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Static and Dynamic

Interconnection networks carry data between processors and memory. They are classified as static or dynamic based on whether they use direct point-to-point links or switches and links. Common static topologies include buses, crossbars, and meshes. Dynamic networks use switches and include the Omega network. Topologies are evaluated based on diameter, bisection width, cost, and other factors to determine their performance and scalability.

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0% found this document useful (0 votes)
17 views43 pages

Static and Dynamic

Interconnection networks carry data between processors and memory. They are classified as static or dynamic based on whether they use direct point-to-point links or switches and links. Common static topologies include buses, crossbars, and meshes. Dynamic networks use switches and include the Omega network. Topologies are evaluated based on diameter, bisection width, cost, and other factors to determine their performance and scalability.

Uploaded by

RUCHI KUMARI
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Interconnection Networks

for Parallel Computers


• Interconnection networks carry data between processors
and to memory.
• Interconnects are made of switches and links (wires,
fiber).
• Interconnects are classified as static or dynamic.
• Static networks consist of point-to-point communication
links among processing nodes and are also referred to
as direct networks.
• Dynamic networks are built using switches and
communication links. Dynamic networks are also
referred to as indirect networks.
Static and Dynamic
Interconnection Networks

Classification of interconnection networks: (a) a static


network; and (b) a dynamic network.
Interconnection Networks

• Switches map a fixed number of inputs to outputs.


• The total number of ports on a switch is the degree of
the switch.
• The cost of a switch grows as the square of the degree
of the switch, the peripheral hardware linearly as the
degree, and the packaging costs linearly as the number
of pins.
Interconnection Networks:
Network Interfaces
• Processors talk to the network via a network interface.
• The network interface may hang off the I/O bus or the
memory bus.
• In a physical sense, this distinguishes a cluster from a
tightly coupled multicomputer.
• The relative speeds of the I/O and memory buses impact
the performance of the network.
Network Topologies

• A variety of network topologies have been proposed and


implemented.
• These topologies tradeoff performance for cost.
• Commercial machines often implement hybrids of
multiple topologies for reasons of packaging, cost, and
available components.
Network Topologies: Buses

• Some of the simplest and earliest parallel machines


used buses.
• All processors access a common bus for exchanging
data.
• The distance between any two nodes is O(1) in a bus.
The bus also provides a convenient broadcast media.
• However, the bandwidth of the shared bus is a major
bottleneck.
• Typical bus based machines are limited to dozens of
nodes. Sun Enterprise servers and Intel Pentium based
shared-bus multiprocessors are examples of such
architectures.
Network Topologies: Buses

Bus-based interconnects (a) with no local caches; (b) with local


memory/caches.

Since much of the data accessed by processors is


local to the processor, a local memory can improve the
performance of bus-based machines.
Network Topologies: Crossbars
A crossbar network uses an p×m grid of switches to
connect p inputs to m outputs in a non-blocking manner.

A completely non-blocking crossbar network connecting p


processors to b memory banks.
Network Topologies: Crossbars

• The cost of a crossbar of p processors grows as O(p2).


• This is generally difficult to scale for large values of p.
• Examples of machines that employ crossbars include the
Sun Ultra HPC 10000 and the Fujitsu VPP500.
Network Topologies:
Multistage Networks
• Crossbars have excellent performance scalability but
poor cost scalability.
• Buses have excellent cost scalability, but poor
performance scalability.
• Multistage interconnects strike a compromise between
these extremes.
Network Topologies:
Multistage Networks

The schematic of a typical multistage interconnection network.


Network Topologies: Multistage Omega
Network

• One of the most commonly used multistage


interconnects is the Omega network.
• This network consists of log p stages, where p is
the number of inputs/outputs.
• At each stage, input i is connected to output j if:
Network Topologies:
Multistage Omega Network
Each stage of the Omega network implements a perfect
shuffle as follows:

A perfect shuffle interconnection for eight inputs and outputs.


Network Topologies:
Multistage Omega Network
• The perfect shuffle patterns are connected using 2×2
switches.
• The switches operate in two modes – crossover or
passthrough.

Two switching configurations of the 2 × 2 switch:


(a) Pass-through; (b) Cross-over.
Network Topologies:
Multistage Omega Network
A complete Omega network with the perfect shuffle
interconnects and switches can now be illustrated:

A complete omega network connecting eight inputs and eight outputs.

An omega network has p/2 × log p switching nodes,


and the cost of such a network grows as (p log p).
Network Topologies:
Multistage Omega Network – Routing
• Let s be the binary representation of the source and d be
that of the destination processor.
• The data traverses the link to the first switching node. If
the most significant bits of s and d are the same, then
the data is routed in pass-through mode by the switch
else, it switches to crossover.
• This process is repeated for each of the log p switching
stages.
• Note that this is not a non-blocking switch.
Network Topologies:
Multistage Omega Network – Routing

An example of blocking in omega network: one of the messages


(010 to 111 or 110 to 100) is blocked at link AB.
Network Topologies:
Completely Connected Network
• Each processor is connected to every other processor.
• The number of links in the network scales as O(p2).
• While the performance scales very well, the hardware
complexity is not realizable for large values of p.
• In this sense, these networks are static counterparts of
crossbars.
Network Topologies: Completely Connected
and Star Connected Networks

Example of an 8-node completely connected network.

(a) A completely-connected network of eight nodes;


(b) a star connected network of nine nodes.
Network Topologies:
Star Connected Network

• Every node is connected only to a common node at the


center.
• Distance between any pair of nodes is O(1). However,
the central node becomes a bottleneck.
• In this sense, star connected networks are static
counterparts of buses.
Network Topologies:
Linear Arrays, Meshes, and k-d Meshes

• In a linear array, each node has two neighbors, one to its


left and one to its right. If the nodes at either end are
connected, we refer to it as a 1-D torus or a ring.
• A generalization to 2 dimensions has nodes with 4
neighbors, to the north, south, east, and west.
• A further generalization to d dimensions has nodes with
2d neighbors.
• A special case of a d-dimensional mesh is a hypercube.
Here, d = log p, where p is the total number of nodes.
Network Topologies: Linear Arrays

Linear arrays: (a) with no wraparound links; (b) with


wraparound link.
Network Topologies:
Two- and Three Dimensional Meshes

Two and three dimensional meshes: (a) 2-D mesh with no


wraparound; (b) 2-D mesh with wraparound link (2-D torus); and
(c) a 3-D mesh with no wraparound.
Network Topologies:
Hypercubes and their Construction

Construction of hypercubes from hypercubes of lower


dimension.
Network Topologies:
Properties of Hypercubes

• The distance between any two nodes is at most log p.


• Each node has log p neighbors.
• The distance between two nodes is given by the number
of bit positions at which the two nodes differ.
Network Topologies: Tree-Based Networks

Complete binary tree networks: (a) a static tree network; and (b)
a dynamic tree network.
Network Topologies: Tree Properties

• The distance between any two nodes is no more than


2logp.
• Links higher up the tree potentially carry more traffic than
those at the lower levels.
• For this reason, a variant called a fat-tree, fattens the
links as we go up the tree.
• Trees can be laid out in 2D with no wire crossings. This
is an attractive property of trees.
Network Topologies: Fat Trees

A fat tree network of 16 processing nodes.


Evaluating
Static Interconnection Networks
• Diameter: The distance between the farthest two nodes in the
network. The diameter of a linear array is p − 1, that of a mesh
is 2( − 1), that of a tree and hypercube is log p, and that of a
completely connected network is O(1).
• Bisection Width: The minimum number of wires you must cut
to divide the network into two equal parts. The bisection width
of a linear array and tree is 1, that of a mesh is , that of a
hypercube is p/2 and that of a completely connected network
is p2/4.
• Cost: The number of links or switches (whichever is
asymptotically higher) is a meaningful measure of the cost.
However, a number of other factors, such as the ability to
layout the network, the length of wires, etc., also factor in to
the cost.
Evaluating
Static Interconnection Networks

Bisection Arc Cost


Network Diameter
Width Connectivity (No. of links)

Completely-connected

Star

Complete binary tree

Linear array

2-D mesh, no wraparound

2-D wraparound mesh

Hypercube

Wraparound k-ary d-cube


Evaluating Dynamic Interconnection Networks

Bisection Arc Cost


Network Diameter
Width Connectivity (No. of links)

Crossbar

Omega Network

Dynamic Tree
Routing Mechanisms
for Interconnection Networks

Routing a message from node Ps (010) to node Pd (111) in a three-


dimensional hypercube using E-cube routing.
Mapping Techniques for Graphs

• Often, we need to embed a known communication


pattern into a given interconnection topology.
• We may have an algorithm designed for one network,
which we are porting to another topology.

For these reasons, it is useful to understand mapping


between graphs.
Mapping Techniques for Graphs: Metrics

• When mapping a graph G(V,E) into G’(V’,E’), the


following metrics are important:
• The maximum number of edges mapped onto any edge
in E’ is called the congestion of the mapping.
• The maximum number of links in E’ that any edge in E is
• mapped onto is called the dilation of the mapping.
• The ratio of the number of nodes in the set V’ to that in
set V is called the expansion of the mapping.
Embedding a Linear Array
into a Hypercube
• A linear array (or a ring) composed of 2d nodes (labeled
0 through 2d − 1) can be embedded into a d-dimensional
hypercube by mapping node i of the linear array onto
node
• G(i, d) of the hypercube. The function G(i, x) is defined
as follows:

0
Embedding a Linear Array
into a Hypercube
The function G is called the binary reflected Gray
code (RGC).

Since adjoining entries (G(i, d) and G(i + 1, d)) differ


from each other at only one bit position, corresponding
processors are mapped to neighbors in a hypercube.
Therefore, the congestion, dilation, and expansion of the
mapping are all 1.
Embedding a Linear Array
into a Hypercube: Example

(a) A three-bit reflected Gray code ring; and (b) its embedding into a
three-dimensional hypercube.
Embedding a Mesh
into a Hypercube
• A 2r × 2s wraparound mesh can be mapped to a 2r+s-
node hypercube by mapping node (i, j) of the mesh onto
node G(i, r− 1) || G(j, s − 1) of the hypercube (where ||
denotes concatenation of the two Gray codes).
Embedding a Mesh into a Hypercube

(a) A 4 × 4 mesh illustrating the mapping of mesh nodes to the nodes


in a four-dimensional hypercube; and (b) a 2 × 4 mesh embedded into
a three-dimensional hypercube.

Once again, the congestion, dilation, and expansion


of the mapping is 1.
Embedding a Mesh into a Linear Array

• Since a mesh has more edges than a linear array, we


will not have an optimal congestion/dilation mapping.
• We first examine the mapping of a linear array into a
mesh and then invert this mapping.
• This gives us an optimal mapping (in terms of
congestion).
Embedding a Mesh into a Linear Array:
Example

(a) Embedding a 16 node linear array into a 2-D mesh; and (b) the
inverse of the mapping. Solid lines correspond to links in the linear
array and normal lines to links in the mesh.
Embedding a Hypercube into a 2-D Mesh

• Each node subcube of the hypercube is mapped to


a node row of the mesh.
• This is done by inverting the linear-array to hypercube
mapping.
• This can be shown to be an optimal mapping.
Embedding a Hypercube into a 2-D
Mesh: Example

Embedding a hypercube into a 2-D mesh.

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