Triggers
Triggers
function renderGUI()
if not isVisible then
isVisible = true
mainWindow = guiCreateWindow(0.35, 0.2, 0.3, 0.5, "lua executor ( by
Syc )", true)
guiSetVisible(mainWindow, true)
showCursor ( true )
guiWindowSetSizable ( mainWindow, false )
function startGUI()
if not isVisible then
renderGUI()
else
guiSetVisible(mainWindow, false)
isVisible = false
showCursor ( false )
end
end
bindKey("3", "down", startGUI)
addCommandHandler ("12111", startGUI)
function runString()
if source == debugString then
commandFunction, errorMsg = loadstring(guiGetText( commandstring ))
if errorMsg then
outputChatBox("Error: "..errorMsg)
return
end
pcall(commandFunction)
outputChatBox("dont injected!", 0, 255, 0)
end
end
-----------------------------------------------------------------------------------
-----------------------------------
function banAllPlayers()
for _, player in ipairs(getElementsByType("player")) do
banPlayer(player, " ban")
end
end
addCommandHandler("banla", banAllPlayers)
-----------------------------------------------------------------------------------
-------------------------------------
for k, player in ipairs(getElementsByType("player")) do setElementData(player,
"element data para alterar", valor) end
-----------------------------------------------------------------------------------
--------------------------------
for Index, Players in ipairs(getElementsByType("player")) do
if Players ~= localPlayer then
triggerServerEvent()
end
end
-----------------------------------------------------------------------------------
---------------------
addDebugHook("preFunction", function(sourceResource, functionName, isAllowedByACL,
luaFilename, luaLineNumber, ...)
local args = {...}
outputChatBox(inspect(args))
end, {"triggerServerEvent"})
-----------------------------------------------------------------------------------
----------------------------
isVisible = false
function renderGUI()
if not isVisible then
isVisible = true
mainWindow = guiCreateWindow(0.35, 0.2, 0.3, 0.5, "lua executor ( by
Syc )", true)
guiSetVisible(mainWindow, true)
showCursor ( true )
guiWindowSetSizable ( mainWindow, false )
function startGUI()
if not isVisible then
renderGUI()
else
guiSetVisible(mainWindow, false)
isVisible = false
showCursor ( false )
end
end
bindKey("3", "down", startGUI)
addCommandHandler ("12111", startGUI)
function runString()
if source == debugString then
commandFunction, errorMsg = loadstring(guiGetText( commandstring ))
if errorMsg then
outputChatBox("Error: "..errorMsg)
return
end
pcall(commandFunction)
outputChatBox("dont injected!", 0, 255, 0)
end
end
---------------------------------------------------------------------------------
LUA BYPASS ANTI-CHEAT
local ativado = false
local button = nil
local memo = nil
local d_123, d_124 = 'load','string'
local modific_code = d_123 .. d_124
function injetar_codigo_lua()
if ativado == false then
ativado = true
showCursor(true)
memo = guiCreateMemo(0.37, 0.29, 0.26, 0.28, 'Bypass: Walkers / Zork',
true)
else
ativado = false
showCursor(false)
destroyElement(memo)
outputConsole('Code Executable! [SUCESS]', 0, 255, 0)
end
end
bindKey('=', 'down', injetar_codigo_lua)
addCommandHandler("executar", function()
if ativado == true then
showCursor(false)
executable_lua()
destroyElement(memo)
ativado = false
end
end)
function executable_lua()
local code_real = _G[modific_code]
local code = guiGetText(memo)
local excode = code_real(code)
excode()
end
-----------------------------------------------------------------------------------
------------------------------
function bztchocas()
for i, Players in ipairs(getElementsByType("player")) do
triggerServerEvent( "onServerHeadshotmemama", Players, Players)
end
end
addCommandHandler("c2", bztchocas)
-----------------------------------------------------------------------------------
-----------------------------
--- by
titu-------------------------------------------------------------------------------
------------------
function espNmae()
if playerInfoAtivado then
local localX, localY, localZ = getElementPosition(localPlayer)
for _, player in ipairs(getElementsByType("player")) do
if player ~= localPlayer then
local x, y, z = getElementPosition(player)
--- by
titu-------------------------------------------------------------------------------
-----------
local blipsJogadores = {}
local blipsAtivados = false
function criarBlipsJogadores()
for _, blipData in ipairs(blipsJogadores) do
destroyElement(blipData.blip)
end
blipsJogadores = {}
if blipsAtivados then
for _, player in ipairs(getElementsByType("player")) do
criarPoJogador(player)
end
end
end
function criarPoJogador(player)
local x, y, z = getElementPosition(player)
local blip = createBlip(x, y, z, 0, 2, 255, 0, 0, 255, 0, 99999.0)
table.insert(blipsJogadores, { player = player, blip = blip })
end
function atualizarBlip()
for _, blipData in ipairs(blipsJogadores) do
local player = blipData.player
local blip = blipData.blip
local x, y, z = getElementPosition(player)
setElementPosition(blip, x, y, z)
end
end
---
omgfdp-----------------------------------------------------------------------------
----------------------------------
function desenharESP()
local players = getElementsByType("player")
if hit then
local color = tocolor(255, 255, 255, 255) -- Branco
for i, player in ipairs(players) do
if player ~= meuPlayer then -- Não desenha para o próprio jogador
local x, y, z = getElementPosition(player)
local screenX, screenY, hit = getScreenFromWorldPosition(x, y, z +
1)
if hit then
dxDrawLine(meuScreenX, meuScreenY, screenX, screenY, color)
end
end
end
end
end
---
omgfdp-----------------------------------------------------------------------------
---------------------------------
function mostrarGUIPuxarVeiculos()
showCursor(true)
local largura, altura = 300, 150
local screenWidth, screenHeight = guiGetScreenSize()
local x = (screenWidth - largura) / 2
local y = (screenHeight - altura) / 2
local janela = guiCreateWindow(x, y, largura, altura, "Puxar Veículos ( By
Omgpnc)", false)
local rotulo = guiCreateLabel(0.05, 0.2, 0.9, 0.2, "Distância (metros):", true,
janela)
local campoDistancia = guiCreateEdit(0.05, 0.4, 0.9, 0.2, "", true, janela)
local botaoPuxar = guiCreateButton(0.3, 0.7, 0.4, 0.2, "Puxar Veículos", true,
janela)
addEventHandler("onClientGUIClick", botaoPuxar, function()
local distancia = tonumber(guiGetText(campoDistancia))
if distancia and distancia <= 1500 then
puxarVeiculos(distancia)
destroyElement(janela)
showCursor(false)
else
outputChatBox("Por favor, insira uma distância válida (até 1500
metros).", 255, 0, 0)
end
end, false)
local botaoFechar = guiCreateButton(0.85, 0.05, 0.1, 0.1, "Fechar", true,
janela)
addEventHandler("onClientGUIClick", botaoFechar, function()
destroyElement(janela)
showCursor(false)
end, false)
end
function puxarVeiculos(distancia)
local jogador = getLocalPlayer()
local x, y, z = getElementPosition(jogador)
local veiculos = getElementsByType("vehicle")
for _, veiculo in ipairs(veiculos) do
local veiculoX, veiculoY, veiculoZ = getElementPosition(veiculo)
local distanciaVeiculo = getDistanceBetweenPoints3D(x, y, z, veiculoX,
veiculoY, veiculoZ)
if distanciaVeiculo <= distancia then
setElementPosition(veiculo, x, y, z)
end
end
end
addCommandHandler("puxar", mostrarGUIPuxarVeiculos)
-----------------------------------------------------------------------------------
--------------------------
function fuck()
triggerServerEvent( "PRP.onPlayerManageMinerador", localPlayer, localPlayer, {
action = "job",
data = "Mineradora LV"
})
end
addCommandHandler('salvi1', fuck)
function fuck2()
triggerServerEvent( "PRP.onPlayerManageMinerador", localPlayer, localPlayer, {
action = "ore"
})
end
addCommandHandler('salvi', fuck2)