MIL
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1. Consistency - Consistency of margins, typeface, typestyle, Motion Media is a form of media that has the appearance of
and colors is necessary, especially in slide presentations or moving text and graphics on a display.
documents that are more than one page.
I. Forms of Motion Media
2. Center of Interest - an area that first attracts attention in a
composition. A. FORMAL - Created following industry standards in
- This area is more important when compared to the other creating, editing and producing motion media.
objects or elements in a composition.
- This can be by contrast of values, more colors, and B. INFORMAL - Created often for personal use
placement in the format.
II. Advantages of Motion Media
3. Balance - a feeling of visual equality in shape, form, value,
color, etc. 1. Accessible - Videos can be viewed over computer, DVDs,
- Balance can be symmetrical and evenly balanced, or Online and Live stream.
asymmetrical and unevenly balanced.
- Objects, values, colors, textures, shapes, forms, etc. can be 2. Effective - Learning Videos can affect in shaping personal
used in creating balance in a composition. and social attitudes.
4. Harmony - brings together a composition with similar units 3. Attractive - Videos and interactive presentation can
- If for example your composition was using wavy lines and actively engage to the learners.
organic shapes, you would stay with those types of lines and
not put in just one geometric shape. 4. Audience - Large Numbers of audiences can be taught
simultaneously by one instructor.
5. Contrast - offers some change in value creating a visual
discord in a composition 5. Connection - Appreciation for other nation, state, and
- Contrast shows the difference between shapes and can be people by seeing video illustrating about their culture.
used as a background to bring objects out and forward in a
design. - It can also be used to create an area of emphasis. 6. Establishing Commonality- People with different state
and backgrounds can discuss topics and exchange ideas after
6. Directional Movement - a visual flow through the watching a video.
composition.
- It can be the suggestion of motion in a design as you move 7. Flexible - Rewind, fast forward, and pause videos for
from object to object by way of placement and position. observing and analyzing.
- Directional movement can be created with a value pattern.
- It is with the placement of dark and light areas that you can 8. Motion - Better mastery of procedures, as opposed to
move your attention through the format. images.
7. Rhythm - a movement in which some elements recur 9. Problem Solving - Guiding step by step allows people to
regularly solve problems themselves.
10. Processes - Operations are sequential. it is a great way of C. SHORT FILM- any film not long enough to be considered
demonstrating how-to and processes. a feature film.
III. Limitations of Motion Media 2. Interactive Video- involves the viewer's participation.
1. CUSTOMIZABLE- give users a set of choices to adjust
1. EXPENSIVE -equipment and materials alike computers, certain factors of the video in order to customize the video to
laptops and projectors are quite expensive. at the user's preferences.
2. CONVERSATIONAL- allow the user to interact with the
2. MISINTERPRETATION -in documentaries and video in a turn-based manner, as if having a conversation in
dramatizations, intended messages are quite deep and real life.
complex. Younger viewers who are lack of maturity tend to 3. EXPLANATORY- all the user to move through the space
misinterpret the message. of the video manipulating its angles.
3. PHENOMENA -sometimes unsuitable to other topics such 3. Television- a medium of communication that involves the
as those involving a map, writing diagrams, etc., transmission and reception of moving images and sounds.
a. Commercial Advertisement on TV
4. TECHNICAL PROBLEMS -using different gadgets b. Game Shows
makes the presentation prone to unpredictable technical c. Philippine Drama
problems and difficulties. d. Reality Shows
e. Talk Shows
5. TIME-CONSUMING -preparations of production f. Television News
materials and preparation of the video takes time.
4. Internet and Mobile
IV. Characteristics of Motion Media • Livestream- Allows users to view and broadcast video
content using camera and computer through the internet
• it communicates message to large, heterogeneous, and • Youtube- It is a video-sharing website which allows users to
anonymous audiences. • it communicates the same message to upload, view and share video.
mass audiences simultaneously, sometimes in public, other
times in private. VI. Elements of Motion Media
• it embodies messages that are usually impersonal and A. SPEED- it can be constant or variable
transitory. B. DIRECTION- indicates movement from one direction to
• it is multi-sensory such that the audience's sight and hearing another.
are stimulated in convert. • it is a formal authoritative channel C. MOTION PATH- refers to the route that the object will
of communication. take.
• it is instrumental in behavior and attitude modification - that D. TIMING- it can be objective or subjective
is, attitude formation, change, conservation and canalization
(directing a performed attitude to a new direction. VII. Principles in Creating Movement
• it confers status upon issues, persons, organizations, or social
movements. 1. Speed, Direction, and Timing -should depict natural laws
of physics. This included trajectories, impact on objects and
V. Different Motion Media reactions of the environment.
2. Timing effects -affects recall. fast movements send much
Formats Also called a movie or motion picture. it is a information while slow movement provides emphasis and
sequence of moving images with accompanying audio. lasting recall.
3. Transitions are used to shoot between scenes.
1. Film 4. Sound and color add depth and meaning to movement
A. ANIMATION-images or objects are manipulated to appear 5. Cartooning your graphic and text provides dynamic
as moving images. movement.
6. Blurring can be used in different ways. In animation,
B. DOCUMENTARY FILM- motion picture intended to blurring can provide the illusion of fast movement.
document some aspect of reality, primarily for the purposes of 7. Always review the purpose of the movement
instruction, education, or maintaining a historical record.
1. Story board refers to a concept built on a sequence
of drawings that illustrates the order of the storyline.
4. Industry (presentation for shareholders, superiors and
2. Storyboarding is the 2nd step in the basic sequence co-workers, employee training, advertising and marketing,
of game design and production. others)
5. Multimedia in public places (stand-alone terminals and
3. Creating a storyboard is also creating a visual map kiosks in hotels, railway stations, malls,
in the story which helps in shaping the vision and museum and grocery stores; digital bulletin boards; others)
flow
III. MULTIMEDIA CONTENT
VIII. Benefits
1. IMAGE
• It is possible for a storyboard to come in either simple or Digital image files appear in many multimedia applications.
complex form. Digital photographs can display application content or can
• It helps in organizing thoughts alternatively form part of a user interface.
• It helps in planning the video more effectively.
• It helps in sending the ideas to other people 2. VIDEO
• It simplifies everything that comes later Digital video appears in many multimedia applications.
Particularly on the web. As with audio, websites can stream
digital video to increase the speed and availability of
playback.
MULTIMEDIA INFORMATION AND MEDIA
3. AUDIO
What is Multimedia? Audio files and streams play a major role in some multimedia
✓ means that computer information can be represented system. Audio files appear
through audio, video, and animation in as part of application content and also to aid interaction.
addition to traditional media.
✓ Dave Marshall defines multimedia as the field concerned 4. TEXT
with the computer-controlled It may be an easy content type to forget when considering
integration of text, graphics, drawings, still and moving multimedia systems, but textcontent is by far the most
images (video), animation, audio, common media type in computing application.
and any other media where every type of information can be
represented, stored, IV. TYPES OF MULTIMEDIA INFORMATION
transmitted and processed digitally. 1. Generation of information - The generation of information
✓ while traditional or analog media still co-exist with refers to the process of creating and producing multimedia
computer-controlled media, savage and vogel (2009) assert content for distribution or consumption.
that the contemporary definition of multimedia is mostly in the ● Orchestrated multimedia
digital form. Moreover, both trending and emerging forms of ● Live multimedia
multimedia are describing as ubiquitous, interactive, massive,
and immersive. 2. Time Domain of Information - The time domain of
information refers to how multimedia content is represented
I. CHARACTERISTICS OF A MULTIMEDIA and processed in time.
1. Multimedia must be computer controlled ● Discrete Media or Time Independent
2. Multimedia is integrated. ● Continuous Media or Time Dependent
3. The information they handle must be represented digitally.
4. The interface of the final presentation of media is usually V. FORMAT OF MULTIMEDIA INFORMATION
interactive. 1. Image Format - Image Format specifies how data
associated with an image will be stored. Data can be saved in
II. USES OF MULTIMEDIA either compressed, uncompressed, or vector format.
1. Engineering, mathematics and scientific research 2. Audio Format
(modelling, simulation, others) 3. Video Format
2. Education computer-based training courses, edutainment
(blend of education and entertainment, others) VI. ADVANTAGES & DISADVANTAGES OF
3. Entertainment and fine arts (movies and animation, MULTIMEDIA INFORMATION
interactive multimedia, others) A. Advantages of Multimedia Information
1. Creativity Variety
2. Cost-Effective
3. Trendy
4. Realistic Approach 4. Redundancy Principle - humans learn best with narration
5. Wide Variety of Support and graphics, as opposed to narration, graphics, and text. The
6. Evaluation theory here is that if you already have narration and graphics,
then the text on top is just redundant information. And this can
B. Disadvantages of Multimedia Information be overwhelming for a learner.
1. Accessibility
2. Distracting 5. Coherence Principle - humans learn best when extraneous,
3. Costly distracting material is not included. Use only the information
4. Fragile that the learner needs. And most often, that means simple text
5. Requires Mastery and simple visuals that relate directly to the learning topic.
6. Limited Support/Compatibility
7. Time-Consuming 6. Personalization Principle - humans learn best from a more
informal, conversational voice than an overly formal voice.
VII. SELECTION CRITERIA Having a more casual voice actually improves the learning
A. SELECTING experience.
• Experience in writing video and animation scripts that meet
instructional design 7. Practice Principle - People learn more deeply from a
requirements, learning pedagogy and adult learning principles multimedia message when they know the names and
• Experience in coordinating video production, particularly for characteristics of the main concepts. Recommends that
educational purposes instructors define key terms or concepts before diving into
• Experience in developing and designing animations, descriptions of processes.
particularly for educational
purposes IX. ELEMENTS
1. TEXT
B. Experience in using the following software: - Text is the basis for word processing programs and is
• Adobe Media encoder still the fundamental information used in many
• Microsoft office: Word, Excel multimedia programs
• Adobe Audition
• Adobe Photoshop 2. AUDIO SOUND
• Rapid animation development software such as go animate - The integration of audio sound into a multimedia
• Understanding of the vocational education and training application can provide the user with information not
sector, including training possible through any other method of communication
packages and competency standards.
3. ANIMATION
VIII. PRINCIPLE OF MULTIMEDIA DESIGN - Refers to moving graphics images
1. Multimedia Principle - humans learn best from words and
pictures than just words alone. 4. FULL-MOTION MEDIA
- Full-motion video, such as the images portrayed in a
2a. Spatial Contiguity Principle - is about the actual space in television, can add even more to a
between your text and visuals on the screen, stating that multimedia application
humans learn best when relevant text and visuals are
physically close together. 5. STATIC GRAPHICS IMAGE
- When you imagine graphics images you probably
2b. Temporal Contiguity Principle - humans learn best when think of ‘still’ Images-that is, images such as those in
corresponding words and visuals are presented together, a photograph or drawing.
instead of in consecutive order.