STEAM+ Coding Invention Guide
STEAM+ Coding Invention Guide
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TEACHER'S GUIDE
CLASS PACK
and other classroom
resources at
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INVENTION GUIDE
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CLASSROOM.LITTLEBITS.COM
STEAM+ CODING
CLASS PACK PG 32 PG 39 PG 46 PG 53
INVENTION GUIDE
STEAM is the evolution of STEM education, The challenges in the littleBits STEAM+
adding Art to Science, Technology, Engineer Coding Class Pack link to NGSS (Next
ing, and Math. Students gain technical skills Generation Science Standards) TEACHER'S GUIDE and other SHARE & DISCOVER inventions
by exploring creative, collaborative solutions Engineering Design standards. classroom resources available at online at classroom.littlebits.com
to real-world problems. classroom.littlebits.com
WE INVEN
WO R L D
WANT TO
2
ENT THE
WE
O LIVE IN. 3
Y
P LA
S
I L D & THI ST
BU IT IT F R
H I
W U
C
CIR
1 2
ANATOMY OF A BIT TM COLOR-CODED BY FUNCTION
Learn how you can tell top from bottom. Bits are grouped into four different categories,
TM
BASICS
which are color-coded.
IF THE BITS WON’T SNAP TOGETHER, TRY SPINNING THE INPUT BIT AFFECTS THE OUTPUT BITS THAT FOLLOW
ONE AROUND AND MAKE SURE THE ARROWS POINT
IN THE SAME DIRECTION
5
BIT INDEX
TM
6
p7 POWER SAMPLE CIRCUIT HOW IT WORKS
PHONE CHARGER
7
p3 USB POWER SAMPLE CIRCUIT HOW IT WORKS
On light
The USB power may be the smallest in the series, but it's big
enough to send electricity to all your creations. This Bit lets
you power your circuit through a micro USB cable. It can be
connected to a computer or wall adapter for non-stop power.
8
i3 BUTTON SAMPLE CIRCUIT HOW IT WORKS
o13 FAN
Can you invent a chair that makes noise when you sit down?
9
i5 SLIDE DIMMER
MINI-CHALLENGE
Can you invent something with the slide dimmer that waves
a flag back and forth? How could you change the speed
that it waves?
10
SAMPLE CIRCUIT HOW IT WORKS
11
i11 PRESSURE SENSOR SAMPLE CIRCUIT HOW IT WORKS
touch here
12
i12 TEMPERATURE SENSOR SAMPLE CIRCUIT HOW IT WORKS
13
i13 LIGHT SENSOR SAMPLE CIRCUIT HOW IT WORKS
Can you invent something that moves when the lights go out? A p u l se m e
t er s
i nto yo u hi
r fin nes a
s en sor to g er an br
ig
me a d
sur uses ht l
eb a ig
loo lig h
d h
flo t
t
w
.
PHOTOGRAPHER'S
NIGHT LIGHT SENSOR LIGHT METER FINGER PULSE METER
14
i16 PULSE SAMPLE CIRCUIT HOW IT WORKS
The pulse is like a heartbeat that makes the Bits after it turn on
SPEED: "–" decrease, "+" increase
and off in a steady rhythm.
Can you invent a warning signal with the pulse? How can
you make the signal pulse faster or slower?
15
w1 WIRE SAMPLE CIRCUIT HOW IT WORKS
w1 WIRE
p7 POWER
The wire Bit has a flexible wire running between its two
bitSnaps. This allows you to place your Bits farther apart, turn
corners, and make connections that can twist, turn, and spin.
Can you invent a circuit that uses the wire to shine the long
LED on the light sensor?
16
w7 FORK SAMPLE CIRCUIT HOW IT WORKS
o21 NUMBER
w7 FORK
p7 POWER
o2 LONG LED
The fork gives you more options for connecting your Bits;
it lets you connect a single Bit to as many as three others.
If you place an input before the fork, it will control all three
outputs at once, such as light, sound, and motion.
17
w10 INVERTER SAMPLE CIRCUIT HOW IT WORKS
p7 POWER
Can you invent something with the inverter that alerts you if
someone takes a book off the table?
l se ,
o w e r, pu
i s: p ht.
Try th r te r, lig
i nve
light,
ALTERNATING
OPPOSITE DAY POLICE LIGHTS
18
w26 CODEBIT ™ BIT BREAKDOWN
serial icon
3 output bitSnaps
restart button:
code LED: press briefly to
this LED will be restart your code
red when code from the beginning
is running on
the Bit.
CONNECTED LED
MEET THE BIT green: connected
The codeBit levels up your littleBits circuits by allowing you to computer
to program how your Bits work. Using the Fuse App, you blink white:
can program this Bit to create unique sounds, movements, code uploading
and animations. 3 input bitSnaps
off: not connected
19
o2 LONG LED SAMPLE CIRCUIT HOW IT WORKS
p7 POWER
o2 LONG LED
20
o6 BUZZER SAMPLE CIRCUIT HOW IT WORKS
p1 POWER
Can you invent a way to communicate with your friends ding dong! done!
using the buzzer?
21
o9 BARGRAPH SAMPLE CIRCUIT HOW IT WORKS
p1 POWER
22
o11 SERVO SAMPLE CIRCUIT HOW IT WORKS
There are a few accessories you can use with the servo (like
Feet for attaching to mounting
the mechanical arm). You can find out how to use those on
boards or shoes
page 26.
23
o13 FAN SAMPLE CIRCUIT HOW IT WORKS
p7 POWER
24
o19 RGB LED SAMPLE CIRCUIT HOW IT WORKS
i5 SLIDE DIMMER
p7 POWER
The RGB LED is a light with adjustable color. You can use the
sliders to create your own custom color mix of red, green,
and blue.
25
o21 NUMBER SAMPLE CIRCUIT HOW IT WORKS
Can you invent a game that uses an automatic score counter? vroooooooo
m
vro
oom
!
SCOREBOARD VOLUME INDICATOR ON TV SPEEDOMETER
26
o25 DC MOTOR SAMPLE CIRCUIT HOW IT WORKS
There are a few accessories you can use with the DC motor
Feet for attaching to mounting
(like wheels). You can find out how to use those on pages
boards or shoes
25-26.
27
o26 SPEAKER SAMPLE CIRCUIT HOW IT WORKS
28
o28 LED MATRIX
The LED matrix is a colorful display that you can control using
code or other Bits.
29
a5 MAGNET SHOES a30 MOUNTING BOARD
a6 HOOK & LOOP SHOES
MEET THE ACCESSORY MEET THE ACCESSORY
30
a10 MOTORMATE USB CABLE
micro USB
MEET THE ACCESSORY MEET THE ACCESSORY
31
a21 POWERSNAP a27 RECHARGEABLE BATTERY
32
a28 MOUNTING BOARD (8" × 7")
33
a25 WHEEL a23 MECHANICAL ARM
Fits a pen
34
a31 BATTERY MOUNT
HOW IT WORKS
35
THE LITTLEBITS
TM
INVENTION CYCLE
What is the Invention Cycle?
The Invention Cycle is a
roadmap for your invention
journey. Each phase is full of
activities and questions that
help you explore your ideas
and develop your invention.
DO I HAVE TO GO THROUGH THE INVENTION
CYCLE EXACTLY IN ORDER?
Nope! If you want, you can remix while you
play or share while you create. Each phase
of the invention cycle represents a different
way of thinking and making. They work
well in order, but a good design process is
always a bit messy.
36
CREATE
CREATE PLAY!
PUT SOMETHING TOGETHER. You can build it USE IT! Playing with what you've created is
from the instructions or make something from fun, but also an important part of inventing.
your imagination. Don't worry if it doesn't Playing is like a test run. It's a chance to see
work or if it isn't perfect. The important thing how well your invention works and look for
is to create your first model so you have ways you can make it better.
something to experiment with.
THE
SHARE
PLAY
LITTLEBITS
INVENTION REMIX SHARE
CYCLE
IMPROVE YOUR INVENTION. Keep INSPIRE OTHERS. Show the world what
experimenting! Add new Bits, swap parts with you've created online at littleBits Education.
other inventions, or take all the pieces apart Get inspired by exploring what others
and put them together in a different way. have shared. Create, play with, and remix
other inventions. This is how awesome new
inventions are born.
REMIX
ICON INDEX
37
PROTOTYPING TIPS H
&
WHAT’S A PROTOTYPE, YOU ASK? A prototype is a model that helps you test an idea. This THE W
is the first step in turning your ideas into actual inventions. Building a prototype helps you INVEN
learn what you like, what works, and what needs more figuring out. You’ll be building a lot projec
of prototypes during the challenges in this booklet. a few
38
HELPFUL TOOLS
& MATERIALS
paper or
plastic cups
scissors
THE WORLD AROUND YOU IS FULL OF MATERIALS FOR PROTOTYPING AND CREATING
INVENTIONS. At littleBits, we dig through our recycling bins all the time to collect stuff for our
projects. In fact, the very first prototype of a Bit was made with cardboard, copper tape, and
a few electronic components like LEDs. Here’s some of our favorite stuff to work with:
sketchbook construction
toys
cereal
box
rubber bands pipe cleaners markers
milk
carton duct tape
plastic bottle
cardboard
tubes
ruler
cardboard paper
39
INVENT A
CHALLENGE 01
30
SELF-DRIVING MINUTES
(MINIMUM)
VEHICLE
TIME LEVEL
BITSTM + MATERIALS
i5 slide dimmer a25 wheel (×2) a30 mounting board a31 battery mount
1
BUILD YOUR CIRCUIT.
i5 SLIDE DIMMER
o25 DC MOTOR
o25 DC MOTOR
p7 POWER
w1 WIRE
41
2 3
PRESS THE WHEELS ONTO THE DC MOTORS. PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD.
42
4 5
SLIDE THE BATTERY INTO THE BATTERY MOUNT AND ATTACH IT TO THE PRESS THE MOTORS ONTO EITHER SIDE OF THE MOUNTING BOARD.
MOUNTING BOARD.
43
6 7
SET THE FIRST DC MOTOR TO CCW (COUNTERCLOCKWISE) AND THE TEST YOUR CIRCUIT. With the slide dimmer set all the way up, the car
SECOND DC MOTOR TO CW (CLOCKWISE). should move forward. Troubleshooting pg 71.
TEST YOUR
CIRCUIT.
025 DC motor: DIRECTION:
025 DC motor:
VAR CCW
CW
POWER:
ON
Let’s g
i
whee ve these
ls a s
pin!
44
HOW IT WORKS
o25 DC MOTOR p7 POWER sends a signal through the circuit.
Control the direction your car drives by
The w1 WIRE receives the signal from the power and
flipping the mode switches. Because the
sends it along to the slide dimmer.
motors face opposite directions, they
need to be set in opposite spin modes to
The i5 SLIDE DIMMER controls how much power goes to
drive in one direction. Setting the motors
the motors.
to the same direction mode will create a
car that spins around in circles.
The first o25 DC MOTOR uses the signal from the slide
dimmer to determine its speed. It then passes this signal onto
the second motor.
i5 SLIDE DIMMER
The slide dimmer is like the gas pedal for your car. The second o25 DC MOTOR reads the signal from the first
As you slide it up, more power goes to your motors. motor and also uses it to determine its speed.
w1 WIRE
45
HOW CAN YOU LEVEL-UP YOUR CAR? LET’S EXPERIMENT!
A B C
CHANGE HOW YOU CONTROL SUPE IT UP! BUILD A TRAILER FOR YOUR HOST A CAR SHOW! Present the best
THE CAR. VEHICLE USING MATERIALS features of the car you made. Let others test
AROUND YOU. drive it.
• Use inputs other than the slide dimmer. • Add a siren using lights or the buzzer, or • How much stuff can your vehicle haul? ASK YOUR FRIENDS WHAT THEY WOULD USE
Try a light sensor you control with a a speedometer using the number Bit . TM
YOUR VEHICLE FOR – sending messages,
flashlight, or string two wires together passing snacks, borrowing pencils –
• Give your vehicle a body or form. Give it
with a button to have a “remote” control. and show them how it could accomplish
some character!
that function.
• Use building blocks like LEGO® bricks to
build a bigger car or even a train. SHARE YOUR INVENTIONS
ONLINE AT LITTLEBITS
CLASSROOM
46
INVENT
CHALLENGE 02
30
AN ART MINUTES
(MINIMUM)
MACHINE
TIME LEVEL
BITSTM + MATERIALS
battery p7 power i16 pulse o25 DC motor (×2) a25 wheel (×2)
•markers
•drawing surface
•rubber band/
masking tape
a30 mounting board a31 battery mount (not included)
47
1
BUILD YOUR CIRCUIT.
i16 PULSE
p7 POWER
o25 DC MOTOR
o25 DC MOTOR
48
2 3
PRESS THE WHEELS ONTO THE DC MOTORS. PRESS YOUR CIRCUIT ONTO
THE MOUNTING BOARD.
4
SLIDE THE BATTERY INTO THE BATTERY MOUNT AND ATTACH IT TO THE BACK
OF THE MOUNTING BOARD.
49
5 7
ATTACH MOTORS TO THE MOUNTING BOARD. SET THE PULSE SPEED TO THE SLOWEST SETTING.
SPEED:
SLIDE TO ADJUST
025 DC motor:
CW
6
ADJUST BOTH MOTOR MODES TO CCW (COUNTER CLOCKWISE).
50
CCW motors
CCW motors
8 9
ATTACH THE MARKER. TEST YOUR CIRCUIT. When you turn the
power on, one wheel should spin all
the time while the other one alternates
USE A RUBBER BAND
OR MASKING TAPE TO between spinning and stopping.
ATTACH THE MARKER.
Troubleshooting pg 71.
POWER:
ON
TEST YOUR
CIRCUIT.
Now
Make let’s make
a ser some
and p ies of draw art!
ick in
your a few of gs,
favor
ites.
51
HOW IT WORKS
i16 PULSE p7 POWER sends a signal through the circuit.
The speed slider controls how fast the pulse
The first o25 DC MOTOR receives that signal and spins at
flips on and off. Adjusting it will change how
full speed in one direction.
often and how long the second motor spins.
The signal passes through the motor and on to the
i16 PULSE . The pulse only lets the signal through in
short bursts.
o25 DC MOTOR
a25 WHEEL
52
WHAT ELSE CAN YOUR INVENTION DO? LET’S EXPERIMENT!
A B C
ADJUST THE BITS TO CREATE YOUR WHAT OTHER MATERIALS CAN TRY ADDING NEW BITS. SET UP A GALLERY SHOW. Present your art
OWN UNIQUE DRAWING STYLE. YOU USE? alongside your Doodle Wizard.
53
INVENT A
CHALLENGE 03
1
THROWING HOUR
(MINIMUM)
ARM
TIME LEVEL
BITSTM + MATERIALS
•scissors
• rubber band
•paper cups
• masking tape
a23 mechanical arm a30 mounting board a31 battery mount (not included)
54
1
BUILD YOUR CIRCUIT.
i3 BUTTON
p7 POWER
o11 SERVO
55
2 4
PRESS YOUR CIRCUIT ONTO THE MOUNTING BOARD. PRESS THE SERVO MOUNT ONTO THE MOUNTING BOARD AND ADJUST
SERVO MODE.
3 5
SLIDE THE BATTERY INTO THE BATTERY MOUNT AND ATTACH IT TO THE BACK OF TURN POWER ON.
THE MOUNTING BOARD.
POWER:
ON
56
6 7
WITH POWER ON, CONNECT THE MECHANICAL ARM TO THE SERVO AT A MAKE A BUCKET FOR THE LAUNCHER.
90 DEGREE ANGLE TO THE MOUNTING BOARD, AS SHOWN.
8
TAPE THE BUCKET TO THE FREE END OF THE
MECHANICAL ARM.
USE
MASKING
TAPE.
57
9
CRUMPLE UP A HALF SHEET OF NOTEBOOK PAPER TO LAUNCH.
10
TEST YOUR CIRCUIT. Pressing the button should
rotate the mechanical arm. Troubleshooting pg 71.
time!
i t 's game d invent
TEST YOUR Now target an ends.
CIRCUIT.
te a ur fri
Cr a e with yo
e
a gam
58
HOW IT WORKS
p7 POWER sends a signal to the button.
When the o11 SERVO gets the signal, it turns, rotating the
arm and throwing the projectile.
The farther you place your cup from the servo hub, the
faster it will swing. You can experiment with extending the
mechanical arm with other materials, but you’ll have to
pay attention to weight.
As the cup gets farther from the hub, it also takes more
force to move it. If your arm gets too long it will over
power the servo motor and will be hard to move. This
relationship between distance and force is called torque.
o11 SERVO
59
WHAT DO YOU WANT TO IMPROVE OR CHANGE? LET’S EXPERIMENT!
A B C
TRY EXPERIMENTING WITH THE HOW COULD USING OTHER BITS WHAT OTHER GAMES CAN YOU WHAT NEW GAME DID YOU INVENT?
MECHANICS OF YOUR CATAPULT. MAKE IT BETTER? PLAY? COULD YOU INVENT YOUR Make it official. Give it a name. Write the
OWN? official rules and share what you created.
• How does changing the length of the • Switch the button with a pulse Bit for • Try miniature golf, baseball, or bowling! GATHER YOUR FRIENDS AND START A
mechanical arm change the throwing automatic firing. TOURNAMENT. What do they think of the
distance? game? Is it too easy? Too hard? Just right?
• Add a number Bit to count the number of
shots taken.
• Try different objects for balls. What gets SHARE YOUR INVENTIONS
ONLINE AT LITTLEBITS
thrown the farthest? How does the size • Creating a moving target with one of the CLASSROOM
and shape affect the distance traveled? motors and the other mechanical arm.
60
INVENT A
CHALLENGE 04
1
SECURITY HOUR
(MINIMUM)
DEVICE
TIME LEVEL
•backpack
a6 hook & hook & loop
loop shoes adhesive strip (not included)
61
1
BUILD YOUR CIRCUIT.
p7 POWER
o6 BUZZER
i16 PULSE
62
2 3
ADJUST YOUR LIGHT SENSOR. Switch to "light" mode and move the sensitivity SET THE PULSE SPEED TO THE SLOWEST SETTING.
slider all the way to the right.
SPEED:
SLIDE TO ADJUST
025 DC motor:
CW
MODE:
i12 temp.
LIGHT
sensor:
Fahrenheit
mode
i13 light
sensor:
light mode
4
o11 servo:
swing mode
SENSITIVITY:
SLIDE TO ADJUST PRESS HOOK & LOOP SHOES ONTO YOUR CIRCUIT.
025 DC motor:
CW
63
p1 - power i13 - light sensor
POWER:
ON
PRO TIP:
TRY USING THE
HOOK & LOOP
STRIP TO KEEP YOUR
CIRCUIT IN PLACE.
6
TEST YOUR CIRCUIT. The buzzer should BUZZ when your circuit is
exposed to light, and stop buzzing when it is completely covered up. You
may need to adjust the sensitivity of your light sensor to get it just right.
Troubleshooting p. 71.
TEST YOUR
CIRCUIT.
Can a
backp nyone op
ack w en yo
u
off th ithout setti r
e ala n g
rm?
64
HOW IT WORKS
i13 LIGHT SENSOR
The sends a signal through the circuit.
nsor Some bags might not be totally dark inside.
p7 POWER
i16 PULSE
your
ting
65
HOW CAN YOU CUSTOMIZE YOUR ALARM?
A B C
CHANGE THE BIT SETTINGS. WILL YOUR ALARM WORK MAKE YOUR ALARM MORE PROMOTE YOUR INVENTION! Create a
IN DIFFERENT PLACES OR EFFECTIVE. 30-second commercial explaining how
SCENARIOS? useful it is.
• Switch the light sensor mode to DARK to • Try it in your desk drawer, locker, or • Snap on a DC motor and create a sign HOW DO YOUR CLASSMATES’ ALARMS
create an alarm that sounds when it is under your backpack. with a scary monster on it. COMPARE WITH THE ORIGINAL DESIGN?
dark. Where could an alarm like this Write a product review for your favorite
• Put it on the windowsill as a • Amplify the sound (try using a paper cup
be useful? tech publication.
wake-up alarm. or cone).
• If your alarm didn't sound reliably, try SHARE YOUR INVENTIONS
• Use it to prank someone when they turn • Add lights. ONLINE AT LITTLEBITS
adjusting the sensitivity of the light sensor. CLASSROOM
out the lights.
• Adjust the speed of the pulse Bit to change
how fast the alarm sounds. What setting
do you think makes the best alarm?
66
Rob ta nt
ot Assis
Vo ti
ng M
achi
ne
HACK YOUR
OPEN CHALLENGE 01
USE BITS AND YOUR WITS TO MAKE THE CLASSROOM OF THE FUTURE. You spend a lot of
1 time in your school and classroom. How can you make it even more fun to be there?
CLASSROOM
Pinpoint something that could be easier, especially exciting, or that you wish existed. Use
HOUR your expertise to design an invention that makes school extra awesome. Perhaps your new
(MINIMUM)
invention will become an essential part of the classroom in the future!
TIME LEVEL
1 2
CREATE A LIST OF WAYS YOU COULD MAKE SELECT THE ISSUE YOU WANT TO WORK ON. Maybe it’s something a lot of people
YOUR CLASSROOM BETTER. Need ideas? Ask feel strongly about, or that you find particularly interesting.
your friends or teachers about what bothers
them or what they’d like improved. You could
even level-up something you already like.
fun useful
A X O
B O X
too heavy!
C X X
3 4
LOOK THROUGH YOUR BITS AND MATERIALS AND THINK ABOUT HOW EACH SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE. When
ONE COULD HELP. Could motion, light, or sound help you achieve your mission? you create a physical model of your idea, it is easier to understand how it
How about buttons or dimmers? If you’re not sure what a Bit does or how it could works. Don’t worry about getting everything right on the first try though. The
help, snap it into a circuit and start to play with it. If you’re still stumped, read important thing is to just get started and experiment.
through the “Bit Index” section at the beginning of this booklet.
sound
68
PRO TIP: EVERY TIME YOU
TRY SOMETHING NEW, PLAY
WITH YOUR INVENTION TO
TEST IT OUT.
TEST YOUR PROTOTYPE. Set up your invention in the DID PLAYING WITH YOUR INVENTION GO THE WAY YOU CREATE A SHORT COMIC. Show what classroom life was like
classroom and see what you can learn about how it works. EXPECTED? Now’s your chance to experiment with fixes and before and after your invention, and how it has improved
Your invention might not work the way you thought, but improvements. You might need to make things sturdier, work things. Inventors often draw comics like these called
that’s ok, it’s part of the invention process! Take note of on the mechanics of moving parts, or try using different Bits storyboards to describe how their invention works. These
what works and what doesn’t so you can improve it. to achieve your mission. stories are a great way to show people what you did and
why it’s important.
MAKE WACKY AND WEIRD EXPERIMENTS PART OF YOUR
INVENTION PROCESS. Sometimes really great ideas come SET UP AND SHOW OFF YOUR INVENTION TO SOME
from unexpected places. Close your eyes and pick a Bit CLASSMATES OR YOUR TEACHER. How can their feedback
at random. How could this Bit add something cool to your help your invention grow? Do they have ideas for
invention? Is it better now or before? Try this with a few improvements? Can they think of other ways it could be
different Bits. used? Their ideas can be great fuel for another round of
remixing, playing, and sharing.
69
Do
or
Al a
rm
with Light
Robot Clean er
INVENT FOR
OPEN CHALLENGE 02
INVENT A PRODUCT TO MAKE A DIFFERENCE IN SOMEONE ELSE’S LIFE. How does a
2 product get invented? Here at littleBits we use the Invention Cycle! When it’s time to
TM
GOOD
create a new kit we go through the same process that you do. We brainstorm, create
HOURS prototypes, play with them, let kids around the country play with them, and we remix
(MINIMUM)
over and over again until we get things right. When it’s all done, we get to share it with
TIME LEVEL the world. In this challenge you’re going to think like a product designer and invent
something that helps someone else. Who knows, maybe you’ll start the next company
like littleBits!
A B
1 2
CREATE A LIST OF IDEAS FOR A PRODUCT. Start SELECT THE ISSUE YOU WANT TO WORK ON. It could be the one that sounds the
by thinking about where there are frustrations most fun to solve, or creates the biggest difference in someone else’s life.
or difficulties in someone’s life. For example, a
person who has trouble hearing might need a
way to know if someone is knocking at their door.
A B
A B
3 4
LOOK THROUGH YOUR BITS TM AND MATERIALS AND THINK ABOUT HOW EACH SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE. Don’t
ONE COULD HELP. Also take a look at everyday objects you could make better worry about getting everything right on the first try. The important thing is to just get
with Bits. For example, if you wanted to design a productAthat B
makes doing started and experiment. Building a physical model of your idea makes it easier to
chores more fun, you could start with a broom. share with others and collect feedback on your design.
A B
71
&!
@~#*
&! @~#*
TEST YOUR PROTOTYPE. The first product tester will be DID PLAYING WITH YOUR INVENTION GO THE WAY YOU CREATE A SKIT, A PRINT, OR VIDEO ADVERTISEMENT
you. Pretend you are a customer who just purchased your EXPECTED? Now’s your chance to experiment with fixes ABOUT WHAT YOU’VE INVENTED. It should explain what
invention. How well does it do its job? Take notes about and improvements. Could adding a new Bit add important
TM
your invention is and how it can help make life better for the
what works and what doesn’t. You can make changes in the features? Would craft materials make it stronger or give it a customer. Share it with the world!
next version. new look?
RECRUIT A TEAM. A lot of product designers work in teams
HAVE SOMEONE ELSE TEST YOUR INVENTION AFTER because sharing different ideas and perspectives makes
YOU’VE MADE A FEW IMPROVEMENTS. If possible, try to for a better design process. Show your invention to some
find the type of person you’re designing it for. Ask about friends. Could you all work together to create an even
their favorite parts, and what suggestions they have for better product?
making it better. Use their feedback to create an even
better version of your invention.
72
Page Flipper
INVENT A CHAIN
OPEN CHALLENGE 03
PERFORM A VERY SIMPLE TASK IN A NOT-SO-SIMPLE WAY. Rube Goldberg was a cartoonist
who liked to draw really complicated solutions to very simple problems. For example, to turn
REACTION
the page of a book, you might roll a ball down a ramp that hits a box. Then the box falls
over and scares a hamster that starts running on its wheel, that winds up a string that turns the
page. In this challenge, you’re going to design your own multi-step machine. Before you
CONTRAPTION
start inventing, there are two important rules:
1) Once you start your machine, it needs to be able to run without any help from you.
Each step must be triggered automatically by the step before it.
3
HOURS
2) Your machine should have at least two steps. (Bonus points if you can create more steps!)
(MINIMUM)
TIME LEVEL
1 2
CREATE A LIST OF EVERYDAY ACTIVITIES THAT SELECT THE EVERYDAY ACTIVITY YOU WANT TO ACCOMPLISH.
ONLY TAKE ONE STEP. For example, dropping Which one do you think will be the most fun for this challenge?
a can in the recycling bin, flipping on a light
switch, or opening a book.
1
2
3
4
5
6
7
8
9
10
3 4
LOOK THROUGH YOUR BITS AND MATERIALS AND THINK ABOUT HOW EACH SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE OF
ONE COULD HELP. Could motion, light, or sound help you achieve your mission? YOUR CONTRAPTION. Don’t worry about getting everything right on the first
How about buttons or dimmers? If you’re not sure what a Bit does or how it could
TM
try. The important thing is to just get started and experiment.
help, snap it into a circuit and start to play with it. If you’re still stumped, read
through the “Bit Index” section at the beginning of this booklet.
DC motor
button
SeRvo
74
9-6 = 3
y=x + 6x +9
2
TEST YOUR PROTOTYPE. Getting all of these moving pieces DID PLAYING WITH YOUR INVENTION GO THE WAY YOU TAKE A VIDEO OF YOUR INVENTION AND POST IT TO
to work together is going to be a challenge. Try running EXPECTED? Now’s your chance to experiment with fixes YOUR FAVORITE SOCIAL MEDIA CHANNEL. People love
your contraption a few times. Record where it works the best and improvements. How can you make your machine more watching a crazy contraption in action! While you’re online,
and where it isn’t so reliable. You can use this information to reliable? Maybe you need to strengthen some materials, look up some Rube Goldberg cartoons and create your
refine your design. change the angle of a ramp, or try using different Bits for
TM
own that describes what your invention is used for and how
one of your steps. it works.
Set your invention aside and look through your remaining Challenge a friend. Show them your invention and see
Bits and materials. Could you complete a step with them? if they can accomplish the same task, but using totally
Try a few options to see how they compare to what you different steps.
already have.
75
Rew
ard
ne
chi
ing
a Recycler
Reminder M
HACK YOUR
OPEN CHALLENGE 04
CREATE AN INVENTION TO TRACK YOUR DAILY HABITS, THEN TRANSFORM YOUR
4 INVENTION TO MAKE LIFE BETTER. How much use does your classroom’s recycling bin
HABITS
get? Maybe you could invent something to encourage people to use it more often!
HOURS How many times a day do you have to go back to your locker because you forgot
(MINIMUM)
something? Maybe you could invent something that counts these trips and reminds
TIME LEVEL you to grab what you need! Now’s your chance to use your inventing powers to
get to the bottom of these types of questions and invent a gadget to make your
everyday experience better.
1 2
CREATE A LIST OF THINGS YOU OR YOUR SELECT THE HABIT YOU WANT TO LEARN MORE ABOUT. Is there one that makes
CLASSMATES DO THAT YOU WANT TO KNOW you the most happy, passionate, or upset? It’s always good to work on something
MORE ABOUT. Maybe it’s a habit you’d like to that means a lot to you.
improve on (how can I make fewer trips to my
locker?), something you’re curious about (how
many high fives can I get in a day?), or an issue option A
you’d like to help other people understand (why
don’t your classmates recycle?). Try to list as Pros Cons
many different habits as possible.
3 4
LOOK THROUGH YOUR BITS TM AND MATERIALS AND THINK ABOUT HOW EACH SKETCH OUT IDEAS, PICK YOUR FAVORITE, AND CREATE A PROTOTYPE OF A
ONE COULD MEASURE OR TRACK THAT HABIT. Could the button help you know DATA-COLLECTION MACHINE. Don’t worry about getting everything right on
when something is moved? Could the light sensor detect when something is the first try. The important thing is to just get started and experiment. Building a
opened? physical model of your idea will help you figure out the best way to track habits.
number
button
77
High-Five-o-meter
r Recycling.
Thank You fo
a FR EE donut!
Here’s
TEST YOUR PROTOTYPE. To get it working reliably, it will DID PLAYING WITH YOUR INVENTION GO THE WAY YOU COMPARE THE TRACKING INFORMATION FROM BEFORE
probably take a bit of adjusting and redesigning. Once you EXPECTED? Now’s your chance to experiment with fixes AND AFTER YOU MADE CHANGES. Now you know more
have it down, you can start tracking your life. and improvements. Did it gather data well? Do you think it about how people behave and what motivates them. More
was accurate? Now that you know a little more about your importantly, you have the data to prove it! Create a poster
MAKE A HYPOTHESIS ABOUT THE RESULTS YOU WILL GET. circuit and the habit you’re exploring, you can tinker with that describes the habit you were studying and how your
For your first trial, decide how long you want to use the the invention to make it work better. invention affected it. Share it with the world!
invention for. For example, if you’re tracking recycling bin
use, how many times do you think it gets used daily? Soon HOW CAN YOU ADD NEW FEATURES TO CHANGE PEOPLE'S HAVE SOMEONE ELSE TRY YOUR INVENTION FOR THE DAY.
you’ll have data to test your theory! HABITS? For example, could an invention that tracks use of Do you think your invention could be useful elsewhere?
the recycling bin also reward people for recycling? Would Maybe another classroom wants to encourage recycling, or
that make them more likely to recycle? Try it out and see if it a friend wants to know what seats in the cafeteria are the
changes your data. most popular.
78
TROUBLESHOOTING IN-DEPTH TROUBLESHOOTING
AVAILABLE AT SUPPORT.SPHERO.COM
OR ON THE LITTLEBITS INVENT APP.
1 2 3
MAKE SURE YOUR POWER BIT TM IS ON. You TRY SWAPPING IN A NEW 9 VOLT BATTERY. Low ENSURE THE POWER CABLE IS SECURELY
should see a red LED illuminated on the board. batteries can cause a circuit to act erratically. Bits TM
FASTENED TO BOTH THE POWER BIT AND THE
have different power demands. For example: a DC BATTERY.
motor may appear to not be working while a light
still shines brightly.
4 5
CHECK YOUR CONNECTIONS. Are all the Bits securely MAKE SURE YOUR BITS ARE ARRANGED IN THE STILL HAVING TROUBLE? Visit littleBits.com/faq or contact our
snapped to each other? You can also try gently wiping PROPER ORDER. Remember that you always need customer service team at [email protected].
down the ends of the bitSnaps with a soft cloth (like a power Bit & power supply at the beginning of
your sleeve). Sometimes dust gets in the way of a each circuit, and an output Bit at the end. If the
strong connection. Try unsnapping, cleaning the last Bit in your chain is an input, then it won’t do
bitSnaps, and snapping it all back together again. anything to affect your circuit.
79
CONTINUE YOUR
INVENTOR JOURNEY EXPLORE LITTLEBITS CLASSROOM FOR...
Classroom.
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