Computer Science
Computer Science
Computer science is the study of computation, information, and automation. Computer science
spans theoretical disciplines (such as algorithms, theory of computation, and information theory) to
applied disciplines (including the design and implementation of hardware and software). Though
more often considered an academic discipline, computer science is closely related to computer
programming.
Algorithms and data structures are central to computer science. The theory of computation concerns
abstract models of computation and general classes of problems that can be solved using them. The
fields of cryptography and computer security involve studying the means for secure communication
and for preventing security vulnerabilities. Computer graphics and computational geometry address
the generation of images. Programming language theory considers different ways to describe
computational processes, and database theory concerns the management of repositories of data.
Human–computer interaction investigates the interfaces through which humans and computers
interact, and software engineering focuses on the design and principles behind developing software.
Areas such as operating systems, networks and embedded systems investigate the principles and
design behind complex systems. Computer architecture describes the construction of computer
components and computer-operated equipment. Artificial intelligence and machine learning aim to
synthesize goal-orientated processes such as problem-solving, decision-making, environmental
adaptation, planning and learning found in humans and animals. Within artificial intelligence,
computer vision aims to understand and process image and video data, while natural language
processing aims to understand and process textual and linguistic data.
The fundamental concern of computer science is determining what can and cannot be automated.
The Turing Award is generally recognized as the highest distinction in computer science.
History
➢ Gottfried Wilhelm Leibniz (1646–1716) developed logic in a binary number system and has
been called the "founder of computer science".
➢ Charles Babbage is sometimes referred to as the "father of computing".
➢ Ada Lovelace published the first algorithm intended for processing on a computer.
The earliest foundations of what would become computer science predate the invention of the
modern digital computer. Machines for calculating fixed numerical tasks such as the abacus have
existed since antiquity, aiding in computations such as multiplication and division. Algorithms for
performing computations have existed since antiquity, even before the development of sophisticated
computing equipment.
Wilhelm Schickard designed and constructed the first working mechanical calculator in 1623. In
1673, Gottfried Leibniz demonstrated a digital mechanical calculator, called the Stepped Reckoner.
Leibniz may be considered the first computer scientist and information theorist, because of various
reasons, including the fact that he documented the binary number system. In 1820, Thomas de
Colmar launched the mechanical calculator industry when he invented his simplified arithmometer,
the first calculating machine strong enough and reliable enough to be used daily in an office
environment. Charles Babbage started the design of the first automatic mechanical calculator, his
Difference Engine, in 1822, which eventually gave him the idea of the first programmable
mechanical calculator, his Analytical Engine. He started developing this machine in 1834, and "in
less than two years, he had sketched out many of the salient features of the modern computer". "A
crucial step was the adoption of a punched card system derived from the Jacquard loom" making it
infinitely programmable. In 1843, during the translation of a French article on the Analytical
Engine, Ada Lovelace wrote, in one of the many notes she included, an algorithm to compute the
Bernoulli numbers, which is considered to be the first published algorithm ever specifically tailored
for implementation on a computer. Around 1885, Herman Hollerith invented the tabulator, which
used punched cards to process statistical information; eventually his company became part of IBM.
Following Babbage, although unaware of his earlier work, Percy Ludgate in 1909 published the 2nd
of the only two designs for mechanical analytical engines in history. In 1914, the Spanish engineer
Leonardo Torres Quevedo published his Essays on Automatics, and designed, inspired by Babbage,
a theoretical electromechanical calculating machine which was to be controlled by a read-only
program. The paper also introduced the idea of floating-point arithmetic. In 1920, to celebrate the
100th anniversary of the invention of the arithmometer, Torres presented in Paris the
Electromechanical Arithmometer, a prototype that demonstrated the feasibility of an
electromechanical analytical engine, on which commands could be typed and the results printed
automatically. In 1937, one hundred years after Babbage's impossible dream, Howard Aiken
convinced IBM, which was making all kinds of punched card equipment and was also in the
calculator business to develop his giant programmable calculator, the ASCC/Harvard Mark I, based
on Babbage's Analytical Engine, which itself used cards and a central computing unit. When the
machine was finished, some hailed it as "Babbage's dream come true".
During the 1940s, with the development of new and more powerful computing machines such as the
Atanasoff–Berry computer and ENIAC, the term computer came to refer to the machines rather
than their human predecessors. As it became clear that computers could be used for more than just
mathematical calculations, the field of computer science broadened to study computation in general.
In 1945, IBM founded the Watson Scientific Computing Laboratory at Columbia University in New
York City. The renovated fraternity house on Manhattan's West Side was IBM's first laboratory
devoted to pure science. The lab is the forerunner of IBM's Research Division, which today
operates research facilities around the world. Ultimately, the close relationship between IBM and
Columbia University was instrumental in the emergence of a new scientific discipline, with
Columbia offering one of the first academic-credit courses in computer science in 1946. Computer
science began to be established as a distinct academic discipline in the 1950s and early 1960s. The
world's first computer science degree program, the Cambridge Diploma in Computer Science,
began at the University of Cambridge Computer Laboratory in 1953. The first computer science
department in the United States was formed at Purdue University in 1962. Since practical
computers became available, many applications of computing have become distinct areas of study
in their own rights.
Etymology
Although first proposed in 1956, the term "computer science" appears in a 1959 article in
Communications of the ACM, in which Louis Fein argues for the creation of a Graduate School in
Computer Sciences analogous to the creation of Harvard Business School in 1921. Louis justifies
the name by arguing that, like management science, the subject is applied and interdisciplinary in
nature, while having the characteristics typical of an academic discipline.His efforts, and those of
others such as numerical analyst George Forsythe, were rewarded: universities went on to create
such departments, starting with Purdue in 1962. Despite its name, a significant amount of computer
science does not involve the study of computers themselves. Because of this, several alternative
names have been proposed. Certain departments of major universities prefer the term computing
science, to emphasize precisely that difference. Danish scientist Peter Naur suggested the term
datalogy, to reflect the fact that the scientific discipline revolves around data and data treatment,
while not necessarily involving computers. The first scientific institution to use the term was the
Department of Datalogy at the University of Copenhagen, founded in 1969, with Peter Naur being
the first professor in datalogy. The term is used mainly in the Scandinavian countries. An alternative
term, also proposed by Naur, is data science; this is now used for a multi-disciplinary field of data
analysis, including statistics and databases.
In the early days of computing, a number of terms for the practitioners of the field of computing
were suggested in the Communications of the ACM—turingineer, turologist, flow-charts-man,
applied meta-mathematician, and applied epistemologist. Three months later in the same journal,
comptologist was suggested, followed next year by hypologist. The term computics has also been
suggested. In Europe, terms derived from contracted translations of the expression "automatic
information" (e.g. "informazione automatica" in Italian) or "information and mathematics" are often
used, e.g. informatique (French), Informatik (German), informatica (Italian, Dutch), informática
(Spanish, Portuguese), informatika (Slavic languages and Hungarian) or pliroforiki (πληροφορική,
which means informatics) in Greek. Similar words have also been adopted in the UK (as in the
School of Informatics, University of Edinburgh). "In the U.S., however, informatics is linked with
applied computing, or computing in the context of another domain."
A folkloric quotation, often attributed to—but almost certainly not first formulated by—Edsger
Dijkstra, states that "computer science is no more about computers than astronomy is about
telescopes." The design and deployment of computers and computer systems is generally
considered the province of disciplines other than computer science. For example, the study of
computer hardware is usually considered part of computer engineering, while the study of
commercial computer systems and their deployment is often called information technology or
information systems. However, there has been exchange of ideas between the various computer-
related disciplines. Computer science research also often intersects other disciplines, such as
cognitive science, linguistics, mathematics, physics, biology, Earth science, statistics, philosophy,
and logic.
Computer science is considered by some to have a much closer relationship with mathematics than
many scientific disciplines, with some observers saying that computing is a mathematical science.
Early computer science was strongly influenced by the work of mathematicians such as Kurt Gödel,
Alan Turing, John von Neumann, Rózsa Péter and Alonzo Church and there continues to be a useful
interchange of ideas between the two fields in areas such as mathematical logic, category theory,
domain theory, and algebra.
The relationship between computer science and software engineering is a contentious issue, which
is further muddied by disputes over what the term "software engineering" means, and how
computer science is defined. David Parnas, taking a cue from the relationship between other
engineering and science disciplines, has claimed that the principal focus of computer science is
studying the properties of computation in general, while the principal focus of software engineering
is the design of specific computations to achieve practical goals, making the two separate but
complementary disciplines.
The academic, political, and funding aspects of computer science tend to depend on whether a
department is formed with a mathematical emphasis or with an engineering emphasis. Computer
science departments with a mathematics emphasis and with a numerical orientation consider
alignment with computational science. Both types of departments tend to make efforts to bridge the
field educationally if not across all research.
Philosophy
Epistemology of computer science
Despite the word "science" in its name, there is debate over whether or not computer science is a
discipline of science,mathematics,or engineering. Allen Newell and Herbert A. Simon argued in
1975,
Computer science is an empirical discipline. We would have called it an experimental
science, but like astronomy, economics, and geology, some of its unique forms of
observation and experience do not fit a narrow stereotype of the experimental method.
Nonetheless, they are experiments. Each new machine that is built is an experiment.
Actually constructing the machine poses a question to nature; and we listen for the
answer by observing the machine in operation and analyzing it by all analytical and
measurement means available.
It has since been argued that computer science can be classified as an empirical science since it
makes use of empirical testing to evaluate the correctness of programs, but a problem remains in
defining the laws and theorems of computer science (if any exist) and defining the nature of
experiments in computer science.Proponents of classifying computer science as an engineering
discipline argue that the reliability of computational systems is investigated in the same way as
bridges in civil engineering and airplanes in aerospace engineering. They also argue that while
empirical sciences observe what presently exists, computer science observes what is possible to
exist and while scientists discover laws from observation, no proper laws have been found in
computer science and it is instead concerned with creating phenomena.
Proponents of classifying computer science as a mathematical discipline argue that computer
programs are physical realizations of mathematical entities and programs can be deductively
reasoned through mathematical formal methods. Computer scientists Edsger W. Dijkstra and Tony
Hoare regard instructions for computer programs as mathematical sentences and interpret formal
semantics for programming languages as mathematical axiomatic systems.
Fields
As a discipline, computer science spans a range of topics from theoretical studies of algorithms and
the limits of computation to the practical issues of implementing computing systems in hardware
and software. CSAB, formerly called Computing Sciences Accreditation Board—which is made up
of representatives of the Association for Computing Machinery (ACM), and the IEEE Computer
Society (IEEE CS)—identifies four areas that it considers crucial to the discipline of computer
science: theory of computation, algorithms and data structures, programming methodology and
languages, and computer elements and architecture. In addition to these four areas, CSAB also
identifies fields such as software engineering, artificial intelligence, computer networking and
communication, database systems, parallel computation, distributed computation, human–computer
interaction, computer graphics, operating systems, and numerical and symbolic computation as
being important areas of computer science.
Computer science is no more about computers than astronomy is about telescopes.
Theory of computation
According to Peter Denning, the fundamental question underlying computer science is, "What can
be automated?" Theory of computation is focused on answering fundamental questions about what
can be computed and what amount of resources are required to perform those computations. In an
effort to answer the first question, computability theory examines which computational problems
are solvable on various theoretical models of computation. The second question is addressed by
computational complexity theory, which studies the time and space costs associated with different
approaches to solving a multitude of computational problems.
The famous P = NP? problem, one of the Millennium Prize Problems, is an open problem in the
theory of computation.
Software engineering
Software engineering is the study of designing, implementing, and modifying the software in order
to ensure it is of high quality, affordable, maintainable, and fast to build. It is a systematic approach
to software design, involving the application of engineering practices to software. Software
engineering deals with the organizing and analyzing of software—it does not just deal with the
creation or manufacture of new software, but its internal arrangement and maintenance. For
example software testing, systems engineering, technical debt and software development processes.
Artificial intelligence
Artificial intelligence (AI) aims to or is required to synthesize goal-orientated processes such as
problem-solving, decision-making, environmental adaptation, learning, and communication found
in humans and animals. From its origins in cybernetics and in the Dartmouth Conference (1956),
artificial intelligence research has been necessarily cross-disciplinary, drawing on areas of expertise
such as applied mathematics, symbolic logic, semiotics, electrical engineering, philosophy of mind,
neurophysiology, and social intelligence. AI is associated in the popular mind with robotic
development, but the main field of practical application has been as an embedded component in
areas of software development, which require computational understanding. The starting point in
the late 1940s was Alan Turing's question "Can computers think?", and the question remains
effectively unanswered, although the Turing test is still used to assess computer output on the scale
of human intelligence. But the automation of evaluative and predictive tasks has been increasingly
successful as a substitute for human monitoring and intervention in domains of computer
application involving complex real-world data.
Computer systems
Computer architecture and organization
Computer architecture, or digital computer organization, is the conceptual design and fundamental
operational structure of a computer system. It focuses largely on the way by which the central
processing unit performs internally and accesses addresses in memory. Computer engineers study
computational logic and design of computer hardware, from individual processor components,
microcontrollers, personal computers to supercomputers and embedded systems. The term
"architecture" in computer literature can be traced to the work of Lyle R. Johnson and Frederick P.
Brooks, Jr., members of the Machine Organization department in IBM's main research center in
1959.
Computer networks
This branch of computer science aims to manage networks between computers worldwide.
Discoveries
The philosopher of computing Bill Rapaport noted three Great Insights of Computer Science:
• Gottfried Wilhelm Leibniz's, George Boole's, Alan Turing's, Claude Shannon's, and Samuel
Morse's insight: there are only two objects that a computer has to deal with in order to
represent "anything".
All the information about any computable problem can be represented using only 0 and
1 (or any other bistable pair that can flip-flop between two easily distinguishable states,
such as "on/off", "magnetized/de-magnetized", "high-voltage/low-voltage", etc.).
• Alan Turing's insight: there are only five actions that a computer has to perform in order to
do "anything".
Every algorithm can be expressed in a language for a computer consisting of only five
basic instructions:
• move left one location;
• move right one location;
• read symbol at current location;
• print 0 at current location;
• print 1 at current location.
• Corrado Böhm and Giuseppe Jacopini's insight: there are only three ways of
combining these actions (into more complex ones) that are needed in order for a
computer to do "anything".
Only three rules are needed to combine any set of basic instructions into more complex
ones:
• sequence: first do this, then do that;
• selection: IF such-and-such is the case, THEN do this, ELSE do that;
• repetition: WHILE such-and-such is the case, DO this.
The three rules of Boehm's and Jacopini's insight can be further simplified with the use
of goto (which means it is more elementary than structured programming).
Programming paradigms
Programming languages can be used to accomplish different tasks in different ways. Common
programming paradigms include:
• Functional programming, a style of building the structure and elements of computer
programs that treats computation as the evaluation of mathematical functions and avoids
state and mutable data. It is a declarative programming paradigm, which means
programming is done with expressions or declarations instead of statements.
• Imperative programming, a programming paradigm that uses statements that change a
program's state. In much the same way that the imperative mood in natural languages
expresses commands, an imperative program consists of commands for the computer to
perform. Imperative programming focuses on describing how a program operates.
• Object-oriented programming, a programming paradigm based on the concept of "objects",
which may contain data, in the form of fields, often known as attributes; and code, in the
form of procedures, often known as methods. A feature of objects is that an object's
procedures can access and often modify the data fields of the object with which they are
associated. Thus object-oriented computer programs are made out of objects that interact
with one another.
• Service-oriented programming, a programming paradigm that uses "services" as the unit of
computer work, to design and implement integrated business applications and mission
critical software programs
Many languages offer support for multiple paradigms, making the distinction more a matter of style
than of technical capabilities.
Research
Conferences are important events for computer science research. During these conferences,
researchers from the public and private sectors present their recent work and meet. Unlike in most
other academic fields, in computer science, the prestige of conference papers is greater than that of
journal publications. One proposed explanation for this is the quick development of this relatively
new field requires rapid review and distribution of results, a task better handled by conferences than
by journals.
Education
Computer Science, known by its near synonyms, Computing, Computer Studies, has been taught
in UK schools since the days of batch processing, mark sensitive cards and paper tape but usually to
a select few students. In 1981, the BBC produced a micro-computer and classroom network and
Computer Studies became common for GCE O level students (11–16-year-old), and Computer
Science to A level students. Its importance was recognised, and it became a compulsory part of the
National Curriculum, for Key Stage 3 & 4. In September 2014 it became an entitlement for all
pupils over the age of 4.
In the US, with 14,000 school districts deciding the curriculum, provision was fractured. According
to a 2010 report by the Association for Computing Machinery (ACM) and Computer Science
Teachers Association (CSTA), only 14 out of 50 states have adopted significant education standards
for high school computer science. According to a 2021 report, only 51% of high schools in the US
offer computer science.
Israel, New Zealand, and South Korea have included computer science in their national secondary
education curricula, and several others are following.