Advantage VR AR

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VR/AR

ADVANTAGE:

Medical Education
Numerous surgery trainers and simulators employ virtual reality, including laparoscopy (Huber et al.,
2015), temporal bone surgery (Fang et al., 2014), and even dental training (Steinberg et al., 2007).
Some of these VR applications give haptic feedback and they all allow students to practice their skills
in a safe environment and in a humane way

Furthermore, virtual reality has been used to help medical students visualize anatomy in 3D,
providing a much greater sense of context and scale than the usual 2D diagram in books (Satava,
1995; Falah et al., 2014).

For example, “Miracle” is a system that uses a camera to mimic a mirror view of the user, but
visualize images from a CT scan, => giving the user a view of “their” anatomy

ProMIS is an augmented reality laparoscopy simulator that uses a surgery dummy to analyse internal
organs on the camera. (Botden, 2009).

 These examples of VR and AR definitely shows their potential in medical surgery

Science
Virtual reality and augmented reality make it possible to visualize concepts that are abstract or
difficult to relate to real-world experiences

Early uses of virtual reality in science education focused on visualizing chemical reactions (Bell and
Fogler, 1998) or learning about molecules by assembling them in a virtual environment (Byrne,
1996). STELLARIUM- an astronomy application using a head-mounted display to explore the solar
system (Hussein and Nätterdal, 2015). => Virtual reality and augmented reality make it possible to
visualize concepts that are abstract or difficult to relate to real-world experiences

A variety augmented reality apps have been developed and tested in introductory electrical
engineering courses (Martín-Gutiérrez et al., 2014). ElectAR Manual creates animations and
instructions over electrical machines used in the lab to help students learn how to use the machines
safely.

A third application is called ElectAR Notes, which is a study assistant that recognizes markers located
on the course study notes and illustrates the concepts with video, animations, and more detailed
information.

History and Social Sciences


One of the greatest uses for virtual reality in history is to take virtual trips to historical events). For
example, The Google Expeditions Pioneer Program does exactly that: the students use Google
Cardboard and their smart phones to journey to their virtual destination and explore. The app can
direct their attention and contains extra information to explain certain landmarks in more detail (Ray
and Deb, 2016). Another example, fire evacuation research used virtual reality simulations to record
how people would react in a fire, providing more accurate results than traditional methods
(Kinateder et al., 2014).
Foreign Languages
Virtual reality in foreign language education has been focused on allowing students to have
interactions with native speakers through a 3D virtual world using Desktop VR. A common 3D virtual
world used as an educational tool is Second Life. It is free to access, allows voice and text interaction
with other users, and is an open-ended world that any user can create content for (Baker et al.,
2009). This bridges the gap of distance, allowing foreign language students to talk with native
speakers from anywhere in the world (Jauregi et al., 2011; Ibáñez et al., 2011; Blasing, 2010).

Distance Learning
The Internet has made distance learning far more accessible and rich in content than ever before,
but in many cases the only forum for discussion and interaction with classmates is through online
message or e-mail.

 Virtual reality can improve distance learning by allowing easier and more natural class
discussions in the distance learning setting. The simplest examples are giving lectures in a
virtual classroom, such as in Second Life (Jarmon, 2009). Since participants are in the same
virtual space as the teacher and their classmates, they can ask questions if a concept isn’t
clear, the teacher can employ classroom discussion techniques to foster critical thinking, and
talk or coordinate with their classmates before and after class.

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