What Is Computer Vision? What Are The Applications of Computer Vision?
What Is Computer Vision? What Are The Applications of Computer Vision?
Computer vision is a field of computer science that gives computers the ability to see,
understand, and interpret the world around them. It is a rapidly growing field with
applications in a wide range of industries, including:
Self-driving cars: Computer vision is essential for self-driving cars to navigate safely
and efficiently. Cameras mounted on the car's exterior are used to detect and track
objects in the environment, such as other cars, pedestrians, and traffic signs. This
information is then used by the car's computer to make decisions about how to drive.
Pedestrian detection: Computer vision is used to detect pedestrians in real time, which
is important for safety applications such as self-driving cars and traffic monitoring
systems. Pedestrian detection algorithms typically use a combination of techniques,
such as image segmentation and object tracking, to identify pedestrians in images or
videos.
Parking occupancy detection: Computer vision can be used to automatically detect
whether a parking space is occupied or not. This information can be used to help
drivers find parking spaces more easily, and it can also be used to optimize parking lot
usage.
Traffic flow analysis: Computer vision can be used to analyze traffic flow and identify
congestion hotspots. This information can be used to improve traffic management and
make roads safer for drivers and pedestrians.
Road condition monitoring: Computer vision can be used to monitor road conditions
for signs of wear and tear, such as potholes and cracks. This information can be used
to schedule maintenance and repairs before they become a safety hazard.
These are just a few of the many applications of computer vision. As the technology
continues to develop, we can expect to see even more innovative and creative
applications in the years to come.
Healthcare: Computer vision is used to diagnose diseases, detect cancer, and track the
progression of diseases. It is also used to develop new medical treatments and
improve the quality of patient care.
Manufacturing: Computer vision is used to inspect products for defects, automate
assembly lines, and optimize production processes. It is also used to develop new
products and improve the quality of manufacturing.
Agriculture: Computer vision is used to monitor crops for pests and diseases, optimize
irrigation, and automate harvesting. It is also used to develop new crop varieties and
improve the efficiency of agriculture.
Retail: Computer vision is used to track inventory, analyze customer behavior, and
personalize shopping experiences. It is also used to develop new retail products and
improve the efficiency of retail operations.
Security: Computer vision is used to monitor public spaces for suspicious activity,
detect crime, and identify criminals. It is also used to develop new security systems
and improve the safety of public places.
Computer vision is a powerful technology with the potential to revolutionize many
industries. As the technology continues to develop, we can expect to see even more
innovative and creative applications in the years to come.
Orthogonal transformations preserve the length of any vector that is transformed. This
means that they do not change the shape of an object, only its position. Orthogonal
transformations are often used to translate, rotate, or scale objects.
Euclidean transformations are a special case of orthogonal transformations that also
preserve the angle between any two vectors. This means that they do not change the
shape or orientation of an object, only its position and scale. Euclidean
transformations are often used to perform simple geometric operations, such as
translation, rotation, and scaling.
Affine transformations do not preserve the length or angle between vectors. However,
they do preserve the parallel relationship between vectors. This means that they can
be used to shear, stretch, or skew objects. Affine transformations are often used to
perform more complex geometric operations, such as perspective projection.
Projective transformations do not preserve any of the properties of vectors. However,
they do preserve the cross product of vectors. This means that they can be used to
map objects from one coordinate system to another. Projective transformations are
often used to render 3D objects onto a 2D screen.
Here are some examples of applications of transformations in computer graphics:
In convolution, the kernel is a small matrix of numbers that is used to weight the input signal
or image. The kernel is slid over the input signal or image, and the output signal or image is
calculated by multiplying the kernel elements with the input signal or image elements at each
location and then summing the products.
For example, let's say we have an input image of a cat and we want to apply a kernel to detect
edges in the image. The kernel might look like this:
[[-1, 0, 1],
[-2, 0, 2],
[-1, 0, 1]]
This kernel is designed to detect edges by looking for changes in brightness. The negative
values in the kernel will help to highlight edges, while the positive values will help to smooth
out the image.
To apply this kernel to the image, we would slide it over the image, starting at the top left
corner. At each location, we would multiply the kernel elements with the image elements at
that location and then sum the products. The output of this operation would be a new image
with enhanced edges.
Filtering is a more general term than convolution. It refers to any process that modifies an
input signal or image by applying a kernel. Convolution is a specific type of filtering, but
there are many other types of filters that can be used.
For example, we could use a filter to blur an image, sharpen an image, or change the contrast
of an image. The type of filter that we use will depend on the desired effect that we want to
achieve.
Convolution and filtering are powerful tools that can be used to manipulate images and
signals in a variety of ways. They are used in a wide variety of applications, including
computer vision, image processing, and signal processing.
Here are some other examples of convolution and filtering in image processing:
Edge detection: Edge detection is a technique that uses convolution to find the edges in an
image. This can be used to identify objects in an image or to extract features from an image.
Smoothing: Smoothing is a technique that uses convolution to reduce the noise in an image.
This can be used to make an image easier to see or to improve the performance of image
processing algorithms.
Sharpening: Sharpening is a technique that uses convolution to increase the contrast in an
image. This can be used to make an image look more realistic or to improve the performance
of image processing algorithms.
Blurring: Blurring is a technique that uses convolution to reduce the detail in an image. This
can be used to hide sensitive information or to make an image more aesthetically pleasing.
Convolution and filtering are powerful tools that can be used to manipulate images in a
variety of ways. They are used in a wide variety of applications, including computer vision,
image processing, and signal processing.
4. Explain the processing of image enhancement.
Image enhancement is the process of improving the quality and information content of an
image. It can be used to make an image look more visually appealing, to bring out specific
features, or to remove noise from an image.
Spatial domain techniques: Spatial domain techniques manipulate the pixels of an image
directly. This process happens in the image's coordinate system, also known as the spatial
domain.
Frequency domain techniques: Frequency domain techniques transform an image from the
spatial domain to the frequency domain. In this process, Mathematical transformations (such
as the Fourier transform) are used. The image can be modified by manipulating its frequency
components.
Here are some common image enhancement techniques:
Preprocessing: The preprocessing step involves preparing the image for enhancement. This
may involve removing noise, correcting for uneven illumination, or converting the image to a
different color space.
Enhancement: The enhancement step is where the actual image enhancement is performed.
This may involve adjusting the brightness, contrast, sharpness, or colors of the image.
Postprocessing: The postprocessing step involves finalizing the enhanced image. This may
involve cropping the image, resizing the image, or adding a watermark.
The processing of image enhancement can be a complex process, and the specific steps
involved will vary depending on the specific image and the desired effect. However, the
general steps outlined above are common to most image enhancement techniques.
Medical imaging: Image enhancement is often used in medical imaging to improve the
visibility of tumors, blood vessels, and other structures.
Astronomy: Image enhancement is used in astronomy to improve the visibility of faint
objects and to remove noise from images.
Remote sensing: Image enhancement is used in remote sensing to improve the visibility of
features on the Earth's surface, such as vegetation, buildings, and water bodies.
Security: Image enhancement is used in security applications to improve the visibility of
faces, license plates, and other objects of interest.
Photography: Image enhancement is used in photography to improve the quality of images
and to create special effects.
Image enhancement is a powerful tool that can be used to improve the quality and
information content of images. It is used in a wide variety of applications, from medical
imaging to security to photography.
5. Types of gray-level transformation used for image enhancement.
There are three main types of gray-level transformation used for image
enhancement:
Linear transformation: A linear transformation is a function that maps each pixel value in the
input image to a new pixel value in the output image. The transformation is linear in the
sense that it can be represented by a matrix.
Logarithmic transformation: A logarithmic transformation is a function that maps each pixel
value in the input image to a logarithmic value in the output image. This can be used to
improve the contrast of an image by stretching the range of gray levels.
Power-law transformation: A power-law transformation is a function that maps each pixel
value in the input image to a power of that value in the output image. This can be used to
adjust the contrast of an image and to enhance specific features.
Here is a more detailed explanation of each type of gray-level transformation:
Now, we can multiply the input pixel values by the matrix elements and then add them
together to get the output pixel values. For example, if the input pixel value is 128, then the
output pixel value would be 64. This is because the first element in the first row of the matrix
is 0, the second element is 1, the third element is 2, and so on. When we multiply 128 by 0, 1,
2, and so on, we get 64.
Linear transformations are a simple but powerful tool for image enhancement. They can be
used to adjust the brightness, contrast, and sharpness of an image. They can also be used to
enhance specific features in an image.
s = log(r + 1)
where s is the output pixel value, r is the input pixel value, and log is the natural logarithm
function.
The logarithmic transformation has the effect of stretching the range of gray levels in the
output image. This can be useful for images that have a wide range of brightness values, such
as images of outdoor scenes.
s = cr^g
where s is the output pixel value, r is the input pixel value, c is a constant, and g is a power
factor.
The power-law transformation has the effect of stretching or shrinking the range of gray
levels in the output image, depending on the value of the power factor g. If g is greater than
1, then the range of gray levels is stretched. If g is less than 1, then the range of gray levels is
shrunk.
The power-law transformation can be used to enhance specific features in an image by setting
the power factor g to a value that is appropriate for the feature. For example, to enhance
edges in an image, we would set g to a value greater than 1.
The three types of gray-level transformation described above are just a few of the many that
can be used for image enhancement. The choice of transformation will depend on the specific
image and the desired effect.
6. Suitable technique for enhancing low contrast images
There are several suitable techniques for enhancing low contrast images. Some of the most
common techniques include:
Image sharpening: Image sharpening is a technique for enhancing the edges in an image. It
works by increasing the contrast between adjacent pixels. This can help to make the image
look more visually appealing and to improve the visibility of edges.
Image sharpening works by convolving the image with a filter that enhances the edges. The
filter is designed to amplify the differences between adjacent pixels, which has the effect of
sharpening the edges in the image.
The choice of technique for enhancing a low contrast image will depend on the specific
image and the desired effect. However, histogram equalization, CLAHE, and local adaptive
thresholding are all good techniques to consider.
7. Stereo Vision method of Depth Estimation.
Stereo vision is a technique for estimating depth by using two or more images of the same
scene taken from different viewpoints. The principle behind stereo vision is that the same
object will appear to be at different distances in the two images, depending on its position in
the scene. This difference in distance is known as the disparity.
To estimate depth using stereo vision, we need to first find the disparity between
corresponding points in the two images. This can be done using a variety of techniques, such
as:
Matching: This is the most common technique for finding disparity. It works by finding the
best match for each pixel in one image to a pixel in the other image. The best match is
typically the pixel that has the most similar gray level.
Triangulation: This technique uses the disparity between two points to estimate their distance
from the camera. This is done by using the law of sines.
Structure from motion: This technique uses the disparity between multiple points to estimate
the 3D structure of the scene. This is done by using a technique called bundle adjustment.
Once we have estimated the disparity, we can use it to estimate the depth of the object. The
depth is simply the distance between the camera and the object, multiplied by the disparity.
Self-driving cars: Stereo vision is used in self-driving cars to estimate the distance to other
cars, pedestrians, and obstacles. This information is used to navigate the car safely.
Robotics: Stereo vision is used in robotics to estimate the distance to objects in the
environment. This information is used to plan the robot's movements.
Virtual reality: Stereo vision is used in virtual reality to create the illusion of depth. This is
done by displaying different images to each eye, which creates the illusion that the objects in
the scene are three-dimensional.
Stereo vision is a mature technology that is used in a variety of applications. It is a powerful
tool for estimating depth and creating the illusion of three-dimensionality.
8. Camera Geometry.
Camera geometry is the study of how cameras work and how they relate to the real
world. It is a fundamental concept in computer vision and image processing.
The basic idea of camera geometry is that a camera projects a 3D scene onto a 2D
image plane. This projection is not perfect, and there are a number of factors that
can distort the image, such as the lens distortion, the sensor size, and the camera's
position and orientation.
• Triangulation:
Triangulation is a technique for determining the 3D coordinates of
a point from its projections in two or more images.
• Structure
from motion: Structure from motion is a technique for determining the
3D structure of a scene from a sequence of images.
• Camera calibration: Camera calibration is a technique for determining the
intrinsic and extrinsic parameters of a camera.
Camera geometry is a complex and challenging field, but it is also a very powerful
tool. It is used in a variety of applications, such as:
• Self-driving
cars: Self-driving cars use camera geometry to estimate the
distance to other cars, pedestrians, and obstacles. This information is used to
navigate the car safely.
• Robotics:Robotics use camera geometry to estimate the distance to objects in
the environment. This information is used to plan the robot's movements.
• Virtualreality: Virtual reality uses camera geometry to create the illusion of
depth. This is done by displaying different images to each eye, which creates
the illusion that the objects in the scene are three-dimensional.
Camera geometry is a complex and challenging field, but it is also a very powerful
tool. It is used in a variety of applications, such as self-driving cars, robotics, and
virtual reality.
The RANSAC algorithm is robust to outliers, which are data points that do not fit the model
well. This is because the algorithm only uses the data points that fit the model well to fit the
entire data set.
Here is an example of how the RANSAC algorithm can be used to find the best fit line to a
set of data points:
Initialize: The algorithm starts by randomly sampling two data points from the set.
Fit a line: The algorithm fits a line to the two data points.
Count inliers: The algorithm counts the number of data points that are within a certain
distance of the line.
Repeat: If the number of inliers is greater than a certain threshold, then the algorithm stops.
Otherwise, the algorithm repeats steps 2-4.
Return the best model: The algorithm returns the model that had the most inliers.
In this example, the line that had the most inliers is the best fit line to the data set. The
RANSAC algorithm is a powerful tool for finding the best fit model to a set of data points. It
is robust to outliers and can be used to fit a variety of models, such as lines, planes, and
curves.
Robust to outliers: RANSAC is robust to outliers, which are data points that do not fit the
model well. This is because the algorithm only uses the data points that fit the model well to
fit the entire data set.
Can fit a variety of models: RANSAC can be used to fit a variety of models, such as lines,
planes, and curves.
Simple to implement: RANSAC is relatively simple to implement.
Here are some of the disadvantages of RANSAC:
Light enters the camera through the lens. The lens is responsible for focusing the light onto
the sensor. The type of lens used in a camera will affect the quality of the image. For
example, a wide-angle lens will capture a wider field of view, while a telephoto lens will
magnify objects that are far away.
The lens focuses the light onto the sensor. The sensor is a light-sensitive device that converts
the light into electrical signals. The sensor is made up of millions of tiny light-sensitive cells
called photodiodes. When light hits a photodiode, it generates an electrical signal. The more
light that hits a photodiode, the stronger the electrical signal.
The sensor converts the light into electrical signals. The electrical signals from the sensor are
then amplified and digitized by the camera's processor. Amplification increases the strength
of the signals, while digitization converts them into a digital format.
The processor applies image processing algorithms to the signals. The processor applies
image processing algorithms to the signals to improve the quality of the image. These
algorithms can be used to adjust the brightness, contrast, saturation, and white balance of the
image. They can also be used to remove noise from the image and to sharpen the edges.
The processor stores the processed signals in memory. The processed signals are then stored
in memory. This memory can be either volatile or non-volatile. Volatile memory is lost when
the camera is turned off, while non-volatile memory retains its data even when the camera is
turned off.
The processor outputs the image to a display or other device. The processed signals are then
output to a display or other device. This can be a computer monitor, a TV, or a printer.
The pipeline diagram above is a simplified representation of the functioning of a digital
camera. The actual process is much more complex, but this diagram gives you a general
overview of how a digital camera works.
Binocular stereopsis: Binocular stereopsis is the most common type of stereopsis. It relies on
the fact that our eyes are spaced apart, which gives us two slightly different views of the same
scene. The brain uses these two views to calculate the distance to objects in the scene.
Monocular stereopsis: Monocular stereopsis is a type of stereopsis that does not require two
eyes. It relies on cues such as perspective, occlusion, and shading to calculate the distance to
objects in the scene.
Here is a more detailed explanation of each type of stereopsis:
Binocular stereopsis: Binocular stereopsis is the most common type of stereopsis. It relies on
the fact that our eyes are spaced apart, which gives us two slightly different views of the same
scene. The brain uses these two views to calculate the distance to objects in the scene.
The brain calculates the distance to an object by comparing the images from the two eyes.
The brain does this by measuring the disparity between the two images. Disparity is the
difference in the position of an object in the two images. For example, if an object is closer to
the left eye than the right eye, then there will be more disparity between the two images.
The brain uses the disparity to calculate the distance to the object. The greater the disparity,
the closer the object is to the observer.
Monocular stereopsis: Monocular stereopsis is a type of stereopsis that does not require two
eyes. It relies on cues such as perspective, occlusion, and shading to calculate the distance to
objects in the scene.
Perspective is the way that objects appear smaller as they get further away. Occlusion is the
way that objects obscure other objects when they are in front of them. Shading is the way that
objects appear lighter or darker depending on their position relative to the light source.
The brain uses all of these cues together to calculate the distance to objects in the scene. For
example, if an object is blocking another object, then the brain knows that the blocking object
is closer to the observer than the blocked object.
Stereopsis is a powerful cue for depth perception. It allows us to perceive depth in a wide
range of situations, even in low-light conditions or when one eye is closed. It is also
important for tasks such as driving, playing sports, and navigating through unfamiliar
environments.
12. What is meant by an “Epipolar Constraint”? How is it represented
algebraically?
In computer vision, an epipolar constraint is a geometric constraint that relates the projections
of a point in 3D space onto two different images. The constraint states that the two
projections lie on a line called the epipolar line.
x′F′T+t′=0
where:
The epipolar constraint states that the two projections of a point in 3D space onto two
different images lie on a line. This is because the two cameras are taking pictures from
different viewpoints, so the projections of the point will be in different places.
The line that the two projections lie on is called the epipolar line. The epipolar line can be
calculated using the fundamental matrix, which is a matrix that relates the projections of
points in 3D space onto the two images.
Find the correspondences between the two images. This means finding the pairs of pixels in
the two images that correspond to the same point in 3D space.
Calculate the cross-correlation between the two images. The cross-correlation is a measure of
the similarity between two images.
Use the cross-correlation to find the fundamental matrix. The fundamental matrix can be
found by solving a system of equations.
Once the fundamental matrix is calculated, it can be used to solve for the 3D coordinates of a
point in space given the projections of the point onto two images. The constraint can also be
used to find the disparity between the two projections.
The epipolar constraint is a powerful tool for stereo vision. It can be used to solve for the 3D
coordinates of points in space, find the fundamental matrix, and calculate the disparity
between two images.
13. Camera parameters.
Camera parameters are the physical characteristics of a camera that affect the way it
captures images. These parameters include:
• Focallength: The focal length is the distance between the lens and the image
sensor. It determines the field of view of the camera.
• Principalpoint: The principal point is the center of the image sensor. It is the
point on the image sensor that corresponds to the center of the camera.
• Image center: The image center is the point on the image where the optical axis
of the camera intersects the image sensor.
• Distortion:Distortion is a phenomenon that occurs when a camera does not
project rays onto the image sensor perfectly. There are a number of different
types of distortion, such as radial distortion and tangential distortion.
• Resolution: The resolution of a camera is the number of pixels that it can
capture. The higher the resolution, the more detailed the image will be.
• White balance: White balance is the process of adjusting the colors in an image
so that they appear natural. This is important because the color of light can
vary depending on the time of day, the weather, and the location.
• Exposure: Exposure is the amount of light that is allowed to hit the image
sensor. This is important because it affects the brightness of the image.
Camera parameters are important for understanding how cameras work and for
ensuring that images are captured correctly. They are also important for computer
vision algorithms that need to process images.
Here are some additional camera parameters that are not as commonly used as the
ones mentioned above:
• Pixel size: The pixel size is the size of each pixel on the image sensor. It affects
the resolution of the image and the amount of noise in the image.
• Sensor size: The sensor size is the size of the image sensor. It affects the field
of view of the camera and the amount of light that can hit the sensor.
• ISO: The ISO is a setting on the camera that controls the sensitivity of the
sensor to light. It affects the brightness of the image and the amount of noise
in the image.
• Shutter speed: The shutter speed is the amount of time that the shutter is open.
It affects the brightness of the image and the amount of motion blur in the
image.
These are just some of the many camera parameters that can affect the way images
are captured. It is important to understand these parameters in order to use cameras
effectively and to ensure that images are captured correctly.
• Vanishing points: Parallel lines in the real world are projected onto the image
plane as converging lines. These lines converge at points on the horizon.
• Foreshortening: Objects that are closer to the camera appear larger than
objects that are further away. This is because the parallel lines that make up
the object converge at a closer vanishing point.
• Depth cues: Perspective projection provides a number of depth cues that help
us to perceive the depth of an image. These cues include occlusion, relative
size, and relative height.
The reflectance map is typically represented as a grayscale image, where each pixel
stores the reflectance of the surface at that point. The reflectance is a value between
0 and 1, where 0 represents a perfectly black surface and 1 represents a perfectly
white surface.
The reflectance map can be used to simulate a variety of surface properties, such
as:
• Diffuse reflection: Diffuse reflection is the most common type of reflection. It
occurs when light is scattered in all directions by the surface. The reflectance
map for a diffuse surface is uniform, meaning that the reflectance is the same
at all points on the surface.
The reflectance map can be used to create realistic images of objects. It is especially
useful for objects with complex surface properties, such as metals and plastics.
16. Explain Various Methods of Edge detection? Also explain the canny edge detection
technique with example.
There are many different edge detection techniques, each with its own advantages
and disadvantages. Some of the most common edge detection techniques include:
The Canny edge detection algorithm is a powerful edge detection algorithm that is
suitable for a wide variety of applications. However, it can be computationally
expensive, especially for large images.
The original image is on the left, and the Canny edge detection output is on the right.
The Canny edge detection algorithm has successfully detected the edges of the
objects in the image.
17. Explain Harris Corner Detection in detail.
Harris corner detection is a corner detection algorithm that is used to find points in an
image where there is a large change in intensity in two or more directions. It is a
popular corner detection algorithm that is known for its accuracy and robustness to
noise.
The Harris corner detection algorithm works by calculating the Harris corner
response at each pixel in an image. The Harris corner response is a measure of the
local intensity changes in an image. The Harris corner response is calculated using
the following formula:
R = det(M) - k(trace(M)^2)
where:
The corner matrix is a 2x2 matrix that is calculated at each pixel in the image. The
corner matrix measures the local intensity changes in the horizontal and vertical
directions.
The Harris corner response is high at pixels where there is a large change in
intensity in two or more directions. These pixels are likely to be corners.
• Accuracy: The Harris corner detection algorithm is known for its accuracy. It can
accurately detect corners in images with noise.
• Robustness: The Harris corner detection algorithm is robust to noise. It can still
detect corners in images with noise.
• Speed: The Harris corner detection algorithm is relatively fast. It can be used to
process large images quickly.
However, the Harris corner detection algorithm also has some disadvantages,
including:
The Hough Transform and the Generalized Hough Transform are both techniques used in
computer vision and image processing to detect patterns and shapes within images. While
they share some similarities, they have distinct differences in terms of their applications and
capabilities.
Hough Transform: The Hough Transform is a technique primarily used for detecting simple
geometric shapes, such as lines and circles, within an image. It is especially useful when the
shapes cannot be represented conveniently using Cartesian coordinates. The Hough
Transform converts the problem of shape detection into a parameter space, where each point
represents a potential parameter set (e.g., slope and intercept for lines, center and radius for
circles). The process involves:
1. Edge Detection: Detecting edges in the image using techniques like the Canny edge
detector.
2. Parameter Space: Creating an accumulator space (Hough space) to hold the votes for
each potential shape parameter.
3. Voting: For each edge point, voting in the Hough space for the parameters that could
have produced that edge.
4. Finding Peaks: Identifying peaks in the Hough space, which correspond to the most
likely parameters for the detected shapes.
5. Converting Back: Converting the peak parameters back to the image space to obtain
the detected shapes.
Generalized Hough Transform: The Generalized Hough Transform extends the concept of
the original Hough Transform to detect more complex shapes or patterns beyond simple
geometric forms. It achieves this by representing the shape using a template or reference
image, which is often called the "reference object." The process involves:
1. Reference Object: Creating a reference object template, which represents the desired
shape.
2. Voting: Instead of voting for parameters, the Generalized Hough Transform votes for
the positions where the reference object might be present in the image.
3. Hough Space: The accumulator space is used to store the votes for the positions of
the reference object.
4. Finding Peaks: Identifying peaks in the Hough space, which correspond to the likely
positions of the reference object in the image.
5. Converting Back: Converting the peak positions back to the image space to locate
instances of the reference object.
Key Differences:
• Scope of Shapes: The Hough Transform is specialized for detecting simple shapes like
lines and circles, whereas the Generalized Hough Transform can detect more complex
and arbitrary shapes represented by reference objects.
• Parameter vs. Position: In the original Hough Transform, voting is done for parameters
in the Hough space. In the Generalized Hough Transform, voting is done for positions
of the reference object.
• Application: The Hough Transform is suitable for simple shape detection tasks, while
the Generalized Hough Transform is more versatile and applicable to a broader range
of pattern recognition tasks.
• Complexity: Implementing the Generalized Hough Transform is generally more
complex due to the need to handle reference objects and their transformations.
In summary, while both the Hough Transform and the Generalized Hough Transform are used
for shape detection, the Generalized Hough Transform offers greater flexibility by allowing
the detection of more complex and arbitrary shapes using reference objects.
Histogram equalization works by first creating a histogram of the image's pixels. The
histogram is a graph that shows the number of pixels in the image for each possible
grayscale value. The histogram equalization algorithm then calculates a new
mapping from grayscale values to new grayscale values. This mapping is designed
to stretch the histogram so that its values are more evenly distributed.
The new mapping is applied to the image's pixels, and the result is an image with
improved contrast. Histogram equalization can be a useful technique for improving
the visibility of details in images, and it is often used in image processing
applications such as image enhancement and image segmentation.
20. Feature detection algorithm in computer vision to detect and describe the local
features in images.
There are many feature detection algorithms in computer vision that can be used to
detect and describe the local features in images. Some of the most common feature
detection algorithms include:
docs.opencv.org
• SURF: Speeded up robust features (SURF) is a faster alternative to SIFT that is
also known for its accuracy and robustness to scale, rotation, and illumination
changes. SURF works by detecting keypoints in an image and then
calculating a descriptor for each keypoint. The descriptor is a vector that
represents the local intensity changes around the keypoint.
docs.opencv.org
• ORB:Oriented FAST and rotated BRIEF (ORB) is a combination of FAST and
BRIEF. ORB is a fast and efficient feature detection algorithm that is also
known for its accuracy. ORB works by detecting edges in an image using
FAST, and then calculating a descriptor for each edge using BRIEF. The
descriptor is a vector that represents the local intensity changes around the
edge.
Opens in a new window medium.com
Feature detection algorithms are an important part of many computer vision tasks,
such as object detection, image matching, and image stitching. The choice of feature
detection algorithm depends on the specific task and the requirements of the
application.
where:
The convolution operation is performed by sliding the kernel over the image and
multiplying the kernel values with the image values at each location. The output of
the convolution operation is a new image that has been filtered by the kernel.
The function of convolution in computer vision depends on the kernel that is used.
Some common kernels include:
Convolution is a versatile and powerful tool that can be used to achieve a variety of
effects in computer vision. It is a fundamental operation in many computer vision
algorithms and applications.
22. Discuss the basic model and statistical model algorithms used for background
subtraction.
Background subtraction is a technique used in computer vision to separate foreground
objects from background in a video sequence. It is a fundamental operation in many
computer vision applications, such as object tracking, motion detection, and video
surveillance.
There are two main types of background subtraction algorithms: basic models and
statistical models.
Basic models are simple algorithms that use a single image to represent the
background. The background image is typically updated every few frames to account
for changes in the environment. When a new frame is captured, the algorithm
compares the pixels in the new frame to the pixels in the background image. Any
pixels that are significantly different from the background are considered to be
foreground objects.
One of the simplest basic models is the thresholding model. The thresholding model
sets a threshold on the difference between the pixels in the new frame and the pixels
in the background image. Any pixels that are above the threshold are considered to be
foreground objects.
Another basic model is the Gaussian mixture model. The Gaussian mixture model
assumes that the background image can be represented by a mixture of Gaussian
distributions. The algorithm first estimates the parameters of the Gaussian
distributions from the background image. When a new frame is captured, the
algorithm calculates the probability that each pixel in the new frame belongs to each
of the Gaussian distributions. Any pixels that have a high probability of belonging to
a foreground Gaussian distribution are considered to be foreground objects.
Statistical models are more complex algorithms that use multiple images to represent
the background. The background model is typically updated every few frames to
account for changes in the environment. When a new frame is captured, the algorithm
compares the pixels in the new frame to the pixels in the background model. Any
pixels that are significantly different from the background model are considered to be
foreground objects.
One of the most popular statistical models is the AdaBoost model. The AdaBoost
model uses a set of weak classifiers to classify pixels as foreground or background.
The weak classifiers are trained on a set of training images. When a new frame is
captured, the algorithm applies the weak classifiers to the pixels in the new frame.
The pixels that are classified as foreground by a majority of the weak classifiers are
considered to be foreground objects.
Another popular statistical model is the Hidden Markov Model (HMM). The HMM is
a probabilistic model that can be used to represent the temporal changes in a sequence
of images. The HMM is trained on a set of training images. When a new frame is
captured, the algorithm uses the HMM to predict the most likely state of the
background in the new frame. Any pixels that are significantly different from the
predicted state are considered to be foreground objects.
23. Using appropriate mathematical expressions and diagrams, explain the following: -
(a)Perspective projection (b) Epipolar Geometry
Sure, here are the explanations for perspective projection and epipolar geometry,
respectively:
Perspective projection is a type of projection in which parallel lines in the real world
are projected onto the image plane as converging lines. This creates the illusion of
depth in images.
x = f(X/Z)
y = f(Y/Z)
z = Z
where:
•x and y are the coordinates of the projected point in the image plane
•X and Y are the coordinates of the point in the real world
•Z is the distance from the camera to the point in the real world
•f is a function that maps the real world coordinates to the image plane
coordinates
The diagram below shows an example of perspective projection. The parallel lines in
the real world are projected onto the image plane as converging lines.
One of the most important epipolar relationships is the epipolar constraint. The
epipolar constraint states that the projections of a point in 3D space onto two images
lie on a line called the epipolar line. The epipolar line is defined by the camera
centers and the projection of the point in 3D space.
The diagram below shows an example of the epipolar constraint. The two cameras
are represented by the blue and red circles. The point P is a point in 3D space. The
projections of P onto the two images lie on the epipolar lines.
The epipolar constraint can be used to solve for the relative pose of the cameras.
The relative pose is the transformation that maps points from one camera coordinate
system to the other. The relative pose can be solved for by finding the intersection of
the epipolar lines.
The epipolar constraint can also be used to track objects across multiple images.
The object's position in the first image can be used to find the epipolar line in the
second image. The intersection of the epipolar line and the second image is the
object's position in the second image. This process can be repeated to track the
object across multiple images.
Epipolar geometry is a powerful tool for solving problems in computer vision. It can
be used to solve for the relative pose of cameras, track objects across multiple
images, and more.
Here are some of the benefits of combining views from multiple cameras:
Here are some of the problems that can be solved by combining views from multiple
cameras:
There are many different techniques for combining views from multiple cameras.
Some of the most common techniques include:
The choice of technique depends on the specific application and the requirements of
the system.
25. Explain all edge based approaches of segmentation.
Edge-based segmentation approaches are a type of segmentation algorithm that
identifies image regions based on their edges. Edges are discontinuities in the image
intensity that can be detected using a variety of techniques.
• Simple to implement
• Fast
• Sensitive to noise
• Can produce inaccurate results in images with low contrast
• Not suitable for segmenting objects with smooth edges
PCA is a widely used technique in machine learning and data science for
dimensionality reduction. It can be used to reduce the number of features in a
dataset without losing too much information. This can be helpful for improving the
performance of machine learning algorithms and for making data visualization easier.
Each image in this dataset is a 28x28 pixel image. This means that each image is
represented by 784 features (28x28). PCA can be used to reduce the dimensionality
of this dataset to 10 features. The 10 principal components are the directions in the
feature space that contain the most variance in the data.
The following image shows the first 2 principal components of the handwritten digit
dataset:
Opens in a new window www.researchgate.net
2 principal components of handwritten digit dataset
The first principal component is a direction that captures the overall brightness of the
image. The second principal component is a direction that captures the vertical
elongation of the image.
PCA can be used to reduce the dimensionality of the handwritten digit dataset to 10
features without losing too much information. This can be helpful for improving the
performance of machine learning algorithms that are used to classify handwritten
digits.
• It can be used to reduce the dimensionality of a dataset without losing too much
information.
• It is relatively easy to implement.
• It is a non-parametric technique, which means that it does not make any
assumptions about the distribution of the data.
Overall, PCA is a powerful tool for dimensionality reduction that can be used to
improve the performance of machine learning algorithms and to make data
visualization easier.
K-Nearest Neighbors (KNN) Model: K-nearest neighbors (KNN) is a simple yet effective
machine learning algorithm used for classification, regression, and sometimes clustering
tasks. Here's how it works:
1. Training Phase:
• During the training phase, KNN stores all available labeled data points in its
memory.
• It doesn't actually learn a model or tune any parameters during training. Instead,
it memorizes the training data.
2. Prediction Phase:
• When a new, unlabeled data point is given for prediction, KNN identifies the k
nearest data points from the training set based on a chosen distance metric
(e.g., Euclidean distance).
• The most common approach is to calculate the class distribution (for
classification) or the average (for regression) of the labels of the k nearest
neighbors.
• The prediction for the new data point is based on the class with the highest
frequency (for classification) or the calculated average (for regression) among
the k neighbors.
Strengths of KNN:
Weaknesses of KNN:
Artificial Neural Network (ANN) Model: Artificial neural networks (ANNs) are powerful
models inspired by the human brain's structure. ANNs can perform a wide range of tasks,
including classification, regression, image recognition, and natural language processing.
Here's how they work:
1. Training Phase:
• ANNs consist of layers of interconnected nodes (neurons) that process and
transform data.
• During training, the network learns by adjusting the weights assigned to
connections between neurons. This is done using optimization techniques like
gradient descent and backpropagation.
• The training data is iteratively fed through the network, and the model's
predictions are compared to the actual labels to calculate the error.
• The error is then backpropagated through the network to update the weights,
minimizing the error over time.
2. Prediction Phase:
• After training, the ANN can be used to predict the output for new, unseen data.
• The input data is propagated through the network's layers using the learned
weights, and the final output is obtained.
Strengths of ANN:
• Can capture complex relationships in data, making them suitable for a wide range of
tasks.
• With proper architecture and training, ANNs can achieve state-of-the-art performance.
• Can automatically learn relevant features from the data.
Weaknesses of ANN:
• Can be difficult to train due to the need for proper hyperparameter tuning and sufficient
data.
• Prone to overfitting if not properly regularized.
• Computationally intensive, especially for large and deep networks.
In summary, KNN and ANN are distinct algorithms with their own strengths and weaknesses.
KNN is simple and intuitive, while ANN is versatile and can handle more complex tasks. The
choice between them depends on the specific task, the nature of the data, and the available
resources.
1. Assign each data point to the cluster with the nearest centroid.
2. Recalculate the centroids of each cluster.
3. Repeat steps 1 and 2 until the centroids no longer change.
The k-means algorithm is a simple and efficient algorithm that can be used to cluster
a wide variety of data. However, it can be sensitive to the initial choice of centroids.
return clusters
• Customer segmentation
• Image clustering
• Text clustering
• Gene clustering
Phong model is a model that describes the reflection of light from a surface. The
Phong model is a physically-based model that takes into account the surface's
shape, orientation, and material properties.
The Phong model is defined by the following equation:
I = Kd * L * n + Ks * L^n * r
where:
The Phong model is a popular model for rendering images in computer graphics. It is
also used in computer vision for tasks such as surface reconstruction and material
estimation.
Photometric stereo is a technique for estimating the surface shape and albedo of an
object from images taken under different lighting conditions. The photometric stereo
technique works by assuming that the surface of the object is Lambertian, which
means that it reflects light equally in all directions.
The photometric stereo technique can be used to estimate the surface shape and
albedo of an object by taking three or more images of the object under different
lighting conditions. The images are then used to solve a system of equations that
relate the surface shape and albedo to the intensity of the light reflected from the
object.
Photometric stereo is a powerful technique for estimating the surface shape and
albedo of objects. It is used in a variety of applications, such as 3D reconstruction,
object recognition, and material estimation.
Albedo estimation is the process of estimating the albedo of a surface. The albedo of
a surface is a measure of how much light is reflected from the surface. The albedo of
a surface can be estimated from images using a variety of techniques, such as
photometric stereo and spectral albedo estimation.
30. Why are color models necessary in computer vision? Explain any one color model in
detail.
Color models are necessary in computer vision because they provide a way to
represent and manipulate color information. Color models are used in a variety of
computer vision tasks, such as:
• Image segmentation: Color models can be used to segment images into
different regions based on their color.
• Object detection: Color models can be used to detect objects in images by
finding regions of the image that match a particular color.
• Imageclassification: Color models can be used to classify images into different
categories based on their color.
• Image retrieval: Color models can be used to retrieve images from a database
that match a particular color.
One popular color model is the RGB color model. The RGB color model represents
colors as a combination of red, green, and blue light. The RGB color model is the
most common color model used in computer vision.
where:
The RGB color model is a additive color model. This means that the colors are
added together to create new colors. For example, the color white is created by
adding red, green, and blue light together.
The RGB color model is not the only color model that can be used in computer
vision. Other popular color models include:
• HSV color model: The HSV color model represents colors as hue, saturation,
and value. The hue is the color itself, the saturation is the intensity of the
color, and the value is the brightness of the color.
• YUV color model: The YUV color model represents colors as luma,
chrominance U, and chrominance V. The luma is the brightness of the color,
the chrominance U is the amount of blue light, and the chrominance V is the
amount of red light.
The choice of color model depends on the specific task at hand. The RGB color
model is a good choice for most tasks, but the HSV color model or the YUV color
model may be a better choice for some tasks.