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Midterm Quiz 1 - Attempt Review

The document summarizes a student's attempt at a midterm quiz on distributed simulation concepts. The student answered 8 of 10 questions correctly, scoring 8 out of 10 total. The quiz covered topics like local causality constraint, war gaming simulations, entertainment applications of distributed simulation, computer simulation, training environments, heterogeneity in distributed systems, and communications controllers.

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Dawn C-rai101
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0% found this document useful (0 votes)
192 views3 pages

Midterm Quiz 1 - Attempt Review

The document summarizes a student's attempt at a midterm quiz on distributed simulation concepts. The student answered 8 of 10 questions correctly, scoring 8 out of 10 total. The quiz covered topics like local causality constraint, war gaming simulations, entertainment applications of distributed simulation, computer simulation, training environments, heterogeneity in distributed systems, and communications controllers.

Uploaded by

Dawn C-rai101
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

11/2/23, 1:18 AM Midterm Quiz 1: Attempt review

Started on Wednesday, 1 November 2023, 9:52 PM


State Finished
Completed on Wednesday, 1 November 2023, 10:17 PM
Time taken 25 mins 31 secs
Marks 8.00/10.00
Grade 80.00 out of 100.00

Question 1
Correct

Mark 1.00 out of 1.00

A discrete-event simulation consisting of logical processes (LPs) that interact exclusively by exchanging time stamped messages.

Select one:

a. Local Causality Constraint 


b. Simultaneous Events
c. Synchronization Problem

Question 2
Correct

Mark 1.00 out of 1.00

These are simulations that are often used to evaluate different strategies for attacking or defending against an opposing force, or for
acquisition decisions to determine the number and type of weapon systems that should be purchased to be prepared for future
engagement.

Select one:

a. Training environment
b. Analytic simulation
c. War gaming simulations/Aggregated simulations 

Question 3
Correct

Mark 1.00 out of 1.00

A type of distributed simulation technology can be applied in amusement park and arcade centers where players are co-located but
interact with each other and computer-generated entities over a local area network.

Select one:

a. Military application
b. Entertainment application 
c. Social interactions and business collaborations

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11/2/23, 1:18 AM Midterm Quiz 1: Attempt review

Question 4

Incorrect

Mark 0.00 out of 1.00

This means the distributed computation consists of a set of processes, and processes only perform computations upon receiving one
or more messages.

Select one:

a. Deadlock Detection 
b. Diffusing Computation
c. Simulation Computation

Question 5
Correct

Mark 1.00 out of 1.00

A computation that models the behavior of some real or imagined system over time.

Select one:

a. Distributed Simulation
b. Computer Simulation 
c. Parallel Simulation

Question 6

Correct

Mark 1.00 out of 1.00

These are simulations that embed pilots, tank operators, commanding officers and their staffs, and the like, into an environment to
train personnel for actual combat.

Select one:

a. War gaming Simulation


b. Training Environment 
c. Test and Evaluation

Question 7

Correct

Mark 1.00 out of 1.00

A distributed computer's characteristic that is important because many distributed simulators are constructed by interconnecting
existing sequential simulators operating on specific workstations.

Select one:

a. Heterogeneity 
b. Deadlock
c. Communication Controller

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11/2/23, 1:18 AM Midterm Quiz 1: Attempt review

Question 8

Correct

Mark 1.00 out of 1.00

This is responsible for sending and receiving messages between nodes and typically transfers messages directly between that node's
memory and the inter-connection network.

Select one:

a. Shared-memory Multiprocessors
b. Interconnection Network
c. Communications Controller 

Question 9
Incorrect

Mark 0.00 out of 1.00

The condition where transaction A cannot complete until transaction B completes, but transaction B is blocked by transaction.

Select one:

a. Dependency on transaction
b. Deadlocking 
c. Cyclic dependency

Question 10

Correct

Mark 1.00 out of 1.00

An approach that eliminates the broadcast to notify the processors that a global synchronization has been achieved.

Select one:

a. Barrier synchronization
b. Butterfly barrier 
c. Tree barrier

◄ W5: Lesson 3 - Converting to Parallel and Distributed Simulation - Presentation

Jump to...

MIDTERM LAB QUIZ 1 ►

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