PM 1
PM 1
The cost and time for all the activities are estimated, and a network diagram is
developed showing sequential interrelationships (predecessor and successor)
between various activities during the planning stage.
Scheduling:
Based on the time estimates, the start and finish times for each activity
are worked out by applying forward and backward pass techniques, critical
path is identified, along with the slack and float for the non-critical paths.
Controlling:
Event: An event (or node) will always occur at the beginning and end of an
activity. The event has no resources and is represented by a circle. The ith
event and jth event are the tail event and head event respectively.
Merge and Burst
Events
One or more activities can start and end simultaneously at an
event .
a. Two activities starting from a tail event must not have a same end event.
To ensure this, it is absolutely necessary to introduce a dummy activity, as
shown in Figure .
c. In a network, there should be only one start event and one ending event
as shown below, in Figure .
d. The direction of arrows should flow from left to right avoiding mixing of
direction as shown in Figure .
RULES IN CONSTRUCTING A NETWORK
1. No single activity can be represented more than once in a network.
The length of an arrow has no significance.
2. The event numbered 1 is the start event and an event with highest
number is the end event. Before an activity can be undertaken, all
activities preceding it must be completed. That is, the activities must
follow a logical sequence (or – interrelationship) between activities.
5. A network should have only one start event and one end event.
Some conventions of network diagram are shown in Figure
(a), (b), (c), (d) below:
PROCEDURE FOR NUMBERING THE
EVENTS USING FULKERSON'S
RULE
Step1: Number the start or initial event as 1.
Step2: From event 1, strike off all outgoing activities. This would have
made one or more events as initial events (event which do not have
incoming activities). Number that event as 2.
Step3: Repeat step 2 for event 2, event 3 and till the end event. The end
event must have the highest number
Example 1:
Draw a network for a house construction project. The sequence
of activities with their predecessors are given in Table , below.
The network diagram in Figure shows the procedure relationship between
the activities. Activity A (preparation of house plan), has a start event 1
as well as an ending event 2. Activity B (Construction of house) begins
at event 2 and ends at event 3. The activity B cannot start until activity
A has been completed. Activities C and D cannot begin until activity
B has been completed, but they can be performed simultaneously.
Similarly, activities E and F can start only after completion of
activities C and D respectively. Both activities E and F finish at the end
of event 6.
Since all activities must be completed to complete the entire project, the
length of the critical path is also the shortest time allowable for completion of
the project.
Thus if the project is to be completed in that shortest time, all activities on the
critical path must be started as soon as possible.
If the project has to be completed ahead of the schedule, then the time
required for at least one of the critical activity must be reduced.
Further, any delay in completing the critical activities will increase the project
duration.
The activity, which does not lie on the critical path, is called non-critical
activity.
The slack is the amount of time by which the start of an activity may be
delayed without affecting the overall completion time of the project.
To reduce the overall project time, it would require more resources (at
extra cost) to reduce the time taken by the critical activities to complete.
Scheduling of Activities: Earliest Time (TE) and
Latest
Before the critical path in a network is determined, it is necessary to find
Time(TL)
the earliest and latest time of each event to know the earliest expected
time (TE) at which the activities originating from the event can be started
and to know the latest allowable time (TL) at which activities terminating
at the event can be completed.
Step 1: Begin from the start event and move towards the end event.
Step 3: Go to the next event (i.e node 2) if there is an incoming activity for event 2,
add calculate TE of previous event (i.e event 1) and activity time.
Note: If there are more than one incoming activities, calculate TE for all incoming
activities and take the maximum value. This value is the TE for event 2.
Step 4: Repeat the same procedure from step 3 till the end event.
Backward Pass Computations (to calculate Latest Time
TL)
Procedure :
Step 1: Begin from end event and move towards the start event. Assume that
the direction of arrows is reversed.
Step 2: Latest Time TL for the last event is the earliest time. TE of the last
event.
Step 4: Repeat the same procedure from step 2 till the start event.
DETERMINATION OF FLOAT AND SLACK
TIMES
As discussed earlier, the non – critical activities have some slack or float.
The float of an activity is the amount of time available by which it is
possible to delay its completion time without extending the overall
project completion time.
tij = duration of activity
TE = earliest expected time TL = latest allowable time
ES ij = earliest start time of the activity EFij = earliest finish time of the activity
LSij = latest start time of the activity LF ij = latest finish time of the activity
Total Float TFij: The total float of an activity is the difference between the
latest start time and the earliest start time of that activity.
TFij = LS ij – ES ij ....................(1)
or
TFij = (TL – TE) – t ij …………..(ii)
Free Float FFij: The time by which the completion of an activity can be
delayed from its earliest finish time without affecting the earliest start
time of the succeeding activity is called free float.
In the critical path method, the time estimates are assumed to be known
with certainty. In certain projects like research and development, new
product introductions, it is difficult to estimate the time of various
activities.
Hence PERT is used in such projects with a probabilistic method using three
time estimates for an activity, rather than a single estimate, as shown in Figure
8.22.
Optimistic time tO :
It is the shortest time taken to complete the activity.
It means that if everything goes well then there is
more chance of completing the activity within this
time.
calculate the time earliest (TE) and time Latest (TL) for all the
activities.
we know, P (Z <Z Network Model 0) = 0.5 – z (1.3416) (from normal tables, z (1.3416) =
0.4099)
= 0.5 – 0.4099
= 9.01%
0.0901 Thus, the probability of completing the R & D project in 19 days is
9.01%.
Since the probability of completing the project in 19 days is less than 20% As
in question, we find the probability of completing it in 24 days.
COST ANALYSIS
The two important components of any activity are the cost and time. Cost is
directly proportional to time and vice versa.
It means, if one day is reduced we have to spend Rs. 100/- extra per day.
Project Crashing
Procedure for crashing
Step1: Draw the network diagram and mark the Normal time and Crash time.
Step2: Calculate TE and TL for all the activities. Step3: Find the critical path
Step 4: Find the slope for all activities and rank them in ascending order.
Step 5: Establish a tabular column with required field.
Step 6: Select the lowest ranked activity; check whether it is a critical activity.
If so,crash the activity, else go to the next highest ranked activity.
Note: The critical path must remain critical while crashing.
Step 7: Calculate the total cost of project for each crashing
Step 8: Repeat Step 6 until all the activities in the critical path are fully
crashed.
Example
If the indirect cost is Rs. 20 per day, crash the activities to find
the minimum duration of the project and the project cost
associated.
Solution
From the data provided in the table, draw the network diagram (Figure
8.28) and find the critical path.