Menus and Features View
Menus and Features View
Orienting views
Objects can be quickly oriented in standard drawing views, dynamically manipulated,
and sectioned to "virtually see" every aspect of machining. VERICUT provides tools to
rotate, zoom, pan, and reverse models in any view. Use the View menu > Orient
function or the corresponding Toolbar options to change the view angle or distance.
Each view in the VERICUT window is independently controlled.
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VERICUT Help - View Menu
View attributes
View attributes add to visualization power by enabling you to:
• Change what is seen in a view: workpiece machining, machine motions without
machining, or machining a workpiece on a machine.
• Show machines in shaded or wireframe display.
• Control light direction.
• Change the background, including ability to add walls and a floor in a view of an
NC machine.
Each view has its own individually controlled attributes.
See View Orient window and View Attributes window, also in the View menu section of
VERICUT Help.
Also see Configure Coordinate System menu in the Project Tree section of VERICUT
Help.
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VERICUT Help - View Menu
Layout (view)
Location: View menu > Layout
The options in the Layout menu control how many views of the VERICUT model are
seen, and how they are arranged. All views are contained within the VERICUT main
window. The size and orientation of the model in each view is individually controlled.
View port size and layout are saved in the project file.
One view is considered by VERICUT to be the "active view". A view is made active by
clicking in it, and is designated by a colored window header. Many VERICUT functions
are effective only in the active view, including most viewing functions.
Standard — Sets views of the VERICUT model to one of the standard view layout
choices. By default standard view layouts are tiled, but you can change this using other
functions in the Layout menu, or via standard window management features, such as
dragging, resizing, etc.
NOTE: If you currently have a Single View Layout and change to a Two View Layout
(either Horizontal or Vertical) VERICUT will add the view with the type as defined
below:
• If the single view is a Workpiece View, the added view will be a Machine/Cut
Stock view.
• If the single view is a Machine view or a Machine/Cut Stock view, the added
view is a Workpiece view.
If the default view is not the view type that you want, right mouse click in the added view
and select View Type > desired view type (Workpiece, Machine, Machine/Cut Stock, or
Profile) from the right mouse button shortcut menu.
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VERICUT Help - View Menu
Tip: You can also use the corresponding view layout icons in the Toolbar.
See Changing the View Layout, under Using View Layout Features, also in the View
menu section of VERICUT Help for information additonal information.
Add View — Adds a view. You can add as many views as desired. What is seen in a
view (workpiece, machine, etc.) is determined by the view attributes (ref. View Attributes
window, also in the View menu section of VERICUT Help.
Tip: You can also right mouse click in a view and select Add a View > desired view
type (Workpiece, Machine, Machine/Cut Stock, or Profile) from the right mouse button
shortcut menu.
Shortcut: You can quickly change the attributes or orientation of a view by right-
clicking in the view, and selecting from the displayed menu. See the Graphics Area
Right Mouse Button Shortcut Menus, in the Getting Started with VERICUT section of
VERICUT Help for more information.
Delete View — Deletes a view. You can also delete a view via clicking "X" at the top
right corner of the view window.
See Adding or Deleting Views in the VERICUT View Layout, under Using View
Layout Features, also in the View menu section of VERICUT Help for information
additonal information.
Cascade — Cascades views in an overlapping arrangement. Note that cascaded view
layouts are not saved by VERICUT.
NOTE: The Cascade view feature is not available in VERICUT when Hardware
Graphics Acceleration (OpenGL) is active in any of the views. The Cascade view feature
is not available in VERICUT Composite Simulation.since Hardware Graphics
Acceleration (OpenGL) is always active.
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VERICUT Help - View Menu
See Cascading or Tiling Views, under Using View Layout Features, also in the View
menu section of VERICUT Help for information additonal information.
View to Back — Moves the "active" view to the back. This function can also be accessed
using the right mouse button in the active view.
View to Front — Moves the selected view to the front. Selecting "View to Front"
displays a list of all available views allowing you to select the desired view to be moved
to the front even if it is obscured by other views in the graphics area.
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VERICUT Help - View Menu
Always in Front — Makes the active view remain "always in front" until it is
specifically moved to the back or until another view is specified as "always in front".
This function can also be accessed using the right mouse button in the active view
.
See Using View Layout Features for information on using the available view layout
features.
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VERICUT Help - View Menu
Tip: You can also use the corresponding view layout icons in the Toolbar.
With the view layout set, additional views can be added, or views can be deleted from the
current layout using other functions in View menu > Layout pull-down.
3. Drag or resize any of the view ports in the VERICUT main window as desired via
dragging the view port window header, sides or corners. View port size and layout are
saved in the project file.
See View Menu > Layout, also in the in the View menu section of VERICUT Help for
more information.
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VERICUT Help - View Menu
Use the procedure described below to add, or delete, a view from the VERICUT view
layout.
To delete a view:
1. Click in the view that you want to delete so that it becomes the "active" view.
2. In the VERICUT main menu bar, select View menu > Layout > Delete View.
The view is removed.
Shortcut: You can also delete a view via clicking "X" at the top right corner of
the view window.
See View Menu > Layout, also in the View menu section of VERICUT Help for more
information.
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VERICUT Help - View Menu
Use the procedure described below to arrange views in a cascaded, or tiled, layout.
Example arrangements are shown below.
Cascaded
Tiled Horizontally
Tiled Vertically
After any of these operations, you can reposition, or resize, any of the views via dragging
the view window header, sides or corners.
To cascade views:
1. In the VERICUT main menu bar, select View menu > Layout > Cascade.
The view ports are arranged in a cascaded (overlapping) arrangement as shown in
the picture above.
NOTE: The Cascade view feature is not available in VERICUT when Hardware
Graphics Acceleration (OpenGL) is active in any of the views. The Cascade view
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VERICUT Help - View Menu
See View Menu > Layout, also in the View menu section of VERICUT Help for more
information.
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VERICUT Help - View Menu
Orient
The Orient option opens the View Orient window enabling you to orient the view,
including: rotate, zoom, pan, reverse, etc.
The Orient option opens the View Orient window enabling you to orient the view,
including: rotate, zoom, pan, reverse, etc. You can view machining from any angle or
distance, and change the view at any time during the simulation. Views of the workpiece,
NC machine are oriented in the same manner, as described by the sections that follow. In
general, click in a view to make it active, then change view orientation as required. View
rotations are described with respect to the "view coordinate system".
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VERICUT Help - View Menu
Shortcuts:
1. Use the following mouse features to manipulate the view with a single mouse
button.
Dynamic Rotate — Left mouse button, drag.
Dynamic Pan — Right mouse button, drag.
Dynamic Rotation — Rotate the thumbwheel toward you to make the
displayed image larger, away from you to make the displayed image smaller.
See Dynamic Zoom, Pan and Rotate in the Getting Started with VERICUT
section for additional information.
NOTE: Dynamic Controls (View menu > Dynamic Controls) must be set
to VERICUT.
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VERICUT Help - View Menu
2. The following keys provide instant access from the keyboard to dynamic viewing
options (press and hold keys while dragging):
Dynamic Zoom — <Ctrl>, drag
Dynamic Pan — <Shift>, drag
Dynamic XY — <Ctrl> + <Shift>, drag
Mouse actions are the same as described above.
Standard drawing view buttons- XY, YX, YZ, ZY, ZX, XZ, V-ISO, H-ISO —
Orients the object in the selected standard drawing view and automatically fits the object
in the view.
Rotation Options:
Angles — Absolute rotation about the view coordinate system X Y Z axes, respectively.
The three values are separated by spaces.
Increment — Degrees of incremental rotation to apply when a rotation button is pressed
(see below).
Rotation buttons (X+/X-, Y+/Y-, Z+/Z-) — axis and direction in which to apply
incremental rotation specified by the Increment value.
Spin Center — Specify a point to be used as the center of rotation during dynamic
rotations. Click in the Spin Center text field so that it becomes active, then either enter
XYZ values (separated by spaces) in the field and click on the Apply button or click on a
position on an object (not the background) in the view to specify the Spin Center point.
The values are applied to the "active" view. If a workpiece view is the active view, the
coordinates are relative to the origin of the workpiece coordinate system. If the "active"
view is a machine view, the coordinates are relative to the origin of the machine
coordinate system.
Press to display the Spin Center marker and activate the point for the active
view. To de-activate Spin Center point, press the button again. You can specify a
different rotation point for each view. When you close the View Orient window, the
Spin Center markers will no longer be displayed but the activated Spin Centers will
remain active. When you use one of the dynamic rotation features described above in a
view with an active Spin Center, the Spin Center point will be used as the center of
rotation instead of the view coordinate system origin.
Shortcut: You can quickly change the spin center location by right-clicking on the
position on an object (not on the background) in the view where you want the spin center
located, and then left-click on Spin Center in the menu that displays. The spin center
will be located at your pick point.
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VERICUT Help - View Menu
See the Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started
section of VERICUT Help or VERICUT Composite Simulation Help for more
information.
Orient on Feature — Resets the view, normal to the feature selected in the graphics
area. The modified view is centered on the position of the selection vector.
Zoom creates new View — When toggled on, creates a new view for the zoomed area
instead of modifying the current view. Also changes the icon in the toolbar to the Zoom
(create new view mode) icon.
Shortcut: You can quickly toggle between the two Zoom modes (standard or create
new view) by right-clicking on the Zoom to Box icon , or , in the toolbar.
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VERICUT Help - View Menu
Shortcuts:
1. You can quickly fit, reverse, or orient the model in one of the defined views by
right-clicking in the view and then selecting Fit, Reverse, or Select View from the
menu that displays.
See the Graphics Area Right Mouse Button Shortcut Menus, in the Getting
Started with VERICUT section of VERICUT Help for more information.
2. Use the thumb wheel on the mouse to Zoom to Box. Click on the thumb wheel
and drag the mouse to define the box to zoom to. The zoom takes place when you
release the thumb wheel.
See Dynamic Zoom, Pan and Rotate in the Getting Started with VERICUT
section for additional information.
NOTE: Dynamic Controls (View menu > Dynamic Controls) must be set to
VERICUT.
Reset — Resets the view to the last orientation accepted by pressing Apply, or as it was
when the Orient window was opened.
Apply — Use the Apply button to accept the current window settings and leave the View
Orient window open for additional work.
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VERICUT Help - View Menu
See Using the View Orient window, also in the View menu section of VERICUT Help for
information on using the features in the View Orient window.
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VERICUT Help - View Menu
Rotate a View
You can rotate views of the workpiece or NC machine to provide optimum viewing.
View rotations are described with respect to the "view coordinate system". If a Spin
Center point is active for a workpiece or machine view, it will be used as the center of
rotation for dynamic rotations instead of the view coordinate system origin. VERICUT
offers several methods of view rotation, as described below.
View orientation does not change the orientation of the model in physical space, only the
way that it is displayed in a VERICUT view. To change the orientation of the model in
physical space, use the Configure Model menu features, in the Project Tree.
See Configure Model menu, in the Project Tree section of VERICUT Help for complete
information.
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VERICUT Help - View Menu
To enter view coordinate system X Y Z angles: enter the values for X rotation, Y
rotation, Z rotation (separated by spaces) in the Angles text field and and then
press Apply.
For example, "0 0 0" specifies no rotation, or XY "plan" view. "-30 0 0" rotates
30 degrees in the negative direction about the view coordinate system X-axis.
To rotate incrementally by degrees: enter the number of degrees to rotate for each
increment in the Increment text field, and then then press the desired rotation
axis/direction button: X+ X-,Y+, ... etc.
After a short delay, the view of the model is rotated. Repeat pressing the
axis/direction buttons to rotate additional increments.
Tips:
1. If object display appears coarse, use the (Refine Display) icon in the VERICUT
Toolbar, or the Refine button in the View menu > Orient window, to improve image
quality.
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.
See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.
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VERICUT Help - View Menu
You can change the center of rotation that will be used for a view during dynamic
rotations to provide optimum viewing. By default, dynamic view rotations revolve
around the "view coordinate system" origin. Use the procedure described below to
change the pint about which a view rotates. If a Spin Center point is active for a
workpiece or machine view, it will be used as the center of rotation for dynamic rotations
instead of the view coordinate system origin. VERICUT offers several methods of view
rotation, as described below.
NOTE: View orientation does not change the orientation of the model in physical
space, only the way that it is displayed in a VERICUT view. To change the orientation of
the model in physical space, use the Configure Model menu features, in the Project Tree.
See Configure Model menu, in the Project Tree section of VERICUT Help for complete
information.
5. Press the (Spin Center) icon to display the Spin Center marker and
activate the point for the active view. To de-activate the Spin Center marker,
press the button again.
You can specify a different rotation point for each view using the above procedure. When
you close the View Orient window, the Spin Center markers will no longer be displayed
but the activated Spin Centers will remain active.
When you use one of the dynamic rotation options on the Toolbar, or
in the View menu > Orient window, in a view with an active Spin Center, the Spin
Center point will be used as the center of rotation instead of the view coordinate system
origin.
See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.
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VERICUT Help - View Menu
Zoom a View
You can magnify (zoom in) or reduce (zoom out) the view of a workpiece or NC
machine. VERICUT offers several methods of zooming, as described below.
To dynamically zoom:
1. Click in the view that you want to "zoom" in so that it becomes the "active" view.
2. Use one of the following methods to zoom in/out on objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main
menu bar) click on the (Dynamic Zoom) icon and then left click in the
view and drag the mouse up to zoom in (magnify), or down to zoom out
(reduce). Click on the Dynamic Zoom icon again to quit the zooming action.
• In the VERICUT Toolbar, click on the (Dynamic Zoom) icon and then
left click in the view and drag the mouse up to zoom in (magnify), or down to
zoom out (reduce). Click on the Dynamic Zoom icon again to quit the
zooming action.
• You can also press and hold the <Ctrl> key on your keyboard while left-
clicking and dragging the mouse up to zoom in (magnify), down to zoom out
(reduce).
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VERICUT Help - View Menu
• In the VERICUT Toolbar, click on the (Zoom In) icon to zoom out on the
objects in the "active" view. Each time that you click on the Zoom In icon, the
size of the objects in the view will be magnified by about 20%.
• Click on the (ZoomOut) icon to zoom out on the objects in the "active"
view. Each time that you click on the Zoom Out icon, the size of the objects in
the view will be decreased by about 20%.
Tips:
1. If object display appears coarse, use (Refine Display) in the Toolbar, or the
Refine button in the View menu > Orient window, to improve image quality.
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and tool paths. To do this, click View menu > Axes to display the View
Axes window, and select the axes you wish to display.
See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.
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VERICUT Help - View Menu
You can pan (shift) views to see different portions of the workpiece or NC machine.
VERICUT offers several methods of panning, as described below.
To dynamically pan:
1. Click in the view that you want to "pan" in so that it becomes the "active" view.
2. Use one of the following methods to pan the objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main
menu bar), click on the (Dynamic Pan) icon and then drag the mouse in
the direction that you want to pan.
• In the VERICUT Toolbar, click on the (Dynamic Pan) icon and then
drag the mouse in the direction that you want to pan.
• Press and hold the <Shift> key on your keyboard while left-clicking and
dragging the mouse in the direction thst you want to pan.
Tips:
1. If object display appears coarse, use the (Refine Display) icon in the VERICUT
Toolbar, or the Refine button in the View menu > Orient window, to improve image
quality.
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VERICUT Help - View Menu
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.
See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.
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VERICUT Help - View Menu
A "Fit" operation resizes the workpiece and/or NC machine so the entire model can be
seen in the view.
• In the VERICUT Toolbar, left-click on the (Fit) icon to fit the selected
view.
• In the VERICUT Toolbar, right click on the (Fit) icon to fit all views.
Tips:
1. If object display appears coarse, use the (Refine Display) icon in the VERICUT
Toolbar, or the Refine button in the View menu > Orient window, to improve image
quality.
2. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.
See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.
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VERICUT Help - View Menu
Reverse a View
You can reverse views of the workpiece and NC machine at any time. The affect is as if
you walked behind the computer screen and viewed the model from the opposite side.
Reversing the view does not change the orientation of the model in physical space, only
the way that it is displayed in a VERICUT view. To change the orientation of the model
in physical space, use the Configure Model menu features, in the Project Tree.
See Configure Model menu, in the Project Tree section of VERICUT Help for complete
information.
To reverse a view:
1. Click in the view that you want to "reverse" in so that it becomes the "active"
view.
2. Use one of the following methods to reverse the display of the objects in a view:
• In the View Orient window (File menu > Orient in the VERICUT main menu
bar), click on the Reverse button to reverse the objects in the selected view.
Tips:
1. If object display appears coarse, use the Refine button in the View Orient window
(View menu > Orient window), or the (Refine Display) icon in the VERICUT
Toolbar, to improve image quality.
2. If you create a custom view and expect to use it frequently, use View menu >
Select/Store to display the View Select/Store window (ref. Select/Store View
window, also in the View menu section of VERICUT Help) and use it to store the
view in a list where it can be quickly retrieved at any time.
3. While manipulating views it may be helpful to display coordinate systems associated
with models and NC programs. To do this, click View menu > View Axes to display
the View Axes window (ref. View Axes window, also in the View menu section of
VERICUT Help), and select the axes and coordinate systems that you wish to display.
See View Orient window and View Toolbar window, also in the View menu section of
VERICUT Help) for additional information.
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VERICUT Help - View Menu
The Attributes option opens the View Attributes window enabling you to control the
attributes of a view, such as: what is seen in a view, light source, shading, etc. In general,
click in a view to make it active, then change attributes as required. Each view has its
own view attributes.
General tab — The features on the General tab enable you to control the display
characteristics of a view.
OpenGL Settings tab — The features on the OpenGL Settings tab enable you to control
the display characteristics of an Accelerated (OpenGL) view. This tab is only available
when Accelerated (OpenGL) is toggled "On".
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VERICUT Help - View Menu
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VERICUT Help - View Menu
The features on the General tab enable you to control the display characteristics of a
view.
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VERICUT Help - View Menu
Shortcut: You can quickly change the View Type by right-clicking in the view, and
selecting from the displayed menu. See the Graphics Area Right Mouse Button
Shortcut Menus, in the Getting Started section of VERICUT Help for more information.
See Changing the View Type under Using the View Attributes window, also in the
View menu section of VERICUT Help for additional information.
Toolbar short cuts for Draw Shaded , Draw Lines , and Draw Mixed draw
modes.
Options:
Shade — Shaded solids
Lines — Wireframe
Hidden — Wireframe with back-facing lines hidden
Mixed — shade, lines or hidden, as defined by the component's Mixed Mode
attribute (Ref. Mixed Mode in the Configure Component menu: Component tab
section of the Project Tree section of VERICUT Help for additional information)
Shortcut: You can quickly change the Draw Mode by right-clicking in the view, and
selecting from the displayed menu. See the Graphics Area Right Mouse Button
Shortcut Menus, in the Getting Started with section of VERICUT Help for more
information.
See Changing How a Machine is Displayed under Using the View Attributes window,
also in the View menu section of VERICUT Help for additional information.
Light — I J K vector direction in which the light source points. The three values are
separated by spaces, as described in the view coordinate system. A second light source
shines on the opposite side of the model.
See Changing the Direction of the Light Source under Using the View Attributes
window, also in the View menu section of VERICUT Help for additional information.
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VERICUT Help - View Menu
Background Style — Controls the background seen in a view. Colors for backgrounds
are defined via the Edit menu > Colors function.
Options:
Flat — Monochromatic.
Shaded — Light-to-dark shading.
Walls — Walls, floor, and ceiling-machine views only.
Sample backgrounds:
Shaded
Walls Flat
Shortcut: You can quickly change the Background Style by right-clicking in the view,
and selecting from the displayed menu. See the Graphics Area Right Mouse Button
Shortcut Menus, in the Getting Started section of VERICUT Help for more information.
See Changing the View Background under Using the View Attributes window, also in
the View menu section of VERICUT Help for additional information.
Attach Comp. — Attaches the view point and line of sight for a view to the selected
component. By default, a Workpiece view is attached to a Stock component, thus the
workpiece remains stationary while the tool moves about it. Similarly, by default in a
Machine view the view is attached to the machine's Base component, thus the machine
base appears stationary while its axes move. Whatever component is selected as the
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VERICUT Help - View Menu
attach component becomes stationary in the simulation, while all other objects are
simulated as moving relative to that component.
Shortcut: You can quickly change the component the view is attached to by right-
clicking in the view, and selecting Attach Component in the menu that displays. See the
Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started section of
VERICUT Help for more information.
Translucent Cut Stock — Controls when the stock model is displayed as translucent
(can be seen through).
Translucent can only be applied to an active workpiece view. Once the attribute is set,
more than one workpiece view can be displayed "translucent". It is only valid with a
"refined display".
All VERICUT functions can be used with a translucent view. However, when the model
is rotated, sectioned, or zoomed, the resulting view is a solid. Use Refine Display to re-
display the translucent view. Almost any model feature can be seen using combinations
of Translucency, Reverse, Section, and Zoom.
NOTE: Translucent cutters may intermittently disappear while cutting a translucent
model. Display the tool as a solid to eliminate this "flashing" affect.
Shortcut: You can quickly change the Translucent setting by using the toolbar short
cut: Use the left mouse button on the icon to toggle Translucent "On" or "Off".
When the Translucent icon is toggled "On", use the right mouse button on the icon to
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VERICUT Help - View Menu
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VERICUT Help - View Menu
The features on the OpenGL Settings tab enable you to control the display
characteristics of an Accelerated (OpenGL) view. This tab is only available when
Accelerated (OpenGL) is toggled "On".
Display Options tab — The features on this tab enable you to control the display
characteristics of an OpenGL Workpiece, Machine, or Machine/Cut Stock View.
Floor/Wall Textures tab — The features on this tab enable you to specify custom texture
files to be used for floor, ceiling and walls of an OpenGL Machine view.
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VERICUT Help - View Menu
The features on the OpenGL Settings tab, Display Options tab enable you to control the
display characteristics of an OpenGL Workpiece, Machine, or Machine/Cut Stock View.
The features on this tab are only available when Accelerated (OpenGL) is toggled "On".
Field of View Angle — This feature is only available when Perspective View is toggled
"On". It enables you to control the Field of View Angle of the perspective view. Move
the slider to the left to decrease the view angle and to the right to increase it.
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VERICUT Help - View Menu
Clipping Plane — This feature is only available when Perspective View is toggled
"On". It enables you to control the position of the "clipping plane" in the perspective
view. Move the slider to the left to move the "clipping plane" closer to the plane of the
screen. Move it to the right to move the "clipping plane" further into the view (away from
the plane of screen). All objects between the "clipping plane" and the plane of the screen
are blanked from the display. For example, this feature could be used to blank parts of the
machine (like doors) to better view the part on the machine.
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VERICUT Help - View Menu
Cut Stock Display — This feature enables you to control the way that the Cut Stock is
displayed (and therefore the processing speed). Moving the slider to the left will display a
"sharper" image of the Cut Stock but will result in longer processing times. Moving the
slider to the right results in a Cut Stock display with a less sharp image, but processing
time will be faster. This feature is only available when the View Type is either
Workpiece, or Machine/Cut Stock. The Cut Stock Display slider is inactive when
Coarse Cut Stock Image (described below) is toggled "On".
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VERICUT Help - View Menu
Coarse Cut Stock Image — This feature is only available when the View Type is either
Workpiece, or Machine/Cut Stock. When toggled "On" (checkmark displayed), the cut
stock image in the Machine/Cut Stock view is displayed as an approximate "block"
image (also called the "lego" display). This image is only updated at the end of each
setup, so that the subsequent setup has an approximate image of the cut stock. The "lego"
image moves from setup-to-setup the same as a normal cut stock image.
When toggled "On" in a Workpiece view, the cut stock image is displayed as an
approximate "block" image during OpenGL motions (rotate, zoom, pan, etc.). The cut
stock display during these actions is in the same state of cutting as the cut stock display in
the Machine/Cut Stock view.
When OK, or Apply, is pressed in the View Attributes window, the cut stock image
changes depending on the change in the check-box state, and the Cut Stock Display
slider becomes inactive. The check-box state is saved in the project setup's view
attributes. The Coarse Cut Stock Image feature can be toggled On/Off at any time.
Turning this feature "On" has no effect on the content of the cut stock model, collision
checking, or project processing. This is a graphics display change only, for performance
reasons.
VERICUT features that query the cut stock via graphical picks in a Workpiece, or
Machine/Cut Stock, view (such as X-caliper, Modeling, etc) continue to work, regardless
of the image.
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The features on the OpenGL Settings tab, Floor/Wall Textures tab enable you to specify
custom texture files to be used for floor, ceiling and walls of an OpenGL Machine view.
These custom textures are only visible in the VERICUT Graphics Area in Machine
Views, when Accelerated (OpenGL) is toggled "On" and Background Style is set to
"Walls".
Floor — Enter the \path\file name in the text field of the JPEG file containing the texture
to be used for the floor, or click on the (Browse) icon and use the Texture JPEG
File selection window to specify the file.
Ceiling — Enter the \path\file name in the text field of the JPEG file containing the
texture to be used for the ceiling, or click on the (Browse) icon and use the Texture
JPEG File selection window to specify the file.
Left/Right Walls — Enter the \path\file name in the text field of the JPEG file
containing the texture to be used for the left and right walls, or click on the
(Browse) icon and use the Texture JPEG File selection window to specify the file.
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Front/Back Walls — Enter the \path\file name in the text field of the JPEG file
containing the texture to be used for the front and back walls, or click on the
(Browse) icon and use the Texture JPEG File selection window to specify the file.
NOTES:
The following information is related to how VERICUT uses the Floor, Ceiling, and Wall
JPGs specified above.
1. All images (floor, ceiling, and walls) use a 1:1 aspect ratio.
2. VERICUT cuts given JPEG file images to a rectangle with sizes which are
powers of two. For instance, image 1500x760 will be cut to 1024x512. Image
760x760 will be cut to 512x512.
3. Floor/ceiling/walls sizes are calculated based on the machine size in
corresponding direction which is extended by some open space around the
machine which is also calculated based on the overall machine size.
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The custom texture files, specified using the View Attributes window: Floor/Walls
Texture tab, only apply to the current setup and the specified texture files are stored
with the setup in the project file. All OpenGL Machine views in the setup use the same
texture files.
Texture files for drawing floor, ceiling, and walls in an OpenGL Machine view can also
be specified using the following Environment Variables as in V6.0:
CGTECH_FLOOR_IMAGE
CGTECH_CEILING_IMAGE
CGTECH_X_WALL_IMAGE
CGTECH_Y_WALL_IMAGE
When texture files are specified using Environment Variables, they apply to all OpenGL
Machine views with Background Style=Walls, not specific to a particular setup. For more
information on these, and all VERICUT environment variables, see Environment
Variables in the VERICUT Help section in the CGTech Help Library.
The custom texture files, specified using the View Attributes window: Floor/Walls
Texture tab will over-ride one set using one if the Environment Variables. If a custom
texture file is not specified with either of these methods, standard VERICUT images will
be used.
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The same hierarchy is true for the ceiling and the walls.
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VERICUT enables you to see machining in a variety of ways. Each view is capable of
displaying the workpiece being machined, the NC machine, or a "combined" view of the
workpiece being cut on the NC machine.
See View Attributes window and View Toolbar window, also in the View menu section
of VERICUT Help) for additional information.
Also see Graphics Area Right Mouse Button (RMB) Shortcut Menus,in the Getting
Started section of VERICUT Help for additional information on the features available
when you right click in a view.
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VERICUT can display a 3-D machine in many ways: shaded solids, wireframe, hidden
lines, etc. How the machine is displayed has no affect on the accuracy of the simulation
or collision checking. However, the way that it is displayed can affect performance. The
effect varies, depending on your hardware configuration, and complexity of the
machine/workpiece.
Tips:
2. Click on (Draw Lines) in the Toolbar, to quickly change the selected Machine,
or Machine/Cut Stock, view to be displayed as a wireframe.
3. Click on (Draw Mixed) in the Toolbar, to quickly change the selected Machine,
or Machine/Cut Stock, view to be displayed as as defined by each component.
See View Attributes window and View Toolbar window, also in the View menu section
of in the VERICUT Help for additional information.
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When model features can not be seen well due to poor lighting, there are two options:
• Change the light brightness (via Brightness feature on the Color window: Define
tab (Edit menu > Colors), or
• Change the light source direction.
Light source I J K vector values are described with respect to the "view coordinate
system"- see "About VERICUT Views", above for details. Changing the light source
direction has no affect on simulation speed or accuracy.
View Attributes window, also in the View menu section of VERICUT Help for additional
information on View Attribute window features.
Also see Color window, in the Edit menu section of VERICUT Help for information on
defining colors used in VERICUT.
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VERICUT offers several background types for views. The choice of background has no
affect on simulation speed or accuracy, but can make the simulation appear more
attractive or realistic.
Tips:
1. For walls to display correctly, ensure that Floor/Wall Orient feature in the Machine
Settings window (Configuration menu > Machine Settings) is set correctly for your
machine. (Ref. Machine Settings window in the Configure menu section of
VERICUT Help)
2. Colors for backgrounds are defined in the Color window: Define tab (Edit menu >
Colors). See Color window, in the Edit menu section of VERICUT Help for
additional information.
See View Attributes window, also in the View menu section of VERICUT Help for
additional information on View Attribute window features.
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VERICUT Help - View Menu
Section
The Section option opens the Section window which has features that enable you to
define section planes through a VERICUT model in a Workpiece view. See Section
window in the Project Tree section of VERICUT Help for complete information.
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VERICUT Help - View Menu
Notebook Feature:
Notebook Feature:
The Select/Store option opens the Select/Store View window enabling you to store,
modify and apply custom views. Defined views are shown in the "View List". Each
custom view is stored with the View Type and orientation of the view that was active at
the time it was stored. There is no limit to the number of views you can store.
VERICUT Shortcut: You can quickly reverse the orientation, or change the view to
one of the standard or stored custom views by right-clicking on the view in the
VERICUT graphics window, then selecting the desired view name using Select View
option in the displayed menu. This shortcut is not available for Mold and Die.
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VERICUT Help - View Menu
Activate — Applies the View Type and orientation of the stored view highlighted in the
View List to the active view in the VERICUT graphics window.
Modify — Modifies the View Type and orientation of the highlighted view in the View
List to match those of the active view in the VERICUT graphics window.
Reset — Resets the active view in the VERICUT graphics area to the View Type and
orientation that it had when the Select/Store View window was opened.
Add — Adds a new view, after the highlighted view, to the View List. The new view will
have the same View Type and orientation as the active view in the VERICUT graphics
window. Double click on the view name to rename the view. Hit <enter> when you are
through editing.
Delete — Deletes the highlighted view from the View List.
Delete All — Deletes all views from the View List.
Close — Closes the Select /Store View window.
VERICUT Shortcut: You can quickly Add, Delete, or Activate views in the View
List by right-clicking on a view and selecting desired action from the displayed menu.
See the Graphics Area Right Mouse Button Shortcut Menus, in the Getting Started
with VERICUT section of VERICUT Help for more information. This shortcut is not
available for Mold and Die.
See Using the Select/Store View window, also in the View menu section of VERICUT
Help for additional information.
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Defining custom views enables you to quickly reorient a view in the VERICUT graphics
area to see specific areas of the part during the machining verification process. Custom
views can be stored, named and applied from a "View List". Each custom view is stored
with both View Type and orientation. There is no limit to the number of views you can
store.
Use the procedures defined below to store, use, modify and delete custom views using the
features in the Select/Store View window.
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3. In the Select/Store View window, select the view from the view list that you want
to apply to the "active" view in the graphics area.
4. Press Activate.
VERICUT updates the "active view" in the graphics area to the view type and
orientation stored in the highlighted view in the view list.
NOTE: You can restore the view to its original orientation by pressing Restore in the
Select/Store View window..
See Select/Store View window, also in the View menu section of VERICUT Help for
additional information.
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VERICUT Help - View Menu
The View Axes option opens the View Axes window enabling you to control when
various axes and coordinate systems are displayed. Axes are created by VERICUT and
are stored in the Preferences file. Coordinate Systems (CSYS) are user defined and are
stored in the "setup". Once displayed, axes and coordinate system symbols remain
displayed until toggled "Off" in the View Axes window. Solid lines indicate that an axis
is parallel or pointing out of the screen. Dashed lines indicate that an axis is pointing into
the screen.
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VERICUT Help - View Menu
Shortcut: You can also change axes displayed by right-clicking in the view, and
selecting from the Display Axes list in the menu that displays. See the Graphics Area
Right Mouse Button Shortcut Menus, in the Getting Started section of VERICUT Help
for more information.
AXES
Use the Color Pallet icons , to specify a "global" display color for each type of axis
described below.
Component — When selected, displays XYZComponent axes that representing the
coordinate system of a component. Each component has its own local coordinate system.
Model — When selected, displays XYZModel axes that represent the coordinate system
of a model. Each model has its own local coordinate system.
Machine Origin — When selected, displays XYZMachine Origin axes that represent
the coordinate system in which an NC machine is defined.
Workpiece Origin — When selected, displays XYZWorkpiece Origin axes that
represent the coordinate system to which Stock, Fixture, and Design components are
connected.
• In a simulation where a machine IS NOT defined, such as when processing APT-
CLS NC program files, the workpiece coordinate origin is the origin of the non-
moving "Base" component to which Stock, Fixture, and Design components are
connected.
• In a simulation where a machine IS defined, such as when processing G-Code NC
program files, the workpiece coordinate origin is the origin the machine
component responsible for carrying the Stock, Fixture, and Design components.
NOTE: The Workpiece Origin axes is not available in the VERICUT Composite
Simulation View Axes window.
Tool Tip Zero — When toggled "On", displays the XYZToolTip axes that represent
where the tool tip (the VERICUT control point) of the "active" tool would be located,
relative to the "active" stock, if all linear axes were positioned at zero. The display is
based on the actual Machine/Control configuration and therefore may be displayed as a
right hand axis, a left hand axis or possibly even a non-orthogonal axis. If no tool has
been loaded, VERICUT assumes a zero length tool.
The following should be considered when using this feature:
• Tool Tip Zero is only applicable when processing G-Code Data.
• The Tool Tip Zero display is based on the "active" tool. If the machine being used
has more than one tool component, the correct tool component must be set as
active before valid results can be achieved.
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VERICUT Help - View Menu
• The Tool Tip Zero display is based on the "active" stock. If more than one stock
component on the machine, the correct stock component must be set as active
before valid results can be achieved.
• The Tool Tip Zero display shows where the tool tip is and therefore may not be
particularly useful when programming a 5-axis machine in "gage-length" mode.
Spindle Direction — When toggled "On", a graphic is displayed indicating direction that
the spindle is turning.
The Spindle Direction indicator can also be turned On/Off by right-clicking in the
graphics window and selecting Display Axes > Spindle Direction from the pop-up menu
that displays. Note that only the center arrow displays until the spindle is turned on in the
NC program.
Driven Point Zero — When toggled "On", displays the "driven point" (identified by the
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NOTES:
1. Axes display status is stored in the Preferences file. Axes that are displayed when
exit a VERICUT session are displayed the next time you run VERICUT.
2. Axes are drawn in the Foreground color by default. Use the Color Pallet icon
, for each axis type to change the display color of the individual axes.
Coordinate System Table — The Coordinate System Table displays all coordinate
systems defined for the "current setup". Each CSYS in the table has a checkbox that
toggles "On" and "Off", indicating whether it is displayed or not. By default, CSYS are
drawn in the Foreground color. The color of the CSYS can be changed using the Color
Pallet button, described below. The background color of each Coordinate System
Name field indicates the color that the CSYS will be displayed.
Set CSYS — When selected, all "coordinate systems" are toggled "On" and will be
displayed.
(Color Pallet button) — Use to define the display color for a "coordinate
system". To specify a color for a particular CSYS, click on the Coordinate System
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VERICUT Help - View Menu
Name field, in the Coordinate System Table, so that it becomes highlighted. The
background color of the Coordinate System Name field indicates the current color of
the CSYS. Click on the Color Pallet button and select the desired color from the color
pallet that displays.
Clear CSYS — When selected, all "coordinate systems" are toggled "Off" and will not
be displayed.
NOTES:
1. Coordinate System display status is stored in the "setup".
2. Axes are drawn in the Foreground color by default. Use the Color Pallet
button , in the Coordinate Systems section of the View Axes
window to change the display color of individual coordinate systems.
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VERICUT Help - View Menu
The Toolbar option opens the View Toolbar window enabling you to control when the
Toolbar is displayed and the icons that it contains. Toolbar icons provide quick and easy
access to the most commonly-used VERICUT functions/features. The Toolbar can be
closed, opened, or customized at any time. You choose which icons are displayed in the
Toolbar and in what order.
Tip: Use the F1 key for Help on the View Toolbar window.
Display Toolbar — When toggled on (checked), selecting OK displays all of the icons in
the Visible Icons list in the Toolbar in the VERICUT main window as shown in the
picture below. By default, all icons are visible and displayed in the Toolbar.
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VERICUT Help - View Menu
Available Icons — The Available Icons list contains all icons that are not currently
displayed in the toolbar. By default, all icons are visible and displayed in the Toolbar.
Use the following arrow buttons to move icons from one list to the other.
Click on this arrow button to move one, or more, highlighted icons in the Available
Icons list to the Visible Icons list.
Click on this arrow button to move one, or more, highlighted icons in the Visible
Icons list to the Available Icons list.
TIP: You can also "drag" and "drop" one, or more, icons from the Available Icons list to
the Visible Icons list. Left-click on a single icon in the Available Icons list so that it
becomes highlighted, and then while keeping the mouse button depressed, drag the icon
to the Visible Icons list and release the mouse button. The position of the cursor, when
you release the mouse button, will determine where the icon is "dropped". You can drop
it at a specific location in the list or at the end of the list.
You can also use the "drag" and "drop" procedure to move icons from the Visible Icon
list to the Available Icons list.
Use one of the procedures described below to select, and highlight, multiple icons to be
"dragged" and "dropped" from one list to the other.
Visible Icons — The Visible Icons list is used to specify which icons are to be displayed
in the Toolbar. Icons are added to the Toolbar in the order that they appear in the Visible
Icons list. Use the following arrow buttons to move icons up, or down in the list.
Click on this arrow button to move one, or more highlighted icons up one position
in the Visible Icons list.
Click on this arrow button to move one, or more highlighted icons down one
position in the Visible Icons list.
TIP: You can also "drag" and "drop" one, or more, icons from one position in the
Visible Icons list to another position in the Visible Icons list. Left-click on a single icon
in the Visible Icons list so that it becomes highlighted, and then while keeping the mouse
button depressed, drag the icon to the desired position in the Visible Icons list and release
the mouse button. The position of the cursor, when you release the mouse button, will
determine where the icon is "dropped".
You can also use the above the "drag" and "drop" procedure to move icons from one
position to another in the Available Icons list.
Use one of the procedures described below to select, and highlight, multiple icons to be
"dragged" and "dropped" from one position in the list to another.
OK — Click OK, to accept your changes and close the View Toolbar window.
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VERICUT Help - View Menu
Both the Available Icons list and the Visible Icons list enable you to select one, or more,
icons at the same time. To select multiple icons in these lists, try these techniques:
Select multiple icons in sequence — Click the first icon/name in the sequence so that it
becomes highlighted, then press and hold the <Shift> key while clicking the last
icon/name in the sequence. The first, last and all icons between will become highlighted
and can then be moved as a group.
Select additional individual icons — Click the first icon/name so that it becomes
highlighted, then press and hold the <Control> key while selecting each additional
icon/name so that they become highlighted. All of the highlighted icons can then be
moved as a group.
With either method, selecting an icon/name a second time, while holding down the
<Control> key, un-selects the icon/name.
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Clear Log File and Logger Clears both the VERICUT Log File
and the Logger (Message Logger).
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NOTE: All of the dynamic action icons (Dynamic X Rotation, Dynamic Y Rotation,
Dynamic Z Rotation, Dynamic XY Rotation, Dynamic Pan, and Dynamic Zoom),
described above, are highlighted yellow when active. These icons are automatically de-
activated when changing to X-Caliper or NC Program Review.
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Resolution
The Resolution option enables you to control the quality of cut model display. Increasing
resolution displays a more accurate representation of the cut model, and requires more
computer resources and processing time to display and manipulate the model. A coarse
display resolution is automatically used when dynamically manipulating the model, such
as rotation, zooming, etc. When the dynamic action is finished, the display is upgraded to
the previous resolution.
Options:
Manual — A display resolution which allows most models to be manipulated with
acceptable performance and display quality.
Auto — Automatically sets display resolution based on viewing distance from the model.
Resolution automatically increases when you zoom closer to see details on the model,
and decreases as you zoom out.
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The Look & Feel option enables you to change the appearance of VERICUT's user
interface. All windows are affected. The look and feel of VERICUT can be changed at
any time.
Appearance Choices:
Metal —
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Motif —
Windows —
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Windows Classic —
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Text Larger — Use to make the text in VERICUT menus, message logger, windows,
etc. larger. Each time you click on "Text Larger", the text gets incrementally larger to
a maximum font size of "14 point".
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VERICUT Help - View Menu
Text Smaller — Use to make the text in VERICUT menus, message logger,
windows, etc. smaller. Each time you click on "Text Smaller", the text gets
incrementally smaller to a minimum font size of "6 point ".
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Dynamic Controls
Location: View menu > Dynamic Controls
The Dynamic Controls option enables you to use the same mouse actions while in
VERICUT, that are required to perform dynamic pan, zoom or rotate in each of the
supported CAD systems. This parameter is saved in the Preferences file.
CATIA — Use the CATIA mouse action conventions for dynamic pan, zoom and rotate.
EdgeCAM — Use EdgeCam mouse action conventions for dynamic pan, zoom and
rotate.
GibbsCAM — Use GibbsCam mouse action conventions for dynamic pan, zoom and
rotate.
hyperMILL— Use the hyperMILL mouse action conventions for dynamic pan, zoom
and rotate.
NX — Use Siemens NX mouse action conventions for dynamic pan, zoom and rotate.
PowerMILL — Use the PowerMill mouse action conventions for dynamic pan, zoom
and rotate.
Pro/Engineer — Use the Pro/Engineer mouse action conventions for dynamic pan, zoom
and rotate.
Top Solid — Use the Top Solid mouse action conventions for dynamic pan, zoom and
rotate.
VERICUT — Use the VERICUT standard mouse action conventions for dynamic pan,
zoom and rotate. See Dynamic Zoom, Pan and Rotate in the Getting Started with
VERICUT section for additional information.
Wildfire — Use the Pro/Engineer Wildfire mouse action conventions for dynamic pan,
zoom and rotate.
Reverse Mouse Wheel — Toggle On/Off to reverse the action of mouse wheel motion.
The following table summarizes how each dynamic feature was implemented for each
CAD system.
CATIA Hold middle mouse Hold middle mouse Hold middle mouse
button, drag the button, click left or button, hold left or
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Hold the mouse Rotate the mouse Hold the right mouse
wheel down and wheel: Toward you button down and
EdgeCAM
drag the mouse. zooms out, away drag the mouse.
from you zooms in
Hold Ctrl key, the Rotate the mouse Hold down the
left mouse button, wheel to Zoom In / middle mouse button
and drag the mouse. Zoom Out. and drag the mouse.
GibbsCam Left mouse button,
and drag the mouse
to Zoom – trap
region.
Hold Ctrl key, the Hold down Shift Hold down the right
right mouse button, key, the right mouse mouse button and
hyperMILL
and drag the mouse. button, and drag the drag the mouse.
mouse.
Hold Ctrl key, right Hold Ctrl key, left Hold Ctrl key,
mouse button, and mouse button, and middle mouse
drag the mouse. drag the mouse: button, and drag the
Pro/Engineer
Down or left for mouse.
larger, up or right for
smaller.
Hold middle mouse Rotate the mouse Hold Ctrl key, the
Top Solid button, drag the wheel to Zoom In / left mouse button,
mouse. Zoom Out. and drag the mouse.
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Hold down Shift Hold down Ctrl key, Hold down the
key, the middle the middle mouse middle mouse button
Wildfire
mouse button, and button, and drag the and drag the mouse.
drag the mouse. mouse vertically.
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Use the Logger View Options to specify what information that you want displayed in the
logger, when you want to clear the Logger, or copy a Logger message to paste in another
document.
When these features are set before the simulation, only the selected type of information
will be written to the Logger. These features can also be used after the simulation add or
remove information from the Logger.
Error — When toggled "On" (check displayed), error messages will be written out to the
Logger.
Warning — When toggled "On" (check displayed), warning messages will be written
out to the Logger.
Info — When toggled "On" (check displayed), informational messages will be written
out to the Logger.
Clear on Reset — When toggled "On" (check displayed), the contents of the Logger will
be cleared whenever you do a Reset.
Clear — Selecting this feature will immediately clear the Logger. Using this feature only
clears the Logger window, not the VERICUT Log file.
Copy Ctrl + C — Use this feature to copy the highlighted message(s) so that it can be
pasted to a document.
Pick a number of individual messages for copying by holding the Ctrl key down while
picking.
Pick a range of consecutive messages by selecting the first message in the range, and then
hold the Shift key down while selecting the last message in the desired range. All of the
messages between two messages that you selected will become highlighted.
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