TechnoBoost TechnoKids PH
TechnoBoost TechnoKids PH
TechnoBoost TechnoKids PH
TECHNOBoost
Author
Toni Rose Piñero
Contributor
Edmond Kua
Raymond Chen
Editor
Sarah Perlawan
This book may not be duplicated in any way without the expressed written
consent of the publisher, except in the form of brief excerpts or quotations
for the purposes of review. The information contained herein is for the
personal use of the reader and may not be incorporated in any other
books, databases or any kind of software without written consent of the
publisher. Making copies of this book or any portion for any purpose other
than for personal use is a violation of International Copyright Laws.
Table of Contents
TARGET SKILLS:
Identifying the purpose of a specific ICT tool
Identifying which ICT tool/s can be useful in a given scenario
Identifying how an ICT tool can be useful in a specific
professional track
Manipulating and operating a useful ICT tool for a specific
professional track
ESTABLISING PARTNERSHIPS
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TECHNOBOOST SESSION 1
In order to put the technologies into right use to increase our daily
productivity, we need to learn what they are, how they work, and
how to properly utilize them to make them “work” for us, instead of
us “working” for them.
People often think that World Wide Web (to be referred as “Web”
in the later part of this document) and Internet are the same thing.
However, this is a big misconception. The Web and the Internet are
two different things.
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EVOLUTION OF WEB
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What do I already know about Web 1.0? What do I want to know about Web 1.0?
What do I already know about Web 2.0? What do I want to know about Web 2.0?
What do I already know about Web 3.0? What do I want to know about Web 3.0?
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What do I already know about Social Media? What do I want to know about Social
Media?
What do I already know about Mobile What do I want to know about Mobile
Media? Media?
What do I already know about Assistive What do I want to know about Assistive
Media? Media?
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Group Activity
Group the class in seven (7) and assign a concept per group.
Concepts:
1. Web 1.0
2. Web 2.0
3. Web 3.0
4. Technological Convergence
5. Social Media
6. Mobile Media
7. Assistive Media
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WEB 1.0
In 1989, the Father of World Wide Web, Tim Berners-Lee, proposed the
creation of a standardized information management system, which
eventually gave rise to Web 1.0. Webpages based on the Web 1.0
are static pages, meaning users cannot interact with the page and
the page is in read-only format. It delivers content in a single direction,
where in the site owner is always the contributor, and the users are
always the audience.
Today, Web 1.0 can only be found on static pages like directory
pages, official homepages, and media front pages.
Web 1.0 can be used when creating static web pages such as
homepage or any page which is intended only deliver contents to
the users.
Trivia:
Did you know that back in the day, search engines like Yahoo!
have directory pages containing links to different sites?
WEB 2.0
In 2004, Tim O’Reilly said, in his official site, that Web 2.0 is a Web that
“Build applications that harness network effects to get better the
more people use them.” (http://radar.oreilly.com/) In fact, the most
noticeable change from Web 1.0 to Web 2.0 is that Web 2.0 is more
dynamic. This means that the site owner no longer dictates what the
content of the websites should be, instead, users contribute to the
contents. The importance of community is emphasized, as contrast
to companies deciding what to put as content to their web pages.
Users are encouraged to participate and contribute to the content
by commenting, sharing, tagging, etc. Web 2.0 is considered more
flexible compared to Web 1.0, hence, many of the websites today
use Web 2.0.
Most of the websites today use Web 2.0. Pages that require
contributions and interactions between users are mostly based on
Web 2.0. Blogs use Web 2.0 and encourage readers to contribute by
sharing, commenting, and bookmarking contents. File transfer
protocols like BitTorrent encourage users to share the resources they
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have to everyone across the internet by seeding the file. Wiki and
Forum users also contribute by writing contents and online classroom
platforms like Canvas by Instructure and Google Classroom utilize the
Web 2.0 to create a virtual classroom setting.
There are various uses of Web 2.0 in various facets of our daily lives. In
fact, all social media sites, blogging, file sharing, podcasting, voting
sites, forums, and web services, such as Google Docs and Microsoft
Office 360 use Web 2.0. In simpler terms, Web 2.0 is used when user
participation is needed on a web page.
Recap: What is the difference between Web 1.0 and Web 2.0?
WEB 3.0
Web 3.0 is the smarter version of Web that uses semantics, or more
commonly known as the science of meaning of language and
artificial intelligence, to optimize and personalize content display to
suit the needs and taste of the user.
Search engines such as Google, Yahoo, Bing, social media sites such
as Facebook, Twitter, YouTube, or even news/media sites like CNN
and BBC utilize Web 3.0 to provide the user with richer personalized
content viewing experience and more accurate search results.
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TECHNOBOOST SESSION 1
Today, Web 2.0 and Web 3.0 co-exist. While search engines, social
media sites, e-commerce, and news/media companies use Web 3.0
to optimize the search results and personalize the displayed contents,
many sites like forums, wikis, and file sharing sites still uses Web 2.0.
Recap: What is the difference between Web 1.0, Web 2.0, and Web
3.0? What are the advantages of Web 3.0 as compared to Web 1.0
and 2.0?
TECHNOLOGICAL CONVERGENCE
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TECHNOBOOST SESSION 1
Today, many technologies are converged in such way that with just
single device, you can pretty much do anything you need to. With
internet of things, we can easily control our appliances through
mobile phones. People can do so much more that fumble with
appliances with the help of a single device. e.g. phones today can
serve as phone, personal computer (in one way or another), video
player, music player, camera, scanner, gaming console, and a lot
more!
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SOCIAL MEDIA
People utilize social media in different ways, some use social media
to make work easier. For example, when assigned with a group
report, students can use Google Docs to collaborate together and
work with the report simultaneously. Sites like YouTube, Spotify,
Instagram, and Pinterest are mostly used by people to share media
and entertainment while Facebook, Twitter, Gmail are mainly used
for communications. Some gamers even use YouTube or Twitch to do
video live streaming and raise funds for charities. Businesses also use
social media to promote their brand, products and services. While
there are also sites that allow the users to view and write reviews for
products and services like Zomato and Rotten Tomatoes.
MOBILE MEDIA
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Like any other technology, when used correctly, mobile media can
help us maximize our productivity. However, if used in the wrong way,
it can dramatically reduce our productivity and waste our most
important resource -- time.
3. Games
Used to entertain people, can also serve more function
such as rehabilitation and education aside from providing
entertainment
Lightbot, Angry Birds, Jintronix: Kinect rehabilitation
software
5. Online shopping
Used by users to shop online
Amazon, eBay, Zalora, Lazada
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6. Mobile browser
Used to browse the web
Google Chrome, Mozilla Firefox, Opera Mini, Safari
7. Productivity
These are applications that help increase the user’s
productivity
Evernote, Sticky notes, Instapaper, Trello
ASSISTIVE TECHNOLOGY
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Online Practices
Pair Activity: Students will discuss with a partner their major points on
why online safety & security and online ethics & etiquette are
important. Students will also cite the current ICT tools that they are
using and how they can apply online safety & security and online
ethics & etiquette.
WHAT IS SCAMMING?
Scamming is an act of the attacker that seeks to gain the victim's trust
takes advantage of the victim to perform further attacks. Most scams
do not involve technical skills; In fact, the most common method of
scamming being performed is social engineering. Social engineering
is the act of the attacker to interact with and psychologically
manipulate the victim which leads to tricking the victim into
performing an action desired by the attacker or giving out
confidential information to the hacker.
WHAT IS PHISHING?
Phishing is done mostly via email containing an external link and the
attacker usually codes a fake website that looks like the legitimate
one to mislead the victim. To avoid phishing attacks, users should
always check the site they are visiting before inputting sensitive data
and login credentials. Fake sites used by attackers to perform
phishing often use domain names close to the legitimate one in order
to deceive the users, but upon closer look they are not really the
same.
Aside from scams and phishing, another common online security trap
are unsecured programmed web applications. Web applications
that are not securely programmed are often used by attackers as
platforms to perform attacks. A web application without proper input
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On the other hand, persistent cross-site scripts are attacks that get
stored in the database of the server. This type of attack usually occurs
on unsecured blogs and forums where user inputs are stored in a
database, but the website fails to validate the user’s input. Persistent
cross-site scripts are meant to exist permanently on a website and
victimize people who visit the site unless removed from the database.
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ESTABLISING PARTNERSHIPS
Users must always be vigilant when vising websites because not all of
them are secured. Below are some steps that can act as guidelines
to determine whether a website is secured or not:
The user should also verify if the URL they are visiting is legitimate or
not. For example, the user received an email that contains a
message stating that his or her Facebook account will be locked
down within three days unless they log in and change the password.
At the end of the email there is a shortened URL included. For the
purpose of this lecture we will use the URL “goo.gl/fbpwdr”. At first
glance, the URL might seem legitimate because it uses a Google URL
shortener, which is a trusted source. Upon clicking on the link, a page
that looks exactly like Facebook’s password reset page was
displayed, but the URL reads as
“http://facebook.9wg.com/pwd_reset”.
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Do not trust URL shorteners because you never know where they are
taking you to. Always verify the URL of the site you are visiting, make
sure that it is really the site you want to visit before continuing with any
transactions.
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WHAT IS A MALWARE?
Although most malware only run when executed by the user (without
the user’s knowledge of course), there are certain malwares that can
execute and replicate themselves throughout the network and
cause massive destruction. One example of this malware is a worm.
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WHAT IS A FIREWALL?
Firewall acts as the first line of defense that protects the workstation
or the whole network from malware threats. Firewalls also come in the
form of hardware firewall and software firewall.
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ESTABLISING PARTNERSHIPS
Listed above are some of the basic guidelines in securing yourself and
your information and do not guarantee you 100% safety as
information security is a never-ending process.
Online safety and security does not only include technical aspect, it
is strongly recommended that users always stay vigilant and always
refrain from leaking sensitive personal information. Always remember
that a person can be anyone on the internet; therefore, give your
trust, but at the same time verify things.
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Online research tools are a set of digital tool that aid the user in
performing research. Just like any internet tool, online research tools
also have their advantages and disadvantages.
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ESTABLISING PARTNERSHIPS
Unlike resources found in the library, some online resources come with
additional fee for you to fully access their contents. Some will require
you one-time payment while others will require you to pay a monthly
subscription before you can access the content you need.
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There are few simple steps that we can follow to check if the source
website is credible or not:
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ESTABLISING PARTNERSHIPS
b) Truncation:
Includes “*”
Used at the end of the keyword
Useful when searching for concepts with multiple ending
e.g. When you search for the keyword “canad”, it will
return results for “canada”, “canadian” and “canadians”
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Discussion Questions
Group Activity
Each group should choose a profession and identify ICT tools that
they can use with their chosen profession.
The group will also present to the class how to manipulate or operate
these tools and demonstrate how it can be applied in their chosen
profession.
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Session 2
GOING DIGITAL AT WORK
The goal is to demonstrate how some tasks in the company can be
done using common productivity and software applications. You
are an OJT student in a company. The target audience is your direct
supervisor. You need to convince your direct supervisor that some of
the tasks done in their company can be done more efficiently using
common productivity and software applications. You need to
create a proposal that will also demonstrate how common
productivity and software applications can benefit the company.
TARGET SKILLS:
Identifying the various productivity and software applications
that can be applied in a specific professional track
Identifying the different techniques in using advance
productivity tools that can be applied in a specific professional
track.
Applying the different techniques in using advance
productivity tools for a specific professional track
GOING DIGITAL AT WORK
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TECHNOBOOST SESSION 2
Instructions: Identify five (5) productivity or software applications that you are
familiar with and provide a brief description about the functions of each
application.
1) NAME OF APPLICATION:
________________________________________________________
FUNCTION:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
2) NAME OF APPLICATION:
________________________________________________________
FUNCTION:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
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3) NAME OF APPLICATION:
________________________________________________________
FUNCTION:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
4) NAME OF APPLICATION:
________________________________________________________
FUNCTION:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
5) NAME OF APPLICATION:
________________________________________________________
FUNCTION:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
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GOING DIGITAL AT WORK
Group Activity: The members of the group will share their answers in
the individual activity and choose one application that they would
want to focus on learning more about. Each group in the class will
be focusing on one productivity or software application. No two
groups will work on a similar application.
Each group will be doing its individual research and will explore the
application that is assigned to them. The group output should be a
presentation of applying different techniques in using a certain
application. The more groups/applications that is presented in the
class, the better. There are a lot of applications existing in the market,
and it is an advantage if a student is familiar with a lot of application
so that the student can also identify which application will be best
used in a given task or scenario.
The student may write the same application that he or she wrote in
the first worksheet. However, techniques should be different from
what he or she wrote in the first worksheet.
Remember that this activity should reflect the new learnings that the
student gained from the group presentations. Therefore, the answers
in the first worksheet should not be repeated in this second
worksheet.
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Discussion Questions
What have you realized from the group activity and group
presentations?
What new discoveries did you find after going through the
group activity?
What new discoveries did you find after the group
presentations?
What is the role of productivity and software applications in our
lives today?
Individual Activity
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Pair Activity (or triad): Each member of the group will share his or
her own ideas on how advance techniques in applications can be
applied in a specific professional track.
Discussion Questions
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GOING DIGITAL AT WORK
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Session 3
UNITY AND COLLECTIVE EFFORT
The goal is to encourage employees to attend the company event.
You are an on-the-job trainee of a company. The target audience
are the employees of the company. You need to inform the
employees of the company about an upcoming company event
and encourage them to be part of it. You need to create a poster
that will help the employees be informed about an upcoming
company event and to encourage their participation.
TARGET SKILLS:
Applying different techniques of image manipulation and
graphic design using an ICT platform/software
Applying different basic principles of layout, graphic, and visual
message design using an ICT platform/software
UNITY AND COLLECTIVE EFFORT
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Individual Activity
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Discussion Questions
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Discussion Questions
Principle #3 : Proximity
Putting related items closely together and putting non-related
items apart.
Puts structure and organization in the design
Helps identify which items are related
Examples of proximity:
o Information on employee details is placed closely
together
o Information on address is placed closely together
o Information on contact information is placed closely
together
o Company name and website are placed far from other
information
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Discussion Questions
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Discussion Questions
Less is More
Keep texts in a minimum
Avoid giving readers lengthy texts to read
A short explanation may be enough to convey your message.
Go straight to the point
Creativity
Add that special touch to your infographic
Try different combinations of illustrations, images, charts, icons,
diagrams, and typography.
Experiment with colors, fonts, shapes, and white spaces.
Highlight important words with a creative font in contrast to a
neutral font
Use images to emphasize information or to explain a meaning
Uniqueness
Use something unexpected
Do not limit yourself with a basic bar graph or chart
Video clips can also be an infographic (example: Whiteboard
Animations and PowerPoint Presentations)
Make it fun and entertaining, especially if the topic is heavy
information.
Color schemes
Apply the psychology of color in your color selections
Color is an important part of an infographic and affects the
reader’s emotions and impressions.
Color selections does not have to be colorful and can work in
little variations
Colors enhance the information and help create visual
hierarchy
Focus on one central idea
Begin with an end in mind, “What is the takeaway message?”
Explain the relationship of cause and effect: for every effect,
there is a cause. Infographics help spread awareness if readers
are aware of the cause.
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Organization
Make your infographic easy to navigate
Create a narrative script/flow on how you can effectively
present the data
Tell a story and end with a conclusion
Make it worth sharing
You want your infographic to go around the web
The way you can relay your information to other people is when
people share your infographic.
Include links and call-to-action reminders that will make the
reader share the infographic to their social networking sites.
Sharing the infographic should be easy to do (i.e. reblog, share,
and forward buttons)
If the call to action involves too many links, a lot of people will
disregard sharing your infographic even if it was designed really
well
Discussion Questions
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Choosing Images
Not all photos can be easily manipulated. You should choose
a clean image that can be easily rendered.
Avoid blurry images, and choose images that are sharp.
Rendering Images
When cutting images, we don’t want rough edges or
evidences that the photo was taken from a different
background.
Combining Images
Choose the right images that will fit with the design you want to
create.
The background, the objects, the people, and other elements
should be in harmony with your design.
Adding Shadows
Every item that needs a shadow should have a shadow
Duplicate the image, change color to black, add Gaussian
Blur, adjust the size, and move it to the ideal place where the
shadow is expected to be seen.
Proportion
Proportion and placement of objects make a huge difference
on how realistic your image will turn out to be.
Images that are far should be smaller than the images that are
closer.
Texture
Blending and choosing the right texture for your image is
important in image manipulation.
Texture adds depth and will set the mood for your image.
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Color Blending
Color blending helps to match an image with your
background, texture, and other images
Photo filters and gradient maps help add or remove color in
images and help with the blending of your image to other
objects
Tip: Identify first the colors in your images that already blend
together, and then manipulate the colors to blend with the
others
Attention to Details
Identify the certain spot where you want to draw the viewer’s
attention.
Tip: Focus on the part of the image where the colors are more
vibrant or sharp. This portion of your image should stand out.
JPEG FORMAT
Short for Joint Photographic Experts Group
Great for images with lots of colors
Great for photographs
Not the best for images with text
GIF FORMAT
Short for Graphics Interchange
Great for texts
Great for images with simple blocks of colors (i.e. logos or icons
or cliparts)
Not the best for photographs
Preserves transparency that allows you to put the image in a
background
Supports animation
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PNG FORMAT
Short for Portable Network Graphics
An image format designed for the Web
Great for texts
Great for images with simple blocks of colors (i.e. logos or icons
or cliparts)
Preserves transparency
Have larger file sizes than JPEG
A better version of GIF and has a smaller size than GIF
Not supported by all web browsers
Cannot be animated
BMP FORMAT
Short for Windows Bitmap
Image files within Microsoft Windows Operating System
Good only for Windows OS (i.e. desktop wallpaper)
Not recommended for web use because of its large file size
Not compatible in all platforms
TIFF FORMAT
Originally created by Aldus but is now under Adobe Systems
Popular in graphic design, publishing, and photography
Not compatible for all systems but supported by a lot of
imaging programs
Easy to use with software that has page layout, photo
manipulation, and publishing.
High quality image format but also has a very large file size
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TXT FORMAT
Plain text or raw text
No formatting, no codes, just plain text.
Usually used when importing texts to another program
RTF FORMAT
Rich Text Format
It is supported by a lot of word processors
Good for importing text between programs if you need to
retain formatting styles.
PDF FORMAT
Used to produce a read-only document
It can be opened using viewers
Good for distributing documents online
Most browsers can view the document without the need to
download the PDF file
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EPUB FORMAT
Used for e-books
Can be opened only with an e-book reader application.
Individual Activity:
Students will go back to their first individual activity and will revise,
edit, or add on the initial answers they made in the previous question:
“How can platforms/applications be useful in effectively
communicating a visual message for an online environment in a
specific professional track?”
Students will share their links to at least two (2) classmates and at least
two (2) their classmates should leave a comment regarding the
content of the link.
Students will share the link to their teachers once they received at
least 2 comments from different students.
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Session 4
I’M THE ONE YOU ARE LOOKING FOR
The goal is to impress a company with the computer skills you have
and tell them what you can contribute to the company. You are a
fresh graduate student applying for a job at a company that you
want to work at. The target audience is the hiring manager. You
need to impress the hiring manager with your computer skills and to
show them what you can contribute to the company. You need to
create a digital product that will demonstrate your skills and show
how you can be an asset to the company.
TARGET SKILLS:
Identifying various online creation tools, platforms, and
applications
Manipulating various online creation tools, platforms, and
applications
Applying the different principles and techniques of design
using online creation tools, platforms, and applications.
I’M THE ONE YOU ARE LOOKING FOR
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Individual Activity
Students will answer the question: “How can online creation tools,
platforms, and applications be useful in creating ICT content that will
effectively communicate messages related to specific professional
tracks?”
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Group Activity: Group the class into six (6) groups, and assign a
platform/software type per group.
1. Presentation / Visualization
2. Cloud Computing
3. Social Media
4. Web Page Creation
5. File Management
6. Mapping
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PRESENTATION/VISUALIZATION
Prezi Features
https://prezi.com/
Visual Storytelling
Conversational Presenting
Enormous Library of Templates
Cross-platform
Collaboration
SlideShare Features
http://www.slideshare.net/
Large User Base
Large Collection of Informative Slides
Mindmeister Features
https://www.mindmeister.com/
Cross-platform
Collaboration
Mind mapping tool that can be used as a presentation
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CLOUD COMPUTING
Cloud Computing tools provide ways for people to store and share
content online as these tools feature online file storage in any format.
Depending on the the integrated applications, they also feature file
editing with real-time save and update. Cloud computing tools also
allow file organization and feature easy search, which is useful when
the number of files starts to increase. Google Docs features
simultaneous editing that integrates all previously mentioned
features. The beauty of cloud computing is that files stored in it are
accessible anywhere.
Evernote Features
https://evernote.com/
Tasks and Notes
Easy Search
Dropbox Features
https://www.dropbox.com/
Store Any File Format
Microsoft Office Integration
SOCIAL MEDIA
Social media exists to connect people all over the world. It allows
people to have a personal profile where safe and shareable
information about them are stored. Most social media sites also
feature instant messaging, for both individuals and groups. These
sites also allow people to share all sorts of information.
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Twitter
https://www.twitter.com/
Short updates
Live tweets
Facebook
https://www.facebook.com/
Personal Profile
Newsfeed
Groups
Events
Tumblr
https://www.tumblr.com/
Microblog
Reblog with all the people’s reaction
Wix
http://www.wix.com/
Website Templates for specific purposes
Drag and Drop
Integrated Apps
Business Features
Weebly
https://www.weebly.com/
Website Templates for specific purposes
Drag and Drop
Mobile Editing
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Business Features
FILE MANAGEMENT
Zamzar
http://www.zamzar.com/
Multiple file formats to choose from
Word2pdf
http://www.word2pdf.com/
Word document to pdf converter
MAPPING
Online mapping tools allow users to view a map of the world or just
his or her own neighborhood. Some maps have advanced features,
such as real-time navigation and routing, nearby establishments,
and even links to booking for restaurants or lodgings.
Google Maps
https://www.google.com/maps
Earth Mode
Real-time Navigation and re-routing
Nearby places
Directions
Waze
https://www.waze.com/
Real-time Traffic and Navigation
Community-driven Real-time alerts (Traffic Report, Police
Reports)
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TECHNOBOOST SESSION 4
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I’M THE ONE YOU ARE LOOKING FOR
Content
Users visit websites because of the contents of the website.
Content is very important so make sure that the content of your
website is of high-quality and credibility.
There are a lot of websites that gain traffic because their
content is of high-quality even if the websites are not that well
designed.
Communication
The design of your website should communicate with the user
clearly
Information should be easy to read and easy to digest
Make use of sub-headings, bold text, and bullet items
F Pattern
Studies shows that people tend to scan computer screens in an
“F” pattern.
What they usually see is the top and left side of the screen
When deciding for the over-all design of a website, consider
the viewer’s visual flow. Place the important information at the
top and left side.
Navigation
Your website should be easy to navigate
Some of the effective ways to easily navigate a website are
through page hierarchy, labels, and clickable buttons
Online viewers would want to find information in your website
quickly.
Three-click-rule: users can find the information within three (3)
clicks
The homepage should show the important information.
Page titles should be simple and descriptive
Page titles should not confuse the readers about the content
of the page.
Maintain consistency of main sections and labels for each
page of your website.
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Clear structure, visual clues, and recognizable links will help the
viewers navigate the website easily.
Typefaces
Sans Serif font is easier to read online
Serif fonts are more decorative and are easier to read in printed
works.
16px is an ideal font size for reading online
Streamline the design of your web page by sticking to a
maximum of three (3) typefaces
Colors
Colors help enhance the user experience
For text and background, choose contrasting colors to make
the content easier to read
To create balance and harmony, choose colors that are
complimentary
Vibrant colors can be used for buttons or call-to-actions to
catch the attention of the user
White spaces help give a modern and clean look to your
website
Images
The right images will help you connect with your target
audience
Infographics, videos, stock photos, and graphics can be
effective ways of communicating aside from texts.
Load Time
Your website should not take long to load.
Optimize the file size of your images.
Combine the codes in central CSS or JavaScript to reduce HTTP
requests.
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I’M THE ONE YOU ARE LOOKING FOR
Mobile Friendly
Make your website accessible to different devices
You can build a responsive layout to make your website adjust
depending on the screen size
You can also build a separate website that is specifically
designed for mobile devices
About Us
This tells the user bout the owner of the website and what they
do.
It discusses the company’s information for a business website or
personal information for a personal website
Some websites put testimonials and success stories in this page.
This can also be a page where other related pages about the
company or people involved to the website can be placed.
Keep your About Us page simple and avoid making it too long.
Provide enough information to keep the interest of the viewer.
Contact Information
Having the contact information available to users add the
legitimacy to the website because users can contact the
website owner if they have any other questions.
Keep the contact information visible for users to easily see
A contact form is also a great way to communicate with the
website owner. This allows users to email you directly from the
website.
Tip: Keep the contact information static and available in all
pages in the same location so that it is visible.
Call-to-action
Call-to-action is the part that users are encouraged to take an
action after getting information from your website
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Search Feature
This helps viewers find information in your website quickly.
The search feature should be easy to use and big enough to
type words in
You can use the standard magnifying glass as an icon for
search
Information Footer
Footer is at the bottom of the page. It is a place where you can
put information that won’t interfere with the design of your
website.
It should blend with your website and should have a
minimalistic look.
The footer should be simple and useful.
It is commonly used to put location, contact information, links,
and other important contents.
The footer is often static and available in all pages of the
website.
Buttons
The clickable buttons in your website should be recognizable.
Buttons should be of the same shape, design, and color theme.
Consistent button design will help users easily identify that an
object is a button
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I’M THE ONE YOU ARE LOOKING FOR
Individual Activity
Students will go back to their first individual activity and revise, edit,
or add to the initial answers they made in the question: “How can
online creation tools, platforms, and applications be useful in
creating ICT content that will effectively communicate messages
related to specific professional tracks?”
Students will share their links to at least two (2) classmates and at least
two (2) of their classmates should leave a comment regarding the
content of the link.
Students will share the link to their teachers once there are already
at least two (2) comments from different students.
74 TECHNOKIDS INC.
Session 5
THE VIRTUAL OFFICE
The goal is to showcase the company profile of your company. You
are a company representative at a conference. The target
audience are the participants of the conference. You need to
create a company presentation that will be shown to the
participants of the conference. You and your colleagues will need
to communicate and collaborate online to come up with an
integration of ideas that will be useful to include in the company
presentation. The company presentation should be published online
so that it can be easily accessible to other participants of the
conference.
TARGET SKILLS:
Identifying various online collaborative tools
Manipulating various online collaborative tools
Using online collaborative tools to develop an online portal or
website
THE VIRTUAL OFFICE
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TECHNOBOOST SESSION 5
1. Initiation
Authorization to start a new project
A phase wherein the needs were identified
A feasibility study may be conducted here to evaluate the
proposed solution to the needs.
The scope of the project and the resources required are refined
in this phase
Other modifications of the project are also done in this phase
During this phase, projects may be split into various stages
2. Planning
Gathering of information from difference sources to further
identify, define, and understand the project to make the
project into fruition
Identify the tasks and requirements needed to accomplish the
project
This is the stage where the scope aspect, risks, schedule, cost,
and technology are further explored
Planning is an on-going process and changes in planning may
also occur during execution process
3. Executing
Does the action that was discussed in the planning phase
Coordinating with people, gathering the resources,
integrating, and performing the activities according to the plan
It is normal to experience in the execution stage that the
decisions made in the planning needs to be changed (i.e. due
to unexpected risks or unavailability of resources).
Implementation of the approved changes
4. Controlling
Monitoring and observing the project execution
Potential problems can be identified in this phase
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THE VIRTUAL OFFICE
5. Closing
This is the termination of the project after completing the
project or if the project needs to be cancelled
Verifies if the project has completed all phases and if it is
appropriate to close the project
Formally declares that the project is finished
Group Activity: Group the class into nine (9) groups, and assign
each group with one of the project management knowledge
area.
The group will make an initial report on what they think their
knowledge area is about.
The group will verify their report by doing their own individual
research and will create a revised report to be submitted in class.
The goal of each group is to research and know more about their
specific knowledge area. It is recommended that students should
give real life examples or scenarios.
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TECHNOBOOST SESSION 5
1. Integration management
2. Scope management
3. Time management
4. Cost management
5. Quality management
6. Human Resource management
7. Communications management
8. Risk management
9. Procurement management
Group Activity
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THE VIRTUAL OFFICE
Discussion Questions
1. Presentation / Visualization
2. Cloud Computing
3. Social Media
4. Web Page
5. Blog Site
The student should provide the URL link of the ICT content and create
a short description (1-3 sentences) on what kind of information one
can get from the ICT content.
Students will list the different applications used and write the
category where a particular application falls under (i.e.
Presentation/Visualization, Cloud Computing, Social Media, Web
Page or Blog Site).
Note: This is better when the list is something that everybody can see.
List only the platform/software used and not the link or the name of
the file. For web pages, it is sometimes difficult to identify what was
used to create the page.
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TECHNOBOOST SESSION 5
Example/s:
Presentation:
Prezi, Soho
SlideShare
Mindmeister
Cloud Computing
Google Drive
One Drive
Dropbox
Social Media
Facebook Pages
Tumblr
Twitter
Instagram
Web Page
Wix
Weebly
Blog Site
Blogger
WordPress
LiveJournal
Issuu
Discussion Questions
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TECHNOBOOST SESSION 6
Session 6
AN ULTIMATE USER EXPERIENCE
The goal is to gain feedback from the experiences of the product
users. You are a user experience researcher. The target audience is
your project manager. Your product manager wants to know how
else you can improve the ICT product that your team has
developed. One way to do this is to conduct a research to your
product users and ask them about the experiences they have in
using your product. You need to conduct a user experience
research on your ICT product in order to identify factors that can help
improve your company's product.
TARGET SKILLS:
Identifying various types of rich and multimedia content
Manipulating various types of rich and multimedia content
Identifying the principles of interactivity and rich content in the
context of online environment
Exploring the participation of the user in the online experience
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AN ULTIMATE USER EXPERIENCE
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TECHNOBOOST SESSION 6
How does the online environment help you find the information
and content that you are looking for?
Where do you often get content?
Do you also contribute in creating online content? How and in
which platform or application do you contribute content?
What kind of content do you often create and share online?
Group Activity: Group the class into five (5) groups. Assign each
group with the following multimedia. Each group will research on its
category and will share examples of the multimedia that is
assigned to them.
Who?
What?
When?
Where?
Why?
How?
Attitudinal
What people say
Understand or measure people’s beliefs
Self-reported information can still be useful for designers.
Examples are surveys that measure attitudes that can help find
answers in issues that needs to be addressed. Focus group
discussions can also be useful to identify the view of what
people think about a product
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TECHNOBOOST SESSION 6
Behavioral
What people do
Attempts to understand the behavior of people when using the
product
Most usability studies are behavioral but a mixture of self-
reported and behavioral data is generally recommended
Qualitative
Generate data based on observing people directly
Researcher directly observe how people use the product and
able to ask additional questions or adjust to meet the research
objectives
Analysis is usually not mathematical
Best suited to answer questions “How” and “Why”
Quantitative
Generate data based on observing people indirectly using a
measurement or instrument
Typically needs mathematical analysis and able to gather
large amounts of data and coded them numerically
Best suited to answer questions “How much” and “How many”
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AN ULTIMATE USER EXPERIENCE
Group Activity:
Group Output:
1. Objectives: What do we want to know?
2. Hypotheses: What are our assumptions?
3. Method: How do we find the answers?
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TECHNOBOOST SESSION 6
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Session 7
CHANGING THE WORLD
The goal is to collaborate with other students in creating an
advocacy plan that is publishable online. You are a concerned
Filipino citizen. The target audience is the Filipino people. There is an
issue in your society but not a lot of people are aware of it or paying
attention to it. You and your friends understand the importance of
this issue. You want people to be aware of the issue in order for them
to make actions that will address the issue. You need to create an
advocacy plan that is publishable online and will pave way for
Filipino people to be aware of the issue.
TARGET SKILLS:
Identifying the social power of social media
Identifying the different social phenomena that have used ICT as part of
a social movement, change, or cause
Identifying how the different social phenomena applied ICT as part of a
social movement, change, or cause
Identifying a local or regional cause or issue for social change related to
specific professional tracks
Identifying how an issue for Social Change can be addressed or tackled
using an ICT Project
Analyzing how target or intended users and audiences are expected to
respond to the proposed ICT Project for Social Change on the basis of
content, value, and user experience
CHANGING THE WORLD
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TECHNOBOOST SESSION 7
Individual Activity
1. Digital Access
Issues
Technology allows us to connect to people and information. It is
meant to be used and accessed by everyone. However, this is not
always the case. There are several factors that hinder equal
opportunities for technology access including socioeconomic status,
geographic location, and impairments. Some families do not have
the financial ability to sustain access to technology in their homes.
Aside from the considerably slow internet connection in our country,
some areas experience consistent disconnections and some don’t
even have internet connectivity. It is also difficult for people with
impairments when technology designers do not consider their
disabilities in developing programs or hardware.
Solution
In order to promote equal opportunities to Digital Access, educators
should consider students who may not have the financial ability to
have access to technology in their homes. Schools may consider
extending access to computer laboratories and libraries to
accommodate students who can’t access technology at home.
Schools may also consider purchasing equipment to aid people with
impairment in using technologies in their schools.
2. Digital Commerce
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Issues
The online market economy is steadily growing as many transactions
are now powered electronically. Online purchases require little
effort, and the variety of products online is extremely wide, which is
very appealing to users. If one is not careful enough, he or she may
turn addicted to it causing accumulation of debt. In the long run, this
can ruin one’s credit score. Consumers must also be aware of the
dangers in purchasing online. There are websites out there that are
not as credible as others, and there are people who find ways to
steal information you.
Solution
Educators may believe that it is not their responsibility to inform
students about Digital Commerce; however, online purchasing has
grown so much that it has already became a part of our lives.
Educators also have the responsibility in preparing students for their
lives ahead and inform them of the risks and implications of excessive
online purchasing. It will also be helpful if students are given tips on
how to identify best deals and credible websites for purchases.
3. Digital Communication
Issues
Modern technology has made communication a lot easier for
everyone. Filipinos embraced the emergence of these technologies
especially with how easy it is to access and use them, and given how
free we can be in terms of the contents and the form of
communication we can choose from. While freedom is a good
thing, it poses several problems that we have to seriously consider.
People, more often than not, no longer review the content of what
they post online or messages they send to other people. This could
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CHANGING THE WORLD
Solution
Students need to be informed of the appropriate use of
communications technology. Educators may consider finding ways
of incorporating these technologies in a classroom setting to
promote use of communications technology in education.
Educators can use social media groups to create a virtual classroom
so that students can see that these kinds of technology can be used
in an educational sense. It is also important to remind students to
share appropriate information and avoid bullying especially on
social media.
4. Digital Literacy
Issues
While the availability of technology is vast, not always are there
corresponding lectures or demonstrations on how to use these
products. We can easily buy smart phones, laptops, and other techs
but we were rarely taught how to use them. From experience, we
were only taught how to turn them on and off, some shortcuts and
basic features, and their technical specifications. If ever there are
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Solution
Finding the balance between teaching how to use a product and
how to appropriately use them is important to exercise effective
Digital Literacy. When introducing new technology in the classroom,
it is important that students know how to effectively use them and
know how to use them appropriately. It is also advisable for
educators to explore and develop new teaching styles to adapt to
the evolving ways of learning.
5. Digital Etiquette
Issues
Younger people usually follows the examples set by adults. So if
adults exercise bad etiquette while using technology, younger
people will assume that it is the proper etiquette. The introduction of
technology has somehow produced confusion on when and how to
use technology for those who were slow to adapt. In relation to
communication, people are also abusing their freedom in the digital
world. Some people feel that they are stronger online since they are
not face-to-face with the person they are talking to. This causes
cyberbullying, flaming, and other forms of keyboard wars.
Solution
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CHANGING THE WORLD
6. Digital Law
Issues
Piracy, plagiarism, identity theft, pornography, and hacking are
some issues associated with technology. When caught, some
people claim that they didn’t know it was wrong. They believe that
they were just sharing information without knowledge on what can
be legally shared. The implementation of the necessary actions to
prevent these crimes is also minimal, which further encourages these
illegal activities.
Solution
It is important to inform students of the implications of these crimes.
They need to know that these crimes are serious and have serious
consequences. Providing resource on what is legal and illegal will
also be helpful. As responsible digital citizens, students should also be
encouraged to help spread the awareness of the consequences of
cybercrimes.
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Issues
The issue lies in the violation of Acceptable Use Policies when one
sees that it isn’t fair. In most cases, AUP has already been discussed
among the digital community. Hence, violating such disrespects the
common agreement of a digital community. It is also an issue when
people share information, be it ours or others, without citing the
source. Although posting information online can sometimes be
argued as public information, there is still a need to cite sources to
avoid violation of intellectual property rights.
Solution
To avoid violation of intellectual property rights, students must be
trained to cite sources whenever they get anything online. When
posting original works, it is also advisable to include watermarks on
their works or explicitly say that they should be cited when sharing
the post. AUP in school should also be strictly implemented. If issues
arise, the voice of the students should be heard. This will encourage
a healthy two-way communication between the school and its
students. It will also allow an avenue to explain to the students the
reasons behind the rules on using technology in and out of school.
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CHANGING THE WORLD
Issues
Some of the common physical dangers associated with digital
technology include carpal tunnel syndrome, eyestrain, headache,
and poor posture. These are usually caused by poor ergonomics
implemented on hardware. For example, keyboards are positioned
too high and the mouse is in a different level. This brings discomfort
to users, which could cause shoulder pain and other kinds of stress in
the arms. There are also mental risks when using digital technology.
Internet addiction is one of the common risks. Internet addicts
become dependent on technology and do not take their attention
away from their monitors.
Solution
Educators need to emphasize the risks and dangers of excessive use
of digital technology. It is also helpful to take breaks when using the
computer. When taking breaks, users can do simple stretching and
exercises. Internet addiction shouldn’t be taken lightly as well. It is
said that withdrawal symptoms of internet addiction are similar to
those of alcoholics.
9. Digital Security
Issues
Most issues lie in the lack of measures to protect data, be it hardware
or software. Leaving personal external hard drives around and not
adding password to personal computers allow people other than
the owner to access them, which will result in leak of personal and
sensitive information. There are also risks when we don’t regularly
update the antivirus software in our PC. Taking down Firewall
protection to allow apps to install can also pose some risks.
Solution
Students should be taught how to create strong passwords and to
keep their passwords to themselves. This can save and protect their
personal and sensitive information from hackers. Having strong
passwords can protect their social media accounts, personal
computers, and mobile phones. Constant updating of antivirus
software and virus definitions are also important to protect one’s PC
from attacks online. When firewalls are brought down, bring them
back up. It is also important that people are taught how to identify
websites that are harmful and links that can be dangerous. Students
should also be careful when downloading stuff from the internet.
One should carefully evaluate them before hitting that download
button.
Digital citizenship is more than just knowing what to or not to post. It’s
not just about securing your data, reporting bullies, or citing sources.
It is about contributing for the betterment of the society. We can do
more. There are lots tools we can use to advocate change.
Access
Students sharing PCs, tablets, and phones for academic
purposes
Students assisting classmate/s with impairment in using
technology
Commerce
Students researching products first before purchasing
Students become conscious of their spending
Communication
Students using their mobile phones or tablets less in the
classroom
Students reviewing the content of their posts online before
posting
Less bullying in the classroom
Literacy
Students using new technology effectively and appropriately
(Applying responsible digital citizenship in these technology)
Etiquette
Students excusing themselves when answering phone calls
Less use of technology while in the company of other people
Digital Law
Students properly citing sources
Students giving credits to author when sharing content online
Security
Students using strong passwords and ensuring their devices are
protected
Students taking caution before opening links and downloading
files online
ADVOCACY APPLICATION
Discussion Questions
Individual Activity:
Guide questions:
What are samples of phenomenon that applied the use of ICT?
What is the impact of using ICT in this phenomenon? What is
the role of ICT in this phenomenon?
How has ICT become a platform for change?
Group Activity
Aside from discussing the issues about the advocacy, we should also
discuss the target audience (who are the people involved in the
issue, and who are the people that are targeted by the advocacy).
Guide questions:
What is the current issue that the advocacy is addressing?
What is the advocacy all about?
What are the interests, opinions, and attitudes of people about
the issue?
To whom is the advocacy for? Who are the vital people that
can play important roles??
What kind of change is the advocacy promoting?
Class Activity: The class will choose one advocacy that everybody
will be focusing on.
Example of advocacies:
Promotion of wellness in the home (Sports)
Street food safety and cleanliness drive (Tech-Voc)
Cultural heritage promotion through new designs “Pinoy pride”
(Arts)
Savings and financial literacy drives and advocacies (Business/
Academic)
Design & Development of ICT project (refer to: Performance
Task)
Group activity
Each group will create an ICT product design that will focus on the
advocacy that the class has chosen. The design should integrate
creating multimedia content.
TARGET SKILLS:
Identifying the tools, resources, and platforms to be used in publishing an
ICT project.
Identifying the tools, resources, and platforms that can be used in
promoting and monitoring traffic.
Identifying the tools, resources, and platforms that can be used in
gathering evaluation from user feedback/interaction.
Identifying the monitoring tools and evaluating techniques that are
needed to maintain and sustain the operation of an ICT Project for Social
Change.
Maintaining and sustaining the operation of an ICT Project for Social
Change using various monitoring tools and evaluating techniques.
Identifying how learning process and learning experiences changes one’s
worldview.
LET’S MAKE A DIFFERENCE
Avoid Music – this can annoy your visitors. If you want to add music,
do not auto play and allow visitors the option to play the music on
their discretion.
Limit Images – Too many images might clutter your website or might
make it look unorganized. Find the balance between images and
text.
Add Some Personality – Avoid making your website too plain. There
are a lot of services that offer templates to remove the plainness of
your website.
Make it easy to maintain – Keep control of the branding and the look
of your website and update it when change is happening. Websites
that are not updated or show current information can be frustrating
to users.
Audit your website – Check that the content and links of your website
are correct
Website Promotion
1. SOCIAL MEDIA MARKETING
Use the power of social media for promoting your website.
Include in your website plug-ins that will easily allow internet
users to share your website and content. This will help you
get more reach and spread awareness about your website
more quickly.
Social Media Bookmarking will allow users to be immediately
informed about the updates on your website
2. DIRECTORIES
List your website in notable and relevant directories
3. FORUM MARKETING
Join forums to promote your website
Avoid spamming but rather engage in discussions relevant
to your website.
6. VIDEO MARKETING
You can use videos to promote your website.
Readability
Not being able to read and understand the content and
interface of a website is a hindrance to the user’s ability to
perform the tasks.
o Ease of Comprehension: Is it easy to understand and
internalize? Are the words appropriate to the audience?
o Legibility: Is there enough contrast between text and
background? Are the font sizes big enough?
o Reading Enjoyment: Are the contents information
accurate? Will the readers enjoy and appreciate the
content? Do the font characteristics make reading easy,
or do they strain the eye?
Site Navigability
Your website should allow the user to navigate and move
around your website through multiple pages with ease.
Interface components for navigability include navigating
menus, search boxes, links within the page, widgets, etc.
o Information Architecture: How organized are the
webpages? How are the navigational features
constructed?
o Findability: How easy is it to find something in your
website?
o Efficiency of Navigation: How fast and how many clicks
do the user need to do in order to get to the intended
page?
Accessibility
Your website should be accessible to users. Accessibility is not
limited to addressing the concerns of those who are disabled
but the overall browsing situation. Difference devices and
browsers should be taken into consideration in building your
website. Website accessibility pertains to how well your website
deals with varying circumstances.
o Cross-Browser/Cross-Platform Compatibility: Does your
website work in as many browsing situations as possible?
Website Speed
Users deeply care about how fast they will be able to get the
information they need. Users prefer websites that are efficient
and perform better when trying to accomplish a task.
o Webpage Response Time: How fast does the entire
webpage load?
o Webpage Size: How big is the webpage?
o Code Quality: Does the website apply the best practices
for website performance?
User Experience
User Experience tries to study and evaluates how the website is
used. It deals with perception that can vary from one user to
another. The user experience can be evaluated through user
feedback. You can gain a better understanding of how your
users feel about the site by asking them questions.
Evaluating the user experience deals with the following:
o Fulfillment: Are users satisfied after interacting with the
website?
o Usefulness: Do users feel like they gained value after using
the website?
o Enjoyment: Did users enjoy the experience of interacting
with the website, or did it frustrate them or gave them a
burden?
FEEDBACK TOOLS
Explore Examples:
Kampyle - http://www.kampyle.com/
UserSnap - https://usersnap.com/
OpinionLab - http://www.opinionlab.com/
CS Site Manager -
http://www.businesswire.com/news/home/20080505005272/e
n/ForeSee-Results-Unveils-CS-SiteManager-3.0#.VHL3svmsWTA
PollDaddy - polldaddy.com
Bugmuncher - https://www.bugmuncher.com/
KissInsights - http://www.kissinsights.com/
Explore Examples:
Uservoice - https://www.uservoice.com/
IdeaScale - https://ideascale.com/
GetSatisfaction - https://getsatisfaction.com/corp/
UseResponse - https://www.useresponse.com/
Explore Examples:
Five second test - http://fivesecondtest.com/
Ask500People - http://www.ask500people.com/
Userlytics - http://www.userlytics.com/sitepublic/
WhatUsersDo - http://www.smartinsights.com/user-
experience/user-testing/what-users-do-review/
UserTesting.com - https://www.usertesting.com/
Site Exit Survey Tools - Visit Intent vs. Satisfaction Tools – When users
exit the page or the website they will be asked to answer a survey
Explore Examples:
4Q Survey survey from iPerceptions -
http://www.iperceptions.com/en/4q
Foreseeresults - http://www.foresee.com/
eDigitalResearch - https://www.edigitalresearch.com/
Explore Examples:
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Polldaddy - http://polldaddy.com
Zoomerang - http://www.zoomerang.com
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Explore Examples:
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Elogic http://www.elogicwebsolutions.com/website-
statistics.html
Google Analytics http://www.google.com/analytics/
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SiteMeter http://www.shinystat.com/
StatCounter http://statcounter.com/
W3Counter http://www.w3counter.com/
W3Perl http://www.w3perl.com/#
Webalizer http://www.webalizer.org/
Woopra https://www.woopra.com/
Individual Activity
Students will write and reflect about the impact of what they have
learned regarding ICT. Students can use any form of media that is
publishable and sharable online.
Guide Questions:
What is the impact of ICT to me and to the society?
How did the activities in the past weeks change my worldview
of myself and the society?
What new learnings did I gain after going through all the
activities we had in the past weeks?
What are my new realizations about ICT?