Giddins - 101 Chess Endgame Tips
Giddins - 101 Chess Endgame Tips
Giddins - 101 Chess Endgame Tips
Endgame Tips
·Steve Giddins
First published in the UK by Gambit Publications Ltd 2007
The right of Steve Giddins to be identified as the author of this work has been asserted in accordance
with the Copyright, Designs and Paten!S Act 1988.
All rights reserved. This book is sold subject to the condition that it shall not, by way of trade or
otherwise, be lent, re-sold, hired out or otherwise circulated in any form of binding or cover other
than that in which it is published and without a similar condition including this condition being
imposed on the subsequent purchaser.
ISBN-13: 978-1-904600-66-4
ISBN-10: 1-904600-66-2
DISTRIBlJTION:
Worldwide (except USA): Central Books Ltd, 99 Wallis Rd, London E9 5LN, England.
Tel +44 (0)20 8986 4854 Fax +44 (0)20 8533 5821. E-mail: [email protected]
10 9 8 7 6 5 4 3 2 l
Introduction 6
Symbols 7
Bibliography 7
Acknowledgements 7
Knights
Bishops
Knight vs Bishop
Tip 32-Knights are Better than Bishops at Attacking Weak Pawns (Part 2)
38
39
Tip 33- Bishop vs Knight on an Open Board 40
Tip 34- Fischer's Classic 41
Tip 35-Knight on the Rim 42
Tip 36- The Triumph of the Two Bishops 43
Rooks
Queens
84
Tip 74 - The Perils of Passivity 83
Tip 75 - A Lesson in Not Hurrying
Tip 76 -Positional Alchemy 86
Tip 77 -The Importance of Calculation 87
Tip 78 -Concrete Play 88
erage player. There are several reasons for this. In the first place, many players take the superficially
The endgame is probably the most neglected part of chess, especially from the point of view of the av
logical, but fallacious, view that it is better to study openings, since if one misplays the opening badly
enough, one will not even survive into an ending. This may be strictly true, but only of very bad open
once one has achieved this, there is no good argument for ignoring endgames any longer.
ing play. It does not need too much knowledge to enable one to play the opening reasonably well, and
Secondly, many players believe that endings are boring. I firmly believe that this is completely
untrue, and, on the contrary, the endgame is the best and most enjoyable part of chess. I hope in this
book to show why this is the case.
Thirdly, the traditional three-hour playing sessions in club and league chess have tended to militate
against reaching very many endgames, and when one did get one, the chance to play it out was usu
local chess which has changed for the better in recent years, and the replacement of adjournments and
ally lost, due to the intervention of that dread figure, the adjudicator. Thankfully, this is one aspect of
adjudication by quickplay finishes means that endgame technique is now more important than ever.
In writing this book, I hope to give the average player a good introduction to many important
ideas and techniques in endings. The positions given include many basic, theoretical endings, and
also a significant number of more complex positions, which illustrate more general points of tech
nique. I hope that this material will not only improve the reader's endgame play per se, but also
stimulate further study. The material I can cover in a book of this size is of necessity limited, but
there is a wealth of fine books on the endgame, and any player who wishes to study further has no
lack of opportunity to do so.
Many important endgame principles are illustrated in the ensuing examples, but it will be useful
here to summarise the main points of endgames:
• Material matters in endgames. This may sound trite, but it is an important point. Whereas in the
middlegame, sacrificing material to open lines and activate pieces is a standard device, it is much
less common in the endgame. While we shall see that tactics and combinations have their role in
the endgame, it is usually only in rook (and some queen) endings that piece activity is more im
portant than an extra pawn or two. So, within reason, it pays to be a miser in the endgame.
• In similar fashion, pawn-weaknesses tend to grow in importance in endings. In the middlegame,
it is frequently a good idea to accept an isolated or doubled pawn, in order to activate one's
pieces and/or open lines. In the endgame, the simplified positions and (normally) absence of
queens tend to make such dynamic play much more difficult to achieve, and consequently static
weaknesses tend to be more important.
• We shall see much in this book on the subject of the 'principle of two weaknesses'. One weak
ness is frequently not enough, and the key to winning many positions is to create a second weak
ness in the defender's position, so as to stretch the defence to breaking point.
• The other cardinal endgame principle which I shall emphasize time and agairi is 'do not hurry'.
The endgame usually has a somewhat slower and less dynamic tempo than most middlegames,
and this means that careful and slow manoeuvring is often the order of the day. Numerous good
positions are spoilt by the player rushing things, when a small piece of preliminary care would
have eliminated all of the opponent's counterplay.
• Finally, it is important to have the right attitude to the endgame. There is a rather dreadful song,
from the Hollywood musical Camelot, called How to Handle a Woman, the crux of the advice
being "love her, simply love her". I don't know about women, but this is certainly the right way
to approach the endgame. As I said above, the endgame is the best part of chess, containing a
INTRODUCTION 7
wealth of depth and beauty, and the more one studies it� the more apparent this becomes. Re
gardless of any specific knowledge it may convey, if this book helps the reader to appreciate and
develop a love for endgarnes, it will have done its job.
Steve Giddins
Rochester, November 2006
Symbols
+
++
check Echt European team championship
# IZ
double check Ct Candidates event
checkmate interzonaJ
!! brilliant move Z wnal
! good move ECC European Clubs Cup
!? interesting move OL olympiad
?!
tt
dubious move jr junior event
? bad move team event
?? blunder 1-0 the game ends in a win for White
Ch championship 1h-1h the game ends in a draw
Cht team championship 0- 1 the game ends in a win for Black
Wch world championship (n) nth match game
Wcht world team championship ( D) see next diagram
Ech European championship
Bibliography
Many of the positions used in this book were taken from my own endgame files, collected over the
past 20 or more years. Other specific references used include:
Fine:Basic Chess Endings
I also drew on many individual players' game collections, notably those of Botvinnik, Smyslov and
others.
Acknowledgements
Thanks are due to John Saunders, Editor of British Chess Magazine, for permission to reproduce
some material, in modified form, which originally appeared in that journal. Gerard Welling's
splendid chess library supplied at least one reference which would otherwise have eluded me, as
also did Yochanan Afek, while the Gambit production team did their usual first-rate job.
This book is dedicated to the memory of the late A.J. ('John') Smith, for his friendship, his incalcu
lable contribution to my chess development, and above all, for passing on his own deep love of the
endgame. Sorry I wasn't there at the end, John.
8 101 CHESS ENDGAME TIPS
_- - - - - -]
r :
�p-�--- Defying Euclid
We ate all taught at an early age that the short This same idea crops up in many practical
est distance between two points is a straight endings, such as the following:
line. However, there are some important differ
ences between chessboard geometry and its Eu
. - . .
� • • =
clidean equivalent.
w
• • . a �- - . - .
� • • • m .
�·- �-·�·
.
• • • •
w
·- � - . .
� . . •• -�- - .
• • • • D m B �,
� . . . . ·-- -
• • • • Em. Lasker - Tarrasch
�·='__L-_ St Petersburg 1914
. . - -�
� • • •
-
-�·
w
Wfi �
� � •
• • • •
. . . �,
� . . .
. . - .
However, after 40 h4 <i>g4 Lasker played
41 <i>g6! threatening 42 h5. After the forced
�- - . - 41 �4 the white king had gained a tempo to
.••
[_ --- �- - -1
�p� The Gentlemanly Art of Shoulder-Charging
Another aspect of the chessboard geometry seen This same idea crops up in many endings,
in Tip 1 is the use of one's own king to obstruct including some spectacular endgame studies.
the enemy king's path. By marching on an indi Here is a typical example:
rect path to its destination, the king can, as it
were, 'shoulder-charge' the enemy king out of
the way.
N. Grigoriev
Shakhmatny Listok, 1931
. . . �
�·· • •
n
B
u • -
- • �
• • • •
. . . �
� . . .
. - - . �
�-- • • <it.
This prevents the black king from getting to 5 'itd3
•••
d4, and wins a vital tempo. 2 'it>b4 3 'it>c6 �c4 The only remaining try.
6 'ifi>el 'ifii c4 7 'itd2 �b5 8 <ifi>c3 �b6 9 'iii> b4
•••
..
[TIP 3 A Royal Pas de Deux
Timman - Yusupov
Amsterdam (Donner mem) 1 994
�d6 (D)
The Breakthrough
promotes a pawn.
44 f3 45 gxf3 h3 0-1
•••
Kharlov - T. Ernst
Haninge 1992
The pawn breakthrough is such an important Again, White appears to be losing, since 41
idea, and comes in so many forms, that it is g6? hxg6 42 hxg6 �f6 is hopeless. However, a
worth seeing some more examples. typical breakthrough tactic turns the tables:
41 h6! 1-0
1be threat of 42 g6 is much stronger than its
immediate execution. Black cannot stop a pawn
promoting after 42 g6; e.g., 41...f4 42 g6 Wf6
43 gxh7, etc. This structure is quite common
and should be remembered.
Averbakh - Bebchuk
Moscow Ch 1964
white king stops both black pawns. 39 ..b4? 40 a4 achieves nothing, but now
40...b4 is a winning threat.
.
53 f6! 1-0
The h-pawn will queen. 40 �e4 b4 41 �d4 bxa3 42 �c3 (D)
Capablanca - Ed. Lasker White loses the d-pawn and then must move
London ( ojfhand game) 1913 her king, with fatal consequences.
101 CHESS ENDGAME nPs 13
Chigorin - Tarrasch
Ostend 1905 Oops ! As we shall see again in Tip 55, cap
turing is not compulsory i n chess. 46 \!i'xc7 is
In this famous example, Chigorin played 50 stalemate, and White has no way to untangle
gxf6? gxf6 51 �g4 @e4 52 �h3 'iti>f4 and then his pieces.
46 �a6 \!i'c8+ 47 �a5 'ilc7 1/2-1/2
ever, thanks to a stalemate idea, he could have
resigned, since he is losing his f5-pawn. How
drawn by 50 �g4 �e4 51 g6 h6 (5 l ...hxg6 52 In the next, more modem, example, Black
fxg6 f5+ 53 �g5 f4 54 h5 f3 55 h6 gxh6+ 56 proves equal to the task.
�xh6 is also drawing) 52 �h5! @xf5 stalemate.
Hellers - Eingom
Debrecen Echt 1992
Ostend 1 905
14 IOI CHESS ENDGAME TIPS
Aronin - Smyslov
USSR Ch (M oscow ) 1951
The knight is a piece whose activity is always The knight is helpless against the a-pawn.
severely curtailed when it is near the edge of 44 c3 a3 0-1
the board. Because of the rook's pawn's prox
imity to the edge, knights have particular trou
ble fighting such pawns.
Kasparov - Adams
L inares 1999
A. Cheron (end of a study)
.:
Nouveau Traite Com p/et d 'Echecs, 1952 Here too, with his king so far away, the de
fender's lone knight proves unable to cope with
This position is a simple example. White the rook's pawn.
wins by 1 tllg7+! tllxgl 2 h6. The knight can 61 'it>d4 tlla6
not stop the h-pawn, and after 2 � 3 h7! nor After 61... tlla4 White wins in typical fash
ion: 62 tLlc3 tllb2 63 tlldl ! tllx dl 64 a4 tllb2 65
•••
·· ·-· 01 ·
TIP � Deflections
In knight endings, deflecting the enemy knight lbxd2 and 43...'0t>c4? 44 a4 �b3 45 lbb5 �xa4
by a sacrifice is a typical device. 46 lbcl4 only draw.
44 'Itel 'it>d4
Now 45 lbc6+ �e3 is no help to White.
45 c;i;id2 ltJe4+ 46 'it>cl ( D )
B 46c;i;idl �e3.
Barcza - Simagin
B udapest - M osc ow 1949
extra pawn, Black's powerful passed d-pawn, Again the only move; for example, 46...'it>e3?
supported by king and knight, give him all the 47 lbb5 d2+ 48 c;i;ic2 'it>e2 49 lbd4+ draws. It is
winning chances. However, the path to victory essential to keep the white knight from the b5-
is not easy, since White only needs to sacrifice square.
his knight for the dangerous d-pawn and Black 47 'it>d2
would already be unable to win most posi 47 lbc6+ loses to 47...'0t>c3 48 lbe7 (48 tbe5
tions. Detailed adjournment analysis enabled d2+ 49c;i;id1 lDe4 50 lDf3 lDf2+ wins for Black)
Simagin to find a superb winning line, based 48 ...d2+ 49 �dl lDe4 50 lbd5+ 'Ot>c4 51 lbe3+
largely on knight deflections. 'lt>d3.
42 d3 43 <js>fl (D)
••• 47 lbc4+ 48 'ii;ic t d2+ 49 �c2 c;i;ie3 50 lbb5
.••
(D)
43.. M!
The only winning move, threatening 44...d2,
.
50 lba3+!! 0-1
•••
and forcing the reply. Lines such as 43...'it>d4? After 51 lbxa3 �e2 Black promotes his d
44 lbb5+ c;i;ie3 45 lba3! d2 46 lbc4+ 'it>d3 47 pawn.
101 CHESS ENDGAME TIPS 17
Many 4 vs 3 endings on the same side are drawn pawns Black can exchange, the better his draw
(see Tip 42 for a discussion of the equivalent ing chances.
rook ending), but with knights, the ending is 66 tbc6 67 tbg6 �e6 68 f4 �4 69 <M2
cilf.7 70 lbb4 tbc2 71 <oP e2 �e6 72 <iPd2 lbb4
•••
Knight endings are often said to be the closest trick lLl xb5 (or lLl xd5), if his knight strays too
to pure pawn endings. One respect in which far away. However, he now finds an excellent
that is the case is the impoJ1ance of extra space, regrouping for his knight, bringing it to its ideal
and a more active king. square, after which the win is clear.
48 lLl g7! 49 lbd.1 lLlf5 ( D)
•••
Punnett - R. Bellin
British League (4NCL) 200516 From f5, the knight does everything - at
tacks e3 and d4, and remains in touch with the
Material is equaJ and the pawns symmetri squares e7 and d6, so as to cover the potential
cal, but White is lost, because he is too cramped passed white c-pawn.
and passive. Black won in systematic fashion, 50 lbc3 �h3! ( D)
as follows:
44 �c2
After 44 exf4 tbe6 45 lLle2 'it>f6, Black will
regain the pawn and leave White with a weak
ness at d4.
44 <M6 45 ..ti>d2 <Ms 46 lLle2 lLle6 47 M
•••
..ti> g4 48,�e2 ( D)
mm B �
B � - - -
-·-·- .
w • •
�•u•m m
•D D•m••
Black seizes the chance to penetrate even
further.
� � D m 51 f3?
Losing immediately, but 51 lbdl 'it>g2 is
• -
- ·�w
u • zugzwang; e.g., 52 lLlc3 lLlxe3! 53 fxe3 f3t.
� ----- - etc. This tactical threat of ...lLlxe3 is another
reason why the black knight stands so well on
White has guarded all the approaches for f5.
now, and Black must aJso watch for the tactical 51 �g2! 52 fxe4 f3+ 53 <Ji>d2 f2 0-1
•..
101 CHESS ENDGAME TIPS 19
Botvinnik - Riumin
Moscow 1936
53...'iii> e6 54 ll'lb5.
54 <Jr>e4 .i. f6 55 ll'l bl 'iii> d6 56 tbaJ 'ifi>e6 ( D)
w �
,v, - ··�
� -·
- 56 ...'iii>c6 57 Wf5.
. . . �
� - m - m . �
.� . . �
�LS- • nr-o... n
w
dwd
LS�B�
� � -
� �-� �
--· -
Botvinnik writes: "Although White has the
upper hand, it is not so easy to win the position.
White therefore continues to wait, in the hope
of some sort of inaccuracy on Black's part - a
method of play in the endgame which I ob 57 ll'l b5 a5 58 ll'l c7+ �d7 59 ll'l d5 .i.b2 60
served in the play of Capablanca himself." ll'l b6+ 'iii>c6 1-0 -
42 ttJc4+ W d5 43 �e2 �e4 44 lDdl+ �5 After 61 lbc4 and 62 'itif5, the white king en
45��e5 46 g4 ters decisively on the weak light squares - an
Taking f5 from the black king. other triwnph for the two-weaknesses principle.
20 101 CHESS ENDGAME TIPS
14
[-TIP
----- -- ] Activity is King
Kamyshov - Zagoriansky
Leningrad ( Trade Uni ons) 1938
such as g5 or f5.
38 lbcs 39 g5 lbb7 40 lbe4 c.t?b6 41 �c4
•••
We have already encountered the concept of This preserves the possibility to go to either
'shoulder-charging', when one side's king gets d6 or a5, depending on which route the black
in the way of its opposite number. The creation king chooses.
of a barrier, to prevent the enemy king from ap 1 � 7 2 a4
...
proaching the crucial area of the board, is an The two variations then run as follows:
other common endgame device.
2 �e8 3 a5 �d8 4 i. d6 �c8 5 a6 ( DJ
.•.
0. Duras
Deutsche Schachzeitung, 1908
2 �e6 3 a5 �d5 4 a6 �c6 5 i. a5 ( DJ
•••
1be type o f barrier idea seen i n Tip 15 often This involves three steps: put the white king on
arises in more advanced form. f8 (shutting out the black kfug entirely), the
bishop on h5, and then bring the white king
back to f6.
74 <M7 ..tc4+ 75 <Ms ..td3 76 .ie8 ..te4 77
..th5 ..td3 78 w ..te4 79 <M6
Mission accomplished.
79 ..td3 80 .ig6 ..te2 81 ..tc2 ..th5
•••
.t.• • = �
� • • D
. . . �
� . . .
. . . �
-- - -
The black bishop cannot get to the e8-h5 di
agonal in time: 75... .ic4 76 g6 .ib3 77 g7+
�e8 78 ..tg6+ �d7 79 ..tf7 and White wins.
The point: the black king is cut off. 75...�e8 is a tougher defence, as 76 g6?? al
72 i.e4 73 g5 ..td3
•.• lows 76....ic2, but White wins by, e.g., 77 rl;g7
Now White must drive the black bishop off ..te2 78 1;h6 .ic4 79 .ibl �e7 (79... .if7 80
the b l -h7 diagonal by playing his bishop to g6. ..tg6) 80 g6, etc.
14 l0 l CHESS ENDGAME TIPS
l!IP 17
r.-----J Bishop and Wrong Rook's Pawn
Hebden - Mortazavi
British Ch ( Norwich) 1 994
l...b6 2 a6.
2 .tb6 �d6 3 �c4 'itc6 4 �b4 'iti>d6 5 �b5
'itd7 6 �c5 �c8 7 .ta7 ci;;c7
7 . . b6+ 8 �xb6, or 7 ...b5 8 a6.
.
1'2-1/2
87 ..i.c7!
••
Taimanov - Fischer
Buenos Aires I960
-- --- �
w � - - -
- - - �
� -·- -
m D -·�
� -�- D
m m m �
White has two pawns fixed on dark squares,
which is enough to cost him the game.
� - -----="'-
' ----'
--
4S <itd7!
••. 54i.e3+
A typical idea. Black cannot penetrate on the 54 �e2 'iir'c 2 is no better.
kingside, so he plans to widen the front by play 54 �dl SSi.f2
.••
ing his king to b5 and then advancing ...a5-a4. 55 i.f4 i.b4 56 i.d2! is a nice try, pointed
This will open a path into White's position via out by Panchenko, but it does not save the
the queenside. The drawback to the plan is that it game. Panchenko's analysis continues 56...i.e7
involves exchanging a pair of pawns, in a posi 57 i.f4 'iitel 58 �e3 i.b4 59 i.e5 i.d2+ 60
tion where they are already thin on the ground. �d3 i.g5 winning.
However, Kramnik has judged the position to a 55 i.aJ 56 ..t>e3 i.ct + 57 'it>d3 i.d2 58
•••
nicety, and realizes that he can still win, even i.e3i.el 59i.f4i.f2 60i.eS ct>et ( D)
with only two pawns each.
46 'Ot>e2 �c6 47 �d3 <itbS 48 <itc2 a5 49
�d3 a4 SO bxa4+ 'Ot>xa4 ( D)
2 9 .i. b2 g S ( D)
There is no defence to the plan of ....ie7 and
...h4. .
30 .i. cl?
White's only clear error, but it costs him the
game. He presumably missed Black's 31st.
Salov gave 30 �d3 !, when 30 ... g4 is met by 31
h4. White would then have little to fear. 42 .i.e7!
••.
One weakness is often not enough to lose, and typical example of the kingside sacrifice, set up
opening up a second front is the key to winning by White's 40th move) 47 �d4, when Black is
·
Miles - Mariotti
Las Palmas 1978
40 b6!
Creating a new weakness at h7. White now leads to another zugzwang after 47 a4 � d6 48
has ideas of getting his bishop round the back to �d4 �e7 49 .ic6 �d6 50 .ib7, and White
g8, or sacrificing on g6. Miles assesses the po wins.
sition as drawn if Black can play 40. .. gxh5 41 47 exd4+ �d5 48 .txf7+ <ot>e4 49 d5 �4
gxh5 h6, since Black only has one weakness, (D)
which he can defend adequately.
40 .tb5 41 f4
•••
-- - - �
B � B.t.B A B A
- - -·�
�
� �··
� � � n
a�.aRe• •
� � u .
B.tB B •
Black seems to have achieved some counter
play, but a pleasingly thematic tactical blow on
Donner - Smyslov
Havana 1964
The difference between having a healthy ma White's plan is to improve his bishop as
jority and one which is crippled, and cannot much as possible, and then play g4, creating a
produce a passed pawn, can be enough -to de passed pawn on the kingside.
cide the game. 40 i..e3 i..d 6 41 i..g5 i..eS 42 i..e7 i..d4 43
i..dS i..c3 44 i.b6 i..b4 45 g4 ( D)
. ---- �
B �. • • •
- · · •••
m • •
� - •.•.
� -fj,� ·/. - � �
� · · · � -�
• • • •
�1-- - . - .. •
45 .i..c 3
••
. - - � -�
m ·--w a � . . . �
w �. - · • . ------
•m• ••·· �
- �•.•
•. .
White's final winning plan is to put the
bishop on d8, exchange on h5, and then bring
� - � · . �, his king to the centre. Black cannot both stop
�. B • � D� the h-pawn and defend his own a-pawn (two
• m • •
weaknesses).
48 fxg4+ 49 fxg4 i..el 50 i.d8 'iii>h 6 51
� - -- .L_
•••
Emanuel Lasker wrote in his Manual of Chess The key move. The advance ...b5 will leave
that one should "...distrust a pawn move, and White a very unpleasant choice.
examine its balance sheet carefully". Pawns do 26 'lii>e3 b5 27 axb5
not move backwards, so any mistaken pawn ad This grants Black a potential outside passed
vance is irreparable. pawn, but if.he allows Black to exchange on a4,
he will be unable to defend both the a4-pawn
and the c4-square. Tartakower points out that
Black also has the idea of playing ...b4, so White
must guard against the black king's entry on d4.
27 cxbS 28 g4 h6 29 h4 .t.d7 ( D)
•••
G. Thomas - Tartakower
Hastings 194516
33 b4! 0-1
•••
stop one pawn, and his king the other. White 62 iLe7 <t>xh4 63 g6+ 'ili>g4 wins for Black.
then simply brings his own king round to sup 62 'ifi>xh4 63 'ia>d3 'ia>xg5 64 'ili>e4 h4 65 'ili>f3
•••
Spassky - Jonsson
Stockholm 1 969
In the absence of two widely-separated passed Black does all he can to prevent White from
pawns, the other main weapon in opposite carrying out his plan. White's king is tied to f3,
coloured bishop endings is to create two con and he cannot play f4, because then he will
nected passed pawns. never be able to force the capture ... gxh5; Black
will simply leave his bishop on dl and answer
h5 with ....i. xh5. White therefore needs to sac
rifice the h-pawn, in order to force ... gxh5, but
first he regroups his pieces.
45i.d4 rJ;f8 46 �e3 rJ;f7 47i.e5 �e6 (D)
Smyslov - Stein
USSR Ch (Moscow) 1 969
-
� 27- J
TIP
---- - -
Barrier Reefs ( Part 3)
We have seen two examples of barriers already. 35 . .Wf5 would draw, since it keeps the white
.
Here, two more are involved. king back. Yanofsky then gives the illustrative
line 36 i.f8 g6 37 �d4 i.g2 38 �c5 �e6,
drawing easily.
36 �4! g6 37 g4! hxg4 38 �g4 (D)
Euwe - Yanofsky
Groningen 1946
28 i.c5!
Winning another pawn, since after 28 ...dxc5? The attempt to bring the black king to the
29 a6, the pawn queens. However, Black should queenside to relieve the bishop fails after
still draw. 38 ...'it>d? 39 'Ot>g5 i.e4 40 h4 'iitc 8 4 1 a811'+
28 i.dJ 29 i.xd6 i.xe4 30 a6 cS 31 i.xcS
••• i.xa8 42 'it>xg6, when the two distant passed
hS 32 �2 i.dJ 33 a7 i.e4 34 g3W e6 35 'ite3 pawns win easily.
(D) 39 'itgS rM7 40 i.d4! i.g2 41 h4 i.hl 42 b4
i.g2 43 bS i.hl 44 i.f6! i.g2 (D)
B
w
28
- ·-·
Pawn Placement
46 b4! 47 �d4
•••
�TIP- 29
- -i]
- ·- · · - - ·
Knight vs Bad B ishop
g5! (D)
Pinter - Timman
Las Pa/mas IZ I 982
0-1
Black will play his king to a5 and then break
Black's only remaining problem is to find a with ... b5, winning easily. The white bishop re
way to penetrate W hite's camp with his king, mains helpless.
101 CHESS ENDGAME TIPS 37
45 f4! 46 'it>e2
••• lZ'ib6
46 gxf4 ltJ<i6 47 f3 gxf3 48 'it>e3 lZ'if5+ 49 Once again, the black knight arrives just in
'it>xf3 lbxd4+ 50 �g4 lZ'ixb3 and Black wins. time.
46 lZ'id6!
••• 58 �4 �g6 59 �4 'iii>r6 (D)
The knight is heading to f5, from where it
will attack all of White's weak pawns.
• • - -�
� • • •.
47 'iii>d3
47 f3 is trickier, but after 47...lZ'if5 48 fxg4 w
lbxd4+ 49 �d3 lZ'if3 50 �f2 lbe5+ 5 1 �e2 f3+
� .
. �
- �, � v
� ••• .
52 �fl lZ'ixg4 (Yusupov), Black should win.
47 lbr5 48 h5 fxg3 49 fxg3 'it>f6 SO h6
m D m �
•••
�g6!
Black's last problem is meeting the threat of
�xb4, creating a passed a-pawn (knights hate
·�· . .
rook's pawns!). Thus, not 50...lZ'ixh6?? 5 1 �xb4 . . . �
and it is White who wins.
51 �d2 lbxg3!
� . - .
A finely calculated move. White's a-pawn 60 �g4 lbas 0-1
appears unstoppable, but Yusupov has it all Both 6 1 'iiif4 h5 and 6 1 'it>h5 �f5 are easily
worked out. winning for Black.
38 101 CHESS ENDGAME TIPS
[ TIP
-· ·__!!_J
� 1-1 Knights are Better than Bishops
at Attacking Weak Pawns
When there are weak pawns to attack, knights Putting another pawn on a light square and
can often be better than bishops, even on an weakening g5. 28... g5 is better.
open board. This is largely because they can at 29 b4!
tack squares of either colour, unlike a bishop. White immediately seizes the weakened g5-
Thus, the pawns cannot 'hide' from a knight, square.
whereas they can sometimes do so from a 29 �c6 30 ttJc3 'iite5 31 g3 h6 32 f4+
•••
Gligoric - Trifunovic
Budapest 1 948 33 tbdl!
The knight is coming to c4, to drive back the
Black's isolated queenside pawns would be black king.
immune from attack by a white bishop on a4, 33 'ii>d5 34 'ii>d2 'it>d6
If J4.. �d4, the ting will be driven back by
•••
Botvinnik - Tai
Moscow Wch (1) 1 961
30...i.fS 3 l lbd4 i.d7 is better, but White re Not 37 lbf6? ! �e7 38 lbxh7?? f6 and Black
tains the advantage. wins.
37 i.fi 38 g3 (D)
•••
i.- - • �
B '� . . .
. . .
� m m m
� -
, ,
- -�
. . . �
Spassky Fischer . ·�· .
�· . -��
-
rior to a knight, because of its longer range. Black can win the h-pawn by 42 ...'ii>f4 43
Here, White's task is complicated by the fact 'it>c4 'it>g4 44 .i.f3+ 'lth4 45 'it>xc5 g4 46 .i.e4
that there are relatively few pawns remaining ¢ixh5 47 a4, but then his forces are too far from
on the board. the queenside.
35 b4 43 �c4 g4 44a4 tiJg8 45 aS ttJb6 46 .i. e4 (D)
Fixing g6, and setting up a potential passed
pawn by a subsequent g4 and h5.
35 lbc4 36 �e2 ltJe5 37 �e3 'iPf6 38 �4
ttJf7 (D)
•••
, ..34
.. l
! TIP
L___ . -
Fischer's Classic
Fischer - Taimanov
Vancouver Ct (4) 1971
complicated by several factors, notably the sym After 56 ... �a7 any waiting move forces the
metrical pawn-structure and the fact that the white king's entry to c6.
kingside is blocked. On the other hand, Black's 57 'iii>a6 lbc8 58i.d5 lbe7 59i.c4 lbc6 60
kingside pawns are fixed on light squares, with .i.f7 lbe7 61 .i.e8
g6 being especially weak, and this eventually Zugzwang.
decides matters. 61 �dS (D)
•••
62i.xg6!
The crowning blow. White will win too many
pawns.
62 lbxg6 63 �xb6 'iii>d7 64 'ihc5 lbe7 65
b4 axb4 66cxb4 lbc8 67 a5 lbd6 68 b5 lbe4+
•••
Probably the knight's biggest weakness is its Black now has to play 40...lbxd5 and hope
lack of mobility near the edge of the board. for the best. Instead...
40 JW.4? 41 lba4 lbxa4
••
Fischer - Addison
USA Open (Cleveland) 1957
29 .teS!
Paralysing the knight. If it moves, the pawn
ending is lost after the exchange. Consequently,
Black is helpless, as White simply advances his
queenside pawn-majority, while Black's own
kingside majority is crippled by the doubled
pawn.
29 'it>bS 30 'it>d3 g4 31 b4 a6 32 a4 gxf3 33
••.
gxf3 �h4 34 b5 axb5 35 a5! �h3 36 c6 1-0 48 'it>h5 lbf8 49 g4 lbd7 50 g5 hxg5 51
�g5 <itg8 52 i.d4 <ifr>h7 53 h4 (D)
The same idea of stalemating the knight on
the edge of the board occurs in the next example.
53 lbf8?
•.•
[ TIP 3 6 J
-
The Triumph of the Two Bishops
40 �e3
Not 40 ..llxe5? g5+, when Black would draw
easily.
40 ..t>fs 41 'iPd4 liJn 42 i.as
•..
lvanchuk - Kariakin
Wijk aan 'Zee 2006
as to why 2i.s vs i.+ltJ is frequently a much i.c4 liJh8 51 g3 liJf7 52 h4 liJh8 53 .i.d6 liJg6
bigger advantage than i. vs ltJ. It is also the rea 54 .i.e2 liJh8 55 .i.c4 ltJg6 (D)
son why the defender often tries to exchange
his remaining bishop for its opposite number.
White would have few winning chances after
36 ..ll xe8?.
36 ..l:.c6 37 lhc6 ltJxc6 38 �4 ltJes 39 ..llc7
•.
..lld7 (D)
56 e5
Finally creating a passed pawn.
56 fxe5 57 fxe5 ltJe7 58 e6 g6 59 ..llc5 liJfS
.••
Breaking Rule 3.
S6 l:td7?? would presumably have found 65 l:te8.
101 CHESS ENDGAME TIPS 45
A. Zaitsev Hubner
-
Biisum 1 969
82 .l:tdS
••
Step 2.
83 �e3 �b2 (D)
Kochiev - Smyslov
Lvov Z 1978
l:tbl + <;#;a3
Step 1 completed.
82 .U.ct (D)
85 l:tc5
If 85 h6, Rule 4 again comes to Black's res
cue: 85 ...l:tal ! (but not 85 ...l:tgl +? 86 �f5 l:r.h l
87 l:tg7+! �f8, when the king has been driven
to the fatal 8th rank and 88 'it>g6 wins) 86 h7
l:tgl + (only now, since White no longer has a
rook check on g7) 87 �5 l:thl draws.
85 �6 86 l:tc6+ 'it>g7!
•••
check on g 1 whenever the white king occupies Again following Rule 4. Having secured its
a threatening position on the g-file. king from being driven back, the rook returns to
73 �g3 l:tgl+ 74 l:tg2 l:thl 75 'iii>f4+ <M6 76 its best post. Instead, 88 ...l:th 1 is unthematic, as
�g4 'it>g6 77 l:ta2 .l:f.gl+ 78 'it1'4 l:tbl (D) it puts the rook out of play (no flank attack), but
Again, Rule 4. even this draws after, e.g., 89 h6+ �h7 90 �e5
1 01 CHESS ENDGAME TIPS 49
l:.e l + 9 1 'iiif6 'iitxh6. This shows that Black has 92 l:.e5 llal 93 l:.d5 :n
some choice in how he holds this ending. This draws, but 93 ... l:tbl (Rule 4) is the most
thematic course.
94 l:.d4 l:.al! 95 l:.d6 l:.aS+ 96 'itg4 (D)
,-
- -- -- - . . .
w • • . • -
. -
•:• . .
� . ·�· �
• • D •
� . . .
• • • •
' __ . . .
S9 l:.c7+ 'iith6 (D)
96 .l:.al
••
• • • •
B • • = ••
-
. - � .
•:u
Rule 3. • • • •
90 l:.e7 • • • •
90
.
�f6 l:.a6+ 9 1 �f7 �xh5 is a draw.
� . . .
•• • • •
90 . .l:.bl 91 :es (D)
. • : • --� � - . .
B � • • • 106 JlaS!
. . . �
••
� a B<iti>a �
For more on this position, see Tip 37.
B B n .
107 'ii>r7 'iiih6 lOS l:.el l:.a7+ 109 l:.e7 l:taS
� � u 1 10 l:td7 'iiih7 111 l:.dl lla7+ 1 12 �e6 l:ta6+
• • • • 1 13 l:.d6 :as 1 14 l:.d4 'iitgs 1 15 l:.g4+ 'iitf'8
11z_11z
• • • •
• K • ___I_ This may all seem at first sight to be a lot to
learn, but actually, the Botvinnik rules are ef
91. �g7! •• fectively all one needs to know, as I hope this
The king returns to g7 as soon as permitted. excellent practical example demonstrates.
50 101 CHESS ENDGAME TIPS
Petrosian - Keres 51 g4
USSR Ch (Moscow) 1 951 There is no other way for White to make
progress.
Many rook endings with pawns on one side 51 hxg4 52 fxg4 <J;g7 53 'iti>gS :n. 54 l:.e4
.:.n ss hS gxhS 56 gxhs r6+ s1 �g4 .:.n 58
•••
-- - - �
w B m m•m
• -
- • -
-·�
�•: ••-m•�•,
d d �
- • R R
- � � �
zm m D �
� Bt_ lt . • S. lonov - Karasev
Leningrad Ch 1 983
41 f3
The only plan is to create a passed e-pawn. This ending is very similar to the one from
41 .l:.e2 42 e4 l:!.el 43 l:r.b6+ <3;g7 44 l:.a6 the better-known game Piket-Kasparov, Inter
net 2000. White threatens 56 e6. Black can de
••
In the game, Black chose 55 ...l:te3? and lost White's position is cramped by the black h
after 56 'it>g5 .:.e2 57 .:.e7 ! .:.e4 58 e6! (the pawn.
point) 58 ....:.xe6 59 .:.xe6 fxe6 60 h3 ! 'it>f7 6 1 45 g5
�h6 �f6 62 g4 h4 63 g5+ c;t;;>f5 64 q;g7 'ifr>xf4
•••
Stopping e6.
58 f5 gxf5!
58 ....:.xe5? leads to a lost pawn ending after
59 .:.xe5 f6+ 60 ..t>f4 fxe5+ 6 1 ..t>xe5 gxf5 62
�xf5.
59 e6
59 �xf5 l:.a5 60 h4 l:.b5 6 1 �g5 � and 59
@xh5 @f8 60 l:.a7 l:.xe5 are also drawn.
59...f4+! 60 �xf4 �f6
with a draw. Now the e-pawn is passed.
48 .:.b6 .:.ai+ 49 'it;gt f5 50 l:.g6+ cM4 51
If the defender cannot get his pawn to h5 (or l:.h6 �e3 52 h3 e4 53 .:.xh4 f4 54 l:.h8 l:.al + 55
h4 in the case of White being the defender), the �h2 <M2 56 .:.rs
defence is much more difficult, if not hopeless, 56 .:.es f3 57 l:.xe4 (D) (51 gxf3 e3!).
as many practical examples have shown.
• • • • <it;
. . . �
� - -• • - - H
Szabo - Tukmakov
Buenos Aires 1970
8 ..t>b5 l:tal
with a draw. l:tc3 0-1
101 CHESS ENDGAME TIPS 53
Yusupov - Timman
Linares Ct (7) 1992
pawn, and protects the kingside pawns against <iti>e6 47 'iii>e2 'iii>d6 48 <t>f2 c;t>e6 49 lle3+ 'iii>dS
50 .:.aJ <iti>e6 Sl �e3 h4 52 g4 cM6 S3 <t>f4 'iii>g6
54 �3 �gs 55 .:.ai h3 112.112
the black king's raid.
35 ..:.SS !
••
54 101 CHESS ENDGAME TIPS
r = --A1: 1
�� The Strength of the Rook at the Side (Part 2)
hind it. Black's passed pawn is the more danger 54 :cs+ 'ifr>dl 55 l1a8 l:d2 and ...�c l -bl is
ous, but subtle play is required in order to win. winning for Black.
44 l:r.b5!
••• 54 'ifr>b3
•••
57 .:d2!
••
[TIP-.- -- --
-·
461
�_J
Karpov's Masterclass
46 l:c4!
The key idea. The rook steps up to escort the
a-pawn, while maintaining its influence on the
w kingside.
46 f5 47 a4 c;t>f6 48 'it>a3 �e5 49 l:c5+! (D)
•••
Karpov - Knaak
Baden-Baden 1992
the rook performs two functions. A subtle manoeuvre, which gains a tempo.
39 l:.aJ!! 52 �es 53 l:tb4 �d5 54 l:b5+ <ifi>e4 55 l:b6
c;t>f4 56 a6 g4 57 <ifi>a5! (D)
•••
57 g3
•••
TIP 47
·-·· ] Shoulder-Charging
We have seen the technique of shoulder-charg assist the rook in stopping Black' s f-pawn.
ing in king and pawn endings. Here, we see However, Black could have prevented this,
how a knowledge of this idea can be vital in had he played. . .
other endings as well. 70 �e4! (D)
•••
.
Like 70... �g4?, this move frees the f-pawn,
but unlike 70. .'0t>g4?, it also blocks the return
path of the white king. Black then draws easily
after a line such as the following:
Alekhine - Bogoljubow
The Hague Wch (19) 1 929
. . . �
76 'it>c4 f2 77 'it>c3 �e2 78 l%e8+ 'ifi>dl!
The shoulder-charging role played by the
. . - -- black king in this last line is clear. Note that
Black's error here cost him a vital half-point in
7S f2 76 l:lf8 'iti>g3 77 ct>e3 1-0
••• a game for the world championship - proof
enough, if any be needed, of the importance of
It is obvious that White won because his thoroughly understanding basic endgame prin
king was able to come back via d5 and e4, to ciples.
101 CHESS ENDGAME TIPS 57
away. Here, that means Black should push the White defends very ingeniously, but Black is
f-pawn and keep the g-pawn. still able to win.
60 'it>g3! 6S ..:ts 66 .:.rs :gs 67 l:.g5 :rs 68 .:.rs
l:.xfS! 69 b8... f2 (D)
••• •
,�
,,,,,�,," �_m m m
w - -
.,,,,.
-�m m m
m m m•m
m m m m
� - - ·
- m m•m
� •
m
� � m �
This is winning for Black, as White will
Now 64 l:.g8 f4 65 �d5 'it>f2 66 'it>e4 draws, eventually run out of checks.
as the white king is able to stop the f-pawn. 70 'itd7+ l:.f4 71 'ii'b3+ l:.f3
61 l:.gS! 7 l ...'ith4 promotes at once.
The toughest defence. By comparison with 72 'ii'b8+ 'it>g2 73 1i'b2 'ithl 74 'ii'b.8+ 'itgl
the last note, Black wins in the line 6 1 b7 f4 62 75 'ii'd4 g3 76 'ite7 g2 77 'ite6 l:.h3 78 'itd5
b81i' l:.xb8 63 l:.xb8 f3 64 'itd5 f2 (D). 'ithl 79 'ii'g4 l:.d3+ 80 'ite4 g11i' 0-1
[· ·--· -· - �
58 JO] CHESS ENDGAME TIPS
w
gxh5, White has a target on h5 to aim at with his
king, and the win is already seriously endan
gered.
48 fxg4+ �e5 49 h4!
Now the passed h-pawn gives enough coun
terplay to draw.
49 �d5 50 h5 gxh5 51 gxh5 (D)
•••
back with his king to h6 and come out via g7. 'iti>g8 57 l:[xf6 a4 58 .:.C2 �h7 59 l:[a2 'it>xh6 60
47 g4+! (D) �2 �g5 61 'it>e3 1/2-1/2
101 CHESS ENDGAME TIPS 59
(D)
kt - - ------ --
B � . . .
�
� iW,1- - i �
iW,1- �
�
� � � . �
- ·�
·.
.
Unzicker - Lundin . . . �
Amsterdam OL 1954
� m m LS B
Here, with the white rook in front of the . . . �
pawn, the position would usually be drawn,
but this is an exception, because of the badly
�- • - ---- =�"'--
"' __J
B
rank to b2 and then out. Black can never take on
f3 because his rook cannot leave the a-file,
thanks to White's last move.
50 '1ti>d3 (D)
r : -----, ,
�p S!_J
-
--
Hollis - Florian
corr. OL 1972-4
support his passed pawn, the white king has to 50 ... <liig4 5 1 l:ld4+ �xg3 52 l::tb4, winning,
travel one file less far over to the queenside. is the point of White's last move.
This in turn means that he will be one move 51 �d6 .:bl 52 <l;c7 l::tc l+ 53 ci;d8 l::tbl 54
faster in getting back to the kingside, after Black �c8 <t>g4 (D)
has been forced to sacrifice his rook for the b
pawn.
40 ..tf1 .:r.b2 41 �el �6 42 f3 .:r.b3 43 'iti>d2
.:r.xf3 44 c;f;>c2 (D)
44 J:tf5?
59....:Xb7+ 60 <t>xb7 h4 he loses by a tempo: 61
••
Stalemate defences do not only occur in king In his day, Ossip Bernstein had tangled with
and pawn endings. Here are three examples of the likes of Lasker and Capablanca, so he had
grandmasters dropping half-points in rook end learnt a thing or two about both endings and
ings, through missing stalemate resources. tactical trickery. Smyslov played:
59 b2??
•••
Shirov - Morozevich
Astana 2001
hensible for the fact that the same trick had pre
viously occurred in a famous game: make it back in time) 94 �d4 l:tc8 95 c4 �5 96
l:.e2 (White is just in time to cut off the black
king) 96...l:.d8+ 97 �c5 (White can win this
position by using the Combined Method - see
Tip 39 for more details) 97 ...l:.c8+ 98 �b5
l:.b8+ 99 'iii>a6 lk8 1 00 l:.c2 'ite6 1 0 1 <Jiib7 l:k5
1 02 'iii>b6 and the c-pawn advances.
90 �g4 91 l:.h2
•••
TIP 53
- - -·- Triangulation
- -- -
� - -·- ·
w m•m m m
� - -·
- LS - m m
� -�- m LS Further direct progress does not appear easy,
m m m m
since Black's rook is tied to defending h5 and
f3. However, with White to move, this position
m _ m m_m_ would already be zugzwang and so Black only
needs to transfer the move to White. He achieves
55 :le8 this by a king triangulation:
The white king will have to blockade the f 64. "'d2 65 :le4 <t>cJ! 66 :lh4 'it>d3 0-1
••
pawn, so the white rook comes back to defend White must lose his rook, or allow the f
the c4-pawn. The alternative plan of using the pawn forward.
101 CHESS ENDGAME TIPS 63
The classic game Capablanca-Tartakower, New By comparison with the previous note, here
the black king comes to f3 , and there are no
checks along the third rank. Thanks to the white
York 1924 showed the power of a passed pawn
on the 6th rank, supported by king and rook.
Capablanca sacrificed two pawns to reach such pawn on f5, nor are there any down the f-file, a
a position, and duly won. Here is a more mod situation similar to that seen in Kotov-Elis
em and even more spectacular example of the kases, Tip 38.
same idea. 46 fS r.t>e4 (D)
f7 :f2+.
e3 A beautiful ending by Rozentalis.
-
64 101 CHESS ENIX1AME TIPS
! � - ]
��5 5 _
..
Don't Get in a Huff
One important difference between chess and Now White has no choice but to make the ex
draughts (checkers) is that, in chess, capturing change himself on e6, since the laws of chess un
is not forced. This can have important conse fortunately do not permit him to 'huff' the black
quences. rook from the board, much as he would like to!
47 l:txe6+ �xe6 (D)
Adams - Lautier
TI/burg 1996 Black now has the opposition and draws.
The remainder of the game is a suitable adden
36 �g4! (D)
material counts, and it is rarely worth giving up Stopping 36 ...f4 and 37...f3.
pawns in order to activate pieces. However, in •••
rook endings, the activity of the rook is critical, Renewing the threat. Black's advantage in
and can make the difference between success or piece activity (both rook and king) makes up
failure. This frequently outweighs purely mate for his material deficit.
rial considerations.
37 h3+
Tarrasch - Rubinstein The only chance, but now Black secures a
San Sebastian 1911 passed h-pawn, which is a new source of coun
terplay.
This is one of the classic examples of the 37 �xh3 38 lhf'S l:txb2 39 :C4
•••
theme. Black is a pawn down, with another 39 a4 l:ta2 40 a5 �g4 41 l:.e5 �f3, threaten
pawn en prise, and seems completely lost. Pas ing ...l:te2+, is a draw.
sive defence by 33 ...l:tb8 would be hopeless, 39-..uul 40 lhe4 (D)
but instead Rubinstein drew by playing actively.
33 l:td2!
•••
40 hS!
•••
-�- - �
connected passed pawns.
�. - - - - - -
- - -
-
lfi.lfi
Although White has two extra pawns, the White has no way to make progress, since 70
passive placing of his pieces prevents him l:.xf5 <t>xh6 is a dead draw. A perfect comple
from realizing the advantage. His king is tied ment to Tip 56.
101 CHESS ENDGAME TIPS 67
[ Tl- - ��
�_J Yet Another Active Rook
38 .l:.d7
Miles understands that passive play will prob
We have just seen two examples where rook ac ••
Andersson - Miles
, Tilburg 1 981
.
� � �
�- . �
- -
� . . .
--
� �
abled him to drive the enemy king back, so that
his own king has also become more active than B •
- � �
-
�� �
its opposite number.
� �- •
• � -
- • LS
w � -- �
�··
38 l:.cS (D)
,: u
B
·�-- ·-•••
. �
•
� . -
� u
- . . �
n ��
. . ··� � -,{_ � �
� i ii B i B LS
.u� � �- �
49...l:.bl
� �
� � d nn
� He also loses after 49...�xe3 50 h6 l:.bl 5 1
�
- u :a3+ �e4 52 �g4, and the rook can interpose
. . . �
on g3 and h3 .
so h6 l:.g1+ Sl �2 l:.ht S2 l:.a6 �dS S3
. . ------- �g3 l:.h4 54 l:.g6 �e4 SS bS �S 56 l:.c6 l:.e4
S7 �2 l:.e7 SS b6 l:.b7 S9 �g3 1-0
68 101 CHESS ENDGAME TIPS
5 -
c.---p - -·9]
�·
When Similar is Not the Same
Drawing on one's experience of analogous po �xc3 <Ji>xe4 4 �d2 �f4 5 �e2 �xg5 6 �f2
sitions from the past is highly valuable, but one �h4, etc.
must always take account of the specific details Here, however, the extra h-pawns mean that
of each position. Here, Botvinnik managed to the pawn ending is drawn after 43 ...l%c7 44
salvage an unlikely half-point by so doing. l%xc3 ! :Xc3+ 45 <Ji>xc3 �xe4 46 �c4 <it>f4 47
�d4 �g4 48 �e5 �xh4 49 �6! (D).
- -- - �
w . - - -
m:m m••
•
� -
�
• m•
n
ui
- - - .
m m mwm
43 J:dS+ - - - .
• - --- _L__
•.
:Xg6+! lfl.lfl
had been reached in Em .Lasker-Rubinstein, St 48 'iti>e3 l%e4+ 49 <M3 Wf5 50 J:tf6+ �xg5 51
Petersburg 1 9 1 4 (the only difference was the
'black' rook being on 'c5'). Lasker had played A valuable lesson in taking the specifics of
1 ...l:.c7, after which 2 l%xc3 loses: 2 ...l%xc3+ 3 every position into account.
101 CHESS ENDGAME TIPS 69
Seizing Space
Anisimov - S. Ivanov
St Petersburg Ch 2002
[��&: 11
�� The Weakness of Weak Pawns
w
<M3-g3-h4.
31 lha6 :hl 32 b4 (D)
Benko - Darga
Tel Aviv OL 1964
rook endings. Benko follows the procedure typ 33 bS cxbS 34 :txe6, when Black can create
ical of such positions. counterplay by 34...l:th3+ 3S 'if.?f2 l:.a3.
Step 1 : tie Black down to his weaknesses. 33 '1t>d4 :tdl+?
17 :tc4 :td6 18 l:ta4 :as 19 :ct a6 20 b3 The last try was 33 ...l:txh2 34 �cS eS !, se
'if.Jb7 21 :tb4+ rj;c7 22 l:g4 curing e6 for the black king, when Black should
Step 2: provoke a second weakness on the be able to draw.
kingside. 34 'if.Je5 :td5+ 35 �6 l:td4 36 e3 lhb4 37
22 g6 23 :th4 h5 24 :14 f5 25 :cS :tb8 26
.•• :ta3 :te4 38 :td3+ 'li;c7 39 h4 (D)
:a5 :tb5 (D)
-- - - -- - �
w - •- -
�
� - � • �
·-·-·-··
'; I. - - · - ·
m m a •
A �- � ft
�
�Q· � u
�- -�D %
�- - - - White's vastly more active king decides mat
Looking for activity. ters.
27 :fa4! 39...cJtb6 40 �g5 �b5 41 llb3+! 'it>c5 42
Better than 27 :txa6 :es+ 28 <Jif3 gS, when 'it>xh5 :tc4 43 llb2 :tel 44 �g5 cJtd5 45 l:f.h2
the rook on a6 is temporarily out of play. 1-0
101 CHESS ENDGAME TIPS 71
checks (answering a check with a check) are a 'ifh2+ <ifiic3 76 'i'c7+ 'iii>d.2 77 'i'aS+ '1i>e2 (D)
key part of the technique in such positions. The
five-piece computer tablebases show that the
w
ending is drawn with correct play, however.
56 'ifn+ <ifiic2 57 'iVf2+ 'it>c3 58 'iff6+ 'ii'd4
Centralizing the queen maximizes its influ
ence, and is another typical device in such end
ings.
59 1i'c6+ <itiib2 60 'ifg2+ <ifiicl 61 1i'c6+ 1i'c3
62 'ifht+ �bl (D)
63 1i'e4
63 'ifh2+ <ifiib l 64 'ii'h l +? 'ii'c l + (the cross
check).
63 b3 64 <ifiih4?
•••
Alekhine - Reshevsky
Amsterdam (AVRO) 1938
S6 'i¥c4!
•••
. . -·�
-0 .0 - --� �, , • • 'm� ,
w �/. . ·· -� - . . �
B
- �
• rui1
· -�% . � . . - -•
.
� ·/. • ,. 8 A . 'p
• • - 'iV �
- 0 .0 ./. - •
� 8 ··· 8 ·%
,£., '• i• ., •<iiiB •
o &, a B�� ,
� . ..
. .
�--- --'l • - -
. .
�
but it is his better-protect d k"mg which ts the
key factor. Note that dou led pawns are often
as is the case here.
·/. . --- .
w •0 •, • 'm•
-
strong de1ens1vely,
& •
.•0 m, • • �� . . .
/.
•, • • -· 80 • . -
- %%�
-� . .
B
· • oA ,•
.
�-
· . �� ��-- - .
�0 .·/. • , .... • •�B 0: ,, ,
- . - .
. � miV_m ,m
�0� .,,. 8,.
8 m, a B • -
Missing the threat.
50 'ii'fi !
• -� - � ����:� :°�� �
ca h o ,
0 · The black queen is
annot ge� out, either to
harass the white king, stop White' s potential
vent Black from setting uP a perpetual. In the
The f-pawns shelter the white king and pre
passed a-pawn' or to get out of the way of its
meantime, White can get on with his plan of own h-pawn.
creatin�a passed pawn on the queenside. 50 g5•••
44 wg8
Not 44...'ii'g6 45 We4!, when Black would
••• 50...h3 5 1 a5 bxa5 52 bxa5 'ii'g2 53 a6 leaves
Black powerless.
soon be forced into a lost pawn ending. 51 aS bxaS 52 bxa5 g4 53 a6 l-O
74 101 CHESS ENDGAME TIPS
r:-- - �
LTIP 6�_1 Exchanges to Real ize a Material Advantage
The normal rule when material up is to exchange policy, and that is what White prepares to do
pieces, not pawns. This is one illustration. here.
30 fS 31 :Cal lDe4
••.
Anton - Lecroq
corr. Wch 1977-81
40 d7! .ie3+
40... ltJxd7 4 1 l:te8+ .ie7 42 lbc6 is winning
Exchanges enhance White's material advan for White.
tage, especially exchanging Black's last rook. 41 'it>f1 .tb6 42 ltJxg6 hxg6 43 d8\i' .txd8
When you are an exchange up, exchanging off 44 l:Xd8
the opponent's remaining rook is often the best and White won.
101 CHESS ENDGAME TIPS 75
Kasparov - Karpov
New York/Lyons Wch ( 16) 1 990
handicapped by his knight's bad position on the 96...tDf4? loses on the spot to 97 .l:.f3.
edge of the board. 97 .l:.e7+ � 98 �es .id3 (D)
89 :a1 .ig4 90 �d6 .th3 91 .l:.aJ .ig4 92
.:te3 .trs 93 cJ;;c7 <M.1 94 �d8 (D)
- --
- - - � �
B .---•••
•••
• �.i.n•
� • m U•
- - - .
� • a •
- - - .
�· - - - 99 .:ta7 .ie4 100 l::tc7 .ibl 101 .id6+ �g8
102 �e7 1-0
94 .tg4
••• .l:.c8+ and �e5 leads to mate.
76 101 CHESS ENDGAME TIPS
Szily - Keres
Budapest 1952
Now both the f3- and h3-pawns are fixed as
Rook + pawn vs two pieces is usually about weaknesses.
equal, but much depends on the specifics, and 43 .:.at 'ite6 44 l:.a6 '>ti>d7 45 :as i.c7 46
who has the initiative. Here White should play llal �c8 47 <M2 1'.b6+ 48 �g2 '>ti>b7 49 :tdl
35 f4, getting his pawns moving, when he would i.c7
have reasonable chances of holding the game. The minor pieces continue to render the en
Instead, he plays passively and allows Black to emy rook impotent.
demonstrate the superiority of the two pieces. so '>fi>f2 �b6 51 �e3 '>ti>aS 52 '>ti>d4 �b4
35 a4? gS! Now we see yet another downside to White's
Now Black's knight occupies a secure cen 35th move - it weakened his b3-pawn.
tral outpost, from which it cannot be dislodged. 53 b2 (D)
In addition, White's e-pawn is fixed on e4, ob
structing his bishop.
36 :t.dl 1'.e7 37 :%.cl 3'.c6 (D)
53 tllg6!
•••
[T1; 68. .. .
The Value of Knowing Your Theory
Szabo - Botvinnik
Budapest 1952
Short - Sandipan
Gibraltar 2006
This ending has been known for many years The key defensive formation, known as the
to be a theoretical draw, but in practice the de Cochrane Defence. The rook pins the bishop
fender frequently loses. Ulf Andersson won it from behind. Black just waits, and when the
against GMs twice in the space of a year, while white king goes to one side, the black king goes
English GM Keith Arkell has apparently won to the other.
the position 1 6 times out of 1 6 ! It is therefore 106 �d4 �bl! 107 1'.b4 .l:.c2 108 1'.d2 �a2
worth being familiar with the drawing tech 109 q;,c13 �b3 110 .l:.hl .l:.c5 1 1 1 .l:.bt+ �a4
nique, which is not really all that complicated. 112 1'.b4 .l:.h5 1 13 .i.c3 l:r.b5 1 14 .l:.at+ �b3
87 �e7 �5 88 �f7 .l:.gl 89 .l:.aS+ ..t>e4 90 1 15 .l:.cl <it>a4 (D)
1'.e7 .l:.bl 91 �e6 .l:.b8 92 .l:.a4+ (D)
�
- %
� •
� -
z
B �•••<ttm •
• �
� . . .
: • • •• �
� . . .
. . . �
. . - . 116 .:Sl+
The defender cannot avoid his king being 1 16 �c4 is met by 1 16 ... l:.b4+ ! , so White
driven to the edge of the board, but this not fa cannot strengthen his position.
tal. 116 q;,b3 117 .l:.gt �a4 1 18 <it>c2 .l:.b7 1 19
92 �e3 93 !/4.c5+ �d3 94 �d5 .l:.d8+ 95
•••
l:.g5 .l:.a7 120 l:.h5 .l:.a6 121 .l:.c5 .l:.a7 122 ..t>d3
1'.d6 �d2 96 'WteS 'Wtd3 97 �d5 �d2 98 .l:.a3 l:.b7 123 :as+ �b3 124 .l:.al .l:.b5 1/2-1'2
•••
101 CHESS ENDGAME TIPS 79
Two rooks roughly balance a queen, but with 46 ..:.Sa6 47 'ili'c3 l:r.a4
••
equal pawns, the rooks are usually stronger. Black wants to get a rook to f4 or f6.
This is especially true if there are weak pawns 48 'ii'c6 :t8a6 49 'ii'e8+ �g7 so 'ii'b5
to attack, since the rooks can double up and at 50 'ii'e5+ l:r.f6 helps Black.
tack them more times than the queen can de 50 .l:r.4a5 51 'ikb4 l:r.dS (D)
••
. . . �
� . • . ·· -
.• . . �
w
� . - .. . - �
mtt •
- . . -��
-
- . � -��.
. . . �
�- - -- - -- -- -
52 'ii'b3
Leko - Kramnik Or 52 f4 :td3+ 53 �2 l:r.a2+ 54 �el :th3,
Brissago Wch (I) 2004 etc.
52 ..:.ad6 53 'ikc4 l:r.d3 54 'Otr>f2 l:r.a3 55 'ikc5
••
Transforming an Advantage
It is often the case that the most effective way to typical, but require good judgement and confi
for dear life, whereas giving it up for some Taking b5 under control and preparing to
other benefit is often the best strategy. drive the black king back with b4+.
41. -.t>d6 42 b4 a6 43 �d4 (D)
••
Gligoric - Trifunovit
Budapest 1 948 One can clearly see the effect of White's
39th move. Now a check on c4 will force the
We saw the earlier part of this ending in Tip black king to give way.
3 1 . Thus far, the weak pawn on c5 has been the 43 h5 44 tt:\c4+ 'it>e6 45 'ittc5 i..e8 46 a5
•••
47 lbeJ!
The final step. The knight comes to d4, at
Exchanging off Black's weakness. The idea tacking f5 and supporting a breakthrough by b5.
of this surprising move is to open a path for the 47 i..b5 48 l2Jc2 'it>e7 49 tt:\d4 i..d7 50 b5
•••
white king to reach d4, and ultimately, c5 or axb5 51 a6 i..c8 52 a7 i..b7 53 tt:\xb5 �d7 54
e5. Such transfonnations of an advantage are tbd4 i..e4 55 tt:\xf5! 1-0
81
r-------J
101 CHt..'SS ENDGAME TIPS
TIP
--
72
-----
Centralizing the King
w w
pawn-structure significant. With queens on the We have already seen this idea in Tip 7 1 .
board, Black has much more chance to work up Although White exchanges off Black's weak
active counterplay, but once the position sim pawn, it is more important that he opens lines
plifies to an ending, White will have a freer for his own king.
hand to attack Black's weaknesses. The text 23 .tdS 24 bxc6 :txc6 25 .:.Xd8 l:xc5 26
•••
32 h4!
Typical prophylaxis. Getting his pawns off
14 l:hdl .ie6 15 .ia6! l:ab8 16 b3 l:fd8 17 the 2nd rank reduces Black's counterplay.
.:.Xd8+ .ixd8 32 :&6 33 'iitc4 l:tc6+ 34 'lfi>b5 l:c2 35 lbe3
••.
[--TIP- 73
-- ----]
- ------
Transforming an Advantage
-- -·- �
w · -
�·. .,
_,.
• •�• • m • m
. -�- -
n -
u •i.•- m
� •�DlDm
R A r:,;;
u o ;;;
_
m •
M •
a_m m a The knight ending gives White excellent win
ning chances, thanks to his extra space and more
27 Jlxd5! exd5 28 e4! active king, ;md he duly went on to win.
101 CHESS ENDGAME TIPS 83
38 g4!
Now the h7-pawn is a target.
38 tbr6 39 ll'icS tl'ie8 40 g5! lbc7 41 i..d3
••.
Flohr - Pirc
Bad Podebrady 1 93 1
Again too passive. In such positions, the de 52...�c7 53 �d4 and the white king marches
fender must fight for space and not allow the in on e5.
'clamping' of his kingside. 37 ...h5 was essen 53 lbxb7+ i..xb7 54 i..xb7 ttJe6 55 i..xa6
tial. lbxf4 56 i..c4 1-0
84 101 CHESS ENDGAME TIPS
TIP 75
[----]
-- - --
A Lesson in Not Hurrying
...cs.
Flohr - Bondarevsky
Leningrad/Moscow (training) 1 939
,v, · - - - · - -- - - �
�·. · •. - -·
w
•
-•- • -- .
••-• - � .
w
� - · �-*-- •-
�u � u � .• . ,v, - · �-*--
u
� un • . •
� m D�m
. . � , • m D�m
8 8 m �
- - �
- -- - - - . . �
S8 a5!
• m . m m:
Aiming to provoke ... a6, leading to a fixed 63 :.b2!
weakness at b7. By contrast, the standard mi See move 59. The plan is l:E.h4, but first he
nority-attack break 58 b5?! is ineffective here, puts Black in a kind of zugzwang and again
101 CHESS ENDGAME TIPS 85
forces a slight deterioration in his piece posi There is no hurry for lbct3-c5, so Flohr first
tioning. improves his king's position.
63 .ltc7
•• 69 .14g7 70 lDd3 c;.t>d6 71 lt:JcS J:r.e7 72 :rs
••
Here, the rook is less active than on the open Wc7 73 e5 J:r.e8 74 lhe8 Jlxe8 75 'ifw>r4 b6 (D)
g-file. It may not matter - indeed, as the game
goes, it probably does not - but it is a small ex
tra plus for White at no cost, so why not have it
anyway?
64 l:.h6+! (D)
76 lt:Ja4!
Suppressing counterplay. This keeps the
black king out and the rest is easy.
76...bxaS 77 bxaS .1Lf7 78 lt:Jc5 1'.c4 79 'itg5
.1Le2 80 'it>h6 'itd8 81 'itxh7 <l;e7 (D) ·
82 �g6
The final stage is to transfer the white king to
the queenside.
82 1'.n 83 'ifw>r5 .1Lh3+ 84 c;.t>e4 1'.g2+ 85
�e3 1'.n 86 'it>d2 �7 87 rlo>c3 'it>g6 88 'it>b4
•••
[.=--..Jt:l
�!J Positional Alchemy
39 g4!
Another typical idea - fixing pawn weak
nesses.
39 'i;e7 40 .:tg2
.••
Gheorghiu - Mednis
Riga IZ 1979
much.
38 'ite3 'iPf8 (D) 44 'i;cS fxg4 45 'i;b6
The king has penetrated decisively on the
w
change on move 37.
� j - :l _ j _ 45 i.e8
•••
·· . ·.
· ...
·� . � Or 45 ...i.c8 46 'itc7 l:te8 47 f5 h5 48 h3 win-
ning.
-� - - -
• �
46 'itxb7
u�·
n . - Now it is all over.
Calculation of short, concrete variations is inte lbd6. This simple line is not difficult to calcu
gral to good technique. late (Dvoretsky records that it only took him
about three minutes). Given that the game con
tinuation is obviously good for Black (his king
is freed), no further thought is necessary to de
cide on 54...l:tb5.
55 '0ti>b7
•••
Kotkov - Dvoretsky
Moscow Ch 1972
B � - - -
- -�-·�
• m•m•o
� u
-
�
� n u � �
�-- - - ·
-·= - �
� - -- , y,
67 J:r.g3!
•••
-- --8[l
----
Concrete Play
40 iLcS!
The same policy. Rather than exchanging
the rooks, which of course would win easily
Kaev - Rovner
Kiev 1938
Schematic Thinking
Another classic technique in the endgame is the white king." (Vaganian). Only now does
thinking in tenns of schemes. White concern himself with exactly how to
achieve his scheme.
42 lbds 43 'iti>e2 �b7 44 e4 dxe4 45 c;i;>e3
•••
Vaganian - Postny
Moscow 2()()4.
58 �c6
58 ...gxh6+ 59 i..xh6 'iti>h7 60 i..f8 'iti>g8 6 1
•••
- - -·-
[
[ TIP SQ Bad Bishops are Often Good Defenders
.
- ·
- w
- - -- .
w � ... . • •
. ... . . .
"' � m . ...
� � � � .JI.
� - � - � -i.-
� n n
��� u u
. . . /. Petrosian - Bannik
� -- - - . USSR Ch (Riga) 1958
Dydyshko - Balashov
Minsk 1 982
39 tt:Jc4?
•••
Pawn-Structure Subtleties
w
B
Browne - Bisguier
USA Ch (Chicago) 1974 Wbile's passed pawns are much quicker. He
woo . Wlows:
20 l:.xf7! 2.S lldl+ 2' «i>h2 J:.d2 27 l:.xb6 l:.xa2
20 'ii'xd4 is more natural, keeping White's Sec lbe earlier note!
pawns intact, but not as good, as we shall see. .21 J.s .D.sn 29 l:lb8+ <l;c7 30 h6 'iii>b6 31
20 Ji'xc3 21 bxc3 gxh6 (D)
•• ci>bl llS_(D)
The ending is going to be a race between 32 g4 b4 33 cxb4 axb4 34 J:.e8 .i:tn 35 �g2
White's kingside pawns and Black's queenside rl.f7 36 g5 :rs 37 h7 l:txgS+ 38 'it>f3 l:th5 39
counterplay. If White had played 20 1Wxd4?! b81i' :txh8 40 lhh8 1-0
101 CHESS ENDGAME TIPS 93
r:�IP---8�J
---;f
L
More Breakthroughs
In lip 5, we saw some tactical pawn break Black had been suffering in a slightly worse
throughs in king and pawn endings. The same position for the whole game.
idea also occurs in other endings. 59 lli6 'ita7 60 h5 'ita6?!
Now Black's position appears lost. 60...gxh5
61 gxh5 'iita6 is a better try, although Black is still
struggling to save the game. Now White pro
duced the familiar breakthrough idea, thereby
securing a decisive passed pawn on the h-file.
61 g5! hxg5 62 h6 <ha5 63 h7 l:.d8 64 l:r.xf7
b5 65 cxb5 (D)
. - --- �
--.
� • · ![ · �
••• ··�
B
=�· • -
• n
B u B
Averbakh - Korchnoi
Erevan 1965 . �
. -�· .
i • • • �
Here, Korchnoi gave his time-troubled op-
•
ponent a very nasty shock:
36 g4!
-- -
•••
.
This forces a passed h-pawn.
37 hxg4 h3 38 1;c2? 65...'hb5
- -
The only hope was 38 f3 h2 39 li:Jf2, al After 65 ...cxb5, White wins by 66 ltg7 l:.h8
though after Korchnoi's 39 ... a5 ! Black should 67 d5 g4 (67...�b6 68 d6 �c6 69 d7 and 70
still win. l:r.g8) 68 d6 g3 69 (fl g2 70 l:r.xg6.
38 J':.c4+ 0-1 " :b7+! � 67 l:r.g7 l:r.b8 68 1;e4 1;b5 69
After 39 'iii'd2 lie l ! the first rank gets blocked ¢>f3 <k4 70 l:r.d7 �d3 (D)
.•
• ll - n- -,- ,
�• ··. - - --
B
.t. . - . .t. m'
m m
��- -�- . .
�· •�B�•
� . - ...
�� � .
Smyslov Ernst � .
u • . • .
� • _m.: a _
-
34 i..bS!
Now the knight is trapped in enemy territory.
The rest is just a mopping-up exercise.
34 a4 35 d6 exd6 36 exd6 l:1d8 37 d7 �f6
•••
Workmanlike Technique
Fischer - Barcza
Stockholm JZ 1 962
47 h4!
Preparing h5, to free the bishop. Black has
lost a pawn and still has no counterplay.
47 b6 48 l:tb5 �b7 49 h5 'it>a6 50 c4 gxh5
•••
51 i.xf5 l:td4 52 b3
The rest is easy.
52...tL!c6 53 ..ti>e3 l:td8 54 i.e4 lbas 55 i.c2
h4 56 l:th5 l:.e8+ 57 ..ti>d2 l:tg8 58 nxh4 b5 59
38 a4! l:tf4 bxc4 60 bxc4 J:txg2 61 l:.xf6+ <l;a7 62 ..ti>c3
Going after the b7-pawn. l:tg4 63 f4 tLlb7 64 'it'b4 1-0
96 101 CHESS ENDGAME TIPS
A Two-Bishops Masterclass
not commit any clearly identifiable errors, but badly tied up, since the attempt to free himself
is slowly ground down. tactically fails: 28 ...tt:Jxb4? 29 i..xd7 lZ'id3+ 30
16 e4 <M7 17 1'.e3 l:thc8 18 f3 .te6 19 l:tcl 'iti>g3 lZ'ixc l 3 1 R.xe6+ winning.
b6!? (D) 27 1'.bS lZ'ixb4 28 .Uxa7+ �g8 29 l:te7 1'.f7
Slightly weakening the light squares on the 30 ltal
queenside. The alternative was 19 ..c4, which
. Preparing to double on the 7th, while the
was recommended by Russian GM Sergei Shi b6-pawn is doomed.
pov. This may indeed be an improvement, but 30 .:as 31 l:td7 .Udc8 32 lh:a8 lh:a8 33
..
Andersson - Gheorghiu
Moscow IZ 1 982
TIP
·
·
[-- · 88 .
- - ---- --
Overcoming the Blockade
42 h3 � 43 f3 'ikc7 44 g4 (D)
w
B
gets in Black's position. Nielsen shows excel on the h-file. This pawn will stretch the defences
lent, workmanlike technique. to breaking point (the two-weaknesses princi
29 l:l.d2 'ili'f6 30 l:te2 ple). We have already seen other examples of
Exchanging pieces usually favours the side non-routine handling of pawns, so as to create a
with the material advantage. passed pawn; for example, Khalifman-Salov, Tip
30 .:xe2 31 'ii'xe2 'ii'd4 32 'ii'dl 'ii'b4 33 20.
45 'ii'c5 46 c;t>r3 'ii'b4 47 �e2 'ii'a3 48 �d3
••
'ii'd2 � (D)
'ii'b4 49 h4! tbe8 (D)
••.
m m m -a m•p•-.a- - �
v, • •••• w v, - •••
m • ••a
w
m m ••a
� -�· - � -�� -
ma
- a� ••
� • � mu
- ·
-
� ���
� a
•
�
"
• � . d-
� R
-�� - .�
q ruu
�u n�� , • • • a
� - - -
- u
� • . m •--H
34 b3 tbf5 35 'ii'd3 tt:\d6 36 tbe2 'ii'et 37 50 'ifd4 'ili'a3
tbc3 'ii'eS 38 'ii'e3 'ii'f5 39 'ii'd4 50 ...'i!i'xb3 5 1 d6 wins for White.
White patiently improves the position of his 51 h5 gxh5 52 gxh5 �g8 53 'iie5 'i!i'f8
pieces. It is clear that Black can never exchange 53 ...lbct6 54 h6.
queens, so he is forced to give ground. 54 tbe4 f5 55 tbg5 tbf6 56 'i!i'xf5 'ii'b6 57 d6
39 'iti>g8 40 a4 'i!i'd7 41 'ili'e5 h5 tbxh5 58 d7 'i!i'd6+ 59 �e3 'ii'e7+ 1-0
Not waiting for 60 'ii'e6+ �f8 (or 60...'ii'xe6+
•..
-- ----,I
r:TIP 89
J
- - -
Squeeze Play
�---- _ J
Aronian - Svidler
Morelia/Linares 2006
We have seen this idea several times already The pawn will be lost anyway after <itid4-c5.
in this book. White sets up a squeeze on the 34 axb4 axb4+ 35 �xb4 .i.d7 36 .i.b3 .i.c6
kingside. 37 �c5 (D)
17 h6 18 h4 tt:\a5 19 g5 hxg5 20 hxg5 l:r.xcl
•••
37 .i.eS?
•••
potential outside passed pawn on the queen 'it>d6 'it>b4 55 lt:JxdS+ <J;;c4 56 'it>eS 'it>d3 57
side, which proves vital as play proceeds. lt:Jf4+ 1-0
101 CHESS ENDGAME TIPS 101
the most impressive examples I have ever wit Karpov had to see this move, and the next,
nessed, as I was present at this event, and before trading rook s. Both 50...'it>c l 5 1 'iPe2
watched the whole game from a few feet away. i.e7 52 b4! and 50...'iPxa2 5 1 �c2 only draw.
Karpov had already outplayed his opponent 51 a3 �cl!! 52 <ite2 i.xa3 (D)
from a very drawish-looking position. Here,
he thought for about ten minutes, and then
played the rest of the moves instantly.
45 .:ld2! 46 l:txd2 exd2 47 i.dl 'iti>d4 48
••
53 b4
The only way to save the bishop, but by com
parison with the line given in the note to Black's
49th move, here White has had to give up the
a-pawn as well, which proves fatal.
53...axb4 54 i.a4 'iPb2 55 �dl b3 56 i.c6
'iti>al 0-1
Beautiful play by Karpov.
102 JO l CHESS ENDGAME TIPS
c -c �--1
�9� Fighting for Space
side and his advantage grows significantly. iLd5+ �d7 54 f3 l:th8 55 .llc6+ �e6 56 b6
38 wg7 39 g5 .:.ad7 40 h4 ..ti>f8 41 h5
••• l:td8 57 b7 l:tb8 58 f4 1-0
101 CHESS ENDGAME TIPS 103
r =---� � 1
�_J The I mportance of Playing On
goes. One can add to this that you don't win by A few vacillating moves by White have given
agreeing draws either. An equal position is not Black a large advantage already.
the same as a drawn position, and many games 31 .:a1 :Xb4 32 lhJ
have been won by a determined player grinding �te is terribly passive after 32 i.a2 i.c4.
on in an objectively equal position. TIIis is a 32 .a4 33 .ia2 .ic4 34 i.bl i.fi 35 i.a2
••
36 lZ'ic2?
Collapsing immediately. 36 <iii>f2 keeps White
on the board.
36 .:Xb2 37 l:r.xa4 l::tc7! 38 'it;f2
••
• • • -.
. -
w - - -. .
-
• • ··· · �
�·• • m
.n·•�· �
� u • • • .:
� o�• • �
� •---• /. ,
This may appear a fairly equal position, but 35 1'.d2 g5 36 l:tb6+ <M7 37 c.Pd3 l:tg3+ 38
in fact Black's superior kingside pawn-struc 'itte2 l:tg2+ 39 �d3 g4 40 e5
ture gives him the advantage. White's passed e-pawn is no use at all, so he
25 f5 26 c;t>r2 c;f;>f7 27 �e3
•.. trades it off to get at Black's queenside pawns.
Note that he cannot himself exchange pawns 40 1'.xeS 41 l:txa6 g3 42 1'.e3
..•
because of 27 exf5? 1'.g3+! and Black wins the A sad necessity, as 42 ...l:txd2+ was a threat.
exchange. 42 l:txb2 43 a4
•••
Too Brutal
'it>d7
Black is totally helpless, and can only await
developments.
35 �a3 �e8 36 <ifi>a4 �d7 (D)
Tartakower - Asztalos
Budapest 1 913
The attempt to get counterplay with 28 . . .d4 Tartakower shows that further passive play
is nicely refuted by 29 tt'lg4 dxe3 30 Ji..g7+ fol by 39 ... Ji.. a8 loses after 40 �a5 .i.b7 4 1 tbe5+
lowed by tt'lf6. �e8 42 .i.c7, followed by �b6.
29 tt'lg4 Ji..e7 (D)
[, 96 · J
I. '--;-· --
The Minority Attack
Martin - Yanofsky
Toronto 1938
back. That may not seem very likely at present, �e4 44 .:r6 :C2+ 45 �e 1 d4, etc., but Yanof
but Yanofsky soon manages it. sky is in no hurry. He can always return to this
23 l:thc8 24 :C1 l:tc5 25 .i.e2 l:tbc8 26 l:td2
••. plan later.
.i.a4 27 Jid3 'ifi>d7 28 �d4 .i.b5 42 :rs �e7 43 .:as l:tc7 44 g4? (D)
Exchanging the bishop which defends the
c2-pawn.
29 .i.xb5+ l:txb5 30 :n l:tbc5 31 �d3 l:tc4
32 g3 a4 33 .l:tcl (D)
Naturally, direct attacks on the enemy king are If40...f6, then 4 1 ..id5+ llJf7 42 l:tagl � 43
relatively uncommon in endgames, but the ab l:f.h7 is crushing. In this, as in other variations,
sence of queens does not invariably preclude the power of White's bishop-pair is central.
a kingside attack, as Kramnik demonstrates 41 :b4 (D)
here.
41 ...f6
Kramnik - Ulybin Or 4 1 ...llJh7 42 :ah l liJef8 43 ..ie4 g6 44
Khalkidhiki 1 992 ..id5 :d8 45 f4 and Black has no defence to f5.
42 l:tgl <j;f7 43 ..td5!
Black is somewhat tied up, but his queenside Avoiding the nasty trick 43 f4? liJh3 ! . Tacti-
weaknesses are defended adequately, and it is cal alertness is always important !
not easy for White to make further progress on 43...'it>es 44 :hs+ llJrs 45 f4 liJge6
that side of the board. Kramnik therefore sac 45...llJgh7 46 ..tg8, or 45 ... llJf7 46 ..ic6+.
rifices a pawn to convert his space and mobil 46 'it>f3
ity advantage into a direct attack on the black 46 ..ixe6 :Xe6 47 llxg7 wins, but there is no
king. hurry - Black is so tied up that he can hardly
36 g5! hxg5 37 hxg5 llJxg5 38 ..ic6 l:tc8 39 move a piece without dropping something.
:ht 'itg8 40 l:aal ! (D) 46...fS (D)
Simply threatening to double rooks on the 47 :lg6! llJcs 48 ..txg7 :C7 49 .txrs 1-0
h-file. Black loses a rook after 49..J:txf8 50 Axf8+
40 llJce6
••• 'itxf8 5 1 :g8+.
108 101 CHESS ENDGAME TIPS
Zugzwang is an important element in many end Now White's passed d-pawn will decide the
ings, and is often the simplest way to clinch a po game.
sition. Here, we see Fischer using the weapon to 27,_<i;gT
perfection, to wrap up a decisive positional ad After 27 ...lt:Jd7, Fischer gives 28 :Z:.c7 lt:Jb6
vantage. 29 .ib3 �h8 30 :Z:.xa6 lLlxd5 3 1 .ixd5 .:.Xd5 32
:Z:.aa7 winning.
28 :Z:.b3 :Z:.f7 (D)
Fischer - Rossetto
Mar de/ Plata 1959
29 d6!
White's trumps are his active bishop, which While punues his initiative energetically,
cooperates well with the rooks, and the queen takiDB advantage of the passive and uncoordi
side pawn-majority. Clearly, the plan is to break nalf.d black pieces.
with c5, but first the black knight has to be di 29-� 30 ::.C7 lt:Jf8 31 l:tbb7 :Xc7 32
verted. dxc7 :Z:.c8 (D)
24 .:aJ!
Threatening to win the a-pawn by 25 hd7,
and so forcing the black knight to unguard c5.
24 lt:Jb8 25 c5 bxc5 (D)
If 25 ... b5, then 26 .ib3 :Z:.f7 2 7 c6 :Z:.c7 28
•..
33 .ib3!
After this, no black piece can move: rook
and king moves allow l:tb8, and knight moves
allow .ie6. Black is therefore reduced to pawn
moves, and when these run out, he will be in
zugzwang.
33...aS 34 a4 h6 35 h3 g5 36 g4 fxg4 37
hxg4 l-O
JO] CHESS ENDGAME TIPS 109
-·----·-· -]
TIP 99
�-- Passed Pawns are the Key
:tb7 �6
Both 27 ...iLd?? 28 c8'ii' l:.axc8 29 l:tdl and
27 ...'iii>d6 28 iLa6 iLd7? 29 :E.d 1 + 'it>c6 30 l:.xd7
'iti>xd7 3 1 c81V++ lose.
28 l:.cb1 ! i.c6 29 l:.b8 l:.c8 30 l:.cl (D)
set up a winning passed pawn on the c-file. Black must lose material; e.g., 30...i.d7 3 1
16 e5!! dxe5 nxa8 l:.xa8 32 i.a6 .i.c8 3 3 l:tbl ! .i.xa6 34
Now the queenside pawns become rampant, l:tb8.
but allowing exd6 is also unpleasant. 31 cxbS'ii' l:.xb8 32 l:.xc6
17 b5 i.e8 18 c5 lbd7 19 lDdS e6 20 lbe7+ Now White wraps up easily.
<j;g7 21 c6 bxc6 22 bxc6 lbb6 23 c7 iLd7 24 32 J:tb2 33 1'.c4 h5 34 h4 g5 35 hxg5+
••
B w � - -·-
m : m .t m �
� �. - m m
-·
-ii.- - �
. - -�
�- - -��
�- - · ---=--
This position arises by force after 16 ...dxe5, 36 'iti>h2 J:lb4 37 1'.b3 a5 38 J:la6 J:lb5 39 J:la7
and it is easy to see that White has a decisive 'it>r6 40 1'.a4 1-o
110 10 l CHESS ENDGAME TIPS
�------ -1
101 CHESS ENDGAME TIPS
TIP
----- -�
l Q li Positional Draw
the world of endgame studies, where some as At once Black commits an inaccuracy. Bot
tonishing examples are to be found. The idea vinnik gives 49 ...h5 ! 50 l:r.b8+ (50 c6 l:r.c3 5 1
arises much less often in practice, but it should l:.b7 lDh6 52 l:r.d7 lDg4 5 3 l:r.xd6 l:r.c 1 + 54 'iii>g2
not be forgotten, as it can sometimes enable l:r.c2+ is also winning for Black) 50 ...'iii>h7 5 1
precious half-point<> to be salvaged from appar l:.f8 dxc5 ! 52 l:r.xf7 exf4 5 3 gxf4 l:r.xe4, when
ently hopeless positions. Black should win the rook ending, since White's
pawns are too weak.
50 c6 l:.c3 (D)
Botvinnik - Keres
USSR Ch (Moscow) 1951
51 l:r.b7! '1;g7?
White's position is lost, but with some help Now it is a draw. There is still a win by
from his opponent, he manages to escape by 5 I ...'1;f8 ! 52 l:r.b8+ 'iii>g7 ! 53 :.b7 f5 ! 54 fxe5
means of a positional draw. dxe5 55 exf5 gxf5 56 l:.d7 (56 c7 'iii>f6) 56 ...� !
48 c5! 57 c7 �e8, etc.
The only chance, using Black's back-rank 52 c7
weakness to set up a passed c-pawn (passed Now it is a draw, as Black cannot free his
pawns mean counterplay !). After 48 1'.f2 lDd8, king and knight without allowing c8'ii', and his
the knight comes to c5 and White has no coun rook: is tied to the c-file.
terplay at all. 52. .:c2 53 '1;gl hS 54 h4 l::tc4 55 'iii>g2
48 .:xe3 49 lbb2 (D)
•
Threatening 50 l:r.b8+.