CHAPTER 1 EDIT - Edited
CHAPTER 1 EDIT - Edited
This study is an ongoing research that commenced under the supervision of Rodulfo
T. Aunzo, Jr. This research covers the four learning competencies:
1. Visualizes, represents, and separates objects into groups of equal quantity using concrete
objects up to 50 (e.g., ten grouped by 5s) (M1NS-IIIa-48).
2. Counts the number of objects in a given set by ones and tens (M1NS-lb2.1).
3. Measures the perimeter of any given plane figure using appropriate tools (M4ME-IIIh-49).
4. Visualizes and divides the elements of sets into two groups of equal quantities to show
halves (M1NS-IIIc-74.1).
The study focuses on innovative approaches to teaching mathematics at the elementary level.
In the following chapters, we will delve into the specifics of our research, including
the development and implementation of teaching aids tailored to these learning competencies,
their impact on learning outcomes, and the potential for these innovations to transform
mathematics education in primary schools. We will also examine the broader implications of
our findings, with the ultimate goal of contributing to the ongoing discourse on improving
mathematics education worldwide through innovative approaches.
Definition of Terms
Concrete Objects- These tangible items can be physically manipulated, used, or
represented in the learning process. In mathematics, concrete objects can include
physical things like counters, blocks, or other manipulatives.
Equity and Accessibility- Equity refers to ensuring that all students have equal
opportunities and resources to succeed, regardless of their background or
circumstances. Accessibility involves providing educational resources and
opportunities to all, particularly those with special needs or from disadvantaged
backgrounds.
Innovative Approaches to Teaching Mathematics- Novel and creative methods,
strategies, and practices employed in the classroom to make mathematics education
more engaging, effective, and relevant for students.
Innovative Models- These are the frameworks or structured approaches that guide
the design and implementation of innovative educational practices. Examples
mentioned include Borg & Gall, ADDIE, and the 4D model.
Integration of Art Activities- The incorporation of artistic and creative activities into
teaching mathematics, aimed at making the subject more visually engaging and
relatable to students.
Learning Competencies- These are specific skills, knowledge, and abilities that
students expect to acquire and demonstrate in a particular subject or field, such as
mathematics.
Novelty- The quality of being new, unique, or innovative, often associated with fresh
and creative approaches to teaching and learning.
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evidence-based-math#Research_behind_this_strategy
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