Iac Rules
Iac Rules
Iac Rules
Eliminate all the players of the opposing team by throwing dodgeballs and hitting the opposing
player.
Rules:
- Ball retrievers will be cycled after each round to ensure everyone has a chance to play.
- The ball retrievers’ task is to bring back stray dodgeballs from outside of the court
-Ball retrievers are not allowed to interfere with the game as they are only tasked to return the balls
- At the start of each match 6 dodgeballs will be placed at the center line, three for each team, and
each team will rush to get their respective dodgeballs
- To ‘activate’ dodgeballs at the start of the match, the dodgeballs must first be given to the ball
retrievers and given back to the players on the court to avoid unsuspecting players to be hit suddenly
while picking up their team’s balls.
- A dodgeball will be considered a dead ball if a player has held on to the ball for 5 or more seconds.
Dead balls will be forfeited to the opposing team.
- When a player catches a dodgeball, the person who threw the dodgeball will be out and a player
from the opposing team will be brought back to the game.
- Once a player steps on or goes over the center line they are considered out.
- Deflecting the ball with another ball will not result in an elimination.
- If the game exceeds the maximum amount of time allotted the team with the majority amount of
players will be considered the winner.
- Once the match has ended and a team has won, it is advised to congratulate the winners and shake
hands to assure a fair game
BADMINTON:
- Maximum of 3 sets, first to 2 set wins
- 1st and 2nd set will be scored up to 11, win by 2 required
- If necessary of a 3rd set, it will be scored up to 7, win by 1 required
TUG-O-WAR:
- Best of 3, first to 2 points wins
OBSTACLE COURSE:
- 1 player assigned for each station
- The player must tap the hand of the next player to move on to the next station
- The section with the fastest time to complete the course wins.
CHESS:
Chess Rules in accordance to FIDE laws:
10 minutes each player
A player must punch his clock with the same hand he/she used to make a move
It is forbidden to punch the clock forcibly, to pick it up or to knock it over which may
result in penalty
If both flags have fallen and it is impossible to establish which flag fell first then:
a. the game shall continue if it happens in any period of the game except the last
period
b. the game is drawn if it happens in the period of a game, in which all remaining
moves must be completed
For the first two illegal moves by a player the arbiter shall give two minutes extra time to
his opponent in each instance; for a third illegal move by the same player, the arbiter
shall declare the game lost by this player. However, the game is drawn if the position is
such that the opponent cannot checkmate the player’s king by any possible series of legal
moves.
Scoresheets are required to be signed by both players to make sure of the results
It is forbidden to distract or annoy the opponent in any manner whatsoever. This includes
unreasonable claims, unreasonable offers of a draw or the introduction of a source of
noise into the playing area.
Persistent refusal by a player to comply with the Laws of Chess shall be penalised by loss
of the game. The arbiter shall decide the score of the opponent.
An illegal move is completed once the opponent's clock has been started. The
opponent is then entitled to claim that the player completed an illegal move before the
claimant has made his move. Only after such a claim, shall the arbiter make a ruling.
However, if both Kings are in check or the promotion of a pawn is not completed, the
arbiter shall intervene, if possible.
Player cannot move if the opponent has not punched his clock
You may change where the piece moves AS LONG AS the player has not let go of the
piece
Upon promoting, the player must promote his piece before punching the clock
Notes or forbidden gadgets inside the playing area are strictly prohibited to avoid
cheating
Added rules:
If regulated by the P.E. Area, listing of moves is a must
There is a short time given before each game to make sure pieces are correctly arranged
If you run out of time when your opponent has "sufficient mating material" on the board,
then you will lose. But the rules of chess are that if you do not have "sufficient mating
material" on the board, then you cannot win.
Extra:
King can only move one square at any direction
Knight can only move at an L
Bishop can only move diagonally
Queens may move diagonally, vertically, or horizontally
Rooks may only move horizontally or diagonally
Pawns may only move 2 squares on their first moves and further may only move 1 square
Castling and en passant are legal
Castling may occur queenside and kingside
*If any other rules are needed to be added and/or instructions are vague, please message
Ken Samuel Dela Cruz