Photoshop Lab
Photoshop Lab
COMPUTER SCIENCE&ENGINEERING
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LAB EXPERIMENTS
Step1: Open your favourite browser(Google Chrome) with full high-speed internet.
Step 3: Click on your searched multimedia ppt and start downloading it by clicking on
“Download” option. Downloaded multimedia presentation is depicted below and Findout the
Bulding block with respect to downloaded ppt.
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Step 4: Read each and every slide untill you find building blocks name in ppt. First slide of
downloaded ppt is depicted below.
I found multimedia building blocks in this ppt. Multimedia building blocks are: Text, Audio,
Video, Animation and Graphic.
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2).I ) IDENTIFY THE IMPORTANCE OF RESOLUTION, SIZE AND COMPRESSION
OF IMAGES.
I. Higher resolution means higher detail, and can be measured in dots per inch (DPI). When it
comes to printing, resolution is super important, as a high-quality image looks beautiful and
professional, whereas a low-resolution image looks fuzzy, indistinct and completely
unprofessional.
Image Size is the term given to describe the height and width of an image in pixels. Maximum
Image Size is determined by the megapixels of a given camera
for example, a 10-megapixel camera will give a maximum image size of 2592 by 3872 pixels.
image size designates how large your image will be viewed on monitors,
such a way that it consumes less space than the original file. It is a type of compression
technique that reduces the size of an image file without affecting or degrading its quality to a
greater extent.
II. 4 types
PNG (portable network graphics): An extensible file format for the less loss, portable and well
compressed storage of raster images.
TIFF (tagged image file format): This format is common in desktop publishing world (high
quality output), and is supported by almost all software packages.
JPG (joint photographic experts group): JPEG was designed to attain maximum image
compression. It works good with photographs, naturalistic artwork.
PDF (Portable Document Format): PDF format is vector graphics with embedded pixel graphics
with many compression options.
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EPS (Encapsulated Postscript): the EPS format is a vector based graphic. EPS is popular for
saving image files because it can be imported into nearly any kind of application.
PSD (photoshop document): it is used for containing high quality graphics data.
BMP (bitmap): Initially this format is in use with Windows 3.1. It is quite large and
uncompressed and hence BMP is used for the high-resolution or large images.
GIF (graphics interface format): GIF is a compressed image format. Most of the computer color
images and backgrounds are GIF files. This file format is best suitable for graphics that uses only
limited colors, and it is the most popular format used for online color photos.
MP3 (MPEG Layer-3 Format): MPEG Layer-3 format is the most popular format for storing and
downloading music.
OGG: A free, open source container format that is designed for obtaining better streaming and
evolving at high end quality digital multimedia.
WMA (Windows Media Audio): It is a popular windows media audio format owned by
Microsoft and designed with Digital Right Management (DRM) abilities for copyright
protection.
WAV: (Waveform Audio File Format): It is the most popular audio file format in windows for
storing uncompressed sound files.
AIFF (Audio Interchange File Format): A standard audio file format used by Apple which is like
a WAV file for the Mac.
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WEBM (web methods Inc): it provides excellent quality for video files.
MPG (Moving Picture Experts Group): MPEG is a standard for generating digital video and
audio compression under the International Standards Organization (ISO) by the group of people.
OGG: it contains music, video, text and optimized for streaming content.
AVI (Audio/Video Interleave): AVI is the video file format for Windows. Here sound and
picture elements are stored in alternate interleaved chunks in the file.
MOV: popular video file format designed by apple and contain videos, audio, subtitles etc.
RTF: Rich Text Format is the primary file format introduced in 1987 by Microsoft with the
specification of their published products and for cross-platform documents interchange.
Plain text: Plain text files can be opened, read, and edited with most text editors. Commonly used
are Notepad (Windows), Gedit or nano (Unix, Linux), TextEdit (Mac OS) and so on.
DOC: word processing document created by Microsoft word and it may contain formatted text,
images, table and graphs.
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3). I) PRACTICE SETTING THE CANVAS ON WORKSPACE FOR DIFFERENT
REQUIREMENTS.
Create workspace
Step 3: Under capture, select one/more options: Keyboard shortcuts (Saves current set of
keyboard shortcut) Menus or Menu Customization(Saves the current set of menus).Now New
Workspace has been created.
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Create Canvas
Step 2: A New Canvas Dialog box will appear and select the dimensions for new canvas. Title
your canvas MyFirstCanvas, Set height to 300pixel and width to 300 pixel and hit OK button.
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Change Canvas Size
Enter the dimensions for the canvas in the Width and Height boxes. Choose the units of
measurement you want from the pop-up menus next to the Width and Height boxes.
Select Relative, and enter the amount you want to add or subtract from the image’s current
canvas size. Enter a positive number to add to the canvas, and enter a negative number to
subtract from the canvas.
Step 3: For Anchor, click a square to indicate where to position the existi ng image on the new
canvas.
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Step 4: Choose an option from the Canvas Extension Color menu:
Foreground to fill the new canvas with the current foreground color Background to fill the new
canvas with the current background color White, Black, or Gray to fill the new canvas with that
color.
Other to select a new canvas color using the Color Picker
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Step 2: A dialog box will appear. Locate and select the file on your computer, then click Open.
Step 2: Open Adobe Photoshop CS6 software and minimize it on task bar.
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Step 3: Drag Rose image from desktop into adobe Photoshop cs6 software.
Step 4: Once you dragged into Adobe automatically it will open and Rose image will appears on
screen.
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Step 2: Choose Edit>Transform>Scale.
Step 3: As soon as you select scale, you will see transform box and handles around the image.
There’s a handle on the top, bottom, left and right, plus one in each corner:
Step 4: To scale down the image, click and drag any of handles. Here I am dragging the top left
corner handle inward:
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Step 5: To scale up the image, click and drag any of handles. Here I am dragging the top left
corner handle inward:
Step 6: If you are happy with size of image and you can accept your changes and close transform
by clicking checkmark in Options bar.
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4). DESIGN A GREETING CARD. USE DIFFERENT LAYERS FOR IMAGE AND
TEXT.
Step 1: Choose File>Open and Open your image in Adobe Photoshop software.
Step 2: Consider the Layout. Here In this graphic below I used the Rectangle Tool to draw two
blocks into which I will place colors when the card is complete. Two layers are created Along
with Background layer (gc).
Step 3: Choose Vertical Type Tool from Tool panel and place it over greeting card. Write
HAPPY DAYS vertically on card.
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Step 4: Style your Texts. Make right click on color box layer and select blending options. You
choose Pin Light blending mode for both text. Apply Stroke to both Text.
Step 5: Once there, you will see different options on left, you can choose any options. I have
chosen Stroke for both text.
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Step 6: Style your Color Boxes. Make right click on color box layer and select blending options.
Once there, you will see different options on left, you can choose any options.
Step 7: Write wishes at down side of card. Choose Text Horizontal Type tool from tool panel and
place it on card. Apply Modes to your Text.
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5).PRACTICE USING DIFFERENT SELECTION TOOLS.
Step 1: In the Tools panel, select the Rectangular Marquee tool. Drag a rectangular selection
onto the image. The area inside the animated border represents your selection.
Step 2: Select layer you want to adjust. Choose Image>Adjustment>Black and white.
Step 3: With the selection active, adjustments affect only the selected area of that layer.
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2).Lasso Tool:
Step 1: In the Tools panel, select the Lasso tool. This tool is useful for cleaning up a
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Step 3: In the Tool option bar, choose one of the following:
To start new selection, click New Selection button in option bar, and click or draw to specify the
new selection area.
To add selection, click Add to Selection button in option bar, and click or click-drag across the
area you want to add.
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To remove an area from selection, click Subtract from Selection button in option bar, and click
or click-drag across the area you want to subtract from the selection.
Step 1: From the toolbar, Select Crop tool .Crop borders display on edges of photo.
Step 2: Draw new cropping area or drag the corner and edges handles to specify the crop
boundaries in your photo.
B. Swap width and height values: you can also choose present, enter your own values.
C. Overlay options: Choose a view to display overlay guides while cropping. Guides such as
Rule of Thirds, grid, diagonal, triangle, golden spiral and Golden ratio are available.
D. Delete cropped pixel: Disable this option to apply non-destructive crop& retain pixels outside
the crop boundaries. Enable this option to delete pixels that are outside the crop area.
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Step 4: After specifying crop options, then Press enter to crop the photo.
Ruler tool
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Step 3: Click on Straighten layer which is available on option panel. After this you will get
result.
Step 2: Drag tool over image. Property window will appear. You can write note.
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6). PRACTICE USING DIFFERENT PAINTING TOOLS.
The painting tools are divided into the three parts, Brush Tool, History Brush Tool and Gradient
Tool.
Brush Tool: It allows the user to paint on picture with selected color.
Pencil tool: It is used to draw free hand lines with hard edge.
Color Replacement tool: It replaces original color of an image with the foreground color.
History Brush Tool: It allows you to restore parts of an image to an earlier state by painting over
them.
Art History brush tool: It allows users to apply styles to your image using history state or
snapshot as the source.
3D material drop tool: Lets you sample material from one area and then drop it into another area
of your model, mesh or 3D layer.
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Brush Tool:
Step 3: Set tool options for mode, opacity, flow in option bar.
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Step 4: Set the brush size as 116 px and hardness as 100%. You can set overlay as mode and
opacity, flow is 100%.
Step 1: Add an Image to Photoshop. Choose Window>History. History panel will appears. Click
the left column of the state/snapshot to use as source for Art history brush tool. A brush icon
appears next to source history state.
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Step 4: Dragging brush over the image and make it blur.
Step 5: Restore the area using history brush tool. Select history brush tool from menu.
After selecting the tool, drag the brush over the selective area of the image and restore it.
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Gradient Tool:
Step 2: This opens new dialog box. I will set width to 600pixel and height to 600pixel then Click
OK.
Step 3: Select Gradient tool from Tools panel. Click in document to set starting point for
gradient, then keep your mouse button held down and drag away from the starting point to where
you want the gradient to end.
Step 4: When I release my mouse button, Photoshop draws the gradient. Since my Foreground
color was set to green and Background color was set to white, I end up with green to white
gradient:
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Step 5: Clicking the arrow to open gradient picker. It opens gradient picker with thumbnails (first
one on left, top row) of all the preset gradients we can choose from. Here I have chosen orange,
yellow, orange color again repeat step 3 and you will get result.
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7). RESTORE OLD MONOCHROME PHOTOS TO NEW ONE. APPLY SUITABLE
COLORS.
Step 2: Click the Create New Fill/Adjustment layer button in the layers panel and select Solid
Color.
Step 3: Select new color that you want to apply to the object and Click OK. (For Skin color).
Here I choose “#f7d0be”color.
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Step 4: Change the blending mode to color.
Step 5: Select the mask and press ctrl+i (for invert the mask).Select the Brush tool from the tool
bar and drag over image(skin) and make sure foreground color is white and background color is
black. Set brush size, opacity and flow. Start painting on skin. For remove the paint from area
select Black color.
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Step 6: Repeat step 3 (For lip color) and 4.With the help of brush tool, you can paint on lips wrt
chosen color. Here I choose “#8b3737” color.
Step 7: Repeat step 3 (For hair color) and 4.With the help of brush tool, you can paint on hairs
wrt chosen color. Here I choose “#341807” color.
Step 8: Repeat step 3 and 4. Now brighten the “Eyes” using curves. Click the Create New
Fill/Adjustment layer button in the layers panel and Add curves adjustment layer.
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Step 9: Click anywhere on the line in the properties panel to create new point, then click and
drag the point to adjust the curve. Continue to adjust the points until you are satisfied with the
result.
Step 10: Click the Create New Fill/Adjustment layer button in the layers panel and choose
Brightness/contrast option. Now add “contrast” to image. I set Contrast as “50” and closed
properties panel.
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Step 11: You will get Result. You successfully restored monochromatic images into new one and
applied different colors.
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8). IMPORT A SIMILAR PICTURE FROM THE INTERNET. ERASE UNWANTED
PARTS IN THE IMAGE, RETOUCH OLD PHOTOS INTO NEW. COLOR
PARTIALLY.
Step 3: Use the Lasso tool to click and drag around the object, just to select unwanted area to be
removed.
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Step 4: Go to edit>select Fill then choose Content-aware, and press OK. Photoshop fills the
selection with surrounding pixels and blends them together.
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Retouch Old Photos Into New
Step 3: Choose a mode to specify whether you want to move an object/create a copy of object.
New: Drag your mouse around the object you want to move/extend to create a new selection.
Subtract: When you make a new selection over an existing selection, the overlapping portion is
removed from the resulting selection.
Intersect: When you make a new selection over an existing selection, only the common area
overlapping the new and old selection continues to be selected.
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Step 5: Drag the mouse pointer over the image, select the object you want to move/extend.
Step 6: When you made a selection, move the object to new location. To do this, click and drag
the object to new location.
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Step 7: You will get original picture.
Step 9: Select the area you want to fill different color. Fill dialog box will appear. Choose one of
the following options for use: Foreground color, background color, black, color. I have chosen
color option for use and specified Normal blending mode, opacity for image. After the setting
process, click OK button to apply the fill.
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Step 10: Selected Area filled with chosen color.
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9). IMPORT A PICTURE OF A STATIONARY MOTORCYCLIST. APPLY SUITABLE
MASKING FILTERS AND BACKGROUND. THE IMAGE SHOULD APPEAR AS
THOUGH THE MOTORCYCLIST IS SPEEDING FAST.
Step 2: Right click on Background image and then convert into smart object.
Step 4: High-pass filter dialog box will appear. Set the Radius as per your choice then click OK.
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Step 5: You will view the output. In the Right panel, You will see the smart filter along with
applied filter name.
Step 6: Double click on High filter option, you can set overlay as a mode.
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Step 7: Click on Layer mask thumbnail and Choose Brush tool from tool panel and paint over
around the motorcyclist. Choose Image>mode>8 bit/channel.
Step 8: Choose Filter>Filter Gallery. Filter Gallery dialog box will appear.Choose diffuse glow
option and set Graininess, Glow Amount and clear amount then click OK. You will see the
output.
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Step 9: Choose Filter>Oil paint. Oil paint dialog box will appears. Set Brush and lightning values
then click OK.
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Step 10: Choose Filter>Sharpen>Smart sharpen.
Step 11: Choose Filter>Pixelate>Mosaic. It opens dialog box and set the values then click OK.
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Step 12: Choose Filter>Noise>Reduce noise. It opens dialog box and set the values then click
OK.
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Background Change
Step 2: Select the quick mask tool then use brush tool. With the black color you can apply mask,
with the white color you can remove it. To select the edge, use a soft round brush and flow,
opacity have to be 100%. To select the center, use a hard round brush . Drag brush tool over the
image and start brushing.
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Step 4: Select the marquee tool, then right-click and choose select inverse. Now right click and
choose refine edge. It opens Dialog box. After it, adjust the values in the best way to get a
smooth and precise selection and output as layer.
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Step 5: Decrease the window size and import the background , then click on Move tool.
Step 6: Drag the photo inside the background. To adjust the size, go to edit>free transform. To
keep the correct aspect ratio while resizing, hold the shift key and you can do adjustments going
to Image-Auto tone-Auto contrast-Auto color.
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10). CREATE A PROFESSIONAL WEB LAYOUT. USE DIFFERENT LAYERS,
TEXTURES, COLORS, TEXT, BLENDING FEATURES AND FILTER MASKING.
Step 2: Choose “Horizontal Type tool from tool bar and write something inside the text box.
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Step 3: Right click on Layer then choose Blending mode.
Step 4: You can choose different layer styles for text and select any blending mode, after setting
process, click OK.
Step 5: The option bar in the top has options to edit your font type, font size, font color, text
alignment and text style. You can choose your favorite color to text in option bar. Finally click in
option bar to save your edits.
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Step 6: Repeat the steps from 2-5 and follows the same procedure.
Step 7: Choose Rectangle Tool from tool bar and add a text within rectangular box, then repeat
steps from 2-5.
Step 8: Add more texts to web layout so that it will become beautiful.
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Step 9: Choose rectangle box from tool bar and change border color by using stroke option and
also you can set height, width in option bar.
Step 10: Drag and drop the indiuduals social media icons into adobe Photoshop and place those
at specified position.
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11).CREATE A INNOVATIVE LOGO FOR YOUR INSTITUTE CONSIDERING ALL
THE FEATURES OF YOUR INSTITUTE.
Step 2: new dialog box opens and select attributes for the new file. Click OK after setting the
attributes to create the new document.
Step 3: from the toolbar, click and hold shape tool and select a tool for the shape you want to
draw. Here we had chosen Ellipse tool. With the shape layer selected, you can use move tool to
reposition your shape on the canvas. In the pop-up menu. choose fill/stroke option. You can
apply the color.
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Step 4: select custom tools from tool bar. Drag and draw the shapes into new page then apply
color into drawn shape.
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Step 5: In toolbox, select the Horizontal type tool. While you are typing, the cursor look like this,
so you can adjust the typed text position. Click on wrap-text then click style(arc). Drag your text
to the inside of your shape. this will automatically shift to wrap around inside edge of your
shape.
Step 6: make right click on written text. choose blending mode then dialog box will appears. You
can apply blending options.
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Step 7: you can add image into logo.
Step 8: In toolbox, select the Horizontal type tool. While you are typing, the cursor look like this,
so you can adjust the typed text position. You can add features of collage along with logo design.
Apply different text fonts with respect to colors.
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12). DESIGN A FLYER FOR A SHORT TERM COURSE THAT IS SUPPOSED TO
COMMENCE FROM 3 WEEKS AHEAD FROM THE CURRENT DATE.
Step 2: new dialog box opens and select attributes for the new file. Click OK after setting the
attributes to create the new document.
Step 3: select rectangular tool from tool bar and apply fill, stroke with different color, then write
text within drawn box.
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Step 4: select Text from tool box and write a text in new page. Apply blending modes to look
more stylish.
Step 6: make 3 section right side using Ruler which is available in software.
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Step 7: choose Horizontal text from tool bar and write text in newly created page and apply
suitable colors to written text.
Step 8: Repeat the step 7 to write text in remaining section to look beautifully.
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13.I) ADD DIFFERENT OBJECTS TO THE SPACE. PRACTICE WITH BOTH
SHORTCUT KEYS AND MENUS.TO ADD A NEW OBJECT TO YOUR SCENE IN
BLENDER, HOVER YOUR MOUSE CURSOR OVER 3D VIEW AND USE THE SHIFT
+A HOTKEY. FROM THE MENU THAT APPEARS, CHOOSE THE TYPE OF
PRIMITIVE YOU WANT TO PUT INTO SCENE.
1. Mesh : Go to Mesh>Monkey.
2. Curve : Go to Curve>Bezier.
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4. Metaball: Go to Metaball>Capsule.
5. Volume: Go to Volume>Empty
7. Armature
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8. Lattice
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12. Camera
13. Speaker
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II).PERFORM TRANSFORMATION OPERATIONS ON OBJECTS ADDED IN
14 (I).
1. Move
2. Rotate
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3. Scale
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6. Align To Transform Orientation
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14).CREATE PRIMITIVE OBJECTS LIKE AN ICE-CREAM CONE, SNOWMAN,
HOUSE, TUNNEL AND LIKE.
ICE-CREAM CONE
Step 1: Press Shift +A to bring up the add menu. Select “Mesh” and “Cone”.
Step 2: In the lower left hand corner you will see a black box that says “Add Cone”.
Click on that to open it. Set cone values as per your requirements.
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Step 3: Rotate the cone using Rotate option.
Step 4: Press Shift +A and under “Mesh” select “UV Sphere”. Set UV values.
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Step 5: Press G then Z to move your sphere up to the top of the cone.
Step 6: To add another sphere, select previous cone and press Shift +D duplicate, then Z to move
it straight up. Press S to scale it in and make it slightly smaller.
Step 7: Naming the shapes in your object. In the upper right hand corner of the interface, you
will see a window with the list of the default names of all the shapes used for ice cream cone
model. Double click the object from the list and give unique names for all other shapes.
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Step 8: Make sure that your cone is selected. Go to the material Properties tab and click “new”.
And Press Z and go to the material preview menu. Select the color of your cone by using base
color. Adjust the roughness to approximately 0.850.
Step 9: Repeat step 8 for your ice cream scoops. This time decrease the roughness slider.
Increase the specular tint, sheen, sheen tint, clear coat and clear coat roughness sliders to add
some extra shine.
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SNOWMAN
Step 1: Press Shift +A to bring up the add menu. Select “Mesh” and “UV sphere”.
Step 2: In the lower left hand corner you will see a black box that says “Add UV sphere”.
Click on that to open it. Set cone values as per your requirements.
Step 3: Press shift + D to duplicate objects and click “G” to move object one by one.
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Step 4: Press Shift +A to bring up the add menu. Select “Mesh” and “Ico sphere”.
Step 5: Place Ico sphere and duplicate object using shift +D.
Step 6: Press Shift +A to bring up the add menu. Select “Mesh” and “cylinder”.
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Step 7: scale the object by pressing “S” from keyboard. Rotate the object using rotate option.
Add it to middle UV sphere and Resize object.
Step 8: Duplicate the object by pressing “Shift +D” from keyboard. Place it with modified
cylinder.
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Step 9: Repeat the step 8.
Step 10: Press Shift +A to bring up the add menu. Select “Mesh” and “cylinder”.
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Step 11: Press Shift +A to bring up the add menu. Select “Mesh” and “cone”.
Step 13: click “object” option, select each sphere and choose “Shade smooth”.
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Step 14: select color to each object by clicking material properties then click “new”.
HOUSE
Step 1: With blender open, access Preferences from Edit->Preferences. Go to the Add-ons tab
and select.
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Step 2: Search for “Archimesh” and you will find it. Check the box and save it.
Step 3: Once the add-on is added, Shift +A adds Archimesh to the Add mesh item. You will find
the Room, Door, Rail Window, Panel window, Cabinet, Shelves, Columns, Stairs and Roof.
Step 4: Go to Add>Mesh>Archimesh>Room to get a mesh for Room. Then a small wall will pop
up.
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Step 5: If you select another wall, you can also select it to see this menu. Let’s create room by
manipulating this menu. First ,we will set the number of walls i.e. 4 and menu will contain more
menus from wall 1 to 4. In each wall menu, you can set length of wall. If you want to make
square room with 4 walls, make wall 1 and 3 the same length, wall 2 and 4 to the same length.
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Step 7: select Door_ group, CTRL _base, CTRL_ Hole, Doorframe using Shift key then click
“G” from keyboard to place door. In order to open the door, click “R”.
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Step 8: Select walls of home and Select Auto hole from wall menu. By doing so, you will make
hole in the wall.
Step 9: Turn on window (there are two types of windows: Rail window& Panel window).Choose
Rail window. Select Window _Group and its submenu. Press “G” to move. Hit “R” then “G” and
set angle -90 degree. Click “G” then “y” to slide.
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Select one window, hit “G” then “Y”. You can slide the window.
Step 10: select Room and click on Auto holes. Under the “Room” menu, and click on “Floor”.
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Under the “Room” menu, and click on “Celing”.
TUNNEL
Step 2: Switch to Edit Mode. Delete bottom part of circle by hitting “delete” from keyboard then
choose vertices.
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Step 3: Press “E” ie Extrude the object. Go to “edge select mode” and choose Edges, then hit “E”
it extrudes down -words.
Step 4: Choose modifier menu, then click on modifier and choose “Solidify”. You can increase
thickness of object then click “Apply”.
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15). CHANGE THE STRUCTURE OF OBJECTS BY EDITING VERTICES, EDGES,
FACES AND TRANSFORM THE SAME AND OBSERVE THE CHANGES.
EDITING VERTICES
Step 1: Use uv sphere as ball and apply texture. Switch to Edit mode.
Step 3: Make right click on selected vertices and choose push/pull option from vertex contex
menu.
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Transform: Move, Rotate, Scale and Move texture space(object mode)
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EDITING EDGES
Step 1: Use uv sphere as ball and apply texture. Switch to Edit mode.
Step 3: make right click on selected edges and choose “Extrude edges” from edge context menu.
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Transform: Move texture space,Rotate.
EDITING FACES
Step 1: Use uv sphere as ball and apply texture. Switch to Edit mode.
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Step 3: Make right click on obejct and choose “Poke Face”.
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Transform: Scale And Rotate
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16). DESIGN A RED BALL LYING ON GREEN GRASS. APPLY SUITABLE TEXTURE
AND RENDER THE SAME.
Step 2: Go to “Material Properties” then choose “Base color” for object. Apply suitable color to
object.
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Step 3: Add>Mesh>Plane and scale the object by hitting “s”.
Step 4: Go to “Particle Properties” then click “+” and choose Hair option. Set hair length as
“0.4” and number of hairs are of “50000”. Click on “Advanced” tab. Select “Physics>Force” set
brownian as “0.3” and choose “Green color” as base color.
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Step 5: In the “materials” tab under the “surface” section, search for “Base color” and click on
the small dot to its right. From the many new options displayed, click on “Image texture”.
Step 6: Click open then choose file and click on “open image”.
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17).ANIMATE THE BALL IN EX.15 (BOTH RIGID AND ELASTIC) TO BOUNCE
THRICE AND ROLL. USE SUITABLE ANIMATION PRINCIPLES. ADD BOOING
SOUND WHEN THE BALL BOUNCES.
Step 2: In the timeline, set scrollbar at 1 st frame. Choose ball position and click “I” from
keyboard,then choose “Location”.
Step 3: Move Playhead to 20th frame. Choose ball position and click “I”,then choose location.
Repeat the same steps upto three bounce.
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Step 4: Move playhead to 120 th frame. Select Ball,move it towards “Z” axis then click “I” and
choose “Location”.
Step 4: Click on “play button” and dice will bounce and roll depends on keyframes.
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Step 5: You can add “booing” sound when the ball bounces in video sequence.
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Step 6: click “Add” and choose “Sound”&locate sound file that you want into your
animation.Click “Add sound strip” button.
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18). DESIGN TWO PLAYING DICE AND ANIMATE THE SAME. ADD SUITABLE
SOUND FOR DICE FALL.
Step 2: right click on cube,chhose “Subdevide” then subdivide default cube into 5*5 grid(number
of cuts=4).
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Step 3: choose Face mode and hold shift key &choose faces in top,bottom,front,back,right and
left.
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Step 4: Inset each of selected face(make sure to click “I” twice so you are insetting the faces
indidually. Set the thickness of dice.
Step 5: Extrude each of selected faces back toward the centeer of the die. And set offset.
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Step 6: click on “Rendering” option then changes to “Cycles” Render.
Step 7: Choose “Properties” then change the default material to the desired color(#699FE7).
Step 8: Tab into object mode and duplicate a die ,move the new die to the side of old die.
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Step 9: Add plane and move it below the dice. Scale the plane by 25 and a material to the
plane(#5A974B).
Step 10: Add other plane and move it behind the dice.Rotate the plane around x-axis by 45
degree and scale plane along Z-axis by 2 and X-Axis by 5.
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Step 11: Select plane.Under the “Physics Tab”,click “Rigid Body” and change the type to
“Passive” and repeat this step same for other plane also. Select Die. Under the “Physics
Tab”,click “Rigid Body” and change the type to “Active” and repeat this step same for other die
also.
Step 12: move the dice above plane.Click on “play button” and dice will roll off the plane and
onto the plane.
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Step 13: you can add sound for dice fall by switchong timeline into video sequene.
Step 14: click “Add” and choose “Sound”&locate sound file that you want into your
animation.Click “Add sound strip” button.
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19). SHOW THE ANIMATION OF WATER FLOWING OUT FROM A PIPE AROUND
A SUITABLE ENVIRONMENT.
Step 1: Add cube ,scale it using “S” then Click “Shift+Z” to scale the cube on x and y axis..
Step 2: Switch to edit mode,choose “Face mode” then select top face. Click “X” then choose
“Face”.
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Step 3: Choose “Modifier” Tab,select “Solidify”.Adjust thickness.
Step 4: Add “Cube”,scale it using “S” then move it by “G”. Click “Shift+z”.
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Step 5: Add “Cylinder” scale it by “s” and click “R” to x axis(90degree).switch to edit
mode,click “F” to fill cylinder.
Step 6: Select “Cube1”,choose “Physics properties” and select “fluid”. Set fluid type as
“Effector”,make checkbox on “Is Planar”.
Step 7:Choose “Cylinder”, choose “Physics properties” and select “fluid”. Set fluid type as
“Flow” and set flowtype as “Liquid”. Change Flow behavior as “Inflow”.
Go to flow setting ,make checkbox on “Initial velocity”,set initial X as -5ms. Select Cube 2 and
click on Baking all.
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Step 8: choose “Cube2”, choose “Physics properties” and select “fluid”. Set fluid type as
“Domain” and set Domain type as “Liquid”.scroll bottom you will find frame start and end
option,set type as “All” and make checkbox “Is Resumable”.
Choose Cube2 and scroll down you will find “Bake All” option.click on it.After Baking ,select
cube2 and click on free option and set “Resolution Division” as 64,click on Baking all one more
time.
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Step 9: Need to Bake Fluid into Mesh,scroll down aad click on “free”.Scroll it up make
checkbox on “Mesh”,increase resolution as “128”.Set simulation method as “APIC” &make
checkbox on “Fractional obstacles”.Click on “Bake all”.
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