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Introduction
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1.0 Technology Revolution
• 18th Century Mechanical systems
• 19th Century Steam Engine
• 20th Century Information
- gathering
- distribution
- processing
- creating
• 21st Century Networks
Human-to-Human, Machine-to-Machine
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What is a Computer Network
◆A set of communication elements connected by
communication links
router
workstation
➭ Communication elements
server
● Computers, printers, mobile phones, … mobile
● Routers, switches, ...
local ISP
➭ Communication links
● optic fiber
● coaxial cable regional ISP
● twisted pair
● wireless (radio, microwave, satellite)
➭ Topologies
● Ring, Star, Bus, Tree, Mesh
company
network 3
What is a Computer Network
◆ A software/hardware infrastructure
➭ Share resources
● data, files, computing power, video,…
➭ Information highway
● communication between geographically dispersed users
➭ Electronic Society
● Cyberspace
● Virtual global nation
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Introduction
Computer Network
– an interconnected collection of autonomous computers
Internet: “network of networks”
– loosely hierarchical
– public Internet versus private intranet
WWW a distributed systems run on the top of Internet
Distributed System
– High degree of cohesiveness and transparency
– A software system built on top of a network
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1.1 Uses of Computer Networks
• Business Applications
• Home Applications
• Mobile Users
• Social Issues
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Business Applications of Networks
a. Resource sharing (hardware, software, information, …)
b. Providing communication medium (e-mail, videoconferenceing)
c. Doing business electronically (B2B, B2C, e-commerce)
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Networks for People
– Access to remote information
• e.g.: financial, shopping, customized newspapers,
on-line digital library, WWW
– Person-to-person communication
• email, video conference, newsgroup
– Interactive entertainment
• VOD, interactive movies or TVs, game playing
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Home Network Applications (2)
Music sharing
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Mobile Network Users
Wireless Mobile Applications
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Network Hardware
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Network Hardware
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Network Hardware
– Broadcast networks
• single communication channel shared by all
machines
• broadcasting or multicasting (via packets)
– broadcasting: a special code in address field
– multicasting: reserve one bit to indicate multicasting, the
remaining n-1address bits can hold a group number. Each
machine can subscribe to any groups
• used by localized networks (or satellites)
– point-to-point networks
• many hops
• routing algorithms: multiple routes are possible
• used by large networks 18
Network Hardware
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Subnet (WANs)
Subnet (WANs) is consists of two components:
– transmission lines (circuits, channels, trunks)
• move bits between machines
– switching elements
• connect transmission lines
• Router: also called packet switching nodes,
intermediate systems, and data switching exchanges
• Operate in store-and-forward, or packet-switched
mode.
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Wide Area Networks (2)
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Network Software
Protocol Hierarchies
– a series of layers (levels)
– lower layer provides service to higher layers
– protocol:
• an agreement between the communication parties on how
communication is to proceed
– Peers:
• the corresponding layers on different machines.
– Network architecture: a set of layers and protocols
– Protocol stack:
• a list of protocols used by a certain system, one protocol per
layer
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Network Software
Virtual
Protocol Hierarchies Communication
Peer
Physical
Communication
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Design Issues for Layers
Identify senders and receivers
– multiple computers and processes: addressing
Data transfer
– simplex, half-duplex, full-duplex communication
– # of logical channels per connections, priorities
Error control
– error detection
– error correction
Sequencing of pieces
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Design Issues for Layers
Flow control
– feedback from the receiver
– agreed upon transmission rate
Length of messages
– long messages: disassemble, transmit, and reassmeble
messages
– short messages: gather several small messages
Multiplexing and Demultiplexing
– when expensive to set up a separate connection
– needed in physical layer
Routing: split over two or more layers
– High level: London -> France or Germany -> Rome
– Low level: many available circuits 40
Connection-Oriented and Connectionless
Services
Movie download
Voice over IP
Text messaging
·A service is a set of primitives that a layer provides to the layer above it.
·A protocol is a set of rules governing the format and meaning of the packets which are
exchanged by the peer entities in the same layer.
Services related to the interfaces between layers;
Protocols related to the packets sent between peer entities on different machine.
Service Users
Service Providers
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The relationship between a service and a protocol.
Reference Models
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The design principle of the OSI
reference model
• A layer should be created where a different
abstraction is needed
• Each layer should perform a well defined function
• The function of each layer can be chosen as an
international standard
• The layer boundaries should be chosen to minimize
the information flow across the interfaces
• The number of layers should be not too large or not
too small (optimum)
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Reference Models
The OSI
reference
model.
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The functions of the seven layers
• The physical layer is concerned with transmitting raw bits over a
communication channel
• The data link layer performs flow control and also transforms a raw
transmission facility into a line that appears error free (ARQ)
• The network layer controls the operation of the subnet, e.g. routing,
flow control, internetworking,…
• The transport layer performs assembling and disassembling,
isolates the upper layers from the changes in the network hardware,
and determines the type of services
• The session layer establishes sessions (dialog control, …)
• The presentation layer is concerned with the syntax and semantics
• The application layer contains a variety of commonly used
protocols (e.g. Hyper Text Transfer Protocol for WWW, file
transfer, e-mail, network news,…)
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The TCP/IP Reference Models Layers
• Link layer
• Internet layer
• Transport layer
• Application layer
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The TCP/IP Reference Model (1)
Computer Networks, Fifth Edition by Andrew Tanenbaum and David Wetherall, © Pearson Education-Prentice Hall, 2011
The TCP/IP Reference Model (2)
Computer Networks, Fifth Edition by Andrew Tanenbaum and David Wetherall, © Pearson Education-Prentice Hall, 2011
The Model Used in this Book
Computer Networks, Fifth Edition by Andrew Tanenbaum and David Wetherall, © Pearson Education-Prentice Hall, 2011
Comparing OSI and TCP/IP Models
Concepts central to the OSI model
• Services: defines layer’s semantics
• Interfaces: tells the processes above it
how to access it.
• Protocols
Probably the biggest contribution of the OSI model is to make the
distinction between these three concepts explicit.
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A Critique of the OSI Model and Protocols
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Bad Timing
investment
opportunity
right time
new
to make
discovery
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Bad Implementations
• Huge, Unwieldy, and Slow
Bad Politics
• Bureaucrats involved too much (European
telecommunication ministries, community, us
government)
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A Critique of the TCP/IP Reference Model
Problems:
• Service, interface, and protocol not distinguished
• Not a general model
• Host-to-network “layer” not really a layer (is an interface)
• No mention of physical and data link layers
• Minor protocols deeply entrenched, hard to replace
(The virtual terminal protocol, TELNET, was designed
for mechanical teletype terminal)
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Hybrid Model
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The ARPANET
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The ARPANET (2)
66
Architecture of the Internet
Computer Networks, Fifth Edition by Andrew Tanenbaum and David Wetherall, © Pearson Education-Prentice Hall, 2011
Third-Generation Mobile
Phone Networks (2)
Computer Networks, Fifth Edition by Andrew Tanenbaum and David Wetherall, © Pearson Education-Prentice Hall, 2011
Third-Generation Mobile
Phone Networks (3)
Computer Networks, Fifth Edition by Andrew Tanenbaum and David Wetherall, © Pearson Education-Prentice Hall, 2011
Wireless LANs
Multipath fading
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Wireless LANs (2)
The range of a single radio may not cover the entire system.
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Wireless LANs (3)
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Standard Organizations
◆ Telecommunication
➭ International Telecommunication Union (ITU)
● Telecommunications Standardization Sector (ITU-T)
◆ International Standard
➭ International Standards Organization (ISO)
● ANSI (USA), ETSI (Europe)
● BSI (Great Britain)
● AFNOR(France)
➭ IEEE
◆ Internet Standard
➭ Internet Activities Board (IAB, 1983)
➭ Internet Research Task Force (IRTF)
➭ Internet Engineering Task Force (IETF)
➭ Request for Comments (RFC)
● http://cache2.cis.nctu.edu.tw/Documents/rfc/
● ftp://ftp.merit.edu/internet/documents/rfc/
➭ Internet Draft Standard
➭ Internet Standard
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ITU
• Main sectors
• Radiocommunications
• Telecommunications Standardization
• Development
• Classes of Members
• National governments
• Sector members
• Associate members
• Regulatory agencies
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Network Standardization
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Who’s Who in International Standards (1)
(WiFi)
The 802 working groups. The important ones are marked with *.
The ones marked with are hibernating. The one marked with
† gave up and disbanded itself.
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Metric Units
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History of Networking
◆ 1969: ARPANET
◆ 1970’s: ALOHA, Ethernet, DECNet, SNA
◆ 1980’s: Proliferation of LAN (Ethernet, Token Ring)
◆ 1987: High speed LAN/MAN (FDDI), BISDN (ATM)
◆ 1990: High speed WAN (NSFNET, 45 Mbps)
◆ 1993: High speed Ethernet (Fast Ethernet, EtherSwitch)
◆ 1996: Interent II (622Mbps)
◆ 1998: Gigabit Ethernet
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History of Taiwan’s Network
◆ TANET
➭ 1991/12: 64Kbps
➭ 1992/12: 256Kbps
➭ 1994/10: 512Kbps
➭ 1995/12: T1
➭ 1997/5: T3
➭ Current Status:
● T3 to USA by the end of 1998 (Policy routing enforced)
● T3 backbone around the island
● Add a T3 from MOE to CCU
● Internet II (1999/6)
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