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PN - Advanced Program in Game Design

The document discusses the growing gaming industry in India. It notes that India will have around 190 million gamers by 2021, with 75% of the population under age 45. This large youth population and growing internet access make India poised to become a leading gaming market globally. The COVID-19 pandemic has also increased online gaming. The industry provides many job opportunities in areas like game design, programming, and art.

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0% found this document useful (0 votes)
73 views29 pages

PN - Advanced Program in Game Design

The document discusses the growing gaming industry in India. It notes that India will have around 190 million gamers by 2021, with 75% of the population under age 45. This large youth population and growing internet access make India poised to become a leading gaming market globally. The COVID-19 pandemic has also increased online gaming. The industry provides many job opportunities in areas like game design, programming, and art.

Uploaded by

prasad.vagolu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Product Note

Advanced Program
In Game Design

Course Code: OV- OV-3147-ADVPRGGD


The Rise Of The Indian Gaming Industry

• As per research conducted by KPMG, India will have


around 190 million gamers by 2021

• 75% of the population in India is under the age of 45


which makes it the largest potential market for
Gaming

• India has more than 560 million internet users that


makes it the second-largest online market across the
globe. This number will go up to 650 million users by
2023

• THE COVID Effect. Naturally, due to COVID-19, there


has been a spike in online gaming traffic

https://assets.kpmg/content/dam/kpmg/in/pdf/2020/09/synopsis-kpmg-india-media-and-entertainment-2020.pdf
GAMING INDUSTRY
India Is Poised To Become One Of The World’s Leading Markets In Gaming Sector.

The Growth Is Driven By :-


 Rising Younger Population
 Higher Disposable Incomes
 Introduction Of New Gaming Genres And
 The Increasing Number Of Smartphone And Tablet Users

ADVANTAGES OF GAMING INDUSTRY IN INDIA :-

 World's Largest Youth Population


 World's Second Largest Internet Population
 Availability Of Creative Talent
 Huge Skills Base Across IT, Testing And Arts
 World-class Infrastructure And Advanced Technology
 Presence Of Big Development Centres Like Microsoft, Nvidia, UbiSoft,
Zynga, Electronic Arts, Disney, Playdom, Sony, Etc.

* SOURCE : http://www.gamingshow.in/gamingindustry.php
GAMING INDUSTRY

Games Have Now Become The Most Popular And Profitable Form Of Entertainment.

Over The Years, Gaming Has Evolved To Include Different Mediums. We Have Seen Consoles Becoming
More Sophisticated, PC Games Becoming Multi-player And More Complex And An Entire Evolution Of
NextGen Mobile Games On Smartphones.

TYPES OF GAMES:

PC Games Console Games Mobile Gaming


SOURCE : https://www.entrepreneur.com/article/313541
JOB OPPORTUNITIES

40,000 Salary
400 Prospects
In 2022, the number of Gaming industry - Game
Around Game design and game engineering
people employed in the
development companies need higher-end skills and
gaming sector is estimated
in India beginners can expect to start
to reach across India.
around 4.5 lakh per annum.

Dhruva Interactive | digiKhel | Games2win | 2Pi Interactive | 99 Games


Some reputed Zapak | Zebu Games | Yellow Monkey studios | Synqua Games
Rebel Fiction | Electronic Arts (EA) | Digital Chocolate | Zynga
recruiters are:
Games2Win | Hastag | iEnergizer | Ozura | Rolocule | Octane Tech

https://www.statista.com/statistics/806168/india-number-of-employees-in-the-gaming-industry/ https://www.indiatoday.in/education-today/jobs-and-careers/story/gaming-industry-career-salary-job-prospects-and-tips-12-lakh-crore-industry-1728894-2020-10-06
• Game Design
• Game Production
• Game Programming
• Art
• Animation
• Sound & Audio
• Quality Assurance
• Software & Web Development
• Management
• Marketing
• Content • Education
• IT • Media
• Research • Customer Service
Various Functions in • Administrative
• Events
Gaming Industry • Talent
• Finance
• Legal
• Human Resource
Job Roles in Gaming Industry
Game Design

Quality Assurance

Game Art

Content

Animation

Audio
Game Programming

Management
Game Production
GAME DESIGN
Game designers are the architects of the games. They are
actively involved in the planning environment, content,
storyline, characters, levels, etc. Basically they visualize the
entire concept on which the game is built.

Game designers ideate concepts for online games, PC games,


console games, board games, live action games and even card
games.

Game Design is a highly rewarding career option and there are


enough opportunities in the market.
ABOUT Advanced Program in Game Design

Advanced Program in Game Design, is an intensive advanced program


focusing on the tools and techniques necessary to gain employment in the
Gaming Industry. The goal of the program is to provide students with the
professional and artistic skills necessary to create compelling and innovative
games.

Students will learn Game Design, Art Workflow & Fundamentals. Creating
art, illustrations, animation, UI design and other tools and techniques
required in designing games for Mobile and Video games.
Target Audience
Gaming is a highly competitive sector where
professionals are needed who have a good
balance of creativity, fun and technology. The
most important skills required in this field are
creativity and passion.

 10+2
 Graduates
 Working Professionals
WHY ARENA GAMING ?

Industry Connect Placement Assistance


programs

Metaverse aligned
course offerings

Showcase Talent, Loan facility State-of-the-art-


Online Portfolio, etc. infrastructure
Abbreviations :
Below Are The Indications To Interpret Course Structures With
Respective Mandatory /Non-mandatory Points

Theory Hours :
 Theory Hours Are Mandatory To Be Delivered As Per The
Program And Will Be Tracked In Aptrack

Lab Hours :
 Lab Hours Are Mandatory To Be Delivered As Per The Program
And Will Be Tracked In Aptrack

Additional Practice Hours :


 Additional Practice Hours Are Not Mandatory For Program
Delivery And Will Not Be Considered Under Aptrack For
Tracking And Program Duration
 These Hours Can Be Practiced By The Student Either At The
Centre By Prior Booking The LAB Or Another Appropriate
Venue As Convenient To The Student
PROGRAM DETAILS  These to be Communicated As Suggested Additional Practice
Sessions To Strengthen Students Learning

Note: Course Monitoring Will Be Limited To Theory Hours And Lab Hours Sessions Only
COURSE STRUCTURE

Advanced Program in Game Design Hours Months

Game Art & Design 118 5


Mobile Game Design 192 8
Video Game Design 340 14
Total 650 27
COURSE STRUCTURE
Term 1: Game Art & Design

Theory Additional
Modules Preferred Training Tools Lab hours Total hours
hours Practice hours*

Game Production & Design Documents - 16 0 16

Game Art Fundamental - 16 0 16

Visual Development for Games - 8 0 8

Game Art using Photoshop Adobe Photoshop CC 2021 24 12 36 12

Vector Illustrations for Games Adobe Illustrator CC 2021 8 4 12 4

Animate for Game Art Adobe Animate CC 2020/2021 8 4 12 4

UI/UX Design for Games Adobe Photoshop CC 2021 10 8 18 4

Total 90 28 118 24
*Additional Practice Hours - These Hours Can Be Practiced By The Student Either At The Centre
By Prior Booking The LAB Or Another Appropriate Venue As Convenient To The Student
COURSE STRUCTURE
Term 2: Mobile Gaming Design

Theory Lab Total Additional


Modules Preferred Training Tools
hours hours hours Practice hours*

Mobile Game Pipeline - 4 0 4

Game Art for Mobile Adobe Photoshop CC 2021 8 10 18 8

Introduction to 3D - Blender Blender 3.0 96 24 120 24

Game Level Design Blender 3.0 8 4 12 4

Essentials of Unity Unity 2021 24 12 36 12

Mobile Gaming Portfolio (Mobile Game (2D/3D)) Unity/Blender/Photoshop 2 0 2 12

Total 142 50 192 60


*Additional Practice Hours - These Hours Can Be Practiced By The Student Either At The Centre
By Prior Booking The LAB Or Another Appropriate Venue As Convenient To The Student
COURSE STRUCTURE
Term 3: Video Game Design
Theory Lab Total Additional
Modules Preferred Training Tools
hours hours hours Practice hours*
PC/Console Game Pipeline & Architecture - 8 0 8 4
Game Art for Video Games Adobe Photoshop CC 2021 8 8 16 4
Maya Modeling for 3D Objects MAYA 2022 20 10 30 16
Maya Texturing for 3D Objects MAYA 2022 18 8 26 8
Maya Lighting and Rendering for 3D Objects MAYA 2022 16 8 24 8
Rendering with Renderer Arnold Renderer 4.2 for Maya 10 10 20 4
Maya Rigging for 3D Objects MAYA 2022 16 12 28 8
Maya Animation MAYA 2022 16 8 24 6
Game Assets Pipeline and Level Design Maya latest 32 16 48 16
Character Sculpting with Zbrush ZBrush 2021.6.4 24 12 36 12
PBR Workflow (Substance & Quixel) Substance Painter & Quixel 20 10 30 10
Game Essentials with Unreal Unreal 32 16 48 16
PC Game Portfolio (Prototype of Interactive Maya, Substance Painter, Quixel,
2 0 2 16
Level Design) Unreal
Total 222 118 340 128

*Additional Practice Hours - These Hours Can Be Practiced By The Student Either At The Centre
By Prior Booking The LAB Or Another Appropriate Venue As Convenient To The Student
LEARNING OUTCOMES
Term 1: Game Art & Design
Understand the Game Design, Art Workflow & Fundamentals. Creating art, illustrations, animation and UI design for games

Term 2: Mobile Gaming


Understand pipeline for Mobile game Design. Create UI/UX interface for Mobile Game design. Understand the 3D
pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and
game creation with Blender. Understand main components of the Unity interface and design a Mobile game.

Term 3: Video Games Design


Understand fundamentals of modeling, rigging and animating 3D-modeled characters for use in video games. Creating
games for mobile and console systems with rules for touch and motion controls. Integrating story into the game, writing
the game script, putting together the game, creating the design document. Create dream video games with the help of
the different tools of Maya, ZBrush, Substance Painter and Unreal Engine
DELIVERY PATTERN

Delivery Pattern :
 Normal Track - 2 Hrs. a Day x 3 Days a week

Certificate Type :
Certificate of Accomplishment (COA)

Certificate :
Advanced Program in
Advanced Program in Game Design
Game Design
EXIT PROFILES
 Game Designers
 Level Designers
 Technical Artists / 3D Asset Integration Artists
 3D Asset Artists
 Texture Artist
 Game Animators
 Game UI|UX Designer
 Game Character Artists
 Game Concept Artists
 World Building Artist
 Environment Artist
 3D Generalist
 Mobile Gaming Artist
TOP GAMING STUDIOS

DHRUVA INTERACTIVE NAZARA 99 GAMES

ROCKSTAR GAMES MOONFROG LABS LITTLE RED ZOMBIES

LAKSHYA DIGITAL FLYING ROBOT STUDIOS MINDBOX

YOOZOO GAMES HOLY COW PRODUCTIONS LUCID LABS

SUMO DIGITAL OGRE HEAD STUDIOS SMARTVIZX

NUKEBOX STUDIOS APAR GAMES NODDING HEADS GAMES


AVAILABILITY IN PORTAL
FEES AVAILABILITY DATES

Program Course Code Fee Plan Released to Regions Fee Plan Availability to Regions

Advanced Program in Game


OV-3147-ADVPRGGD 16th May 2022 16th May 2022
Design
CONTENT AVAILABILITY DATES

Program Course Code Content Availability PM Released to Regions Batch start dates

Term 1: July 2022 Term 1: June 2022 Term 1: 20th June 2022

Advanced Program in OV-3147-


Term 2: October 2022 Term 2: Sept 2022 Term 2:
Game Design ADVPRGGD

Term 3: October 2022 Term 3: Sept 2022 Term 3:


PRICE LIST AVAILABILITY DATES
Term 1: Game Art & Design
Book Price Released to
Program Course Code Book Title Book Code
Regions
Game Production and Design
RDNNGPDDC10522E000
Documents
RDNNGMARF10522E000
Game Art Fundamental
RDNNVDVGM10522E000
Visual Development for Games
Advanced
OV-3147-
Program in Game RDNNGMARP10522E000 1st week June
ADVPRGGD Game Art using Photoshop
Design
RDNNVILGM10522E000
Vector Illustrations for Games
RDNNANGMA10522E000
Animate for Game Art
RDNNUIUXD10522E000
UI/UX Design for Games
PRICE LIST AVAILABILITY DATES
Term 2: Mobile Gaming Design
Book Price Released to
Program Course Code Book Title Book Code
Regions
RDNNMBGMP10522E000
Mobile Game Pipeline
RDNNGMAMB10522E000
Game Art for Mobile
RDNNIN3DB10522E000
Advanced Program in OV-3147- Introduction to 3D - Blender
Game Design ADVPRGGD
RDNNGMLDS10522E000
Game Level Design
RDNNESSUN10522E000
Essentials of Unity
RDNNMBGPR10522E000
Mobile Gaming Portfolio
PRICE LIST AVAILABILITY DATES
Term 3: Video Game Design
Book Price Released to
Program Course Code Book Title Book Code
Regions
PC/Console Game Pipeline and
RDNNPCGPA10522E000
Architecture
Game Art for Video Games RDNNGMAVG10522E000
Maya Modeling for 3D Objects RDNNMM3DO10522E000
Maya Texturing for 3D Objects RDNNMT3DO10522E000
Maya Lighting and Rendering for
RDNNMLR3D10522E000
3D Objects
Advanced Rendering with Renderer RDNNRNDRN10522E000
OV-3147-
Program in Game Maya Rigging for 3D Objects RDNNMR3DO10522E000
ADVPRGGD
Design
Maya Animation RDNNMAYAA10522E000
Game Assets Pipeline and Level
RDNNGAPLD10522E000
Design
Character Sculpting with Zbrush RDNNCHSZB10522E000
PBR Workflow RDNNPBRWR10522E000
Game Essentials with Unreal RDNNGESUN10522E000
PC Game Portfolio RDNNPCGMP10522E000
CUSTOMER ENGAGEMENT
Customer Experience Means Different Things To Different People, It Is
Generally About The Sum Of All Interaction A Customer Has With A
Brand. That’s A Significant Difference From:- ATTRACT

 Customer Service, Which Generally Focuses On A Single


Transaction .
 Engaging Customers And Strengthen Their Loyalty To A Brand.
REFER GROW CONVERT
The Aim Of Customer Engagement Is To Have Long-term Engagement,
Encouraging Customer Loyalty And Advocacy Through Word-of
Mouth, Below Are Few Triggers To Attract Or Engage Audience
(Intenders/ Existing Students) On Many Occasions:-
RETAIN

 Centre
 Social
 Technical/Creative
 Personal
 Creosouls Is A Social Network Portal Specializing In Showcasing Talent, Online Portfolio Including
Opportunity To Building Career And Offering Your Talent Services To Customers.

 It Has Custom Institute Workflow Which Enables Institutions To Develop A Portfolio Of Their Own
And Helps With Assignment Management.

 Easy To Monitor Progress And Quality Of Education.

 Arena Animation Is First And Only Brand To Implement This Platform World Wide For Students.
Thank You

For any further clarity, pls contact you Regional Sales Head or write to me at [email protected]

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