Zbrush UI
Zbrush UI
Video 01
1.1. Lightbox
1.2. UI Segments
1.3. Customizing UI
Objectives
After studying this unit, you should be able to:
1.1 Lightbox
Lightbox
Lightbox, by default opens every time we start Zbrush! It's a place where we
can find our Zbrush assets, such as projects, brushes, textures….
Lightbox offers several ways to navigate and display its content:
At the top, click on one of the category names to display and browse its
content: ZBrush, Documents, Tool, Brush, Material, Script and Other. These
hyperlinks refer to ZBrush default folders.
On the right of these default folders, click on the left or right arrow to switch
from one category to another.
Click on the left folder with the up arrow to go up in the hard disk hierarchy.
On the top right, choose to display one, two, three or four lines of icons.
Click and drag on the inner edge (nearest the center of the Canvas) of the
Lightbox window to scale it up or down: it will change the size of the content
preview.
Click and drag in the content, including on a preview icon to move on the left or
right the Lightbox content.
1.2. UI Segments
1.2.1 Canvas or Workspace
Is a place we do all our sculpting. It is the central and the biggest part of the
Zbrush UI. It's size, in pixels, is defined in the Documents drop down menu.
Shelves are expandable areas that completely surround the canvas. Menus and
submenus may not be placed on a shelf. Only individual interface elements
may go here.
The trays are on the extreme left and right sides of the interface.
Trays can only hold complete menus. You can move a menu to a tray in one of
two ways. The fastest is to simply click on its handle, located on the upper left
corner of the menu. The menu will automatically move to the top of whichever
tray is currently open. If both trays are open, the menu will move to the top of
its “preferred” tray.
Hotkey "TAB" collapses all the shelves and trays leaving us with just the canvas.
I good thing to know if you are working on a small screen and need additional
space while sculpting.
Howering over a button will show a pop up containing basic information about
that button, while holding Ctrl while hovering over a button will activate a pop-
up that contains detailed information about that button.
So, if you are unsure what qa button does you can, using those options, have a
good idea of it's function.
1.3. Customizing UI
You can customise the User Interface by going into the menu Preferances, than
Config and activating Enable Customize. Once this is done you simply click with
your left mouse button while holding Alt+Crtl (or Alt Gr) and drag parts of the
UI to re-arrange them to your liking.
Should you like to revert to the original layout, simply press the button Restore
Standard UI under the menu Preferances/Config.
In the same place we have Save Ui and Load Ui buttons that allow us to save
and load our newly created UI layout.
If we want to have this layout there each time we start Zbrush we press the
Store Config button.
2. Summary
Zbrush offers us a great deal of options and control. But the UI still remains
simple and easy to navigate. It is divided into 4 distinctive segments, namely
Canvas, Main Menu, Shelves and Trays. The default UI layout can be changed
and customized to our liking. Lightbox is a place where we have all our assets
ready and categorized for easy and quick access.
4. Key Terms
Lightbox: part of the UI
http://docs.pixologic.com/getting-started/basic-concepts/lightbox/
http://docs.pixologic.com/user-guide/customizing-zbrush/interface-
layout/custom-interface/
http://pixologic.com/zclassroom/workshop/zbrush-ui