Lec2 StVer
Lec2 StVer
Human-Computer Interaction
Lecture 2
DATE : 15/10/2023 1
Introduction
2
Course Focus
3
5 min x 100
Good design Million = 500
000 000 min /
day = 347,222 H
• bring people to joy. / day.
• help people to make things they care about. = 43402 Person
load / day
• have a positive impacts on the people and society.
• GUIs help us to achieve millions of tasks, create
documents, share photos, connect with family… etc.
Bad design
• Costs lives, money, and time. (medical devices, airplane
crashes… etc.)
• Bad SW designs caused serious injuries and many death.
• Bad design affects people quality of life, assume you have
4
your own situation that affects you for 5 minutes / day.
To Design for people
5
The Power of Prototyping
6
What is the prototype ?
?
• It is an approximation of the design Idea to have a quick
feed back.
• It is something that enable you of improving your design.
• Basic goal of prototyping is the feedback (clients, other
people of the team, …etc.).
7
Protype vs final product
Focus on Goals.
Evolve the designs.
9
When you
The Rights of the prototype move to an
advanced stage
of the design
you don’t need
the prototype
again.
10
Prototype size
• Prototype may be too large.
Sample prototypes
11
Cost of change over the time If you have to
change, then
make your
changes earlier.
This is the
prototype
phase.
Cost
Time
12
Summary
13
Evaluating Designs
14
Questions
15
Usability Studies
16
How to conduct usability studies ?
Usability studies can be conducted in various ways:
• Usability testing:
• one of the most common methods used to evaluate the usability of
a product.
• It involves observing users as they perform tasks with a product and
collecting data on their performance, satisfaction, and feedback.
• Heuristic evaluation:
• another method that involves expert evaluators assessing a
product’s usability based on a set of predefined heuristics or
guidelines.
• Cognitive walkthroughs:
• involve evaluators walking through a product’s design from the
perspective of a user and identifying potential usability issues.
• User surveys:
• another method that can be used to collect feedback from users
about their experience with a product.
17
How to conduct usability studies ?
Usability studies can be conducted in various ways:
• Usability testing:
• one of the most common methods used to evaluate the usability of
a product.
• It involves observing users as they perform tasks with a product and
collecting data on their performance, satisfaction, and feedback.
• Heuristic evaluation:
• another method that involves expert evaluators assessing a
product’s usability based on a set of predefined heuristics or
guidelines.
• Cognitive walkthroughs:
• involve evaluators walking through a product’s design from the
perspective of a user and identifying potential usability issues.
• User surveys:
• another method that can be used to collect feedback from users
about their experience with a product.
18
Questions
19