Mapping Urban Experience Digitally
Mapping Urban Experience Digitally
DIGITALLY
Introduction
Think of a city you have recently visited or currently live in and what comes to mind? Most
likely you think of snapshots of experiences that come and go. For example, a mix of old and
young men laughing, joking and slamming domino stones loudly on concrete tables in
Berkley Square, New York; a Sunday morning, walking leisurely through the narrow passage
ways of the Gothic Quarter in Barcelona and admiring the play of sun and shadows on
balconies above you; the views from London’s Millennium Bridge towards St Paul’s while
trying to avoid bumping into the chatting tourists walking to the Tate Modern. Cities are lived
places that we experience and make sense of through our sensing bodies. We see the physical
shapes and colours of the architecture surrounding us; we can feel the change in temperature
as we cross the road from a sunny spot to the shade; we can hear the voices of people and
traffic around us as our bodies brush past the crowds; and we can smell and taste a latte on
our lips.
The senses situate us geographically and help us to emotionally map our surroundings as they
mediate our contact with the world (Rodaway 1994). It is important to highlight here that
cultures or times. Thus, the moral judgments we link to particular sensory experiences are not
subjective but tend to reflect broader social hierarchies and ideologies of the culture we are
living in. For example, in the 21st century Western city, characterised by odourless and
sanitized public spaces, the smell of manure would be a startling sensation evoking disgust.
Yet, most medieval cities would have smelt of manure, reflecting their agricultural industries,
modes of transportation and lack of sanitation, but their inhabitants would have been more
oblivious to it.
As urban researchers, paying attention to sensory experiences in cities has been important for
our work for two reasons. Firstly, it allows us to understand how people relate to places as
embodied and emotional subjects and to examine the relationship between material
us to analyse how different urban professions (including urban planners, designers, architects
and urban marketers) control, elicit or frame particular urban sensations and thus create
particular experiential landscapes in the public spaces of our cities. Consequently, “[a] focus
on the senses in the city allows us to analyse the experience of a city as a political domain
that links the personal lives of its diverse users with broader structural changes in the city’s
politics and economy” (Degen 2014: 93). We must also be aware that planned uses,
sensations and meanings are not set in stone, but constantly transform and change through the
spatial practices of the users in the city, many of which cannot be anticipated beforehand. It is
this fleeting character of urban life which, methodologically speaking, is difficult to capture
different as Barcelona or Milton Keynes, London, Cologne or Qatar to mention a few, from a
diversity of perspectives. A common thread for Monica, a cultural sociologist, has been to
understand what makes the unique feel or atmosphere of each city. And, more importantly,
how can we actually capture and represent the rhythms, intensities and the feel of cities? On
the other hand, the aim for Manuela as a digital designer collaborating on these projects has
been to communicate research processes and results to a diversity of audiences, with the goal
of digitally transmitting the reasons why a focus on sensory and temporal experiences matters
to urban redevelopment. A range of methods to study cities are discussed in other chapters of
this book, such as diaries (Chapter 8, this volume); ethnographies (Chapter 5, this volume);
interviews (Chapter 4, this volume) or photography and video (Chapter 10, this volume), yet
none explicitly focuses on how to capture and research the fluctuating, lived sensory
experiences of place. Indeed, in the social sciences there is much work on developing
theoretical insights about how individuals experience urban environments, while less focus
In this chapter, we start by discussing the benefits of digital mapping as opposed to analogue
maps. We then set out how we used digital mapping and visualizations as a way to challenge
traditional representations of the city. We thereby demonstrate how digital mapping practices
Digital mapping
Before we answer the question of how we developed our digital mapping to capture the
digital mapping. Let’s briefly examine what maps are and do. Analogue maps tend to be
fixed visualizations, often printed on paper, where the meaning is pre-set and abstract, giving
“an aura of seemingly objective and static spatial representation that all too often served
particular ideological needs” (Lammes 2017). Early examples of sociological mapping based
their outcomes and presentations on statistical data to draw out ‘laws of society’, as seen in
Florence Nightingales polar area diagrams (1858), or to visualise areas of concern such as
and presenting their specific characteristics to the viewer as facts, rendering maps as “very
powerful forms of data visualisation” that allows the viewer to visualise networks and to
However, since the 1970s, critical human geographers have shown how maps are social
constructions and need to be critically examined as practices and relations of power and
knowledge (Harley 1988). Hence, as Harley points out “Deconstruction urges us to read
between the lines of a map – ‘in the margins of the text’ – and through its tropes to discover
the silences and contradictions that challenge the apparent honesty of the image” (Harley
1989: 3 quoted in Crampton 2001: 241). One of the implications of such a critique of maps is
the need to produce maps that allow for multiple perspectives, for example by producing
multiple maps and interactivity between user and maps. Furthermore, it is important to be
transparent about the process of creation, meaning we need to explicitly acknowledge the
tools used to gather data in the research process itself which often tends to recede into the
background of visualisations.
While both digital and analogue maps can be understood as cartographical interfaces, or
points of contact “which are consulted and through which spatial relations are understood and
produced”, digital maps no longer entail or promote static representations. Instead they
(Lammes 2017: 1021) and thus foster new forms of sensory-spatial engagement. Digital
mapping refers to a form of data visualisation adopting computational and visualisation tools
which use maps, graphics and images to make visible spatial patterns and relationships in the
data. Particular to digital maps is that their interfaces “have agency in how meaning is
they invite us to make specific translations that call both the landscape and the map into
being” (Lammes 2017: 1023). As opposed to analogue maps, digital maps invite more
diverse, and possibly more engaged, sensory interactions as we can hover over, click and
select objects, re-play and stop media objects or add and hide information layers.
The idea of analysing data and its visualisation continues to form an integral part of what is
loosely summarised under the term digital humanities and the big data movement of the 21st
century (see for instance Berry 2012; Hayles 2012; Chapter 11, this volume). The increased
applications that dominate every aspect of life within Western societies creates endless
streams of user-generated data in the form of texts, images and videos containing strings of
additional meta-data (such as time and location) that could be incorporated into digital maps.
dichotomy. The resulting debates about privacy and data ownership as a result of the
possibilities of big data creation and subsequent mining for business and/or research are
mentioned here only briefly to remind the reader of their ethical responsibilities as
researchers (e.g. Lyon 2003 and Cheney-Lippold 2017). Our concern in the remainder of this
chapter is to draw attention to digital visualisations as a research method that lends itself to
understanding and evoking the experiential dimensions of urban contexts, and to translating
Manuela and Monica first collaborated on a project with Gillian Rose that explored how
people experienced designed urban spaces in Bedford and Milton Keynes, funded by the
Economic and Social Research Council of the United Kingdom (Rose et al 2010; Degen and
Rose 2012). Rose et al reflected on how the website designed by Manuela which drew on our
data was aimed at achieving three goals: “to evoke a sense of the complexity of urban
spatialities; to invite site visitors to engage actively and performatively with the research
materials; and to emphasize the sensory qualities of the environment” (2009: 2099). While
the website, containing interactive 2D and 3D maps, served as a container to capture and
reflect on our findings about the fleeting sensory experiences in British highstreets and to
highlight the complexity of human practices in urban spaces, it was not conceived of as a tool
Since then, in subsequent collaborations , we have worked towards these additional goals,
www.sensorysmithfield.com).
allowed her to bring together a range of academics from different disciplinary backgrounds
such as geography, history, museum studies and sociology along with urban professionals
such as city museum curators, urban planners, urban marketers and community activists from
three European cities to explore existing and new methods to represent, curate and research
the sensory and emotional realm of the city. Despite the ‘sensual revolution’ (Howes 2005:
1) in the humanities and social sciences there has been a lack of explicit interdisciplinary and
cross-professional exchange on methods to analyse the senses. Over two years, three
workshops where held in London, Cologne and Barcelona, hosted by their respective city
museums. These workshops involved a more formal day of presentations, then followed by a
research day in which participants trialled a range of methodologies that had emerged from
these discussions and participants’ particular interests, to attempt to grasp the fluctuating
sensorial character of a particular street. Our broader aim was to create an experimental space
to exchange and develop ideas. Alongside these workshops we developed a digital research
During the active research days in the neighbourhoods of Whitechapel in London, Eigelstein
in Cologne and el Raval in Barcelona - chosen because of their similar features of being in
the historical part of town, being redeveloped and attracting migrants and tourists alike -
teams of academics and urban professionals conceived of methodologies to capture the ways
in which the senses structure and are structured by the interaction of perceptual bodies and
produced its own sensory and temporal constellations informed by its history, current urban
challenges and key debates that emerged in our discussions. An initial finding we chose to
represent through our digital sensory think-kit was that sensing is not merely a biological
process, but that our sensing is mediated through cultural frameworks. Working in cross-
professional groups on urban environments quickly revealed that professional training shapes
the way questions are posed, results are observed and what type of information is needed to
qualify the experiences of the sensory landscape. Hence, on our website we divided our
methodological approximations not just into the particular neighbourhoods and cities where
they were developed but moreover divided methodologies into the needs of particular
professions such as academics, museum curators, sensory educators, urban planners and
professionals.
Each city displayed its own sensory emphasis and therefore required differing methodologies,
inviting researchers to reflect on the role and range of cultural transferability of sensory
theoretical and practical frameworks, and mutual emulations. London started with the theme
of urban development and planning, and how the senses can be researched from an
a) Social Media and the making of place: The first methodology examined the ways in
which people use Instagram/Twitter to represent themselves in and in front of
buildings. The main questions were: How does technology shape sensory expressions,
for example through the use of filters? What kind of sensory atmosphere is displayed
through social media? How are emotional connections to places and human
capturing everyday experiences and emotions, the analysis indicates what senses are
subjectively judged as important in a place and how comfortable people feel in a
Figure 12.1
b) Standing and sketching: The second method consisted of standing still for 30 minutes
and trying out a range of analogue methods by just using paper and pen. Some
sketched what they could see and made movement notations while another person
include movement, temporal relations and the senses in the sketch. So, additionally a
list of the senses experienced standing still in one place was produced and a list of the
snippets of conversations heard was listed to gather the social meanings of a place.
This method tried to get closer to the fluid nature of urban sensing and capture some
the street: What smellscapes can be identified? What can be seen? What do the
touchscapes consist of? What can be heard? This was complemented by a map with
subjective experiences from people interviewed: What are their feelings about the
step was to create a ‘relationship map’ by asking users of spaces: why do you
experience this space as hostile, friendly or oppressive? The aim of this method was
place for 30 minutes by walking around the space. Researchers then met to compare
the same place revealing how our disciplinary training shapes how we sense. The
users of the space to evoke the feel of the area (Figure 12.2)..
Figure 12. 2
Our London map online represents an overview of the research methods used by the various
disciplines. It demonstrates the various viewpoints of researchers and their different sensorial
emphasis, distinctly framed through their professional training, when approaching a research
project. It provides the viewer with different perspectives, through layered mapping, of how
In Cologne, the themes and discussions from London were developed to understand how
particular senses frame the perception of places differently, while simultaneously uniting to
form a cohesive identity. Here Manuela developed an interactive map reflecting the city of
vision, touch, smell, sound and taste. Each sense was researched through multiple methods
which Manuela layered digitally. Images, writing, sounds, arrows and connections allow us to
see the multiplicity of sensory perceptions which produce particular experiences and feels of
place. For the purpose of this chapter we foreground the digital map exploring sound.
The methodological approximations developed for the city of sound are represented digitally
to confer the temporal and rhythmical nature of sounds. Cities have rhythms and sounds
change over 24 hours as well as with the seasons. Sound sources mix and create their own
symphonies. In winter, inside and outside sounds are separated while in summer open doors
and windows encourage blending. Although sound levels can be measured and assessed –
sound perception is subjective. The team looked at a particular part of the street first and
recorded different sound sources to present a soundtrack of that spot. It became evident that
whilst some sources provided more constant streams (such as ventilation, distant traffic, an
accordion player), others were fading in and out (such as trains, cars, people passing by), or
created sound events (such as a bell on a bicycle, a burst of laughter). The sound recorders
picked up everything in range, as opposed to humans who tend to filter out, concentrate on
particular sounds, or react to sudden event sounds. Recording provided researchers with
references - copies of specific sensory information - yet removed them from their physical
context. When sensory information is moved out of space and time vital contextual sensory
information is lost which has to be recreated in digital mapping. Therefore, the team took
images of sound sources as additional sound references to present later. The digital map
offers layers of information that the user can engage with and which highlight the multiple
Figure 12. 3
Lastly, in Barcelona the methodological focus was on how to research, curate and represent
the power structures and resistances which are produced through sensory and temporal
experiences in urban environments. Again, we divided participants into groups with the task
of engaging different audiences in the research process. The guiding question was: How are
power relations shaped sensorially on a street? While the London fieldwork focused on
multi-modal sensing and the Cologne fieldwork developed attention to the sensory regimes
created by each sense, the aim of the Barcelona workshop was to think about how to make
the importance of sensory experiences tangible for diverse audiences and how to represent
Five distinct audiences were identified: children, tourists, locals, museum curators and policy
makers. Each audience required different types of sensory information and data which framed
the data collection methods. For example, in one group we asked 13-16 year old teenagers to
map the way in which their sensory experiencing framed their attachments or detachments to
place, therefore the research methodology needed to be designed on their terms. The main
question was how were the 13-16 year olds to collect the data and how structured should the
a) more unstructured / observing task: give them a camera /recorder and ask them to move
around capturing whatever interests them personally. The data comes from their current
b) more structured / game playing task: offer them an imaginary scenario, for example, a
global fashion brand wants to create a new perfume based on the ‘authentic’ smells and feel
of el Raval. The task is to analyse the smells and pitch the results to the client. The data
comes from their interpretations on what the smells of the space mean to them;
c) more structured / analytical task: asking them to analyse and mark pleasant and unpleasant
sensory experiences of spaces using different coloured chalk – for example circling areas of
Figure 12. 4
Manuela was then in charge of translating the methods developed for the different audiences
into a digital interactive map. The first task was to localise research results within maps and
connect the various drawings, images and sound samples with representations of physical
space to allow for better viewer immersion. Secondly, Manuela had to find appropriate ways
of layering and juxtaposing information to highlight how different groups experienced power
relations, or could learn to understand power relations through the exploration of the map.
For instance, the representation for locals included the juxtaposing of the very different
experiences of a tourist and a local. The map for policy makers on the other hand highlighted
the various spatial features and human activities enabled or prohibited within the space, while
Figure 12. 5
For this research, we produced a series of evocative maps which placed a great emphasis on
the lived experiences of respondents within a specific urban environment to map the feel of
represent our methodology or the direct physical space but aimed to evoke and translate
contextual qualitative data in the form of sensory spatial experiences of specific social
groups, including their individual and shared memories. The maps were also conceived of as
visual aids that highlight the importance of sensory and temporal experiences in framing the
identity of places to render it more accessible and comprehensible to a wider audience. The
maps were disseminated as webpages (written in html) for greater audience reach and
contained interactive and animated graphical elements (using JavaScript) to superimpose data
layers (toggle on/off) and thereby highlight distinct characteristics of the research data.
There are specific challenges in visualising sensory data. First of all, capturing the fleeting
nature of senses and their occurrence in specific moments in time, such as seasonally or at
different times of day. Furthermore, the subjective, interconnected and holistic nature of
sensing itself, including cultural and social dimensions, or multiple senses working together,
needs to be taken into consideration. A second challenge lies in translating specific sensory
data from a physical to a digital space as “the interface changes what and how we see, how
we experience and interact with reality and how this reality is reconfigured through the
computer” (Pold 2005: np in Lammes 2017:1022). Whilst auditory and visual data can be
easily captured and played back in their “original” form (ignoring the specific settings and
characteristics of recording tools here), smells require translation into a textual or visual form
to be able to be represented and explored in the digital realm. Thirdly, sensory data is
removed from its context through the recording process and a simple playback does not offer
a holistic re-experience. The fourth challenge consists of the researcher and visualiser often
not being the same person, meaning that the visualiser is not necessarily embedded in the
research process and data creation. Therefore, a further translation process happens between
the research team and the visualiser. The research team needs to communicate clearly what it
aims to represent through the digital mapping while the visualiser tries to recreate complex
experiential and temporal patterns. The fifth challenge is anticipating the needs of the users or
viewers of a visualisation, including their cultural and social backgrounds, but also their
ability to use interactive devices and media. To respond to the various challenges, we decided
contextual awareness.
The first map (Figure 12.6) concentrated on visualising the historical development of the
urban form. This was done by superimposing various historical maps which blend from one
to the other as the map is played in a linear fashion. It highlights a constantly evolving
network of infrastructures, such as streets and other means of transportation, and marks the
disappearances of other features such as the river Fleet or a nearby prison, at very specific
moments in time. All of these form part of a collective spatial memory that has left traces in
the urban landscape. The map also highlights retained experiential constellations which
therefore remain visible in successive maps, such as the consistent street patterns. In addition,
the map can be explored in more detail by selecting a specific time period. The viewer can
then read more about significant historical developments responsible for changes to the urban
fabric as well as listen to some embedded sound samples to enhance her awareness of sensory
transformations in the area, such as the sound of cattle being replaced by the sound of traffic.
Figure 12.6
Details about the various structural landmarks that highlight a particular spatial memory in
this area can be explored in the second map through simple selection processes. We decided
to use two maps for historical references as information became too dense and obscured the
The third map (Figure 12.7) contains significant sensory information such as smells, sounds,
and textures and allows the viewer to decide which information to superimpose over a
contemporary spatial map. The viewer can overlay sources to achieve a more holistic sensory
re-experience or view a single sensory source at a time. Visual objects such as graphics,
images and text were used as stand-ins for the sensory data obtained from research
observations to remind the viewer that this is a summary – a coding and grouping - of
individual’s sensory experiences over longer time periods. These visual objects highlight
inherent sensory characteristics through two devices. Firstly, objects were grouped by source
of origin of the sensory experience, in other words were the experiences produced by
humans, material structures and technology, or nature. These three groupings were colour
coded. Colours to classify the sources of experiences were obtained from the colours of the
market. The fleeting nature of some sensory experiences is conveyed by using blurred circles
to show smells and animations to highlight the movement of specific sound sources through
space. Textures are displayed when the cursor hovers over specific areas of the map to
remind the user of how such data is experienced through predominately (though not
Figure 12. 7
The fourth map tried to capture the main findings of our research, namely the intense
juxtaposition of histories, times, social groups, sensescapes and individual and group
experiences that define this area of London (Degen & Lewis 2019). To evoke this, we
constructed six fictional personas to summarise our data on key sensory experiences and
engagements of distinct social groups with different areas at different times of the day or
week in and around Smithfield Market. The aim was not to create an encompassing map but
to evoke the many different ways in which this vibrant area shapes strong feelings of
attachment in different user groups from office workers, to residents, market workers, visitors
not only social practices and spatial engagements of particular social groups but also reflects
in more detail subjective spatial experiences within the area. Important here was the ability of
the viewer to superimpose significant routes, indicated by differently sized dots, for the
selected groups in order to demonstrate the importance of specific urban structures and allow
for comparisons between users. The map allows the viewer to explore significant locations
mentioned by respondents, and links with the second map. It further reflects on and visualises
the contextual interviews as a distinct qualitative research method by adding relevant images
and quotes along the route of a specific respondents group and thereby displays how
Figure 12.8
The fifth map – Figure 12.9 - evokes the soundscape as an example of the sensory changes
within a 24 hour time window. We employed a sound designer to record sounds over a 24-
hour period at key points around Smithfield Market which then were edited into a loop. The
sound was recorded using a binaural recorder, which records in a 360 degree spectrum, which
produces a more engaging listening experience. It allows the user to immerse into a distinct
spatial context through the exploration of auditory memory. The user can select a specific
time to experience how the rhythms of the sound evolve and view a montage of images which
together evoke the distinct atmospheres of place. The sound is enhanced and the context of
creation is rendered more comprehensible through the addition of textual and visual
information to allow for a more holistic experience. Notes made by the recording artist were
also added to reflect on the process of data creation and also to account for the individuality
Conclusions
One of the biggest challenges for researchers of urban sensory and temporal experiences has
been to find ways to represent these more visceral, corporeal and emotional qualities that
compromise urban life: “The difficulty lies not so much in how to communicate sensory,
visceral experiences verbally but, more importantly how to ‘translate’ these non-linear and
non-narrative moments of experiencing and being in the world” (Degen 2014: 98). We
suggest in this chapter that digital mapping and visualisations might offer one way to capture
and render the fleeting nature of urban experiencing tangible to a variety of audiences. Digital
mapping invites “users to perform certain bodily actions that are then inscribed in it and
The interactivity of digital mapping allows for more elasticity between sensory research and
its representation as it not only allows users to explore and retrace the steps of urban
through the inclusion of various subjective experiences and sensescapes, including those of
the researcher, and thus fosters multiple interpretations. As Lammes (2017: 1021) highlights
digital mapping interfaces do not just represent spatial relations “[r]ather, they co-produce
‘spatial formations’ (Thrift,1996) and are mediators via which changing images are produced,
combined and merged in ever shifting spatial associations”. This chapter discussed and
reflected upon what it is possible to achieve through digital mapping, highlighting some of
the challenges of conducting this sort of research. Ultimately mapping urban experiences
digitally has the potential to offer a new way of thinking about the felt politics of everyday
urban living.
We would like to thank Camilla Lewis, Isobel Ward, Astrid Swenson and our participants for
The work discussed here was funded by AHRC, British Academy and ESRC.
The senses reveal urban life as an embodied, active and constantly transforming process. The
sensory entanglements or our bodies and urban materialities produce our sense of place and
our sense of self. While cities are of course material, political and economic environments a
focus on sensory experiences reveals how broader structural changes affect social life and are
experienced in daily life. A key difficulty identified by urban professionals, from architects to
policy makers, has been how to adequately find a language to map, reflect and, to an extent,
quantify sensory experiences. Partly because of their ephemeral nature but also because
evaluations of sensory perception are linked to questions of aesthetics and taste. Urban
practitioners and policy makers suggested the need for more robust feedback mechanisms
pre- and post- planning changes. The senses are crucial in mapping the socio-economic
detracting certain social groups and uses of the public space. Practitioners and policy makers
agreed that knowledge and awareness of the sensory is not adequately embedded in urban
policy and is hampered by a lack of understanding of how people perceive and understand the
2. Why can it be important to digitally map and visualise sensory urban experiences?
As described in the last question, problems and difficulties in shaping urban spaces are often
etc.). The creation of the right feedback loops before and after changes to the urban fabric
could improve this. Digital maps, as both projects discussed here highlight, are a visual aid
that render the actual research process and its results more accessible and comprehensible to
wide, but also specific, audiences. It is also important for digital maps to be conceived with
3. What are the differences between (dynamic) quantitative data visualisations and more
Computational power allows the analysis and transformation of large quantitative data sets
(big data) into visualisations (Manovich 2010). Some are being analysed and transformed in
real-time, to create dynamic data visualisations that update according to the data streams they
receive. Examples for such mapping projects entail the use of traffic data, hotel or taxi
bookings, house prices or Instagram images such as “On Broadway” (http://on-
broadway.nyc/) or “London – the information capital” (Cheshire and Uberti 2014). The
projects discussed in this chapter highlight an important alternative potential for data
visualisation. They provide a way to link in depth academic research with new techniques
and practices of visualisation that are emerging such as data journalism and artistic project to
4. What should one keep in mind when trying to create interactive digital maps to
From a visualising artist point of view it is important to understand the software you are
working with, what can it do and what are its limitations. Manuela has been working for
years with Adobe programs but there are a variety of other free programs/apps available that
allow you to achieve similar results. Additionally, there are apps that allow for things like the
graphic skills, but it helps having a basic understanding of both. Whilst apps can add data for
you, they might not provide the visual feel you are after, being too restrictive and reductive.
When creating your own graphics, texts and images think very carefully about the message
you are trying to convey. Colours, for instance, can reinforce power relations or have
specific maps and layers. Each visualisation is already an extreme reduction of reality and the
too little or too much information? And lastly, think about your interactions. Can they help to
convey a certain feeling or sense? Is every click necessary or does the user get lost in my
5. What are the virtues and limits of using digital visualisations to map urban
experiences?
The ability to use digital visualisations as a communication tool is a great advantage. Maps
enable the exploration of different points of view, spatial memories and urban experiences
whilst also enabling us to appreciate the origins of data and research methods. Limitations are
of course set by technology, and the translation processes required to render certain senses
legible in the digital realm but also to close the gaps between actual context and digital
representation.
6. How should academics best work with a digital designer and vice versa?
As an academic you are the research expert and know best why you have used distinct
research methods and which data samples illustrate your findings and results best. Listen to
your designer about the possibilities of how data can be visualised, combined and made
legible for others. Develop mapping ideas together and let the designer experience the space
herself. Discuss how you feel maps could look or find sensory examples to communicate
your feelings to her. Be aware that the first mapping idea might not be the best. Be open to
experiment!
As a digital designer be aware of the unique skill set you are offering but keep in mind that
the content expert is the academic. Therefore, immerse yourself into the urban environment
as a designer. Having an understanding of the research methods and aims of a specific project
is very important. Offer different solutions and do not be discouraged when the first ideas end
up in the bin. Be patient and keep in mind that the researcher might not know what they want
exactly, advise what is digitally possible and be aware of user experiences. Try being as open
as possible, providing sketches rather than finished maps to communicate solutions. You are
more likely to change ideas when working with prototypes. Lastly, test your maps on your
anticipated audience to understand if you have met their intellectual and interactive needs.
Follow Up References
provoking articles that discuss how to capture the vibrancy and fleetingness of social life
and offer methodological suggestions that engage with art, storying, the digital and
design.
overview of the cultural, historical and political dimensions of the senses in society.
maps visualising the various temporal flows, sensory engagements and fluctuating
https://www.theguardian.com/technology/data-visualisation
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Grant, R. (2019) Data Visualsation: Charts, Maps, and Interactive Graphics. Boca Raton,
Harley, J.B. (1988) Maps, knowledge and power, in D. Cosgrove and S. Daniels (eds) The
Rose, G., Degen, M. and Basdas, B. (2010) More on ‘big things’: building events and
Rose, G., Degen, M. and Basdas, B. (2009) Using Websites to disseminate research on Urban