Chapter 2 - Memory-System
Chapter 2 - Memory-System
Memory System
Memory is an essential component of the microcomputer system.
It stores binary instructions and data for the computer.
The memory is the place where the computer holds current programs and data that are in
use.
None technology is optimal in satisfying the memory requirements for a computer
system.
Computer memory exhibits perhaps the widest range of type, technology, organization,
performance and cost of any feature of a computer system.
The memory unit that communicates directly with the CPU is called main memory.
Devices that provide backup storage are called auxiliary memory or secondary memory.
Location
• Processor memory: The memory like registers is included within the processor and
termed as processor memory.
• Internal memory: It is often termed as main memory and resides within the CPU.
• External memory: It consists of peripheral storage devices such as disk and magnetic
tape that are accessible to processor via i/o controllers.
Capacity
• Word size: Capacity is expressed in terms of words or bytes.
— The natural unit of organisation
• Number of words: Common word lengths are 8, 16, 32 bits etc.
— or Bytes
Unit of Transfer
• Internal: For internal memory, the unit of transfer is equal to the number of data lines
into and out of the memory module.
• External: For external memory, they are transferred in block which is larger than a
word.
• Addressable unit
— Smallest location which can be uniquely addressed
— Word internally
— Cluster on Magnetic disks
Access Method
• Sequential access: In this access, it must start with beginning and read through a
specific linear sequence. This means access time of data unit depends on position of
records (unit of data) and previous location.
— e.g. tape
• Direct Access: Individual blocks of records have unique address based on location.
Access is accomplished by jumping (direct access) to general vicinity plus a
sequential search to reach the final location.
— e.g. disk
• Random access: The time to access a given location is independent of the sequence of
prior accesses and is constant. Thus any location can be selected out randomly and
directly addressed and accessed.
— e.g. RAM
• Associative access: This is random access type of memory that enables one to make a
comparison of desired bit locations within a word for a specified match, and to do this
for all words simultaneously.
— e.g. cache
Performance
• Access time: For random access memory, access time is the time it takes to perform a
read or write operation i.e. time taken to address a memory plus to read / write from
addressed memory location. Whereas for non-random access, it is the time needed to
position read / write mechanism at desired location.
— Time between presenting the address and getting the valid data
• Memory Cycle time: It is the total time that is required to store next memory access
operation from the previous memory access operation.
Memory cycle time = access time plus transient time (any additional time required
before a second access can commence).
— Time may be required for the memory to “recover” before next access
— Cycle time is access + recovery
• Transfer Rate: This is the rate at which data can be transferred in and out of a
memory unit.
— Rate at which data can be moved
— For random access, R = 1 / cycle time
— For non-random access, Tn = Ta + N / R; where Tn – average time to read or
write N bits, Ta – average access time, N – number of bits, R – Transfer rate
in bits per second (bps).
Physical Types
• Semiconductor
— RAM
• Magnetic
— Disk & Tape
• Optical
— CD & DVD
• Others
— Bubble
— Hologram
Physical Characteristics
• Decay: Information decays mean data loss.
• Volatility: Information decays when electrical power is switched off.
• Erasable: Erasable means permission to erase.
• Power consumption: how much power consumes?
Organization
• Physical arrangement of bits into words
• Not always obvious
- e.g. interleaved
CPU logic is usually faster than main memory access time, with the result that processing
speed is limited primarily by the speed of main memory
The cache is used for storing segments of programs currently being executed in the CPU
and temporary data frequently needed in the present calculations
The memory hierarchy system consists of all storage devices employed in a computer
system from slow but high capacity auxiliary memory to a relatively faster cache memory
accessible to high speed processing logic. The figure below illustrates memory hierarchy.
Hierarchy List
Registers
L1 Cache
L2 Cache
Main memory
Disk cache
Disk
Optical
Tape
Four transistors T1, T2, T3 and T4 are cross connected in an arrangement that
produces a stable logical state.
In logic state 1, point C1 is high and point C2 is low. In this state, T1 & T4 are off
and T2 & T3 are on.
In logic state 0, point C1 is low and C2 is high. In this state, T1 & T4 are on and
T2 & T3 are off.
The address line controls the two transistors T5 & T6. When a signal is applied to
this line, the two transistors are switched on allowing for read and write operation.
For a write operation, the desired bit value is applied to line B while it's
complement is applied to line B complement. This forces the four transistors T1,
T2, T3 & T4 into a proper state.
For the read operation, the bit value is read from line B.
The address line is activated when the bit value from this cell is to be read or
written.
The transistor acts as switch that is closed i.e. allowed current to flow, if voltage
is applied to the address line; and opened i.e. no current to flow, if no voltage is
present in the address line.
Types of ROM
Programmable ROM (PROM)
o It is non-volatile and may be written into only once. The writing process is
performed electrically and may be performed by a supplier or customer at
a time later than the original chip fabrication.
Erasable Programmable ROM (EPROM)
o It is read and written electrically. However, before a write operation, all
the storage cells must be erased to the same initial state by exposure of the
packaged chip to ultraviolet radiation (UV ray). Erasure is performed by
shining an intense ultraviolet light through a window that is designed into
the memory chip. EPROM is optically managed and more expensive than
PROM, but it has the advantage of the multiple update capability.
Compiled By: Charles Masoud [[email protected]] Reference: W. Stallings & M. Mano | 8
Computer Organization and Architecture Chapter 2 : Memory System
External Memory
The devices that provide backup storage are called external memory or auxiliary
memory. It includes serial access type such as magnetic tapes and random access
type such as magnetic disks.
Magnetic Tape
A magnetic tape is the strip of plastic coated with a magnetic recording medium.
Data can be recorded and read as a sequence of character through read / write
head. It can be stopped, started to move forward or in reverse or can be rewound.
Data on tapes are structured as number of parallel tracks running length wise.
Earlier tape system typically used nine tracks. This made it possible to store data
one byte at a time with additional parity bit as 9th track. The recording of data in
this form is referred to as parallel recording.
Magnetic Disk
A magnetic disk is a circular plate constructed with metal or plastic coated with
magnetic material often both side of disk are used and several disk stacked on one
spindle which Read/write head available on each surface. All disks rotate together
at high speed. Bits are stored in magnetize surface in spots along concentric
circles called tracks. The tracks are commonly divided into sections called
sectors. After the read/write head are positioned in specified track the system has
to wait until the rotating disk reaches the specified sector under read/write head.
Information transfer is very fast once the beginning of sector has been reached.
Disk that are permanently attached to the unit assembly and cannot be used by
occasional user are called hard disk drive with removal disk is called floppy disk.
Optical Disk
The huge commercial success of CD enabled the development of low cost optical
disk storage technology that has revolutionized computer data storage. The disk is
form from resin such as polycarbonate. Digitally recorded information is
imprinted as series of microscopic pits on the surface of poly carbonate. This is
done with the finely focused high intensity leaser. The pitted surface is then
coated with reflecting surface usually aluminum or gold. The shiny surface is
protected against dust and scratches by the top coat of acrylic.
Information is retrieved from CD by low power laser. The intensity of reflected
light of laser changes as it encounters a pit. Specifically if the laser beam falls on
pit which has somewhat rough surface the light scatters and low intensity is
reflected back to the surface. The areas between pits are called lands. A land is a
smooth surface which reflects back at higher intensity. The change between pits
and land is detected by photo sensor and converted into digital signal. The sensor
tests the surface at regular interval.
DVD-Technology
Multi-layer
Very high capacity (4.7G per layer)
Full length movie on single disk
Using MPEG compression
Finally standardized (honest!)
Movies carry regional coding
Players only play correct region films
DVD-Writable
Loads of trouble with standards
First generation DVD drives may not read first generation DVD-W disks
First generation DVD drives may not read CD-RW disks
Cache memory is intended to give memory speed approaching that of the fastest
memories available, and at the same time provide a large memory size at the price of less
expensive types of semiconductor memories. There is a relatively large and slow main
memory together with a smaller, faster cache memory contains a copy of portions of
main memory.
When the processor attempts to read a word of memory, a check is made to determine if
the word is in the cache. If so, the word is delivered to the processor. If not, a block of
main memory, consisting of fixed number of words is read into the cache and then the
word is delivered to the processor.
The locality of reference property states that over a short interval of time, address
generated by a typical program refers to a few localized area of memory repeatedly. So if
programs and data which are accessed frequently are placed in a fast memory, the
average access time can be reduced. This type of small, fast memory is called cache
memory which is placed in between the CPU and the main memory.
When the CPU needs to access memory, cache is examined. If the word is found in
cache, it is read from the cache and if the word is not found in cache, main memory is
accessed to read word. A block of word containing the one just accessed is then
transferred from main memory to cache memory.
When a cache hit occurs, the data and address buffers are disabled and the
communication is only between processor and cache with no system bus traffic. When a
cache miss occurs, the desired word is first read into the cache and then transferred from
cache to processor. For later case, the cache is physically interposed between the
processor and main memory for all data, address and control lines.
Cache Operation Overview
Locality of Reference
The reference to memory at any given interval of time tends to be confined within
a few localized area of memory. This property is called locality of reference. This
is possible because the program loops and subroutine calls are encountered
frequently. When program loop is executed, the CPU will execute same portion of
program repeatedly. Similarly, when a subroutine is called, the CPU fetched
starting address of subroutine and executes the subroutine program. Thus loops
and subroutine localize reference to memory.
This principle states that memory references tend to cluster over a long period of
time, the clusters in use changes but over a short period of time, the processor is
primarily working with fixed clusters of memory references.
Spatial Locality
It refers to the tendency of execution to involve a number of memory locations
that are clustered.
It reflects tendency of a program to access data locations sequentially, such as
when processing a table of data.
Temporal Locality
It refers to the tendency for a processor to access memory locations that have been
used frequently. For e.g. Iteration loops executes same set of instructions
repeatedly.
Direct Mapping
It is the simplex technique, maps each block of main memory into only one possible
cache line i.e. a given main memory block can be placed in one and only one place on
cache.
i = j modulo m
Where I = cache line number; j = main memory block number; m = number of lines in
the cache
The mapping function is easily implemented using the address. For purposes of cache
access, each main memory address can be viewed as consisting of three fields.
The least significant w bits identify a unique word or byte within a block of main
memory. The remaining s bits specify one of the 2 s blocks of main memory.
The cache logic interprets these s bits as a tag of (s-r) bits most significant position and a
line field of r bits. The latter field identifies one of the m = 2 r lines of the cache.
Cache Line 0 1 2 3 4
0 1 2 3 4
Main 5 6 7 8 9
Memory 10 11 12 13 14
Block 15 16 17 18 19
20 21 22 23 24
Note that
o all locations in a single block of memory have the same higher order bits (call them the
block number), so the lower order bits can be used to find a particular word in the block.
o within those higher-order bits, their lower-order bits obey the modulo mapping given
above (assuming that the number of cache lines is a power of 2), so they can be used to
get the cache line for that block
o the remaining bits of the block number become a tag, stored with each cache line, and
used to distinguish one block from another that could fit into that same cache
line.
o If a program accesses 2 blocks that map to the same line repeatedly, cache
misses are very high
Associated Mapping
It overcomes the disadvantage of direct mapping by permitting each main memory block
to be loaded into any line of cache.
Cache control logic interprets a memory address simply as a tag and a word field
Tag uniquely identifies block of memory
Cache control logic must simultaneously examine every line’s tag for a match which
requires fully associative memory
very complex circuitry, complexity increases exponentially with size
Cache searching gets expensive
Write Through
All write operations are made to main memory as well as to cache, so main
memory is always valid
Other CPU’s monitor traffic to main memory to update their caches when needed
This generates substantial memory traffic and may create a bottleneck
Anytime a word in cache is changed, it is also changed in main memory
Both copies always agree
Generates lots of memory writes to main memory
Multiple CPUs can monitor main memory traffic to keep local (to CPU) cache up
to date
Lots of traffic
Slows down writes
Remember bogus write through caches!
Write back
When an update occurs, an UPDATE bit associated with that slot is set, so when
the block is replaced it is written back first
During a write, only change the contents of the cache
Update main memory only when the cache line is to be replaced
Causes “cache coherency” problems -- different values for the contents of an
address are in the cache and the main memory
Complex circuitry to avoid this problem
Accesses by I/O modules must occur through the cache
Multiple caches still can become invalidated, unless some cache coherency
system is used. Such systems include:
o Bus Watching with Write Through - other caches monitor memory writes
by other caches (using write through) and invalidates their own cache line
if a match
o Hardware Transparency - additional hardware links multiple caches so
that writes to one cache are made to the others
o Non-cacheable Memory - only a portion of main memory is shared by
more than one processor, and it is non-cacheable
Split Cache
o Cache splits into two parts first for instruction and second for data. Can
outperform unified cache in systems that support parallel execution and
pipelining (reduces cache contention)
o Trend is toward split cache because of superscalar CPU’s
o Better for pipelining, pre-fetching, and other parallel instruction execution
designs
o Eliminates cache contention between instruction processor and the
execution unit (which uses data)