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Collimated Display 54

This document contains technical specifications and calculations for a mirror-based optical system, including: - Mirror radius, screen radius, eye point height, ray offsets, fields of view, and angles of reflection are provided. - Calculations for the intersection point of reflected rays with the screen and mirrors are shown for different parameters. - Distances involving the eye point, mirror, and floor are listed. - The horizontal field of view and edge margin are given at the bottom.

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0% found this document useful (0 votes)
29 views1 page

Collimated Display 54

This document contains technical specifications and calculations for a mirror-based optical system, including: - Mirror radius, screen radius, eye point height, ray offsets, fields of view, and angles of reflection are provided. - Calculations for the intersection point of reflected rays with the screen and mirrors are shown for different parameters. - Distances involving the eye point, mirror, and floor are listed. - The horizontal field of view and edge margin are given at the bottom.

Uploaded by

a1304795230
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Mirror Radius 59 36

point height angle deg angle rad x y


Rs/Rm 0.50 c A B C m b X
screen radius 36.81 0 -24.266044 70 1.2217305 8.000 -24.266 eyepoint intersect angle: 25.551 0.31846 1.5401883 1.1537405 0.4476638 -0.60797357 29.8883638 35.91379
58.713 -5.808 mirror intersect 0.45 25.65 18.2463 88.246291 66.104461 25.649248
Y offset 24 -24 24 8.041,
8.30024.643
24.842 end of reflected ray
X offset 8
Top Angle 70 -24 70 1.2217305 8.000 -24.000 eyepoint intersect angle: 25.298 0.32175 1.543481 1.155143 0.4429686 -0.59518483 29.4290719 35.76091
Bottom Angle 110 12 58.740 -5.532 mirror intersect 0.44 25.38 18.4349 88.434949 66.184818 25.380233
8.041 24.643 end of reflected ray
Ray Offset, inches 0.25
-23.733956 70 1.2217305 8.000 -23.734 eyepoint
36.81intersect angle: 25.046 0.32511 1.5468401 1.1564687 0.4382839 -0.58256621 28.9778186
converge at x feet 0 0 58.765 -5.257 mirror intersect 0.44 25.11 18.6274 88.627409 66.260775 25.111816
(enter zero for infinite) 7.785 24.442 end of reflected ray
-12 0 12 24 36 48 60 72 84 96 108 120
1 -24.262866 72 1.2566371 8.000 -24.263 eyepoint intersect angle: 25.548 0.3185 1.5751339 1.1186312 0.4478276 -0.6573085 30.5722953 36.17821
Store current screen points
58.474 -7.863 mirror intersect 0.45 25.66 18.2485 90.248524 64.092847 25.658629
9.171 24.544 end of reflected ray
Convergence angle 0.000 -24 -12 72 1.2566371 8.000 -24.000 eyepoint intersect angle: 25.298 0.32175 1.5783876 1.120073 0.443132 -0.64394202 30.0887201 36.02856
(degrees) 0.000 58.510 -7.588 mirror intersect 0.44 25.39 18.4349 90.434949 64.175458 25.389594
8.905 24.354 end of reflected ray
FOV 40

fov up -20
-23.737134 72 1.2566371 8.000
58.545
-23.737
-7.314
eyepoint
mirror intersect
intersect angle:
0.44
5925.12 25.049 0.32507
18.6251
1.5817061
90.625086
1.1214396
64.253758
0.4384469
25.121156
-0.63076543 29.6139864

fov down 20 -24 8.643 24.162 end of reflected ray

Eye height above floor 46 2 -24.260075 74 1.2915436 8.000 -24.260 eyepoint intersect angle: 25.545 0.31853 1.6100747 1.0841062 0.4474118 -0.70724364 31.2640947 36.38024
58.168 -9.875 mirror intersect 0.45 25.63 18.2505 92.250484 62.114708 25.634808
Top of mirror from center -5.257 9.998 24.193 end of reflected ray
bottom of mirror from center -37.833
-24 74 1.2915436 8.000 -24.000 eyepoint intersect angle: 25.298 0.32175 1.6132942 1.0855813 0.4427172 -0.69325044 30.7550188 36.23413
Eye to top of mirror -18.743 -36 58.213 -9.602 mirror intersect 0.44 25.37 18.4349 92.434949 62.199225 25.365826
Eye to bottom of mirror 13.833 9.726 24.013 end of reflected ray

floor to top of mirror 64.743 -23.739925 74 1.2915436 8.000 -23.740 eyepoint intersect angle: 25.052 0.32503 1.6165771 1.0869825 0.438033 -0.67946872 30.2556501
floor to bottom of mirror 32.167 58.258 -9.329 mirror intersect 0.44 25.10 18.623 92.623048 62.279512 25.097441
floor to center of mirror 70 9.457 23.830 end of reflected ray
-48
Horiz FOV 120 3 -24.257653 76 1.3264502 8.000 -24.258 eyepoint intersect angle: 25.543 0.31856 1.6450109 1.0501643 0.4464174 -0.7578225 31.9605433 36.52101
Edge Margin 3 57.800 -11.841 mirror intersect 0.45 25.58 18.2522 94.252185 60.169981 25.577834
10.777 23.794 end of reflected ray
Sheet width 51.53
Sheet Length 156.09 -24 76 1.3264502 8.000 -24.000 eyepoint intersect angle: 25.298 0.32175 1.6482008 1.0516669 0.441725 -0.74315194 31.4247595 36.37868
% Stretch 1.50
-60 57.854 -11.570 mirror intersect 0.44 25.31 18.4349 94.434949 60.256072 25.308979
13.00712169 10.499 23.622 end of reflected ray
Stored screen points

Screen Center shift 0 -23.742347 76 1.3264502 8.000 -23.742 eyepoint intersect angle: 25.054 0.325 1.6514529 1.0530968 0.437043 -0.72871641
59 30.8996141
Screen Center Ref 0 57.908 -11.299 mirror intersect 0.44 25.04 18.6213 94.621279 60.338002 25.040719 Eyepoint Rays
10.225 23.448 end of reflected ray
-72 36.81
4 -24.255585 78 1.3613568 8.000 -24.256 eyepoint intersect angle: 25.541 0.31859 1.6799429 1.0168033 0.4448464 -0.80908046
Current 32.6580889
screen points 36.60185
METRIC MEASUREMENTS 57.373 -13.761 mirror intersect 0.44 25.49 18.2536 96.253638 58.25854 25.487822
Intersections
11.505 23.349 end of reflected ray
Mirror Radius 1.50 Screen normals
Screen Radius 0.93 -24 78 1.3613568 8.000 -24.000 eyepoint intersect angle: 25.298 0.32175 1.6831074 1.0183278 0.4401575 -0.79368019 32.0944108 36.46351
-84 57.437 -13.492 mirror intersect 0.44 25.22 18.4349 96.434949 58.345884 25.219168
Y Offset 0.61 11.223 23.187 end of reflected ray
X Offset 0.20
-23.744415 78 1.3613568 8.000 -23.744 eyepoint intersect angle: 25.056 0.32498 1.6863331 1.0197806 0.4354789 -0.77854068 31.5423711
Sheet width 1.31 57.499 -13.223 mirror intersect 0.44 24.95 18.6198 96.619769 58.429126 24.951105
Sheet Length 3.96 10.945 23.022 end of reflected ray

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