10 MP
10 MP
Submitted by Group 10
Riddhi Jain, HRC 024
Naveenkumar KR, HRC 031
Pranjal Mishra, HRC 044
Yash Veer Nagar, HRC 049
Yashasvi Pokhriyal, HRC 054
Mili Rai, HRC 055
Pratyush Vaibhav, HRC 079
Index
Introduction 3
Fantasy Online Games 3
The Industry of Tomorrow: Fantasy Gaming 4
The Need to Study Employee Engagement 5
The Voice of Fantasy Online Games 6
What Next for Fantasy Online Games 7
My 11 Fantasy Circle 7
Impact and Next Year’s Survey 7
Questions and Analysis 9
Theory and Literature Review 10
Exhibit 1: Glint Model of Employee Engagement 11
Exhibit 2: Survey Response rate for 2022 and 2023 and area of concern 12
Exhibit 3: Darwin Box Application Interface with Recognition Feature 13
Exhibit 4: Recognition System and the badges that can be given 14
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Case Study
Orchestrating Rewards and Recognition Program at Fantasy Online Games
Introduction
In January 2022, Fantasy Online Games conducted an annual company-wide survey in order to gauge
the various parameters of growth and development of the business. Post-conduction of the survey the
results were very varied and Fantasy Online Games had problems in its hands. The top management
was unaware of the issues that the business was going through. Despite growing at an unprecedented
rate, there were some underlying issues that revolved around the lifeblood of the organization i.e., the
employees and the workforce.
The survey was anonymous and was conducted with the help of Glint, as the HR practices of the Fantasy
Online Games are still evolving. The survey has 20 different parameters with both a mix of subjective
and objective types of answers. The survey also allowed for comments and recommendations. Based
on this the scores are averaged and scaled from 0 to 100 after averaging all of the responses. When the
results were compiled, some of the parameters were rated very highly which solicited praise and
felicitation, while some of them were below average and required urgent action. They term these
parameters as Driver. Driver is a factor that contributes to engagement based upon the Glint Model
developed in partnership with Stanford University.
Fantasy Online Games found it out the hard way, that their employees were not happy and the business
had no clue about it. On a scale of 0 to 100, a score of 70 was deemed to be satisfactory. The three
Driver parameters which were close to or below this score were:
All the Drivers were above the benchmark score, except the Employee well-being Drivers. This called
for an intervention at the earliest. The top management was brought to light about these scores and they
reacted proactively taking cognizance of the Employee well-being Drivers.
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were ecstatic and they rolled out paid Online Rummy. They were also able to convince Facebook and
Google about being a legitimate industry and therefore should be able to run ads.
One more tremendous obstacle remained to be overcome. Up until 2010, the two of them maintained a
tight ship thanks in great part to kind angel investment. Additionally, since the company was profitable,
there was no need to actively seek institutional capital. But when the pair ultimately chose to look for
funders starting in 2010, they were unsuccessful. Some venture capitalists (VC) didn't comprehend the
game; others did but dragged their feet before making the decisive move. Tiger Global, a well-known
hedge fund, sponsored the gaming project in 2011 after months of rejection and denial.
By 2012, they have gained enough players and they had expanded over several Indian states. The first
bit of drama in 2012 was when the Madras High Court gave a verdict against offline rummy. The
revenue from Tamil Nadu was as much as 25% of the total revenue. This threatened the Online rummy
business, but after a few months of clarifications, they were again in the safe harbour.
Fantasy Online Games started investing in free-to-play games over the following few years. On the
Google Play store, it introduced Ultimate Teen Patti and Ultimate Rummy. It launched U Games, the
casual gaming studio, in 2015. The outcomes started to emerge. The top-grossing Teen Patti app on the
Google Play market in December 2015 was Ultimate Teen Patti. On the Fantasy Online Games platform,
nearly 15 million players were present as of 2017. Two years later, the creators launched My11Circle,
a fantasy sports division, and selected Sourav Ganguly to serve as the brand's spokesperson. Since then,
there has been no turning back.
The business continued to grow with the rising digitization of India’s youth population and the ease of
connectivity. Fast forward to 2022, Fantasy Online Games has become a cornerstone of online gaming
in India, catering to the needs of all the players, while remaining profitable. They have raised as much
as $75mn from many angel investors.
The supporters are thrilled with the development. In India's rapidly expanding online gaming market,
Fantasy Online Games is a pioneer, according to Sumeet Nagar, managing director of Malabar
Investments. He hints that the organization has created a highly profitable enterprise with exceptional
acquisition and retention metrics. They have made significant improvements across the board, which is
quite an impressive performance.
The Raine Group's John Salter, a partner, and co-founder, is also optimistic about the online gaming
business. According to him, "We are steadfast believers in the potential of India's gaming market." He
believes that Fantasy Online Games, a pioneer in the online gaming sector, is still at the forefront of
innovation by providing rich game-playing experiences across genres and forms. We are eager to work
with them as they continue to grow.
For the friends, the beginning was fantastic.
The number of employees also started to increase during this time and they were a 1000 people strong
by 2022. When the business is small, it’s easier to manage expectations and deliver upon the same. With
the growth in business, the issues start getting complicated. Until 2021, Fantasy Online Games didn’t
feel the need for a comprehensive survey as the size was manageable but increasing. By 2022, there
was a need to feel that Fantasy Games Online requires a proper yearend survey, delegated to an external
agent. Thus, took the shape of the survey known as The Voice of Fantasy Online Games (VoFOG).
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based on their actual statistical performance during the real-life match, and the winner is selected
accordingly.
Fantasy sports are an extension of real-life sporting events. More specifically, it entails picking virtual
players, forming a team, playing games, and then assessing those individuals on their performance in
both the virtual and real worlds. To understand the potential of the market, let’s discuss how online
fantasy sports businesses work.
A huge reward pool is formed when a high number of people participate in a contest. Following that,
these platforms distribute monetary awards while maintaining a 15-30% profit margin. They also make
a lot of money from sponsorship and advertising.
Millions of young sports enthusiasts around the country have been addicted to fantasy sports websites
and apps, and the number is growing. According to the Indian Federation of Sports Gaming (IFSG) and
KPMG's report titled "The Evolving Landscape of Sports Gaming in India," the user base would exceed
100 million by 2021. The expanding user base and increased interest in sports have created a $1 billion
opportunity.
This segment had less than ten companies in 2016. There are now over 140 businesses. The market has
increased ninefold in the previous four years, from Rs 1,743 crore to Rs 16,467 crore.
Over the last few years, online fantasy gaming has witnessed a significant surge across the globe.
The growth is attributed to the increasing smartphone and internet connectivity rate. For instance,
according to an IDC report, 72% of users use smartphones mainly in developing nations such as;
India, China, and Indonesia. Thus, increasing smartphone adoption is anticipated to pave the way
for the online fantasy gaming market. Moreover, increasing start-ups for online gaming include;
Junglee, Rummy, bet 365, and some of the casual games on account of the surge in internet
connectivity such as; 4G LTE and the emergence of 5G connectivity also one of the factors that
bolster the market growth. For instance, according to industry experts, both the Google play store
and Apple Store has witnessed a significant surge in downloads of game apps. This depicts the
increasing demand for online fantasy gaming worldwide.
The impact of COVID-19 has a devastating effect on all industry verticals globally. However,
online fantasy gaming has witnessed twofold growth during the pandemic COVID-19 on account
of stringent government regulations such as; shut down of business operations that include;
offices, schools, colleges, and universities, cross-border activities, and social distancing norms,
among others. This enables young consumers to adopt online fantasy gaming as a free option,
thereby increasing demand amid the pandemic COVID-19. Also, the opening of real sports
events such as football and cricket led to increasing demand for the online fantasy gaming
market.
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Finally, social acknowledgement boosts employee retention. Employees that feel valued and
appreciated are more likely to remain with the company. Retaining experienced staff is critical for
keeping a competitive edge in the competitive gaming business, where expertise is in high demand.
Social recognition programs can considerably reduce attrition rates and the costs involved with hiring
and training new staff.
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not be recognized. However, on clarification from the HR team about how the data will be processed
they started adopting the feature. The Recognition menu had two different badges (Exhibit 4) which
said
“Thank you.. U make a difference”
“Kudos”
The two badges were defined on the basis of to whom the recognition is being given. The first one was
for the team members working under a manager, while the second badge is for when you see some
exceptional work being done by a member of someone else’s team or your peers.
Another important point of inflexion was the sub-par work-life balance identified in the Glint survey.
Fantasy Online Games has been a good place to work but the issue comes in when the Indian Premier
League starts or other similar sports competition starts. During this time the matches are held during
the evening and continue till late at night. This calls for an added responsibility on the teams that
undertake marketing, operations and logistics. They have to work during the day as well as during the
night to keep things in order. This overburdening often leads employees to slack off and decreased
productivity.
The CHRO and the HR team were very surprised to have these kinds of scores for the Driver of some
of the most important scores in case of growth and development of the employees.
• Make space for the provision of monetary rewards as well for the top performers.
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• Every team manager was to nominate only two of their members if they have more than two
members
• No recognition should be provided based on obtaining favours or other such things.
• The recognition should only be provided on a suo moto basis and should not be forced upon.
• The badges hold value and the employees receiving them are distinguished by having their
photos on the wall of distinction for two months.
• To cater to work-life balance, CHRO and the HR team came up with the prospect of Job
Sharing and increased hiring
• They decided to include other members from other teams with lean periods of work.
• The teams were to be rotated every other day.
• There were mandatory complimentary leaves that were awarded to the employees who
worked overtime to meet goals.
• Their compensation was also adjusted accordingly.
All these practices created a situation of satisfaction and increased the work-life balance. By June
2023, the Pulse Check Scores look healthy and in an upwards direction. The next step is getting the
Drivers of employee well-being to cross the benchmark score of 70, and Fantasy Online Games is on
the right trajectory. Further plans for Fantasy Online Games include the addition of a monetary
component to the social recognition awards. However, there are many challenges for the same as they
can be plagued by money crunch if they go too heavy on the rewards program. Thus, the HR
department has a tough job on its hand by keeping the fine margins in check and taking care of the
motivation and performance of the employees during the same.
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Questions and Analysis:
1. Do you think the new scheme adequately recognizes and rewards employees for their
contributions and achievements?
2. How will the new scheme impact employee retention and work-life balance?
3. What do you think about why the business had to take such a step to sort out the employee
engagement processes? How effective it can be in the long run?
4. If you were to make some changes in the scheme, what would they be? Any other shortcomings
of the scheme?
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THEORY AND LITERATURE REVIEW:
1. Forbes: Games 24x7: How Bhavin Pandya and Trivikraman Thampy turned wild cards into a
winning hand Reference text
2. Vinfotech: State of Online Fantasy Gaming in India
3. Reinventing Performance Management at Allen and Overy
4. Our Story (Fantasy Online Games)
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Exhibit 1: Glint Model of Employee Engagement
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Exhibit 2: Survey Response rate for 2022 and 2023 and area of concern
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Exhibit 3: Darwin Box Application Interface with Recognition feature.
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Exhibit 4: Recognition System and the badges that can be given.
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