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AI Exp3 60004210231

The document describes an experiment implementing the A* search algorithm. A* finds the shortest path between an initial and final point by searching shorter paths first, making it an optimal and complete algorithm. It guarantees finding the optimal path when used with appropriate heuristics while efficiently pruning unpromising paths. However, A* can be computationally expensive with large search spaces and relies on the quality of its heuristic function.

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0% found this document useful (0 votes)
17 views4 pages

AI Exp3 60004210231

The document describes an experiment implementing the A* search algorithm. A* finds the shortest path between an initial and final point by searching shorter paths first, making it an optimal and complete algorithm. It guarantees finding the optimal path when used with appropriate heuristics while efficiently pruning unpromising paths. However, A* can be computationally expensive with large search spaces and relies on the quality of its heuristic function.

Uploaded by

rajghag0409
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AI EXPERIMENT 3 A* Algorithm

NAME- RAJ GHAG


SAPID- 60004210231
DIV- C32
- Aim:
To Implement A* Search Algorithm

- Theory:
It is a searching algorithm that is used to find the shortest path between an initial and a final
point. It is a handy algorithm that is often used for map traversal to find the shortest path to
be taken. A* was initially designed as a graph traversal problem, to help build a robot that
can find its own course. It still remains a widely popular algorithm for graph traversal. It
searches for shorter paths first, thus making it an optimal and complete algorithm. An
optimal algorithm will find the least cost outcome for a problem, while a complete
algorithm finds all the possible outcomes of a problem. Another aspect that makes A* so
powerful is the use of weighted graphs in its implementation. A weighted graph uses
numbers to represent the cost of taking each path or course of action. This means that the
algorithms can take the path with the least cost, and find the best route in terms of distance
and time.

- Advantages of A* Algorithm

• Firstly, it guarantees finding the optimal path when used with appropriate
heuristics.

• Secondly, it is efficient and can handle large search spaces by effectively pruning
unpromising paths.

• Thirdly, it can be easily tailored to accommodate different problem domains and


heuristics.

- Disadvantages of A* Algorithm
-

• One disadvantage is that A* can be computationally expensive in certain


scenarios, especially when the search space is extensive and the number of
possible paths is large.

• Another limitation is that A* heavily relies on the quality of the heuristic function.
If the heuristic is poorly designed or does not accurately estimate the distance to
the goal, the algorithm's performance and optimality may be compromised.

• Additionally, A* may struggle with certain types of graphs or search spaces that
exhibit irregular or unpredictable structures.

- Algorithm:

- Code:
-

Output:
-

- Conclusion:

The A* algorithm, a robust and efficient pathfinding tool, consistently provides


optimal solutions with well-informed heuristics, enhancing accuracy and speed. It
balances time and space complexity, making it suitable for real-time applications.
Successful implementations in route planning, robotics, gaming, and logistical
scenarios confirm its versatility.

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