Mods Maps and Gamemodes Modkit 3.0
Mods Maps and Gamemodes Modkit 3.0
Definitions
Mods
Standalone content that can contain any gameplay assets, level geometry etc. Maps and
gamemodes can rely on mods using their content. Mods cannot rely on maps, mods, or
gamemodes. Mods should not alter the gamemodes gameplay loop, please use a
GameMode if this is your goal.
Maps
Either act as Legacy being an all in one gamemode, map etc or just used as a map and
gamelogic is ignored if using a custom GameMode. Can rely on Mods for content. Note: If
you enable Custom in your gamelogic then it will lock your map to only using the GameLogic
provided with the map.
Gamemodes
Overrides the GameLogic for the level, can rely on Mods for content.
If you have a map or game mode that needs to call a Mod. You will need to link the
dependency in Mod.io. Both projects need to be set to Live in Mod.io.
If successfully performed, you should see your UGC list the mod as a dependency in the
main UGC page.
How To create a GameMode
Game.ini
You can now specify custom gamemodes by UGC ie.
MapRotation=(MapId="UGC3249319",GameMode="UGC3262731")