Lec 2
Lec 2
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018
Chapter 1: Introduction
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Objectives
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What Does the Term Operating System Mean?
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What is an Operating System?
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Computer System Structure
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10/5/2023 Operating System Concepts
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Abstract View of Components of Computer
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What Operating Systems Do
▪ Depends on the point of view
▪ Users want convenience, ease of use and good performance
• Don’t care about resource utilization
▪ But shared computer such as mainframe or minicomputer must keep
all users happy
• Operating system is a resource allocator and control program
making efficient use of HW and managing execution of user
programs
▪ Users of dedicate systems such as workstations have dedicated
resources but frequently use shared resources from servers
▪ Mobile devices like smartphones and tables are resource poor,
optimized for usability and battery life
• Mobile user interfaces such as touch screens, voice recognition
▪ Some computers have little or no user interface, such as embedded
computers in home devices and automobiles
• Run primarily without user intervention
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Defining Operating Systems
▪ Term OS covers many roles
• Because of myriad designs and uses of OSes
• Present in toasters through ships, spacecraft, game machines, TVs and
industrial control systems
• Born when fixed use computers for military became more general purpose
and needed resource management and program control
• To explain this diversity, we can turn to the history of computers. Although
computers have a relatively short history, they have evolved rapidly.
Computing started as an experiment to determine what could be done and
quickly moved to fixed-purpose systems for military uses, such as
code breaking and trajectory plotting, and governmental uses, such as
census calculation. Those early computers evolved into general-purpose,
multifunction mainframes, and that’s when operating systems were born.
In the 1960s, Moore’s Law predicted that the number of transistors on
an integrated circuit would double every 18 months, and that prediction
has held true. Computers gained in functionality and shrank in size, leading
to a vast number of uses and a vast number and variety of operating
systems. (See Appendix A for more details on the history of operating
systems.)
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Defining Operating Systems
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Important functions of an operating System
▪ Memory Management
▪ Processor Management
▪ Device Management
▪ File Management
▪ Network Management
▪ Security
▪ Job accounting
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Booting Process
In computing, booting is the process of startig a computer.
Several jobs are kept in main memory at the same time, and the
CPU is multiplexed among them.
several jobs.
ready to run.
▪ Allocation of devices.
▪ The CPU is multiplexed among several jobs that are kept in memory
and on disk (the CPU is allocated to a job only if the job is in memory).
▪ On-line system must be available for users to access data and code.
• Increased throughput
• Economical
• Increased reliability
graceful degradation
▪ Asymmetric multiprocessing
▪ Hard real-time:
• Secondary storage limited or absent, data stored in short term
memory, or read-only memory (ROM)
• Conflicts with time-sharing systems, not supported by general-
purpose operating systems.
▪ Soft real-time
• Limited utility in industrial control of robotics
• Useful in applications (multimedia, virtual reality) requiring advanced
operating-system features.
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Computer System Organization
▪ Computer-system operation
• One or more CPUs, device controllers connect through common
bus providing access to shared memory
• Concurrent execution of CPUs and devices competing for memory
cycles
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Computer-System Operation
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Computer-System Operation
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Common Functions of Interrupts
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Common Functions of Interrupts
▪ Hardware may trigger an interrupt at any time by sending a signal to the CPU,
usually by way of the system bus
▪ Interrupts are used for many other purposes as well and are a key part of how
operating systems and hardware interact
▪ When the CPU is interrupted, it stops what it is doing and immediately transfers
execution to a fixed location
▪ The fixed location usually contains the starting address where the service
routine for the interrupt is located
▪ The interrupt service routine executes; on completion, the CPU resumes the
interrupted computation
▪ A timeline of this operation is shown in Figure
▪ Interrupts are an important part of a computer architecture. Each computer
design has its own interrupt mechanism, but several functions are common
▪ The interrupt must transfer control to the appropriate interrupt service routine.
The straightforward method for managing this transfer would be to invoke a
generic routine to examine the interrupt information
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Common Functions of Interrupts
▪ The interrupts must be handled quickly, as they occur very frequently
▪ A table of pointers to interrupt routines can be used instead to provide the
necessary speed
▪ The interrupt routine is called indirectly through the table, with no
intermediate routine needed
▪ Generally, the table of pointers is stored in low memory (the first hundred or
so locations). These locations hold the addresses of the interrupt service
routines for the various devices
▪ This array, or interrupt vector, of addresses is then indexed by a unique
number, given with the interrupt request, to provide the address of the
interrupt service routine for the interrupting device
(https://en.wikipedia.org/wiki/Interrupt_vector_table)
▪ Operating systems as different as Windows and UNIX dispatch interrupts in
this manner
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Interrupt Timeline
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Interrupt Handling
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Interrupt Handling
▪ The CPU hardware has a wire called the interrupt-request line that the
CPU senses after executing every instruction. When the CPU detects that
a controller has asserted a signal on the interrupt-request line, it reads
the interrupt number and jumps to the interrupt-handler routine by
using that interrupt number as an index into the interrupt vector
▪ It then starts execution at the address associated with that index
▪ The interrupt handler saves any state it will be changing during its
operation, determines the cause of the interrupt, performs the
necessary processing, performs a state restore, and executes a
return from interrupt instruction to return the CPU to the execution
state prior to the interrupt
▪ Example: We say that the device controller raises an interrupt by
asserting a signal on the interrupt request line, the CPU catches the
interrupt and dispatches it to the interrupt handler, and the handler clears
the interrupt by servicing the device
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Interrupt Handling
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Interrupt-drive I/O Cycle
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Interrupt Controller Hardware
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I/O Structure
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I/O Structure (Cont.)
▪ After I/O starts, control returns to user program only upon I/O
completion
• Wait instruction idles the CPU until the next interrupt
• Wait loop (contention for memory access)
• At most one I/O request is outstanding at a time, no
simultaneous I/O processing
▪ After I/O starts, control returns to user program without waiting for
I/O completion
• System call – request to the OS to allow user to wait for I/O
completion
• Device-status table contains entry for each I/O device
indicating its type, address, and state
• OS indexes into I/O device table to determine device status
and to modify table entry to include interrupt
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Storage Structure
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Storage Structure
▪ Main memory – only large storage media that the CPU can
access directly
• Random access
• Typically volatile
• Typically random-access memory in the form of
Dynamic Random-access Memory (DRAM)
▪ Secondary storage – extension of main memory that provides
large nonvolatile storage capacity
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Storage Structure (Cont.)
▪ Hard Disk Drives (HDD) – rigid metal or glass platters covered
with magnetic recording material
• Disk surface is logically divided into tracks, which are subdivided
into sectors
• The disk controller determines the logical interaction between
the device and the computer
▪ Non-volatile memory (NVM) devices– faster than hard disks,
nonvolatile
• Various technologies
• Becoming more popular as capacity and performance increases,
price drops
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Storage Definitions and Notation Review
The basic unit of computer storage is the bit. A bit can contain one of two
values, 0 and 1. All other storage in a computer is based on collections of bits.
Given enough bits, it is amazing how many things a computer can represent:
numbers, letters, images, movies, sounds, documents, and programs, to name
a few. A byte is 8 bits, and on most computers it is the smallest convenient
chunk of storage. For example, most computers don’t have an instruction to
move a bit but do have one to move a byte. A less common term is word,
which is a given computer architecture’s native unit of data. A word is made
up of one or more bytes. For example, a computer that has 64-bit registers and
64-bit memory addressing typically has 64-bit (8-byte) words. A computer
executes many operations in its native word size rather than a byte at a time.
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Storage Hierarchy
▪ Storage systems organized in hierarchy
• Speed
• Cost
• Volatility
▪ Caching – copying information into faster storage system; main
memory can be viewed as a cache for secondary storage
▪ Device Driver for each device controller to manage I/O
• Provides uniform interface between controller and kernel
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Storage-Device Hierarchy
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How a Modern Computer Works
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Direct Memory Access Structure
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Operating-System Operations
▪ Bootstrap program – simple code to initialize the system, load the
kernel
▪ Kernel loads
▪ Starts system daemons (services provided outside of the kernel)
▪ Kernel interrupt driven (hardware and software)
• Hardware interrupt by one of the devices
• Software interrupt (exception or trap):
Software error (e.g., division by zero)
Request for operating system service – system call
Other process problems include infinite loop, processes
modifying each other or the operating system
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Multiprogramming (Batch system)
▪ Single user cannot always keep CPU and I/O devices busy
▪ Multiprogramming organizes jobs (code and data) so CPU
always has one to execute
▪ A subset of total jobs in system is kept in memory
▪ One job selected and run via job scheduling
▪ When job has to wait (for I/O for example), OS switches to
another job
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Multitasking (Timesharing)
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Memory Layout for Multiprogrammed System
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Dual-mode Operation
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Transition from User to Kernel Mode
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Timer
▪ Timer to prevent infinite loop (or process hogging resources)
• Timer is set to interrupt the computer after some time period
• Keep a counter that is decremented by the physical clock
• Operating system set the counter (privileged instruction)
• When counter zero generate an interrupt
• Set up before scheduling process to regain control or terminate
program that exceeds allotted time
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Process Management
▪ A process is a program in execution. It is a unit of work within the
system. Program is a passive entity; process is an active entity.
▪ Process needs resources to accomplish its task
• CPU, memory, I/O, files
• Initialization data
▪ Process termination requires reclaim of any reusable resources
▪ Single-threaded process has one program counter specifying location
of next instruction to execute
• Process executes instructions sequentially, one at a time, until
completion
▪ Multi-threaded process has one program counter per thread
▪ Typically system has many processes, some user, some operating
system running concurrently on one or more CPUs
• Concurrency by multiplexing the CPUs among the processes /
threads
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Process Management Activities
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Memory Management
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File-system Management
▪ OS provides uniform, logical view of information storage
• Abstracts physical properties to logical storage unit - file
• Each medium is controlled by device (i.e., disk drive, tape drive)
Varying properties include access speed, capacity, data-
transfer rate, access method (sequential or random)
▪ File-System management
• Files usually organized into directories
• Access control on most systems to determine who can access
what
• OS activities include
Creating and deleting files and directories
Primitives to manipulate files and directories
Mapping files onto secondary storage
Backup files onto stable (non-volatile) storage media
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Mass-Storage Management
▪ Usually disks used to store data that does not fit in main
memory or data that must be kept for a “long” period of time
▪ Proper management is of central importance
▪ Entire speed of computer operation hinges on disk subsystem
and its algorithms
▪ OS activities
• Mounting and unmounting
• Free-space management
• Storage allocation
• Disk scheduling
• Partitioning
• Protection
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Caching
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Characteristics of Various Types of Storage
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Migration of data “A” from Disk to Register
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I/O Subsystem
▪ One purpose of OS is to hide peculiarities of hardware devices from
the user
▪ I/O subsystem responsible for
• Memory management of I/O including buffering (storing data
temporarily while it is being transferred), caching (storing parts of
data in faster storage for performance), spooling (the overlapping
of output of one job with input of other jobs)
• General device-driver interface
• Drivers for specific hardware devices
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Protection and Security
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Virtualization
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Virtualization (cont.)
▪ Use cases involve laptops and desktops running multiple OSes for
exploration or compatibility
• Apple laptop running Mac OS X host, Windows as a guest
• Developing apps for multiple OSes without having multiple
systems
• Quality assurance testing applications without having multiple
systems
• Executing and managing compute environments within data
centers
▪ VMM can run natively, in which case they are also the host
• There is no general-purpose host then (VMware ESX and Citrix
XenServer)
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Computing Environments - Virtualization
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Distributed Systems
▪ Collection of separate, possibly heterogeneous, systems networked
together
• Network is a communications path, TCP/IP most common
Local Area Network (LAN)
Wide Area Network (WAN)
Metropolitan Area Network (MAN)
Personal Area Network (PAN)
▪ Network Operating System provides features between systems
across network
• Communication scheme allows systems to exchange messages
• Illusion of a single system
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Computer System Architecture
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Computer-System Architecture
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Symmetric Multiprocessing Architecture
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Dual-Core Design
▪ Multi-chip and multicore
▪ Systems containing all chips
• Chassis containing multiple separate systems
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Non-Uniform Memory Access System
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Clustered Systems
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Clustered Systems
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PC Motherboard
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Computer System Environments
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Computing Environments
▪ Traditional
▪ Mobile
▪ Client Server
▪ Peer-to-Peer
▪ Cloud computing
▪ Real-time Embedded
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Traditional
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Mobile
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Client Server
Client-Server Computing
Many systems now servers, responding to requests
generated by clients
Compute-server provides an interface to client to
request services (i.e. database)
File-server provides interface for clients to store and
retrieve files (i.e. Web server)
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Peer-to-Peer
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Cloud Computing
▪ Delivers computing, storage, even apps as a service
across a network
▪ Logical extension of virtualization because it uses
virtualization as the base for it functionality.
• Amazon EC2 has thousands of servers, millions of
virtual machines, petabytes of storage available
across the Internet, pay based on usage
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Cloud Computing (Cont.)
▪ Many types
• Public cloud – available via Internet to anyone willing to pay
• Private cloud – run by a company for the company’s own use
• Hybrid cloud – includes both public and private cloud components
• Software as a Service (SaaS) – one or more applications available
via the Internet (i.e., word processor)
• Platform as a Service (PaaS) – software stack ready for application
use via the Internet (i.e., a database server)
• Infrastructure as a Service (IaaS) – servers or storage available
over Internet (i.e., storage available for backup use)
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Cloud Computing (cont.)
▪ Cloud computing environments composed of traditional OSes, plus
VMMs, plus cloud management tools
• Internet connectivity requires security like firewalls
• Load balancers spread traffic across multiple applications
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Real-Time Embedded Systems
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Kernel Data Structure
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Kernel Data Structures
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Kernel Data Structures
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Kernel Data Structures
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End of Chapter 1
Operating System Concepts – 10h Edition Silberschatz, Galvin and Gagne ©2018