FM3-Owners-Manual English Version
FM3-Owners-Manual English Version
FM3-Owners-Manual English Version
x
Covers FM3 “Standard” and FM3 Mark II Turbo Versions.
Inside Front Cover
Declaration of Conformity
Manufacturer’s Name: Fractal Audio Systems, LLC
Manufacturer’s Address: 4 Wilder Drive, Plaistow, NH 03865 USA
Declares that the product:
Product name: FM3 Product option: None
Conforms to the following Product Specifications:
Safety: EN60065:2014
EMC: EN55013:2013
EN55020:2007+A11:2011
EN55024:2010
EN61000-3-2:2014
EN61000-3-3:2013
Supplementary Information:
The product herewith complies with the requirements of
the Low Voltage Directive 2006/95/EC
and the EMC Directive 2004/108/EC.
Clifford Chase
President / CEO
June 22, 2018
EMC/EMI
This equipment has been tested and found to comply with the limits for a Class B Digital device, pursuant
to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference in residential installations. This equipment generates, uses and can radiate radio frequency
energy and, if not installed and used in accordance with the instructions, may cause harmful interference to
radio communications. There is no guarantee that interference will not occur in a particular installation. If
this equipment does cause harmful interference to radio or television reception, which can be determined
by turning the equipment off and on, the user is encouraged to try to correct the interference by one or
more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Connect the equipment to an outlet on a circuit different from that to which the receiver is connected.
Consult the dealer or an experienced radio/TV technician for help.
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TABLE OF CONTENTS
TIP: Page numbers in this Manual are linked to the Table of Contents.
ii
8 BLOCKS. . . . . . . . . . . . . . . . . . . . . . . . . . . . 66 13 SETUP MENU. . . . . . . . . . . . . . . . . . . . . . . 95
9 MODIFIERS . . . . . . . . . . . . . . . . . . . . . . . . . 67 FC Controllers/Onboard Switches Menu. . . . 95
Creating a Modifier. . . . . . . . . . . . . . . . . . . . 67 FC Setlists/Songs Menu. . . . . . . . . . . . . . . . 98
Modifier Tutorial: Wah Pedal. . . . . . . . . . . . . 68 The Global Settings Menu. . . . . . . . . . . . . . . 99
Modifier Tips And Tricks. . . . . . . . . . . . . . . . 68 The I/O Menu . . . . . . . . . . . . . . . . . . . . . . . 102
Modifier Sources Overview. . . . . . . . . . . . . . 69 The MIDI/Remote Menu . . . . . . . . . . . . . . . 105
Modifier Parameters. . . . . . . . . . . . . . . . . . . 70 The Utilities Menu. . . . . . . . . . . . . . . . . . . . 109
Internal Controllers. . . . . . . . . . . . . . . . . . . . 73 14 ADDITIONAL TOPICS . . . . . . . . . . . . . . . . 111
Control Switches. . . . . . . . . . . . . . . . . . . . . . 74 Fractal-Bot. . . . . . . . . . . . . . . . . . . . . . . . . . 111
Metronome. . . . . . . . . . . . . . . . . . . . . . . . . . 75 Backing Up & Restoring. . . . . . . . . . . . . . . . 111
External Controllers. . . . . . . . . . . . . . . . . . . . 75 Firmware Updates. . . . . . . . . . . . . . . . . . . . 112
Modifiers List . . . . . . . . . . . . . . . . . . . . . . . . 75 Recovery. . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Tutorial: Scene Controllers. . . . . . . . . . . . . . 76 Getting Help . . . . . . . . . . . . . . . . . . . . . . . . 113
10 LAYOUTS & SWITCHES. . . . . . . . . . . . . . . . 77 Foot Control Tutorial. . . . . . . . . . . . . . . . . . 114
Layouts. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 Loading User Cabs . . . . . . . . . . . . . . . . . . . 118
Factory Default Layouts . . . . . . . . . . . . . . . . 78 Axe-Change. . . . . . . . . . . . . . . . . . . . . . . . . 119
Tap & Hold Functions . . . . . . . . . . . . . . . . . . 80 FM3 + FC6 = OMG9! . . . . . . . . . . . . . . . . . . 120
The Rules of Switch Timing. . . . . . . . . . . . . . 80 Performance Control Pages . . . . . . . . . . . . 124
Easy (“EZ”) Edits. . . . . . . . . . . . . . . . . . . . . . 81 Setlists & Songs . . . . . . . . . . . . . . . . . . . . . 126
The Layouts List. . . . . . . . . . . . . . . . . . . . . . 82 Creating Songs & Setlists. . . . . . . . . . . . . . 126
Edit a Layout. . . . . . . . . . . . . . . . . . . . . . . . . 83 Frequently Asked Questions. . . . . . . . . . . . 130
Naming Layouts . . . . . . . . . . . . . . . . . . . . . . 84 Shortcuts. . . . . . . . . . . . . . . . . . . . . . . . . . . 132
Startup Layouts. . . . . . . . . . . . . . . . . . . . . . . 84 Spillover . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
Backing Up Layouts. . . . . . . . . . . . . . . . . . . . 84 Sending and Receiving MIDI. . . . . . . . . . . . 134
Layout Views. . . . . . . . . . . . . . . . . . . . . . . . . 85 MIDI Reference Tables . . . . . . . . . . . . . . . . 136
Edit a Switch. . . . . . . . . . . . . . . . . . . . . . . . . 86 15 SPECIFICATIONS. . . . . . . . . . . . . . . . . . . 139
Per-Preset Switches . . . . . . . . . . . . . . . . . . . 87 MIDI Implementation. . . . . . . . . . . . . . . . . . 141
Stand-In Switches. . . . . . . . . . . . . . . . . . . . . 88 WARRANTY . . . . . . . . . . . . . . . . . . . . . . . . . 142
Using the FM3 with an FC Controller. . . . . . . 89 EULA . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 143
FM3 Footswitch FAQ. . . . . . . . . . . . . . . . . . . 90
11 TEMPO. . . . . . . . . . . . . . . . . . . . . . . . . . . .91
Synchronizing Sound Parameters. . . . . . . . . 92
12 TUNER. . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Advanced Tuner Functions. . . . . . . . . . . . . . 93
Mini Tuners. . . . . . . . . . . . . . . . . . . . . . . . . . 94
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Legal Notices
Fractal Audio Systems FM3 Owner’s Manual. Contents Copyright © 2019. All Rights Reserved.
No part of this publication may be reproduced in any form without the express written permission of Fractal Audio Systems.
Fractal Audio, the Fractal Audio Systems logo, Axe-Fx, FM3, Humbuster, UltraRes, FASLINK are trademarks of Fractal Audio Systems. Manufacturer names
and product names mentioned herein are trademarks or registered trademarks of their respective owners, which are in no way associated with or affiliated
with Fractal Audio Systems, LLC. The names are used only to illustrate sonic and performance characteristics.
1. Obey all warnings on the FM3 chassis and in this User Guide.
2. Keep away from sources of heat such as ducts, registers or appliances that produce heat.
Do not obstruct or cover over the side or bottom ventilation holes.
3. Connect only to a standard grounded AC outlet of 100–240V, 47–63 Hz.
4. Keep the power cord in good condition. Do not kink, bend, or pinch.
5. If the cord becomes damaged, discard and replace it.
6. If not using your FM3 for extended periods of time, disconnect from AC power.
7. Protect the unit from rain and excessive moisture.
8. Refer servicing to qualified personnel only.
9. Stop operation of the unit and obtain service if:
- Liquids or excessive moisture enter the unit.
- The unit operates incorrectly or performance is inconsistent or erratic.
- The unit has been dropped and/or the enclosure damaged.
10. Prolonged exposure to high volume levels can cause hearing damage and/or loss.
The use of hearing protection in high volume situations is recommended.
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1 Introduction
1 INTRODUCTION
WELCOME
Thank you for choosing the Fractal Audio Systems FM3, the ultimate all-in-one compact amp modeler, effects
processor, and foot controller for guitarists who demand the best. The FM3 takes some of the most advanced
technologies in our lineup and packs them into a “grab-and-go” format that’s ruggedly built to withstand the rigors
of gigging and touring.
With the FM3, you get the same ultra-high-quality signal path and algorithms that you’ll find in our flagship Axe-
Fx III, plus popular features like scenes, channels, modifiers, grid-based routing, “FC” footswitch layouts, USB
recording/re-amping/playback, setlist/song mode, and much more. The FM3 is even expandable via a FASLINK II
port that can support up to two FC controllers for up to 24 additional footswitches, giving you even more control
over your sound.
What truly sets the FM3 apart is its unique combination of sonic performance, flexibility, and fun. Whether you’re
a guitar hero playing in front of thousands of fans or a weekend warrior jamming in your basement, the FM3
delivers the legendary Fractal Audio experience in a backpack-sized unit (with space to spare!). It’s easy to use,
with a user-friendly interface and intuitive controls that let you quickly focus on music instead of manuals.
With the introduction of the FM3 Mark II Turbo, the FM3 is now even more powerful and easy to use than ever.
Boasting a 10+% CPU power boost and larger, easier-to-read footswitch mini-displays, the FM3 Mark II Turbo
allows you to create even more complex sounds and effects without sacrificing ease of use.
We thank you for choosing the FM3, and encourage you to keep making music.
Fractal Audio Systems
June 2023
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1 Introduction
FEATURE SUMMARY FM3 features our latest interface and navigation controls,
featuring the same custom color display as the flagship
Axe-Fx III, with five knobs with on-screen labels providing
Powered by a 3-Core “Griffin” DSP with one ARM and instant access to both turn and push functions.
two SHARC+ cores, plus a GPU. It is the only product
Dedicated hardware navigation controls for NAV, VALUE and
of its kind to feature Fractal Audio’s legendary amp
PAGE provide great ergonomics and efficiency, plus instant
modeling, cab sims, and stompbox and studio effects.
familiarity to those coming from another Fractal Audio product.
FM3 Mark II Turbo version has 10+% more DSP power than
Three onboard footswitches use our “FC” system for extreme
the original, allowing larger and more intricate presets,
flexibility, with nine layouts containing 12 switch definitions
and also has larger, easier-to-read footswitch displays.
each. A new “Views” feature maximizes the utility of FC Layouts.
Durable steel chassis with protective endcaps
Each footswitch has its own LCD display to show the
designed to withstand the rigors of touring.
function of the switch, plus a variable color LED ring
Ultra-high-quality signal path for extremely which shows the category and status of the switch.
low THD and noise floor.
Every switch can have its own fully-customizable tap and
Industry-leading “Cygnus X-2” amp modeling technology hold functions. Change presets, banks, scenes, effects,
developed for the Axe-Fx III reproduces the sound and channels, operate the looper, tuner, tap tempo, and more.
feel of real tube amps, with hundreds of models offering
Per-Preset Switches: any preset can cleanly and easily override
an impressive range of clean tones, elusive “edge of
any footswitch in any layout, providing incredible flexibility.
breakup”, and everything from warm, touch-sensitive
overdrive to face-melting modern distortion. Modular Control! Those who wish for more footswitches
can use FASLINK™ to connect one or two FC-6 or FC-12
Cabinet Simulator block loads up to two impulse
controllers. These integrate seamlessly with onboard
responses for extremely accurate response and dynamic
switches and also offer additional switch/pedal jacks.
remixing including visual phase alignment. 2,048
factory cabs include every option from the Axe-Fx III Two pedal jacks each allow connecting external switches
plus all 189 “Legacy” Cabs from the Axe-Fx II/AX8. or expression pedals like the Fractal Audio EV-1 or EV-2.
1,024 User Cab memory locations allow you to load Four top panel LED input meters plus two output “clip” LEDs
Cab Packs and other 3rd party IRs. Compatible provide visibility of critical levels. Onscreen animations
formats include, .ir, .syx, and .wav; Sixteen Scratchpad show level for every block, input, output, and more.
memories are provided for experimentation.
Input 1 is ultra-low noise, with a 1/4” mono Instrument
As a multi-effects unit, the FM3 includes a superb input featuring “Secret Sauce IV” for optimized signal
selection of state-of-the-art “blocks” based on those from from your guitar or bass. Output 1 is Stereo, with
Axe-Fx III, including 42+ drives, 50+ reverbs, 30+ delays, Balanced XLR jacks, plus a stereo headphone out.
compressors, EQs, filter, chorus, flanger, phaser, pitch
Input 2 is Stereo, with balanced 1/4” inputs.
shift, rotary, tremolo, synth, wah and many more.
Output 2 is Stereo, with 1/4” designed for “unity gain”
Input and Output blocks provide incredibly flexible with the knob “wide open”, and featuring Humbuster™
routing, with setup diagrams included for FRFR, direct technology to help combat noise from ground loops.
FOH plus “live” power amp and guitar cabs, creating an
An independent SPDIF output can transmit a choice of signals.
“FX Loop” for pedals, simultaneous electric and acoustic/
piezo, the popular “four cable method”, and more. MIDI IN and combination OUT/THRU ports, backed
by a rich MIDI implementation with extensive MIDI
512 Preset memories can each store an entire rig
transmit and remote-control possibilities.
with its own amp, cab, effects, and much more.
“Client-Server” architecture allows multiple FC series
12×4 layout grid, with “Zoom Out” option to show the
foot controllers and FM3-Edit to control the FM3 and
entire grid on one page, including VU meters!
update each other seamlessly and instantly.
Eight nameable “Scenes” per preset eliminate “tap
A connected computer allows the use of FM3-Edit, our
dancing” and allow for quick sound changes – including
world-class editor for Mac and PC, and Fractal-Bot,
easy “spill-over” of effects like delay and reverb, plus
for firmware updates plus backup and restore.
Scene MIDI messages for complete rig integration.
FM3-Edit allows FM3 to load Axe-Fx III presets, within
“Channels” give each block up to four different sound
the limits of local block and CPU resources.
settings. One drive block, for example, can provide four totally
different drive pedal sounds with no extra CPU “cost.” A built-in backup firmware ROM allows recovery
in the event of complications during an update
Easy-to-read, precision full-screen tuner includes
without the need for professional service.
a bar graph and virtual strobe display.
The FM3 has upgradeable firmware allowing for
4×4 USB audio capabilities allow for recording,
constant improvement and innovation.
playback, re-amping and more.
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1 Introduction
TURN PUSH
A Changes the SCENE (p. 51) Shows the TUNER (p. 93)
B Zooms home page TEXT (next page) Shows the preset LAYOUT menu (p. 42)
C -- Shows the CONTROLLERS menu (p. 73 & Tempo p. 91)
D Changes the footswitch VIEW (p. 85) Shows the FC PER-PRESET footswitch functions (p. 87)
E Changes the footswitch LAYOUT (p. 77) Shows the SETUP MENU ()
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1 Introduction
PRESETS
Turn VALUE FM3 Home Perform-PP Perform-GBL
and then
press ENTER
(See also
bullets above)
034: FAS Lead 1+2
1 Classic Ld 1 5 Classic Ld2
SCENES
2 FX Ld 1 6 FX Ld2
3 Octave Ld 1 7 Octave Ld 2
4 Phase Ld 1 8 Phase Ld2
Scene Zoom FC View (1) FC Layout (1)
TUNER LAYOUT CONTROLLERS FC PER-PRESET SETUP
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1 Introduction
Use these links for instant access to the SETUP menu topics in this manual:
SETUP
FC Controllers/Onboard Switches p. 95
FC Setlists/Songs p. 98
Global Settings p. 99
I/O p. 102
MIDI/Remote p. 105
Utilities p. 109
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1 Introduction
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1 Introduction
SETTING LEVELS
Setting proper levels is critical, but easy, with abundant meters to inform you about levels on the FM3.
INPUT LEVELS
The FM3 comes ready-to-use for the typical guitar with passive pickups. To check levels,
connect a guitar to INPUT 1. Choose your loudest pickup setting and set all the guitar
controls to “wide open.” Play loud, open chords to push the levels as you watch the
IN 1 [INSTRUMENT] meter LEDs. It’s OK to tickle the red LED once in a while, but if actual
clipping occurs, you must pad the input as follows:
Open the SETUP: I/O: Audio menu page.
Navigate to the INPUT 1 PAD parameter. Turn the VALUE knob clockwise to increase this setting.
The possible values are 0dB, 6dB, 12dB, and 18dB. Be aware that as you increase this setting you
also increase the noise floor, so set it as close to 0 as possible for the best signal-to-noise ratio.
Input 2 can be adjusted with its own Input 2 Pad parameter on the same menu page.
You can also monitor all levels on the Meters page of the Home menu (shown below).
Input Pad adjustments do not affect gain levels or what you hear. As you pad the input of the A/D
converter, the output is boosted by the same amount. This eliminates clipping but ensures unity gain.
OUTPUT LEVELS
Output levels are easy to monitor by paging to the
Meters page of the Home menu. Should your output
levels be too high, the OUT 1 CLIP or OUT 2 CLIP LEDs
on the front panel will light. This is an indication of
imminent clipping, and unlike FM3 inputs, FM3 outputs
should NOT “tickle the red”. To lower output levels,
adjust the top panel knobs or adjust the
level of your presets.
(See Section 7: 7 Leveling Presets.)
Output 1 is ready to be connected to consumer
line level inputs (-10 dbV). If you are connecting to
professional-grade equipment operating at +4dBu, set The Meters page of the Home menu shows all I/O levels.
the nominal output levels as follows:
Open SETUP: I/O: Audio
Adjust Output 1: Output Level to +4dBu.
Learn more about the I/O Menu on p. 102
Output 2 has both LINE LEVEL and UNITY gain settings.
Open SETUP: I/O: Audio to set
Output 2 Type to the desired mode.
In LINE LEVEL mode, Out 2 has -10 and +4
settings as described above for Out 1.
For UNITY GAIN operation, set the top The Layout menu also has a Meters view showing block levels.
panel OUT 2 knob fully clockwise.
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1 Introduction
HUMBUSTER™ CABLES
For OUTPUT 1, use XLR-to-XLR or XLR-to-1/4" TRS cables when connecting to balanced inputs.
Use XLR-to-1/4" (TS) cables when connecting to unbalanced inputs.
For OUTPUT 2, standard 1/4" (guitar) cables may be used, but there is a better option. Humbuster™ cables can
significantly reduce unwanted hum due to ground loops. A Humbuster cable has one TRS end (like a balanced
cable) and one TS end (like a guitar cable). The TRS end connects to the FM3. The TS end connects to your amp
or other device. Do NOT connect TRS-to-TRS cables or TRS-to-XLR cables to Output 2.
Humbuster cables are available from http:/www.fractalaudio.com/cables. You can make your own by following
the diagram below. Be sure to use high-quality connectors and shielded cable.
RING S S
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1 Introduction
PRESETS
Once you have connected your FM3 you can begin to audition the factory preset sounds. Remember that aside
from a few templates, the factory presets are designed for use with full-range speakers/studio monitors, or
headphones. (See Section 4 for details on various other types of setups.)
The FM3 contains 512 preset memory locations. Each preset is like a fully independent rig with its own amp, cab,
effects, settings, controllers, and more. When you consider everything that is possible with Scenes and Channels,
a single preset can cover an entire song, or even a whole show.
Changing presets is covered on p. 3. Here’s a review:
In the normal (non Zoom) home view mode, turn VALUE or use NAV left and right. Use NAV up down to select
Scenes.
In the Zoom view mode, turn value to enter Preset Preview Mode. Use VALUE or NAV Keys to pre-select the
desired preset and then press ENTER to load the preset and return to normal preset mode, in which NAV Keys
select Scenes.
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1 Introduction
FOOTSWITCH LAYOUTS
The foot switching features of the FM3 are based on those of our popular FC controllers. The central concept is
the footswitch Layout. A layout is a set of 12 footswitch definitions. You can change the layout to load a different
sets of definitions, thus changing what the footswitches do.
The FM3 provides eight layouts in total, plus one special “Master” layout (covered below). Layouts have both
numbers and names to make them easier to manage. All layouts and switches can be completely customized.
There are multiple ways to change the layout on the FM3. One way is to turn knob E from the Home page of the
Home menu. You wouldn’t be able to do this easily while playing, however, so we created the Master Layout Menu
which allows you to change layouts with your feet.
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1 Introduction
FOOTSWITCHES
The FM3 has three built-in footswitches, each with its own mini-display and vari-color LED ring. Footswitches
can be used to change presets, select scenes, toggle effects, and much more. This page introduces the basic
concepts of footswitches. Section 10: Layouts & Switches covers this subject in more detail.
SWITCHING PRESETS
Let’s begin with how to explore the factory presets using the footswitches.
When the FM3 starts up, it automatically loads the PRESETS footswitch layout. In this layout, each of the three
footswitches loads a preset. Preset names appear in the mini-displays. The current preset will have a bright ring
and the others will be dim.
A “bank” is a group of three presets. To change to the next bank of three presets, press and hold the right
footswitch. To change to the previous bank, press and hold the left footswitch.
Press and hold the left switch Press and hold the right switch
to show the previous bank of three presets. to show the next bank of three presets.
You can use the MANAGE PRESETS feature of FM3-Edit to drag and drop presets of the FM3 into any order
you wish. Put your favorites in groups of three so you’ll have what you need without a lot of bank changes!
FOOTSWITCH FUNCTIONS
The FM3 contains 8+1 distinct layouts, with each footswitch in every layout having independent Tap and Hold
functions. FC functions are organized into categories such as “Presets,” “Scenes,” or “Effects.”
Learn more in Section 10: Layouts & Switches.
MINI DISPLAYS
As the switch is pressed down, even for a brief “tap” action, the label temporarily switches to display the Hold
function. Once the switch is released, the label reverts back to showing the Tap function.
See “The Footswitch Functions Guide” for more information on setting up or changing the labels for any switch.
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1 Introduction
EXPRESSION PEDALS
This section is for pedals connected to the local “Pedal” jacks of the FM3.
For pedals connected to an FC Series controller, see your FC Owner’s Manual.
Each of the two Pedal jacks of the FM3 support one expression pedal (or 1 to 2 switches).
EXPRESION
TO CONNECT & CALIBRATE
SINGLE SWITCH
AN EXPRESSION PEDAL...
SWITCH SWITCH “DUAL”
PEDAL Expression pedals
(TIP)should have a linear(TIP)
resistance(RING)
taper andSWITCH
must have a maximum
resistance in the range of 10–100kΩ. Expression pedals must be used with Tip-Ring-
Sleeve (TRS) cables.
Connect your expression pedal to one of the FM3 Pedal jacks with a TRS cable, then
follow these instructions:
TS TS TS TRS
1. From the Home page, open SETUP: I/O: Pedal.
2. For pedal jack 1, set Pedal 1 Setup to “PEDAL 1 (EXP/SW TIP)”
TRS (or use Pedal 2 Setup if that’s the jack you’re connecting to)
Guitar Cable
TRS Cable
3. Navigate down to the Calibrate function for your pedal and press the ENTER.
Insert Cable
Be sure to see the next page for instructions on assigning your new pedal.
If something doesn’t work, check a different pedal or cable!
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1 Introduction
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1 Introduction
EXTERNAL SWITCHES
This section is for switches connected to the local “Pedal” jacks of the FM3.
For switches connected to an FC Series controller, see your FC Owner’s Manual.
Each of the two Pedal jacks of the FM3 can support one or two switches instead of one expression pedal. This
requires a simple setting change. Any make-break switch type may be used with the FM3 in this way. Connect
switches in any of the ways illustrated below:
EXPRESION SINGLE SWITCH SWITCH SWITCH “DUAL”
PEDAL (TIP) (TIP) (RING) SWITCH
TS TS TS TRS
TRS
Guitar Cable
TRS Cable
Insert Cable
TRS Cable
USB AUDIO
USB provides the FM3 with a host of great audio features. With 4×4 channels, you can play backing tracks, record
processed audio or DI signals, re-amp in real-time, and more.
See Section 3: USB for full details on the USB capabilities of the FM3.
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1 Introduction
CABLE
Let’s review what’s happening above. Signal flow begins at the Input 1 block on the left. It is connected by a cable
to the Wah block, which in turn connects to a shunt. The shunt has no effect on the sound and is shown only to
introduce the idea of how it can be used to carry signal from one block to another. The shunt is connected to
an Amp block (we might set its type to “Plexi 100W High”), which in turn feeds a Cab (one of the many “4×12”
options, perhaps). This is connected to a Reverb and then to an Output block. In this limited example, many grid
spaces are empty, and only some of the columns are shown. In reality, the size of a preset is limited only by the
grid structure, block inventory, and total processing power (“CPU”). The FM3 can create presets large enough to
cover a song, a set, or even an entire show.
The layout “ZOOM” feature shows the whole grid at once. Look for the ZOOM button on Layout menu pages.
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1 Introduction
IN 1 CMP 1A DRV 1
A AMP 1A CAB 1
A CHO 1A DLY 1
A OUT 1
Here is our preset. The Input 1 block feeds a Compressor, which is connected to a Drive, then an Amp and Cab,
then Chorus, Delay, and finally the Output 1 block.
1 1
DRV A DLY A
SCENE 1 – “Clean”: For scene 1, the Drive and Delay blocks are bypassed. We dial in the Compressor, Amp,
Cab, and Chorus for a classic clean tone. Notice that the amp says “1A”. This means we are using Amp 1, set
to channel A. Let’s imagine it as the “ODS-100 Clean” model. We name this scene “Clean”.
CHO 1A
SCENE 3 – “Lead”: Here’s our soaring lead. The Chorus is bypassed. We’ve changed the compressor to
Channel “B” and dialed it in for sustain. The amp is the same as the “Crunch” scene but the Drive changes to
“B”, which we’ll make a “Ruckus LED”. The Delay is on channel “B” set for ping-pong echoes with higher mix
and feedback. We name this scene “Lead”.
Learn more about these topics in Section 5: Presets and Section 6: Scenes & Channels.
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1 Introduction
Open the layout grid (see above), select the desired block, and press EDIT to open its menu.
Use the PAGE buttons to navigate block edit menu pages.
Many blocks have a TYPE page, which allows you to dial in multiple settings with one knob.
Examples include setting an Amp to “USA Lead+” vs. “Tweed 5F1”, or a Reverb to “Cavern” or “Large Spring”.
Use the A, B, C, D, and E knobs to edit on-screen parameters. From
any block’s Edit menu, press EXIT to return to the grid.
To save any changes, press STORE, ENTER, ENTER.
The stylized diagram below shows a typical edit menu page with annotations:
Current Glbl:NONE
Parameter
Value Box
Current
Parameter A yellow dot
Highlighted shows Modifier
capability
Inactive Row
is dimmed
(NAV Up/Down
to change rows)
19
1 Introduction
20
2 Hardware Overview
2 HARDWARE OVERVIEW
THE TOP PANEL
Chassis — The FM3 features a robust steel chassis with protective end caps for added durability. Equipped
with two high-strength handles, the unit is easy to handle and transport.
Color Display — A large custom-made 800×480 color display is optimized for readability even in difficult
conditions, with greater brightness and contrast than “off-the-shelf” displays.
Output Level Knobs 1 & 2 — These knobs independently adjust the volume levels for the corresponding rear
panel output jacks. Note that Output 2 offers two “Type” settings: the default “UNITY GAIN” and optional
“LINE LEVEL” setting. (In UNITY GAIN mode, unity gain is achieved by turning the knob fully clockwise.)
A,shown
B, C, D, and E knobs — Five versatile rotary push-knobs perform different functions based on the page
in the main display. Turn functions are typically shown in blue, while push functions appear in boxes like
buttons. Vertical menu pages display on-screen labels (A through E) for easy operation.
HOME Button — This button shows the Home menu—a convenient starting point for loading or editing
presets, accessing the tuner, controllers, metering, global setup options, performance pages, and more.
21
2 Hardware Overview
EDIT Button — This button opens the Edit menu for blocks on the Layout grid. Tap consecutively to cycle
through all blocks in the current preset (top-to-bottom, left-to-right), or double-tap to cycle in the opposite
direction. See “Presets” on p. 41 for more on editing presets.
STORE Button — Enters the Store menu where you can save presets and enter names for presets or scenes.
See “Saving Changes” on p. 49.
TEMPO Button — Tap this button once to show the Tempo page of the Controllers menu, or tap 2+ times to
set a new tempo. After setting the tempo, press EXIT to go back to back to wherever you were. Learn more in
Section 11: Tempo. Press and hold the Tempo button as a shortcut to access the tuner.
VALUE Knob — The VALUE knob performs different functions on different menu pages. In the Home menu,
it selects presets. In Layout (grid) pages, it is used to add or modify blocks on the grid. In Edit menus, it
changes parameter values, selects from lists, and more.
a NAV Buttons — The four NAV buttons serve different functions depending on the menu page, typically
selecting between various on-screen parameters, areas, and options and moving the “focus” of the VALUE
knob, as indicated by a highlight. They also perform additional tasks as needed.
s ENTER and EXIT Buttons — The ENTER button executes commands, commits changes, accesses sub-menus,
and more. EXIT works for cancel, escape, and various other functions.
d PAGE LEFT and PAGE RIGHT — These step through menu pages, shown as “tabs” at the top of the display.
f Meter Bridge — LED meters show the levels at inputs 1, 2L and 2R. The red LED indicates -6dB. As directed in
the Introduction (p. 7) a Pad setting is provided for adjustment if needed.
TIP: You can also find on-screen meters on the Meters pages of the Home menu and the Layout.
Status LEDs — Five LEDs indicate important information. Tempo flashes to show the current Tempo. The
g Edited lights whenever the current preset has been altered but not saved. MIDI In lights while MIDI data is
being received. OUT 1 CLIP and OUT 2 CLIP light to show that your preset levels are too high.
See “Preventing Output Clipping” on p. 65 if this happens.
h Footswitches — The switches of the FM3 use our proprietary Solid State Switching (SSS™) technology,
featuring extremely smooth, quiet, action, and no mechanical contacts to fail. Each footswitch can be
assigned your choice of one “Tap” and/or one press-and-hold (“Hold”) function. These can be different on
every “Layout,” and there are eight different layouts, plus one special layout called the “Master Layout Menu.”
The basics of footswitch use are covered in the Introduction on p. 11, and detailed fully in Section 10.
22
2 Hardware Overview
PHONES
Input 1 [Instrument] (mono) — (1) 1/4" Jack (unbalanced) — Connect your instrument to this jack, intended
1^ specifically for use with electric/acoustic/bass guitars, and other similar instruments. The FM3 uses our
proprietary “Secret Sauce IV” circuitry from our Axe-Fx products.
Output 1 L+R (stereo) — (2) XLR-Male (balanced) — Use the XLR jacks to connect to the balanced inputs of
1& FRFR speakers, mixers, studio monitors, etc. Use the ground lift switch if necessary to reduce 60-cycle hum.
TIP: Balanced audio connections are resistant to noise and interference. Use cables balanced at both
ends when connecting to the balanced inputs of other devices (whether XLR or TRS). When connecting to
unbalanced 1/4" inputs, use cables with an XLR-F on one end and an unbalanced 1/4" TS on the other.
1* Headphones Output — 1/4" Stereo Jack — Connect headphones here to monitor the signal at Out 1.
1( Input 2/FX Return L+R — (2) 1/4" Jacks (balanced) — Connect balanced or unbalanced line level signals
here. Input 2 can be used as an FX Return when inserting outboard gear, or as an auxiliary input for use with
stereo line level sources such as mixers, synthesizers, backing track players, and more.
TIP: Balanced audio connections are resistant to noise and interference. Use cables balanced at both
ends when connecting to the balanced outputs of other devices (whether XLR or TRS). When connecting to
unbalanced 1/4” outputs, use regular patch cables.
2) Output 2 L+R – (Stereo) — (2) 1/4" Jacks (Humbuster™) — Use these 1/4" unbalanced outputs with standard
guitar cables to connect to the inputs of other devices. Optional Humbuster™ technology can significantly
reduce hum from ground loops. This requires special cables; learn more on p. 8.
Do not use TRS-to-TRS cables, even when connecting to balanced devices.
By default, Output 2 is set for “UNITY GAIN”, allowing applications such as the popular “Four-Cable Method”
and other scenarios. Set the OUT 2 Level knob fully clockwise for unity gain.
Output 2 also offers an optional setting for “LINE LEVEL”, used when you connect to devices such as studio
monitors, FRFR speakers, etc. Refer to specific setups in Section 4 for details.
Output 2 can also be set to replicate the signal from Out 1 or In 1 without the need to modify your presets.
Find additional details about these and other options in “The I/O Menu” on p. 102
23
2 Hardware Overview
2! Pedal Inputs — (2) 1/4" TRS Jack — These are used to connect external expression pedals or switches to
control various functions of the FM3. See “Expression Pedals” on p. 12 and “External Switches” on p. 14.
2@ FASLINK II Connector — This allows you to connect the FM3 to one or two FC-6 or FC-12 foot controllers.
FASLINK™ uses a standard XLR cable for 2-way communication and also powers the first FC without an
external “wall wart” adapter. (See your FC Owner’s Manual for more on daisy chaining and other options.)
NOTE: The FASLINK II port on the FM3 is designed for our FC Series of foot controllers and is NOT compatible
with the FASLINK port on our MFC-101 MIDI foot controller. Connecting an FM3 to an MFC‑101 via FASLINK
should not cause any damage, but it will not work.
2# USB — The FM3 is equipped with 4x4 USB audio capabilities when connected to a compatible Mac or PC,
allowing its use with a DAW or other audio applications. However, the FM3 is not a USB MIDI device. It utilizes
“COMM over USB” channels for Fractal-Bot and FM3-Edit, but it will not appear as a MIDI device in a DAW or
other MIDI programs. For more information about the USB features of the FM3, refer to See Section 3: USB.
The FM3 has two USB ports. The USB type “A” is not used.
Use the USB type B port for connecting to a computer.
2$ MIDI Ports — The MIDI IN port of the FM3 allows you to control various MIDI functions including preset and
scene selection, effect bypass, channel changes, parameter changes, and more. The MIDI out port offers
various features and functions. See “Sending and Receiving MIDI” on p. 134 for more information.
2% SPDIF Out — Digital Output — This transmits a digital output signal at a fixed rate of 48k. The SPDIF out can
transmit your choice of signals as per the setting of the SPDIF Out Source parameter.
See “The I/O Menu” on p. 102 for more on the relevant parameters.
2^ Power Switch — This turns the power on or off. The FM3 features pop suppression, but it is still advisable to
turn down or mute connected devices when powering on or off.
2& AC Power Receptacle — Insert the supplied power cable and connect the other end to a grounded AC power
receptacle. The FM3 features a universal power supply, allowing for worldwide use without requiring a
transformer when used with the appropriate power cable for the local region.
24
3 USB
3 USB
COMPUTER INTEGRATION
With a USB connection to a computer, the FM3 provides 4×4 audio interface capabilities, including computer
audio playback, recording, and re-amping in a DAW or other audio applications. Windows operating systems
require two separate USB-Serial/Audio Drivers, while Mac operating systems do not require a driver.
The FM3 is NOT a USB MIDI Device. It uses “COMM over USB” channels for Fractal-Bot and FM3-Edit, but will not
appear as a MIDI device in a DAW or other MIDI program.
The FM3 has two USB ports. The type “A” port is not used.
Use the USB type “B” port to connect to a host computer.
25
3 USB
USB AUDIO
The USB Recording and playback capabilities of the FM3 are illustrated below. The numbered red boxes in the top
section represent USB inputs on the computer, and the numbered green boxes in the top section represent USB
outputs on the computer.
In the following diagram, parameters shown in purple are found in SETUP: I/O: Audio
PLAYBACKINST
IN 2 or IN3 or IN4
DEST.” R
3 4 ? OUT 1 L+R
1 2
“USB 3/4
OUT 2
L OUT-or-1 L+R Play 7 Audio
Play Computer
Computer 8 at the desired output.
Audio Route Computer Audio t
PLAYBACK
USB OUT MAPPING Can be swapped:
DEST.” R
OUT 2 L+R
3 4 OUT 2 L+R Play Computer Audio
It is possible to record and play back USB audio without also hearing “local” processed
1 2 audio 1 from2 the Out 1 block by
changing SETUP:I/O: Audio: Output 1 Mode to “MUTE” RECORD 1&2 PLAYBACK 1&2
The following diagram shows how signal is routed during normal use and when this specialUSB option is used.
1 2 1 2 1 2 1 2
RECORD 1&2 PLAYBACK 1&2 RECORD 1&2 PLAYBACK 1&2
USB USB
26
Output 1 Mode: MUTE OUTPUT 1
3 USB
BASIC PLAYBACK
The specific steps for recording in your OS or DAW will vary based on your setup, but the basic idea is to select
the FM3 as your audio interface, make any application-specific settings, and begin playback.
On Mac OS, no driver is needed.
Connect the FM3 to an available USB port.
Open System Preferences: Sound and select the FM3 under “Output”.
System Audio such as iTunes playback, should now appear at FM3 Output 1 Left and Output 1 Right.
On Windows you must install two separate driver files first.
Find FM3 USB Audio Setup and FM3 USB Serial Driver Setup at:
https://www.fractalaudio.com/fm3-downloads/
Once the drivers are installed, open Sound Settings under System Settings and select the FM3.
Whichever OS you are using, confirm that the FM3 is receiving audio during playback by viewing the Meters page
of the Home menu, where you should see meter activity on USB IN 1L and 1R. If you turn up the OUT 1 LEVEL
knob, you will also see meter activity on ANALOG OUT 1L and 1R and hear audio at the connected speakers.
BASIC RECORDING
The specific steps for recording in your OS or DAW will vary based on your setup, but the basic idea is to select
the FM3 as your audio interface, set the project sample rate to 48k, create a track, assign the desired input, and
begin recording.
27
3 USB
USB RE-AMPING
The FM3 USB Audio capabilities are perfect for “re-amping,” a method in which the raw, unprocessed DI output of
a guitar is recorded and then re-processed later through the amp, cab, and effects of your choice.
Re-amping has many benefits. First, it allows you to record when inspiration strikes, capturing a DI instead of
obsessing over the final tone. Later, you – or a mix engineer – can redesign the sound as your track’s production
advances. Punches and edits made on the DI track are also made virtually inaudible by the re-amping process.
The FM3 allows you to dial in new tones while simultaneously listening to the track for context.
STEP 1: RECORDING
The following tutorial assumes that you have connected Output 1 L/R to monitors or headphones. The details
may vary from one DAW to another, but this guide should be easy to adapt to your own environment.
1. In your DAW, select the FM3 as the main audio interface. Set the main outputs to FM3 Outputs 1+2.
2. Create a new project in the DAW, and set its sample rate to 48kHz.
3. OPTIONAL: Record or insert any backing tracks and test their playback at FM3 Output 1.
4. Connect your guitar to the Instrument input of the FM3 and select any preset desired.
5. Now record the DI:
Create a mono track. Name this track something like “Guitar DI”. Set its input to FM3 Input 3.
This will record the signal at the Instrument jack with no processing.
Arm this Guitar DI track for recording, making sure that Software/Input Monitoring is NOT enabled.
Hit RECORD and roll the track. You will hear the processed guitar but record the DI.
Note: You can simultaneously record processed guitar on a different track at the same time if you want!
Be aware: while a processed track will show “hot” levels, the level of a DI track will appear to be very low.
This is NORMAL! You are recording the raw signal exactly as it comes out of your guitar.
YOU HAVE NOW RECORDED YOUR DI!
STEP 2: RE-AMPING
Before re-amping, we must first check some settings on the FM3. Press HOME and open SETUP. Navigate to the
I/O menu, and change Input 1 Source to “USB (CHANNELS 3/4)”. (Remember to change this back when you finish
re-amping!) Also make sure that you have not changed USB 3,4 Playback from its default setting of “INPUT 1”.
6. Change the output of your “DI” track to FM3 Output 3.
7. NOTE: You may wish to turn down the volume of the studio monitors before testing playback as follows:
Solo the DI track, then rewind and hit PLAY. You should hear the DI being processed by your FM3 preset.
8. Now prepare to record the processed output of the re-amp:
Create a stereo track. Name it something like “Guitar Re-Amp 1”.
Set its inputs to FM3 Inputs 1+2.
Arm your re-amping track for recording, making sure that Software/Input Monitoring is NOT enabled.
9. Rewind, hit RECORD, and roll the track. The output of the preset is recorded!
Again, the method described here is basic, but it should serve as a guide to get you started.
28
4 Setting Up
4 SETTING UP
Before setting up, turn down all level knobs and power off all connected devices. Power on your speakers or monitors
last, if possible, even though the FM3 has pop suppression on startup. Use a basic AC surge/spike protector to
protect your equipment.
INPUTS
Setting Input Levels is important. See “Setting Levels” on p. 7.
The Input 1/Instrument jack features “Secret Sauce IV” to lower the noise floor, but
you can also safely connect guitars and other instruments to Input 2.
Input 2 is balanced. Use balanced 1/4" TRS cables if possible when connecting to balanced outputs.
OUTPUT 1
Output 1 defaults to -10 dBV, a low level “consumer” format. Change the Out 1 Output Level to +4 dBu
when connecting to pro audio equipment designed for +4 dBu. Find this setting under SETUP: I/O: Audio.
The FX Return of a guitar amp is generally -10 dBV. However, different amps may have different input
sensitivity levels. Check with your amp’s manufacturer if you’re not sure.
Use XLR-F to XLR-M cables or XLR-F to TRS-M cables when connecting Out 1 to balanced inputs.
Use the FM3’s ground lift switch if required to combat the hum caused by ground loops.
Use XLR-F to 1/4” TS-M cables when connecting Out 1 to unbalanced 1/4" inputs.
OUTPUT 2
Output 2 is a pair of unbalanced 1/4” jacks with Humbuster™ capability.
Use Fractal Audio Humbuster™ cables whenever possible to combat the hum of ground loops. (See p. 8.)
If Humbuster cables are not available, use regular 1/4” patch cables. Do NOT use TRS-to-TRS cables.
Output 2 has two options, controlled by the Output Type parameter in SETUP: I/O: Audio.
Use the LINE LEVEL setting when connecting Out 2 to line inputs such on powered speakers, mixers, etc.
· When set to Line Level, Output 2 defaults to -10 dBV, a low level “consumer” format. Change the Out 2
Output Level to +4 dBu when connecting to pro audio equipment designed for +4 dBu.
· The Output 2 Copy setting can be used to copy the signal at Out 1. See p. 103.
Use the UNITY GAIN setting when connecting to the inputs of instrument level devices such as effect
pedals, the guitar input of a tube amp, etc. For unity gain, set the Out 2 Level knob fully clockwise.
· The optional Out 2 Boost/Pad setting can help optimize the noise floor in some cases. (See .)
MONO/STEREO
Any setup can easily be adapted for mono or stereo. See “Mono vs. Stereo” on p. 8 for an introduction.
FC CONTROLLERS
Any setup shown here also works perfectly with one or more FC-6 or FC-12 foot controllers connected.
COMPUTER
Any setup shown here also works perfectly with a laptop connected to run FM3-
Edit and Fractal-Bot. See Section 3: USB for more details.
29
4 Setting Up
FRFR/DIRECT
Global Settings: Default
Presets: Factory or Custom
This setup takes full advantage of the ability of the FM3 to recreate all aspects of an “end-to-end” guitar chain, with
amps, cabs, effects, and more. It is the most versatile and popular setup, offering great flexibility.
Factory presets can be used without modification. Global and I/O settings on the FM3 can be left at defaults, but
if the inputs of your speakers/mixer are designed for +4 you should change the global Out 1 Output Level.
Connect Output 1 directly to a flat response (“FRFR”) speaker or a high-quality PA speaker. This setup also works
for studio monitors, headphones, etc. Adjust overall levels using the front panel OUT 1 knob.
If you don’t have XLR cables or need to use Output 2 instead, change the following in SETUP: I/O Audio:
Output 2 Copy set to “OUTPUT 1”. Note that this won’t work if there’s an Output 2 block in your preset.)
Output 2 Type set to “LINE LEVEL” with Output Level set to +4 or -10 depending on your speakers, etc.
CONNECTIONS
Connect your guitar to
Input 1 (Instrument ).
Connect Output 1 to
the input(s) of your
FRFR system. Use Left IN 1 FASLINK II
for mono or Left and (INSTR) Port (Male)
30
4 Setting Up
THIRD-PARTY
AUDIO INTERFACE
The FM3 can also be used to add world-class guitar IN 1
processing and effects to an existing studio setup with (INSTR)
any third-party audio interface. Reasons for doing this FM3
include needing to use sample rates other than 48k,
using additional i/o channels, built in mic pres, etc.
Connect your computer, audio interface, and
speakers as instructed by their manufacturers.
OUTPUT OUTPUT SPDIF out
Connect your guitar to FM3 Input 1 (Instrument). 1L 1R can be USB
used
Connect FM3 Output 1 L+R to a stereo line instead.
level input pair on your audio interface as INPUT INPUT
The analog outs of the FM3 are of such quality IN YER FACE
24-bit/192kHz
PEAK +48v PEAK USB
that using digital i/o isn’t generally necessary to INPUT OUTPUT PHONES
31
4 Setting Up
32
4 Setting Up
33
4 Setting Up
CONNECTIONS
Connect your guitar to FM3
Input 1 (Instrument).
Connect Output 1 to the front-
of house system. Ideally, use IN 1
XLR cables to balanced Ins. (INSTR)
Adjust FOH levels using the OUT FM3
1 knob. Set it and forget it...
make a mix engineer happy!
If you are working with a sound
technician, be sure to tell them
that you are outputting a line OUTPUT OUTPUT OUTPUT OUTPUT Optional
level input — NOT a microphone 1L 1R 2L 2R for Stereo
level signal. They should use a Optional
balanced line input without a mic for Stereo
preamp.
LINE LINE
Also tell them you are sending INPUT INPUT
a fully processed “mix-ready”
sound, and that — at least to start
— they should “zero” the channel
with no EQ or processing.
Output 2 feeds your FRFR
monitor. Adjust levels using
the OUT 2 knob as desired.
Ensure that signal is present at
out 2 by setting SETUP: I/O Audio: FRONT-OF-HOUSE PERSONAL FRFR MONITOR
Output 2 Copy to “OUTPUT 1”. MIXER/PA
(Note that this won’t work if there’s
an Output 2 block in your preset.)
Of course it’s also possible to use
Set Output 2 Type set to “LINE OUT 1 to monitors and OUT 2 to FOH.
LEVEL” with Output Level set
to +4 or -10 depending on your
monitor.
TIP: Remember that both OUT1 and
OUT2 have their own independent
global equalizers, which can be
useful, for instance, if you are
unhappy with the tone of the monitor
and want to leave the P.A. alone.
34
4 Setting Up
IN 1
(INSTR) OUTPUT OUTPUT OUTPUT OUTPUT Optional
1L 1R 2L 2R for Stereo
Optional
for Stereo
LINE POWER
INPUT
INPUT AMP
SPKR
OUT
FRONT-OF-HOUSE
MIXER/PA GUITAR
SPEAKER
SPKR CABINET
IN
CONNECTIONS
Check the following in SETUP: I/O Audio:
Connect your guitar to Input 1 (Instrument).
Output 2 Copy set to “NONE”.
Connect Output 1 to front-of-house. Output 2 Type set to “LINE LEVEL” with Output
Inform the sound technician that the FM3 Level set to +4 or -10 depending on your amp.
outputs a direct, line-level signal.
Humbuster™ cables are recommended for
Connect Output 2 to the input of your power amp, output 2 to combat hum from ground loops.
which should ideally be very “neutral” (see p. 32).
Connect your amp to a speaker cab
as directed by the manufacturer.
35
4 Setting Up
CONNECTIONS
Connect your guitar to FM3
Input 1 Instrument.
Connect Output 2 L to the input of your amp.
A Humbuster™ cable is recommended.
INSTR
In SETUP: I/O: Audio, set the Output Type IN
parameter for Out 2 to “UNITY GAIN”
FM3
To extend this configuration for optional
stereo, connect Output 2 R to the input of a
second amplifier.
You can in fact use the FM3 to select
between two different amps by changing
channels on the Out 2 block. Sample OUTPUT OUTPUT
settings might be: 2L 2R
- Channel A: Balance Center (Both Amps) Optional for
Stereo
- Channel B: Balance Left (Left Amp) INPUT
- Channel C: Balance Right (Right Amp)
- Channel D: (Not used)
(See “Scenes & Channels” on p. 51 for
Combo 50
36
4 Setting Up
PARALLEL FX LOOP?
If your amp’s FX loop is parallel, your FM3 presets must
be further customized so that no dry signal passes
through the FM3. This generally limits the effects you
can use, how they must be arranged, what their mix
setting must be, and more. If your amp is switchable,
the “Series” setting is probably easier to use.
37
4 Setting Up
PRE-FX SIDE
Connect your guitar to FM3 Input 1 (Instrument).
Connect Output 2 L to the front input of your amp.
IN1 (Instr)
In SETUP: I/O: Audio, set the Output Type for Out 2 to
“UNITY GAIN” FM3
Set the front panel OUT 2 knob fully clockwise.
A Humbuster™ cable is strongly recommended.
See also “FX Processor Only (“Pre”)” on p. 36
2 level meter. The volume won’t change but you should hear
the noise floor drop at higher settings. Guitar Amplifier
Amp
POST-FX SIDE Model 50
38
4 Setting Up
SEND RETURN
Notice that the Out 2 block IS connected to the In 2 block. In fact, In 2 can be used to bypass the entire loop,
allowing signal pass when the outboard gear is not in use.
NOTE: Don’t jump to the conclusion that an insert is always the best way to use 3rd party gear. You can achieve
great results by connecting other devices in series. Place stompboxes between your guitar and FM3 In 1, and/or
connect the outputs of the FM3 to other processors, loopers, etc. One advantage of using an insert, however, is
that outboard gear can be inserted or bypassed by an FM3 preset, scene, or footswitch, or recorded via USB.
SEND SIDE
Connect your guitar to FM3 Input 1 (Instrument).
Connect Out 1 to your speakers or amp as usual.
Connect Out 2 L to the input of your outboard device.
A Humbuster™ cable is strongly recommended but
you can also use a standard patch cable.
Do not use TRS-to-TRS cables.
For instrument level insert gear (many pedals):
In SETUP: I/O: Audio, set the Output Type INSTR IN
for Out 2 to “UNITY GAIN” FM3
Set the front panel OUT 2 knob fully clockwise.
The Out 2 Boost/Pad function can help lower the
noise floor in this setup. See “TIP”, previous page.
For line level insert gear (most rack gear):
In SETUP: I/O: Audio, set the Output Type To Amp,
for Out 2 to “LINE LEVEL” and set Output OUT INPUT OUTPUT
Speakers, 2L 2L
1L
Level to -10 or +4 based on the input as usual
sensitivity of your outboard device. OUT INPUT
1R 2R
Set the front panel OUT 2 knob as desired to OUTPUT INPUT
achieve optimal level on your outboard device. Optional OUTPUT
for Stereo 2R
RETURN SIDE PEDALY THING
Knob Oddy Nose Dat Rubble
Optional
Connect the output of your outboard for Stereo
device to Input 2 L as a “return.” Ice Zine
The FM3 can send MIDI to control 3rd party devices. Connect a MIDI cable from the MIDI Out of
the FM3 to the MIDI IN of the connected device. Then program the required MIDI messages as
detailed in “Sending and Receiving MIDI” on p. 134
39
4 Setting Up
Electric
CONNECTIONS
Connect your electric guitar to
FM3 Input 1 (Instrument).
Connect your acoustic guitar (or the piezo
side of your electric) to FM3 Input 2 L.
In SETUP: I/O: Audio:
Set Input 2 Mode to “LEFT ONLY”
Adjust Input 2 Pad if necessary.
Connect FM3 Output 1 to your PA, mixer, or
monitors as you would in any other “direct” setup.
Create a preset as shown above where IN 1 is the
IN 1
electric guitar and IN 2 is the acoustic/piezo. (INSTR)
Compressor and EQ blocks are a great way to FM3
add level and tone controls to your acoustic or
piezo signal.
Note that in the example here, the two chains
are sharing a reverb block, which sounds
great and is also economical. It is also OUTPUT OUTPUT Optional
1L 1R for Stereo
possible to share many other blocks.
If you wanted the acoustic to go to its own output,
LINE
you could route the second set of block to the INPUT
Out 2 block instead of merging into Out 1.
40
5 Presets
5 PRESETS
OVERVIEW
The FM3 contains 512 preset memory locations.
Each preset is like a full rig with its own amp, cab, effects, and more.
When the FM3 is manufactured, the first 384 memory locations are loaded with Factory
Presets, but any preset memory location can be edited or completely overwritten.
If you want to restore the factory presets (or install the newer versions that are released ocassionally),
you can download them from https://www.fractalaudio.com and install them using Fractal-Bot.
Every preset has its own name that you can change when you store it.
Presets are built on a “Grid” by inserting, connecting, and dialing in “Blocks.”
Blocks contain “Channels.” See “Intro to Scenes and Channels” on p. 17.
Compared to the Axe-Fx III, the FM3 will have smaller presets, but a single preset
can still potentially cover an entire song, or even an entire gig.
Please review “Intro to the Layout Grid” on p. 16 for an introductory overview of this section.
Presets also contain 8 Scenes. Scenes are covered in Section 6 of this manual.
LOADING PRESETS
Different areas of the FM3 provide different ways to load presets:
See p. 3 and p. 4 of the Introduction to this manual for how to load presets from the Home page.
A presets Directory is also included.
◽ From the home page, page right to the “Presets” tab.
◽ Use the NAV buttons to select a preset and press ENTER.
◽ Presets are sorted in numerical order. To sort alphabetically, press SORT A–Z (Push-knob E).
Foot Switches – FM3 footswitches provide a range of options for loading presets.
MIDI – MIDI Bank and Program Change messages may be used to select presets using the industry-standard
“Controller 0 + PC” method. See “MIDI Reference Tables” on p. 136
Custom Mapping is also supported, see “Program Change Mapping” on p. 56.
FM3 Home Perform-PP Perform-GBL
41
5 Presets
FM3 CPU 4.0% Edit Meters Tools Layout CPU 4.0% Edit Meters Tools
1L 1L
1R 1R
Scene: 1 Channel Block Level Row Column Scene: 1 Channel Block Level Row Column
ZOOM BYPASS DELETE CABLE CONTROLLERS ZOOM BYPASS DELETE CABLE CONTROLLERS
The grid normally shows four rows and six columns. Zoom out to show the entire grid at once.
You can scroll left or right with navigation controls. This also reveals VU meters for leveling scenes and presets.
TO INSERT A BLOCK…
NAV to move the cursor to the desired grid location.
Turn the VALUE wheel to step through the list of blocks.
Press ENTER to confirm or EXIT to cancel changes.
As you insert blocks, they are removed from the list, but every preset has the entire inventory to begin with.
TIP: A shortcut makes it easy to remove an existing block or convert it to a shunt. Select
the block and press the DELETE button (Push-knob B). A deleted block is replaced by a
shunt. Delete a shunt to leave an empty space.
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5 Presets
RESETTING A BLOCK/CHANNEL
Blocks on the FM3 remember their last used settings, even as you place them on the grid. You may want a fresh
start before or after making changes. RESET takes only two button presses and can be performed at any time.
If it isn’t already open for editing, select the desired block on the grid and press EDIT.
Press the RESET button (Push-knob C). You are prompted to reset the current channel.
Press ENTER to confirm. You can reset other channels in a block as they are used.
SHUNTS
A shunt is a sonically transparent block—like a cable which carries signal from one point to another. Like grid
spaces, a shunt is stereo; you don’t need two for left/right. You can use shunts to span empty space in any preset.
TO INSERT A SHUNT…
NAV to the desired grid location and turn VALUE until “SHUNT” is displayed.
Press ENTER to confirm or EXIT to cancel changes.
1
IN 1 DRV A AMP 1A CAB 1
A OUT 1
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5 Presets
CONNECTOR CABLES
Just like physical gear, the blocks in the FM3 need to be connected together for signal to flow. This is done using
virtual cables, which run from one grid block to another. With even one cable missing, your preset may be totally
silent! Like shunts, connectors are stereo and totally transparent.
SHORTCUT: To connect across multiple empty grid columns with a series of shunts and cables,
select any block that is followed by a series of empty spaces, then press-and-hold the ENTER
button. The intervening spaces will be automatically filled with shunts and connected with cables.
Careful: any existing cables encountered along the way will be REMOVED!
Remember, on the FM3 grid, each component is STEREO. Shunts, cables, and many blocks are stereo
in/stereo out. The grid allows up to four full stereo paths, and you do NOT need to create parallel grid
paths for stereo! Some blocks internally process audio in mono (such as Amp or Drive) but even these
generally have Input Select and Output Balance parameters.
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5 Presets
You may freely SPLIT or MERGE up to four ways at any point. This is sonically transparent and there is zero
risk of signal degradation or phase problems. CROSSING is also possible. Here are some examples:
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5 Presets
BLOCK INVENTORY
For a complete guide to all blocks and parameters, see “The Fractal Audio Blocks Guide”
The following table contains an overview of every block. Each preset has the entire inventory to choose from.
Each preset also includes a Controllers block that is not placed on the grid.
Certain blocks found on the Axe-Fx III do not appear on the FM3.
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5 Presets
Ex 2: Here some effects are added before the amp and after the cab.
Ex 3: Here even more effects are used, filling up the 12-column grid.
Ex 4: A complex preset with multiple effects including a parallel chain of shimmer, reverb and filter.
Ex 5: A complex preset with some effects in parallel, plus separate outputs with and without cab simulation.
Ex 6: Here, the first row is for an electric guitar while the second processes acoustic at the same time.
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5 Presets
CHANGING PAGES
Most Edit menus have multiple pages, shown as “tabs” Chorus 1
Analog Stereo Scene: 1 Channel: A
Type Basic Expert Mix
Some blocks have special Edit menus, with parameters Low Mid High
Crossover Freq 500.0 Hz 10000 Hz
arranged in rows and columns. Some of these include Threshold -80 db -20 db -10 db
interactive meters or graphs. Use NAV and VALUE or Ratio
Attack
1.000
10.00 ms
20.00
10.00 ms
2.000
10.00 ms
A,B,C,D,E knobs to move around and make changes. Release
Level
10.00 ms
6.0 dB
1000 ms
-20.0 dB
500 ms
-6.00 dB
Detector Fast RMS Peak RMS+Peak
For TYPE pages, such as Amp Type, just NAV through Mute OFF -- LOW MID HI
the list to make a selection and turn the page or press Nav Value Value Value
EXIT when finished. Selections take effect instantly. CHANNEL - CHANNEL + BYPASS RESET MODIFIER
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5 Presets
SAVING CHANGES
After editing a preset, you may want to save the results.
Every preset in the FM3 can be modified. There are no permanent presets.
When you change the current preset in any way, the front panel "EDITED" LED lights until you STORE or load a new
preset.
TO STORE A PRESET…
Press STORE to show the STORE page.
Turn the VALUE wheel or B knob if you wish to save to a different location.
Press ENTER to display “Do you want to overwrite the Preset?”
Press ENTER again to confirm, or EXIT to cancel.
The message “SAVED!” is shown when saving is complete.
Scene naming is a powerful capability. Aside from stating what a specific scene is
intended for, the names of unused scenes can be used for short notes or reminders.
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5 Presets
50
6 Scenes & Channels
DON'T set a parameter (e.g., Amp Treble to “6”), then switch to a new scene and then change the value of that
parameter (e.g., from “6” to “10”). The change will affect all scenes that use the currently selected channel.
DO dial in a block (e.g., the Amp) however you want it. Then, change the Scene and set that block to a different
channel. Now you can change any and all settings for that block/channel without affecting channels used by
other scenes. (This concept is illustrated on p. 17.)
WHY NOT JUST CHANGE PRESETS? Preset changes give you total
flexibility. You can change anything and everything in every preset, but there are also
drawbacks. Synchronizing multiple presets can be tedious, it takes care to get levels and spillover just right,
and while preset changes are fast, Scene changes are even faster and can be seamless.
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6 Scenes & Channels
SELECTING SCENES
Different areas of the FM3 provide different ways to select a Scene.
On the Home page – Use the NAV UP/DOWN buttons or turn knob A. The current scene is highlighted.
(Scene Selection is different in ZOOM mode; see p. 4)
On the GRID – Turn the Scene knob A. The current scene is shown above the knob.
Foot Control – The onboard switches of the FM3, or those on a connected FC Controller offer a
range of “Scene” options including automatic scene selection by Song Sections in a set list.
MIDI – MIDI can be used to change the scene. See “Selecting Scenes & Channels Remotely” on p. 55.
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6 Scenes & Channels
CHANGING CHANNELS
The Channel feature is almost self explanatory. Most blocks have some number of channels (typically four), and
for each channel you can set every parameter of that block to any setting. It’s like having multiple blocks in one.
For example, Channel A of a Drive block might be a “clean boost”, B could be a “screamer”, and so on.
While Scenes can’t change individual parameter values, they CAN change the channel, and each channel has its
own parameter values.
Different areas of the FM3 provide different ways to change block channels:
On the GRID – Select the desired block and turn the Channel knob
(B). The current Channel is shown above the knob.
While EDITING a BLOCK – Press the MORE button (Push-knob E) to show the Scene/Channel strip.
Use the CHANNEL–/+ buttons (Push-knobs C & D) to select a channel.
The current channel is shown near the top center of every page in the Edit menu.
Foot Control – The onboard switches of the FM3, or those on a connected
FC Controller offer a range of dedicated “Channel” options.
MIDI – MIDI and other controllers such as a connected external footswitch can be used
to change the Channel. See “Selecting Scenes & Channels Remotely” on p. 55.
SETTING UP CHANNELS
Whenever you edit a block, you are already programming at least one Channel (usually Channel A). Programming
additional channels is easy: simply select the desired channel as described above, set the various parameters to
their new values, and then save the preset.
While you can’t copy channels across blocks or presets on the FM3 itself, you can do this in FM3-
Edit. You can also save the settings for any channel to the Block Library on your computer for
instant recall whenever you need them.
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6 Scenes & Channels
SETTING UP SCENES
Setting Up scenes is easy. Here are step-by-step instructions:
Always test ALL scenes in your preset—even those you think you might not use.
Ensure that there are no unpleasant volume jumps or other surprises in case of accidental mis-steps later.
A good practice for professional environments is to set any un-used scenes to whatever settings would cause the
least trouble if they were recalled accidentally.
COPYING SCENES
The FM3 Layout Tools menu (allows you to copy/paste or swap scenes within a single preset. FM3-Edit also has
these and other functions.
A second tool in the same section allows you to SWAP scenes within a preset.
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6 Scenes & Channels
SCENE SELECT
The Scene Select option uses the value of a MIDI controller to select specific Scenes. You must TABLE 1
first assign a CC# to Scene Select in the MIDI/Remote menu under SETUP. CC Values & Scenes
The scene is set by the value of the controller (not the controller number itself... see FAQ below). 0 = Scene 1
Values begin at 0, while Scenes are numbered from 1, so “Value + 1 = Scene number” 1 = Scene 2
(see table 1, right). The series continues, repeating scenes 1–8 across CC values up to 1271. 2 = Scene 3
EXAMPLE: Imagine you want MIDI to select scene 3. Open the MIDI/Remote menu and assign 3 = Scene 4
your desired CC# to “Scene Select”. Let’s use CC#34 in this example. To load Scene 3, send 4 = Scene 5
CC#34 with a value of “2” to the FM3 (Scene 3: 3 − 1 = 2) 5 = Scene 6
6 = Scene 7
CHANNEL SELECT 7 = Scene 8
This uses the value of a controller to select a specific Channel. Each block has its own dedicated TABLE 2
setting for channel select, found across the listings on the Channel page of the MIDI/Remote CC Values & Channels
menu under SETUP.
0 = Channel A
The Channel is set by the value of the controller (not the controller number itself... see FAQ 1 = Channel B
below). Values begin at 0, which is Channel A, and it continues from there. (See table 2, right). 2 = Channel C
As with Scene Select (above) the series continues, repeating Channels A–D across values to 127.
3 = Channel D
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6 Scenes & Channels
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6 Scenes & Channels
SCENE LEVELS
Each of the Output blocks includes eight parameters that allow you to cut or boost the level for any scene. Using
these adjustments is a quick way to balance or boost scene levels when other level options are not available.
SCENE CONTROLLERS
Remember that parameter settings cannot be changed by a scene. Of course, you can change the Channel, but this
is not quite the same thing (it’s also possible that all of your channels are already in use). The Scene Controller
system bridges the gap between these worlds, providing a way for individual parameters or groups of parameters
to have different values in different scenes.
See “Tutorial: Scene Controllers” on p. 76.
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6 Scenes & Channels
SCENE REVERT
Scene changes typically persist until you either save them or discard them by loading a different preset. However,
changes made via footswitches or MIDI can behave differently, depending on a global setting called Scene
Revert.
With Scene Revert turned ON, scene changes are discarded as soon as you load a new Scene via footswitches or
MIDI message.
Here are two examples so you can compare how Scene changes work with Scene Revert OFF vs. ON:
IMPORTANT: Scene Revert does NOT apply to scene changes from FM3-Edit or the front panel.
This means you won’t need to save every single change when using these methods to modify scenes.
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6 Scenes & Channels
SCENE IGNORE
Scenes are incredibly useful as they allow you to control your entire preset centrally, eliminating the need to “tap
dance” across multiple footswitches when you want to make a total change in your sound. However, they can also
be a double-edged sword, as changing the scene takes control of every block in the preset, setting their bypass
states and channels to pre-saved values. What if you want some parts of your “pedalboard” to be independent of
scenes? Imagine, for example, if your effects were programmed in scenes but your amp channels were controlled
manually.
Firmware 5.03 introduced Scene Ignore, a feature designed to allow more flexible switching. All of the blocks in
your preset with Scene Ignore enabled will operate independently, outside the usual automatic control by scenes.
Scene Ignore can be turned on or off per block, giving you the best of both worlds within any preset. A block with
Scene Ignore ON can still be bypassed/engaged or change channels using a footswitch or any other means of
“manual” control. It functions like an independent pedal or amp.
EXAMPLE
Imagine a tube amp used with a drive pedal, along with a separate “switching system” for wet effects. The amp
will have its own set of footswitches for channels, such as Clean, Crunch, and Lead. The drive pedal can be
stomped on or off. The wet effects system has its own “presets”, like Dry, Light FX (chorus and a little reverb), and
Full FX (Chorus, Delay, and a lot of Reverb). It would be easy to replicate these devices in the FM3, but without
Scene Ignore, the three groups could only be switched together across the eight Scenes. You’d want to change
the amp channel, and the drive and effects would change to the corresponding settings. Enter Scene Ignore!
By setting the Amp and the Drive to Scene Ignore and leaving the effects under the control of scenes, you get
independent “mix and match” switching with a total of eighteen different combinations.
While Scene ignore can work well on any number of footswitches, the illustration below shows an FC-12. Three
different are shown, representing the effects (controlled by Scenes) the Amp block (set to Scene Ignore and
controlled by three different Effect: Channel switches) and a Drive effect, set to Scene Ignore and controlled by
a single footswitch. In this way, the setup operates exactly like an analog amp with a channels footswitch, an
analog drive pedal (stomp on/stomp off) and a programmable effects rack with its own “presets.”
Effect Scenes
Dry Light FX Full FX
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6 Scenes & Channels
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7 Leveling Presets
7 LEVELING PRESETS
This section is divided into two parts. The first is about balancing levels across multiple presets, scenes,
channels, and more. The second part, beginning on p. 65 is about prevent output clipping in general.
Musicians face an almost universal challenge of getting levels “right.” Audiences, bandmates, and live sound
technicians expect a degree of consistency when you present your sound during a performance. Fractal Audio
products give you excellent control over your levels, but even with the right tools, you still need the knowledge
of how to approach this problem. Volume is only a part of the equation, and tone must also be taken into
consideration. Without this understanding, you might think you have things right, only to find yourself lost in a mix
or suddenly too loud. Here are some points to consider.
Context is king. When you’re in a mix, your tone Check your levels in context of a band or track, and
can sound vastly different than it does in isolation. make adjustments based on what you hear. Also,
Competing frequencies from other instruments can beware of constant change: while you have the ability
impact how your level and tone are perceived. to create unique sounds for each song, it’s usually
better to start with a set of core tones that work well
across your entire set and branch out from there.
Speakers matter... and they vary tremendously. Set levels on the same system you will perform with,
Different sound systems, even those that claim to be or use the best and most accurate speakers you
“flat”, emphasize different frequencies, which alters can find. Be prepared to make adjustments on other
tone and perceived volume for a listener. Speakers systems. If someone else is mixing, walk around with a
also have different directivity, so where you stand wireless or long cable to see how you sound. Listen to
changes what you hear. reference material such as a favorite recording.
Rooms have a sound. Room acoustics play a role Be prepared to make adjustments based on the
in your tone and levels. The position of the listener acoustics of the room you’re playing in to ensure your
matters, and certain characteristics can change when sound translates well in the space. Recognize that
an audience occupies the space. Even with high-quality acoustical irregularities can influence tone sculpting.
studio monitors and effective acoustic treatment, most Again, listen to reference material if possible, like they
rooms still have significant dips and peaks in their do when playing a CD to dial in a concert PA.
frequency response.
Gain kills. Excessive gain can muddy your sound and Find the right balance. Gain, overdrive, distortion—call
compress its dynamic range, resulting in a uniform and it what you will—it can be great, but handle with care...
less expressive tone that is difficult to distinguish. and understand that lowering gain can improve your
tone, increase dynamics, and add clarity and punch.
TIP: Throw a Tone Party. Get your bandmates or some local musicians together for a hangout,
offering pizza and beverages as a thank-you for their time while you fine-tune your tones. Prepare
sounds and experiment with different amp models, effects, and settings, then focus on a few core
tones as a foundation. Check out our forum for additional tips and to learn from other musicians.
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7 Leveling Presets
A RULE OF THUMB
There are various ways to adjust levels, and they can yield similar results. However, a simple and effective rule of
thumb is to use the Level parameter of the Amp block to make adjustments.
50.0 %
A method detailed on the next page outlines a process for adjusting levels across Presets, Scenes, and
Channels. This process includes a shortcut to the amp level, which can be accessed directly from the Layout
menu, streamlining your adjustments.
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7 Leveling Presets
it on the mini grid and turning the Block Level knob (C)
until the level hovers at or below the red line. Different
types of playing and various amp models and settings
will affect the meter differently. Play chords and “chugs”
IN 1 WAH PHR DRV AMP CAB DLY CHO OUT 1
LEAD/LOUD SOUNDS
Now that you have a method for normalizing the level across Presets, Scenes, and Channels, you might need to
know how to adjust some sounds to be louder, like a boosted lead. A good approach is to start by setting the
louder sound appropriately using the meters, and then adjust the other sounds to be quieter. This ensures that you
will have plenty of headroom to avoid clipping. It’s completely fine for certain tones to read lower on the meters:
Fractal Audio products have an extremely low noise floor and are not prone to the issues that plague analog gear
operating at lower than optimal levels.
Make it easier to adjust levels by using the Looper block to “play” while you operate the level controls.
Place the looper between the input and your first block.
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7 Leveling Presets
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7 Leveling Presets
65
8 BLOCKS
8 BLOCKS
The FM3, the FM9, and our flagship rackmount processor, the Axe-Fx III, all share a common foundation. These
devices utilize presets constructed from blocks, most of which are identical or very similar in terms of parameters
and settings across the three devices.
A comprehensive manual dedicated to these blocks is available, offering more than just reference material. It
delves into background information, provides helpful tips, and includes additional resources to ensure you fully
harness the capabilities of your Fractal Audio product.
The Fractal Audio Blocks Guide can be downloaded from https://www.fractalaudio.com/fas-bg
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9 Modifiers
9 MODIFIERS
Modifiers are among the most exciting features on the FM3, offering real-time remote control or automation
of sound parameters. They enable many possibilities, such as using an expression pedal to operate a wah or
whammy, employing an LFO (Low Frequency Oscillator) for auto-sweeping a filter, or utilizing MIDI to adjust
effects, control volume, and more. While easy to use, modifiers provide an incredible depth for those who enjoy
creative freedom and like to push the limits of sound design.
CREATING A MODIFIER
The process of creating a modifier starts at the parameter you want to control. Parameters that support
modifiers are marked with a yellow circular symbol (illustrated below). When a modifier is already assigned, the
circle appears solid yellow, like an LED that’s turned ON. This symbol is visible regardless of whether the target
parameter is on a knob page, a text page, or any other type of menu.
ON
The open circle The filled circle Here, a switch This parameter
means you can add a means a modifier is instead of a knob has no option for a
modifier here. already present. allows a modifier. modifier.
TO CREATE A MODIFIER...
Select any parameter that supports a modifier.
Press the ENTER button or press the MODIFIER button (Push-knob E) to show the Modifier menu.
The Modifier Source page will appear. Select the SOURCE you want to use to control the
parameter — for example, “PEDAL 1”. Learn more about Sources on p. 69.
Next, press PAGE RIGHT to switch to the Modify page (you must select a source first!)
Set the parameters as desired. Learn more about Modifier parameters on p. 70. If nothing else, check
that MIN and MAX are set to the lowest and highest values you want to hear as the source changes.
Press EXIT to leave the modifier menu. You will notice that the dot is now solid.
Modifiers will animate on-screen knobs, faders switches and graphs.
For text-only menu parameters, a bar graph shows the value of the source.
You must STORE the preset to save any modifier changes.
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9 Modifiers
EXTERNAL CONTROLLERS
External Controllers are like Internal Controllers in that they can be assigned to control any parameter that allows
a modifier, providing dynamic control over various aspects of your sound. External Controllers are unlike Internal
Controllers in that they function as intermediary modifier sources. Rather than having settings or a value of their
own, they connect external MIDI, physical pedals, switches, or other hardware, to parameters within the FM3.
Each of the 16 external controllers has a unique global setting that determines what controls it. You can set an
External Controller to be controlled by:
Any MIDI Control Change (CC#) message.
One of the onboard Expression (Pedal/Switch) jacks.
One of the Pedal or Switch jacks on a connected FC series controller.
Learn more about External controllers on p. 75.
MODIFIER PARAMETERS
The default modifier settings are linear. You change the source and the parameter follows in direct relationship.
Modifier parameters allow you to change this relationship. You might tune the taper of a pedal, or make it work in
reverse. Maybe you want the parameter attached to a footswitch to glide instead of snap. Here is an overview of
the additional parameters you can use to create these effects and many more. Find these options on the Modify
page when you set up any modifier.
Min and Max determine the range of parameter change. These are extremely important parameters.
EXAMPLE: The modifier for a pedal controlling Delay Feedback has Min at “10%” and Max at “50%”. The
feedback sweeps only from 10% to 50 as the pedal is moved, even though this parameter’s actual range is
from -100% to +100%.
Start, Mid, End, Slope, Scale, and Offset are used to create custom curves which re-map the relationship
between the modifier source and the value of the target parameter. On the Modify page, a graph shows the
relationship between the source (x-axis) and the parameter (y-axis). A dot on the graph tracks the source.
The default settings (first graph below) create a 1:1 linear relationship (the blue line) between source and
parameter. As the source changes, the parameter tracks it directly.
The second two graphs below show examples of the kinds of non-linear curves you can create using Slope, Scale,
and Offset. The pages which follow contain more examples.
Parameter
Source
Attack and Release: These values apply “damping” to slow the rate at which the target parameter value chases
the source. Attack determines the rate of change as the source is increased, and Release controls the rate as it
decreases. At low settings, these add just a little smoothing. Try settings of about 5 ms to “relax” a pedal or to
ease the edges of a square LFO to eliminate clicks and pops. Higher settings can cause sound changes to be
extremely slow and lazy.
Auto-Engage works with Off Value to create effects which turn ON or OFF automatically whenever the source
controller is moved. This is typically used with a Wah pedal so you don’t need a toe switch. (Follow the example
on p. 68 and set AUTO-ENGAGE to “SLOW POS” to try it out!) Find additional information on Auto-Engage on p.
72.
PC Reset sets the value of an external source when a preset first loads. This allows you to override the actual
position of an external controller until it is moved or updated. Here’s how it works: after applying the modifier,
exit to the parameter again on its Edit page. Notice that the value of that parameter can be edited as usual. If PC
Reset is ON, the value you set and then save will be used from preset load until the source is changed (i.e. the
pedal has been moved).
Update Rate controls how often the modifier is refreshed. The setting of slow is actually very fast, and fine for
the vast majority of applications. The faster settings require additional CPU but provide even smoother sound
performance when ultra fast changes are required (while using a fast LFO for instance). Check this setting if you
think you hear “zipper noise” while a modifier is in use.
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9 Modifiers
Max: 0.0
Min: 10.0
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9 Modifiers
Scale and Offset also re-map modifier response. Scale adds vertical exaggeration or compression, while Offset
moves the entire curve up or down on the Y-axis. Segments outside the graph boundaries will be clipped and
replaced by line segments. The examples below show some interesting possible applications.
INTERNAL CONTROLLERS
Internal Controllers can be programmed per-preset for use as modifier sources. To access these parameters,
push the CONTROLLERS button on the Home page (Push-knob D) or press TEMPO.
TEMPO Tempo appears in the Controllers menu. For more information, see Section 11: Tempo.
The Internal Controllers menu offers four channels for four sets of independent settings for ALL of
the items listed above: four tempos per preset, four sequencer settings, etc. When you change the
channel, ALL of the controllers switch to the new channel and the new settings. FM3-Edit provides a
way to copy/paste Controller channels.
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9 Modifiers
MANUAL CONTROLLERS
The five Manual Controllers are virtual knobs with no function other than to serve as modifier sources. A Manual
controller makes it possible, for instance, to create a “super control” where one knob operates multiple sound
functions at the same time. For example, you might assign delay mix, reverb time and chorus depth parameters
— all at the same time — to the “Manual 1” modifier source. Now, when you adjust Manual 1, all of the above
parameters will change simultaneously as desired. Another good use for Manual Controllers is to simulate an
expression pedal when you do not have one handy.
In this tutorial, we will set up a Manual Controller to adjust the Feedback and Mix of a delay block. Load factory
preset 022 Super Verb.
1. The first step in using a Manual Controller is to assign it as a Modifier Source to the parameter of your
choice. Enter the Layout grid of the preset, navigate to the Delay block, and press EDIT.
2. Use the PAGE buttons to locate the Config page of the Delay block.
3. NAV to the Feedback parameter and notice the open yellow modifier “ring” beneath the knob.
4. With the Feedback parameter highlighted, press ENTER to display the Modifier menu.
5. On the Source page, select Manual 1.
6. Page right to the Modify page. Set Min to 0% and the Max to 50%
7. Press EXIT to return to the Delay menu. Notice that the open modifier symbol is now a solid yellow dot.
8. NAV down to the Mix parameter and press press ENTER to display the Modifier menu.
9. On the Source page, select Manual 1.
10. Page right to the Modify page. Set Min to 5% and the Max to 75%
11. Now let’s try the Manual Controller. Press HOME to show the home page.
12. Press the CONTROLLERS button (Push-knob C).
13. Use the PAGE buttons to locate the Manual page of the Controllers menu.
14. Turn knob A to adjust Manual 1 and listen to your delay settings change. As the knob approaches 100%, the
Delay mix increases (louder echoes) and the Feedback increases (more repeats).
15. Press STORE, ENTER, ENTER to save your work. Not only will all of the modifier settings be saved, but the
position of the Manual knob as well.
CONTROL SWITCHES
The six Control Switch sources are used with the onboard footswitches or an FC controller. For more information,
please refer to “The Footswitch Functions Guide” on p. 20.
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9 Modifiers
METRONOME
A metronome is included for convenience. The Metronome is not technically a controller, but its settings are
accessed through the Tempo page of the Controllers menu. To enable the metronome press the Tempo button
and adjust the level for the desired output(s). Note: the metronome levels persist across presets and are reset to
OFF at power on.
EXTERNAL CONTROLLERS
External Controllers are modifier sources that are in turn controlled themselves via external MIDI or a connected
expression pedal or switch. For example, if the source of a modifier on a Wah effect is set to “External 1” and
External 1 is set to “MIDI CC#16”; a connected MIDI expression pedal transmitting CC#16 then operates the Wah.
The global assignments for External Controllers are set on the External Control page of the MIDI/Remote menu
under SETUP. You can assign a MIDI CC#, an on-board Expression pedal or switch, or a Pedal or Switch on a
connected FC series controller. Choosing an External Controller as the source of your modifier is the same as
assigning any other source (see “To Create a Modifier...” on p. 67). To change which CC# or pedal/switch
operates an External Controller:
1. Open the MIDI/Remote menu in SETUP and page to External Ctrl.
2. Use NAV to select the External Controller you want to change (ex: “External Control 1”).
3. Use VALUE to change the assignment. You can also select “NONE” to disable the selected controller.
4. EXIT when finished.
MODIFIERS LIST
The last page of the Controllers menu lists all of the modifiers in the current preset. You can jump to edit each
modifier from this list by pressing ENTER.
As you’ll gather from looking at the list, the maximum number of modifiers per preset is 24.
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9 Modifiers
76
10 Layouts & Switches
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10 Layouts & Switches
WARNING! When you perform Reset System Parameters under SETUP: Utilities,
this clears all of the layouts too.
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10 Layouts & Switches
2:SCENES
TAP:S1 TAP:S2 TAP:S3 Layout 2: Scenes shows scenes 1, 2, 3, with hold functions
HOLD: View -1 HOLD: View +1
HOLD: MLM
on the left and right switches to change the “View” to show
Three Views cycle through the remaining scenes: [4,5,6] then [7,8]
The unused switch contains a TUNER.
scenes 4, 5, 6 or 7, 8, and Tuner.
Hold the middle switch for the Master Layout Menu.
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10 Layouts & Switches
TIMING FOR A TAP FUNCTION TIMING FOR A TAP FUNCTION TIMING FOR ANY
WITH NO HOLD FUNCTION WITH A HOLD FUNCTION HOLD FUNCTION
The Tap function fires at the The Tap function fires when When you hold a switch, its HOLD
moment the footswitch is you release the switch, as long function fires once the Press and
depressed. as this happens before the Hold Timeout runs out—whether or
Press and Hold Timeout. not the switch has a Tap function.
If not, the Hold function The Tap function does not fire.
eventually fires when the
You can change the duration of
timeout is reached.
this timeout under SETUP: FC
Controllers...: Config. The default
If you need tight timing from is 0.5 seconds. he default duration
a Tap switch that has a Hold is 0.5 seconds. If you find that
function, tap and release you’re unintentionally activating
quickly—even a fraction of a Hold functions when you’re trying
second early, knowing that the to activate Tap functions, increase
change will occur as your foot this duration. Conversely, if you
comes up. want to activate Hold functions
more quickly, decrease this
duration. You can also set this
parameter to only activate once
you release the switch, giving you
precise control over the timing of
Hold functions.
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10 Layouts & Switches
You can edit both TAP and HOLD functions for any switch.
Use the A knob or NAV buttons to navigate the list or parameters and C or VALUE knobs to make changes.
Set the desired Category and the Function.
Set any parameters for the selected Function as desired. For example, when you select Category: Preset
and Function: Select by #, a “Preset” parameter appears to let you dial in the desired preset number.
You can also customize the ring color for an individual switch, overriding the defaults for the Category.
You can also select from different automatic “labels” for the Mini-Display, or even enter custom text.
The EZ page also provides buttons to RESET (Clear with confirmation), and COPY/PASTE switches.
Press another footswitch to move on, or press EXIT when you are finished.
Reminder: All changes in the FC Controllers/Onboard Switches menu take effect with no need to store.
For more information on the various footswitch functions, please see “The Footswitch Functions Guide”.
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10 Layouts & Switches
Nav
RESET ALL EDIT LAYOUT EDIT NAME COPY LAYOUT PASTE LAYOUT
Number 9... As you review or edit layouts, you may notice “Layout 9” in the list.
Layout 9 is in fact the special Master Layout Menu used to access other layouts.
Do not edit this layout unless you understand what it is, what you’re changing, and how it works.
If you modify the Master Layout Menu — intentionally or otherwise — you can easily reset it to factory default
settings without resetting anything else. Just use the “RESET LAYOUT” button on the Edit Layout page
(see p. 83). Unlike all other layouts, #9 reverts to factory settings instead of being completely cleared.
As you get deeper in to the FM3, you may find the ability to modify the MLM quite useful, with options like “Layout
Link” or the ability to add functions instead of unused menus.
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10 Layouts & Switches
EDIT A LAYOUT
Select any layout on the Layouts page (p. 82) and press EDIT LAYOUT
or ENTER to open the selected layout for deeper editing.
The Edit Layout view has two pages: one for the Tap function and one for the Hold function. Each shows the
Category and the Function for all 12 switches, plus values for the first two parameters of the current function.
Use the A, B, C, D, and E knobs, or the NAV buttons and VALUE knob to make changes.
On the FM3, the middle switch in every layout has its Hold function assigned to the Master Layout Menu.
It is certainly possible that you won’t need this, but think carefully before changing it.
See “The Footswitch Functions Guide” for information on all categories, functions, and parameters.
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10 Layouts & Switches
NAMING LAYOUTS
Layout Names appear in the Master Layout Menu and can also appear on dedicated Layout footswitches.
Changing the name of any layout is simple with the same interface used to name presets and scenes.
NAME A LAYOUT:
On the FM3, open the “Layouts” page of the FC Controllers/Onboard Switches menu under SETUP.
Use the A knob or NAV buttons to select the desired layout.
Push the EDIT NAME button (push-knob C).
Enter the desired name, up to ten characters:
Turn the B knob or use NAV buttons to move the cursor.
The C knob selects upper case letters.
The D knob selects lower case letters.
The E knob selects numbers.
The VALUE knob selects ALL characters, including symbols.
Press D or E for INSERT and DELETE functions.
Press ENTER to commit the name or EXIT to cancel.
Reminder: All changes in the FC Controllers menu take effect immediately with no need to store.
STARTUP LAYOUTS
The FM3 itself and each connected FC Controller have their own default layout which load automatically when you
power on. You can change the default layout as follows.
BACKING UP LAYOUTS
FM3 layouts are included when you do a complete system backup
(See p. 111) but you can also back up or restore layouts using FM3-
Edit (p. 15). Find these options in FM3-Edit in the FC Controllers
area, Layouts pane, Edit menu dropdown. (shown at right).
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10 Layouts & Switches
LAYOUT VIEWS
As you’ve learned, every layout contains up to 12 footswitch definitions, even though devices like the FM3
have fewer than 12 switches. Layout Views allow you to access those extra definitions on devices with fewer
footswitches -- like an FM3 or FC-6.
Think of the FM3 as a “window” that shows the first three defintions in a layout. Special footswitch functions
allow you to change the view. This shifts this window to a different set of three switches — from 1-2-3 to 4-5-6,
for instance, (and so on). This allows you to make use of the whole layout instead of “wasting” its extra space.
Several of the FM3 factory default layouts use Views. For example, in the Scenes layout (#2), pressing and
holding the left or right footswitches on the FM3 changes the view to access different set of scenes. Similarly, in
the Effects layout, pressing and holding the outer two switches changes the view to show different effects. This
allows you to make the most of three footswitches and eight layouts.
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
“View 1” Here is an illustration representing how the FM3 normally shows VIEW 1,
Switch 1 Switch 2 Switch 3 displaying the first
Switch 4 Switch 3 of 12
5 Switch 6 switches
Switch 7 inSwitch
a given
8 layout.
Switch 9 Switch 10 Switch 11 Switch 12
“View 1” Imagine that the right switch is set up to change to the next view
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
when you press and hold. (“View: Inc/Dec: +1”)
“View 1”
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
Switch 1 “View
Switch 1”
2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
When
Switch you change
1 Switch 2 to View
Switch 3 4, the FM3
Switch 4 shows
Switch 5 switches
Switch 6 10,Switch
11, and
7 12.
Switch 8 Switch 9
“View 4”
Switch 10 Switch 11 Switch 12
“View 4”
Switch 1 Switch 2 Switch 3 Switch 4 Switch 5 Switch 6 Switch 7 Switch 8 Switch 9 Switch 10 Switch 11 Switch 12
This example above shows a forward progression from View 1 through View 4.
However, you can change views in all kinds of ways — forward, backward, a la carte, and more.
“View 4”
Switch 1SeeSwitch
“The2Footswitch
Switch 3 Functions
Switch 4 Switch
Guide”5 for
Switch
more6 information
Switch 7 Switch 8 Switch related
on functions 9 Switch
to10 Switch 11
Views. Switch 12
“View 4”
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10 Layouts & Switches
EDIT A SWITCH
Select any switch on the Edit Layout page (see p. 83) and press
EDIT SWITCH or ENTER to open the selected switch for deeper editing.
The Edit Switch view has two pages: one for its Tap function and one for its Hold function.
Each page shows the current Category and the Function for the switch, plus any and all parameters for the
current function.
Use the A, B, C, D, and E knobs or the NAV buttons and VALUE wheel to make changes.
On the Tap page, you can also change the Switch Ring Color for an
individual switch, overriding the usual default Category color.
You can also select from different automatic “labels” for the Mini-Display, or even enter custom text.
Details on the various label options can be found in “The Footswitch Functions Guide”
RESET TAP
The LAYOUT LINK parameters allow the Tap or Hold function of the switch to also change the Layout on the
FM3 and up to two connected FC units. See ”The Footswitch Functions Guide” for more on Layout Links.
The RESET button (Push-knob A) clears the function and all customization from the current page.
(A confirmation screen requires you to press ENTER first.)
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10 Layouts & Switches
PER-PRESET SWITCHES
The current lineup of Fractal Audio products support two ways of doing Per-Preset footswitches.
Placeholder switches, like those in FM3 factory layout 6, look through the current preset and automatically place
its custom switch definitions on the floor. For example, the first switch in Layout 6 will always show the first Per-
Preset switch definition (“PP#1”) from the current preset.
Overrides happen when a preset takes over one of the switches on a connected controller, effectively clobbering
whatever global definition you have given a switch and instead showing the override instead. For example, a given
preset may be set to force Layout 1, Switch 1 to show “Tap Tempo” instead of its normal function.
Learn more about Per-Preset Switches in the Footswitch Functions Guide available on our web site:
https://www.fractalaudio.com/fas-ffg
Here is a quick introduction covering how to create the definitions used with Per-Preset switches.
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10 Layouts & Switches
STAND-IN SWITCHES
This section requires you to have one or more external switches. These can be connected directly to the FM3
(see p. 14) or to an FC Controller (see your FC Owner’s Manual).
Without the Stand-In Switch feature, the capabilities of an external switch are more limited than the onboard
switches of the FM3. Modifiers and global functions, for instance don’t have any press-and-hold capabilities, and
they can’t, for instance, change a BANK, switch a layout, or show the tuner.
To make external switches more powerful, we created Stand-In Switches. This feature allows a connected
external switch to operate like a remote control for any switch that you have already programmed in a layout on
your FM3.
For example, you might normally have Layout 3, Switch 12 set to bypass/engage the Trem Pan 1 block on tap,
and toggle the block’s channel from A to B on hold. When you set up an external switch Stand-In for Layout 3,
Switch 12, it now performs these functions. This even allows an external switch to perform per-preset functions
as described on the previous page. Be aware that the stand-in is just a pointer. If you change the switch it is
remote controlling, its function will change too.
88
10 Layouts & Switches
An additional benefit
of using the FM3 with
an FC Controller is
that each attached
controller supports
an additional four
expression pedals
and four external
switches!
89
10 Layouts & Switches
TIP: One of the most common uses for “Per Preset Footswitches” is to override an
unused effect switch with one for an effect that is used in that preset.
Q: How do I assign presets to footswitches?
A: This can be done using the PRESET: SELECT function, but this approach is really only appropriate if you use
very few presets in total. Instead, BANKS make it easy to get to get to many presets using few switches.
In fact, the preset Footswitches in the default FM3 layouts use the function “PRESET: SELECT IN BANK”.
Banks show presets in the order in which they are located on the FM3. It is easy to re-order presets
using the Manage Presets area of FM3-Edit, where you can copy/paste or use drag-and-drop to swap
preset locations. TIP: While using this tool, turn on the “FC Banks” option at the top of the manager
so you can easily see which presets will map to which footswitches. Press “Save” when finished.
Q: The FM3 includes many empty preset memories, providing room for you to store additional creations. Why
do the preset and bank switches of layout 1 allow me to enter these “Emtpy” preset banks areas of the FM3?
A: The two press and hold BANK function switches in Layout 1 have options for Upper Limit and Lower Limit.
By default, these step through ALL of the preset memory locations on the FM3. In some cases, you may want
to set these differently. Remember that these limits show BANK numbers and not preset numbers, so you’ll
need to do a little mental math. To limit your FM3 to presets in 000–383, set the “Upper Limit” of both bank
switches to “127”. (384 presets ÷ 3 presets per bank = 127 banks).
If you want to use only, say, 15 gigging presets, you might set these limits to 5. (15 ÷ 3 = 5).
Q: Help! I can no longer press and hold the middle switch to get to the Master Layout Menu!
A: Don’t panic. You may have accidentally changed this function, and it is easy to re-assign if you know which
switch is misbehaving. The middle switch of almost every Factory layout has its hold function set to Layout:
Select: 9, View 1. (Layout 9, as you may recall, is the Master Layout Menu.) If you changed a switch and want
to set it back, open EZ Edit (p. 81 ), tap the desired switch, then navigate down and set its Hold function
back to Category: Layout, Function: Select, Layout:9, View:1.
FM3-Edit makes this even easier. Use the “FC Controllers” area to make these changes.
A more “Brute Force” way of doing this would be to reset the factory layouts (See p. 81 ).
A: Can I back up, share, or restore my Footswitch Layouts?
A: Yes. Perhaps the most common way to back up is to receive a backup of your SYSTEM using Fractal-
Bot (p. 15). The system file contains all of the layouts and FC settings. Another way is to use
FM3-Edit, which includes options to export or import one or all of your layouts. Find these choices
in the Edit menu dropdown located in the LAYOUTS panel of the FC Controllers area of FM3-Edit.
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11 Tempo
11 TEMPO
Tempo is used in electronic music for synchronizing different rates and times, whether inside one machine or
across several. Tempo on the FM3 allows for both internal and external synchronization, providing effects with
a central BPM clock that can stand alone or follow MIDI Beat Clock from a connected device. The FM3 does not
transmit MIDI Clock itself. The Tempo can be set to any whole number value in the range 20–250 BPM. The FM3
flashes its current tempo on a front-panel LED.
PRESET TEMPO
By default, a given preset will ignore the Global Tempo and use its own saved Preset Tempo instead. Notice that a
preset’s Tempo page contains two parameters: one is an actual Tempo (BPM) value, and the other is a setting called
Tempo To Use, which determines what will happen when that preset is loaded.
When you load a preset whose Tempo To Use is “PRESET,” the saved Preset Tempo takes over: the tempo LED
flashes accordingly and all tempo-dependent time/rate parameters are re-calculated. In fact the Global Tempo
has not changed; it remains in the background and will be used when you load a different preset with Tempo to
Use set to “GLOBAL”.
Be aware that whenever you alter a preset’s own Tempo, you are also updating the Global Tempo.
Remember that each of the four channels of the Controllers menu has its own settings for both Tempo (BPM) and
Tempo to Use. You can use this to have some Scenes or Channels change the tempo while others do not.
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11 Tempo
Remember that once a Tempo has been set, you will be unable to adjust Time manually or with a Modifier.
92
12 Tuner
12 TUNER
The FM3 has a built-in Tuner, an essential tool for the performing or recording musician. The tuner is easy to use
and has high-resolution automatic pitch detection, a calibration control, offsets for modified tuning schemes, and
the option to mute audio while tuning. Find the Tuner on the Home page by pressing TUNER (Push-knob A) or by
pressing and holding the front panel TEMPO button.
The tuner features a note name display, a “zero-center” meter, a spinning “strobe” type display and triangular
indicators for sharp and flat.
Configuration Parameters
PARAMETER Description.
Source Selects which physical input the tuner should listen at.
Mute Determines how the tuner mute function works.
OFF/INPUT/OUTPUT OFF: No mute. All signal is passed as usual when the tuner is engaged.
OUTPUT: The signal is muted at the output. Tails are silenced.
INPUT: The signal is muted at the noise gate. Tails ring out.
Display Mode Determines whether the tuner shows note names for accidentals as Sharps, Flats, or a
mix of both.
MIXED/ALL FLATS/
ALL SHARPS
Calibration Calibrates the tuner by setting the frequency of A4 (in the octave above middle C).
430.0 – 450.0 Hz The tuner defaults to A440.
Downtune The Downtune control allows for simplified tuning when tuning down one to four
semitones. The Tuner display will read the non-downtuned equivalent note, i.e. if tuning
0 – 4 Semitones
down two semitones, the D will still show E. While Downtune is set to any value other
than None, any blocks that utilize pitch information will also be transposed accordingly.
Use Offsets Determines whether the Offset settings (see below) are applied or ignored.
OFF/ON
OFFSET PARAMETERS
PARAMETER Description
E1, B2, G3, D4, A5, E6 Offsets allow the tuner to be calibrated so individual notes diverge from standard
concert tuning by a defined amount. Use this for example for Buzz Feiten tuning.
+/- 25.00 Cts
93
12 Tuner
MINI TUNERS
For convenience, mini-tuners appear throughout the FM3. These consist of two green triangles to indicate when a
note is flat (left lit), sharp (right lit) or in tune (both lit).
94
13 Setup Menu
13 SETUP MENU
Open the menu by pressing the SETUP button (Push-knob E) on the Home page. The current Firmware Version
is shown at the top of the page. To enter a menu, select it with NAV and press ENTER. All changes take effect
immediately without needing to be stored. The settings for Setup parameters are included in a backup of the
System (see "Fractal-Bot" on p. 111)
Reminder: All changes in the FC Controllers menu take effect immediately with no need to store.
FC CONTROLLERS/ONBOARD SWITCHES MENU
Most of the pages and functions of the FC Controller menu are detailed elsewhere in this manual:
FC: EZ PAGE
"Easy (“EZ”) Edits" on p. 81
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13 Setup Menu
FC MAIN DISPLAY: The main display of a connected FC controller shows the name and number
Show Preset Numbers, of the current preset and current scene. These two options allows you to
Show Scene Numbers individually hide the numbers so a greater number of characters can be
dedicated to the names. This has no effect except on a connected FC.
ON/OFF
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13 Setup Menu
PARAMETER Description
Main LCD Display Mode Can be used to force a connected FC to show preset/scene names instead of
Song/Section names when using the Setlist/Song feature.
Message Hold This determines the duration for special footswitch messages to be shown
in the main display of the FM3 or the display of a connected FC controller.
Example: Effect BYPASSED or ENGAGED)
Ring Intensity Bright, Each FC footswitch has its own LED ring. These rings change between off,
Ring Intensity Dim dim, and bright to show switch states. The Ring Intensity parameters allow
you to independently adjust the brightness of dim and bright states.
25–100%, 1–50%,
Mini-Display Contrast This sets the contrast in the onboard mini-displays.
Mini-Display + Ring Brightness This sets the master brightness of the onboard mini-displays and LED rings.
Invert Mini Displays Turning this ON causes the mini displays to show light text on a dark
background.
CS1 Exclusive, etc. Six options allow you to add each of the six Control Switches to a mutually
exclusive group. Any switch with Exclusivity enabled becomes a member of a
group in which only ONE switch can be turned on at once. Turning any switch
in the group ON will turn all others in the group OFF automatically.
For more on Control Switches, see the "The Footswitch Functions Guide")
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13 Setup Menu
FC SETLISTS/SONGS MENU
The Setlists/Songs feature is accessed via the FC Setlists/Songs menu.
NOTE: Setlists, Songs and Sections are like other areas of “Setup” in that all changes take effect immediately and
they do not need to be stored. They are also included in a Fractal-Bot “System” backup.
This topic is covered in a separate section, XXXX on p. xx.
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13 Setup Menu
99
13 Setup Menu
PARAMETER Description
Effects Mix Boosts or cuts the MIX of all blocks for which the GLOBAL MIX parameter is
set to “ON”. This switch must be enabled on a per-block/per-preset basis and is
+/- 50%
available on the Mix page of the Edit menu for these block types:
Chorus Formant Pitch Ring Mod
Delay Multitap Delay Plex Delay Rotary
Flanger Phaser Reverb Ten-Tap Delay
This feature is provided because certain performance spaces may require more
or less of certain effects across all presets.
Noisegate Offset Globally raises or lowers the THRESHOLD of the Noise Gate for all Input blocks.
If the THRESHOLD for a given preset is set to “OFF”, the global Offset will have
+/- 40.00 dB
no effect. See "The Fractal Audio Blocks Guide" for more on the noise gate.
Prompt on Edited Preset When set to ON the unit will prompt before changing presets if the current
Change preset has been edited. This spares you from accidentally losing your edits.
NOTE: Be sure to change this to OFF before performing!
Indicate Edited on Scene This determines whether or not the EDITED top panel LED (and corresponding
Change graphic in the editor) is triggered by Scene changes or not. Even if the LED is
OFF/ON disabled, the current scene will still be saved whenever you store a preset.
Display Offset (Also appears in the MIDI/Remote menu) Causes presets numbers to begin
at 001 instead of 000. This only offsets the display, meaning that it does not
0, 1
change which preset is actually loaded by a given footswitch or MIDI message.
Default Scene When set to “As Saved” the scene selected when recalling a preset is the scene
that was active when the preset was last saved. When set to a particular scene
AS SAVED, SCENES 1–8
value that scene will always be selected when any preset is recalled.
Tap Tempo Determines how the tempo changes when tapping the front panel TEMPO
button or an external tap tempo controller (see p. 108). “AVERAGE” sets the
AVERAGE, LAST TWO
tempo based on the average of ten taps, meaning taps are more forgiving
but changes are more gradual. “LAST TWO” considers only the time interval
between the last two taps, which means taps must be more precise but
changes occur more quickly.
AC Line Frequency The “Intelligent” Noise Gate type found in the Input Block provides smart EMI
filtering which reduces hum and buzz. For best results, set this parameter to
match the power line frequency of your country (i.e. 60 Hz for North America,
50 Hz for EU, etc.).
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13 Setup Menu
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13 Setup Menu
USB Buffer Size Set this to lower values for less latency with USB Audio, set to higher values
if you are experiencing performance issues such as crackles or distorted
audio. After making changes, allow the buffer to reset by closing your audio
applications, or disconnect/reconnect the USB cable.
Input 1 Source This selects which signal is routed to the Input 1 block on the grid. “ANALOG”
selects the onboard In 1/Instrument jack. “USB (CHANNELS 3/4)” selects the
ANALOG
signal from FM3 USB 3/4 on a connected computer so you can perform re-
USB [CHANNELS 3/4]
amping or other types of signal processing.
Input 1 Pad This pads the signal from IN 1 [INSTRUMENT] jack before it reaches the
A/D converter to prevent clipping. The pad is offset by a corresponding but
0, 6 dB, 12 dB, 18 dB
opposite boost at the output of the converter, so “what you hear” remains the
same at all settings.
Run this at the lowest possible setting for your guitar, starting at 0 dB and
increasing padding if required to eliminate Input 1 clipping as indicated on the
front panel LEDs.
Input 2 Pad This pads the signal at INPUT 2 jacks before it reaches the A/D converter to
prevent clipping. Run this at the lowest possible value for your setup, starting
0, 10 dB, 18 dB
at 0 dB and increasing padding if required to eliminate Input 2 clipping as
indicated on the front panel LEDs.
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13 Setup Menu
PARAMETER Description
Output 1 Mode These determines how signals are processed at the corresponding outputs.
Output 2 Mode This control makes it easy to use the same presets in a variety of stereo and
mono performance or recording environments. See also "Mono vs. Stereo" on
STEREO, p. 8 for more information.
SUM L+R
USB Audio goes directly to the converters and is NOT affected by this setting.
COPY L>R
MUTE The option "MUTE" is available for Output 1 only in case you want to eliminate
direct audio from the FM3 while using it with a DAW.
See the diagram in "Option: USB Input Monitoring Only" on p. 26
Output 1 Level These set the nominal levels at the corresponding analog output jacks.
Output 2 Level
Use “-10 dBV” for consumer-grade equipment including many guitar products.
-10dBV Use “+4 dBu“ with professional audio equipment.
+4 dBu The product manual for your connected device should indicate whether it
operates at +4 dBu or -10 dBV (Default). (Some devices are switchable.)
For Out 2, this option is available only when the "LINE LEVEL" type is selected.
Output 1 Phase Determines whether signal at the corresponding outputs will be normal
Output 2 Phase or phase-inverted relative to the actual output of the grid. This lets you
compensate for unwanted inversions elsewhere in the signal chain.
NORMAL, INVERT
Output 2 Type This determines whether output 2 operates in Unity Gain or Line Level mode.
Unity Gain is useful, for example, when connecting Out 2 to the input of a tube
UNITY GAIN amp, or when capturing an analog DI. This is the default setting.
LINE LEVEL
Line Level is useful when connecting Out 2 to a mixer, PA, or the inputs of
FRFR speakers.
See also XXX on p. xx
Output 2 Boost/Pad This setting engages a boost/pad which can help lower the noise floor of
Output 2. This can be used when outputting to a tube amp in a unity gain
setup. This option is available only when Output 2 Type is set to "Unity Gain".
0/6/12/18 dB
Boost/Pad helps optimize D/A performance without affecting levels. A boost
at the converter’s input is paired with a corresponding cut at its output. Be
watchful, however, as boosting makes it easier to clip the converters. Watch
the meters and if clipping occurs, reduce levels within your preset or lower the
Boost/Pad setting.
Output 2 Copy This allows you to create a duplicate of the Out 1 or In 1 signal at Out 2.
INPUT 1,
By copying Out 1 to Out 2, you can easily send the same signal to Front of
OUTPUT 1,
House and your stage monitors with independent Global EQs, plus separate
NONE
front panel level knobs for each. Without this global option, you would need to
modify every preset by adding the Out 2 block.
Copy In 1 to create an easy analog DI signal at Out 2.
IMPORTANT: This setting works only when the Out 2 block is NOT present on
the grid for the current preset.
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13 Setup Menu
PARAMETER Description
Pedal 1 Setup Set this according to the what you have connected.
Pedal 2 Setup
For 1 expression pedal, choose EXPRESSION PEDAL
EXPRESSION PEDAL
For 1 switch, connect the switch to the TIP and SLEEVE of a TRS connector.
1 SWITCH (TIP)
With this setting active, the RING function is disabled as a Modifier/External
2 SWITCHES (TIP + RING)
source to avoid mishaps.
For 2 switches, connect one to Tip and Sleeve and the other to Ring and sleeve.
Calibrate PEDAL 1 Calibrate expression pedals connected to an on-board Pedal jack.
Calibrate PEDAL 2
First select this menu choice, then:
Press ENTER.
Move the pedal through its full range of motion several times.
Press ENTER again when finished.
Switches, unlike pedals, do not need to be calibrated.
Switch 1 Tip Behavior A switch with the default setting of "Follow Hardware" behaves exactly as you
Switch 1 Ring Behavior might expect: a latching switch latches, and a momentary switch is momentary.
Switch 2 Tip Behavior If you want a momentary switch to behave like a latching/toggle switch instead,
Switch 2 Ring Behavior use the "Virtual Toggle" option. Now, every time you tap the switch, its state on
the FM3 will flip from ON to OFF, or OFF to ON.
FOLLOW HARDWARE
So for example, imagine a momentary switch mapped to EXTERNAL 1 and
VIRTUAL TOGGLE
assigned to the Rate of a Rotary. While you press down on the switch, the
Rotary rate increases. When you step off the switch, the rate slows. With the
Behavior changed to "Virtual Toggle", you would tap once for a fast rate, and
then tap again to toggle the rate to slow.
Note that if you accidentally apply the Virtual Toggle setting to a physical
latching switch, you'll need to tap the switch twice (or more) for it to toggle.
Switch 1 Tip Polarity The FM3 offers the option to reverse the polarity of any connected switch.
Switch 1 Ring Polarity, The option “Normal” assumes a “momentary make” switch. Use the option
Switch 1 Tip Polarity “Reverse” when using a “momentary break” switch, or for creative applications.
Switch 1 Ring Polarity
NORMAL
REVERSE
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13 Setup Menu
Reminder: You do not need to store settings in the SETUP menu. EXIT twice when finished.
LEARN MODE
The MIDI Remote menu features a hidden Learn Mode function. Rather than using the knobs to assign a pedal, switch,
or MIDI CC, you can use Learn Mode. This is quick and also potentially saves you from needing to know which MIDI CC
is assigned to a button or pedal on a remote device. Here's how it works:
Navigate to the entry you want to assign: for example, "External Control 1" or "Tempo Tap".
1. Press ENTER to activate Learn Mode.
2. Move the remote pedal, knob, switch, etc. so Learn Mode can detect its activity.
3. The controller will be assigned automatically to your function.
If not, try again, troubleshooting the remote device as necessary, or press Exit to cancel.
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PARAMETER Description
Program Change Determines whether the FM3 will process or ignore incoming MIDI Program
Change messages.
ON/OFF
Ignore Redundant PC This setting determines whether the FM3 should re-process or ignore a Program
Change message that corresponding to the current preset. With this setting
ON/OFF
“OFF”, a preset will be reloaded—all changes discarded—when it is selected
again via PC. This allows you, for instance, to load a preset, use various
“Instant Access” switches to bypass effects, and then stomp the footswitch
that originally selected the preset to have it revert to its saved state. With this
setting “ON”, redundant PC messages are ignored. When PC mapping is used, if
the current Scene has changed, the preset will not reload but the Scene will still
revert to that set in the map.
Send MIDI PC Determines whether or not the FM3 will automatically transmit a MIDI Program
Change message at its MIDI OUT port when a new preset is loaded.
1–16
OMNI This is the easiest way for most people to operate a single connected MIDI
OFF device while changing presets on the FM3. Any custom MIDI mapping is left to
the downstream device. To use this feature you simply select which channel
you want the message to be transmitted on. The “OMNI” setting transmits the
message on all channels.
MIDI PC Offset Adds a specified value to all incoming MIDI Program Change requests before
they are processed. This makes it possible, for instance, to address alternate
presets in different “registers.” You might use the same MIDI messages to
access presets 1–16 for a gig with one guitar, and —by specifying an offset
of +16— use presets 17–32 for a different guitar without re-programming your
controller.
PC Mapping PC Mapping determines whether incoming MIDI Program Change messages
load presets 1-for-1, or load other presets and scenes instead. With PC
Mapping turned “OFF”, presets are loaded 1:1 based on incoming MIDI bank
Select and Program Change messages. With custom PC Mapping enabled,
incoming Program Change messages are re-mapped according to the values in
the table on the Custom page of the MIDI/Remote menu (see below).
INITIAL VALUE: These sixteen parameters specify the initial value to be used for each of the
External Control 1–16 16 External Controllers (p. 75) when the FM3 is powered on. This value
persists until data is received from the MIDI controller. This is especially useful
when an external MIDI controller is absent. For example, if you normally use an
expression pedal to control the volume in your presets, a missing pedal might
make the preset get “stuck” in a muted position. Setting an initial value of 100%
for the External Controller mapped to that pedal would ensure that when the
pedal is not connected, the volume will stay at 100% instead of 0%. This setting
is only for controllers with a MIDI CC# assignment. It does not apply to local or
FC pedals or switches.
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PARAMETER Description
Map to Preset When PC Mapping (above) is turned “ON”, the parameters in this table specify
Map to Scene which preset and scene are loaded for each incoming MIDI PC message.
See also "Program Change Mapping" on p. 56
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PARAMETER Description
Tempo Tap Provides the ability to tap the tempo using an external controller.
Learn more in Section 11
Tuner Provides a way to remotely enter or exit the Tuner. Learn more in Section 12
Preset Inc/Dec These allow you to step up or down through a sequence of presets with pre-
Preset Inc/Dec Start/Stop defined start and end/wrap points. Preset mapping and offsets are ignored.
Don't confuse this with the Preset Inc/Dec function of the FM3's onboard
footswitches. These switches have their own settings and ignore this value,
which is used only for changing presets via MIDI.
Scene Select Selects specific Scenes. The controller value (NOT the CC number) determines
which Scene is loaded:
0 = Scene 1 2 = Scene 3 4 = Scene 5 6 = Scene 7
1 = Scene 2 3 = Scene 4 5 = Scene 6 7 = Scene 8
The series continues, cycling through scenes 1–8 for values up to 127 (Scene 8).
For more, see "Selecting Scenes & Channels Remotely" on p. 55
Scene Increment The Scene Increment and Decrement functions allow you to step up or down
Scene Decrement through scenes. These functions are triggered by CC data values above 63.
Input 1,2 Volume Four individual parameters allow you to globally control the levels of the
Output 1,2 Volume corresponding Input or Output blocks.
Output 1 Volume Increment, These options provide a convenient way to permanently increase or decrease the
Output 1 Volume Decrement, MAIN output volume for the Out 1 or Out 2 Blocks in the currently loaded preset.
Output 2 Volume Increment, Each time Volume Increment is triggered, the MAIN is increased by 1.0 dB and
Output 2 Volume Decrement the preset is saved. This is the same for Volume Decrement, except it decreases
volume.
These functions are designed for use with momentary footswitches set up to
send a CC# value of 127 for “ON” and 0 for “OFF.” Do not use an expression pedal
or you may change levels +/-20 dB with a single sweep!
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14 ADDITIONAL TOPICS
FRACTAL-BOT
Fractal-Bot is a handy utility that makes it possible to send and receive presets, cabs,
settings, firmware and other files, both to and from your FM3. The program is simple
and intuitive, with built-in instructions, and an easy “1-2-3” routine. Fractal-Bot can
even keep itself up to date.
Computers running Windows need a driver to connect the FM3.
This driver is available at https://www.fractalaudio.com/fm3-downloads/
Computers running Mac OS do not require a driver.
Fractal-Bot is built in to FM3-Edit: https://www.fractalaudio.com/fm3-edit
A standalone version is also available on our web site at: https://www.fractalaudio.com/fractal-bot
Updating Firmware (p. 112) Installing User Cabs (p. 118) are covered elsewhere in this manual.
RESTORING
Fractal-Bot is also used to restore backup files to your FM3. In this case, the process is less automated but
still very easy. You will need to send over all of the files from your backup set individually. Once the first file
completes, send the next file over, and so on, until they are all finished. Remember to reboot the FM3 immediately
if a System file has been transmitted to it! (Fractal-Bot will remind you.)
You can use the same process to install presets or cab files you download.
MIDI
On the FM3, backup and dumping are NOT supported over 5-pin MIDI. You can transmit backup files to the unit
this way, but because the transfer rate is so slow, this can take a LONG time and is advised against.
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FIRMWARE UPDATES
Firmware is like the operating system of your FM3. It is tracked using version numbers like 1.00, 2.00, etc. Every
FM3 is shipped from the factory with the latest firmware version installed. You can check your version by pressing
the SETUP button (Push-knob E) on the Home page. The version is displayed at the top left of the Setup menu.
UPDATING
NOTE: Before performing a firmware update, it is wise to back up your unit (see previous page).
Fractal-Bot makes firmware updates easy. Before you begin, please QUIT any other audio or MIDI software
applications such as a DAW (Digital Audio Workstation), Cab-Lab, MIDI utilities, etc. Then follow these steps:
1. Launch Fractal-Bot (see previous page.) It is recommended to make a backup before updating.
2. When you select your device in Step 1, Fractal-Bot checks for new firmware and guides you through installation.
3. Please read any included Release Notes. These will let you know what’s new and alert you to anything to be
aware of before upgrading to the new version.
4. After file transmission is complete, the FM3 still needs time to process the update. Watch the FM3 front panel
display, which will eventually instruct you to power off, wait 5 seconds, and then power on again.
5. You can verify that the upgrade worked by checking the installed version. Press the SETUP button
(Push-knob E) on the Home page. The version is displayed at the top of the Setup menu.
NOTE: Firmware updates will occasionally be accompanied by new versions of the Axe-Fx Factory Presets.
These will be available separately and can also be installed using Fractal-Bot.
OPTIONAL MANUAL INSTALLATION: Besides automatic updates, you can also manually download firmware from https://www.fractalaudio.
com/axe-fx-iii-downloads. The firmware itself is a MIDI System Exclusive or “SysEx” file but will be will typically be in a zip archive also
containing various documents. Extract the .syx file to a location you can easily find. Do not double-click the .syx file. Instead, go through the
three steps of Fractal-Bot and browse to the extracted .syx file during step 2, “Choose a File to Send”. Send the file and then see Step 4 above.
FORCING REINSTALLATION: In you already have the latest version installed but want to re-install it for any reason, hold Cmd (Mac) or
Ctrl (Win) while selecting your device in Fractal-Bot. Similarly, if you Comd/Ctrl click the blue “Ready to Install” prompt, you can save the
dowloaded file to a location of your choosing.
FIRMWARE Q&A
Q: Can I skip versions to go from a very old firmware version to a much newer one?
A: Yes. It can be important to read the Release Notes for versions that you skipped (always included).
Q: Can I downgrade from a newer firmware to an older one?
A: Yes, but newer presets are not compatible with older firmware. You’ll need to restore a backup of presets
compatible with the older firmware version you’re installing, or find the older factory preset files.
Q: Will updating my Axe-Fx firmware erase my custom presets or user cabs?
A: No, updating firmware never erases your presets or cabs but we still recommend making a backup before you
update. Also, updates may alter the sound of existing presets. Always read the Release Notes when updating.
Q: The firmware update failed mysteriously. What should I do?
A: If the Axe-Fx still boots normally, just try the update again. If successive failures occur, please delete and
re-download the update file before trying again. Trying a different USB port or cable can also solve issues.
Q: After updating, my Axe-Fx will no longer boot normally.
A: Check the RECOVERY processes detailed on the next page.
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RECOVERY
PROBLEMS DURING/AFTER FIRMWARE UPDATE
The FM3 has a built-in recovery system known as the “Emergency Boot Loader” to protect you against mishaps
during firmware update. To boot from the emergency boot loader:
1. Power down the unit and wait five seconds.
2. Power on holding both PAGE LEFT and PAGE RIGHT buttons until the Emergency Utility page appears.
3. Update as normal using Fractal-Bot.
You can in fact hold both HOME and EDIT at once to reset the current preset and prevent the loading of
global settings and parameters.
GETTING HELP
Our forum is a source of great help ranging from product Q&A to tutorials and more. Fractal Audio staff
participate in the conversation, and response times can be very fast. Find it at https://forum.fractalaudio.com
Our wiki, maintained by members of the Fractal Audio community, is also an excellent resource:
https://wiki.fractalaudio.com
You can get support directly from Fractal Audio Systems at: https://support.fractalaudio.com
or internationally via our dealers listed at https://www.fractalaudio.com/international-ordering.
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Remember that under Windows, you will need to install drivers before using FM3-Edit.
See Section 3: USB.
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UNDERSTANDING VIEWS
This layout uses four different views, each set up like a self-contained mini layout.
Views are detailed on p. 85 but here’s a simple summary.
The FM3 is based on “Layouts”, each containing programming for twelve footswitches.
Unlike the larger FC-12 controller, the FM3 can only show three of these “Switch Definitions” at once.
The view determines WHICH three switches are shown on the FM3.
View 3 View 4
In FM3-Edit, switches are shown in two rows of
six. Views are arranged as shown.
Try using FM3-Edit to change the view now.
View 1 View 2
CHANGING VIEWS
View 1 changes the Scene. This layout is based on the idea that you might rely mostly on scene changes for
different sound settings within a song. Here, three switches are forced to Green, Yellow, and Red, making it
easy to recognize this layout. (See also “LED Ring Colors” on p. 11).
View 1
Select Scenes
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The “Show As” and “View” controls in FM3-Edit are visual aids. They help you focus on those
switches that you need to see. Be aware however, that when you select “FC6” , the order of
switches on the screen is different from the order for “FM3” or “FC12”. This is indicated with
small numbers shown inside the LED rings in FM3-Edit.
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CONCLUSION
In this tutorial, you learned about Layout 7: Perform. We covered how it
uses VIEWS to create different sets of controls on the FM3.
You learned to change the view in an “out and back” arrangement.
You used EZ Mode to make a change on the FM3 itself, followed by a similar change through FM3-Edit.
NEXT STEPS...
Once you have completed this tutorial, we recommend that you
explore the other topics presented in Section 10.
“The Footswitch Functions Guide” is an essential companion to making the most of the FM3.
As you learn more, use your imagination to decide how you want the FM3 to work for you.
If you need help, our forum is a great resource. Fractal Audio staff members participate in the
conversation, and response times can be very fast. Find it at https://forum.fractalaudio.com
You can also get support directly from Fractal Audio Systems at: https://support.fractalaudio.com
or internationally via our dealers listed at https://www.fractalaudio.com/international-ordering
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AXE-CHANGE
Axe-Change is the official source for sharing Preset and Cab files for Fractal Audio Systems products. You can
upload your own FM3 presets or browse what others have contributed including some high profile artists (though
regrettably many artists treat their presets as guarded secrets). Axe-Change is also a great source for free Cabs!
Find Axe-Change at https://axechange.fractalaudio.com
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P4 P5 P6
P1 P2 P3
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The “<<MORE>>”
switches toggle be-
tween these two views.
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FM3: Layout 8, OMG9: Right Switch [Tap] FC-6: Layout 3: Effects, View 1
Tap the FM3 right switch to enter Effects Mode. Five switches on the FC6 are
assigned to bypass/engage different effects. The “MORE” switch toggles out TAP: Phaser 1, Byp TAP: Chorus 1, Byp TAP: MORE>>
to a view containing five different effects (and back). HOLD: -- HOLD: -- HOLD: --
TAP: PRESETS TAP: SCENES V1 TAP: EFFECTS TAP: Drive 1, Byp TAP: Delay 1, Byp TAP: Reverb 1, Byp
HOLD: Tuner HOLD: SCENES V2 HOLD: LOOPER HOLD: -- HOLD: -- HOLD: --
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TO CREATE A SONG:
Open SETUP: FC Setlists/Songs and page right to “Songs”.
Navigate to any Song and press NAME SONG (push knob C). Enter a name using
controls that work identically to those for presets and scenes.
Next, press Enter or EDIT SONG (push knob B). Define each of up to six Sections by using
the controls to enter a PRESET number, a SCENE number, and a section NAME.
Press Exit when finished to return to the master Songs list.
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ABOUT SETLISTS
Each of the four Setlists contains up to 32 songs in numbered positions. A particular song can appear more than
once in the list. Empty slots are permitted only at the end.
Each Setlist has a number and a name (10 chars).
The “ACTIVE!” designation serves to select a specific setlist, indicating which song list will
populate the FC footswitches. While many performers may only need one setlist, others
could use different setlists for various bands or gigs. Some might even perform extensive
shows that require activating different setlists as the performance progresses.
To change the active Setlist, open SETUP/FC Setlists/Songs, and turn Knob C
to move the “ACTIVE!” marker, or use FC “Setlist” footswitches.
Fig 4: The Edit Setlist page of the Setlists/Songs menu allows you to easily insert, remove, or re-order the songs in a Setlist.
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FC SETLIST/SONG FUNCTIONS
The Setlist/Song feature uses three new categories of FC footswitch functions: SETLIST, SONG, and SECTION.
Each function has one or more self-explanatory parameters, plus various options for the FC footswitch “Mini-
Display”. For an introduction to footswitch functions, see “Tap & Hold Functions” on p. 80
For complete details on these new functions, see the Fractal Audio Footswitch Functions Guide.
As of this writing, none of the FM3 factory layouts contain Setlist or Song/Section footswitches.
SETLIST FUNCTIONS
Three “SETLIST” functions change the Active Setlist:
SETLIST: SELECT : This makes the designated Setlist “Active” by its number, 1–4.
SETLIST: TOGGLE : This toggles between two setlists, making them “Active”.
SETLIST: INC/DEC. : This incrementally steps through the Setlists to select one as Active.
You can also change the Active Setlist on the Setlists page of SETUP: FC Setlists/Songs, or in Axe-/FM9-Edit.
SONG FUNCTIONS
Three “SONG” functions load Songs based on their numbered positions within the Active Setlist.
SONG: SELECT IN SET : This loads a song by its numbered position (1–32) in the Active Setlist.
SONG: TOGGLE IN SET : This toggles between two songs by their numbered positions in the Active Setlist.
SONG: INC/DEC IN SET : This incrementally steps forward or backward through all of the
non-empty songs in the Active Setlist. (Empty songs are skipped automatically, and any
empty songs at the beginning or end of the list are skipped when the list “wraps.”)
SECTION FUNCTIONS
Three “SECTION” functions load sections from the current song. Whenever a Song Section is loaded, the main
display of the FC changes to show the name of the current song, and the name of the current section.
Three functions select songs from within the current Active Setlist.
SONG SECTION: SELECT : This loads a Section by its number in the current Song.
SONG SECTION: TOGGLE : This toggles between two Sections of the current Song.
SONG SECTION: INC/DEC : This incrementally steps forward or backward through all of the
Sections in the current Song. (Empty Sections are skipped automatically, and any empty
Sections at the beginning or end of the list are skipped when the list “wraps.”)
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Q: Can I use a computer or external MIDI controller to remote control the FM3?
A: The FM3 has a rich MIDI spec which allows it to be remote controlled. Any 3rd party MIDI
controller can be used, but please note that an FC-6 or FC-12 connected via FASLINK offers many
advantages over traditional 5-pin MIDI. The FM3 is not a computer USB MIDI Interface. A third-
party MIDI interface is required for a DAW or other computer application to control the FM3.
Q: I’m hearing click and pops.
A: First, check all cables. You’d be surprised by how often a short can be found in a brand new or trusted cable.
Then, check to see whether you are clipping the FM3 inputs or outputs (p. 7).
Excessive CPU usage may also be to blame. Is the CPU meter at or near 80%? If so, you’ve overloaded
the current preset. Try removing one block and review “Preset CPU Limits” on p. 50 for useful tips.
Q: One or more of my presets produces no sound.
A: This might be any one (or several) of a number of things.
Are the top panel OUT level knobs turned up?
Is every other component in your rig working correctly? Most of the time, the problem is a faulty or
disconnected cable. Checking the FM3 with headphones can help rule out this possibility.
Does the preset rely on a user cab that isn’t loaded? Check the cab block and try a factory cab.
If your preset complete? Make sure it has a complete path from the input to the output with no breaks. Try
a different preset.
Are you using the correct output block or settings? By default, the FM3 factory presets are set to use Out 1
L/R. If you want to use Out 2 at the same time, or only Out 2, see the notes on “Front-Of-House + Personal
FRFR Monitor” on p. 34
Is there a Modifier assigned to a volume or level set to a pedal or switch that’s either not present or
different from the one you normally use. Check the modifier or change the INITIAL VALUE for a missing
external controller from 0% to 100% (see “MIDI/Remote: General Page” on p. 105).
Q: Why would I place certain effects before or after an Amp and Cab?
A: Sonically speaking, the main reason to care about effect placement is that a given
effect will sound different when placed before or after distortion.
How does this difference sound? If you’ve ever switched the sequence of traditional drive and wah pedals,
you’ve heard an excellent example. In the case of wah before overdrive, the resonant filter of the wah
“excites” the overdrive in a cool way while still retaining a natural overall tone. When the wah follows
distortion, you might hear a more dramatic sweep that almost sounds synth-like and might be considered
less “classic.” It’s not surprising then that wah would traditionally be a run as a “pre” effect between
guitar and amp. The amp’s distortion follows the wah. Many other effects fall in this same category.
A different example is found in overdrive with reverb or delay. In the natural world, reverb and echo occur
because of open spaces around your guitar amp – like a club or concert hall. These effects would therefore
NOT be heard before a distorted amp, but after it. Recording studios often add these kinds of effects “post”,
i.e. at the console—after the mic has picked up the distorted sound from the guitar amp. If you wanted
to simulate this natural sounding reverb or delay these effects would likely be run “post.” This is not to
say that delay or reverb before distortion is a “no-no.” Many “legendary” tones came from echo units in
front of an amp—but this is very different from “post” delay, both tonally, but also in terms of dynamics.
The good news is that the FM3 allows you to experiment easily and find what combinations
of pre- and post-effects work best for you. Creativity begins where conformity ends.
Q: Anything else I should know?
A: The Layouts and Footswitches section includes its own FAQ. Check out the “FM3 Footswitch FAQ” on p. 90
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SHORTCUTS
The FM3 has several shortcuts and hidden features. These are summarized below.
IN GENERAL
Press EDIT to jump to the Edit menu for the currently selected
block. Press repeatedly to step through all blocks.
ON THE GRID
With any block selected, press-and-hold ENTER to create a series of shunts and cables to bridge
empty space to the right. This will also CLEAR existing connectors between a series of blocks.
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SPILLOVER
Spillover allows delay and reverb tails to “ring out” when an effect is bypassed or when you change channels,
scenes, or presets. This section covers how to set up spillover in different scenarios.
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RECEIVING MIDI
The FM3 responds to MIDI Program Change Messages, MIDI CC messages — which can be used for a wide variety
of purposes including Scene Select, Effect Bypass/Engage, Modifier Control, and more — and will sync internal
tempo to MIDI clock messages for use with delay time, LFO rates, etc.
The FM3 is NOT a USB MIDI Device. It uses COM ports over USB for Fractal-Bot and FM3-Edit, and will not appear
as a MIDI device in a DAW or other MIDI program.
MIDI THRU
The FM3 MIDI Out port also features a soft “MIDI Thru” capability. This merges any data received at the MIDI In
port with any generated MIDI messages at the MIDI Out port. This option must be enabled. See “MIDI/Remote:
General Page” on p. 105
SEND MIDI PC
The simplest MIDI capability of the FM3 is transmitting a single MIDI program change message (“PC”) each
time a new Preset is loaded—whether via the front panel, using an FC Footswitch, or in any other way. To enable
this, open the SETUP | MIDI/Remote menu and page to the “General” tab. Set Send MIDI PC to the desired MIDI
channel.
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Remember, Control Switches can be switched manually using a footswitch, or automatically by Scenes.
See the “The Footswitch Functions Guide” for more on Control Switches.
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CC VALUE TO SCENE
When selecting Scenes using the global options found on the Other page of the MIDI/Remote menu under SETUP,
the value of the designated CC# determines the Scene:
0. . . . . . . . 1 16. . . . . . . 1 32. . . . . . . 1 48. . . . . . . 1 64. . . . . . . 1 80. . . . . . . 1 96. . . . . . . 1 112. . . . . . 1
1. . . . . . . . 2 17. . . . . . . 2 33. . . . . . . 2 49. . . . . . . 2 65. . . . . . . 2 81. . . . . . . 2 97. . . . . . . 2 113. . . . . . 2
2. . . . . . . . 3 18. . . . . . . 3 34. . . . . . . 3 50. . . . . . . 3 66. . . . . . . 3 82. . . . . . . 3 98. . . . . . . 3 114. . . . . . 3
3. . . . . . . . 4 19. . . . . . . 4 35. . . . . . . 4 51. . . . . . . 4 67. . . . . . . 4 83. . . . . . . 4 99. . . . . . . 4 115. . . . . . 4
4. . . . . . . . 5 20. . . . . . . 5 36. . . . . . . 5 52. . . . . . . 5 68. . . . . . . 5 84. . . . . . . 5 100. . . . . . 5 116. . . . . . 5
5. . . . . . . . 6 21. . . . . . . 6 37. . . . . . . 6 53. . . . . . . 6 69. . . . . . . 6 85. . . . . . . 6 101. . . . . . 6 117. . . . . . 6
6. . . . . . . . 7 22. . . . . . . 7 38. . . . . . . 7 54. . . . . . . 7 70. . . . . . . 7 86. . . . . . . 7 102. . . . . . 7 118. . . . . . 7
7. . . . . . . . 8 23. . . . . . . 8 39. . . . . . . 8 55. . . . . . . 8 71. . . . . . . 8 87. . . . . . . 8 103. . . . . . 8 119. . . . . . 8
8. . . . . . . . 1 24. . . . . . . 1 40. . . . . . . 1 56. . . . . . . 1 72. . . . . . . 1 88. . . . . . . 1 104. . . . . . 1 120. . . . . . 1
9. . . . . . . . 2 25. . . . . . . 2 41. . . . . . . 2 57. . . . . . . 2 73. . . . . . . 2 89. . . . . . . 2 105. . . . . . 2 121. . . . . . 2
10. . . . . . . 3 26. . . . . . . 3 42. . . . . . . 3 58. . . . . . . 3 74. . . . . . . 3 90. . . . . . . 3 106. . . . . . 3 122. . . . . . 3
11. . . . . . . 4 27. . . . . . . 4 43. . . . . . . 4 59. . . . . . . 4 75. . . . . . . 4 91. . . . . . . 4 107. . . . . . 4 123. . . . . . 4
12. . . . . . . 5 28. . . . . . . 5 44. . . . . . . 5 60. . . . . . . 5 76. . . . . . . 5 92. . . . . . . 5 108. . . . . . 5 124. . . . . . 5
13. . . . . . . 6 29. . . . . . . 6 45. . . . . . . 6 61. . . . . . . 6 77. . . . . . . 6 93. . . . . . . 6 109. . . . . . 6 125. . . . . . 6
14. . . . . . . 7 30. . . . . . . 7 46. . . . . . . 7 62. . . . . . . 7 78. . . . . . . 7 94. . . . . . . 7 110. . . . . . 7 126. . . . . . 7
15. . . . . . . 8 31. . . . . . . 8 47. . . . . . . 8 63. . . . . . . 8 79. . . . . . . 8 95. . . . . . . 8 111. . . . . . 8 127. . . . . . 8
CC VALUE TO CHANNEL
When changing Channels using the global options found on the Channel page of the MIDI/Remote menu under
SETUP, the value of the designated CC# determines the Channel:
0. . . . . . . .A 16. . . . . . .A 32. . . . . . .A 48. . . . . . .A 64. . . . . . .A 80. . . . . . .A 96. . . . . . .A 112. . . . . .A
1. . . . . . . .B 17. . . . . . .B 33. . . . . . .B 49. . . . . . .B 65. . . . . . .B 81. . . . . . .B 97. . . . . . .B 113. . . . . .B
2. . . . . . . .C 18. . . . . . .C 34. . . . . . .C 50. . . . . . .C 66. . . . . . .C 82. . . . . . .C 98. . . . . . .C 114. . . . . .C
3. . . . . . . .D 19. . . . . . .D 35. . . . . . .D 51. . . . . . .D 67. . . . . . .D 83. . . . . . .D 99. . . . . . .D 115. . . . . .D
4. . . . . . . .A 20. . . . . . .A 36. . . . . . .A 52. . . . . . .A 68. . . . . . .A 84. . . . . . .A 100. . . . . .A 116. . . . . .A
5. . . . . . . .B 21. . . . . . .B 37. . . . . . .B 53. . . . . . .B 69. . . . . . .B 85. . . . . . .B 101. . . . . .B 117. . . . . .B
6. . . . . . . .C 22. . . . . . .C 38. . . . . . .C 54. . . . . . .C 70. . . . . . .C 86. . . . . . .C 102. . . . . .C 118. . . . . .C
7. . . . . . . .D 23. . . . . . .D 39. . . . . . .D 55. . . . . . .D 71. . . . . . .D 87. . . . . . .D 103. . . . . .D 119. . . . . .D
8. . . . . . . .A 24. . . . . . .A 40. . . . . . .A 56. . . . . . .A 72. . . . . . .A 88. . . . . . .A 104. . . . . .A 120. . . . . .A
9. . . . . . . .B 25. . . . . . .B 41. . . . . . .B 57. . . . . . .B 73. . . . . . .B 89. . . . . . .B 105. . . . . .B 121. . . . . .B
10. . . . . . .C 26. . . . . . .C 42. . . . . . .C 58. . . . . . .C 74. . . . . . .C 90. . . . . . .C 106. . . . . .C 122. . . . . .C
11. . . . . . .D 27. . . . . . .D 43. . . . . . .D 59. . . . . . .D 75. . . . . . .D 91. . . . . . .D 107. . . . . .D 123. . . . . .D
12. . . . . . .A 28. . . . . . .A 44. . . . . . .A 60. . . . . . .A 76. . . . . . .A 92. . . . . . .A 108. . . . . .A 124. . . . . .A
13. . . . . . .B 29. . . . . . .B 45. . . . . . .B 61. . . . . . .B 77. . . . . . .B 93. . . . . . .B 109. . . . . .B 125. . . . . .B
14. . . . . . .C 30. . . . . . .C 46. . . . . . .C 62. . . . . . .C 78. . . . . . .C 94. . . . . . .C 110. . . . . .C 126. . . . . .C
15. . . . . . .D 31. . . . . . .D 47. . . . . . .D 63. . . . . . .D 79. . . . . . .D 95. . . . . . .D 111. . . . . .D 127. . . . . .D
138
15 Specifications
15 SPECIFICATIONS
INSTRUMENT INPUTS
Connectors: Rear 1/4" phone jack, unbalanced, with “Secret Sauce”
Impedance: 1 MΩ
Max. Input Level: +16 dBu
ANALOG INPUT 2
Connectors: (2) 1/4" phone jack balanced (TRS)
Impedance: 1 MΩ
Max. Input Level: +20 dBu
A/D CONVERSION
Bit Depth: 24 bits
Sample Rate: 48 kHz
Dynamic Range: 114 dB
Frequency Response: 20 – 20kHz, -0.01 to +0.01 dB
Crosstalk: 110dB (typ.) Interchannel Isolation
ANALOG OUTPUT 1
Connectors: (2) XLR balanced with Ground Lift
Selectable between -10 dBV and +4 dBu in software
Impedance: 600 Ω
Max Output Level: +20 dBu
ANALOG OUTPUT 2
Connectors: (2) 1/4" phone jack unbalanced (Humbuster™)
Impedance: 600 Ω
Max Output Level: +20 dBu
HEADPHONE OUTPUT
Connector: 1/4" stereo phone jack
Impedance: 35 Ω
D/A CONVERSION
Dynamic Range: 114 dB
Frequency Response: 20 – 20kHz, +0 / -1 dB
DIGITAL OUTPUT
Connectors: RCA Coaxial Type for S/PDIF
Format: Uncompressed PCM
Sample Rate: 48 kHz fixed
USB AUDIO
Format: USB Audio Class 2.0 compliant
Channels: 4 input, 4 output
USB Audio Clock: 48 kHz fixed
MIDI INTERFACE
Input Connector: (1) 5-pin DIN
Out/Thru Connector: (1) 5-pin DIN
139
15 Specifications
PEDAL INTERFACE
Connectors: (2) 1/4" TRS phone jack
Format: Pedal: 10–100 kΩ max
Tip-Ring Switch: make/break; momentary or latching
Sleeve-Ring Switch: make/break; momentary or latching
FASLINK II INTERFACE
Connectors: (1) XLR-F
WARNING: Connect ONLY to the FASLINK II connector on a Fractal Audio FC Series controller
GENERAL
Finish: Powder-coated steel chassis
Controls: 12 buttons, 8 knobs (5 with additional “push” functions)
Display: 800×480 high contrast color LCD
Dimensions: 11.1” W. × 4.05” H. × 9.3” D.
281mm W. × 103mm H. × 236mm D.
Weight: 7 lbs 1.6 oz (3.22 kg)
Input Voltage: 90–264 VAC, 47 – 63 Hz (universal input)
Power Consumption: <40 W
Backup Battery Life: >10 years
Backup Battery Type: CR-2032
Ventilation: Onboard fan with side and bottom venting. WARNING: Do not block vent holes!
ENVIRONMENTAL
Operating Temperature: 32 to 122 °F (0 to 50 °C)
Storage Temperature: -22 to 167 °F (-30 to 70 °C)
Humidity: Max. 90% non-condensing
140
15 Specifications
MIDI IMPLEMENTATION
The FM3 features a robust MIDI implementation detailed below.
Function Tx Rx Remarks
Basic Channel Default 1 1
Changed 1-16 1-16
Note Number True Voice X X
Velocity Note ON X X
Note OFF X X
After Touch Keys X X
Channels X X
Pitch Bend X X
Control Change O O Receivable CCs are globally soft-assigned to
functions via the MIDI/Remote menu under SETUP.
These include Input and Output volumes, Tap Tempo,
Tuner, 16 “External Controllers” (assignable as
modifiers to one or more parameters on a per-preset
basis), some Scene functions, all Looper functions,
and all block BYPASS and CHANNEL switches.
MIDI CC Transmit is performed using the Scene MIDI
Block or Control Switch MIDI.
Program Change True Number O O The FM3 can transmit PC messages upon preset
Bank Select X O change, or via the Scene MIDI Block or Control
Switch MIDI.
System Exclusive Fractal Audio O O SysEx is used extensively for FM3-Edit.
Real time O X
Non-Real time X X
System Common Song Position X X
Song Select X X
Tune Request X X
System Real time Clock X O FM3 Global Tempo syncs automatically to MIDI Beat
Commands X X Clock. FM3 does not transmit MIDI clock.
Auxiliary Messages Local ON/OFF X X
All Notes OFF X X
Active Sense X X
Reset X X
141
Warranty
WARRANTY
Fractal Audio Systems warrants that your new Fractal Audio Systems product shall be free of defects in materials
and workmanship for a period of one (1) year from the original date of purchase.
During the warranty period, Fractal Audio Systems shall, at its sole option, either repair or replace any product that
proves to be defective upon inspection by Fractal Audio Systems.
Fractal Audio Systems reserves the right to update any unit returned for repair and to change or improve the
design of the product at any time without notice. Fractal Audio Systems reserves the right to use reconditioned
parts and assemblies as warranty replacements for authorized repairs. This warranty is extended to the original
retail purchaser for units purchased directly from Fractal Audio Systems or one of its authorized distributors or
resellers.
This is your sole warranty. Fractal Audio Systems does not authorize any third party, including any dealer or sales
representative, to assume any liability on behalf of Fractal Audio Systems or to make any warranty for Fractal
Audio Systems. Fractal Audio Systems may, at its option, require proof of original purchase date in the form of a
dated copy of original authorized dealer’s invoice or sales receipt. Service and repairs of Fractal Audio Systems
products are to be performed only at the Fractal Audio Systems factory or a Fractal Audio Systems authorized
service center. Fractal Audio Systems may require advanced authorization of repairs to authorized service
centers. Unauthorized service, repair or modification will void this warranty.
DISCLAIMER AND LIMITATION OF WARRANTY
THE FOREGOING WARRANTY IS THE ONLY WARRANTY GIVEN BY FRACTAL AUDIO SYSTEMS AND IS IN LIEU OF
ALL OTHER WARRANTIES. ALL IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR ANY PARTICULAR PURPOSE, EXCEEDING THE SPECIFIC PROVISIONS OF THIS WARRANTY ARE
HEREBY DISCLAIMED AND EXCLUDED FROM THIS WARRANTY. UPON EXPIRATION OF THE APPLICABLE EXPRESS
WARRANTY PERIOD (1 YEAR), FRACTAL AUDIO SYSTEMS SHALL HAVE NO FURTHER WARRANTY OBLIGATION OF
ANY KIND, EXPRESS OR IMPLIED. FRACTAL AUDIO SYSTEMS SHALL IN NO EVENT BE LIABLE FOR ANY SPECIAL,
INCIDENTAL OR CONSEQUENTIAL DAMAGES SUFFERED BY THE PURCHASER OR ANY THIRD PARTY, INCLUDING
WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS OR BUSINESS, OR DAMAGES RESULTING FROM USE OR
PERFORMANCE OF THE PRODUCT, WHETHER IN CONTRACT OR IN TORT. FRACTAL AUDIO SYSTEMS SHALL NOT
BE LIABLE FOR ANY EXPENSES, CLAIMS, OR SUITS ARISING OUT OF OR RELATING TO ANY OF THE FOREGOING.
Some states do not allow the exclusion or limitation of implied warranties so some of the above limitations and
exclusions may not apply to you. This warranty gives you specific legal rights, and you may also have other rights,
which vary, from state to state. This warranty only applies to products sold and used in the USA and Canada.
Fractal Audio Systems shall not be liable for damages or loss resulting from the negligent or intentional acts of
the shipper or its contracted affiliates. You should contact the shipper for proper claims procedures in the event
of damage or loss resulting from shipment.
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EULA
EULA
BY ACCEPTING, INSTALLING OR USING ANY PART OF THIS PRODUCT YOU ARE CONSENTING TO ALL OF THE TERMS AND CONDITIONS OF THIS ENTIRE END USER LICENSE AGREEMENT (“EULA”). IF YOU
DO NOT AGREE TO ALL THE TERMS AND CONDITIONS OF THIS ENTIRE AGREEMENT, ARE UNABLE OR UNWILLING COMPLY WITH THESE TERMS AND CONDITIONS, YOU MUST DISCONTINUE USE OF THE
PRODUCT IMMEDIATELY AS YOU HAVE NO AUTHORITY OR LICENSE TO USE THE PRODUCT.
1) GRANT OF LICENSE FOR PRE INSTALLED OR USER UPGRADED FIRMWARE (“THE SOFTWARE”)
Subject to the terms and conditions set forth herein, Fractal Audio Systems, (“FAS”) grants you an individual, personal, non-sub licensable, nonexclusive license to use this product in accordance with the
applicable end user documentation, if any (the “License”). The user will not, directly or indirectly, reverse engineer, decompile, disassemble or otherwise attempt to discover the source code or underlying
ideas or algorithms of the Software; modify, translate, or create derivative works based on the Software; or copy (except for archival purposes), rent, lease, distribute, assign, or otherwise transfer rights to the
Software (except as expressly authorized by this Agreement); remove any proprietary notices, comments, terms and conditions and or labels on or in the Software. As between the parties, you acknowledge
that FAS and its licensors retain their respective ownership of the Software, any portions or copies thereof, and all rights therein throughout the world. Upon termination of this Agreement for any reason, the
License and all rights granted to you under this Agreement will terminate and you will cease to use the Software. You may permanently transfer the limited rights of use of the Software granted to you under
this Agreement only as part of a permanent sale or transfer of the hardware device containing the software, and only if the recipient agrees to be bound by the terms and conditions of this Agreement. You
acknowledge that you have no rights in or to, and may not transfer or otherwise authorize the use of, any “beta” or “preview” software of FAS and its licensors. THIS LIMITED LICENSE TO USE AND TRANSFER
THE SOFTWARE IS PROVIDED AS-IS AND IS SUBJECT TO THE RESTRICTIONS, INDEMNITY AND WARRANTY DISCLAIMERS AND LIMITATIONS OF LIABILITY SET FORTH BELOW.
2) RESTRICTIONS, WARRANTY DISCLAIMERS AND INDEMNITY OBLIGATION AGREED TO BY YOU IN EXCHANGE FOR LIMITED GRANT OF LICENSE.
YOU WILL ONLY USE THE SOFTWARE FOR LAWFUL PURPOSES AND IN COMPLIANCE WITH ALL APPLICABLE LAWS. YOU HEREBY AGREE TO DEFEND AND INDEMNIFY FAS AND ITS LICENSORS AGAINST ANY
CLAIM OR ACTION THAT ARISES FROM YOUR USE OF THE SOFTWARE IN AN UNLAWFUL MANNER (INCLUDING, WITHOUT LIMITATION, ANY CLAIM OR ACTION ALLEGING INFRINGEMENT OF ANY PATENT,
COPYRIGHT, TRADEMARK, TRADE SECRET, OR OTHER INTELLECTUAL PROPERTY; UNFAIR COMPETITION; VIOLATION OF GENERAL BUSINESS LAWS; OR VIOLATION OF ANY OTHER LAWS OR RIGHTS) OR ANY
OTHER USE OF THE SOFTWARE NOT EXPRESSLY AUTHORIZED PURSUANT TO THIS AGREEMENT.
Offering for sale any Impulse Response data (e.g. “Tone Match Export/Save/Dump”, “User Cab Export/Save/Dump”) created, converted or modified using Fractal Audio Systems hardware and/or software
requires a commercial use license. Recording studios, consultants, and other commercial entities may use these features in conjunction with work performed for their commercial customers, but the resulting
data files created may not be offered for sale or gifted to their commercial customers or other third parties without a commercial license from FAS and its licensors where applicable. Contact sales@
fractalaudio.com to obtain a commercial license.
You are free to export Impulse Response data for non-commercial use. This includes producing, converting, or modifying Impulse Response data for yourself, or offering/distributing such data at no charge to
third parties. Files created without a commercial license cannot be included for free with another product or package that is offered for sale. Contact [email protected] to obtain a commercial license.
5) SUPPORT
Subject to the terms hereof, FAS will provide you with e-mail support services for the Software. Under no circumstances will FAS have any obligation to provide you with hard-copy documentation, upgrades,
enhancements, modifications, or telephone support for the Software.
6) TERMINATION
This Agreement is effective until terminated. Either party may terminate this Agreement upon written notice to the other party. FAS may also terminate this Agreement immediately, without prior notice or
liability, if you breach any of the terms or conditions of this Agreement. All sections of this Agreement which by their nature should survive termination will survive termination, including, without limitation,
warranty disclaimers and limitations of liability and limitations of use and transfer of the Software.
7) WARRANTY DISCLAIMER
The software is provided as is without warranty of any kind. FAS disclaim all warranties, expressed or implied, including but not limited to implied warranties, fitness for a particular purpose, and non-
infringement. Some states do not allow limitations on how long an implied warranty lasts, so the above limitation may not apply to you.
8) LIMITATION OF LIABILITY
NOTWITHSTANDING ANYTHING CONTAINED IN THIS AGREEMENT OR OTHERWISE, YOU AGREE THAT FAS AND ITS LICENSORS WILL NOT BE LIABLE WITH RESPECT TO THE SUBJECT MATTER OF THIS
AGREEMENT UNDER ANY CONTRACT, NEGLIGENCE, STRICT LIABILITY, INFRINGEMENT OR OTHER LEGAL OR EQUITABLE THEORY FOR ANY INCIDENTAL, CONSEQUENTIAL, EXEMPLARY OR PUNITIVE
DAMAGES OF ANY KIND. SOME STATES DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE MAY NOT APPLY TO YOU.
9) EXPORT RESTRICTIONS
You acknowledge that the Software, or any part thereof, or any process or service that is the direct product of the Software (the foregoing collectively referred to as the “Restricted Components”) are of U.S.
origin. You agree to comply with all applicable international and national laws that apply to these products, including the U.S. Export Administration Regulations, as well as end-user, end-use and destination
restrictions issued by U.S. and other governments.
10) MISCELLANEOUS
The failure of either party to exercise in any respect any right provided for herein will not be deemed a waiver of any further rights hereunder of FAS and or its licensors. If any provision of this Agreement
is found to be unenforceable or invalid, that provision will be limited or eliminated to the minimum extent necessary so that this Agreement will otherwise remain in full force and effect and enforceable.
This Agreement will be governed by and construed in accordance with the laws of the state of New Hampshire without regard to the conflict of laws provisions thereof. You agree that this Agreement is the
complete and exclusive statement of the mutual understanding of the parties and supersedes and cancels all previous written and oral agreements, communications and other understandings relating to the
subject matter of this Agreement, and that all modifications to this EULA, or any commercial license that you may have obtained from FAS and or its licensors must be in a writing signed by you, FAS and or its
licensors, where applicable, except as otherwise provided herein. No agency, partnership, joint venture, or employment is created as a result of this Agreement and you do not have any authority of any kind to
bind FAS and or its licensors in any respect whatsoever. In any action or proceeding to enforce rights under this Agreement, the prevailing party will be entitled to recover costs and attorneys’ fees. All notices
under this Agreement will be in writing and will be deemed to have been duly given when received, if personally delivered; when receipt is electronically confirmed, if transmitted by facsimile or e-mail; the day
after it is sent, if sent for next day delivery by recognized overnight delivery service; and upon receipt, if sent by certified or registered mail, return receipt requested.
143