Ygdrassil TD Group Novaria
Ygdrassil TD Group Novaria
Ygdrassil TD Group Novaria
College of Informatics
In Partial Fulfillment
By
Yggdrasil TD, a tower defense game themed around defending the forest you
call home from enemies known as loggers. As the player, you are given the objectives
to defend and using towers and a character known as hero, while also making sure
none or only limited number of enemies pass the threshold if they do so. The game
focuses on strategy and planning, in an attempt to increase the player’s logical thinking,
Tower Defense game was created for solo players in mind. It can be addicting
due to its extreme flexibility in strategic planning, can be personalized to how you want
to achieve the objective, and easily observable, easy to spot if something can go wrong
or is going wrong. It provides a variety of systems even if most tower defense have
different mechanics, core objective are similar. While most Tower defense games base
their storylines on sci-fi or fantasy, it rarely incorporates real world issues that the
The tower defense genre was born out of 2 existing genres; puzzle games and
real-time strategy. It incorporates the action and planning but you can sense that there
may be a perfect solution for the challenge at hand. The first tower defense game that is
generally agreed upon is Rampart, an Atari 1990’s arcade game. However, the genre
blossomed around 2007 when 3 tower defense titles; Flash Element Tower Defense,
Desktop Tower Defense, and Bloons Tower Defense took storm on Flash games sites.
During the early days of browser flash gaming, tower defense games were readily
available and easy to play, with some having the options to save your campaign to
continue at a later time. Later features like fast-forwarding, adding Heros or characters
helped it grow further. Games like Kingdom Rush, Elements TD and Bloons TD are
In general, tower defense games were created at a time when arcade games are
predominant, while it grew when the internet started to become a norm. From creating
easter eggs, and features allowed certain Tower Defense games to have massive
franchises of their own. With many people playing tower defense game as a past time,
the opportunity to introduce real world issues can help tackle awareness in a fun and
engaging way.
effects, and use it to remind the players of the possibilities of such activities. The game
attempts to engage players in a medium that is fun and interactive, while also imparting
knowledge and awareness about real-world issues, mixing sci-fi and fantasy to enhance
the storyline.
General Objective
The aim of Forest under siege, is to create a tower defense game that is fun and
interactive for the user, while providing knowledge and awareness about the
environment. The game implements single players to strategize create towers to defend
b) To create a strategically challenging game that may improve the players real-time
decision making.
and awareness to the players about real world environmental issues and situations
in a fantasy setting.
d) To evaluate the acceptability of the program based on the ISO/IEC 25010 standard
The study should include the units, buildings, pathways, and objectives to
defend. The buildings are limited to their unique specializations that have their own
advantages and disadvantages. Our project will use Photoshop and Unity game engine
and will be limited by their technological advancements. The game will run under a
Respondents of the study includes players who have played the game. The
respondents will be limited to individuals that have the capacity to run the application
the game.
is not intended, even those who have access to the encrypted data; to safeguard private
data and the information carried on computer networks; and avoid losses from theft of
End-users: The study aims to provide enjoyable video game, while also adding
challenges for its users and spread awareness and information about the
environment.
Researchers: The study will increase their knowledge and experience regarding
their skills database management systems and game development and its
Future Researchers: The study can help future researchers in their own capstone
database management systems, and game development projects; our paper can
researchers, game developers, and studies gathered from articles, books, and other
sources such as the internet, all of which are required in defining the concept of our
game creation. The software compatibility issue is required in the creation of Forrest
under siege. Several game development methodologies are widely reviewed and
study.
The researchers chose to include this work in this section because it discusses
how selected short stories blended ecology and aided them in creating an entertaining
degrees, formal components such as location, plot, conflict, characters, and theme can
provide a point of view. However, conflict is the most visible manifestation of ecology.
Depending on the circumstances, the dispute may involve one of two things: either
specific attitudes toward nature and the environment are at stake, or the environment
more than just a framing device. Characters from the story were used as examples of
nature or ecology in a few instances. Concerning the theme, a close examination of the
details revealed by the plot reveals that the short stories approach the subject of
ecology in a variety of ways. The pieces as a whole do not promote a particular rigid
Tone also played a role in the ecological content of the short stories. It's worth
noting that these tones typically reflect the characters' various perspectives on nature or
the environment. However, it is clear that the characters' attitudes tended to be negative
because the majority of these tones have negative meanings. Using Pope Francis'
insights from Laudato Si has been extremely beneficial in this regard. By contrasting the
the study maintains a positive image of ecology through its long-term stability, genuine
One of the main goals of this study, unaffected by the authors' backgrounds or
ideologies, was to evaluate how specific works dealt with the theme of ecology. The
literary creations of authors who actively promote ecological awareness may also
benefit literature and environment studies. One of the primary goals of this research
was to evaluate how various works addressed the theme of ecology, regardless of the
authors' backgrounds or positions. Consider the works of authors who actively promote
count, the development of games with entertaining story lines and challenging missions
is on the rise. However, games that can be used for educational purposes are becoming
more popular. While other games aim to improve a user's hand-eye coordination,
communication skills, and on-the-spot decision making, educational games aim to not
only impart knowledge, but also to raise awareness about the game's main premise.
goal of creating an environmental awareness mobile game that assists its users in
developing the habit of cleaning and maintaining the environment. The game trains its
players' minds to do the right thing, such as proper waste segregation and disposal. It
also gives environmental educators ideas for how to approach these topics in a way that
does not rely solely on attitude measures and abstract knowledge. The developers used
the Agile scrum software development methodology, which is one of the most widely
were able to create a 2D game that can provide specific information about different
types of waste, the procedure for its segregation and disposal, and awareness of how to
properly maintain the environment and understand how fragile it can be.
piece of information about the game's topic, so they were only able to put certain
information and scenarios inside the game. This aids the research in resource
management in terms of how much information they can incorporate into the game with
the limited resources they have, as well as how to make the information easily learned
by players.
developed by Jan Allen Villanueva, Jea Glory Arsenal, and Klint De Jose students from
De La Salle Ozamiz City. The objective of the game was to search for World War II
relics in the Philippines that could possibly be used as an alternative to studying history.
The game's objectives was to associate significant events that occurred in the
and enjoyable game, get to know the Philippine heroes and their contributions during
World War II, and to acquire knowledge about World War II in the Philippines. The
game concentrated on the topic of recognizing major events that occurred in the
Philippines during World War II and the heroes who were involved. This game was only
available in the Philippines, and it was designed to help high school students learn more
about World War II history. The developer’s objective was to create an enjoyable
application software that was available in the majority of Android phone systems and
Android systems. Their goal was to provide players with application software that would
assist the player in remembering the most essential terms and history in the Philippines.
2.1.4 Central Mindanao University First Person Shooting Game Capstone Project
This research looks at The Last Human Bot, an open-world action sci-fi FPS
game. Players will navigate an open environment in the aftermath of a disaster while
controlling X51J6, a Human bot tasked with saving humanity. The Last Human Bot, a
first-person shooter video game that pits players against hostile Super robot Zombies
and cannibalistic creatures, is the result of the Corona Fungus, a microbe that kills
many humans by transforming them into walking corpses that eat other humans. To
defend themselves against these threats, players use firearms, homemade weapons,
and stealth.
the use of 3D assets, which are created and produced in 3D rendering applications
such as Maya, Blender, and others before being loaded into the game engine. As a
result, a good game engine must support a variety of import formats. The game engine
provides several capabilities to make the imported asset appear realistic, including
development. The situation or the player's behavior will be recorded and carried out in
accordance with the player's weaponry selection. The games contain software that can
write pre-written scripts that are used to incorporate AI into video games. For example,
how our character reacts when they run into a wall or come across an animal. Rather
than writing complicated code, creating a tree of behavior nodes is a much easier way
"Physics engines" software allows for reasonably precise calculations. Most real-
world physical systems, such as rigid body movement (which will be done effectively in
a later chapter using Unity 3D), soft body mass and velocity changes, fluid dynamics,
and bounciness, are simulated. The most recent gaming engines include these
sophisticated engines. They are mostly used in video games, which are frequently used
the core piece of software that allows for the creation of video games. They provide
features such as artificial intelligence and animation. Game engines handle visual
Education
student engagement in the classroom. "The problem with education is that we must
change the student's external drive into an internal drive-in order to increase the
and nurture new creative thoughts." (Bandura, Freeman, and Lightsey, 1999, p.
games. Using them in real-life situations motivates the user. To produce this knowledge,
learning activities that presented ideas and led students to a learning target, rather than
games designed solely for students' enjoyment, were created (Pho & Dinscore, 2015).
Developers must consider the user's motivation, involvement, and effectiveness when
al., 2015). The difficult part is striking a balance between regular assignments, in-class
lessons, and games once they have been properly integrated into the system. The most
however, this method may become overly reliant. Students are not allowed to use
games to study, they may become less focused (Faiella & Ricciardi, 2015). Even if there
are advantages, games are still in their early stages of development, making it difficult
to predict long-term learning outcomes due to a lack of empirical evidence to back and
role in education, the way teachers present courses, information, and curriculum has
According to Baoyi Zhang (The Author), in terms of revenue, the gaming industry
has surpassed the film and music industries. The researchers agreed because it piqued
their interest to create one. Tower defense has been popular in recent years, attracting
researchers should be knowledgeable about how to make a game more appealing and
pleasing to users, so the game developer should also provide statistical data on how to
stay current with market trends. Many studies, data, statistics, and so on. are available,
but none have thoroughly examined the effectiveness of tower defense in attracting
players.
According to Baoyi Zhang, a game designer should always be thorough when
challenging game. Tower defense is more than just placing turrets and watching them
fire at enemies; it's also a strategic game in which you must calculate and measure
curves to determine whether they are slow or fast at that point. Tower defense also
teaches you to make good decisions by carefully positioning your turrets. According to
Brich, a researcher mentioned by the author, tower defense games can elicit certain
result, reducing player frustration (Zhang 2018). As a result, the researcher concluded
game elements designed to teach players specific skills, knowledge, and attitudes.
healthcare, marketing, and other industries. These games are effective in that they push
the player to their limits in a way that is safe for experimentation while also being
recreate in reality, serious environmental management games can help players better
understand the practicality of environmental sustainability and its challenges. It is
There are still issues with how games are reviewed and evaluated, despite the
fact that serious games are associated with better learning and cognitive development.
There are various approaches that can be taken to evaluate the efficacy of serious
games, but they differ significantly across environmental studies. Some of the
database for Serious Games for locating and obtaining information, and a standardized
Literacy)
Despite the fact that there has been significant growth in the environmental
gaming category over the past 30 years (Reckien & Eisenack, 2013), there is not a lot of
Dickey, 2007; Garris, Ahlers, & Driskell, 2002; Klein & Freitag, 1991; Yang, 2012). As a
result, a well-designed game has a higher chance of attracting more players, increasing
revenue and participation. Poor game design, on the other hand, has been linked to
discontent and boredom (Ferguson & Olson, 2013; Fjaellingsdal & Klöckner, 2019).
Games have the potential to both strengthen and develop existing environmental
games have shown that they improve their players' comprehension (Klöckner, 2015,
p.203; Reckien & Eisenack, 2013; Rieber, 1996; Turnin et al., 2001; Zimmermann,
1990). In contrast to the innovative, enjoyable, and interactive experiences that high-
quality games can offer, many educational games run the risk of becoming digital
textbooks or newspapers (Dieleman & Huisingh, 2006; Gee, 2005; Hamari et al., 2016;
Malone & Lepper, 1987; Poels et al., 2012; Ryan et al., 2006; Sweetser & Wyeth,
2005).
Sometimes people disregard or dismiss games as being less scientific than their
more straightforward, traditional media counterparts. One of the causes of this is that,
up until recently, games frequently presented their instructional basis in a way that was
fairly ambiguous (Madani et al., 2017). Technically, anyone can create a game, but only
a select few significant environmental games have been created in collaboration with
expert game developers and environmental scientists (Reckien & Eisenack, 2013). But
it appears that this is getting worse. Examples of these games include Keep Cool
(Eisenack & Petschel-Held, 2004), Eco (Strange Loop Games, 2020), and Fate of the
developers, environmental scientists, and nonprofit organizations. The games make this
clear on their packaging and on specialized websites and gaming platforms, giving
players some insight into how they were created. Background information and design
process. Additionally, according to Koehler et al. (2016) and Rice (2006), the games
refute the perception that educational games are of lower quality than traditional and
commercial games. Despite the fact that educational games can be fun, it's important
that they also have some educational value (Abt, 1970). According to research, online
and mobile environmental games have the potential to increase players' knowledge of
energy efficiency and sustainable shopping practices as well as reduce the amount of
energy used by home appliances (Gustafsson, Bng, & Svahn, 2009). Up until recently,
many games on the market either took a very simplistic approach to teaching about
environmental issues or impliedly assumed that players already had some background
Environmental games can also help pinpoint the players in interactive dilemmas
of society (Fjaellingsdal & Klöckner, 2019, 2020), because environmental games have
been shown to have interactive and eco-visual properties that can point out the players'
personal impact on the in-game environment (Fjaellingsdal & Klöckner, 2019, 2020),
they can most likely be used to influence players' awareness of consequences and
ascription of responsibility.
Related Works
Devolver Digital for Android, iOS, and Windows. The game was released on March 28,
games, Terra Nil is the reverse - focusing instead on ecosystem reconstruction. Terra
Nil is a complex environmental strategy game in which you must change a desolate
converting dead soil into productive grassland, clean dirty waters, establish propagating
forests, and create optimal habitat for wildlife. Then recycle your structures and leave no
The game Terra Nil is an applicable reference in developing the game because
the concept of the game focuses on restoring the environment and leaving no trace
behind. While the game focuses on protecting the environment from harmful factors
caused by humanity.
Game Studio with sponsorship from Armor Games. The first installment released on
July 28, 2011, gained immense popularity, racking up a total of 70 million plays on
Armor Games alone. Currently, there are 3 sequels that followed the original release,
also gaining immense popularity with the player base. Kingdom Rush is like any other
typical tower-defense game, placing towers on predetermined areas around the path to
destroy or prevent waves of enemies from reaching the objective. Players may upgrade
towers, move units, or use special abilities to help in their defense of the objective while
progressing through the storyline. It pioneered with the introduction of barrack units or
individual units, that unlike other towers don’t actually hit the enemies but instead create
units that engage enemies to hinder them on the path. As levels progress, new tower
upgrades and technologies are also unlocked by gaining stars. Stars are dependent on
the performance of the player, by how many enemies were able to reach the objective.
The game allows at maximum 20 life points, with some enemies while being counted as
1 unit, containing more than 1 life points when reaching the objective. The fewer
enemies to reach the objective, the higher the stars given, which in turn can be used to
further research upgrades to aid you while you progress through the game. Heroes are
also included, a stronger individual character than acts like a barrack unit while also
having special skills to aid in your defense. The progression from start to finish,
unfolding from the basic introduction of the game's unit, mechanics, and objective to the
storyline of fighting the final boss. The game also provides 3 different types of difficulties
to choose from, ranging from casual, normal, and veteran to encourage players on
has an in-game encyclopedia that records all new information when revealed as the
game progresses ranging from towers and enemy units, while also providing basic tips
Kingdom rush is an applicable reference for the game being developed for the
functionalities and game mechanics. From tower creation, tower position, unit controls,
in game guides, and map progression, Kingdom rush offers a lot of features that are of
importance for the tower defense game that can be applied for the development of this
project. There are also some improvements that can be done based on the mechanics
from kingdom rush by making the maps more interactive or more presence rather than
just having paths, making tower placements have buffs depending on status of the
PopCap Games developed and published Plants vs. Zombies, a tower defense
computer game, in 2009. The game was first launched for Windows and Mac OS X, but
it has since been converted to consoles, handhelds, and mobile devices. The player
of zombies advances down many parallel lanes, the player must protect their house by
planting plants that shoot projectiles at the zombies or otherwise harm them. The player
accumulates solar cash in order to purchase plants. If a zombie reaches the home on
The game Plants VS. Zombies is an applicable reference for the game since it is
also a tower defense but only uses plants and the environment to defend the player
from enemies that are invading the player’s house. While the game focuses on
Bloons Tower Defense is a tower defense game that involves players to prevent
those pesky balloons from soaring out of their sight. Players will have to use darts, pins,
and even bombs to pop them before you lose sight of them. The player may prepare
their approach ahead of time for each wave, so utilize the time and money carefully.
The game has only one track and one difficulty level, and the strongest bloons are the
White Bloon and Black Bloon, both of which contain two Yellow Bloons. The Bloons are
highly off-centered, unlike in earlier games in the series. The game was first launched in
Bloons Tower Defense is an applicable reference for the game being developed
for the functionalities and game mechanics. From unit position, unit controls, unit
upgrade, and map progression, Bloons Tower Defense offers a variety of features that
are of importance for the tower defense game that can be applied for the development
of this project.
Cornucopia is a free STEM educational game that can be used in schools and
after-school activities. Manage a portion of land, cultivate crops, and earn technological
simulator in which you manage a piece of land, planting crops based on a range of
parameters in order to satisfy a variety of meal orders. Keep an eye on your water
meter and crop outputs, and earn technological improvements to ensure your farm's
prosperity before the season ends. Cornucopia is intended for use in classrooms and
after-school activities, but it may be enjoyed by people of all ages! The game was
created to go along with Flipside Science, a free series of Eco literacy courses and films
targeted for middle school teachers. Teachers could find the game beneficial for earth
science, environmental science, or other scientific subjects. Students will learn the
following while playing Cornucopia; Compare and evaluate the water and land resource
requirements of various crops and animal feeding sources. Determine the impact of
changing weather and climatic conditions, such as drought, on water availability and
by growing crops depending on a range of factors to meet a variety of meal orders. The
game could find Cornucopia beneficial for earth science, environmental science, or
other scientific subjects since players will learn to compare and contrast the water and
land resource needs of different crops and animal feeding sources. Determine the
influence of changing weather and climatic conditions on water availability and food
use.
Hardware/Software
Hardware
1 Processor or CPU
Intel Core i3-N305
2 System Unit
GTX 1060
5 Storage Device
256GB Storage
Software
System
2 Unity 2023.1.10f
3 Java JDK 21
Microsoft Windows OS
Microsoft's Windows 10 is an operating system for laptops, tablets, embedded systems,
and internet-connected gadgets. The official end of support for Windows 10 is set for
Unity
Cross-platform game engine Unity was created by Unity Technologies and debuted as a
Mac OS X game engine in June 2005 at the Apple Worldwide Developers Conference.
Since then, the engine has progressively expanded to accommodate a number of PC,
Java
requirements.
Adobe Photoshop
Adobe Photoshop is a raster graphics editor created and released by Adobe Inc. for
Adobe Fresco
Adobe Fresco is a vector and raster graphics editor created by Adobe mainly for digital
painting. Adobe Fresco development began in late 2019. It was originally created for the
Krita
Krita is a raster graphics editor that is free and open source. It is primarily intended for
According to the data gathered by the researchers, video games are an effective
tool for increasing student engagement and learning. Game-based learning is the
learning activities that lead students to specific learning objectives rather than activities
that are purely recreational. The most recent trend in interactive educational games
attempts to combine learning and entertainment, but relying too heavily on games may
result in diminished focus. While there are advantages, scientific evidence supporting
game-based learning and its long-term outcomes is still limited due to its infancy.
Technology has had a significant impact on how teachers deliver courses and
proper processes into the tower defense game. To maximize the developers' resources,
they must be able to present the knowledge and scenario that will make the players
aware of the environment, its fragility, and how they can help protect, preserve, and
flourish through the game. There is a specific way to design a game. The researcher
discovered that tower defense games can evoke specific emotions. Tower defense
games can also be mentally stimulating and improve our decision-making abilities.
It is crucial that they harmoniously balance the project's themes and its essential
gameplay mechanics. The environmental theme shouldn't just serve as the game's
background; it should also enhance gameplay and take the lead in the story. It should
also incorporate literary devices like setting, tone, perspective, conflict, symbolism, and
so forth to keep the audience entertained. By using these devices effectively, the
researchers can create a compelling theme and captivating story that will capture
into a gaming engine. The researchers should focus on visually appealing aesthetics so
that casual gamers can easily notice it. Artificial intelligence is also a key component,
with behavior scripts recording and responding to player behavior and weapon
selection. The use of the physics engine may aid in the handling of realistic physical
simulations. Game engines, in essence, are critical pieces of software for game
Despite their benefits, reviewing and rating serious games presents difficulties,
such as the need for a centralized source, an efficient online database, and established
evaluation procedures.
Programming
Language
Programming environment.
Language
User Needs
1. Bloons TD
2. Plants VS
and Techniques
1. Unity Game
Engine
2. Krita/Photoshop
Technical Literature
Results of Users
Survey
Expert Advice
Software
1. Environmentalist
2. Game Developer
Software
Requirements:
1. Krita/Photoshop
2. Unity Game
Engine
Hardware
Requirements:
1. N/A
incremental development.
Game Based Learning - teaching method that uses the power of games in defining
Serious Games (SG) - Interactive games that allow players to carry out activities,
enabling them to practice skills, achieve aspects, and enjoy leisure activities.
objective from oppositions by building structures that impede or destroy the opponent’s
movement.
Yggdrasil - the game tree that is based on an enormous tree that connects the nine
Processor - processor, also known as central processing unit, is the logic circuitry that
Graphics Card - graphics card is an extension card for a computer that produces a
memory that can be read and modified in any sequence, and it is commonly used to
Storage Device - storage device is a type of computational gear that is used to store,
transfer, or extract data files and objects. Storage devices may hold and save data both
References:
[1] J.M.N. Arbilo (2016). Literature and the Environment: Ecological Perspectives in
[2] A.J.C. Daumar, R.B. Rueles, C.R.I Edma (2022 - 2023). Central Mindanao University
Education
[5] B. Zhang (2018) Exploring the Attractive Factors of Mobile Tower Defense Games
[6] K. Madani, T.W. Pierce, & A. Mirchi. (2017). Serious games on environmental
management
This chapter covers study design methods, as well as other topics. This chapter's
technical design provided representations of how the device's internal and exterior
components functioned and methodology that discussed the data gathering methods
Activity Diagram
Player Administrator
Figure 1: Activity Diagram
This figure illustrates the activities of the player
and the administrator in the system.
Data Dictionary
Field Data Field Constraint Description Example
number of the
player in the
database.
Name varchar 100 Not Null The full name of the Jack H. Ammer
player.
address of the m
player.
d the player.
To further understand the data to be saved and stored in the database. Here is a Data
Dictionary to show each and every field’s name, size, constraint, and the type of data it
should contain. Data examples are also given for better understanding.
Administrator
Field Data Type Field Constraint Description Example
Name Size
Full Name varchar 100 Not Null The full name of the Lance Villanueva
administrator.
administrator.
administrator.
Table 2 shows the data dictionary of the administrator. Containing the field’s name, data
type, and field size. It shows an example of data of the employee to every field’s content
- Mobile Number
- Password
- Username
Ammer m
Anma
- Full Name
- Password
Email Address Full Name Password
Package Diagram
Main
Build Towers
New Game Replay
Upgrade
Towers
Quit
Choose Level Recycle
Continue Level Select Next Trivia
Towers
Display Trivia
Previous
Target Enemy
Trivia
Player Click Drop
Down Menu
Settings Master
Volume
Sound
Music
Settings Volume
Set
Resolution SFX Volume
Give
Feedback Game
Game
Developer
Contact Us S
Developers
Developers
Update
Report Bugs
Game
Feedback
Main
1.1 Level Select – User that chose New Game can only select the first stage
2 User can continue previous game
2.1 Level Select – Users with previous games can select between their completed
levels
3.3 Recycle Towers – removes existing towers and returns currency in lesser value
3.5 Click Drop Down Menu – open in game settings and pauses the game
Settings
Feedback
1 Contact Us – Allows users options to communicate with developers
1.1 Give Feedback – Users can write feedback to compliment or help improve the game
2 Update Game – Developers use given feedback and reported bugs to improve or fix
the game
Sequence Diagram
Phase 1: Concept
Concept, also known as Ideation is the planning stage or first stage in the project
development process, and is used to organize and outline the daily tasks that needs to
be done by the researchers. Each researcher was required to produce their own title
proposal. After choosing a title proposal, the researchers conducted group meetings for
Phase 2: Inception
The Inception phase includes procedures connected to organizing and calculating the
duties of the suggested initiative that covers how to build user stories, learn how to
approve and budget assign tasks, generate user stories, lay out progression, map
Phase 3 Construction/Iteration
In the Construction phase, execution of tasks and activities for the creation of the
project’s product. The developers can work in short iterations or sprints, designed to
make the agile model as efficient as possible by maintaining the initial momentum and
decrease project slowdown chances. Each sprint the developers will complete a set of
tasks, starting from the most important and complex, which in turn they hand over to
testers when finished while the continue to the next set of tasks. Daily meetings will be
conducted to maintain efficiency and discuss progress and identify issues quickly.
Phase 4 Release
In the Release phase, also known as testing, this stage verifies that the software
product meets the requirements that was set by team. It is an integral part of the agile
model and is performed simultaneously with the construction phase. As the developers
continue to complete their sets of tasks, the tester will take over to check for defects or
Phase 5 Production
In the production phase also known as maintenance, is the developer’s way to ensure
that the software continues to meet the standard requirements of the users over time.
This phase is for maintaining the quality, improving performance and addressing issues
Phase 6 Retirement
The Retirement phase emphasizes on delivery the output project to the users, and the
developers to identify and document their findings while doing and finishing the project.