Activity Guide - Lists Make - Unit 6 Lesson 3 & 4
Activity Guide - Lists Make - Unit 6 Lesson 3 & 4
LESSON 3 - PRACTICE
Paste your completed code from
puzzle 2
LESSON 4 - MAKE
Computer Science Principles 1
Unit 6 Lesson 3 and 4
Step 1 - Try the app
● Add several reminders to the app.
● Scroll through your reminders.
Step 2 - Plan
Lists: This app uses one list. Give it a name! What does it store?
List Name What the List Stores
Other Variable: This app uses one extra variable in addition to the list. What does it store?
Variable Name What the Variable Stores
index
Conditionals: Review the List Scrolling Pattern. Consider how you will use this in your app.
Function: What code may be repeated in your app? What should be included in your function(s)?
● Hint: Check out how the updateScreen() function is set up in the List Scrolling Pattern.
Inputs: What are the inputs for the app? These will all be turned into onEvents.
Input Action Result
"rightButton" click The reminder stored in the list at the next index is displayed.
Step 4 - Submit
Before you submit, check the rubric below to make sure your program meets the requirements of the task.
Link to Project
Input onEvents are created onEvents are created onEvents are created onEvents are not
(0 - 1) for all the required for most of the for some of the created for any
inputs. inputs. inputs. inputs.
Storage: Variables Variables and lists Variables and lists Some information is There are no
and Lists are created and are created and stored in variables variables or lists
(0 - 1) appropriately used appropriately used and lists and which store the
for all pieces of for most pieces of appropriately necessary
information used in information used in updated throughout information for the
the app. the app. the app. app to work correctly.
Processing: Lists The program The program The program The program does
(0 - 1) correctly processes correctly processes correctly processes not include or does
the list for all user the list for most user the list for some of not process a list.
interface elements. interface elements. the user interface
elements.
Code: Functions A function is used A function is used A function is used There is no function
(0 - 1) which correctly which correctly which updates some which updates the
updates all output updates most of the of the output screen.
elements. The output elements. The elements or the
function is called in function is called in function is only called
the appropriate the appropriate in some of the
onEvents. onEvents. appropriate
onEvents.
Output The screen correctly The screen correctly The screen correctly The screen does not
(0 - 1) displays the current displays the current displays some but correctly display any
reminders in all reminders in most not all information. stored information.
instances. instances.
Code runs without No errors are present One or two errors are Three or four errors More than four errors
errors. in the required code. present in the are present in the are present in the
(0 - 1) required code. required code. required code.
Coding Comments Comments are used Comments are used Comments are used Comments are not
(0 - 1) to correctly explain to explain the to explain the present.
the purpose and purpose and function purpose and function
function of all of most onEvents of some onEvents
onEvents and and functions. and functions.
functions.