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7 Factors of UX Design With Example

Here are some potential solutions to address problem number 4 raised by the farmer: 1. Provide a credit/loan facility for farmers to purchase medicines on the app. The loan can be repaid from the proceeds of their agricultural produce sales. 2. Partner with local agricultural input shops/sellers. Farmers can purchase medicines on credit from these shops and the order is fulfilled directly. The shops then get paid from the app company. 3. Launch a subsidy program in collaboration with the government where a certain percentage of medicine costs is borne by the government for small/marginal farmers. 4. Have tie-ups with agricultural banks/microfinance institutions who can provide loans to farmers directly against future harvests. Medicines
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0% found this document useful (0 votes)
37 views6 pages

7 Factors of UX Design With Example

Here are some potential solutions to address problem number 4 raised by the farmer: 1. Provide a credit/loan facility for farmers to purchase medicines on the app. The loan can be repaid from the proceeds of their agricultural produce sales. 2. Partner with local agricultural input shops/sellers. Farmers can purchase medicines on credit from these shops and the order is fulfilled directly. The shops then get paid from the app company. 3. Launch a subsidy program in collaboration with the government where a certain percentage of medicine costs is borne by the government for small/marginal farmers. 4. Have tie-ups with agricultural banks/microfinance institutions who can provide loans to farmers directly against future harvests. Medicines
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1.

Design for users: Not for yourself

Example: When designing a mobile banking app, the UX team conducts user
research to understand the needs and preferences of the target audience. They
find that users want a simple and intuitive way to check their account balance.
The app's design prioritizes this feature and places it prominently on the home
screen, making it easy for users to access their account information.

2. Feedback: Confirmation of user action

Example: In a social media platform, all icons for liking, commenting, and
sharing are consistently placed in the bottom right corner of each post. Users
quickly learn this pattern and can interact with posts effortlessly, regardless of
who they follow or what type of content they view.

3. Digestibility: Don’t let your users down with long place of content

Example: A website selling educational courses ensures that it complies with


web accessibility standards (e.g., WCAG). This means providing alt text for
images, keyboard navigation support, and clear, legible text. This makes the
website usable for individuals with disabilities, such as those who are visually
impaired.

4. Clarity: Don’t make users think

Example: A weather app displays the current temperature, weather condition


(e.g., sunny, rainy), and a high/low temperature forecast for the day on its home
screen. It avoids cluttering the screen with unnecessary information, focusing
on what users need at a glance.

5. Familiarity: Make your design using familiar thing


Example: A video conferencing application gives immediate feedback when a
user clicks the "mute" button during a call. It provides a visual indicator (e.g., a
red microphone icon) and mutes the user's microphone instantly, so they know
their action was successful. This real-time feedback reduces user frustration
and uncertainty.

These principles help UX designers create products and interfaces that


prioritize the needs and expectations of users, resulting in more effective and
satisfying experiences. It's important to note that these principles often overlap
and interact in practice, and successful UX design requires a holistic approach
that takes all of them into account.

Topic: 7 Factors of UX Design with example.

The Seven Factors of User Experience (UX) are a set of key elements that contribute to
the overall quality of a user's experience when interacting with a product, website, or
application. These factors help designers and developers create user-centered and
effective digital experiences. Here are the seven factors:

Usefulness: A product must fulfill a user's needs and provide value. It should address
a problem or offer functionality that makes the user's life easier or more enjoyable.
Users are more likely to engage with and return to a product that they find useful.
Usability: Usability refers to how easy it is for users to accomplish tasks within a
product. It involves factors like navigation, intuitive interface design, and clear
instructions. A product that is easy to use enhances the overall user experience.

Desirability: Desirability is about creating a product that users find visually appealing
and emotionally engaging. It goes beyond functionality and usability to consider
aesthetics, branding, and the overall look and feel of the product.

Credibility: Users need to trust the product and the information it provides. Credibility
is established through factors such as accurate content, transparency, user reviews,
and a professional design. A credible product fosters trust and confidence.

Accessibility: Accessibility ensures that the product can be used by a wide range of
people, including those with disabilities. This factor encompasses considerations like
screen readers, keyboard navigation, and alternative text for images to make the
product inclusive to all users.

Findability: Findability is the ease with which users can locate the information or
features they're looking for within the product. Effective navigation, search
functionality, and clear organization of content contribute to good findability.

Value: Value relates to the benefits users perceive in using the product compared to
the effort or cost required. It's about the balance between what users invest (time,
money, effort) and what they gain. A product that provides a high perceived value is
more likely to be adopted and retained by users.

These seven factors are interconnected and together define the overall UX of a
product. Successful UX design considers all these elements to create a positive and
meaningful user experience that aligns with the goals of the users and the product.

Topic: Qualitative-Research on Agricultural Health.

1. May I know your name?


Ans. Yes, my name is Md. Anawer.

2. Do you have time to talk?


Ans. Yes, of course.
3. Thank you for your time. Since you live in a village, do you do
online shopping?
Ans. No, I don't do online shopping.

4. Thank you, sir, you will be happy to know that we are bringing a
new app to the market. Where to get all kinds of services for
agricultural products.
Ans. The initiative is good.

5. But, what kind of service can i get?


Ans. Thank you sir, in this app you can know different types of drugs
and their uses related to agriculture.

6. Can medicine be ordered from here?


Ans. Yes sir you can use this app to use all kinds of medicines of
agricultural products at home.

7. Do you have any negative comments about our apps?


Ans. Now people think your initiative is good. But the price we buy
medicine at the store may be higher here.

8. Thank you sir, we will determine the price keeping in mind with
market conditions. Please let me know if you have any other
comments.
Ans. If the delivery is too late after ordering the medicine, the farmer
may suffer a lot. Moreover, it is a big issue how the quality will be.

9. What other problems do you think would benefit you?


Ans. Many farmers are poor. Those who buy medicine in the rest
from the store. By selling agricultural produce they pay the price of
medicine. I think you should consider all aspects of the app market.
10. Thank you, sir, for giving your valuable opinion.
Ans. Thank you, too, for bringing your activities to the public.

1. Will it be compatible with the market price?

2. Whether the quality of medicines will be maintained.

3. Will medicines reach remote villages on time?

4. Farmers often buy medicines without paying the price.


Whether there will be such a facility.
5. Will I get proper advice?

6. Whether people can use these apps properly.

I think it is important to solve the problem number 04

Problem Statement:

I think problem number 04 is very important for launching the


apps. Because about 50 percent of the farmers buy medicine in
the rest. When their agricultural produce reaches home, they sell
the products in the market and pay the money to the shop.

Problem Solution:

I think if the Bangladesh government gives 30 percent subsidy on


agriculture, the people will be able to pay the rest directly. This will
benefit both the farmers and the government.

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