Visual Mental Imagery: A View From Artificial Intelligence
Visual Mental Imagery: A View From Artificial Intelligence
Visual Mental Imagery: A View From Artificial Intelligence
January 4, 2018
Abstract
This article investigates whether, and how, an artificial intelligence (AI) system can be
said to use visual, imagery-based representations in a way that is analogous to the use of
visual mental imagery by people. In particular, this article aims to answer two fundamental
questions about imagery-based AI systems. First, what might visual imagery look like in an
AI system, in terms of the internal representations used by the system to store and reason
about knowledge? Second, what kinds of intelligent tasks would an imagery-based AI system
be able to accomplish? The first question is answered by providing a working definition of
what constitutes an imagery-based knowledge representation, and the second question is
answered through a literature survey of imagery-based AI systems that have been developed
over the past several decades of AI research, spanning task domains of: 1) template-based
visual search; 2) spatial and diagrammatic reasoning; 3) geometric analogies and matrix
reasoning; 4) naive physics; and 5) commonsense reasoning for question answering. This
article concludes by discussing three important open research questions in the study of visual-
imagery-based AI systems—on evaluating system performance, learning imagery operators,
and representing abstract concepts—and their implications for understanding human visual
mental imagery.
Keywords: knowledge representation; analogical representations; depictive vs. descrip-
tive; iconic vs. propositional; modal vs. amodal.
© 2018. This manuscript version is made available under the Elsevier user license
http://www.elsevier.com/open-access/userlicense/1.0/
CONTENTS CONTENTS
Contents
1 Introduction 1
2 A Definition of Visual-Imagery-Based AI 6
2.1 Three criteria for visual-imagery-based representations . . . . . . . . . . . . 8
2.2 Visual transformations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
4 Looking Ahead 29
2
Maithilee Kunda 1 INTRODUCTION
1 Introduction
“I’ve seen things you people wouldn’t believe. Attack ships on fire off the
shoulder of Orion. I watched C-beams glitter in the dark near the Tannhäuser
Gate. All those moments will be lost in time, like tears in rain.”
What is the inner, “mental” life of an artificial intelligence (AI) system? At its most basic
level, it is true that information in a digital computer is just ones and zeros, but that is
a bit like saying that information in the human mind is all just spiking neurons. Humans
employ a rich variety of mental representations, ranging from sensory impressions to linguistic
symbols, that each can be studied at many different levels of abstraction, e.g., as in Marr’s
levels of analysis (Marr 1982). And, while some general, low-level principles of operation
are shared across different neurons, there is also extensive biological and developmental
specialization within the integrated brain-body system that produces very different types of
mental representations for different tasks, situations, and sensory modalities.
This article investigates whether, and how, an AI system can be said to use visual,
imagery-based knowledge representations in a way that is analogous to the use of visual
mental imagery by people—i.e., using visual, image-like representations to store knowledge,
and image-based operations like translation, rotation, and composition to reason about that
knowledge in some useful way.
While the existence of visual mental imagery in human cognition was vigorously debated
for much of the late 20th century (aptly named “The Imagery Debate”), many convergent
findings in neuroscience now support the idea that visual mental imagery is a genuine and
useful form of mental representation in humans (Pearson and Kosslyn 2015). Visual mental
images are represented in many of the same retinotopic brain regions that are responsible
for visual perception, with the key difference that mental images involve neural activations
that are not directly tied to concurrent perceptual inputs (Kosslyn, Thompson, et al. 1995;
Slotnick, Thompson, and Kosslyn 2005). In addition, the neural activity associated with
visual mental imagery has been found to play a functional role: if this neural activity is
1
Maithilee Kunda 1 INTRODUCTION
artificially suppressed, then a person’s performance on certain tasks will decrease (Kosslyn,
Pascual-Leone, et al. 1999).
A person’s use of visual mental imagery is also associated with certain behavioral char-
acteristics whose study formed much of the early seminal work on this topic in psychology.
For example, performing mental rotations of an arbitrary image takes an amount of time
that is proportional to the angle through which the rotation is applied, as demonstrated by
studies of the now-classic mental rotation task (Shepard and Metzler 1971).
In addition, numerous narrative, often introspective accounts of human intelligence have
identified visual mental imagery as playing a crucial role in many different task domains,
including medical surgery (Luursema, Verwey, and Burie 2012), mathematics (Giaquinto
2007), engineering design (Ferguson 1994), computer programming (Petre and Blackwell
1999), creativity (Miller 2012), and scientific discovery (Nersessian 2008). Temple Grandin,
a professor of animal science who also happens to be on the autism spectrum, identifies
her tendency to “think in pictures” as a contributor both to her strengths as a designer of
complex equipment for the livestock industry as well as to her weaknesses in understanding
abstract concepts and communicating with other people (Grandin 2008). Individuals seem to
vary in their abilities to use visual mental imagery from the strong abilities often observed in
autism (Kunda and Goel 2011) to the apparent lack of imagery ability recently characterized
as aphantasia (Zeman, Dewar, and Della Sala 2015).
However, despite the breadth of studies from neuroscience, psychology, and other dis-
ciplines, much is still unknown about the cognitive machinery that drives visual mental
imagery in humans, such as how mental images are stored in and retrieved from long term
memory, how they are manipulated, and how they support intelligent behavior in various
real-world task domains. As with research on other aspects of cognition, the study of visual
mental imagery is challenging because mental representations and the cognitive processes
that use them are not directly observable. We can use neuroimaging to study what happens
in the brain, and we can measure behavior to study what happens externally, but the nature
of the mental representations themselves can only be inferred indirectly, through these other
approaches.
In contrast, the knowledge representations used by an AI system are completely observ-
2
Maithilee Kunda 1 INTRODUCTION
able. One has only to look up the system’s code and inputs, and inspect the state of the
system during its operation, to know exactly what knowledge is represented where, and
how each piece of knowledge is being used at every moment. For this reason, AI systems
are excellent vehicles for conducting scientific, empirical investigations into the relationships
between knowledge representations, including the reasoning processes that use them, and
intelligent behavior.
In their 1976 Turing Award lecture, AI pioneers Newell and Simon observed that, while
computers do play a valuable role as applied tools in people’s lives, they also play a valuable
role for science and society as objects of empirical inquiry—things that we design, build, and
study in order to learn something fundamental about the universe that we live in (Newell
and Simon 1976, p. 114):
Of course, if we studied computers merely to learn more about computers, then the
activity would have only so much appeal, but what computers allow us to do is to make
empirical study of the more general phenomenon of computation. And, to the extent that we
believe human intelligence to be at least partly (if not wholly) computational in nature, what
AI systems allow us to do is to make empirical study of the phenomenon of computation in
the context of intelligent behavior.
But what, exactly, can the study of knowledge representations and reasoning processes
in AI systems tell us about mental representations and cognitive processes in people? While
some AI systems are designed to realistically model certain human cognitive or neural pro-
cesses, not all of them are (and in fact probably most are not). All AI systems, though,
can still tell us something about human intelligence, because each and every one is a small
experiment that tests a specific theory of knowledge representation—i.e., the extent to which
a particular set of knowledge representations and reasoning processes will lead to a particular
3
Maithilee Kunda 1 INTRODUCTION
set of outcomes.
Thagard (1996) devised a very nice scheme for describing how such computational theories
of representation can be evaluated along five different dimensions, with each contributing in
its own way to the study of human cognition (reordered and somewhat paraphrased here):
1. Psychological plausibility refers to the extent to which a particular computational
theory matches up with what we know about human psychology, for instance in terms
of component processes (memory, attention, etc.) or resulting behaviors (reaction
times, errors, etc.).
2. Neurological plausibility refers to the extent to which a particular computational
theory matches up with what we know about the human brain, for instance in terms
of functional divisions of the brain or connectionist styles of processing.
3. Practical applicability refers to the extent to which a particular computational
theory supports useful tools that benefit society, for instance in terms of assistive
technologies that help people learn or perform complex tasks.
4. Representational power refers to the extent to which a particular computational
theory is capable of representing certain classes of knowledge and reasoning. To take
a simple example, a representational system consisting only of integers can perfectly
represent the number 0 but can only imperfectly represent the number π. Evaluating
the representational power of a particular theory in essence asks the question, “What
is possible, under the terms of this theory?”
5. Computational power refers to the extent to which a particular computational the-
ory can support various high-level forms of reasoning, such as planning, learning, and
decision making, within reasonable computational bounds of memory and time. Eval-
uating the computational power of a particular theory in essence asks the question,
“What is feasible, under the terms of this theory?”
The first two dimensions from this list, psychological and neurological plausibility, are per-
haps what come most readily to mind when one thinks of using AI systems to study human
cognition. Certain classes of AI systems, e.g., computational cognitive models, biologically-
inspired cognitive architectures, etc., are generally evaluated along these two dimensions.
Many other classes of AI systems, e.g., self-driving cars, intelligent tutors, applied machine
4
Maithilee Kunda 1 INTRODUCTION
learning systems, etc., are evaluated primarily along the third dimension, for their practi-
cal applicability. The last two dimensions, representational and computational power, are
sometimes less explicit in discussions of AI research, though implicitly, the questions of what
is possible and what is feasible drive the design and development of all AI systems.
Here, the contributions of AI systems for understanding human visual mental imagery are
discussed primarily in light of these last two dimensions, representational and computational
power. Certainly, investigating the degree to which such systems exhibit psychological or
neurological plausibility, and how such systems can be of practical benefit to society, are also
important, but these questions are not addressed here. Another important factor in recent
AI progress, especially in considerations of computational feasibility, has been the rapid
expansion of hardware capabilities, especially in hardware optimized for performing many
parallel computations. While continued hardware developments are likely to be critical in
this and many other areas of AI research, these developments are not discussed here.
This article does aim to answer two fundamental questions about visual-imagery-based
AI systems. First, what might visual imagery look like in an AI system, in terms of the
internal representations used by the system to store and reason about knowledge? Second,
what kinds of intelligent tasks would an imagery-based AI system be able to accomplish? The
first question is answered by providing a working definition of what constitutes an imagery-
based knowledge representation, and the second question is answered through a literature
survey of imagery-based AI systems that have been developed over the past several decades
of AI research, spanning task domains of: 1) template-based visual search; 2) spatial and
diagrammatic reasoning; 3) geometric analogies and matrix reasoning; 4) naive physics;
and 5) commonsense reasoning for question answering. This article concludes by discussing
three important open research questions in the study of visual-imagery-based AI systems—
on evaluating system performance, learning imagery operators, and representing abstract
concepts—and their implications for understanding human visual mental imagery.
5
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
2 A Definition of Visual-Imagery-Based AI
In humans, we use the term visual perception to refer to how people see visual information
coming in from the outside world, and we use the term visual mental imagery to refer to how
people think using visual, image-like internal mental representations. Importantly, visual
mental imagery can take place using inputs from visual perception, e.g., being asked to
look at and mentally manipulate a given image, or using inputs from other modalities, e.g.,
creating a mental image from reading text, like: “Visualize a fuzzy yellow kitten.”
Unfortunately, in AI, terms like visual thinking, visual intelligence, and visual reasoning
are often used interchangeably and confusingly to refer to various forms of visual perception,
visual-imagery-based reasoning, or other, non-imagery-based forms of reasoning about visual
knowledge. Therefore, in order to clearly define the notion of visual-imagery-based AI, we
must first distinguish between the format of an AI system’s input representations and the
format of its internal representations.
Just as humans can receive perceptual inputs in many different modalities, an AI system
may receive input information in any one (or more) of many different formats, including visual
images, sounds, word-like symbolic representations, etc.. Given the information contained
in these inputs, the AI system may then convert this information (through “perceptual
processing”) into one or more different formats to store and reason about this information
internally, e.g., as visual images, sounds, word-like symbolic representations, etc. A visual-
imagery-based AI system is one that uses visual images to store and reason about
knowledge internally, regardless of the format of the inputs to the system. Figure
1 shows a simple example of this distinction.
While there have been many AI systems designed to process visual inputs, as demon-
strated by the field of computer vision, the vast majority of AI systems designed for non-
perceptual tasks use internal representations that are propositional, and not visual. Propo-
sitional representations are representations in which the format of the representation is
independent of its content (Nersessian 2008). Examples of many commonly used propo-
sitional representations include logic, semantic networks, frames, scripts, production rules,
etc. (Winston 1992). Figure 2 shows an illustration of the “pipeline” of intelligence in a
6
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
(a) (b)
Figure 1: A simple illustration of four different types of AI systems for answering the ques-
tion, “Are these two shapes the same or different?” (a) The inputs to the AI system are
visual images of the two shapes, which can either be converted into internal verbal labels
(top) or retained internally as visual images (bottom). (b) The inputs to the AI system are
verbal labels of the two shapes, which can either be retained internally as verbal labels (top)
or converted into internal visual images (bottom). While all four of these types of systems
could be classified as AI systems for visual reasoning, only the two systems illustrated by
the bottom pathways would be classified as visual-imagery-based AI systems.
typical propositional AI system. While inputs might initially be received in the form of
visual images (or sounds, etc.), they are converted into propositional representations before
any reasoning takes place.
In contrast, consider adding a second information pathway to this AI system diagram,
as shown in Figure 3. This second pathway illustrates the system’s use of visual images as
part of its internal knowledge representations. These internal visual images can come from
visual inputs (taken as-is or converted into different, perhaps simplified images) or from
inputs received in other modalities that undergo conversion into images. Regardless of the
input format, reasoning along this pathway can then take place using these internal image
representations.
This dual-process pipeline of intelligence allows for the use of both imagistic and propo-
sitional representations to solve a given task, very much in the spirit of Paivio’s dual-coding
theory of mental representations in human cognition (Paivio 2014). Visual-imagery-based AI
systems are those that fall into this dual-process category. Some of the AI systems reviewed
in this paper use primarily visual-image-based representations, though they might still keep
some information (like control knowledge about how to perform a task) represented propo-
sitionally. There are also several AI systems that explicitly follow an integrated approach of
using both visual and propositional representations of task information, either in sequential
7
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
steps or in parallel.
Ultimately, one might expect to see AI systems that use a multi-process approach to
intelligence, with access to many different modality-specific pathways of reasoning. In addi-
tion, these pathways need not stay separated, as they are shown in Figure 3, but instead can
be intertwined, with reasoning mechanisms that can flexibly compare and combine many
different types of internal knowledge representations. Such flexibility to move between and
combine different kinds of representations is undoubtedly a core aspect of human intelligence,
and one that is likely to play an increasingly important role in AI systems in the coming
decades.
In humans, visual mental imagery meets three criteria: 1) the mental representations are
image-like, in that they are represented in retinotopically organized brain areas; 2) they do
not match concurrent perceptual inputs; and 3) they play some functional role in perform-
ing intelligent tasks (Kosslyn, Thompson, et al. 1995; Kosslyn, Pascual-Leone, et al. 1999;
8
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
Slotnick, Thompson, and Kosslyn 2005). The same three criteria can be adapted to define
visual-imagery-based knowledge representations in AI systems.
9
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
is constrained to preserve at least some dimension of information about the cat in a struc-
turally coherent way. The word “cat,” on the other hand, is a propositional representation
because it preserves no information about the cat in its structure; the relationship between
the word and what it represents is completely arbitrary.1
The iconic versus propositional distinction often goes by other names.2 Iconic repre-
sentations are sometimes called analogical or depictive. Propositional representations are
sometimes called descriptive. The iconic property is sometimes defined in terms of homo-
morphism or isomorphism between the representation and what is represented (Gurr 1998),
though many other kinds of definitions have also been proposed (see Shimojima 1999, for a
review).
So far, we have defined an imagery-based representation as one that is iconic, but iconic
representations do not necessarily have to be visual. In particular, iconic representations
can exist in many different modalities, including auditory, haptic, olfactory, etc., and in fact
humans do have access to mental imagery in all of these modalities (e.g., Reisberg 2014;
Yoo et al. 2003; Stevenson and Case 2005). While these modalities would all be highly
interesting to study from an AI perspective, this paper focuses just on imagery in the visual
modality, which can be defined as using knowledge representations that are both iconic and
that capture appearance-related characteristics (visual and spatial information) of the things
that are being represented.
What does this definition look like, in practice? Iconic visual representations in
an AI system are essentially those that are array-based, in which the spatial
layout of the array preserves spatial information about what is being represented.
1
Linguistic tokens are often, but not always, propositional representations. The linguistic device of ono-
matopoeia describes one class of words whose phonological structure resembles the auditory properties of
their referents. Pictographic or manual alphabets can contain words whose visual structure resembles the
visual properties of their referents.
2
The modal versus amodal distinction is related but refers to a slightly different property of a knowledge
representation. A representation is modal if it is instantiated in the same representational substrate that
is used during perception (Nersessian 2008). For example, in humans, visual mental imagery would be
classified as a modal representation because it is instantiated in many of the same retinotopic brain regions
that are used for perception. Amodal representations do not have this property. Classifying representa-
tions in an AI system as modal or amodal is not totally straightforward, as what constitutes the system’s
“perception” is also to some extent a matter of definition. This paper focuses primarily on the iconic versus
propositional distinction, with this brief mention of modal versus amodal included mainly as a point of
clarification, as the terms have considerable overlap in the literature on knowledge representations.
10
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
Individual elements in the array can represent low-level visual features such as intensity,
color, or edges—for example, pixel-based RGB images would fall into this category—or
individual elements in the array can correspond to higher-level symbolic labels—for example,
a simple diagram like cat-dog-horse embodies a small set of spatial relationships among
the three objects. Such array-based representations can exist in one, two, three, or even four
dimensions; an uncompressed movie file is an example of a four-dimensional iconic visual
representation.
11
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
address. In humans, some of the most convincing evidence that visual mental imagery serves
a functional role, and is not just a byproduct of other reasoning processes, comes from studies
that interfere with a person’s mental imagery ability using transcranial magnetic stimulation,
or TMS (Kosslyn, Pascual-Leone, et al. 1999).
For an AI system, a simple thought experiment that gets at the same issue is to ask,
“If we delete the imagery-based representations from this system, would its performance
suffer?” This heuristic is especially useful for thinking about many AI systems that claim
to model imagery-like processes but use a core set of propositional representations to drive
their functionality; these systems often have a “drawing” subroutine that is used only to
visualize the reasoning steps to the user, but the images themselves are not actually used
for reasoning. Such systems, even though they might be capable of producing image-like
representations, are not actually using these representations to solve the task, and so should
not qualify as being imagery-based AI systems.
12
Maithilee Kunda 2 A DEFINITION OF VISUAL-IMAGERY-BASED AI
4. Image composition including intersection (Soulières, Zeffiro, et al. 2011), union (Brandi-
monte, Hitch, and Bishop 1992b; Finke, Pinker, and Farah 1989), and subtraction
(Brandimonte, Hitch, and Bishop 1992b; Brandimonte, Hitch, and Bishop 1992a).
Most of the visual-imagery-based AI systems described in this paper implement some or
all of these transformations, though the inclusion of particular transformations and the
details of their operation often differ from one AI system to the next. Just as within the
world of logic-based representations, there are many different frameworks that have different
rules for representation and inference, we need not commit to a single formulation for all
imagery-based representations but instead can entertain a variety of different approaches
that collectively fall within the category of visual imagery.
As a final comment on transformations, one term often conflated with the use of visual
transformations in imagery-based representations is that of transformation invariance, which
is often discussed in the context of representations used for visual classification. Transforma-
tion invariance refers to the ability of a classifier to correctly classify inputs that have been
transformed in ways that should not affect the class label. For example, a cat classifier that
demonstrates rotation invariance should correctly recognize cats that are upside down, in
addition to those that are right-side up. Other commonly discussed types of transformation
invariance in visual classification include translation invariance, scale invariance, lighting
invariance, etc.
Note that transformation invariance can be achieved using different mechanisms. For
example, in order to successfully classify an upside-down cat, a classifier might first apply
a rotation to the upside-down cat, and then use an upright-only cat classifier on it. Alter-
natively, the classifier might have a representation of cats that is intrinsically invariant to
rotations, for example by representing cats according to the shapes of their ears, tails, and
whiskers, regardless of the orientation of these elements in the image. The latter approach
of creating “transformation-invariant representations,” i.e., designing the representation it-
self to be immune to transformations, is a common approach in AI (Kazhdan, Funkhouser,
and Rusinkiewicz 2003; Földiák 1991), and aligns with findings from cognitive science that
transformation-invariant properties exist in human mental representations (Booth and Rolls
1998).
13
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
14
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
Perhaps the simplest occurrence of visual imagery in AI systems is the use of image templates
for visual search. In visual search, a search target must be visually located within a search
environment. A very simple visual search task might be to find an instance of the letter “x”
somewhere on this page. A more complex visual search task might be to find something in
your office to use as an umbrella when it’s raining (and when, inevitably, you’ve left your
actual umbrella at home).
During the process of visual search, an AI system can represent the search target in
many different ways. In feature-based search, the target is represented by one or more visual
features, e.g., “Find the object that is blue and round.”
In contrast to feature-based search, an AI system can instead represent the search target
using an image that captures aspects of the target’s visual appearance. This image is called
a template, and the corresponding search process is called template-based search. A template
meets the criteria for being a visual-imagery-based representation, as described in Section
2.1, because it is an iconic visual representation of the search target, it differs from the visual
“perceptual” inputs received by the AI system as it inspects the search environment, and it
plays a functional role in task performance.
A very simple template-based visual search algorithm might work as follows:
1. Take two images A and B as input, where image A (the template) represents the search
target, and image B represents the search environment.
2. Slide the template image A across all possible positions relative to image B. At each
position, compute a measure of visual similarity between A and B, for example by
calculating a pixel-wise correlation between the two images.
3. Choose the position in image B that yields the highest similarity value to be the final
output of the search process.
While this simple algorithm is not particularly efficient or robust to noise, the basic
idea of template-based search has been used in many successful AI applications, including
recognition of faces (Brunelli and Poggio 1993), traffic signs (Gavrila 1998), medical images
(Hill et al. 1994), and more. Extensions to the basic algorithm include more efficient ways
15
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
to traverse the search space, such as through the use of gaze or attention models (Rao et
al. 2002; Zelinsky 2008; Kunda and Ting 2016; Palmer and Kunda 2018) as well as more
flexible ways to represent the template and compute similarity, such as through the use of
deformable templates (Yuille, Hallinan, and Cohen 1992).
A complete review of the literature on template-based visual search would be far too long
to fit into this paper, and so readers are referred instead to existing reviews (Jain, Zhong,
and Dubuisson-Jolly 1998; Brunelli 2009).
It might seem like an obvious idea to use visual-imagery-based AI systems for spatial and
diagrammatic reasoning tasks. However, the majority of AI systems designed to solve such
tasks rely mainly on propositional knowledge representations. (As discussed in Section 2,
the vocabulary used by different research groups can be confusing; some groups refer to a
“visuospatial reasoning system” to mean an AI system that reasons about visual inputs,
regardless of its internal format of representation, while others use the same term to mean
a system that reasons using internal visual representations, regardless of the format of the
input task. Both might qualify as spatial or diagrammatic reasoning systems, but only the
latter would qualify as visual-imagery-based AI under the terms of the criteria outlined in
Section 2.1.)
There have been many successful schemes devised for representing visuospatial knowledge
in propositional form, for instance by propositionally encoding relations like is-left-of(X,
Y). Given such a knowledge representation scheme, an AI system can draw upon this knowl-
edge to make even very complex inferences about a spatial or diagrammatic input problem.
For example, one very early effort proposed an AI system that used propositional represen-
tations of visuospatial information to generate geometry proofs (Gelernter 1959).
In another early effort, Baylor (1972) built an AI system that reasoned about spatial
reasoning problems from a standardized block visualization test. An example problem from
this test goes something like this: “Two sides of a 2 inch cube that are next to each other
are painted red, and the remaining faces are painted green. The block is then cut into eight
1 inch cubes. How many cubes have three unpainted faces?” Baylor’s AI system worked by
16
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
first constructing an internal representation of the original block, then performing a “mental
simulation” to cut it, and finally inspecting the results to provide the final answer. However,
the internal block representations stored by this AI system were not iconic; they were stored
and accessed as structured lists of vertices, and not as array-based representations. So while
this AI system was developed to explore certain problem-solving aspects of “visual mental
imagery,” its representations were not actually imagery-based in a strict sense.
Continuing in this vein, there have been many successful and interesting propositional
approaches to spatial and diagrammatic reasoning demonstrated in AI research. Examples
include AI systems that perform qualitative spatial reasoning (Cohn et al. 1997), understand
general diagrams (Anderson and McCartney 2003), solve visual analogy problems (Croft and
Thagard 2002; Davies, Goel, and Yaner 2008), understand engineering drawings (Yaner and
Goel 2008), reason about human-drawn sketches (Forbus et al. 2011), perform path planning
(Goel et al. 1994), and many, many more (see Glasgow, Narayanan, and Chandrasekaran
1995 for a review of many of the basic research thrusts in this area). Some approaches to
diagrammatic reasoning use graph-based knowledge representations (e.g., Larkin and Simon
1987); while graph-based representations have a bit more internal structure than purely
propositional representations, they still do not strictly meet our criteria for imagery-based
representations from Section 2.1, as they are not array-based, though it could perhaps be
argued that they embody a variant of visual imagery.
There have been far fewer AI systems that perform visuospatial or diagrammatic reason-
ing using strictly visual-imagery-based representations. The common themes shared by these
systems are the use of array-based representations to store iconic visual representations, and
the application of visual transformations (e.g., translation, rotation, scaling, etc.) to these
array-based representations in order to solve problems from one or more task domains.
Kosslyn and Shwartz (1977) describe an AI system that can construct, inspect, and
transform simple images that are stored as unit activations in a 2D matrix, as shown in Figure
4a. Visual transformations include translation, scaling, and rotation. This system does not
solve any particular task, per se, but was developed to elucidate some basic computational
processes of visual imagery.
Mel (1990) describes an imagery-based AI system used in motion planning for a robot
17
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
arm, in which the robot first learns mappings between its commanded servo outputs and its
own visual percepts of the movements of its arm, and then plans new motions essentially by
generating and inspecting new internal images of how it wants its arm to move.
Glasgow and Papadias (1992) present one of the better known works on imagery-based
AI. They describe a system that uses nested arrays to store imagery-based representations at
multiple levels of abstraction. At the lowest level, 3D arrays serve as iconic representations
of shape and are used for problem solving in task domains like 3D molecular shape analysis,
as shown in Figure 4b.
Tabachneck-Schijf and colleagues (1997) describe an AI system called Computation with
Multiple Representations (CaMeRa) that uses both propositional and imagery-based repre-
sentations to interpret 2D line graphs in the domain of economics. The CaMeRa system has
a visual buffer that uses array-based representations and transformations to “visually” trace
different imagined lines on a graph. For instance, in order to detect where some point lies
relative to the x-axis of the graph, the system essentially visualizes a vertical line coming
down from the point and then observes where this line crosses the x-axis, all within its visual
buffer. Figure 4c shows an illustration of the visual buffer in the CaMeRa system.
Roy and colleagues (2004) describe an imagery-based module for a robotic arm that
enables the robot to reason about differing visual perspectives of its own environment. As
shown in Figure 4d, the robot generates a visual image that depicts the scene in front of it
(objects on a table) from the perspective of a human sitting across the table; in this view, the
robot is visualizing not just how the objects look to the human but also its own appearance.
Lathrop and colleagues (2011) implemented a visual imagery extension to the well known
SOAR cognitive architecture. The resulting system uses imagery-based representations to
solve problems in a simple block-stacking task domain as well as in a more complex, multi-
agent mapping and scouting task domain. In both domains, the system visualizes the results
of its actions before it executes them, in order to help in planning and action selection.
Other AI systems for spatial and diagrammatic reasoning that include some visual-
imagery-based representational component include NEVILLE by Bertel and colleagues (2006),
DRS by Chandrasekaran and colleagues (2011), PRISM by Ragni and Knauff (2013), and
Casimir by Schultheis and colleagues (2011; 2014).
18
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
(a)
(d)
(b) (c)
One kind of spatial reasoning task worth noting separately is that of reasoning about
maps. There are many ways for an AI system to store map-like information, including as a
set of propositionally represented statements (e.g., Myers and Konolige 1994). Occupancy
grids, now a very common approach, were first introduced by Moravec and Elfes (1985) as a
way for mobile robots to aggregate and store information about a new environment during
exploration, as shown in Figure 5a. An occupancy grid is a 2D or 3D array-based data
structure that corresponds to a map of the environment; the contents of each cell reflect
the robot’s estimate of what exists at the corresponding location in the actual environment.
Many approaches in robotics, such as Kuipers’ (2000) Spatial Semantic Hierarchy, combine
occupancy-grid-based and propositional map representations.
Occupancy grids meet the requirements for an imagery-based representation because they
are iconic and often visual (though some occupancy grids may capture non-visual information
about the environment as well), they do not correspond directly to any single visual percept
received by the robot, and they play a functional role in the robot’s spatial reasoning. In
many occupancy-grid-based approaches, while the grid itself might be stored in an imagery-
based way, the inference operations performed over these representations (like planning a
shortest path between two points) are often defined in terms of graph algorithms and not in
terms of visual transformations. However, there have been at least two attempts to devise
path planning algorithms that use visual transformations over occupancy grids, as shown in
Figures 5b and 5c (Steels 1988; Gardin and Meltzer 1989).
19
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
(b)
(a)
(c)
Geometric analogies are a class of problems often found on human intelligence tests that
follow the standard analogy problem format of, “A is to B as C is to what?” In a geometric
analogy problem, A, B, and C are all images, and the correct answer must be selected from
a set of possible choices, as shown on the left of Figure 6. Matrix reasoning problems are
similar; a matrix of images is presented with one missing, and the correct missing image
must be selected from a set of possible choices, as shown on the right of Figure 6.
Figure 6: Left: Example geometric analogy problem (Evans 1968). Right: Example matrix
reasoning problem similar to those found on the Raven’s Progressive Matrices tests (Kunda,
McGreggor, and Goel 2013).
Both of these types of problems have appeared on human intelligence tests for decades.
One such series of matrix reasoning tests, the Raven’s Progressive Matrices, are used as
20
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
This representation roughly translates to saying, “There are two figures, P1 and P2. P2 is
inside P1. P1 is 1.2 times larger than P2, the relative rotation between P1 and P2 is 0.0
degrees, and there are no reflection relationships between P1 and P2.”
Many subsequent AI systems have used similar formats of propositional representations to
solve both geometric analogy and matrix reasoning problems, investigating many interesting
aspects of this task domain including maintaining goals and subgoals in working memory
(Carpenter, Just, and Shell 1990), logical reasoning techniques (Bringsjord and Schimanski
2003), techniques for analogical mapping between problem elements (Lovett et al. 2009),
representing hierarchical patterns in problem information, (Strannegård, Cirillo, and Ström
2013), and the induction of solution rules (Rasmussen and Eliasmith 2011).
However, these propositional AI systems do not explain a different type of solution strat-
egy that humans can and do use, which is to recruit visual mental imagery instead of relying
purely on propositional (e.g., verbal or linguistic) mental representations. There is strong
evidence that humans generally use a combination of imagery-based and propositional repre-
sentations to solve these kinds of problems (DeShon, Chan, and Weissbein 1995; Prabhakaran
et al. 1997). (See Kunda, McGreggor, and Goel 2013 for a much more detailed review of the
literature on both human and AI problem-solving strategies on the Raven’s tests.)
Early theoretical work in AI suggested the kinds of algorithms that might play a role
21
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
22
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
based reasoning on the Raven’s test using fractal image representations, which involve using
imagery-like operations to construct representations of problem information that capture
similarity and self-similarity at multiple spatial scales across different sets of input images.
These fractal image representations were used as part of an AI system that solved Raven’s test
problems (McGreggor and Goel 2014) as well as visual odd-one-out problems (McGreggor
and Goel 2011), and the method was also later applied to analogy-based task transfer in
robotics (Fitzgerald et al. 2015).
How do intelligent systems (human or AI) represent and reason about the physical nature
of the world? Clearly, one does not need to know the correct Newtonian physics equations
in order to predict that a ball will roll down a hill. Early work in AI proposed the use of
qualitative representations of physics knowledge to support fast, approximate “naive physics”
reasoning. For example, instead of representing the exact volume of liquid in a glass of water,
we might think of it as being completely full, mostly full, mostly empty, etc. These approx-
imations are “close enough” to generate successful answers to many questions about what
will happen to this glass water in different situations. Many AI systems have adopted such
propositional forms of representation to reason about qualitative physics concepts (Forbus
1984; De Kleer and Brown 1984).
While these AI systems were intended primarily as models of human reasoning, other
areas of computer science developed techniques of physics-based modeling, i.e., using quan-
titative propositional representations to simulate physical situations, using physics equations
as the core form of knowledge in the computer system. Some recent work blends these two
by proposing simulation-based models of naive physics reasoning (Johnston and Williams
2009), including proposals that perhaps humans use some form of simulation-based reasoning
as well as qualitative reasoning, though the format of the core physics knowledge in humans
is still an open question (Hamrick, Battaglia, and Tenenbaum 2011).
A third view is that naive physics reasoning in humans might be based on internal
simulations that are not mathematically defined but rather visually defined, i.e., using visual
mental imagery. In line with this view, Funt (1980) presented an AI system called WHISPER
23
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
that used interactions between neighbors in a connected network of units to simulate basic
physical processes in a block world domain, such as object stability and toppling, as shown
in Figure 7a. Gardin and Meltzer (1989) developed an AI system that uses an imagery-
based representation formed of connected units that simulates flexible objects like rods of
varying stiffness, strings, and liquids by changing parameters on the unit connections, as
shown in Figure 7b. Shrager (1990) described an AI system that uses a combination of
imagery-based and other representations to reason about problems in a gas laser physics
domain. Narayanan and Chandrasekaran (Narayanan and Chandrasekaran 1991) described
an AI system that also uses a combination of imagery-based and other representations to
reason about blocks-world problems, as shown in Figure 7c. Schwartz (Schwartz and Black
1996) described an AI system that models unit forces in array-based representations in order
to simulate the rotations of meshed gears, as shown in Figure 7d.
In AI, commonsense reasoning capabilities are held to be critical to virtually every area of
intelligent behavior, including question answering, story understanding, planning, and more
(Davis 2014). However, commonsense reasoning remains a difficult challenge for the field.
For example, answering certain questions—e.g., “Could a crocodile run a steeplechase?”—is
easy for many people but difficult for most AI systems, requiring not only language pro-
cessing but also everyday background knowledge that is hard to encode (Levesque 2014).
Answering these kinds of “commonsense” questions has been proposed as an alternative
24
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
to the Turing test as a way to characterize the extent to which a machine demonstrates
intelligence (Levesque, Davis, and Morgenstern 2011).
Over the past few decades, there have been several massive projects undertaken to con-
struct AI systems that perform commonsense reasoning using propositional representations
of background knowledge. Much of the effort in these projects has gone into essentially writ-
ing down huge amounts of commonsense knowledge in specialized, interconnected, machine-
interpretable formats, as well as into developing scalable search and reasoning algorithms
that can pull this knowledge together to answer specific questions that are presented to the
system.
Lenat’s CYC system (short for “encyclopedia”), begun in 1984, recruited teams of people
to manually enter knowledge statements into the CYC database. Another system called
Open Mind Common Sense was an early adopter of the crowdsourcing philosophy, recruiting
volunteers over the Internet to contribute knowledge statements (Singh et al. 2002). More
recently, there have been many AI efforts aimed at automatically extracting structured
knowledge from existing Internet sources such as Wikipedia (Ponzetto and Strube 2007).
IBM’s Watson system, while not focused specifically on commonsense reasoning per se,
defeated reigning human champions on the game show Jeopardy! by drawing from “a wide
range of encyclopedias, dictionaries, thesauri, newswire articles, literary works, and so on”
(Ferrucci et al. 2010, p. 69).
All of these approaches use propositional representations of knowledge to process incom-
ing language, reason about the given information, and answer questions about what has been
described. However, another way to approach this kind of task could be to create a visual
image of the situation and then use visual imagery operators to manipulate and query the
image in order to obtain the desired information. For example, in response to the crocodile-
steeplechase question, one can visually imagine a crocodile running a steeplechase and then
evaluate how reasonable the scene looks by “inspecting” the generated visual mental image.
Perlis (2016) emphasizes the importance of building AI systems that incorporate this “en-
visioning” approach to planning and understanding. Winston conceptualizes this type of
reasoning as a capability that combines both imagery and storytelling, often presenting his
own table-saw example as a thought experiment (Winston 2012, p. 25):
25
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
As a friend helped me install a table saw, he said, “You should never wear gloves
when you use this saw.” At first, I was mystified, then it occurred to me that a
glove could get caught in the blade. No further explanation was needed because I
could imagine what would follow. It did not feel like any sort of formal reasoning.
It did not feel like I would have to have the message reinforced before it sank in.
It feels like I witnessed a grisly event of a sort no one had ever told me. I learned
from a one-shot surrogate experience; I told myself a story about something I had
never witnessed, and I will have the common sense to never wear gloves when I
operate a table saw.
There have been numerous AI systems developed over the years that aim to answer
commonsense-type questions using visual-imagery-based representations. Not surprisingly,
early work in this area focused on using imagery-based representations to represent and
answer questions specifically about spatial relationships in natural language sentences. In
one of the earliest published papers on this topic, Waltz and Boggess (1979) describe an
AI system that constructs 3D descriptions of objects and their relationships, and then uses
these 3D descriptions to answer questions about the scene. However, this system stores
objects internally as sets of numerical coordinates, and the “image” is accessed only implicitly
through calculations about these coordinate values, and so the system does not strictly meet
the criteria for imagery-based representations laid out in Section 2.1.
Many of the other AI systems described in this section similarly use coordinate-based
descriptions of scene models. For example, if a 3D modeling engine is used (as is often the
case) to generate scene descriptions, the internal representation used by the AI system is
the native representation of the 3D modeling engine, which is often coordinate-based. These
systems fall into somewhat of a grey area regarding imagery-based AI; the spirit of the
approach is certainly imagery-like, but the internal representations used by these systems
do not always strictly meet the criteria for visual-imagery-based representations described
in Section 2.1. Regardless, this general area of research is certainly an important one for the
continued development of imagery-based AI systems, and so this section includes AI systems
that are either strictly imagery-based or at least imagery-based in spirit. Certainly all of
these AI systems can produce new images as outputs (Criterion 1), and these images do not
26
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
match any perceptual inputs of these systems (Criterion 2), as shown in Figure 8; all that
remains is for the system to have some reasoning procedure that operates directly on these
images to solve a particular problem (Criterion 3).
A typical AI system in this category is often set up as a question-answering system. The
input to the system is a text description of some situation or scene, along with a question
about the scene. The system should be able to output the correct answer to the question.
This kind of system is often designed to function using three distinct modules:
1. A natural language module converts the input text (both the scene description and the
question) into structured, propositional descriptions, for example in the form of logical
statements.
2. An imagery module converts the structured descriptions of the scene into a 2D or 3D
scene image that depicts the given scene information.
3. Based on the contents of the question, a reasoning module inspects the scene image to
obtain whatever information is necessary to answer the question.
The first part of this process falls into the category of natural language processing (NLP),
a very broad area of AI. For AI systems that aim to create a visual image from given
language, the language processing step is often specifically geared towards extracting spatial
and temporal relationships.
The second part of this process, constructing an imagined scene, requires that the system
already encodes background knowledge about what different scene objects and relationships
mean. Many systems rely on a predefined knowledge database that contains default object
models (e.g., a 3D model of a typical table) used to construct the scene. One of the main
technical challenges that such systems must solve is how to reconcile the ambiguity present in
a textual scene description with the specificity of a concrete scene image; solutions include
generating multiple possible scene images (Ioerger 1994) or probability distributions over
where objects might be located (Schirra and Stopp 1993). Some systems attempt to address
the research question of where this knowledge database comes from, i.e., how this knowledge
can be learned from experience (Schirra and Stopp 1993; Chang, Savva, and Manning 2014).
Figure 8 shows snapshots from the imagined scenes of several different AI systems that take
input language and convert the given information into new 2D or 3D scene images.
27
Maithilee Kunda 3 A SURVEY OF VISUAL-IMAGERY-BASED AI SYSTEMS
28
Maithilee Kunda 4 LOOKING AHEAD
was not explicitly described in the initial text description but is now available for immediate
querying by the reasoning module.
To take a simple example, suppose we have two statements, ”The fork is left of the
plate,” and, ”The plate is left of the knife.” Is the fork left of the knife? For an AI system
storing the initial statements in propositional form, even though the information is sufficient
to answer the question, the answer is not immediately available; some type of inference
must chain together the two statements in order to compare the two objects. However,
for an AI system storing the initial statements as a concrete image, the information about
the relative position of the fork and knife, though never explicitly stated in the input text,
is available for immediate inspection. While in this simple example, there might not be
much computational difference between the two approaches, consider what happens if we are
chaining together a dozen object statements, or a hundred, or a million. While propositional
representations certainly have other advantages, this particular type of gain in reasoning
efficiency for imagery-based representations has been acknowledged in AI (Larkin and Simon
1987).
4 Looking Ahead
While there has been much progress made in visual-imagery-based AI systems over the
past several decades, as evidenced by the survey presented in Section 3, there is still much
to be learned about the computational underpinnings of visual imagery and their role in
intelligence. What follows is a brief discussion of three important open research questions in
the study of visual-imagery-based AI systems.
How can imagery-based AI systems be evaluated? For many task domains, it is easy
to set up objective tests to evaluate how well an AI system is performing. Natural language
understanding can be tested by having conversational interactions with an AI system, or by
having it process a piece of text and respond to queries afterwards. Visual perception can
be tested by showing the AI system images or videos, and then having it identify what it
has seen. How does one test the visual imagery capabilities of an AI system? Most of the
imagery-based AI systems discussed in Section 3 were designed to solve problems from a
29
Maithilee Kunda 4 LOOKING AHEAD
particular task domain. Some published studies describe quantitative results obtained from
testing the AI system against a comprehensive set of such problems; other studies describe
only a few results from testing the AI system against representative example problems, and
still others present a proof-of-concept of the AI system with little to no testing.
While there has been an impressive breadth of research across different task domains,
as evidenced by the survey in Section 3, there has not yet been the kind of decades-long,
sustained research focus that has yielded deep AI insights in other areas, such as, for example,
in computer vision, which has involved many hundreds of research groups around the world
studying closely related problems in visual recognition, segmentation, etc. One issue is that
visual mental imagery in humans is itself difficult to study, with no standardized tests of
imagery ability in wide use. Also, many imagery-related tasks in people are either too easy
(e.g., mental rotation) or too difficult (e.g., imagining a table saw) to readily tackle as an AI
research project.
Following the example of computer vision, standardized benchmarks of the right diffi-
culty level can help generate a critical mass of research in a particular task domain, though
of course benchmarks present their own set of issues related to evaluation. Whether through
benchmarks or perhaps more systematic designs of individual research studies, there is signif-
icant need and opportunity for advancing evaluation methods for imagery-based AI systems.
How are imagery operators learned? In humans, the reasoning operators used during
visual mental imagery (visual transformations like mental rotation, scaling, etc.) are be-
lieved to be learned from visuomotor experience, e.g., watching the movement of physical
objects in the real world (Shepard 1984). However, we still have no clear computational
explanation for how this type of learning unfolds. Mel (1986) proposed an ingenious method
for the supervised learning of visual transformations like rotation from image sequences; in
this approach, each transformation operator is represented not as a single image function
but instead as a set of weights in a connectionist network, i.e., a representation that is
both distributed and continuous. Then, weights in this network are updated according to
a standard perceptron update rule. Mel implemented an AI system called VIPS that suc-
cessfully learned simple operators from simulated wireframe image sequences depicting the
given transformations. Memisevic and Hinton (2007; 2010) demonstrate an approach that
30
Maithilee Kunda 4 LOOKING AHEAD
uses more complex connectionist networks to learn several different transformations in an un-
supervised fashion from large video databases. Seepanomwan and colleagues (2013) propose
a robot architecture that successfully combines visual and motor perceptual information to
learn mental rotation by rotating objects and watching how their appearance changes in a
simulated environment.
While many AI systems implement visual transformations as distinct operations compris-
ing a finite “imagery operator” library (Kunda, McGreggor, and Goel 2013, e.g.), another
possibility is that continuous operators could be represented in terms of distinct, infinites-
imal basis functions that can be combined in arbitrary ways (Goebel 1990). We still do
not know exactly how humans represent the transformations used in visual mental imagery,
though there is evidence that operators like mental rotation are sometimes easier for people
to perform along primary axes than off-axis (Just and Carpenter 1985). Recent AI advances
in deep learning, if applied to the problem of learning imagery operators, may help to iden-
tify effective forms of low-level representations that facilitate this particular kind of learning
(Bengio, Courville, and Vincent 2013).
The question of how imagery-related reasoning skills are learned is crucial not only for
research in AI but also for human education; visuospatial ability is increasingly viewed
as a key contributor to math learning (National Research Council 2009; Cheng and Mix
2014) and to success in many STEM fields (Wai, Lubinski, and Benbow 2009). Moreover,
recent research suggests that many different visuospatial abilities can be improved with
training (Uttal et al. 2013). While it is generally agreed that people learn imagery-based
reasoning skills through perceptual experience, it is less clear what types of experience are
most valuable, and why, and how to design training interventions that precisely target these
learning experiences. AI systems are already used in many different education domains to
improve student learning outcomes, and so perhaps imagery-based AI systems could serve
as tools for improving math and STEM learning by helping pinpoint how best to boost a
person’s imagery-related reasoning skills.
31
Maithilee Kunda 4 LOOKING AHEAD
have non-visual inputs, such as the commonsense reasoning systems described in Section 3.5,
the knowledge that is being represented is generally about things like spatial relationships,
the visual appearance of semantic categories, etc. However, in humans, many interesting
examples of visual mental imagery involve reasoning about information that is inherently
abstract and non-visual. For example, both Albert Einstein and Richard Feynman observed
that they often thought about abstract physics concepts first using visual mental images,
and only afterwards using equations Gleick 1992; Feist 2008. As Feynman once described to
an interviewer Gleick 1992, p. 244:
Part of what humans do so marvelously is take cognitive processes that may have origi-
nally evolved for one purpose (e.g., using visual mental imagery to reason about space) and
use them for something else entirely (e.g., usingvisual mental imagery to reason about ab-
stract mathematical concepts)—a sort of metaphorical thinking (Lakoff and Johnson 2008).
Can imagery-based AI systems ever tackle the deep thoughts of scientists like Feynman
and Einstein? Polland (1996) compiled an extensive list of mental imagery reports from
biographical and autobiographical accounts of 38 famous scientists, artists, musicians, and
writers, and analyzed what role mental imagery seemed to play in the creative problem-
solving processes of each subject. Perhaps someday, imagery-based AI systems could help
to explain the computational mechanisms behind these kinds of advanced, open-ended, and
creative problem-solving episodes by some of our greatest thinkers.
Acknowledgment
This research was supported in part by the National Science Foundation (Grant #1730044)
and by the Vanderbilt Discovery Grant program (2017 award). Many thanks to Ashok K.
32
Maithilee Kunda REFERENCES
Goel, Keith McGreggor, and David Peebles for helpful discussions and for their comments
on this manuscript; to Isabelle Soulières, Michelle Dawson, and Laurent Mottron for sharing
their insightful research on visual cognition in autism; and to Temple Grandin for her elo-
quent writings on “Thinking in Pictures” that initially inspired my entry into this research
area.
References
Anderson, Michael and Robert McCartney (2003). “Diagram processing: Computing with
diagrams”. In: Artificial Intelligence 145.1-2, pp. 181–226.
Baylor, George W (1972). “A treatise on the mind’s eye: An empirical investigation of visual
mental imagery.” PhD thesis. Carnegie Mellon University.
Bender, John R (2001). “Connecting Language and Vision Conceptual Semantics”. MA
thesis. Massachusetts Institute of Technology.
Bengio, Yoshua, Aaron Courville, and Pascal Vincent (2013). “Representation learning: A
review and new perspectives”. In: IEEE transactions on pattern analysis and machine
intelligence 35.8, pp. 1798–1828.
Bertel, Sven et al. (2006). “Sketching mental images and reasoning with sketches: NEVILLE–
a computational model of mental & external spatial problem solving”. In: Proceedings of
the 7th International Conference on Cognitive Modeling, Trieste (ICCM 2006), pp. 349–
350.
Bethell-Fox, Charles E, David F Lohman, and Richard E Snow (1984). “Adaptive reason-
ing: Componential and eye movement analysis of geometric analogy performance”. In:
Intelligence 8.3, pp. 205–238.
Bigelow, Eric et al. (2015). “On the need for imagistic modeling in story understanding”. In:
Biologically Inspired Cognitive Architectures 11, pp. 22–28.
Booth, MC and Edmund T Rolls (1998). “View-invariant representations of familiar objects
by neurons in the inferior temporal visual cortex.” In: Cerebral Cortex 8.6, pp. 510–523.
Brandimonte, Maria A., G J Hitch, and D V Bishop (1992a). “Influence of short-term memory
codes on visual image processing: evidence from image transformation tasks”. eng. In:
33
Maithilee Kunda REFERENCES
Journal of experimental psychology. Learning, memory, and cognition 18.1, pp. 157–165.
issn: 0278-7393.
Brandimonte, Maria A., G J Hitch, and D V Bishop (1992b). “Manipulation of visual mental
images in children and adults”. eng. In: Journal of experimental child psychology 53.3,
pp. 300–312. issn: 0022-0965.
Bringsjord, Selmer and Bettina Schimanski (2003). “What is artificial intelligence? psycho-
metric AI as an answer”. In: Proceedings of the 18th international joint conference on
Artificial intelligence. Morgan Kaufmann Publishers Inc., pp. 887–893.
Brunelli, Roberto (2009). Template matching techniques in computer vision: theory and prac-
tice. John Wiley & Sons.
Brunelli, Roberto and Tomaso Poggio (1993). “Face recognition: Features versus templates”.
In: IEEE transactions on pattern analysis and machine intelligence 15.10, pp. 1042–1052.
Bundesen, Claus and Axel Larsen (1975). “Visual transformation of size”. In: Journal of
Experimental Psychology: Human Perception and Performance 1.3, pp. 214–220. issn:
1939-1277(Electronic);0096-1523(Print). doi: 10.1037/0096-1523.1.3.214.
Carpenter, Patricia A, Marcel A Just, and Peter Shell (1990). “What one intelligence test
measures: a theoretical account of the processing in the Raven Progressive Matrices Test.”
In: Psychological review 97.3, p. 404.
Chandrasekaran, Balakrishnan et al. (2011). “Augmenting cognitive architectures to support
diagrammatic imagination”. In: Topics in cognitive science 3.4, pp. 760–777.
Chang, Angel X, Manolis Savva, and Christopher D Manning (2014). “Learning Spatial
Knowledge for Text to 3D Scene Generation.” In: EMNLP, pp. 2028–2038.
Cheng, Yi-Ling and Kelly S Mix (2014). “Spatial training improves children’s mathematics
ability”. In: Journal of Cognition and Development 15.1, pp. 2–11.
Cohn, Anthony G et al. (1997). “Qualitative spatial representation and reasoning with the
region connection calculus”. In: GeoInformatica 1.3, pp. 275–316.
Cooper, L. A. and R. N. Shepard (1973). “Chronometric studies of the rotation of mental
images”. In: Visual Information Processing. Ed. by W. G. Chase. New York: Academic
Press, pp. 75–176.
34
Maithilee Kunda REFERENCES
Coyne, Bob and Richard Sproat (2001). “WordsEye: an automatic text-to-scene conversion
system”. In: Proceedings of the 28th annual conference on Computer graphics and inter-
active techniques. ACM, pp. 487–496.
Croft, David and Paul Thagard (2002). “Dynamic Imagery: A Computational Model of
Motion and Visual Analogy”. en. In: Model-Based Reasoning. Ed. by Lorenzo Magnani
and Nancy J. Nersessian. Springer US, pp. 259–274. isbn: 978-1-4613-5154-2, 978-1-4615-
0605-8. url: http://link.springer.com/chapter/10.1007/978-1-4615-0605-8_15
(visited on 03/01/2015).
Davies, Jim, Ashok K Goel, and Patrick W Yaner (2008). “Proteus: Visuospatial analogy in
problem-solving”. In: Knowledge-Based Systems 21.7, pp. 636–654.
Davis, Ernest (2014). Representations of commonsense knowledge. Morgan Kaufmann.
Davis, Randall, Howard Shrobe, and Peter Szolovits (1993). “What is a knowledge represen-
tation?” In: AI magazine 14.1, p. 17.
De Kleer, Johan and John Seely Brown (1984). “A qualitative physics based on confluences”.
In: Artificial intelligence 24.1-3, pp. 7–83.
DeShon, Richard P., David Chan, and Daniel A. Weissbein (1995). “Verbal overshadowing
effects on Raven’s advanced progressive matrices: Evidence for multidimensional perfor-
mance determinants”. In: Intelligence 21.2, pp. 135–155. issn: 0160-2896. doi: 10.1016/
0160- 2896(95)90023-3. url: http://www.sciencedirect.com/science/article/
pii/0160289695900233 (visited on 09/24/2014).
Durupınar, Funda, Umut Kahramankaptan, and Ilyas Cicekli (2004). “Intelligent indexing,
querying and reconstruction of crime scene photographs”. In: In TAINN. Citeseer.
Evans, Thomas G (1968). “A program for the solution of geometric-analogy intelligence test
questions”. In: Semantic Information Processing. Ed. by Marvin Minsky. Cambridge,
MA: MIT Press, pp. 271–353.
Farah, Martha J and Katherine M Hammond (1988). “Mental rotation and orientation-
invariant object recognition: Dissociable processes”. In: Cognition 29.1, pp. 29–46.
Feist, Gregory J (2008). The psychology of science and the origins of the scientific mind.
Yale University Press.
Ferguson, Eugene S. (1994). Engineering and the Mind’s Eye. MIT press.
35
Maithilee Kunda REFERENCES
Ferrucci, David et al. (2010). “Building Watson: An overview of the DeepQA project”. In:
AI magazine 31.3, pp. 59–79.
Finke, Ronald A. and Steven Pinker (1982). “Spontaneous imagery scanning in mental ex-
trapolation”. In: Journal of Experimental Psychology: Learning, Memory, and Cognition
8.2, pp. 142–147. issn: 1939-1285(Electronic);0278-7393(Print). doi: 10 . 1037 / 0278 -
7393.8.2.142.
Finke, Ronald A., Steven Pinker, and Martha J. Farah (1989). “Reinterpreting Visual Pat-
terns in Mental Imagery”. en. In: Cognitive Science 13.1, pp. 51–78. issn: 1551-6709.
doi: 10.1207/s15516709cog1301_2. url: http://onlinelibrary.wiley.com/doi/
10.1207/s15516709cog1301_2/abstract (visited on 05/12/2014).
Finlayson, Mark A. and Patrick H. Winston (2007). “Reasoning by Imagining: The Neo-
Bridge System”. MIT CSAIL Research Abstract.
Fitzgerald, Tesca et al. (2015). “Visual case retrieval for interpreting skill demonstrations”.
In: International Conference on Case-Based Reasoning. Springer, pp. 119–133.
Földiák, Peter (1991). “Learning Invariance from Transformation Sequences”. In: Neural
Computation 3.2, pp. 194–200.
Forbus, Kenneth D (1984). “Qualitative process theory”. In: Artificial intelligence 24.1,
pp. 85–168.
Forbus, Kenneth et al. (2011). “CogSketch: Sketch understanding for cognitive science re-
search and for education”. In: Topics in Cognitive Science 3.4, pp. 648–666.
Funt, Brian V. (1980). “Problem-solving with diagrammatic representations”. In: Artificial
Intelligence 13.3, pp. 201–230. issn: 0004-3702. doi: 10.1016/0004-3702(80)90002-8.
url: http : / / www . sciencedirect . com / science / article / pii / 0004370280900028
(visited on 01/29/2015).
Gardin, Francesco and Bernard Meltzer (1989). “Analogical representations of naive physics”.
In: Artificial Intelligence 38.2, pp. 139–159.
Gavrila, Dariu M (1998). “Multi-feature hierarchical template matching using distance trans-
forms”. In: Pattern Recognition, 1998. Proceedings. Fourteenth International Conference
on. Vol. 1. IEEE, pp. 439–444.
36
Maithilee Kunda REFERENCES
Gelernter, Herbert (1959). “Realization of a geometry theorem proving machine.” In: IFIP
Congress, pp. 273–281.
Giaquinto, Marcus (2007). Visual thinking in mathematics. Oxford University Press.
Giunchiglia, Fausto et al. (1992). “Understanding scene descriptions by integrating different
sources of knowledge”. In: International journal of man-machine studies 37.1, pp. 47–81.
Glasgow, Janice, N. Hari Narayanan, and B. Chandrasekaran, eds. (1995). Diagrammatic
Reasoning: Cognitive and Computational Perspectives. Cambridge, MA, USA: MIT Press.
isbn: 0262571129.
Glasgow, Janice and Dimitri Papadias (1992). “Computational imagery”. In: Cognitive sci-
ence 16.3, pp. 355–394.
Gleick, James (1992). Genius: The life and science of Richard Feynman. Vintage.
Goebel, R Patrick (1990). “The mathematics of mental rotations”. In: Journal of Mathemat-
ical Psychology 34.4, pp. 435–444.
Goel, Ashok K et al. (1994). “Multistrategy adaptive path planning”. In: IEEE Expert 9.6,
pp. 57–65.
Grandin, Temple (2008). Thinking in pictures, expanded edition: My life with autism. Vin-
tage.
Gurr, Corin A (1998). “On the isomorphism, or lack of it, of representations”. In: Visual
language theory, pp. 293–305.
Hamrick, Jessica, Peter Battaglia, and Joshua B Tenenbaum (2011). “Internal physics mod-
els guide probabilistic judgments about object dynamics”. In: Proceedings of the 33rd
annual conference of the cognitive science society. Cognitive Science Society Austin, TX,
pp. 1545–1550.
Hill, A et al. (1994). “Medical image interpretation: A generic approach using deformable
templates”. In: Medical Informatics 19.1, pp. 47–59.
Hunt, Earl (1974). “Quote the Raven? Nevermore”. In: Knowledge and cognition. Oxford,
England: Lawrence Erlbaum, pp. ix, 321.
Ioerger, Thomas R (1994). “The manipulation of images to handle indeterminacy in spatial
reasoning”. In: Cognitive Science 18.4, pp. 551–593.
37
Maithilee Kunda REFERENCES
38
Maithilee Kunda REFERENCES
Kuipers, Benjamin (2000). “The spatial semantic hierarchy”. In: Artificial intelligence 119.1-
2, pp. 191–233.
Kunda, Maithilee (2013). “Visual problem solving in autism, psychometrics, and AI: the case
of the Raven’s Progressive Matrices intelligence test”. PhD thesis. Georgia Tech. url:
https://smartech.gatech.edu/handle/1853/47639 (visited on 09/24/2014).
Kunda, Maithilee and Ashok K. Goel (2011). “Thinking in pictures as a cognitive account
of autism”. In: Journal of autism and developmental disorders 41.9, pp. 1157–1177. url:
http : / / link . springer . com / article / 10 . 1007 / s10803 - 010 - 1137 - 1 (visited on
02/17/2014).
Kunda, Maithilee, Keith McGreggor, and Ashok K. Goel (2013). “A computational model
for solving problems from the Raven’s Progressive Matrices intelligence test using iconic
visual representations”. In: Cognitive Systems Research 22, pp. 47–66.
Kunda, Maithilee and Julia Ting (2016). “Looking around the mind’s eye: Attention-based
access to visual search templates in working memory”. In: Advances in cognitive systems
4, pp. 113–129.
Lakoff, George and Mark Johnson (2008). Metaphors we live by. University of Chicago press.
Larkin, Jill H and Herbert A Simon (1987). “Why a diagram is (sometimes) worth ten
thousand words”. In: Cognitive science 11.1, pp. 65–100.
Larsen, Axel and Claus Bundesen (1998). “Effects of spatial separation in visual pattern
matching: Evidence on the role of mental translation”. In: Journal of Experimental Psy-
chology: Human Perception and Performance 24.3, pp. 719–731. issn: 1939-1277(Electronic);0096-
1523(Print). doi: 10.1037/0096-1523.24.3.719.
Larsen, Axel, William McIlhagga, and Claus Bundesen (1999). “Visual pattern matching:
Effects of size ratio, complexity, and similarity in simultaneous and successive match-
ing”. en. In: Psychological Research 62.4, pp. 280–288. issn: 0340-0727, 1430-2772. doi:
10 . 1007 / s004260050058. url: http : / / link . springer . com / article / 10 . 1007 /
s004260050058 (visited on 08/19/2014).
Lathrop, Scott D, Samuel Wintermute, and John E Laird (2011). “Exploring the functional
advantages of spatial and visual cognition from an architectural perspective”. In: Topics
in cognitive science 3.4, pp. 796–818.
39
Maithilee Kunda REFERENCES
Levesque, Hector J (2014). “On our best behaviour”. In: Artificial Intelligence 212, pp. 27–
35.
Levesque, Hector J, Ernest Davis, and Leora Morgenstern (2011). “The Winograd schema
challenge.” In: AAAI Spring Symposium: Logical Formalizations of Commonsense Rea-
soning. Vol. 46, p. 47.
Lin, Xiao and Devi Parikh (2015). “Don’t just listen, use your imagination: Leveraging visual
common sense for non-visual tasks”. In: Proceedings of the IEEE Conference on Computer
Vision and Pattern Recognition, pp. 2984–2993.
Lovett, Andrew et al. (2009). “Solving Geometric Analogy Problems Through Two-Stage
Analogical Mapping”. In: Cognitive science 33.7, pp. 1192–1231.
Luursema, Jan-Maarten, Willem B Verwey, and Remke Burie (2012). “Visuospatial ability
factors and performance variables in laparoscopic simulator training”. In: Learning and
individual differences 22.5, pp. 632–638.
Marr, David (1982). Vision: A computational investigation into the human representation
and processing of visual information. W. H. Freeman and Company.
McGreggor, Keith and Ashok Goel (2011). “Finding the odd one out: a fractal analogical
approach”. In: Proceedings of the 8th ACM conference on Creativity and cognition. ACM,
pp. 289–298.
McGreggor, Keith and Ashok K Goel (2014). “Confident Reasoning on Raven’s Progressive
Matrices Tests.” In: AAAI, pp. 380–386.
McGreggor, Keith, Maithilee Kunda, and Ashok K. Goel (2014). “Fractals and ravens”. In:
Artificial Intelligence 215, pp. 1–23.
Mel, Bartlett W. (1986). “A connectionist learning model for 3-d mental rotation, zoom, and
pan”. In: Proceedings of the Eighth Annual Conference of the Cognitive Science Society,
pp. 562–71.
— (1990). Connectionist Robot Motion Planning. Academic Press.
Memisevic, Roland and Geoffrey Hinton (2007). “Unsupervised learning of image transforma-
tions”. In: Computer Vision and Pattern Recognition, 2007. CVPR’07. IEEE Conference
on. IEEE, pp. 1–8.
40
Maithilee Kunda REFERENCES
Memisevic, Roland and Geoffrey E Hinton (2010). “Learning to represent spatial transfor-
mations with factored higher-order boltzmann machines”. In: Neural computation 22.6,
pp. 1473–1492.
Miller, Arthur I (2012). Insights of genius: Imagery and creativity in science and art. Springer
Science & Business Media.
Moravec, Hans and Alberto Elfes (1985). “High resolution maps from wide angle sonar”. In:
Robotics and Automation. Proceedings. 1985 IEEE International Conference on. Vol. 2.
IEEE, pp. 116–121.
Myers, Karen L and Kurt Konolige (1994). “Reasoning with analogical representations”. In:
Foundations of Knowledge Representation and Reasoning. Springer, pp. 229–249.
Narayanan, N Hari and B Chandrasekaran (1991). “Reasoning Visually about Spatial Inter-
actions.” In: IJCAI, pp. 360–365.
National Research Council (2009). “Mathematics Learning in Early Childhood: Paths toward
Excellence and Equity.” In: National Academies Press.
Nersessian, Nancy J (2008). Creating scientific concepts. MIT press.
Newell, Allen and Herbert A Simon (1976). “Computer science as empirical inquiry: Symbols
and search”. In: Communications of the ACM 19.3, pp. 113–126.
Paivio, Allan (2014). Mind and its evolution: A dual coding theoretical approach. Psychology
Press.
Palmer, Joshua H. and Maithilee Kunda (2018). “Thinking in PolAR Pictures: Using Rotation-
Friendly Mental Images to Solve Leiter-R Form Completion”. In: To appear in Proceedings
of the Thirty-Second AAAI Conference on Artificial Intelligence (AAAI-18).
Pearson, Joel and Stephen M Kosslyn (2015). “The heterogeneity of mental representation:
ending the imagery debate”. In: Proceedings of the National Academy of Sciences 112.33,
pp. 10089–10092.
Perlis, Don (2016). “Five Dimensions of Reasoning in the Wild.” In: AAAI, pp. 4152–4156.
Petre, Marian and Alan F Blackwell (1999). “Mental imagery in program design and visual
programming”. In: International Journal of Human-Computer Studies 51.1, pp. 7–30.
Polland, Mark J (1996). “Mental Imagery in Creative Problem Solving”. PhD thesis. Clare-
mont Graduate School.
41
Maithilee Kunda REFERENCES
Ponzetto, Simone Paolo and Michael Strube (2007). “Deriving a large scale taxonomy from
Wikipedia”. In: AAAI. Vol. 7, pp. 1440–1445.
Prabhakaran, Vivek et al. (1997). “Neural substrates of fluid reasoning: an fMRI study of
neocortical activation during performance of the Raven’s Progressive Matrices Test”. In:
Cognitive psychology 33.1, pp. 43–63.
Ragni, Marco and Markus Knauff (2013). “A theory and a computational model of spatial
reasoning with preferred mental models.” In: Psychological review 120.3, p. 561.
Rao, Rajesh PN et al. (2002). “Eye movements in iconic visual search”. In: Vision research
42.11, pp. 1447–1463.
Rasmussen, Daniel and Chris Eliasmith (2011). “A neural model of rule generation in induc-
tive reasoning”. In: Topics in Cognitive Science 3.1, pp. 140–153.
Raven, J, J. C. Raven, and J. H. Court (1998). Manual for Raven’s Progressive Matrices and
Vocabulary Scales. Harcourt Assessment, Inc.
Reisberg, Daniel (2014). Auditory imagery. Psychology Press.
Roy, D., Kai-yuh Hsiao, and N. Mavridis (2004). “Mental imagery for a conversational robot”.
In: IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics 34.3,
pp. 1374–1383. issn: 1083-4419. doi: 10.1109/TSMCB.2004.823327.
Schirra, Jorg RJ and Eva Stopp (1993). “ANTLIMA: a listener model with mental images”.
In: Proceedings of the 13th international joint conference on Artifical intelligence-Volume
1. Morgan Kaufmann Publishers Inc., pp. 175–180.
Schultheis, Holger and Thomas Barkowsky (2011). “Casimir: an architecture for mental
spatial knowledge processing”. In: Topics in cognitive science 3.4, pp. 778–795.
Schultheis, Holger, Sven Bertel, and Thomas Barkowsky (2014). “Modeling mental spatial
reasoning about cardinal directions”. In: Cognitive science 38.8, pp. 1521–1561.
Schwartz, Daniel L and John B Black (1996). “Analog imagery in mental model reasoning:
Depictive models”. In: Cognitive Psychology 30.2, pp. 154–219.
Seepanomwan, Kristsana et al. (2013). “Modelling mental rotation in cognitive robots”. In:
Adaptive Behavior 21.4, pp. 299–312.
42
Maithilee Kunda REFERENCES
Seversky, Lee M and Lijun Yin (2006). “Real-time automatic 3D scene generation from nat-
ural language voice and text descriptions”. In: Proceedings of the 14th ACM international
conference on Multimedia. ACM, pp. 61–64.
Shepard, Roger N. (1984). “Ecological constraints on internal representation: resonant kine-
matics of perceiving, imagining, thinking, and dreaming”. eng. In: Psychological review
91.4, pp. 417–447. issn: 0033-295X.
Shepard, Roger N and Jacqueline Metzler (1971). “Mental Rotation of Three-Dimensional
Objects”. In: Science 171.3972, pp. 701–703.
Shimojima, Atsushi (1999). “The graphic-linguistic distinction exploring alternatives”. In:
Artificial Intelligence Review 13.4, pp. 313–335.
Shrager, Jeff (1990). “Commonsense perception and the psychology of theory formation”.
In: Computational models of scientific discovery and theory formation, pp. 437–470.
Singh, Push et al. (2002). “Open Mind Common Sense: Knowledge acquisition from the gen-
eral public”. In: OTM Confederated International Conferences” On the Move to Mean-
ingful Internet Systems”. Springer, pp. 1223–1237.
Slotnick, Scott D, William L Thompson, and Stephen M Kosslyn (2005). “Visual mental
imagery induces retinotopically organized activation of early visual areas”. In: Cerebral
cortex 15.10, pp. 1570–1583.
Snow, Richard E., Patrick C. Kyllonen, and Brian Marshalek (1984). “The topography of
ability and learning correlations”. In: Advances in the psychology of human intelligence
2, pp. 47–103.
Soulières, Isabelle, Michelle Dawson, et al. (2009). “Enhanced visual processing contributes
to matrix reasoning in autism”. In: Human brain mapping 30.12, pp. 4082–4107.
Soulières, Isabelle, T A Zeffiro, et al. (2011). “Enhanced mental image mapping in autism”.
eng. In: Neuropsychologia 49.5, pp. 848–857. issn: 1873-3514. doi: 10.1016/j.neuropsychologia.
2011.01.027.
Steels, Luc (1988). “Steps towards common sense”. In: Proceedings of the 8th European
Conference on Artificial Intelligence (ECAI).
Stevenson, Richard J and Trevor I Case (2005). “Olfactory imagery: a review”. In: Psycho-
nomic Bulletin & Review 12.2, pp. 244–264.
43
Maithilee Kunda REFERENCES
Strannegård, Claes, Simone Cirillo, and Victor Ström (2013). “An anthropomorphic method
for progressive matrix problems”. In: Cognitive Systems Research 22, pp. 35–46.
Tabachneck-Schijf, Hermina JM, Anthony M Leonardo, and Herbert A Simon (1997). “CaM-
eRa: A computational model of multiple representations”. In: Cognitive Science 21.3,
pp. 305–350.
Tarr, Michael J and Steven Pinker (1989). “Mental rotation and orientation-dependence in
shape recognition”. In: Cognitive psychology 21.2, pp. 233–282.
Thagard, Paul (1996). Mind: Introduction to cognitive science. Vol. 4. MIT press Cambridge,
MA.
Uttal, David H et al. (2013). “The malleability of spatial skills: a meta-analysis of training
studies.” In: Psychological bulletin 139.2, p. 352.
Vanrie, Jan, Erik Béatse, et al. (2002). “Mental rotation versus invariant features in ob-
ject perception from different viewpoints: An fMRI study”. In: Neuropsychologia 40.7,
pp. 917–930.
Vanrie, Jan, Bert Willems, and Johan Wagemans (2001). “Multiple routes to object matching
from different viewpoints: Mental rotation versus invariant features”. In: Perception 30.9,
pp. 1047–1056.
Wai, Jonathan, David Lubinski, and Camilla P Benbow (2009). “Spatial ability for STEM
domains: Aligning over 50 years of cumulative psychological knowledge solidifies its im-
portance.” In: Journal of Educational Psychology 101.4, p. 817.
Waltz, David L and Lois Boggess (1979). Visual Analog Representations for Natural Language
Understanding. Tech. rep. DTIC Document.
Winston, Patrick H. (1992). Artificial Intelligence.
Winston, Patrick Henry (2012). “The right way”. In: Advances in Cognitive Systems 1,
pp. 23–36.
Yaner, Patrick W and Ashok K Goel (2008). “Analogical recognition of shape and struc-
ture in design drawings”. In: Artificial Intelligence for Engineering Design, Analysis and
Manufacturing 22.02, pp. 117–128.
Yoo, Seung-Schik et al. (2003). “Neural substrates of tactile imagery: a functional MRI
study”. In: Neuroreport 14.4, pp. 581–585.
44
Maithilee Kunda REFERENCES
Yuille, Alan L, Peter W Hallinan, and David S Cohen (1992). “Feature extraction from faces
using deformable templates”. In: International journal of computer vision 8.2, pp. 99–
111.
Zacks, Jeffrey M (2008). “Neuroimaging studies of mental rotation: a meta-analysis and
review”. eng. In: Journal of cognitive neuroscience 20.1, pp. 1–19. issn: 0898-929X. doi:
10.1162/jocn.2008.20013.
Zelinsky, Gregory J (2008). “A theory of eye movements during target acquisition.” In:
Psychological review 115.4, p. 787.
Zeman, A, M Dewar, and S Della Sala (2015). “Lives without imagery-Congenital aphanta-
sia.” In: Cortex 73, pp. 378–380.
45