MCQs Computer Graphics
MCQs Computer Graphics
9. In a graphical system, an array of pixels in the picture are stored in which of the
following locations?
a) Frame buffer
b) Processor
c) Memory
d) All of the mentioned
View Answer
Answer: c
Explanation: The main purpose of using a framer buffer is to store pixels.
10. Curves in computer graphics is primarily used for which of the following function?
a) To draw different types of objects onto the screen
b) Zooming out a picture
c) Copying a picture
d) Zooming in a picture
View Answer
Answer: a
Explanation: We frequently need to draw several types of things onto the screen in
computer graphics. Objects are not always flat, and we must draw curves many times in
order to draw an object.
11. __________ types of translation are present in computer graphics.
a) 5
b) 3
c) 4
d) 6
View Answer
Answer: b
Explanation: There are three types of translation techniques in computer graphics: point
translation (which deals with a single point), line translation (which deals with a line), and
polygon translation (which deals with a polygon) (deals with a shape).
12. Bitmap is a collection of ____________ that describes an image.
a) pixels
b) algorithms
c) bits
d) colors
View Answer
Answer: a
Explanation: A bitmap is a set of pixels that make up an image. It’s a sort of computer
graphics that lets you store and show photographs on your computer.
13. Which of the following devices provides positional information to the graphics
system?
a) Pointing devices
b) Both Input devices and Pointing devices
c) Output devices
d) Input devices
View Answer
Answer: b
Explanation: Input devices provide positional information to the system they are often
called pointing devices.
14. Which of the following is defined as the number of pixels stored in the frame buffer of
a graphics system?
a) Resalution
b) Resolution
c) Depth
d) None of the mentioned
View Answer
Answer: d
Explanation: The Resolution is defined as the number of pixels.
15. Which of the following is a primary output device of a graphics system?
a) Printer
b) Scanner
c) Video monitor
d) Neither Scanner nor Video monitor
View Answer
Answer: c
Explanation: The video monitor is the commonly used output device since it displays the
images on the screen.
16. Which of the following is used in graphics workstations as input devices to accept
voice commands?
a) Speech recognizers
b) Touch panels
c) None of the mentioned
d) All of the mentioned
View Answer
Answer: a
Explanation: Speech recognizers allow users to issue voice commands.
17. What is the use of voice system input?
a) To enter data
b) To initiate graphics operation and also to enter data
c) To initiate graphics operation
d) None of the mentioned
View Answer
Answer: b
Explanation: The voice system input is utilized to start graphics operations or to enter
data.
18. Which of the following is defined as the process of elimination of parts of a scene
outside a window or a viewport?
a) editing
b) cutting
c) plucking
d) clipping
View Answer
Answer: d
Explanation: Clipping is the process of removing excess content from a project. Clipping
is a way of selectively enabling or disabling rendering activities within a defined region of
interest in computer graphics.
19. Which of the following is known as the window opened on the raster graphics screen
in which the image will be displayed?
a) Interface window
b) World window
c) World co-ordinate system
d) Screen co-ordinate system
View Answer
Answer: a
Explanation: In layman’s terms, it’s referred to as a graphical user interface (GUI). Users
can interact with electronic equipment by using graphical icons and visual indicators like
secondary notation.
20. Which of the following operations can be used to zoom in or out around any axis on
a three-dimensional object from its original position?
a) Rotation
b) Shearing
c) Scaling
d) Translation
View Answer
Answer: c
Explanation: Scaling is the process of changing or modifying the size of objects in
computer graphics. The object’s size can be increased or decreased via scaling.
21. Among the following process, which process is known as the elimination of parts of a
scene outside a window or a viewport?
a) editing
b) plucking
c) cutting
d) clipping
View Answer
Answer: d
Explanation: Clipping is the process of removing excess content from a project. Clipping
is a way of selectively enabling or disabling rendering activities within a defined region of
interest in computer graphics.
22. Viewing transformation is the process of mapping a world window in World
Coordinates to the Viewport.
a) False
b) True
View Answer
Answer: b
Explanation: The viewing transformation is a computer graphics procedure in which the
maps represent the perspective view of an object in world coordinates into the display
space of a physical device.
23. Which of the following is defined as the drawing of number of copies of the same
image in rows and columns across the interface window so that they cover the entire
window?
a) Zooming
b) Panning
c) Tiling
d) Roaming
View Answer
Answer: c
Explanation: ‘Tilling’ is the process of drawing several copies of the same image in rows
and columns across the interface window until the entire window is covered. In computer
graphics, the window remains static while the viewpoint is modified multiple times to
accomplish tiling.
24. How many axes do 3D graphics consist of?
a) Two axes
b) Three axes
c) Five axes
d) One axis
View Answer
Answer: b
Explanation: The x-axis, y-axis, and z-axis are the three axes that make up a three-
dimensional graphic. The length, breadth, and height of a three-dimensional object are
represented by these axes.
25. Which of the following is the most commonly used boundary representation for a 3-
dimensional graphics object?
a) Volume polygon
b) System polygon
c) Data polygon
d) Surface polygon
View Answer
Answer: d
Explanation: The most common border representation for a 3-D graphics item is a
surface polygon. This surface polygon encloses the object’s inside. A set of polygons is
maintained for a description of the object in this way of representation.
26. Which of the following is the process of digitizing a given picture definition into a set
of pixel-intensity for storage in the frame buffer?
a) Scan conversion
b) True color system
c) Encoding
d) Rasterization
View Answer
Answer: a
Explanation: The digitization of a picture definition into a collection of pixel-intensity for
storage in the frame buffer process is called scan conversion.
27. Which of the following is commonly known as frame buffer on a black and white
system with one bit per pixel?
a) Bitmap
b) Pix map
c) Multi map
d) All of the mentioned
View Answer
Answer: a
Explanation: The bit map frame buffer is always 1 bit per pixel.
28. Which of the following algorithm is a faster method for calculating pixel positions?
a) Parallel line algorithm
b) Mid-point algorithm
c) DDA line algorithm
d) Bresenham’s line algorithm
View Answer
Answer: c
Explanation: The fastest method DDA for calculating pixel positions is a faster method.
29. If the boundary is specified in a single color, and if the algorithm proceeds pixel by
pixel until the boundary color is encountered is known as ____
a) Parallel curve algorithm
b) Flood-fill algorithm
c) Scan-line fill algorithm
d) Boundary-fill algorithm
View Answer
Answer: d
Explanation: This algorithm proceeds outward pixel by pixel until the boundary color is
encountered.
30. Which of the following defines a pixel mask?
a) A string containing 1 and 0
b) A string containing 0 and 0
c) A string containing only 0’s
d) A string containing only 1;s
View Answer
Answer: a
Explanation: Inter-span spacing can be specified in a pixel mask that contains digits 1
and 0.
31. What does an aspect ratio mean?
a) Ratio of vertical points to horizontal points
b) Ratio of vertical points to horizontal points and horizontal points to vertical points
c) Number of pixels
d) Ratio of horizontal points to vertical points
View Answer
Answer: b
Explanation: The ratio of vertical points to horizontal points and horizontal points to
vertical points is known as an aspect ratio.
32. Which of the following is a correct abbreviation of DDA algorithm?
a) Data differential analyzer
b) Direct differential analyzer
c) Digital difference analyzer
d) Digital differential analyzer
View Answer
Answer: d
Explanation: DDA stands for the digital differential analyzer.
33. The Cohen-Sutherland algorithm divides the region into how many spaces?
a) 9
b) 8
c) 7
d) 6
View Answer
Answer: a
Explanation: The Cohen-Sutherland algorithm divides a two-dimensional space into 9
areas before determining the visible lines and sections of lines. The sections of interest
are seen in the central region.
34. The Cohen Sutherland algorithm is more efficient than the Liang-Barsky algorithm.
a) False
b) True
View Answer
Answer: a
Explanation: Because the Liang–Barsky clipping technique performs as much testing as
feasible before computing line crossings, it is significantly more efficient than other
algorithms.
35. Which of the following is used for 3D positioning and modeling, animation, and other
application?
a) Spac ball
b) Trackball
c) Space ball
d) All of the mentioned
View Answer
Answer: c
Explanation: A space ball is a 3D positioning device.
36. Which of the following can be used to determine the position on the data tablet?
a) Either Signal strength or coded pulse
b) Coded pulse
c) Signal strength
d) Strip microphones
View Answer
Answer: a
Explanation: Either Signal strength or coded pulse determines the position on the data
tablet.
37. Which of the following type of perspective projection is also called “Angular
Perspective”?
a) Four-Point
b) Three-point
c) One-point
d) Two-point
View Answer
Answer: d
Explanation: “Angular Perspective” is another name for Two-Point. The two vanishing
points on the line in a two-point perspective form an angle between them, which is why it
is also known as angular perspective.
38. Which of the following type of perspective projection is used in drawings of railway
lines?
a) Three-point
b) Two-point
c) One-point
d) Perspective projection is not used to draw railway lines
View Answer
Answer: c
Explanation: The One Point projection is commonly used to depict highways, railroad
tracks, and buildings. Only one vanishing point on the horizon line is present in a One-
Point perspective, which aids in the creation of railway tracks.
39. Which of the following representation represents a three-dimensional object?
a) Function
b) Point
c) Polygon
d) Equation
View Answer
Answer: d
Explanation: An equation representation can be used to represent a three-dimensional
entity. Three variables, x, y, and z, and four coefficients, A, B, C, and D, make up the
equation for a three-dimensional object.
40. Which part of a picture is considered and saved in exterior clipping?
a) We don’t consider the picture in exterior clipping
b) Picture which is outside the view window
c) Picture which is inside the view window
d) Picture which is on the edges of the view window
View Answer
Answer: b
Explanation: The image beyond the view window is examined and preserved throughout
the external cutting procedure. The portion of the image that is visible through the view
window is discarded. The external clipping method is the polar opposite of the text and
curve clipping methods.
41. Which of the following clipping process handles the clipping of strings?
a) Text Clipping
b) Exterior Clipping
c) Curve Clipping
d) Shape Clipping
View Answer
Answer: a
Explanation: Text Clipping is the technique that manages string clipping. It’s the method
for determining which parts of the string should be kept depending on their position in
the view window. Text Clippings come in a variety of forms, such as all or none
character clipping, all or none string clipping, and so on.
42. Which of the following algorithm can be used to clip a polygon in 3D space?
a) Vatti Clipping Algorithm
b) Polygon in 3D space cannot be clipped
c) Weiler Atherton Algorithm
d) Greiner Hormann Clipping Algorithm
View Answer
Answer: c
Explanation: Weiler Atherton Method is a 2D algorithm that may also be utilised in 3D
space. It is primarily utilised in 2D space, but with the help of Z-ordering, it can also be
used in 3D space. The Greiner Hormann Clipping algorithm and the Vatti Clipping
method only function in 2D space.
43. How is the line path on the polygon area for a 45% line?
a) Vertical
b) Horizontal
c) Centered
d) None of the mentioned
View Answer
Answer: a
Explanation: Only if a line is 45 percent is the line path centered on the polygon region.
44. Which of the following is defined as the sampling of object characteristics at a high
resolution and displaying the result at a lower resolution?
a) Anti-aliasing
b) Super-sampling or Post-filtering
c) Post-filtering
d) Super-sampling
View Answer
Answer: b
Explanation: By computing intensities and combining findings to create pixel intensities,
super-sampling is also known as Post-filtering.
45. Which of the following is the correct full form of the NLN line clipping algorithm?
a) Nicholai-Lee-Nicholl algorithm
b) Nicholl-Liang-Nicholl algorithm
c) Nicholl-Lee-Nicholl algorithm
d) Nicholai-Liang-Nicholl algorithm
View Answer
Answer: c
Explanation: The full form of the NLN clipping algorithm is the Nicholl-Lee-Nicholl
algorithm. It is a fast method of clipping.
46. ‘Skala’ is an example of which of the following type of clipping?
a) polygon clipping
b) line clipping
c) curve clipping
d) point clipping
View Answer
Answer: b
Explanation: Skala is a clipping procedure that can be used to clip a line or a line
segment against a rectangular window as well as a convex polygon. Its algorithm is
based on duality and homogeneous coordinates.
47. Which of the following is not a type of area sampling?
a) Point sampling
b) Weighted area sampling
c) Anti-aliasing
d) Unweighted area sampling
View Answer
Answer: a
Explanation: Weighted and unweighted area sampling are two methods of area
sampling that differ in terms of intensity proportionality. Unweighted area sampling is
also known as anti-aliasing, but point sampling is not a sort of area sampling.
48. In which of the following method, fixed pattern of a line is used to generate
characters?
a) Dot-matrix method
b) Bitmap method
c) Stroke method
d) Starbust method
View Answer
Answer: d
Explanation: A mixture of 24bit line segments is employed in the Starbust approach. It is
a character generating method in which only 24 strokes are defined for character
generation.
49. Which of the following stores the picture information as a charge distribution behind
the phosphor-coated screen?
a) Direct-view storage tube
b) Flat panel displays
c) 3D viewing device
d) Cathode ray tube
View Answer
Answer: a
Explanation: DVST saves the picture information behind the screen rather than updating
it.
50. Which of the following device is designed to minimize the background sound?
a) Joystick
b) Data glove
c) Microphone
d) Digitizers
View Answer
Answer: c
Explanation: The microphone is designed to minimize the background sound.
2. Graphics Primitives
The section contains questions and answers on line filling algorithms, line and curve
attributes, color and grayscale levels, area fill attributes, bundled and character
attributes, character generation and area sampling.
2D Translation
Clipping Operations
2D Rotation
Cohen-Sutherland Line Clipping
2D Scaling
Liang-Barsky Line Clipping
Matrix Representations and Homogeneous
Coordinates Nicholl-Lee-Nicholl Line Clipping
Input Devices – 1
1. The most commonly used input device is
a) Mouse
b) Keyboard
c) Scanner
d) Printer
View Answer
Answer: b
Explanation: Keyboard is the most commonly used input device.
2. Which keys allows user to enter frequently used operations in a single key stroke?
a) Function keys
b) Cursor control keys
c) Trackball
d) Control keys
View Answer
Answer: a
Explanation: Function keys are used to access frequently used areas.
3. ________ are used to measure dial rotations.
a) Potentiometers
b) Volta meter
c) Parameter
d) Only a
View Answer
Answer: d
Explanation: Potentiometer measures the dial rotations.
4. The device which is used to position the screen cursor is
a) Mouse
b) Joystick
c) Data glove
d) Both a and c
View Answer
Answer: a
Explanation: A mouse is small hand-held box used to position the screen cursor.
5. _________ is used for detecting mouse motion.
a) Optical sensor
b) Rollers on the bottom of mouse
c) Both a and b
d) Sensor
View Answer
Answer: c
Explanation: Rollers and optical sensors are used to record the amount and direction of
movement.
6. Trackball is
a) Two-dimensional positioning device
b) Three- dimensional positioning device
c) Pointing device
d) None of the mentioned
View Answer
Answer: a
Explanation: Trackball is two-dimensional positioning device.
7. Space ball provide________ degree of freedom.
a) 10 degree
b) 6 degree
c) 8 degree
d) 12 degree
View Answer
Answer: b
Explanation: Space ball provide 6 degree of freedom.
8. Which is the ball that can be rotated with the fingers or palm of the hand?
a) Space ball
b) Trackball
c) Only a
d) Both b and c
View Answer
Answer: b
Explanation: Trackball is a ball that can be rotated with the fingers or palm of the hand.
9. ________ is used for 3D positioning and modeling, animation and other application.
a) Space ball
b) Trackball
c) Spac ball
d) All of the mentioned
View Answer
Answer: a
Explanation: Space ball is a 3D positioning device.
10. Potentiometers mounted at the base of the joystick measures
a) The amount of movement
b) The direction
c) Position
d) Resolution
View Answer
Answer: a
Explanation: Potentiometers mounted at the base of the joystick measures the amount
of movement.
11. Pressure-sensitive joysticks are also called
a) Non movable stick
b) Joystick
c) Isometric joystick
d) None of the mentioned
View Answer
Answer: c
Explanation: None.
12. Which is the device that is constructed with the series of sensors that detects hand
and finger motion?
a) Digitizers
b) Data glove
c) Joystick
d) Track ball
View Answer
Answer: b
Explanation: Data glove senses, detects hand and finger motion.
13. A common device for drawing, painting, or interactively selecting coordinate
positions on an object is a
a) Image scanner
b) Digitizers
c) Data glove
d) Touch panels
View Answer
Answer: b
Explanation: Digitizers can be used for drawing, painting and selecting positions.
14. Which device is used to input two-dimensional coordinates by activating a hand
cursor on a flat surface?
a) Graphic tablet
b) Data tablet
c) Only b
d) Both a and b
View Answer
Answer: d
Explanation: Graphic tablet are also called data tablet.
15. ___________ can be used to determine the position on the data tablet.
a) Strip microphones
b) Signal strength
c) Coded pulse
d) Either Signal strength or coded pulse
View Answer
Answer: d
Explanation: Either Signal strength or coded pulse determine the position on the data
tablet.
Input Devices – 2
1. __________ allows screen positions to be selected with the touch of a finger.
a) Touch panels
b) Image scanner
c) Light pen
d) Mouse
View Answer
Answer: a
Explanation: None.
2. What is the disadvantage of the light pen?
a) It’s shape
b) They cannot detect positions
c) Accurate reading
d) Cannot detect positions within black areas
View Answer
Answer: d
Explanation: light pen requires special implementations and sometimes gives false
reading due to background lighting in a room.
3. ________ is used in graphics workstation as input devices to accept voice
commands.
a) Touch panels
b) Speech recognizers
c) Only a
d) All of the mentioned
View Answer
Answer: b
Explanation: Through speech recognizers user can give voice commands.
4. What voice the use of voice system?
a) To initiate graphics operation
b) To enter data
c) Neither a nor b
d) Both a and b
View Answer
Answer: d
Explanation: The voice system input can be used to initiate graphics operations or to
enter data.
5. When a voice command is given, the system searches the _____________for a
frequency-pattern match.
a) Memory
b) Input data
c) Dictionary
d) Hard disk
View Answer
Answer: c
Explanation: System searches the dictionary for frequency pattern matching.
6. The device which is designed to minimize the background sound is
a) Microphone
b) Digitizers
c) Data glove
d) Joy stick
View Answer
Answer: a
Explanation: Microphone is designed to minimize the background sound.
7. The quality of a picture obtained from a device depends on
a) Dot size
b) Number of dots per inch
c) Number of lines per inch
d) All of the mentioned
View Answer
Answer: d
Explanation: quality depends on these attributes.
8. Which of the following device is not the input device?
a) Trackball and space ball
b) Data glove
c) Only d
d) Impact printers
View Answer
Answer: c
Explanation: printer is an output device.
9. Which device contains thumbwheel, trackball and a standard mouse ball?
a) Z mouse
b) Joystick
c) Mouse
d) Trackball
View Answer
Answer: a
Explanation: These 3 buttons are the Z mouse features.
10. Virtual reality, CAD, and animations are the application of
a) Z mouse
b) Digitizers
c) Data tablets
d) Image scanners
View Answer
Answer: a
Explanation: Application of Z mouse includes virtual reality, CAD, and animations.
2. Graphics Primitives
Curve Attributes
1. The basic parameter to curved attributes are
a) Type
b) Width
c) Color
d) All of the mentioned
View Answer
Answer: d
Explanation: Type, width and colors are the basic parameters to curved attributes.
2. Raster curves of various widths can be displayed using
a) Horizontal or vertical spans
b) Horizontal spans
c) Vertical spans
d) Horizontal and vertical spans
View Answer
Answer: a
Explanation: Raster curves of various widths can be displayed using Horizontal or
vertical spans.
3. If the magnitude of the curve slope is lesser than 1, then
a) We can plot horizontal spans
b) We can plot vertical spans
c) Only b
d) All of the mentioned
View Answer
Answer: c
Explanation: if slope magnitude<1 then we can plot vertical spans Magnitude > 1 then
we can plot vertical spans.
4. If the slope magnitude is 1, then circles, ellipse and other curves will appear
a) Thick
b) Thinnest
c) Big
d) Rough
View Answer
Answer: b
Explanation: The magnitude value 1 displays thinnest curves, circles and ellipses.
5. One of the method for displaying thick curves is
a) Curve slope
b) Curve width
c) Curve cap
d) Only c
View Answer
Answer: a
Explanation: This method fills the area b/w 2 parallel curves, whose separation
distance=desired width.
6. The pixel masks for implementing line-type options are also used in the following
algorithm to generate dashed and dotted patterns.
a) Raster line algorithm
b) Raster scan algorithm
c) Raster curve algorithm
d) Random curve algorithm
View Answer
Answer: c
Explanation: Raster curve algorithm generates dashed and dotted patterns.
7. We can generate the dashes in the various octants and the circle path with vertical
path using
a) Circles
b) Circle symmetry
c) Circle simmetry
d) Curve slope
View Answer
Answer: b
Explanation: Circle symmetry generates dashes in the various octants, but we must shift
the pixel positions to maintain the correct sequence.
8. The function of the pixel mask is
a) To display dashes and inter dash spaces according to the slope
b) To display curved attributes
c) To display the thick curves
d) None of these
View Answer
Answer: a
Explanation: None.
9. If we want to display constant-length dashes, then we need to do the following.
a) We need to adjust the number of pixels plotted in each dash
b) We need to adjust the number of dots
c) We must use line-type functions
d) Neither a nor c
View Answer
Answer: a
Explanation: Number of pixels plotted in each dash, will displays constant-length
dashes.
10. The curves displayed with a rectangular pen will be
a) Thinner
b) Thicker and magnitude slope is 1
c) Thicker and magnitude slope >1
d) B or C
View Answer
Answer: b
Explanation: None.
Bundled Attributes
1. The function which references a single attribute that specifies how a primitive is to be
displayed with that attribute setting is called
a) Individual attribute
b) Unbundled attribute
c) Bundled attribute
d) A or B
View Answer
Answer: d
Explanation: Individual attribute are also known as unbundled attribute.
2. A particular set of attribute values for a primitive on each output device is chosen by
specifying appropriate table index is known as?
a) Individual attribute
b) Unbundled attribute
c) Bundled attribute
d) A or B
View Answer
Answer: c
Explanation: Bundle attributes specifies group of attribute values. And these values can
be bundled into the workstation table.
3. A table for which, a primitive defines groups of attribute values to be used when
displaying that primitive on a particular output device is called
a) Bundle table
b) Index table
c) Both a and b
d) None of these
View Answer
Answer: a
Explanation: None.
4. The choice between a bundled attribute or an unbundled attribute is made by
a) Setting switch
b) Setting bundle table
c) Index table
d) Only a
View Answer
Answer: d
Explanation: By setting switch the user can change their choice between bundled
attribute or an unbundled attribute.
5. Entries in the bundle table for line attributes are set using the function
a) Setlineattributes ()
b) setPolylineRepresentation (ws, li, lt, lc)
c) setPolylineRepresentation()
d) only a
View Answer
Answer: b
Explanation: Entries in the bundle table for line attributes are set using the function
setPolylineRepresentation (ws, li, lt, lc).
6. A poly-line that is assigned a table index value of 3 would be displayed using
a) Dashed line
b) Dotted line
c) Same index
d) All of the mentioned
View Answer
Answer: a
Explanation: Using dashed line at half thickness the index value of 3 would be displayed.
7. Table entries for bundled area-fill attributes are set using the function
a) setInteriorRepresentation (ws, fi, fs, pi, fc)
b) SetInteriorRepresentation ()
c) Only b
d) Both a and b
View Answer
Answer: a
Explanation: The function setInteriorRepresentation (ws, fi, fs, pi, fc) can be used to set
the bundled area-fill attributes.
8. The choice between a bundled attribute or an unbundled attribute is made by switch
called?
a) Aspect flag
b) Aspect ratio
c) Aspect source flag
d) Aspect destination flag
View Answer
Answer: c
Explanation: We can chose any one of the above attributes by setting switch for each of
the attributes.
9. We can check the attribute values by
a) Stating the name of the attribute in the inquiry function
b) Setting attribute values
c) Only a
d) Neither a nor b
View Answer
Answer: c
Explanation: We can check the attribute values by stating the name of the attribute in the
inquiry function.
10. A particular text index value is chosen with the function
a) setTextIndex()
b) settextindex(ti)
c) SetTextIndex(ti)
d) setTextIndex(ti)
View Answer
Answer: d
Explanation: The function setTextIndex(ti) is used to chose the particular text index
value.
Character Attributes
1. Which of the following is the basic attribute of a character?
a) Font
b) Size and color
c) Orientation
d) All of the mentioned
View Answer
Answer: d
Explanation: Font, size, color and orientation are the basic attribute of a character.
2. Attribute can be set for
a) Entire character strings
b) Individual characters defined as marker symbol
c) Neither a nor b
d) Both a and b
View Answer
Answer: d
Explanation: Character attributes can be set to text as well as marker symbols defined
as individual characters.
3. A particular font and associated styles can be set using the function
a) setTextfont (tf)
b) setfont (tf)
c) setFont (tf)
d) setTextFont()
View Answer
Answer: a
Explanation: The function setTextfont (tf) can be used to set the font and its style. Where
“tf” specifies the available fonts style.
4. When a character string is to be displayed, the which color is used to set the pixel
value in frame buffer?
a) White color
b) Current color
c) Black color
d) Any color
View Answer
Answer: b
Explanation: The current color is used to set the pixel value corresponding to the
character shape and positions.
5. The Character size is specified by
a) Printers
b) Compositors
c) Frame buffer
d) Both a and b
View Answer
Answer: d
Explanation: The Character size is specified by printers and compositors in points where
1 point is 0.013837 inch.
6. The distance between the bottom-line and the top-line of the character body is
a) Same for all character
b) Different for all character
c) Same for some character
d) Different for some character
View Answer
Answer: a
Explanation: The distance between the bottom-line and the top-line of the character
body is always same for all the characters.
7. The width of the text or character can be set using the function
a) setCharacterExpansionFactor (cw)
b) SetCharacterExpansionFactor (cw)
c) setCharacterFactor (cw)
d) setCharacterExpansionfactor (cw)
View Answer
Answer: a
Explanation: In this function the parameter cw (character-width) sets the width of the
character.
8.__________ is a single character that can be displayed in different colors and in
different sizes.
a) String
b) Marker symbol
c) Only a
d) Symbols
View Answer
Answer: b
Explanation: A marker symbols can be displayed in any colors and in any size.
9. A function that allows the user to select a particular character to be as marker symbol
is
a) setmarkertype (mt)
b) setMarkersymbol(mt)
c) setMarkerType (mt)
d) SETMARKER()
View Answer
Answer: c
Explanation: None.
10. The orientation for a displayed character string is set according to, which of the
following function?
a) Setcharacterupvector()
b) setcharacterUpvector(upvect)
c) setCharacterUpVector(upvec)
d) only b
View Answer
Answer: c
Explanation: According to the direction of the character up vector, the orientation for a
displayed character string is set.
Character Generation
1. Which of the following is a video editing tool that produces an animated text which can
be inserted into video streams?
a) Character generator
b) Title generator
c) Video generator
d) Animation generator
View Answer
Answer: a
Explanation: Character generator also called as CG in video editing is the software or
hardware that produces animated text video streams.
2. Is it possible to have hardware as character generator?
a) True
b) False
View Answer
Answer: a
Explanation: Character generators can be both hardware or software. Hardware
character generators are used in television studios and video editing suites, whereas
software CG(s) are used in animation.
3. Which type of character generators are used in television production studios?
a) Hardware character generators
b) Software character generators
c) Both Hardware and software character generators can be used
d) Title generators are used
View Answer
Answer: a
Explanation: Generally, only Hardware character generators are used in television
studios. They provide a key signal. While the compositing vision mixer can use an alpha
channel to determine which areas of the CG video are translucent.
4. Why aren’t camcorder CG used more frequently in the titler market?
a) They don’t record for longer time period
b) They use a background of video for title super imposition
c) They have low storage capacity
d) They are not economically feasible
View Answer
Answer: c
Explanation: They have 2 drawbacks, first is that you have to give titles as you shoot
and second, they have very low capacity in comparison to others.
5. How many Methods of character generations are there?
a) 2
b) 3
c) 4
d) 5
View Answer
Answer: b
Explanation: There are three methods. Those 3 methods are Stroke method, Bitmap
method and Starbust method. Each of them has different types of function.
6. Which method of character generation is also called Dot-matrix method?
a) Stroke method
b) Bitmap method
c) Starbust method
d) There isn’t that type of method
View Answer
Answer: b
Explanation: Bitmap method is also called a dot-matrix method as it uses arrays of dots
for character generation. These dots are the points for an array whose size is fixed.
7. In which method, graph is used in form of line to line?
a) Stroke method
b) Bitmap method
c) Starbust method
d) Dot-matrix method
View Answer
Answer: a
Explanation: In Stroke method, graph is drawn in the form of line by line. Line drawing
algorithm DDA follows this method for line drawing.
8. In which method, fixed pattern of a line is used to generate characters?
a) Stroke method
b) Bitmap method
c) Starbust method
d) Dot-matrix method
View Answer
Answer: c
Explanation: In Starbust method, a combination of 24bit line segment is used. It is a
method in which there is a particular pattern where only 24 strokes are defined for
character generation.
9. Which method has the poorest character quality?
a) Stroke method
b) Bitmap method
c) Starbust method
d) Dot-matrix method
View Answer
Answer: c
Explanation: Character quality is poor in Starbust method and is worse for curved
characters. Whereas in Bitmap method and stroke method, it is very good as they use
new technologies.
10. Character generators can produce _________________
a) Different type size but same fonts
b) Same type size but different fonts
c) Same type size and fonts
d) Different type size and fonts
View Answer
Answer: d
Explanation: Character generators can produce different type sizes and fonts depending
on the requirement. You can alter the type, size as well as colour of fonts too using
character generators.
11. Font colours can be changed using character generators.
a) True
b) False
View Answer
Answer: a
Explanation: Simple systems offer eight colours: black, white, yellow, red, magenta,
blue, cyan and green. More sophisticated systems offer millions of colours.
Area Sampling
1. We can think a line as a _____________________ in the grid.
a) Parallelogram
b) Rectangle
c) Circle
d) Triangle
View Answer
Answer: b
Explanation: A line can be viewed as a rectangle of defined thickness. It covers a
desired area in the grid. Even the thinnest horizontal line has a thickness of one pixel.
2. Line should set an intensity of only a single pixel in a column to black.
a) True
b) False
View Answer
Answer: b
Explanation: A line should not set an intensity of a single pixel in a column to black, but
rather should contribute some amount of intensity to each pixel in the column, whose
area it intersects.
3. A signal can also be represented as ____________________
a) Amplitude domain
b) Signal domain
c) Frequency domain
d) Phase domain
View Answer
Answer: c
Explanation: The signal can also be represented as a frequency domain, that is why we
may represent it as a sum of two different sine waves.
4. What is lower bound on the sampling rate known as?
a) Syquist rate
b) Nyquist rate
c) Hartley rate
d) Sampling rate
View Answer
Answer: b
Explanation: Sampling theory tells us that a signal can be reconstructed by its samples.
The original signal is sampled at a frequency larger than twice. This sampling rate is
called Nyquist rate.
5. The equal area in area sampling contributes _______________
a) Equal intensity
b) Greater intensity
c) Lower intensity
d) Area is not dependent on the intensity
View Answer
Answer: a
Explanation: The equal area contributes to equal intensity in area sampling. Only the
total amount of overlapped area matters, regardless of the distance between the pixel’s
centre.
6. Which of the following is NOT a type of area sampling?
a) Weighted area sampling
b) Unweighted area sampling
c) Anti-aliasing
d) Point sampling
View Answer
Answer: d
Explanation: Weighted and unweighted area sampling are types of area sampling
classified on the basis of proportionality of intensity. Anti-aliasing is another name of
unweighted area sampling whereas, point sampling is not a type of area sampling.
7. The technique of setting the intensity proportional to the amount of area covered is
used in weighted area sampling.
a) True
b) False
View Answer
Answer: b
Explanation: The technique of setting the intensity proportional to the amount of area
covered is used in unweighted area sampling. This technique produces noticeably better
results than others.
8. What happens to intensity if an area of overlapping increases?
a) Intensity remains same
b) Intensity decreases
c) Intensity increases
d) Can’t say anything
View Answer
Answer: c
Explanation: When the line covers pixel completely the intensity is a maximum while
when the line doesn’t touch the pixel the intensity is zero. Hence we can say, the
intensity is directly proportional to the overlapping area.
9. What is the effect of weighted area sampling on adjacent pixels?
a) Intensity is increased
b) Intensity is decreased
c) Contrast is increased
d) Contrast is decreased
View Answer
Answer: d
Explanation: The net effect of weighted area sampling is to decrease the contrast of
adjacent pixels. This gives a lot of help in order to provide smooth transactions.
10. What is the name of the effect that causes different signals to become
indistinguishable?
a) Aliasing
b) Anti-aliasing
c) Sampling
d) Staircase effect
View Answer
Answer: a
Explanation: When the resolution is too low, visual stair-stepping of edges occurs in an
image. That effect is called aliasing.
2D Translation
This section of our 1000+ Computer Graphics multiple choice questions focuses on 2D
Translation.
1. A translation is applied to an object by
a) Repositioning it along with straight line path
b) Repositioning it along with circular path
c) Only b
d) All of the mentioned
View Answer
Answer: a
Explanation: A translation is applied to an object by repositioning it along with straight
line path from one location to another.
2. We translate a two-dimensional point by adding
a) Translation distances
b) Translation difference
c) X and Y
d) Only a
View Answer
Answer: d
Explanation: We can translate 2D point by adding translation distances dx and dy.
3. The translation distances (dx, dy) is called as
a) Translation vector
b) Shift vector
c) Both a and b
d) Neither a nor b
View Answer
Answer: c
Explanation: The translation distances (dx, dy) from its original position is called as
translation vector or shift vector.
4. In 2D-translation, a point (x, y) can move to the new position (x’, y’) by using the
equation
a) x’=x+dx and y’=y+dx
b) x’=x+dx and y’=y+dy
c) X’=x+dy and Y’=y+dx
d) X’=x-dx and y’=y-dy
View Answer
Answer: b
Explanation: By adding translation distance dx and dy to its originsl position (x, y) we
can obtain a new position (x’, y’).
5.The two-dimensional translation equation in the matrix form is
a) P’=P+T
b) P’=P-T
c) P’=P*T
d) P’=p
View Answer
Answer: a
Explanation: The 2D translation equation is P’=P+T.
6. _________ is a rigid body transformation that moves objects without deformation.
a) Rotation
b) Scaling
c) Translation
d) All of the mentioned
View Answer
Answer: c
Explanation: Translation a rigid body transformation that moves objects without
deformation.
7. A straight line segment is translated by applying the transformation equation
a) P’=P+T
b) Dx and Dy
c) P’=P+P
d) Only c
View Answer
Answer: a
Explanation: A straight line segment is translated by applying the transformation
equation P’=P+T to each of line endpoints.
8. Polygons are translated by adding __________ to the coordinate position of each
vertex and the current attribute setting.
a) Straight line path
b) Translation vector
c) Differences
d) Only b
View Answer
Answer: d
Explanation: None.
9. To change the position of a circle or ellipse we translate
a) Center coordinates
b) Center coordinates and redraw the figure in new location
c) Outline coordinates
d) All of the mentioned
View Answer
Answer: b
Explanation: By translating the center coordinates and redraw the figure in new location
we can change the position of a circle or ellipse.
10.The basic geometric transformations are
a) Translation
b) Rotation
c) Scaling
d) All of the mentioned
View Answer
Answer: d
Explanation: These are the basic geometric transformations and other transformations
are reflection and shear.
2D Rotation
1. A two dimensional rotation is applied to an object by
a) Repositioning it along with straight line path
b) Repositioning it along with circular path
c) Only b
d) Any of the mentioned
View Answer
Answer: c
Explanation: A two dimensional rotation is applied to an object by repositioning it along
with circular path.
2. To generate a rotation , we must specify
a) Rotation angle ϴ
b) Distances dx and dy
c) Rotation distance
d) All of the mentioned
View Answer
Answer: a
Explanation: Generate a rotation, we must specify rotation angle ϴ of the rotation point
or pivot point which the object is to be rotated.
3. Positive values for the rotation angle ϴ defines
a) Counterclockwise rotations about the end points
b) Counterclockwise translation about the pivot point
c) Counterclockwise rotations about the pivot point
d) Negative direction
View Answer
Answer: c
Explanation: A positive value for the rotation angle ϴ defines counterclockwise rotations
about the pivot point.
4. The rotation axis that is perpendicular to the xy plane and passes through the pivot
point is known as
a) Rotation
b) Translation
c) Scaling
d) Shearing
View Answer
Answer: a
Explanation: The rotation transformation is also described as a rotation about a rotation
axis that is perpendicular to the xy plane and passes through the pivot point.
5. The original coordinates of the point in polor coordinates are
a) X’=r cos (Ф +ϴ) and Y’=r cos (Ф +ϴ)
b) X’=r cos (Ф +ϴ) and Y’=r sin (Ф +ϴ)
c) X’=r cos (Ф -ϴ) and Y’=r cos (Ф -ϴ)
d) X’=r cos (Ф +ϴ) and Y’=r sin (Ф -ϴ)
View Answer
Answer: b
Explanation: The original coordinates of the point in polor coordinates are X’=r cos (Ф
+ϴ) and Y’=r sin (Ф +ϴ).
6. The two-dimensional rotation equation in the matrix form is
a) P’=P+T
b) P’=R*P
c) P’=P*P
d) P’=R+P
View Answer
Answer: b
Explanation: The 2D translation equation is P’=R*P.
7. ________ is the rigid body transformation that moves object without deformation.
a) Translation
b) Scaling
c) Rotation
d) Shearing
View Answer
Answer: c
Explanation: Rotation is the rigid body transformation that moves object without
deformation.
8. An ellipse can also be rotated about its center coordinates by rotating
a) End points
b) Major and minor axes
c) Only a
d) None
View Answer
Answer: b
Explanation: None.
2D Scaling
1. The transformation that is used to alter the size of an object is
a) Scaling
b) Rotation
c) Translation
d) Reflection
View Answer
Answer: a
Explanation: Scaling is used to alter the size of an object.
2. The two-dimensional scaling equation in the matrix form is
a) P’=P+T
b) P’=S*P
c) P’=P*R
d) P’=R+S
View Answer
Answer: b
Explanation: The 2d scaling equation is P’=S*P.
3. Scaling of a polygon is done by computing
a) The product of (x, y) of each vertex
b) (x, y) of end points
c) Center coordinates
d) Only a
View Answer
Answer: d
Explanation: Scaling of a polygon is done by computing the product of (x, y) of each
vertex with scaling factor sx and sy to produce the transformation coordinates ( Xnew,
Ynew).
4. If the scaling factors values sx and sy < 1 then
a) It reduces the size of object
b) It increases the size of object
c) It stunts the shape of an object
d) None
View Answer
Answer: a
Explanation: If the scaling factors values sx and sy < 1 then it reduces the size of object.
5. If the scaling factors values sx and sy are assigned to the same value then
a) Uniform rotation is produced
b) Uniform scaling is produced
c) Scaling cannot be done
d) Scaling can be done or cannot be done
View Answer
Answer: b
Explanation: When sx and sy are assigned the same value then uniform scaling is
produced that maintains relative object proportions.
6. If the scaling factors values sx and sy are assigned to unequal values then
a) Uniform rotation is produced
b) Uniform scaling is produced
c) Differential scaling is produced
d) Scaling cannot be done
View Answer
Answer: c
Explanation: Unequal values for sx and sy results in differential scaling that is often used
in design applications.
7. The objects transformed using the equation P’=S*P should be
a) Scaled
b) Repositioned
c) Both a and b
d) Neither a nor b
View Answer
Answer: c
Explanation: The objects transformed using the equation P’=S*P should be scaled and
repositioned.
8. We control the location of a scaled object by choosing the position is known as
a) Pivot point
b) Fixed point
c) Differential scaling
d) Uniform scaling
View Answer
Answer: b
Explanation: None.
9. If the value of sx=1 and sy=1 then
a) Reduce the size of object
b) Distort the picture
c) Produce an enlargement
d) No change in the size of an object
View Answer
Answer: d
Explanation: sx=sx=1 does not change the size of the object.
10. The polygons are scaled by applying the following transformation.
a) X’=x * Sx + Xf(1-Sx) and Y’=y * Sy + Yf(1-Sy)
b) X’=x * Sx + Xf(1+Sx) and Y’=y * Sy + Yf(1+Sy)
c) X’=x * Sx + Xf(1-Sx) and Y’=y * Sy – Yf(1-Sy)
d) X’=x * Sx * Xf(1-Sx) and Y’=y * Sy * Yf(1-Sy)
View Answer
Answer: a
Explanation: The polygons are scaled by applying the transformation X’=x * Sx + Xf(1-
Sx) and Y’=y * Sy + Yf(1-Sy).
Composite 2D Transformations
1. Two successive translations are___________________
a) Multiplicative
b) Inverse
c) Subtractive
d) Additive
View Answer
Answer: d
Explanation: Successive translations are additive.
P’= T(tx1, ty1) .[T(tx2, ty2)] P
= {T(tx1, ty1). T(tx2, ty2)}.P
Or T(tx1, ty1). T(tx2, ty2) = T(tx1+tx2 , ty1 + ty2).
2. Two successive translations are not commutative.
a) True
b) False
View Answer
Answer: b
Explanation: According to commutative property, the order does not matter. Same as in
the case of successive translations. Hence we can say that two successive translations
are commutative.
3. General pivot point rotation can be expressed as _____________________
a) T(zr,yr).R(θ).T(-zr,-yr) = R(xr,yr,θ)
b) T(xr,yr).R(θ).T(-xr,-yr) = R(xr,yr,θ)
c) T(xr,yr).R(θ).T(-xr,-yr) = R(zr,yr,θ)
d) T(xr,yr).R(θ).T(-xr,-yr) = R(xr,yr,Q)
View Answer
Answer: b
Explanation: Since the first two parameters are in 2D, hence only ‘x’ and ‘y’ can be
variable along with ‘θ’. In other options, there is one more parameter ‘z’.
4. Which of the following is NOT correct? (A, B and C are matrices)
a) A.B = B.A
b) A.B.C = (A.B).C = A.(B.C)
c) C(A+B) = C.A + C.B
d) 1 A = A 1
View Answer
Answer: a
Explanation: Matrix multiplication does not commute. We cannot switch the order of the
factors and expect to end up with the same result. Hence, A.B ≠ B.A.
5. Reflection about the line y=0, the axis, is accomplished with the transformation matrix
with how many elements as ‘0’?
a) 8
b) 9
c) 4
d) 6
View Answer
Answer: d
Explanation: The matrix used for reflection about y=0 is an identity matrix with 6 ‘0’s and
two ‘1’s and one element as ‘-1’.
6. Which transformation distorts the shape of an object such that the transformed shape
appears as if the object were composed of internal layers that had been caused to slide
over each other?
a) Rotation
b) Scaling up
c) Scaling down
d) Shearing
View Answer
Answer: d
Explanation: Two common shearing transformations are the type of transformation that
shift coordinate x values coordinate y values. In shear transformation, the transformed
shape appears as if the object were composed of internal layers that had been caused
to slide over each other.
7. Transpose of a column matrix is________________
a) Zero matrix
b) Identity matrix
c) Row matrix
d) Diagonal matrix
View Answer
Answer: c
Explanation: Transpose of a matrix is a matrix which is made by interchanging the rows
and columns of the original matrix. Hence the transpose of column matrix is row matrix
and vice versa.
8. Reversing the order in which a sequence of transformations is performed may affect
the transformed position of an object.
a) True
b) False
View Answer
Answer: a
Explanation: As we know that, matrix transformations are not commutative and the order
of transformation matters. So it will affect the position of the object.
9. Which one of the following is the correct notation of a matrix with ‘m’ rows and ’n’
columns?
a) m + n
b) m – n
c) m x n
d) m/n
View Answer
Answer: c
Explanation: m x n represents a matrix with ‘m’ number of rows and ‘n’ number of
columns, while others are just arithmetic operations which can be done on 2 matrices.
10. How many minimum numbers of zeros are there in ‘3 x 3’ triangular matrix?
a) 4
b) 3
c) 5
d) 6
View Answer
Answer: b
Explanation: In a triangular matrix, all entries, either above or below the diagonal are
zero. So in case of ‘3 x 3’ matrix, there should be minimum 3 elements as 0.
Clipping Operations
1. What is the primary use of clipping in computer graphics?
a) adding graphics
b) removing objects and lines
c) zooming
d) copying
View Answer
Answer: b
Explanation: The primary use of clipping in computer graphics is to remove objects,
lines, or line segments that are outside the viewing pane.
2. A polygon can be clipped using clipping operations.
a) True
b) False
View Answer
Answer: a
Explanation: A polygon can also be clipped by specifying the clipping window.
Sutherland Hodgeman polygon clipping algorithm is used for polygon clipping.
3. Which vertex of the polygon is clipped first in polygon clipping?
a) top right
b) bottom right
c) bottom left
d) top left
View Answer
Answer: d
Explanation: In polygon clipping, first the polygon is clipped against the left edge of the
polygon window to get new vertices of the polygon. So, it is the top left which is clipped
first.
4. How many methods of text clipping are there?
a) 5
b) 4
c) 3
d) 2
View Answer
Answer: c
Explanation: There are three methods for text clipping which are −
1) All or none string clipping 2) All or none character clipping 3) Text clipping.
5. A bitmap is collection of ___________________ that describes an image.
a) bits
b) colors
c) algorithms
d) pixels
View Answer
Answer: d
Explanation: A bitmap is a collection of pixels that describe an image. It is a type of
computer graphics that the computer uses to store and display pictures.
6. We can change the size or resize the bitmap image.
a) True
b) False
View Answer
Answer: b
Explanation: We can’t resize the bitmap image. When the bitmap image is resized, the
image pixels get distorted. It is one of the main disadvantages of the bitmap.
7. In line clipping, the portion of line which is _____________ of window is cut and the
portion that is _____________ the window is kept.
a) outside, inside
b) inside, outside
c) exact copy, different
d) different, an exact copy
View Answer
Answer: a
Explanation: Line clipping follows the same algorithm that is in the case of point clipping.
So, in line clipping also, we will cut the portion of the line which is outside of the window
and keep only the portion that is inside the window.
8. ‘Skala’ is an example of which type of clipping?
a) curve clipping
b) point clipping
c) polygon clipping
d) line clipping
View Answer
Answer: d
Explanation: Skala is a type of clipping operation which can be used for a line or line-
segment clipping against a rectangular window, as well as against a convex polygon. Its
algorithm is based on homogenous co-ordinates and duality.
9. ‘Vatti’ clipping algorithm is used in _________________
a) curve clipping
b) point clipping
c) polygon clipping
d) line clipping
View Answer
Answer: a
Explanation: Vatti is used in polygon clipping. It allows clipping of any number of
arbitrarily shaped subject polygons. It can also be used to clip any number of arbitrarily
shaped polygons.
10. The process of removal of hidden surfaces is termed as _______________
a) clipping
b) copying
c) culling
d) shorting
View Answer
Answer: c
Explanation: An area which is related to the visible surface determination (VSD) is called
culling. ‘Viewing frustum culling’ and ‘Backface culling’ are examples of some culling
algorithms.
b) x1[y1]=z111001[010Tx]001Ty000Tzx0[y0]z01
c) x1[y1]=z11100Tx[010Ty]001Tz0001x0[y0]z01
d) x1[y1]=z11000Tx[010Ty]010Tz1000x0[y0]z01
View Answer
Answer: a
Explanation: The correct matrix equation for 3 D translation is –
x1[y1]=z11100Tx[010Ty]001Tz0001x0[y0]z01
First matrix is for the final point, second matrix is for the translation factor and the Third
matrix is for the original point.
7. Which of the following operation can be applied on a 3 D object to zoom it in or out
about any axis from its original position?
a) Translation
b) Scaling
c) Rotation
d) Shearing
View Answer
Answer: b
Explanation: In computer graphics, scaling is a process of modifying or altering the size
of objects. Scaling may be used to increase or reduce the size of object.
8. What will be the value of new co-ordinates if the old co-ordinates are (X0 = 2, Y0 = 0,
Z0 = 4) and the scaling factor is (Sx = 2, Sy = 1, Sz = 3)?
a) (X1 = 4, Y1 = 1, Z1 = 7)
b) (X1 = 0, Y1 = -1, Z1 = 1)
c) (X1 = 1, Y1 = 0, Z1 = 4/3)
d) (X1 = 4, Y1 = 0, Z1 = 12)
View Answer
Answer: d
Explanation: The new co-ordinates would be – (X1 = 4, Y1 = 0, Z1 = 12)
Applying the scaling equations, we have-
X1 = X0 x Sx = 2 x 2 = 4
Y1 = Y0 x Sy = 0 x 1 = 0
Z1 = Z0 x Sz = 4 x 3 = 12
9. Which of the following matrix equation is correct for 3 D scaling of an object?
a) x1[y1]=z11Sx000[0Sy00]00Sz00001x0[y0]z01
b) x1[y1]=z11Sx001[0Sy10]01Sz01000x0[y0]z01
c) x1[y1]=z10Sx000[0Sy00]00Sz00001x0[y0]z00
d) x1[y1]=z11000Sx[00Sy0]0Sz001000x0[y0]z01
View Answer
Answer: a
Explanation: The correct matrix equation for 3 D scaling of an object is –
x1[y1]=z11Sx000[0Sy00]00Sz00001x0[y0]z01
First matrix is for the final point, second matrix is for the scaling factor and the third
matrix is for the original point.
10. If Scaling factor is lesser than 1 then the object size is increased.
a) True
b) False
View Answer
Answer: b
Explanation: The scaling factor of an object is used to determine whether the object is to
scaled up or scaled down. If the scaling factor of the object is greater than 1 then the
object is increased in scale and if the scaling factor of the object is lesser than 1 then the
object is decreased in scale.
3D Rotation – 1
1. Which of the following operation can be applied on a 3 D object to rotate it about any
axis from its original position?
a) Translation
b) Scaling
c) Rotation
d) Shearing
View Answer
Answer: c
Explanation: The process of rotation is applied on a 3 D object to rotate it about any axis
from its original position. The rotation of the object can be in clockwise direction or in
anti-clockwise direction. We must specify the angle of rotation and the rotational point
while performing the rotation transformation.
2. The positive value of the pivot point rotates an object in which of the following
position?
a) Clockwise
b) Anti-Clockwise
c) Both Clockwise and Anti-Clockwise
d) Neither Clockwise nor Anti-Clockwise
View Answer
Answer: b
Explanation: An object can be rotated in two ways – either clockwise or anticlockwise. If
the rotation value of pivot point of the object is positive then the object is rotated in anti-
clockwise direction and if the rotation value of pivot point of the object is negative then
the object is rotated in clockwise direction.
3. Which of the following matrix equation is correct for 3 D rotation around x axis?
a) x1[y1]=z111000[0cosθ−sinθ0]0sinθcosθ00001x0[y0]z01
b) x1[y1]=z111000[0cosθsinθ0]0−sinθcosθ00001x0[y0]z01
c) x1[y1]=z111000[0sinθ−cosθ0]0cosθsinθ00001x0[y0]z01
d) x0[y0]=z011000[0cosθ−sinθ0]0sinθcosθ00001x1[y1]z11
View Answer
Answer: a
Explanation: The correct matrix equation for 3 D rotation around x axis is –
x1[y1]=z111000[0cosθ−sinθ0]0sinθcosθ00001x0[y0]z01
First matrix is for the final point, second matrix is the rotation matrix for x axis and the
third matrix is for the original point.
4. Which of the following matrix equation is correct for 3 D rotation around y axis?
a)x1[y1]=z11cosθ0sinθ1[1011]−sinθ0cosθ01000x0[y0]z01
b) x1[y1]=z11sinθ0sinθ0[0100]−cosθ0cosθ00001x0[y0]z01
c) x1[y1]=z11cosθ0sinθ0[0100]−sinθ0cosθ00001x0[y0]z01
d) x1[y1]=z10cosθ0sinθ0[0100]−sinθ0cosθ01110x0[y0]z00
View Answer
Answer: c
Explanation: The correct matrix equation for 3 D rotation around x axis is –
x1[y1]=z11cosθ0sinθ0[0100]−sinθ0cosθ00001x0[y0]z01
First matrix is for the final point, second matrix is the rotation matrix for y axis and the
third matrix is for the original point.
5. Which of the following matrix equation is correct for 3 D rotation around z axis?
a) x1[y1]=z11sinθ−cosθ00[cosθsinθ00]00100001x0[y0]z01
b) x1[y1]=z11cosθ−sinθ11[sinθcosθ11]00010010x0[y0]z01
c) x1[y1]=z10cosθ−sinθ00[sinθcosθ00]00101110x0[y0]z00
d) x1[y1]=z11cosθ−sinθ00[sinθcosθ00]00100001x0[y0]z01
View Answer
Answer: d
Explanation: The correct matrix equation for 3 D rotation around x axis is –
x1[y1]=z11cosθ−sinθ00[sinθcosθ00]00100001x0[y0]z01
First matrix is for the final point, second matrix is the rotation matrix for z axis and the
third matrix is for the original point.
6. Every vertex in a polygon is rotated with the same rotation angle.
a) True
b) False
View Answer
Answer: a
Explanation: When we apply 3 D rotation on any three dimensional polygon then the
polygon is rotated by shifting every vertex using the same rotational angle. When the
object is rotated, then every point of the object is rotated by the same angle.
7. Which of the following equation is correct for the new Y co-ordinate if an object
undergoes 3D rotation around x axis?
a) Ynew = Yold x cosθ – Zold x sinθ
b) Ynew = Yold x sinθ – Zold x cosθ
c) Ynew = Yold x cosθ + Zold x sinθ
d) Ynew = Yold x sinθ + Zold x cosθ
View Answer
Answer: a
Explanation: The correct equation for the new Y co-ordinate if an object undergoes 3D
rotation around x axis is – Ynew = Yold x cosθ – Zold x sinθ.
When the matrix form for 3D rotation around x axis is expanded then we get the
following equations – Xnew = Xold; Ynew = Yold x cosθ – Zold x sinθ; Znew = Yold x
sinθ + Zold x cosθ.
8. Which of the following equation is correct for the new Z co-ordinate if an object
undergoes 3D rotation around y axis?
a) Znew = Yold x cosθ + Xold x sinθ
b) Znew = Yold x cosθ – Xold x sinθ
c) Znew = Yold x sinθ + Xold x cosθ
d) Znew = Yold x sinθ – Xold x cosθ
View Answer
Answer: b
Explanation: The correct equation for the new Y co-ordinate if an object undergoes 3D
rotation around x axis is – Znew = Yold x cosθ – Xold x sinθ.
When the matrix form for 3D rotation around x axis is expanded then we get the
following equations – Xnew = Zold x sinθ + Xold x cosθ; Ynew = Yold; Znew = Yold x
cosθ – Xold x sinθ
3D Rotation – 2
1. Which of the following equation is correct for the new Z co-ordinate if an object
undergoes 3D rotation around x axis?
a) Znew = Yold x sinθ – Zold x cosθ
b) Znew = Yold x sinθ + Zold x cosθ
c) Znew = Yold x cosθ – Zold x sinθ
d) Znew = Yold x cosθ + Zold x sinθ
View Answer
Answer: b
Explanation: The correct equation for the new Z co-ordinate if an object undergoes 3D
rotation around x axis is – Znew = Yold x sinθ + Zold x cosθ.
When the matrix form for 3D rotation around x axis is expanded then we get the
following equations – Xnew = Xold; Ynew = Yold x cosθ – Zold x sinθ; Znew = Yold x
sinθ + Zold x cosθ.
2. Which of the following equation is correct for the new X co-ordinate if an object
undergoes 3D rotation around y axis?
a) Xnew = Zold x cosθ – Xold x sinθ
b) Xnew = Zold x cosθ + Xold x sinθ
c) Xnew = Zold x sinθ – Xold x cosθ
d) Xnew = Zold x sinθ + Xold x cosθ
View Answer
Answer: d
Explanation: The correct equation for the new X co-ordinate if an object undergoes 3D
rotation around y axis is – Xnew = Zold x sinθ + Xold x cosθ
When the matrix form for 3D rotation around y axis is expanded then we get the
following equations – Xnew = Zold x sinθ + Xold x cosθ; Ynew = Yold; Znew = Yold x
cosθ – Xold x sinθ
3. Which of the following equation is correct for the new X co-ordinate if an object
undergoes 3D rotation around z axis?
a) Xnew = Xold x cosθ – Yold x sinθ
b) Xnew = Xold x cosθ + Yold x sinθ
c) Xnew = Xold x sinθ – Yold x cosθ
d) Xnew = Xold x sinθ + Yold x cosθ
View Answer
Answer: a
Explanation: The correct equation for the new X co-ordinate if an object undergoes 3D
rotation around z axis is – Xnew = Xold x cosθ – Yold x sinθ
When the matrix form for 3D rotation around z axis is expanded then we get the
following equations – Xnew = Xold x cosθ – Yold x sinθ; Ynew = Xold x sinθ + Yold x
cosθ; Znew = Zold
4. Which of the following equation is correct for the new Y co-ordinate if an object
undergoes 3D rotation around z axis?
a) Ynew = Xold x sinθ – Yold x cosθ
b) Ynew = Xold x sinθ + Yold x cosθ
c) Ynew = Xold x cosθ – Yold x sinθ
d) Ynew = Xold x cosθ + Yold x sinθ
View Answer
Answer: b
Explanation: The correct equation for the new Y co-ordinate if an object undergoes 3D
rotation around z axis is – Ynew = Xold x sinθ + Yold x cosθ
When the matrix form for 3D rotation around z axis is expanded then we get the
following equations – Xnew = Xold x cosθ – Yold x sinθ; Ynew = Xold x sinθ + Yold x
cosθ; Znew = Zold.
5. What will be the final coordinates after rotation of the point P(5, 5, 5) at 90° about Z-
axis?
a) (5, -5, -5)
b) (-5, -5, -5)
c) (-5, 5, 5)
d) (5, -5, 5)
View Answer
Answer: c
Explanation: According to the equations –
Xnew = Xold x cosθ – Yold x sinθ = 5 x 0 – 5 x 1 = -5
Ynew = Xold x sinθ + Yold x cosθ = 5 x 1 + 5 x 0 = 5
Znew = Zold = 5
6. What will be the final coordinates after rotation of the point P(2, 3, 7) at 90° about X-
axis?
a) (2, -7, -3)
b) (-2, -7, -3)
c) (-2, 7, 3)
d) (2, -7, 3)
View Answer
Answer: d
Explanation: According to the equations –
Xnew = Xold = 2
Ynew = Yold x cosθ – Zold x sinθ = 3 x 0 -7 x 1 = -7
Znew = Yold x sinθ + Zold x cosθ = 3 x 1 + 7 x 0 = 3
3D Reflection and Shear
1. Which of the following transformation is a rotation where angle of rotation is 180°?
a) Rotation
b) Shearing
c) Reflection
d) Translation
View Answer
Answer: c
Explanation: Reflection is a kind of rotation where the angle of rotation is 180 degree.
The reflected object is always formed on the other side of mirror. The laws of reflection
are also applicable on the newly formed object and the original object.
2. How many types of reflection is possible in a 3-dimensional environment?
a) 1
b) 3
c) 6
d) 9
View Answer
Answer: b
Explanation: There are three different types of reflections that are possible in a 3-
dimensional environment. These reflections are relative to XY plane, reflection relative to
YZ plane and reflection reflective to ZX plane.
3. Which of the following matrix equation is correct for 3 D reflection relative to XY
plane?
a) x1[y1]=z111000[0100]00−100001x0[y0]z01
b) x1[y1]=z101000[0100]00−100001x0[y0]z00
c) x1[y1]=z11−1000[0100]00100001x0[y0]z01
d) x1[y1]=z111000[0−100]00100001x0[y0]z01
View Answer
Answer: a
Explanation: The correct matrix equation for 3 D reflection relative to XY plane is –
x1[y1]=z111000[0100]00−100001x0[y0]z01
First matrix is for the final point, second matrix is the reflection matrix for XY plane and
the third matrix is for the original point.
4. Which of the following matrix equation is correct for 3 D reflection relative to YZ
plane?
a) x1[y1]=z101000[0100]00−100001x0[y0]z00
b) x1[y1]=z111000[0100]00−100001x0[y0]z01
c) x1[y1]=z111000[0−100]00100001x0[y0]z01
d) x1[y1]=z11−1000[0100]00100001x0[y0]z01
View Answer
Answer: d
Explanation: The correct matrix equation for 3 D reflection relative to YZ plane is –
x1[y1]=z11−1000[0100]00100001x0[y0]z01
First matrix is for the final point, second matrix is the reflection matrix for YZ plane and
the third matrix is for the original point.
5. Which of the following matrix equation is correct for 3 D reflection relative to XZ
plane?
a) x1[y1]=z101000[0100]00−100001x0[y0]z00
b) x1[y1]=z111000[0−100]00100001x0[y0]z01
c) x1[y1]=z101000[0−100]00100001x0[y0]z00
d) x1[y1]=z11−1000[0100]00100001x0[y0]z01
View Answer
Answer: b
Explanation: The correct matrix equation for 3 D reflection relative to XZ plane is –
x1[y1]=z111000[0−100]00100001x0[y0]z01
First matrix is for the final point, second matrix is the reflection matrix for XZ plane and
the third matrix is for the original point.
6. Given a 3D shape with coordinates A(6, 4, -2), B(5, -3, 6), C(2, 1, -5) and D(-2, 4, 7),
what will be the new coordinates if the shape undergoes 3D reflection relative to XZ
plane?
a) A(-6, -4, -2), B(-5, -3, -6), C(-2, -1, -5), D(-2, -4, -7)
b) A(6, 4, 2), B(5, 3, 6), C(2, 1, 5), D(2, 4, 7)
c) A(6, 4, 2), B(-5, 3, -6), C(-2, -1, 5), D(2, 4, -7)
d) A(6, -4, -2), B(5, 3, 6), C(2, -1, -5), D(-2, -4, 7)
View Answer
Answer: d
Explanation: The newly formed coordinates would be – A(6, -4, -2), B(5, 3, 6), C(2, -1, -
5), D(-2, -4, 7)
For 3D reflection relative to XZ plane –
Xnew = Xold; Ynew = -Yold; Znew = Zold
So, A(6, 4, -2) = A(6, -4, -2)
B(5, -3, 6) = B(5, 3, 6)
C(2, 1, -5) = C(2, -1, -5)
D(-2, 4, 7) = D(-2, -4, 7)
7. Which of the following transformation can be used to change the shape of a 3D object
in any particular axis?
a) Scaling
b) Rotation
c) Shearing
d) Translation
View Answer
Answer: c
Explanation: The Shearing transformation is used to change the shape of a 3 D object in
any specified axis. In shearing, the position of the object remains same but its shape
gets changed. The shape of the object can be changed with respect to the X or Y or Z
axis or any combination of these three.
8. Which of the following matrix equation is correct for 3D shearing in X axis?
a) x1[y1]=z111000[Shy100]Shz0100001x0[y0]z01
b) x1[y1]=z101000[Shy100]Shz0100001x0[y0]z00
c) x1[y1]=z111000[0100]ShyShz100001x0[y0]z01
d)x1[y1]=z111000[010Shy]001Shz0001x0[y0]z01
View Answer
Answer: a
Explanation: The correct matrix equation for 3D shearing in X axis is –
x1[y1]=z111000[Shy100]Shz0100001x0[y0]z01
First matrix is for the final point, second matrix is the shearing matrix for X axis and the
third matrix is for the original point.
9. Which of the following matrix equation is correct for 3D shearing in Y axis?
a) x1[y1]=z111ShxShz0[0100]00100001x0[y0]z01
b) x1[y1]=z111000[0100]0Shz100Shx01x0[y0]z01
c) x1[y1]=z111Shx00[0100]0Shz100001x0[y0]z01
d) x1[y1]=z101Shx00[0100]0Shz100000x0[y0]z00
View Answer
Answer: c
Explanation: The correct matrix equation for 3D shearing in Y axis is –
x1[y1]=z111Shx00[0100]0Shz100001x0[y0]z01
First matrix is for the final point, second matrix is the shearing matrix for Y axis and the
third matrix is for the original point.
10. Which of the following matrix equation is correct for 3D shearing in Z axis?
a) x1[y1]=z111000[0100]Shx010Shy001x0[y0]z01
b)x1[y1]=z1110ShxShy[0100]00100001x0[y0]z01
c) x1[y1]=z1010Shx0[01Shy0]00100001x0[y0]z00
d)x1[y1]=z1110Shx0[01Shy0]00100001x0[y0]z01
View Answer
Answer: d
Explanation: The correct matrix equation for 3D shearing in Z axis is –
x1[y1]=z1110Shx0[01Shy0]00100001x0[y0]z01
First matrix is for the final point, second matrix is the shearing matrix for Z axis and the
third matrix is for the original point.
3D Composite Transformations
1. What does composite transformations means?
a) Transformations that can be done in sequence
b) Transformations that cannot be done in sequence
c) Transformations that can be done simultaneously
d) Transformations that cannot be done simultaneously
View Answer
Answer: a
Explanation: Composite transformations are transforms that may be done in sequence,
hence they can be concatenated. Here we compose two or more than two
transformations together and calculate a resultant transformation matrix by multiplying all
the corresponding transformation matrix conditions with each other.
2. A normal scaling operation also moves the object being scaled from its original points.
a) True
b) False
View Answer
Answer: a
Explanation: It is true that the normal scaling operation also moves the object being
scaled from its original points. As an object scale from its original points its size
increases due to which its end points changes and it moves from its original position.
3. In terms of a line, which of the following means fixed point scaling?
a) Both endpoints of the line remains same even after scale
b) Both endpoints of the line changes after scaling
c) One endpoint of the line remains same after scaling
d) The line can be scaled only till a fixed point
View Answer
Answer: c
Explanation: Fixed point scaling refers to one endpoint of the line remains same even
after scaling. If we scale a line from both its endpoints then it changes its position so, to
keep an endpoint same we only scale the line with respect to only one of the endpoint.
4. Which of the following is the first step in composite transformation performed to scale
a line with a fixed end point?
a) Changing the position of the line so that the origin and the line’s endpoint overlaps
b) Keeping the origin same and scaling the line with respect to the origin
c) Changing the position of the line so that the endpoint and the fixed endpoint of the line
overlaps
d) Keeping the end point same and scaling the line with respect to the endpoint
View Answer
Answer: a
Explanation: The first step in composite transformation performed to scale a line with a
fixed endpoint is to translating the line so that its end coincides with the origin. After this
step only that endpoint is scaled which is not on the origin and then the non-scaled
endpoint is translated back to its original position.
5. Composite transformations increases the number of operations performed in a series
of transformation.
a) True
b) False
View Answer
Answer: b
Explanation: Composite transformation decreases the number of operations performed
in a series of transformation. The resultant matrix is obtained by only multiplying the
given two matrices whereas in simple transformations every single point of an object has
to be multiplied with the given matrix which increases the operations.
6. What should be sequence of transformations that are required to perform rotation of
an object around an arbitrary point?
a) Inverse Translation, Rotation, Translation
b) Scaling, Translation, Rotation
c) Translation, Rotation, Inverse Translation
d) Rotation, Translation, Scaling
View Answer
Answer: c
Explanation: The sequence of transformations that are required to perform rotation of an
object around an arbitrary point is – Translation, Rotation, Inverse Translation.
First the object is translated to origin, then it is rotated and then inverse translated back
to its original point.
Parallel Projections
1. The planar geometric projections can be divided into how many categories?
a) 2
b) 3
c) 4
d) 5
View Answer
Answer: a
Explanation: The planar projections can be divided into 2 broad categories. These are
Parallel Projection and Perspective Projection.
2. The Parallel Projection can be divided into how many categories?
a) 6
b) 8
c) 2
d) 5
View Answer
Answer: c
Explanation: Parallel Projection can be mainly divided into two parts – Orthographic
Projection and Oblique Projection. Orthographic projection can be further divided into –
Top, Front, Side and Axonometric. Oblique Projection can be further divided into –
Cavalier and Cabinet.
3. Which types of lines are used to transform coordinate points to the view plane in
parallel projection?
a) Intersecting Lines
b) Parallel Lines
c) Perpendicular Lines
d) Bisecting Lines
View Answer
Answer: b
Explanation: Coordinate position are transformed to the view plane along parallel lines.
A parallel projection preserves relative proportion of objects, but does not give us a
realistic representation of the object.
4. Which type of parallel projection has projection vectors perpendicular to the viewing
plane?
a) Axonometric Projection
b) Orthographic Projection
c) Oblique Projection
d) Perspective Projection
View Answer
Answer: b
Explanation: In orthographic projection, the projection vectors are perpendicular to the
viewing plane. Orthographic projection is used to produce the front, side, and top views
of an object.
5. Which type of parallel projection has projection vectors not perpendicular to the
viewing plane?
a) Oblique Projection
b) Perspective Projection
c) Axonometric Projection
d) Cabinet Projection
View Answer
Answer: a
Explanation: In oblique projection, the projection vectors are not perpendicular to the
viewing plane. Angles and lengths are preserved for faces parallel the plane of
projection. „ Preserves 3D nature of an object
6. Which of the following orthographic parallel projection is called as a plan view?
a) Front
b) Side
c) Rear
d) Top
View Answer
Answer: d
Explanation: Top orthographic projection is called as plan view. Front, rear and side
orthographic projections of an object are called as the elevations.
7. The Axonometric parallel projection can be divided into how many sub categories?
a) 2
b) 3
c) 4
d) 5
View Answer
Answer: b
Explanation: The Axonometric parallel projection can be divided into 3 main
subcategories. These are – Isometric parallel projection, Dimetric parallel projection and
trimetric parallel projection.
8. Oblique parallel projection preserves the 3 D nature of the object.
a) True
b) False
View Answer
Answer: a
Explanation: In oblique parallel projection the 3 D nature of the object remains
preserved. The angles, distances and the parallel lines in the plane are projected
accurately. In oblique projection, projections are not perpendicular to the viewing plane.
9. In cabinet projection, what is the projected length of the lines that are perpendicular to
the viewing plane?
a) Same length as the original
b) Double the length of the original
c) Half the length of the original
d) Projected length does not depend on the original length
View Answer
Answer: c
Explanation: In cabinet projection, the projected length of the lines that are perpendicular
to the viewing plane is half the length of the original. It gives a more realistic view of the
object than the cavalier projection.
10. Which of the following is the correct set of equations for oblique parallel projection?
a) xp = x + z (L1 + cosθ)
yp = y + z (L1 + sinθ)
b) xp = x + z(L1sinθ)
yp = y + z(L1cosθ)
c) xp = x – z(L1cosθ)
yp = y – z(L1sinθ)
d) xp = x + z(L1cosθ)
yp = y + z(L1sinθ)
View Answer
Answer: d
Explanation: The set of equations that is correct for oblique parallel projection is –
xp = x + z(L1cosθ)
yp = y + z(L1sinθ)
where, xp and yp are projected coordinates. (x, y, z) are the original coordinates. L1 is the
length between the object and the view plane and θ is the angle with the horizontal
direction of the projection plane.
Perspective Projections
1. In which of the following projection, the object size differs when look from different
distances?
a) Parallel Projection
b) Cavalier Projection
c) Perspective projection
d) Cabinet Projection
View Answer
Answer: c
Explanation: In perspective projection, the size of the image differs when look from
different distances. This happens due to the size of image is inversely proportional to the
distance between the projection plane and the centre of projection.
2. What is the distance of centre of projection from the projection plane in perspective
projection?
a) There is an infinite distance
b) There is a finite distance
c) Point of projection lies on the projection plane itself
d) Distance between centre of projection and projection plane cannot be told
View Answer
Answer: b
Explanation: In Perspective Projection the centre of projection is at finite distance from
projection plane. This projection produces realistic views but does not preserve relative
proportions of an object dimensions.
3. Perspective projection can be divided into how many categories?
a) 3
b) 4
c) 5
d) 6
View Answer
Answer: a
Explanation: Perspective projection can be divided into three parts. These are One-point
perspective, Two-point perspective and Three-point perspective.
4. In perspective projection, what happens to the size of the image when the object
moves far from the projection plane?
a) There is no change in size of image
b) Size of image gets bigger
c) Size of image gets smaller
d) There is no image in perspective projection
View Answer
Answer: c
Explanation: In perspective projection, images of distant object are smaller than images
of objects of same size that are closer to projection plane. More we increase the
distance from the centre of projection, smaller will be the object appear.
5. In perspective projection, which of the following is the point where all lines will appear
to meet?
a) Projectors
b) Projection Plane
c) Point of Projection
d) Vanishing Point
View Answer
Answer: d
Explanation: In Perspective projection, Vanishing point is the point where all lines
appear to meet at some point in the view plane. Classification of perspective projection
is on basis of vanishing points, vanishing point is a point where projection line intersects
view plane.
6. Which of the following type of perspective projection is used in drawings of railway
lines?
a) One-point
b) Two-point
c) Three-point
d) Perspective projection is not used to draw railway lines
View Answer
Answer: a
Explanation: The One Point projection is mostly used to draw the images of roads,
railway tracks, and buildings. A One Point perspective contains only one vanishing point
on the horizon line which helps in the making of railway tracks.
7. Which of the following type of perspective projection is also called as “Angular
Perspective”?
a) One-point
b) Two-point
c) Three-point
d) Four-Point
View Answer
Answer: b
Explanation: Two Point is also called “Angular Perspective.” A Two Point perspective
contains two vanishing points on the line, the two points make a angle in between them
which is why it is also called as angular perspective.
8. In perspective projection, at which of the following point the eyes of the observer are
located?
a) Vanishing Point
b) Perspective Point
c) Observer Point
d) Station Point
View Answer
Answer: d
Explanation: A station point is the location from which an artist intends the observer to
view an artwork or picture. It is where the eyes of the observer are located. In
photography, the station point is the location of the camera when it captures a picture.
9. How many axis intersects with the projection plane in the three-point perspective
projection?
a) One
b) Two
c) Three
d) No axis intersects the projection plane
View Answer
Answer: c
Explanation: In three point perspective projection, three axis intersects with the
projection plane. This type of projection has 3 different vanishing points. Every axis
intersects the projection plane and none of the axis is parallel to the plane.
View Volumes and General Projection Transformation
1. Which of the following parameters determines how much of the scene is caught in a
film while photography?
a) Distance of camera from scene
b) Size of scene
c) Type of lens
d) Angle of camera
View Answer
Answer: c
Explanation: The parameter which determines how much of the scene is caught in a film
while photography is the type of lens. A wide angle lens takes in more of the scene than
a regular lens. The wide angle lens also requires less distance from the scene compared
to the regular lens.
2. View volumes is setup using which of the following parameter?
a) Window boundaries
b) Window edges
c) World coordinates
d) Projection window
View Answer
Answer: a
Explanation: The view volume of a scene is defined using the window boundaries. View
volume of a scene is the volume until which the objects in a scene are visible. If they are
outside that specified volume then they are clipped.
3. Which of the following parameter defines the size of the view volume of a scene?
a) Window boundaries
b) Size of the window
c) Type of Projection
d) Window edges
View Answer
Answer: b
Explanation: Size of the view volume of a scene depends upon the size of the window.
The greater the size of the window, the farther will be its window boundaries which in
turn ultimately increases the view volume.
4. Which of the following parameter defines the shape of the view volume of a scene?
a) Window boundaries
b) Size of the window
c) Type of Projection
d) Window edges
View Answer
Answer: c
Explanation: Shape of the view volume of a scene depends upon the type of projection
used to generate the display. For a parallel projection, shape of view volume forms an
infinite parallelepiped. For a perspective projection, the view volume is-a pyramid with
apex at the projection reference.
5. How can an infinite view volume be changed into a finite view volume?
a) By changing the length of window boundaries
b) By changing the angle of projection
c) By changing the size of the window
d) By specifying positions for one or two additional boundary planes
View Answer
Answer: d
Explanation: An infinite view volume can be changed into a finite view volume by
specifying positions for one or two additional boundary planes. These z,-boundary
planes are referred to as the front-plane and back-plane of the viewing volume. The front
and back planes are parallel to the view plane at specified-positions zfront and zback.
6. Front and back clipping planes allows us to clip the scene from view volume on the
basis of which parameter?
a) Length
b) Breadth
c) Depth
d) Height
View Answer
Answer: c
Explanation: Front and back clipping planes allow us to eliminate parts of the scene from
the viewing operations based on depth. We can then pick out parts of a scene that we
would like to view and exclude objects that are front or behind the part that we want to
look at.
7. In perspective projection, we can use the front clipping plane to take out which of the
following object that are close to the view plane?
a) Large Objects
b) Small Objects
c) Near Objects
d) Far Objects
View Answer
Answer: a
Explanation: In a perspective projection, we can use the front clipping plane to take out
large objects close to the view plane that can project into unrecognizable sections within
the view window. Similarly, the back clipping plane can he used to cut out objects far
from the projection reference point that can project to small blocks on the output.
Anti Aliasing
1. The distortion of information due to low-frequency sampling is known as
a) Sampling
b) Aliasing
c) Inquiry function
d) Anti-aliasing
View Answer
Answer: b
Explanation: The distortion of information is called aliasing.
2. To avoid losing information from periodic objects we need
a) Sampling frequency twice
b) Nyquist sampling frequency
c) Both a or b
d) Neither a nor b
View Answer
Answer: c
Explanation: Because nyquist sampling frequency means sampling frequency twice.
3. Nyquist sampling frequency formula is
a) fs=2fmax
b) fs=2fmin
c) fs=fmax
d) fs=fmin
View Answer
Answer: a
Explanation: None.
4. The sampling of object characteristic at a high resolution and displaying the result at a
lower resolution is called?
a) Super-sampling
b) Post-filtering
c) Anti-aliasing
d) a or b
View Answer
Answer: d
Explanation: Super-sampling is also called Post-filtering by computing intensities and
combines results to obtain the pixel intensities.
5. Anti-aliasing by computing overlap areas is referred to as
a) Area-sampling
b) Super-sampling
c) Pixel phasing
d) Only b
View Answer
Answer: a
Explanation: The intensity of pixel as a whole is determined without calculating sub-pixel
intensity.
6. Area-sampling is also known as
a) Pre-filtering
b) Pixel phasing
c) Post-filtering
d) Anti-aliasing
View Answer
Answer: a
Explanation: None.
7. Raster objects can also be anti-aliased by shifting the display location of pixel areas is
known as
a) Super-sampling
b) Pixel shaping
c) Pixel phasing
d) Any of these
View Answer
Answer: c
Explanation: This technique is applied by micro-positioning the electron beam in relation
to object geometry.
8. If we want to use more intensity levels to anti-alias the line, then
a) We increase the number of sampling positions
b) We decrease the number of sampling positions
c) We increase the number of pixels
d) Only c
View Answer
Answer: a
Explanation: We increase the number of sampling positions across each pixel to use
more intensity levels.
9. The procedure that increases the number of intensity levels for each pixel to total
number of sub-pixels is
a) Area-sampling
b) Anti-aliasing
c) Super-sampling procedure
d) Only c
View Answer
Answer: d
Explanation: The super-sampling procedure increases the number of intensity levels for
each pixel to total number of sub-pixels.
10. For a 45% line, the line path is________ on the polygon area.
a) Horizontal
b) Centered
c) Vertical
d) Any of these
View Answer
Answer: b
Explanation: The line path is centered on the polygon area only if a line is 45%.
11. An array of values specifying the relative importance of sub-pixel is referred
as________ of sub-pixel weights.
a) Sub-mask
b) Mask
c) Pixel phasing
d) Pixel weighting
View Answer
Answer: c
Explanation: None.
12. The technique that is more accurate method for anti-aliasing lines is
a) Filtering
b) Area-sampling
c) Super-sampling
d) None
View Answer
Answer: a
Explanation: In this technique we can imagine a continuous weighting surface covering
the pixel.
13. Super-sampling methods can be applied by
a) Sub-dividing the total area
b) Determining the number of sub-pixels inside the area
c) Both a and b
d) Only b
View Answer
Answer: c
Explanation: Super-sampling methods can be applied by sub-dividing the total area and
determining the number of sub-pixels inside the area boundary.
14. Another method for determining the percentage of pixel area within a boundary is
a) Mid-print algorithm
b) Mid-point algorithm
c) Pixel intensity
d) By using inquiry functions
View Answer
Answer: b
Explanation: This algorithm selects the next pixel along a line by determining which of 2
pixels is closer to the line between 2 pixels.
15. What is the use of Coherence techniques along and between scan lines?
a) To simplify the calculations
b) To determine the area edges
c) To find polygon region
d) To correct interior area
View Answer
Answer: a
Explanation: Coherence techniques are used along and between scan lines to simplify
the calculations.