece view can be displayed "translucent". It is only valid with a
"refined display".
All VERICUT functions can be used with a translucent view. However, when the model
is rotated, sectioned, or zoomed, the resulting view is a solid. Use Refine Display to re-
display the translucent view. Almost any model feature can be seen using combinations
of Translucency, Reverse, Section, and Zoom.
NOTE: Translucent cutters may intermittently disappear while cutting a translucent
model. Display the tool as a solid to eliminate this "flashing" affect.

Toolbar short cut:


Options are:
Off — Translucency is off and the workpiece is displayed as a solid (can not be seen
through).
Normal — Causes material in front of a machined surface to become translucent.
When a machined surface is not present behind material, the material is displayed in
solid.
Extended — Similar to Normal, except when a machined surface is not present
behind material, the material is still displayed with translucency.

Translucent "Off" Translucent "Normal" Translucent "Extended"

Shortcut: You can quickly change the Translucent setting by using the toolbar short
cut: Use the left mouse button on the icon to toggle Translucent "On" or "Off".
When the Translucent icon is toggled "On", use the right mouse button on the icon to

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VERICUT Help - View Menu

quickly toggle between Translucent "Normal" and Translucent "Extended" modes.


The change is immediately applied to the "active" workpiece view.
Accelerated (OpenGL) — Toggles Hardware Graphics Acceleration "On" and "Off".
Shortcut: You can also right-click in the graphics area and use Accelerated (OpenGL)
in the displayed menu to toggle Hardware Graphics Acceleration "On" and "Off". See
the Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started section
of VERICUT Help for more information.

To View Attributes window

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VERICUT Help - View Menu

View Attributes window, OpenGL Settings tab

Location: View menu > Attributes

The features on the OpenGL Settings tab enable you to control the display
characteristics of an Accelerated (OpenGL) view. This tab is only available when
Accelerated (OpenGL) is toggled "On".

Display Options tab — The features on this tab enable you to control the display
characteristics of an OpenGL Workpiece, Machine, or Machine/Cut Stock View.
Floor/Wall Textures tab — The features on this tab enable you to specify custom texture
files to be used for floor, ceiling and walls of an OpenGL Machine view.

To View Attributes window

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VERICUT Help - View Menu

View Attributes window, OpenGL Settings tab, Display


Options

Location: View menu > Attributes

The features on the OpenGL Settings tab, Display Options tab enable you to control the
display characteristics of an OpenGL Workpiece, Machine, or Machine/Cut Stock View.
The features on this tab are only available when Accelerated (OpenGL) is toggled "On".

Perspective View — When Perspective View is toggled "On", a perspective view is


displayed in Machine and Machine/Cut Stock views.

Field of View Angle — This feature is only available when Perspective View is toggled
"On". It enables you to control the Field of View Angle of the perspective view. Move
the slider to the left to decrease the view angle and to the right to increase it.

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VERICUT Help - View Menu

Clipping Plane — This feature is only available when Perspective View is toggled
"On". It enables you to control the position of the "clipping plane" in the perspective
view. Move the slider to the left to move the "clipping plane" closer to the plane of the
screen. Move it to the right to move the "clipping plane" further into the view (away from
the plane of screen). All objects between the "clipping plane" and the plane of the screen
are blanked from the display. For example, this feature could be used to blank parts of the
machine (like doors) to better view the part on the machine.

Translucency — This feature enables you to control the translucency characteristic of


selected components. For example, this feature could be used to make certain parts of the
machine (like doors, or enclosures) to better view the part on the machine.
Before the Translucency slider will affect the display, the following conditions must be
met:
1. The component(s) must have the Mixed Mode attribute must be set to
Translucent. (Ref. Mixed Mode in the Configure Component menu: Component
tab section of the Project Tree section of VERICUT Help for additional
information)
2. Draw Mode must be set to Mixed (refer to View Attributes window: General tab
above).
The Translucency slider can now be used to vary the translucency of the selected
components. The following examples have the machine enclosure component set for
using the Translucency slider.

Example of Translucency slider all the way to the right (Less)

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VERICUT Help - View Menu

Example of Translucency slider at the midpoint

Example of Translucency slider all the way to the left (More)

Cut Stock Display — This feature enables you to control the way that the Cut Stock is
displayed (and therefore the processing speed). Moving the slider to the left will display a
"sharper" image of the Cut Stock but will result in longer processing times. Moving the
slider to the right results in a Cut Stock display with a less sharp image, but processing
time will be faster. This feature is only available when the View Type is either
Workpiece, or Machine/Cut Stock. The Cut Stock Display slider is inactive when
Coarse Cut Stock Image (described below) is toggled "On".

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VERICUT Help - View Menu

Coarse Cut Stock Image — This feature is only available when the View Type is either
Workpiece, or Machine/Cut Stock. When toggled "On" (checkmark displayed), the cut
stock image in the Machine/Cut Stock view is displayed as an approximate "block"
image (also called the "lego" display). This image is only updated at the end of each
setup, so that the subsequent setup has an approximate image of the cut stock. The "lego"
image moves from setup-to-setup the same as a normal cut stock image.
When toggled "On" in a Workpiece view, the cut stock image is displayed as an
approximate "block" image during OpenGL motions (rotate, zoom, pan, etc.). The cut
stock display during these actions is in the same state of cutting as the cut stock display in
the Machine/Cut Stock view.
When OK, or Apply, is pressed in the View Attributes window, the cut stock image
changes depending on the change in the check-box state, and the Cut Stock Display
slider becomes inactive. The check-box state is saved in the project setup's view
attributes. The Coarse Cut Stock Image feature can be toggled On/Off at any time.
Turning this feature "On" has no effect on the content of the cut stock model, collision
checking, or project processing. This is a graphics display change only, for performance
reasons.
VERICUT features that query the cut stock via graphical picks in a Workpiece, or
Machine/Cut Stock, view (such as X-caliper, Modeling, etc) continue to work, regardless
of the image.

To OpenGL Settings tab

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VERICUT Help - View Menu

View Attributes window, OpenGL Settings tab,


Floor/Wall Textures tab
Location: View menu > Attributes

The features on the OpenGL Settings tab, Floor/Wall Textures tab enable you to specify
custom texture files to be used for floor, ceiling and walls of an OpenGL Machine view.
These custom textures are only visible in the VERICUT Graphics Area in Machine
Views, when Accelerated (OpenGL) is toggled "On" and Background Style is set to
"Walls".

Floor — Enter the \path\file name in the text field of the JPEG file containing the texture
to be used for the floor, or click on the (Browse) icon and use the Texture JPEG
File selection window to specify the file.

Ceiling — Enter the \path\file name in the text field of the JPEG file containing the
texture to be used for the ceiling, or click on the (Browse) icon and use the Texture
JPEG File selection window to specify the file.

Left/Right Walls — Enter the \path\file name in the text field of the JPEG file
containing the texture to be used for the left and right walls, or click on the
(Browse) icon and use the Texture JPEG File selection window to specify the file.

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VERICUT Help - View Menu

Front/Back Walls — Enter the \path\file name in the text field of the JPEG file
containing the texture to be used for the front and back walls, or click on the
(Browse) icon and use the Texture JPEG File selection window to specify the file.

NOTES:
The following information is related to how VERICUT uses the Floor, Ceiling, and Wall
JPGs specified above.
1. All images (floor, ceiling, and walls) use a 1:1 aspect ratio.
2. VERICUT cuts given JPEG file images to a rectangle with sizes which are
powers of two. For instance, image 1500x760 will be cut to 1024x512. Image
760x760 will be cut to 512x512.
3. Floor/ceiling/walls sizes are calculated based on the machine size in
corresponding direction which is extended by some open space around the
machine which is also calculated based on the overall machine size.

Sample "standard" OpenGL Machine view:

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VERICUT Help - View Menu

Sample "custom" OpenGL Machine view:

The custom texture files, specified using the View Attributes window: Floor/Walls
Texture tab, only apply to the current setup and the specified texture files are stored
with the setup in the project file. All OpenGL Machine views in the setup use the same
texture files.

Texture files for drawing floor, ceiling, and walls in an OpenGL Machine view can also
be specified using the following Environment Variables as in V6.0:

CGTECH_FLOOR_IMAGE
CGTECH_CEILING_IMAGE
CGTECH_X_WALL_IMAGE
CGTECH_Y_WALL_IMAGE

When texture files are specified using Environment Variables, they apply to all OpenGL
Machine views with Background Style=Walls, not specific to a particular setup. For more
information on these, and all VERICUT environment variables, see Environment
Variables in the VERICUT Help section in the CGTech Help Library.

The custom texture files, specified using the View Attributes window: Floor/Walls
Texture tab will over-ride one set using one if the Environment Variables. If a custom
texture file is not specified with either of these methods, standard VERICUT images will
be used.

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VERICUT Help - View Menu

Consider the following example:

1. No Floor texture file is specified on the View Attributes window: Floor/Walls


Texture tab.
2. VERICUT will then use any texture file specified using the
CGTECH_FLOOR_IMAGE environment variable.
3. If the environment variable has not been specified, VERICUT will use the default
chess-board image will be used for the floor.

The same hierarchy is true for the ceiling and the walls.

To OpenGL Settings tab

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VERICUT Help - View Menu

Using the View Attributes window

Changing the View Type

VERICUT enables you to see machining in a variety of ways. Each view is capable of
displaying the workpiece being machined, the NC machine, or a "combined" view of the
workpiece being cut on the NC machine.

To change the view type to display a workpiece, machine, or combined


view:
1. Click in the view that you want to change the view type so that it becomes the
"active" view.
2. Use one of the following methods to change the type of view:
• In the View Attributes window (File menu > Attributes in the VERICUT main
menu bar), select the desired view type (Workpiece, Machine, Machine/Cut
Stock, or Profile) from the View Type pull-down list.
• Right click in the view and select View Type > type (Workpiece, Machine,
Machine/Cut Stock, or Profile) from the menu that displays.

• In the VERICUT Toolbar, click on the (Workpiece View) icon, the

(Machine/Cut Stock View) icon, or the (Accelerated Machine/Cut


Stock View) icon to quickly change the "active" view to corresponding view

type. Right click on the (Machine/Cut Stock View) icon or the


(Accelerated Machine/Cut Stock View) icon to switch between the two
modes.
NOTE: A 3-D machine must be defined for it to be seen in a Machine or Machine/Cut
Stock view.

See View Attributes window and View Toolbar window, also in the View menu section
of VERICUT Help) for additional information.
Also see Graphics Area Right Mouse Button (RMB) Shortcut Menus,in the Getting
Started section of VERICUT Help for additional information on the features available
when you right click in a view.

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VERICUT Help - View Menu

Changing How a Machine is Displayed

VERICUT can display a 3-D machine in many ways: shaded solids, wireframe, hidden
lines, etc. How the machine is displayed has no affect on the accuracy of the simulation
or collision checking. However, the way that it is displayed can affect performance. The
effect varies, depending on your hardware configuration, and complexity of the
machine/workpiece.

To change how the machine is displayed:


1. Click in the Machine, or Machine/Cut Stock view containing the machine display
that is to be changed so that it becomes the "active"view.
2. In the VERICUT main menu bar, click on View menu > Attributes to display the
View Attributes window.
3. In the View Attributes window, choose the desired Draw Mode for the machine
from the pull-down list. Choose:
Shade — shaded solids
Lines — wireframe
Hidden — wireframe with back-facing lines hidden
Mixed — shade, lines, or hidden-as defined by each component
4. Press Apply to apply the change and leave the View Attrbutes window open for
additional work, or OK to apply the change and close the View Attribute window.

Tips:

1. Click on (Draw Shaded) in the Toolbar, to quickly change the selected


Machine, or Machine/Cut Stock, view to be displayed as a shaded solid.

2. Click on (Draw Lines) in the Toolbar, to quickly change the selected Machine,
or Machine/Cut Stock, view to be displayed as a wireframe.

3. Click on (Draw Mixed) in the Toolbar, to quickly change the selected Machine,
or Machine/Cut Stock, view to be displayed as as defined by each component.

See View Attributes window and View Toolbar window, also in the View menu section
of in the VERICUT Help for additional information.

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VERICUT Help - View Menu

Changing the Direction of the Light Source

When model features can not be seen well due to poor lighting, there are two options:
• Change the light brightness (via Brightness feature on the Color window: Define
tab (Edit menu > Colors), or
• Change the light source direction.
Light source I J K vector values are described with respect to the "view coordinate
system"- see "About VERICUT Views", above for details. Changing the light source
direction has no affect on simulation speed or accuracy.

To change the light source direction:


1. Click in the view that you want to change the light source so that it becomes the
"active " view.
2. In the VERICUT main menu bar, click on View menu > Attributes to display the
View Attributes window.
3. In the View Attributes window, enter I J K vector values (separated by spaces) in the
Light (IJK) text field, that define the view coordinate system vector direction in
which to point the light.
4. Press Apply to apply the change and leave the View Attributes window open for
additional work or OK to apply the change and close the View Attribute window.
The light source is updated and model shaded accordingly. A second source is
automatically defined to light the opposite side of the model.

View Attributes window, also in the View menu section of VERICUT Help for additional
information on View Attribute window features.
Also see Color window, in the Edit menu section of VERICUT Help for information on
defining colors used in VERICUT.

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VERICUT Help - View Menu

Changing the View Background

VERICUT offers several background types for views. The choice of background has no
affect on simulation speed or accuracy, but can make the simulation appear more
attractive or realistic.

To change the background in a view:


Choose one of the following methods to change the view background:
Use the View Attributes menu
1. Click in the view that you want to change the background style so that it becomes
the "active " view.
2. In the VERICUT main menu bar, click on View menu > Attributes to display the
View Attributes window.
3. In the View Attributes window, select the desired background style from
Background Style pull-down list.

Use a view right mouse button menu


1. Right click in the view that you want to change the background style.
2. In the menu that displays, select Background Style > style (Flat, Shaded, or
Walls). The styles available will vary depending on the View Type. This feature
is not available for Profile Views.

Tips:
1. For walls to display correctly, ensure that Floor/Wall Orient feature in the Machine
Settings window (Configuration menu > Machine Settings) is set correctly for your
machine. (Ref. Machine Settings window in the Configure menu section of
VERICUT Help)
2. Colors for backgrounds are defined in the Color window: Define tab (Edit menu >
Colors). See Color window, in the Edit menu section of VERICUT Help for
additional information.

See View Attributes window, also in the View menu section of VERICUT Help for
additional information on View Attribute window features.

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VERICUT Help - View Menu

Section

The Section option opens the Section window which has features that enable you to
define section planes through a VERICUT model in a Workpiece view. See Section
window in the Project Tree section of VERICUT Help for complete information.

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VERICUT Help - View Menu

Select/Store (Select/Store View window)


VERICUT Users:
VERICUT Location: View menu > Select/Store

Mold and Die Users:


Mold and Die Location: Change Views and View Layouts page > Custom Views

Notebook Feature:

Cutter Grinder Users:


Cutter Grinder Location: Change Views and View Layouts page > Custom Views

Notebook Feature:

The Select/Store option opens the Select/Store View window enabling you to store,
modify and apply custom views. Defined views are shown in the "View List". Each
custom view is stored with the View Type and orientation of the view that was active at
the time it was stored. There is no limit to the number of views you can store.

VERICUT Shortcut: You can quickly reverse the orientation, or change the view to
one of the standard or stored custom views by right-clicking on the view in the
VERICUT graphics window, then selecting the desired view name using Select View
option in the displayed menu. This shortcut is not available for Mold and Die.

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VERICUT Help - View Menu

View List — List of defined views.

Shortcut: Right-click in the View List to display the following menu:

These features provide the same functionality as described below.

Activate — Applies the View Type and orientation of the stored view highlighted in the
View List to the active view in the VERICUT graphics window.
Modify — Modifies the View Type and orientation of the highlighted view in the View
List to match those of the active view in the VERICUT graphics window.
Reset — Resets the active view in the VERICUT graphics area to the View Type and
orientation that it had when the Select/Store View window was opened.
Add — Adds a new view, after the highlighted view, to the View List. The new view will
have the same View Type and orientation as the active view in the VERICUT graphics
window. Double click on the view name to rename the view. Hit <enter> when you are
through editing.
Delete — Deletes the highlighted view from the View List.
Delete All — Deletes all views from the View List.
Close — Closes the Select /Store View window.

VERICUT Shortcut: You can quickly Add, Delete, or Activate views in the View
List by right-clicking on a view and selecting desired action from the displayed menu.
See the Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started
with VERICUT section of VERICUT Help for more information. This shortcut is not
available for Mold and Die.

See Using the Select/Store View window, also in the View menu section of VERICUT
Help for additional information.

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VERICUT Help - View Menu

Using the Select/Store View window

Defining custom views enables you to quickly reorient a view in the VERICUT graphics
area to see specific areas of the part during the machining verification process. Custom
views can be stored, named and applied from a "View List". Each custom view is stored
with both View Type and orientation. There is no limit to the number of views you can
store.
Use the procedures defined below to store, use, modify and delete custom views using the
features in the Select/Store View window.

To store a custom view:


1. Orient the model to create the view that you want to store. If necessary refer to
View Orient window and Using the View Orient window, also in the View
menu section of VERICUT Help.
2. With the custom view as the "active" view in the graphics area, click on View
menu > Select/Store in the VERICUT main menu bar to display the Select/Store
View window.
3. In the Select/Store View window, if this is the first view being added to the list,
simply press Add. If other views are already in the list, the new view will be
added at the end of the list.
4. If other views are already in the list and you want the new view in a specific
position in the list, select the existing view that you want the new view added
after so that it becomes highlighted and then press Add. VERICUT adds the new
view after the highlighted view in the list.
5. The new view stores the View Type and orientation of the view displayed in the
active view in the graphics area.
4. Double click on the default name of the newly created view (to enter edit mode)
and enter a unique name. Press the <Enter> key on your keyboard to save the
name. You can also rename any view in the View List using this same method.

To apply (activate) a stored view:


1. Click on the view in the graphics area that you want to change to one of the stored
custom views so that it is the "active" view.
2. In the VERICUT main menu bar, click on View menu > Select/Store to display
the Select/Store View menu.

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VERICUT Help - View Menu

3. In the Select/Store View window, select the view from the view list that you want
to apply to the "active" view in the graphics area.
4. Press Activate.
VERICUT updates the "active view" in the graphics area to the view type and
orientation stored in the highlighted view in the view list.
NOTE: You can restore the view to its original orientation by pressing Restore in the
Select/Store View window..

To modify a custom view:


1. Orient the view in the graphics area to the type and orientation that you want to
replace in an existing stored view. If necessary refer to View Orient window and
Using the View Orient window, also in the View menu section of VERICUT
Help.
2. In the VERICUT main menu bar click on View menu > Select/Store to display
the Select/Store View window.
3. In the Select/Store View window, select the view in the list that you want to
modify so that it becomes highlighted.
4. Press Modify.
6. VERICUT updates the view currently stored with the one displayed in the active
view in the graphics area.
5. If desired, rename the view using the method described above in step 4 of "To
store a custom view".

To delete a custom view:


1. In the VERICUT main menu bar, click on View menu > Select/Store to display
the Select/Store View menu.
2. In the Select/Store View window, select the view in the View List to be deleted.
3. Press Delete to delete the selected view, or Delete All to delete all defined views.

See Select/Store View window, also in the View menu section of VERICUT Help for
additional information.

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VERICUT Help - View Menu

View Axes (View Axes window)

Location: View menu > View Axes

The View Axes option opens the View Axes window enabling you to control when
various axes and coordinate systems are displayed. Axes are created by VERICUT and
are stored in the Preferences file. Coordinate Systems (CSYS) are user defined and are
stored in the "setup". Once displayed, axes and coordinate system symbols remain
displayed until toggled "Off" in the View Axes window. Solid lines indicate that an axis
is parallel or pointing out of the screen. Dashed lines indicate that an axis is pointing into
the screen.

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VERICUT Help - View Menu

Shortcut: You can also change axes displayed by right-clicking in the view, and
selecting from the Display Axes list in the menu that displays. See the Graphics Area
Right Mouse Button Shortcut Menus, in the Getting Started section of VERICUT Help
for more information.

AXES

Use the Color Pallet icons , to specify a "global" display color for each type of axis
described below.
Component — When selected, displays XYZComponent axes that representing the
coordinate system of a component. Each component has its own local coordinate system.
Model — When selected, displays XYZModel axes that represent the coordinate system
of a model. Each model has its own local coordinate system.
Machine Origin — When selected, displays XYZMachine Origin axes that represent
the coordinate system in which an NC machine is defined.
Workpiece Origin — When selected, displays XYZWorkpiece Origin axes that
represent the coordinate system to which Stock, Fixture, and Design components are
connected.
• In a simulation where a machine IS NOT defined, such as when processing APT-
CLS NC program files, the workpiece coordinate origin is the origin of the non-
moving "Base" component to which Stock, Fixture, and Design components are
connected.
• In a simulation where a machine IS defined, such as when processing G-Code NC
program files, the workpiece coordinate origin is the origin the machine
component responsible for carrying the Stock, Fixture, and Design components.
NOTE: The Workpiece Origin axes is not available in the VERICUT Composite
Simulation View Axes window.
Tool Tip Zero — When toggled "On", displays the XYZToolTip axes that represent
where the tool tip (the VERICUT control point) of the "active" tool would be located,
relative to the "active" stock, if all linear axes were positioned at zero. The display is
based on the actual Machine/Control configuration and therefore may be displayed as a
right hand axis, a left hand axis or possibly even a non-orthogonal axis. If no tool has
been loaded, VERICUT assumes a zero length tool.
The following should be considered when using this feature:
• Tool Tip Zero is only applicable when processing G-Code Data.
• The Tool Tip Zero display is based on the "active" tool. If the machine being used
has more than one tool component, the correct tool component must be set as
active before valid results can be achieved.

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VERICUT Help - View Menu

• The Tool Tip Zero display is based on the "active" stock. If more than one stock
component on the machine, the correct stock component must be set as active
before valid results can be achieved.
• The Tool Tip Zero display shows where the tool tip is and therefore may not be
particularly useful when programming a 5-axis machine in "gage-length" mode.
Spindle Direction — When toggled "On", a graphic is displayed indicating direction that
the spindle is turning.

Mill Example Lathe Example

The Spindle Direction indicator can also be turned On/Off by right-clicking in the
graphics window and selecting Display Axes > Spindle Direction from the pop-up menu
that displays. Note that only the center arrow displays until the spindle is turned on in the
NC program.
Driven Point Zero — When toggled "On", displays the "driven point" (identified by the

symbol) and the XYZDriven Point Zero axes.


The "driven point" is only displayed in the Machine View. Depending on the machine
configuration, more than one Driven Point Zero axis may be displayed in the View Axes
window as shown in the picture above.
The initial "driven point" position is determined based on the following:
• If the macro PivotOffsetCompName has been called, the initial driven point is
the origin of this component, otherwise
• If there are no rotary/turret components attached to the "active" tool component,
the initial driven point is the origin of the "active" tool component.

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VERICUT Help - View Menu

• If there are 1, or more, rotary/turret components attached to the "active" tool


component, the initial driven point is the origin of the highest level rotary/turret
component.
The following offsets are then applied to the initial "driven point" (adjusted as needed for
RTCP):
• Gage Offset
• Tool Nose Compensation Offset
• Tool Length Compensation Offset
• Turret Offset
• Gage Pivot Offset
• Pivot Offset (RTCP)
• 3D Tool Length Comp Offset (Fanuc)
The Driven Point Zero axes represent where the driven point of the "active" tool would
be located, relative to the "active" stock, if all linear axes were positioned at zero. The
display is based on the actual Machine/Control configuration and therefore may be
displayed as a right hand axis, a left hand axis or possibly even a non-orthogonal axis.
The Driven Point Zero axes are displayed in Workpiece, Machine and Machine/Cut
Stock views.
The following should be considered when using this feature:
• Driven Point Zero is only applicable when processing G-Code Data.
• The Driven Point Zero display is based on the "active" tool. If the machine being
used has more than one tool component, the correct tool component must be set as
active before valid results can be achieved.
• The Driven Point Zero display is based on the "active" stock. If more than one
stock component on the machine, the correct stock component must be set as
active before valid results can be achieved.
• Some machine configurations do not conform to initial "driven point" rules
described above and therefore will not produce useful results. An example of this
would be Maho-Phillips machines using a two position head. The initial driven
point could not be calculated correctly resulting in invalid results.
• Dual turret machines typically will not have the active tool defined for both
turrets, therefore the initial driven point can not be calculated correctly resulting
in invalid results.
• Some machine/controller combinations, like the one in the sample file
bos5vm01.VcProject, may not produce the results that you might expect, but
based on the above definitions, the displayed results are accurate.
Set Axes — When selected, all "axes" are toggled "On" and will be displayed.
Clear Axes — When selected, all "axes" are toggled "Off" and will not be displayed.

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VERICUT Help - View Menu

NOTES:
1. Axes display status is stored in the Preferences file. Axes that are displayed when
exit a VERICUT session are displayed the next time you run VERICUT.
2. Axes are drawn in the Foreground color by default. Use the Color Pallet icon
, for each axis type to change the display color of the individual axes.

COORDINATE SYSTEMS (CSYS)


Display Active Coord. Sys. — When toggled "On", a coordinate system with the name
of the active coordinate system will display in the VERICUT Graphics area as shown
below. Only the "active" coordinate system will display with the marker at its origin as
shown.

Coordinate System Table — The Coordinate System Table displays all coordinate
systems defined for the "current setup". Each CSYS in the table has a checkbox that
toggles "On" and "Off", indicating whether it is displayed or not. By default, CSYS are
drawn in the Foreground color. The color of the CSYS can be changed using the Color
Pallet button, described below. The background color of each Coordinate System
Name field indicates the color that the CSYS will be displayed.
Set CSYS — When selected, all "coordinate systems" are toggled "On" and will be
displayed.

(Color Pallet button) — Use to define the display color for a "coordinate
system". To specify a color for a particular CSYS, click on the Coordinate System

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VERICUT Help - View Menu

Name field, in the Coordinate System Table, so that it becomes highlighted. The
background color of the Coordinate System Name field indicates the current color of
the CSYS. Click on the Color Pallet button and select the desired color from the color
pallet that displays.
Clear CSYS — When selected, all "coordinate systems" are toggled "Off" and will not
be displayed.
NOTES:
1. Coordinate System display status is stored in the "setup".
2. Axes are drawn in the Foreground color by default. Use the Color Pallet
button , in the Coordinate Systems section of the View Axes
window to change the display color of individual coordinate systems.

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VERICUT Help - View Menu

Toolbar (View Toolbar window)

Location: View menu > Toolbar

The Toolbar option opens the View Toolbar window enabling you to control when the
Toolbar is displayed and the icons that it contains. Toolbar icons provide quick and easy
access to the most commonly-used VERICUT functions/features. The Toolbar can be
closed, opened, or customized at any time. You choose which icons are displayed in the
Toolbar and in what order.

Tip: Use the F1 key for Help on the View Toolbar window.

Display Toolbar — When toggled on (checked), selecting OK displays all of the icons in
the Visible Icons list in the Toolbar in the VERICUT main window as shown in the
picture below. By default, all icons are visible and displayed in the Toolbar.

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VERICUT Help - View Menu

Available Icons — The Available Icons list contains all icons that are not currently
displayed in the toolbar. By default, all icons are visible and displayed in the Toolbar.
Use the following arrow buttons to move icons from one list to the other.

Click on this arrow button to move one, or more, highlighted icons in the Available
Icons list to the Visible Icons list.

Click on this arrow button to move one, or more, highlighted icons in the Visible
Icons list to the Available Icons list.
TIP: You can also "drag" and "drop" one, or more, icons from the Available Icons list to
the Visible Icons list. Left-click on a single icon in the Available Icons list so that it
becomes highlighted, and then while keeping the mouse button depressed, drag the icon
to the Visible Icons list and release the mouse button. The position of the cursor, when
you release the mouse button, will determine where the icon is "dropped". You can drop
it at a specific location in the list or at the end of the list.
You can also use the "drag" and "drop" procedure to move icons from the Visible Icon
list to the Available Icons list.
Use one of the procedures described below to select, and highlight, multiple icons to be
"dragged" and "dropped" from one list to the other.

Visible Icons — The Visible Icons list is used to specify which icons are to be displayed
in the Toolbar. Icons are added to the Toolbar in the order that they appear in the Visible
Icons list. Use the following arrow buttons to move icons up, or down in the list.

Click on this arrow button to move one, or more highlighted icons up one position
in the Visible Icons list.

Click on this arrow button to move one, or more highlighted icons down one
position in the Visible Icons list.
TIP: You can also "drag" and "drop" one, or more, icons from one position in the
Visible Icons list to another position in the Visible Icons list. Left-click on a single icon
in the Visible Icons list so that it becomes highlighted, and then while keeping the mouse
button depressed, drag the icon to the desired position in the Visible Icons list and release
the mouse button. The position of the cursor, when you release the mouse button, will
determine where the icon is "dropped".
You can also use the above the "drag" and "drop" procedure to move icons from one
position to another in the Available Icons list.
Use one of the procedures described below to select, and highlight, multiple icons to be
"dragged" and "dropped" from one position in the list to another.

OK — Click OK, to accept your changes and close the View Toolbar window.

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VERICUT Help - View Menu

Cancel — Close the View Toolbar window without accepting changes.

Both the Available Icons list and the Visible Icons list enable you to select one, or more,
icons at the same time. To select multiple icons in these lists, try these techniques:
Select multiple icons in sequence — Click the first icon/name in the sequence so that it
becomes highlighted, then press and hold the <Shift> key while clicking the last
icon/name in the sequence. The first, last and all icons between will become highlighted
and can then be moved as a group.
Select additional individual icons — Click the first icon/name so that it becomes
highlighted, then press and hold the <Control> key while selecting each additional
icon/name so that they become highlighted. All of the highlighted icons can then be
moved as a group.
With either method, selecting an icon/name a second time, while holding down the
<Control> key, un-selects the icon/name.

The following icons are available for use in the Toolbar:

Toolbar Icon Name


Icon Function
Icons:

Displays the Open Project window.


Open Project See the Project Tree section of
VERICUT Help for additional
information.

Save Project Saves the Project.

Save Project As Displays the Save Project As


window.
(Right click on the icon to toggle
between modes.)
See the Project Tree section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

New Project Inch Opens a new inch project.

New Project Millimeter Opens a new millimeter project.


(Right click on the icon to toggle
between modes.)
See the Project Tree section of
VERICUT Help for additional
information.

Displays the Open In-Process


window.
Open In-Process See the File Menu section of
VERICUT Help for additional
information.

Save In-Process Saves the In-Process file.

Save In-Process As Displays the Save In-Process As


window.
(Right click on the icon to toggle
between modes.)
See the File Menu section of
VERICUT Help for additional
information.

Working Directory Displays the Working Directory


window.
See the File Menu section of
VERICUT Help for additional
information.

Edit NC Program Displays the NC Program Editor.


See the Project Tree section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

Custom Interface Displays the Select Books Folder


window.
See the File Menu section of
VERICUT Help for additional
information.

Copy all files Displays the Copy Files window.


See Copy Files window in the Info
Menu section of VERICUT Help for
additional information.

Open Machine Displays the Open Machine window.


See the Project Tree section of
VERICUT Help for additional
information.

Open Control Displays the Open Control window.


See the Project Tree section of
VERICUT Help for additional
information.

Tools Displays the Tool Manager window.


See the Project Tree section of
VERICUT Help for additional
information.

Output Displays the VERICUT Output Files


window.
See the Project Menu section of
VERICUT Help for additional
information.

Setup Plan Displays the Setup Plan, Select View


window.
See the Project Tree section of
VERICUT Help for additional
information.

Project Tree Displays the Project Tree window.


See the Project Tree section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

APT Settings Displays the APT Settings window.


See the Project Tree section of
VERICUT Help for additional
information.

No Animation See the Project Tree section of


VERICUT Help for additional
information.

No Machine Simulation Toggles Machine Simulation On/Off.


See the Project Tree section of
VERICUT Help for additional
information.

AutoSave Displays the AutoSave window.


See the File Menu section of
VERICUT Help for additional
information.

AUTO-DIFF Displays the AUTO-DIFF window.


See the Analysis Menu section of
VERICUT Help for additional
information.

X-Caliper Displays the X-Caliper window.


See the Analysis Menu section of
VERICUT Help for additional
information.

NC Program Review Starts NC Program Review mode.


See the Analysis Menu section of
VERICUT Help for additional
information.

Inspection Displays the Inspection window.


See the Project Tree section of
VERICUT Help for additional
information.

Comparator Displays the Comparator window.


See the Analysis Menu section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

Save Machine Saves the Machine file

Save Machine As Opens the Save Machine File


window.
(Right click on the icon to toggle
between modes.)
See the Project Tree section of
VERICUT Help for additional
information.

Save Control Saves the Control File

Save Control As Opens the Save Control File


window.
(Right click on the icon to toggle
between modes.)
See the Project Tree section of
VERICUT Help for additional
information.

Machine Settings Displays the Machine Settings


window.
See the Configuration Menu section
of VERICUT Help for additional
information.

Word Format Displays the Word Format window.


See the Configuration Menu section
of VERICUT Help for additional
information.

Displays the Word Address window.


Word Address See the Configuration Menu section
of VERICUT Help for additional
information.

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VERICUT Help - View Menu

Control Settings Displays the Control Settings


window.
See the Configuration Menu section
of VERICUT Help for additional
information.

Control Advanced Options Displays the Advanced Control


Options window.
See the Configuration Menu section
of VERICUT Help for additional
information.

Workpiece View Changes the “active” view to a


Workpiece View.
See View Attributes window,
General tab for additional
information.

Machine/Cut Stock View Changes the “active” view to a


Machine/Cut Stock View.
See View Attributes window,
General tab for additional
information.

Accelerated Machine/Cut Changes the “active” view to a


Stock View Machine/Cut Stock View with
OpenGL turned on.
(Right click on the icon to toggle
between modes.)
See View Attributes window for
additional information.

Draw Shaded Displays machine components as


shaded solids.
See View Attributes window,
General tab for additional
information.

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VERICUT Help - View Menu

Draw Lines Displays machine components as


wireframe.
See View Attributes window,
General tab for additional
information.

Draw Mixed Displays machine components as a


combination of shaded solid and wire
frame.
See View Attributes window,
General tab for additional
information.

Section Displays the Section window.


See the Project Tree section of
VERICUT Help for additional
information.

Translucent Left click to turn Translucent


On/Off.

Translucent Extended When turned “on”, right click to


toggle between Normal and
Extended Translucent modes.
The change is immediately applied to
the "active" workpiece view.
See View Attributes window,
General tab for additional
information.

Color Displays the Color window.


See the Edit Menu section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

Zoom to Box Activates Zoom to Box. Move the


mouse in the graphics area to trap the
area to zoom.

Zoom to Box in New View Activates Zoom to Box in New


View. Similar to Zoom to Box
except creates a new view for the
zoomed area.
(Right click on the icon to toggle
between modes.)
See View Orient window for
additional information.

Zoom In Zooms in approximately 20% each


time clicked.
See View Orient window for
additional information.

Zoom Out Zooms out approximately 20% each


time clicked.
See View Orient window for
additional information.

Left click to fit the “active” view.


Fit Right click to fit all views.
Fit All See View Orient window for
additional information.
Refines the display to improve image
Refine Display
quality.
See View Orient window for
additional information.
Last Refine Display Restores the last refined display.

Reverses viewing direction, as if you


Reverse
stood behind the object.
See View Orient window for
additional information.
View NC Program Displays the NC Program window.
See the Info Menu section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

Status Displays the Status window.


See the Info Menu section of
VERICUT Help for additional
information.

Graphs Displays the Graphs window.


See the Info Menu section of
VERICUT Help for additional
information.

VERICUT Log Displays the VERICUT Log


window.
See the Project Tree section of
VERICUT Help for additional
information.

Clear Log File and Logger Clears both the VERICUT Log File
and the Logger (Message Logger).

OptiPath Displays the OptiPath Control


window.
See the OptiPath Menu section of
VERICUT Help for additional
information.

FastMill Toggles FastMill On/Off.


See the Project Tree section of
VERICUT Help for additional
information.

Load Stocks Causes VERICUT to load new stock


models for Stock components having
models defined, but a cut stock
model does not exist.
See Load Stocks in the Project menu
section of VERICUT Help for
additional information.

Delete Detached Stock Displays the Delete Detached Stock


window.
See the Project Menu section of
VERICUT Help for additional
information.

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VERICUT Help - View Menu

MDI Displays the MDI window.


See the Project Tree section of
VERICUT Help for additional
information.

Image Record Displays the Image Record window.


See the File Menu section of
VERICUT Help for additional
information.

Image Playback Starts either Image Playback or AVI


Playback. The icon mode is set
AVI Playback
automatically based on the Output
Format setting in the Image Record
window.
See the File Menu section of
VERICUT Help for additional
information.

View Capture Displays the View Capture window.


See the File Menu section of
VERICUT Help for additional
information.

Print View Displays the Page Setup window.


See the File Menu section of
VERICUT Help for additional
information.
Toggles Dynamic X Rotation
Dynamic X Rotation
On/Off.
See NOTE below.
See View Orient window for
additional information.
Dynamic Y Rotation Toggles Dynamic Y Rotation
On/Off.
See NOTE below.
See View Orient window for
additional information.

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VERICUT Help - View Menu

Dynamic Z Rotation Toggles Dynamic Z Rotation


On/Off.
See NOTE below.
See View Orient window for
additional information.

Dynamic XY Rotation Toggles Dynamic XY Rotation


On/Off.
See NOTE below.
See View Orient window for
additional information.

Dynamic Pan Toggles Dynamic Pan On/Off.


See NOTE below.
See View Orient window for
additional information.

Dynamic Zoom Toggles Dynamic Zoom On/Off.


See NOTE below.
See View Orient window for
additional information.

NOTE: All of the dynamic action icons (Dynamic X Rotation, Dynamic Y Rotation,
Dynamic Z Rotation, Dynamic XY Rotation, Dynamic Pan, and Dynamic Zoom),
described above, are highlighted yellow when active. These icons are automatically de-
activated when changing to X-Caliper or NC Program Review.

Single View Layout Creates a single view layout in the


graphics area.
See Layout (view) for additional
information.

Two View Layout (Horizontal) Creates a horizontal two view layout


in the graphics area.
See Layout (view) for additional
information.

Two View Layout (Vertical) Creates a vertical two view layout in


the graphics area.
See Layout (view) for additional
information.

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VERICUT Help - View Menu

Three View Layout (Vertical) Creates a vertical three view layout


in the graphics area.
See Layout (view) for additional
information.

Three View Layout Creates a horizontal three view


(Horizontal) layout in the graphics area.
See Layout (view) for additional
information.

Four View Layout Creates a four view layout in the


graphics area.
See Layout (view) for additional
information.

G-Code Variables Displays the Variables window.


See the Project Tree section of
VERICUT Help for additional
information.

Close Toolbar Closes the Toolbar.

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VERICUT Help - View Menu

Resolution

Location: View menu > Resolution

The Resolution option enables you to control the quality of cut model display. Increasing
resolution displays a more accurate representation of the cut model, and requires more
computer resources and processing time to display and manipulate the model. A coarse
display resolution is automatically used when dynamically manipulating the model, such
as rotation, zooming, etc. When the dynamic action is finished, the display is upgraded to
the previous resolution.
Options:
Manual — A display resolution which allows most models to be manipulated with
acceptable performance and display quality.
Auto — Automatically sets display resolution based on viewing distance from the model.
Resolution automatically increases when you zoom closer to see details on the model,
and decreases as you zoom out.

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VERICUT Help - View Menu

Look & Feel


Location: View menu > Look & Feel

The Look & Feel option enables you to change the appearance of VERICUT's user
interface. All windows are affected. The look and feel of VERICUT can be changed at
any time.

To change the user interface look and feel:


1. Select View menu > Look and Feel.
2. Choose the feature, from the pull-down list, that provides the desired appearance.

NOTE: Not all options are available on all systems.

Appearance Choices:
Metal —

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VERICUT Help - View Menu

Motif —

Windows —

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VERICUT Help - View Menu

Windows Classic —

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VERICUT Help - View Menu

Text Larger — Use to make the text in VERICUT menus, message logger, windows,
etc. larger. Each time you click on "Text Larger", the text gets incrementally larger to
a maximum font size of "14 point".

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VERICUT Help - View Menu

Text Smaller — Use to make the text in VERICUT menus, message logger,
windows, etc. smaller. Each time you click on "Text Smaller", the text gets
incrementally smaller to a minimum font size of "6 point ".

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VERICUT Help - View Menu

Dynamic Controls
Location: View menu > Dynamic Controls

The Dynamic Controls option enables you to use the same mouse actions while in
VERICUT, that are required to perform dynamic pan, zoom or rotate in each of the
supported CAD systems. This parameter is saved in the Preferences file.

CATIA — Use the CATIA mouse action conventions for dynamic pan, zoom and rotate.
EdgeCAM — Use EdgeCam mouse action conventions for dynamic pan, zoom and
rotate.
GibbsCAM — Use GibbsCam mouse action conventions for dynamic pan, zoom and
rotate.
hyperMILL— Use the hyperMILL mouse action conventions for dynamic pan, zoom
and rotate.
NX — Use Siemens NX mouse action conventions for dynamic pan, zoom and rotate.
PowerMILL — Use the PowerMill mouse action conventions for dynamic pan, zoom
and rotate.
Pro/Engineer — Use the Pro/Engineer mouse action conventions for dynamic pan, zoom
and rotate.
Top Solid — Use the Top Solid mouse action conventions for dynamic pan, zoom and
rotate.
VERICUT — Use the VERICUT standard mouse action conventions for dynamic pan,
zoom and rotate. See Dynamic Zoom, Pan and Rotate in the Getting Started with
VERICUT section for additional information.
Wildfire — Use the Pro/Engineer Wildfire mouse action conventions for dynamic pan,
zoom and rotate.
Reverse Mouse Wheel — Toggle On/Off to reverse the action of mouse wheel motion.

The following table summarizes how each dynamic feature was implemented for each
CAD system.

CAD System Pan Zoom Rotate

CATIA Hold middle mouse Hold middle mouse Hold middle mouse
button, drag the button, click left or button, hold left or

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VERICUT Help - View Menu

mouse. right mouse button, right mouse button,


drag the mouse: Up drag the mouse.
for larger, down for
smaller

Hold the mouse Rotate the mouse Hold the right mouse
wheel down and wheel: Toward you button down and
EdgeCAM
drag the mouse. zooms out, away drag the mouse.
from you zooms in

Hold Ctrl key, the Rotate the mouse Hold down the
left mouse button, wheel to Zoom In / middle mouse button
and drag the mouse. Zoom Out. and drag the mouse.
GibbsCam Left mouse button,
and drag the mouse
to Zoom – trap
region.

Hold Ctrl key, the Hold down Shift Hold down the right
right mouse button, key, the right mouse mouse button and
hyperMILL
and drag the mouse. button, and drag the drag the mouse.
mouse.

Hold Shift key, Hold Ctrl key, Hold down the


middle mouse middle mouse middle mouse button
button, and drag the button, and drag the and drag the mouse.
NX mouse (or, middle mouse (or left &
& right mouse middle mouse
button, and drag the button, and drag the
mouse). mouse).

Hold down Shift Rotate the mouse Hold the mouse


key, the middle wheel: Toward you wheel down and drag
PowerMILL
mouse button, and zooms out, away the mouse.
drag the mouse. from you zooms in.

Hold Ctrl key, right Hold Ctrl key, left Hold Ctrl key,
mouse button, and mouse button, and middle mouse
drag the mouse. drag the mouse: button, and drag the
Pro/Engineer
Down or left for mouse.
larger, up or right for
smaller.

Hold middle mouse Rotate the mouse Hold Ctrl key, the
Top Solid button, drag the wheel to Zoom In / left mouse button,
mouse. Zoom Out. and drag the mouse.

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VERICUT Help - View Menu

Right mouse button, Rotate the Left mouse button,


drag (or, hold Shift thumbwheel: and drag the mouse
key, any mouse Toward you for (or, hold Shift & Ctrl
button, and drag the larger, away for
keys, any mouse
VERICUT mouse) smaller button, and drag the
(or, hold Ctrl key, mouse)
any mouse button,
drag: Up for larger,
down for smaller)

Hold down Shift Hold down Ctrl key, Hold down the
key, the middle the middle mouse middle mouse button
Wildfire
mouse button, and button, and drag the and drag the mouse.
drag the mouse. mouse vertically.

To change the dynamic controls behavior:


1. Select View menu > Dynamic Controls.
2. Choose the CAD System, from the pull-down list, that you want VERICUT to
emulate.

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VERICUT Help - View Menu

Logger View Options


View menu > Logger View Options

Use the Logger View Options to specify what information that you want displayed in the
logger, when you want to clear the Logger, or copy a Logger message to paste in another
document.
When these features are set before the simulation, only the selected type of information
will be written to the Logger. These features can also be used after the simulation add or
remove information from the Logger.

Error — When toggled "On" (check displayed), error messages will be written out to the
Logger.
Warning — When toggled "On" (check displayed), warning messages will be written
out to the Logger.
Info — When toggled "On" (check displayed), informational messages will be written
out to the Logger.
Clear on Reset — When toggled "On" (check displayed), the contents of the Logger will
be cleared whenever you do a Reset.
Clear — Selecting this feature will immediately clear the Logger. Using this feature only
clears the Logger window, not the VERICUT Log file.
Copy Ctrl + C — Use this feature to copy the highlighted message(s) so that it can be
pasted to a document.
Pick a number of individual messages for copying by holding the Ctrl key down while
picking.
Pick a range of consecutive messages by selecting the first message in the range, and then
hold the Shift key down while selecting the last message in the desired range. All of the
messages between two messages that you selected will become highlighted.

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