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Lec2 StVer

Human-Computer Interaction focuses on designing interfaces that are easy to use and have positive impacts. Prototyping allows getting feedback early to avoid designing in the wrong direction. Usability studies evaluate designs through methods like testing users performing tasks and collecting their feedback, expert reviews against guidelines, and surveys. The goal is measuring success and improving the user experience.

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0% found this document useful (0 votes)
12 views19 pages

Lec2 StVer

Human-Computer Interaction focuses on designing interfaces that are easy to use and have positive impacts. Prototyping allows getting feedback early to avoid designing in the wrong direction. Usability studies evaluate designs through methods like testing users performing tasks and collecting their feedback, expert reviews against guidelines, and surveys. The goal is measuring success and improving the user experience.

Uploaded by

rman76039
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SET 364:

Human-Computer Interaction

Lecture 2

Assis. Prof. Abdalla Moustafa

DATE : 15/10/2023 1
Introduction

2
Course Focus

3
5 min x 100
Good design Million = 500
000 000 min /
day = 347,222 H
• bring people to joy. / day.
• help people to make things they care about. = 43402 Person
load / day
• have a positive impacts on the people and society.
• GUIs help us to achieve millions of tasks, create
documents, share photos, connect with family… etc.
Bad design
• Costs lives, money, and time. (medical devices, airplane
crashes… etc.)
• Bad SW designs caused serious injuries and many death.
• Bad design affects people quality of life, assume you have
4
your own situation that affects you for 5 minutes / day.
To Design for people

5
The Power of Prototyping

6
What is the prototype ?

?
• It is an approximation of the design Idea to have a quick
feed back.
• It is something that enable you of improving your design.
• Basic goal of prototyping is the feedback (clients, other
people of the team, …etc.).
7
Protype vs final product

• Their may be some similarities.


• Prototype may be larger.
• Prototyping is a strategy for efficiently dealing with things
that are hard to predict.
8
Advantages of prototyping
• Having fast feedback.
• We don’t need to go long in the wrong direction.
• We as a people can’t estimate all the possible bad
outcomes, we usually consider some fewer options that
we like.

Focus on Goals.
Evolve the designs.

9
When you
The Rights of the prototype move to an
advanced stage
of the design
you don’t need
the prototype
again.

What prototypes prototype ?

10
Prototype size
• Prototype may be too large.

Sample prototypes

11
Cost of change over the time If you have to
change, then
make your
changes earlier.
This is the
prototype
phase.

Cost

Time

12
Summary

Prototypes are questions. Ask lots of them.

13
Evaluating Designs

14
Questions

• How can we measure success ?

• Why evaluate designs with people ? (not Dev. For example)

15
Usability Studies

• A set of research methods used to evaluate:


• How easy a product is to use.
• How well it meets the needs of its users.
• Collect qualitative and quantitative data and provide
recommendations for improving the user experience.

16
How to conduct usability studies ?
Usability studies can be conducted in various ways:
• Usability testing:
• one of the most common methods used to evaluate the usability of
a product.
• It involves observing users as they perform tasks with a product and
collecting data on their performance, satisfaction, and feedback.
• Heuristic evaluation:
• another method that involves expert evaluators assessing a
product’s usability based on a set of predefined heuristics or
guidelines.
• Cognitive walkthroughs:
• involve evaluators walking through a product’s design from the
perspective of a user and identifying potential usability issues.
• User surveys:
• another method that can be used to collect feedback from users
about their experience with a product.

17
How to conduct usability studies ?
Usability studies can be conducted in various ways:
• Usability testing:
• one of the most common methods used to evaluate the usability of
a product.
• It involves observing users as they perform tasks with a product and
collecting data on their performance, satisfaction, and feedback.
• Heuristic evaluation:
• another method that involves expert evaluators assessing a
product’s usability based on a set of predefined heuristics or
guidelines.
• Cognitive walkthroughs:
• involve evaluators walking through a product’s design from the
perspective of a user and identifying potential usability issues.
• User surveys:
• another method that can be used to collect feedback from users
about their experience with a product.

18
Questions

19

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